#Synth Module automation wasting materials

5 messages · Page 1 of 1 (latest)

chrome meteor
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that solution works in this simple scenario, but in more complex multi step ones you might end up with sutff crafting for a long time tha tit doesnt need on switch

tiny spruce
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I think the suggestion is that it check if it should switch to a new item when the current craft is finished? So even if it's two prerequisites down it will check when its current craft bar fills up and switch if appropriate.

chrome meteor
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yes I know

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that still results in sticking around a long time in some circumstances right?

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I dont think thats a bad trade off perse or anything tho