#G6/z69-6
1 messages ยท Page 11 of 1
did you finish all artifacts?
By probably Friday I should have them done
Just in case
you do know that A9 is repeatable, right?
Where do I report if a layout on the spreadsheet is just lying about what it does
the second layout for BB2 claims to get over 1000 damage on the base with only 160 FR used. It doesn't even break 400 damage in reality
are you using it right though
I just realized i have heavy cruiser beam
too bad I've already grinded the stats for a cheaper clear, oh well
my brain was stuck on "it's a regen enemy, so i have to have beam no matter what"
I may or may not be a complete idiot. Thought I haad completed all of G6, turns out you can miss on BB

The simple existence of the question kind of offends me because I'm using A9 to mill the process
well, a lot of people didn't realise that
and your GF is very high level, which normally doesn't happen when you use all your FR on A9
by leveling R nodes
hm
im missing mostly r7 and 4 levels of r5
and i still dont have enough for final fight
sad
ohh 2 levels of r6 missing too
still i feel like it wouldnt come down to so many repeats XD
ohhhhhhh right
what's your power level?
that's not enough for b46(
rip
yeah i mostly leveled the R nodes so far besides cheap S ones
ok s4 done
3.375 now and 4585 resources
3.6+ is recommended actually
NOOO
:D
bruh
thats insane
i do have 500 more fleet resources now
math...
well maybe i can beat it now
with 3,475 and 650 resources ๐
probably not..
nope
beating at less than 3.6x is
quite hard
i died
WYM NOT ENOUGH FUEL
anyone got some spare??
im addicted
feels like it will take way too long to get all the artifacts after beating it ๐ญ
you can always use some timeskips
nope
9-10k artifacts per run, up to 12k, if you renovated b6 (up to because of more and more FR)
with one run taking... 3-3.5x hours, depending on your fuel efficiency
no?
yes, you'll need 18 runs
oh what damn
6-8 runs per day
my math is failing me
2-3 days
thanks
i can always trust the people with default discord avatar to have the best advice
oh wait you do say only 9-10k WITH revnoation??
oh damn
no wonder
yes
me no have that yet
yup
did you reinforce in g6 at all?
so i guess i neeed to figure out how to get renovation
yeah
i have it unlocked
i just dont have e23 components
all tiles unlocked?
unlock all tiles via guides in #sector-117-123 (spreadsheet there in pins) and #sector-108-116
thank youuuuuuuu
yeah, 117-123 for you, spreadsheet
would suggest to run mats then level and run parts
and then level mats up to... 9 booster level
then same for parts and then level components to the same
iirc, at this point e23 is possible?
my memory may be wrong though
ok thank you sm!! ill check it out and try some things
it does say if i wait 1,5 days i will have enough for rennovation
with the 4 slots missing
i do have a day timeskip....
maybe ill make it to half a day..
that I do not know, sorry(
the sheet for BB3 have way too many notes. i dont even know anymore
uhm....... when you "finish current run" on a galaxy with fleet scrap in your inv, does it automatically go anywhere or do you lose it..
XD
((asking for a friend))
auto spent on whatever node you have access to
ok tyyy
Am I really going to get late to sleep just to finish this?
you may or may not use time skip
A coupleof hours away from a reinforce and I will get the last capital shield and whatever else I can afford with my next run
b6 renovation as well.
Thanks for that reminder
Guess it won't be a couple of hours ๐
Maybe I will just use a few time skips
Galaxy History For UNND-GLX-z69-6
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, R1 Level 1, R1 Level 2
Run 2: S1 Level 1, B6 Cleared, R2 Level 1
Run 3: F2 Unlocked, B7 Cleared, R2 Level 2
Run 4: B8 Cleared, B9 Cleared, R1 Level 3, R1 Level 4
Run 5: R1 Level 5
Run 6: R1 Level 6
Run 7: S2 Level 1, B10 Cleared, R2 Level 3
Run 8: B10 Cleared, R2 Level 4
Run 9: F3 Unlocked, B12 Cleared, R3 Level 1, R3 Level 2
Run 10: S1 Level 2, R2 Level 5
Run 11: HF Level 1, R3 Level 3, B11 Cleared, BB1 Cleared
Run 12: BB1 Cleared, BB1 Cleared, S1 Level 3
Run 13: B13 Cleared, B14 Cleared, R2 Level 6, S2 Level 2
Run 14: B15 Cleared, B16 Cleared, B17 Cleared, S3 Level 1, R2 Level 7
Run 15: S3 Level 2, B18 Cleared
Run 16: B19 Cleared, R1 Level 7, S1 Level 4
Run 17: S1 Level 5
Run 18: BE Level 1, B20 Cleared, S2 Level 3, R4 Level 1, R4 Level 2, R3 Level 4
Run 19: B21 Cleared, S3 Level 3, B22 Cleared, B23 Cleared, S4 Level 1
Run 20: S4 Level 2, B24 Cleared, F4 Unlocked, B25 Cleared, B27 Cleared, R4 Level 3
Run 21: B26 Cleared, B28 Cleared, R5 Level 1, R1 Level 8, R2 Level 8, R5 Level 2
Run 22: S3 Level 4, BB2 Cleared, BB2 Cleared, R4 Level 4
Run 23: B29 Cleared, S5 Level 1, R1 Level 9, F5 Unlocked, R2 Level 9
Run 24: S2 Level 4, B30 Cleared, B31 Cleared, B32 Cleared, R6 Level 1, R6 Level 2
Run 25: S4 Level 3, B33 Cleared, R6 Level 3
Run 26: S3 Level 5, B34 Cleared, B35 Cleared, R1 Level 10, R4 Level 5
Run 27: S6 Level 1, R3 Level 5
Run 28: S2 Level 5, HP Level 1, R4 Level 6
Run 29: S5 Level 2, B36 Cleared, F6 Unlocked, R2 Level 10
Run 30: S4 Level 4, B37 Cleared, B38 Cleared, B39 Cleared, R7 Level 1
Run 31: S4 Level 5, BB3 Cleared
Run 32: BB3 Cleared, R3 Level 6, R3 Level 7, R2 Level 11, R2 Level 12
Run 33: B40 Cleared, B41 Cleared, B42 Cleared, S5 Level 3
Run 34: R1 Level 11, R1 Level 12, F7 Unlocked
Run 35: B43 Cleared, GF Level 1, R5 Level 3, R5 Level 4, R5 Level 5
Run 36: S6 Level 2, R7 Level 2
Run 37: B44 Cleared, R5 Level 6, R4 Level 7, R6 Level 4
Run 38: B45 Cleared, R5 Level 7, R6 Level 5, R4 Level 8
Run 39: R7 Level 3, R3 Level 8
Run 41: F8 Unlocked, R8 Level 1, R6 Level 6, R4 Level 9
Run 42: R6 Level 7, R4 Level 10
Run 43: S5 Level 4
Run 44: S6 Level 3
Run 45: S5 Level 5, B46 Cleared
Run 46: B46 Cleared, R8 Level 2
still have to clean up arti's but not horrible for initial clear, in case thats helpful to anyone. feel like there were a few spots i was pretty inefficient but yeah
Galaxy History For UNND-GLX-z69-6
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, R1 Level 1, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, S1 Level 1
Run 2: F2 Unlocked, B7 Cleared, R2 Level 1, R2 Level 2
Run 3: S1 Level 2, B8 Cleared, B9 Cleared, R1 Level 2
Run 4: F3 Unlocked, R1 Level 3, R2 Level 3
Run 5: B10 Cleared, B10 Cleared, R1 Level 4
Run 6: S1 Level 3, B11 Cleared, BB1 Cleared
Run 7: S2 Level 1, R2 Level 4, BB1 Cleared, BB1 Cleared
Run 8: S2 Level 2, B12 Cleared, R3 Level 1
Run 9: S1 Level 4, R3 Level 2
Run 10: HF Level 1, R2 Level 5, R1 Level 5, B13 Cleared
Run 11: S1 Level 5, B14 Cleared
Run 12: B15 Cleared, S2 Level 3, B16 Cleared
Run 13: B17 Cleared, S3 Level 1, S3 Level 2, B18 Cleared, B19 Cleared
Run 14: S3 Level 3, R1 Level 6, R2 Level 6, BE Level 1
Run 15: B20 Cleared, S3 Level 4, B21 Cleared, R3 Level 3, GF Level 1
Run 16: S2 Level 4, B22 Cleared, B23 Cleared
Run 17: S4 Level 1, S4 Level 2, B24 Cleared, B25 Cleared, B27 Cleared, R4 Level 1, R4 Level 2, B28 Cleared
Run 18: F4 Unlocked, B26 Cleared, S4 Level 3
Run 19: S2 Level 5, BB2 Cleared, R4 Level 3, R5 Level 1
Run 20: S3 Level 5, R5 Level 2, R2 Level 7
Run 21: S4 Level 4, R1 Level 7, B29 Cleared
Run 22: R4 Level 4, R3 Level 4, R2 Level 8, R1 Level 8, R2 Level 9
Run 23: F5 Unlocked, B30 Cleared, B31 Cleared, B32 Cleared, R1 Level 9, R4 Level 5, R3 Level 5, R2 Level 10
Run 24: S5 Level 1, B33 Cleared, R1 Level 10, R1 Level 11, R2 Level 11
Run 25: S5 Level 2, R6 Level 1, B34 Cleared, B35 Cleared, R6 Level 2
Run 26: S6 Level 1, R2 Level 12, R6 Level 3, R1 Level 12
Run 27: S4 Level 5, HP Level 1
Run 28: R3 Level 6, R3 Level 7, R4 Level 6, R5 Level 3
Run 29: R4 Level 7, R5 Level 4, R3 Level 8, B36 Cleared
Run 30: R4 Level 8, R6 Level 4, F6 Unlocked, B37 Cleared, B38 Cleared, B39 Cleared, R7 Level 1, B40 Cleared, B41 Cleared, B42 Cleared, R3 Level 9
Run 31: R3 Level 10, R4 Level 9, BB3 Cleared, BB3 Cleared
Run 32: S5 Level 3, R3 Level 11, R4 Level 10, F7 Unlocked, B43 Cleared
Run 33: R8 Level 1
Run 34: F8 Unlocked, R6 Level 5, R5 Level 5
Run 35: S6 Level 2, R3 Level 12, R4 Level 11
Run 36: R4 Level 12, R5 Level 6, R5 Level 7
Run 37: R6 Level 6, R6 Level 7, R7 Level 2, B44 Cleared
Run 38: S5 Level 4, R5 Level 8, B45 Cleared
Run 39: S6 Level 3
Run 40: S5 Level 5, GF Level 2
Run 41: R5 Level 9, R6 Level 8, R7 Level 3
Run 42: S6 Level 4
Run 43: B46 Cleared, B46 Cleared, R6 Level 9, R5 Level 10
i dont understand why in the sheet there is .025 fleet dmg. how can you get 3.625x when the S node are 0.1
So, what is the best L1 take for G6?
I am at 1.5 difficulty
Would be very happy if I could steal someone's solutions too? I am currently choosing fighter at L1
Galaxy node
Gives +0.025 FR AND dmg/hp
Currently it seems that if I could make a corvette build work, that would be best. I am at the point of taking out BB1
ohh
always fighter for me
Alright
Am stuck trying to get above... 773.92 damage to BB1 in 160 FR at 1.6 modifier
2 cruisers, 2 corvettes
Support online
Let me know if you are giving it a shot for me - I have given up. I had a working lineup that did just under 750 damage for 150FR
CRAP
I lost all the new solutions I came up with when I took a corvette at L1
Since I switched back
But there were two really perfect ones
Saved me a fair few FR, and in G6 even 20 extra FR makes all the difference since you are putting so much into those support lasers
R nodes must be much better than I realised for G6
and whats the issue? if you want 2 attempt then that enough no
My B9 solution was so good before
Now it feels wasteful
Can't remember what it was, just remember it was around 30 FR?
the most common is fighter I think
Hmm, well, it's a shame I lost some of my best clears, but I went back and redid it with fighters
Still not got BB1
in 10h, last boss will be down
i couldve done it 5h early if i didnt forget to actually buy f8 beforehand
you mean last boss which is b46 or bb3 which is unlock tether
gg
Galaxy History For UNND-GLX-z69-6
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, B7 Cleared, R1 Level 1, R2 Level 1
Run 2: F2 Unlocked, S2 Level 1, B8 Cleared, B9 Cleared
Run 3: B10 Cleared, R1 Level 2, R2 Level 2, R2 Level 3
Run 4: S1 Level 2, F3 Unlocked, B12 Cleared, B11 Cleared, R1 Level 3
Run 5: S1 Level 3, HF Level 1, R3 Level 1, B13 Cleared
Run 6: BB1 Cleared, BB1 Cleared, R2 Level 4, R1 Level 4
Run 7: S2 Level 2, R3 Level 2, B14 Cleared, B15 Cleared, B16 Cleared
Run 8: S1 Level 4, B17 Cleared, S3 Level 1, R3 Level 3
Run 9: S3 Level 2, R2 Level 5, R1 Level 5
Run 10: S1 Level 5, B18 Cleared, B19 Cleared, BE Level 1, R1 Level 6
Run 11: S2 Level 3, B20 Cleared, B21 Cleared, B23 Cleared, R4 Level 1
Run 12: S2 Level 4, B22 Cleared, R2 Level 6
Run 13: R4 Level 2, R4 Level 3, S4 Level 1, B24 Cleared, F4 Unlocked, R2 Level 7
Run 14: S4 Level 2, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, B29 Cleared, R1 Level 7, R5 Level 1, R5 Level 2
Run 15: S3 Level 3, BB2 Cleared, R2 Level 8, R1 Level 8
Run 16: S3 Level 4, BB2 Cleared, S5 Level 1
Run 17: S2 Level 5, F5 Unlocked
Run 18: S3 Level 5, S4 Level 3, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R3 Level 4, R6 Level 1
Run 19: S4 Level 4
Run 20: R3 Level 5, R4 Level 4, R6 Level 2, R2 Level 9, B34 Cleared, R4 Level 5
Run 21: R2 Level 10, R1 Level 9, R4 Level 6, B35 Cleared, R1 Level 10
Run 22: R3 Level 6, R2 Level 11, R6 Level 3, HP Level 1
Run 23: B36 Cleared, S6 Level 1, R1 Level 11, R2 Level 12
Run 24: R5 Level 3, F6 Unlocked, R1 Level 12, R3 Level 7
Run 25: S5 Level 2, B37 Cleared, B38 Cleared, B39 Cleared, BB3 Cleared, BB3 Cleared, R7 Level 1, R4 Level 7
Run 26: S4 Level 5, B40 Cleared, B41 Cleared, R3 Level 8
Run 27: F7 Unlocked, B42 Cleared, B43 Cleared, R4 Level 8, R4 Level 9, R6 Level 4
Run 28: R3 Level 9, R7 Level 2, R3 Level 10
Run 29: S5 Level 3, R6 Level 5
Run 30: R8 Level 1
Run 31: R8 Level 2
Run 32: S6 Level 2, B44 Cleared, R7 Level 3, B45 Cleared
Run 33: R8 Level 3
Run 34: S5 Level 4, R5 Level 4, R5 Level 5, R6 Level 6
Run 35: R5 Level 6, F8 Unlocked, R4 Level 10, R3 Level 11, GF Level 1
Run 36: B46 Cleared, B46 Cleared
b46 you right
just assumed the last battle would be the last on the sheet whoops
I started my galaxies with corvettes as first 5-10 nodes were better with it for me, then I've seen on discord that full clears are best with fighters, the change did improve fuel usage, but it's not a gamechanger
sir
Should I look to finish off all R nodes before I go full machine gun on A9?
Oh just fill them in as you go?
#sector-124-131 probably fill in as you go, i asked a bit earlier today if you want to follow those responses
Thanks!
All in line with my thinking then, just wanted to make sure I wasnโt missing something important
finishing the R nodes first is pretty close to optimal anyway
and if you want the unique nodes achievement it definitely is optimal
man, most of g6 kinda just suddenly happens doesn't it
Is there any place I can see tips on how to beat B33?
Uhhh thereโs a solution doc but do want that or tips?
Ok. So I apparently did galaxy 5 super unoptimized. What did people take for L1 and L2?
ok wow. Trying that with the FS from S119 is cancer. B1, A1, F1. That's it. I have no more resources for B3. ๐ Every run I see is like "Run 1: 11 nodes cleared"
usually I just take fighters unless there's a good reason not to
oof not even B3? how much FR do you have? o.O
and L2 is SO late in this one, so by the point you get there you will know what you want
usually it's fighters too
in M1 it's heavy cruiser if available, cruiser if not
๐ฎ my B46's screenshot got deleted!
I'm a little surprised a better clear hasnt been found
yeah, I posted here that it was deleted
asked if someone has it or something
apparently someone found it
started with 611
400 for F1
Oh I know
Just a "ouch"
See people posting about their first run being up to B7-B9 and I cannot even get B3 ๐ Just "Ouch. I need to push my Sectors up"
oof 400 that's not a lot to play with
611 first time, 400 used in the first full unlock of F1
Yup
How the hell did someone do B8 S/NH with 1.1x? Why is it worse than the the B/H: 1.1x? (referring to the spreadsheet)
you dont like the clear in the spreadsheet?
Just
- There is a Support/Hazard run that uses less FR
- There is a Support/No Hazard run that uses far less FR than 1
I'm half tempted to remove that entry entirely
the s/h is cheaper than the s/nh?
yeah
oh woops
I got myself confused
I forget, do you start with cruiser? or do you get that mid galaxy?
Maybe the FR is horribly wrong but I cannot test it with NH
yeah you can, practice mode ๐
weird, it's a 57 FR clear. How did itever get labaled 108 lol
it's only deploying 60
updated it
And the person being like "Advisor is 87?". What were they running?
Additionally, I would think that the Hazard runs would be on top. The NH runs should be further down. Pretty much S/H->NS/H<->S/NH->NS/NH
Most people going into this aren't going to be NH running immediately and the further along you are the lower you should be looking.
Not sure who the original author is so I kinda don't want to be like "The organization needs work. I fixed it" and they had it organized.
the original author is this chat
Fair
but yeah, it could use cleaning up and reorganizing
As I'm not that far in yet. Is there a point where you'd run NS/H?
I can see that one
but what about S/NH?
think I ran a couple that way, but it's more like "crap I dont have enough FR left"
fair enough
Not far along in this. Going along and my FR is so trash I'm trying to optimize even further
but trying to figure how to organize it if I were
yay I found a better clear - 42 FR
all the skips are in pins or on the page for skips
at some point you skip support
Uh, at least 46x160
yeah that's not many, but what about the GF levels!
also dont forget the bb's
is it just 10*(46+3)*160?
oh and h/s is up to 4x?
oh then L1, etc...
HP is x2, M1 is x3, L1/L2 are x2x3?
bunch of those are unreasonable combos, but still
Hmm, Not getting the numbers for B9 S/H 1.2x
~2million combos?
it works, just FR is off? could be from a different version, I forget if there some minor tweaks along the way
And now I'm going to start being off the spreadsheet as I'm going to have 1.3 S/H because I don't have the FR to kill things ๐ Oh well
need more R nodes
Yup. Or just more sectors
Right now I'm right before the base/cruiser node and don't have the resources to do anthing. Next run I'll unlock 1.3 damage. shrugs
I try to balance the nodes, I probably should focus FR more
woo. I found a more optimal build for B9 S/H 1.1-1.3
What the everloving censored? Thought. Hey lets clean up the spreadsheet some. Start expanding on things so I can find which of the spreadsheet is actually best so people don't have to comb through so hard. Start at B1, as one does, and almost instantly am confused.
This setup is WORSE at 1.1x then it was at 1x
At 1x modifier you get a score of 30.84. At 1.1x you get 31.8????
lol
Not bothing with that. Just using the builds "as is" and seeing if someone suggested a better build. Do I delete completely defunct builds?
Like "Another build does everything better"
not my sheet but uh
if you are volunteering to fix it, then I'm sure people would find it helpful
I cannot promise to fix everything. Just planning on doing maybe a column when I get time
yeah it happens
has been a thing in nearly every galaxy so far
mainly the ones with fighters, ofc
yes, I won't call that strange by any means
Nobody but me cares but B1-B2 is accurate now.. Some things lasted longer than people gave credit to. Some started as the better option sooner. And some just were outclassed.
With the information there. There may be better layouts. I wasn't testing that
thank you for your service
welcome to g6
? I've been here for awhile. It was pissing me off that I had to scroll up and down a ton to find the best setup at a certain point
ah
there's a lot of that everywhere(
Some of the setups are the best at 3.4x then don't have their score increase with that same setup until after 4.1x
I came across some of those. Some slowly get better. Some are like "so at x I take 2 shots. x+1 is 1.9 shots... so 2 shots. X+2 is 1.8 shots... so 2 shots" and nothing changes for a bit
my 3.625-3.65 b46 setups are like the worst offenders I've seen
they're currently the best for those two power points, but they are utterly destroyed at 3.6 and 3.675x
idk if they can come up at higher power, didn't try, since at 3.725x onwards we have Alephs' build, which is 430 for clear with 2-shot, so less total FR than mine
Typically what I'd end up doing there is checking 3.6, 3.7. If it's worse before then and after your breakpoints they'll stay 'as is' but I've noticed a lot of builds are actually pretty good earlier than people gave them credit for
Assuming I get up to B46 ๐
(in my cleanup)
at 3.6 my build doesn't work, at 3.7 too(
It works like that sometimes ๐
If it's the best build at some breakpoint I'm going to keep it. I assume anyone else who cleans up will too.
My goal is to be like "Breakpoint X? This is the best build and it's in order with other breakpoints"
Reason I started cleaning up was because I hated having to go "Is this 2.3 better than this other 2.3 that is like 5 images down"
it's currently best at 3.625x and 3.65x
problem is
we don't have 3.6x build in spreadsheet yet
no one was able to create something for that
Someone succeeded
I'm sure
Even if it's just a 3.5 build slightly extended
If NOBODY was at 3.5 at that point in time... Well then that's on someone smarter than me to figure out
idk, but last time I checked spreadsheet didn't had 3.6x two-shot
and at 3.5x we had 3-shot, I believe
I'm cleaning up. I'm not a guru at builds ๐
yeah, I'm just saying
it's a little frustrating, to not have 3.6x builds
spend an hour testing 2 things against eachother. Scroll down to next image. Simply better than both prior images. Ouch.
that a very big problem with spreadsheet, yes
B3 is done. Wooo. Went from 8 images to 4
And Slyv changing anything may invalidate all this
well, that here we can't really predict
hopefully there are no changes
though ther eis one stubborn bug somehwere with inconsistency in results, so if that ever gests figured out and fixed might be a few subtle differences T.T
Yeah. The weird issue where sometimes fighters just suck worse then they did just a moment ago
you're talking about auto-improve doing impossible battles?
eh no I think thats been fixed
just whatever this is https://discord.com/channels/1023372620705566740/1397596957001650288
Also, this should probably go into suggestions but... I'm doing a ton of these fights. It doesn't remember them when I get to that power q.q
I'm halfway through the galaxy about and just brute forcing the spreadsheet to be nicer to people who follow after me
๐
B4 looks messy.
Away I go
I wish I could see what the advisors were here. B4 1x starts with a configuration that's not in the spreadsheet. Is better? No idea. ๐ But it would suck to put something in here that's straight up worse than someone already found but didn't think to add to the spreadsheet
1x = win, 1.1x = lose. Thanks fighters.
Argh. Fighters are so inconsistant
Probably doesn't help that what's going on is the fighter kills something. The support misses what it hit previously and the fighters flail around in a new configuration
1.1x-lose / 1.2x-26.96 /1.3x-24.44 / 1.4x-24.44 / 1.5x-27.35 / 1.6x-25 / 1.7x-25 1.8x-25 / 1.9x-25.62 / 2x-29.26 / 2.1x-24.44 / 2.2x-22.91 / 2.3x-22.88
1.2-1.4 good good. Getting better. 1.5x = what the fuck happened. 1.9x = Slightly worse but ok. 2x-YOU'RE WORSE THAN WHEN YOU STARTED. 2.1x ok back to where we were at 1.3x... going down again.
It's a rollercoaster of wtf
and b4. Off to actually play the game for a bit.
B4 question. It kinda leaps between various builds at certain break points. Should I format so the next best is always the next cell down or should I let them leapfrog up and down repeatedly (so far just 1 image) to conserve space?
For example, assuming 1.1x-1.3x in build A is best then 1.4x-1.7x in buld B is best then 1.8x-1.9x in A again and then 2x is C. Should I go ABC or ABAC?
ABAC is less trying to find where the next best is but potentially a lot more room needed.
I liked one unique layout, no duplicating, rather leapfrogging
For the first 5 galaxies I just winged it, not ideal but I got there in the end, but I've come here seeking help on G6. I am 33 runs in and only B21 cleared. Looking back through the chat it seems as though there might be some sort of guide or spreadsheet but I'll be dammed if I can find it, so would appreciate any pointers in the right direction.
Thank you, I swear I searched for pins, but there doesn't seem to be a pinned post icon in here like all the other groups.
Ah I got it, I had to select "Open in full view" to see the pins icon, stupid discord making things hard
Just wanted to take a moment to say thanks to everyone that has contributed to the spreadsheet ... it is amazing!
Can you go into detail on that? The ABAC route with duplicated images? Or ABC no duplications? Or "I don't like switching. This is good enough?" for like an route AC?
I meant that if there's a unique layout, I'd prefer to see it once, as for simple fights it's easy to find the one you look for, and for fights like with hazard+support+enemy base/ship there's already 30 layouts.
So I lean toward ABC no duplications
man beams really suck huh
think I've set 3 advisors so far clicking "deploy ships" from the previous advisor and just clicking start
lmao what
Not uncommon. I found a couple "i just tossed this in at 2.3x" and you find its best from 2x to 2.6x
The one I hate the most was one that was best at 1x and failed 1.1x. Just like "What?"
moment
tbf at that point between 1x and 1.1x is the biggest relative difference in stats one s node can give you
there was somebody who posted 1 solution at like 4x or thereabouts for at least a dozen different nodes and I kept finding it was a better solution for like 1-1.5x less fleet strength
And every so often someone finds a better solution for like 1 specific spot. B2, Someone found if you move a ship one spot you use SLIGHTLY less for 3.7 but that's the only time it matters
I suppose it might work at like 3.65 or something but I try to avoid testing anything but .1s unless someone else included it
I would argue, that testing 0.025s
is also good idea
since 1 level on GF is quite normal if you don't minmax
2 levels on GF are much less common imo
3 levels are very rare
you'd never know if somebody had 4 levels or god forbid 5 levels of GF though
you don't need to
4 levels is +0.1
which is 1 level of S node
5 levels is +0.125
which is 1 level of S node and 1 level of GF node
I also know that some people have 10 GF without completing B46
Seen at least two of those
so basically if you want to do like max-max check, you "only" need to check 0.025, 0.05 and 0.075 additionally to 0.1 values
So... Why is my amount of unstable artifacts offered for spending an instability going up each second
are you running b6 on components
your b6 isn't renovated yet?
you aren't focusing anything with this setup
Correct, I needed to start unlocking the inside bits, so I started with one side on parts
better to do mats-parts cycle
Not much point adding in extra parts producers if they aren't boosted by 7x boosters
since currently your mats production is at least halved
Ty for tip, will change accordingly
and probably more, because you may be near next level of mats booster? that I'm not sure about
Oooh, just 7x the cost of upgrading my mats. Should have upgraded the mats booster a while ago, ty
what in the fuck is going on here
practice mode just gives a different result to a normal run?
?????
... wait a sec
yeah it's float bullshit
now how the hell do I fix it LMAO
not in spreadsheet, this is just my own clear
maybe create bug report, if you didn't already
ye already done
well, I don't think you can fix it in game too
D:
you can fix it and recompile the game! ez
"modders wil fix it"
Woo? New color for "Non-standard pick" for L nodes. >.> Is another color better than 'yellow' for that?
Not going to test if it's better or worse than anything. Just "Hey, yeah this is a thing"
The spreadsheet pretty much assumes you have 2 fighters
oh no... I found a new 'better'. Now I have to test it. Noooooo
When you add a entirely new entry to the spreadsheet and you're sad. "Hey. This ship never even gets in range to fire. Maybe I can remove it". Answer, yes. And it was apparently true for awhile
corvettes and not picking anything are both better than fighters for the first ~15 fights in G6 at various stat lines but there are so many skirmisher fights later on that you kinda have to take them after a while
B4, if you're running the Support route to farm resources from BB2, requires 2 fighters for most of the way
You only don't need 2 fighters in 1x.
is there a better strat without? Probably. I don't know it though
yeah, just most people pick 2 fighters
Galaxy History For UNND-GLX-z69-6
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, B7 Cleared, R1 Level 1, R2 Level 1
Run 2: F2 Unlocked, S2 Level 1, B8 Cleared, B9 Cleared
Run 3: R1 Level 2, R2 Level 2, R2 Level 3, B10 Cleared
Run 4: S1 Level 2, F3 Unlocked, B12 Cleared, R1 Level 3, B11 Cleared
Run 5: S1 Level 3, HF Level 1, R3 Level 1, B13 Cleared, BB1 Cleared
Run 6: BB1 Cleared, R2 Level 4, R1 Level 4
Run 7: S2 Level 2, B14 Cleared, B15 Cleared, B16 Cleared, R3 Level 2
Run 8: S1 Level 4, B17 Cleared, S3 Level 1
Run 9: S3 Level 2, R3 Level 3, B18 Cleared, R2 Level 5
Run 10: S1 Level 5, B19 Cleared, R1 Level 5
Run 11: S2 Level 3, BE Level 1, R1 Level 6
Run 12: S2 Level 4, B20 Cleared, R4 Level 1, B21 Cleared, B22 Cleared, R4 Level 2, B23 Cleared
Run 13: S4 Level 1, R4 Level 3, R2 Level 6, B24 Cleared, F4 Unlocked
Run 14: S4 Level 2, R2 Level 7, B25 Cleared, B26 Cleared, R5 Level 1, B27 Cleared, B28 Cleared, R5 Level 2
Run 15: S3 Level 3, BB2 Cleared, BB2 Cleared, R1 Level 7, R2 Level 8, R1 Level 8, GF Level 1
Run 16: S3 Level 4, B29 Cleared, S5 Level 1
Run 17: R2 Level 9, R1 Level 9, R3 Level 4, R4 Level 4
Run 18: F5 Unlocked, S2 Level 5, B30 Cleared, B31 Cleared, B32 Cleared, R6 Level 1, R6 Level 2, R5 Level 3
Run 19: S3 Level 5, B33 Cleared, S4 Level 3
Run 20: S4 Level 4, R3 Level 5
Run 21: R4 Level 5, R4 Level 6, R2 Level 10, R1 Level 10, R3 Level 6
Run 22: B34 Cleared, B35 Cleared, HP Level 1, R2 Level 11, R6 Level 3, R1 Level 11, R2 Level 12
Run 23: S6 Level 1, R1 Level 12, B36 Cleared, R3 Level 7
Run 24: S5 Level 2, F6 Unlocked, B37 Cleared, B38 Cleared, B39 Cleared, R7 Level 1, BB3 Cleared, BB3 Cleared, GF Level 2, R4 Level 7
Run 25: S4 Level 5, B40 Cleared, B41 Cleared, R3 Level 8
Run 26: R4 Level 8, R4 Level 9, F7 Unlocked, B42 Cleared, B43 Cleared, R6 Level 4, R7 Level 2
Run 27: R3 Level 9, R3 Level 10, S5 Level 3
Run 28: R6 Level 5, R5 Level 4, R5 Level 5, R4 Level 10
Run 29: R5 Level 6, R7 Level 3
Run 30: R8 Level 1, R3 Level 11
Run 31: R8 Level 2, S6 Level 2
Run 32: GF Level 3, R8 Level 3, B44 Cleared, B45 Cleared
Run 33: S5 Level 4, F8 Unlocked, R6 Level 6
Run 34: S5 Level 5, B46 Cleared, B46 Cleared, R5 Level 7
Start could have been a little more efficient
Wouldnt it be nicer like this?
imho improves readability
(First row is locked on all sheets)
Im also pretty sure there should be some background color scheme to distinct s/ns/h/nh
smth like this
it can also be done via conditional formatting (using the "starts with" rule) if we assume people are too lazy
Wouldn't hurt. However, how do we display off 'standard' track?
Well... i just had the worst f@#$ing idea ever
Hmmm
Not the best but... could work?
๐จ emoji time
the yellow is an idea. Mainly as I want to point out that it's still valid but it's not 'normal' for there
but the concern is also readibility
I don't want 9000 colors and flash bomb myself opening the doc
Also, in theory NS/H is possible but you'd have to be an idiot to try
I kinda don't know what to do with absolute shit 'non-standard build' results.
Standard for B5 1x=33.24
Non-standard = 40
Non-standard using a standard build = 44.24
So, it's obviously better to still keep the non-standard build but it's, currently, always worse than the standard build
I don't want to be like "You must conform" but I also don't want people to get confused with multiple layers of colors and "This says this is best but this ALSO says it's best and my numbers don't match with that"
I have no idea what you're talking about
either a result is better or it's not
if there's a new better result, add it to sheet, and if a layout is outdone by something else on every FR reasonably within range, remove it
@proper bronze you're not confusing S/NS for standard/nonstandard when it means support / no support, are you...?
๐คทโโ๏ธ include "L1 corvette" in the header for the layout/results
So when you have builds that depend on 2 fighters so they get the +10 cost to everything
I don't understand where you're getting standard/not standard from
I just don't know where to put em. Leave em where they are? Treat em like they're entirely seperate paths from the other path
Standard = 90% of the spreadsheet that goes off having 2 fighters
if there's no matching one on the sheet you'd simply add them... though there's not much point when the result is worse than with a different L1 choice
Is it optimal everywhere? Hell no. Did almost everyone take that? Yes
K.I.S.S.
That'd be "Toss anything that doesn't have L1=fighters" that'd be the simpliest
huh?
Again, if I disregarded every setup that didn't have fighters it'd be simple
That's the point of K.I.S.S
L1 fights that is
why would you suddenly talk about removing anything that doesn't have l1=fighter
Because that's the "Simple" you suggested
So the entire debate is to what to do when people don't take L1=fighters. You tell me to keep it simple. Simple would be tossing them entirely
Ignoring them makes it complicated
[6:39 PM]
include "L1 corvette" in the header for the layout/results
I don't understand what is confusing about this
The part where you tell me to keep it simple and then don't suggest anything that makes anything simplier. Just lable the mess.
dude are you okay?
what is the problem you're trying to solve here, I'm not getting it
Just annoyed at some guy who's telling me advice that doesn't help at all
you're suggesting nuking sheet results on no basis other than what L1 choice was made, instead of actually checking the results
To properly accomidate for L1=Frig/Corvette I'd need to triple everything, account for everything for best
that's grossly overcomplicating whatever problem you're trying to fix
And considering most people don't USE Frig/Corvette it's not really worth it.
so what you're really talking about here is you brute forcing the galaxy with every possible L1 choice?
My goal is to get a path for everyone that goes 1x-some reasonable y
so 1x-2.5x or 4.25x in some cases
If I have to do 1x-4.25 for fights AND corvetttes AND frigates. It'd take forever. If I just left random builds in the middle of things it'd make things messy.
So the question was "Do I leave it messy, move them, or what"
there's no reason to redo fights for every single fleet strength
it's obvious looking at various sheet results where the general breakpoints are for removing ships
So... Mark those places. Easy ๐
huh?
...
you want to mark the obvious information already on display on the sheet with the guide clearly explained on the first page of the sheet, to make it more obvious?
I'm done with this conversation
when there's also specifically already a practice in place to bold results that are currently known to be best at a certain FR (as in, the breakpoint)?
I also don't understand what makes a build "random",
like I already said and reposted for you - if there's a new better result, add it to sheet
if it has specific L1 or M1 or other node choices that deviate - denote that when you add the results for your new layout
there's no reason to brute force every fight with every fleet strength, and it's equally intuitable where changing light ship choice slightly (where you'd think about changing L1 choice, to conserve the FR) would make any potential difference
you shouldn't be considering anything on the basis of "conformity" or nuking others' sheet results on the basis of L1 choices or whatever the hell is going on
also sometimes the ship that never fires still soaks hits or adjusts the placement/behavior of the NPCs so that's not a clear-cut thing either, all that matters is whether the FR result is better or not
hmm... I seem to be getting different results in G6 B29 compared to the spreadsheet, despite having the exact same stats (2.6 fleet stats), and the same setup for the most part (only difference being corvette charge laser instead of regular gun).
On top of that, sometimes I win with 58.62 resources used, and sometimes I lose. Not sure what's going on there, but I'll accept this small improvement, even though it's inconsistent.
the last patch subtly changed things regarding fighters, if that spot uses them
it does use fighters, yes
Had to adjust various points in the spreadsheet where suddenly a previously perfectly viable build is now failing
I mean, a different weapon choice is often all it takes
there's a lot of results in there too where I found better results doing things like changing to/from railgun on fighter
(which I tried to denote accordingly)
hmm... how do I denote this in the spreadsheet? Something like 58.62 with charge laser, may take several tries , perhaps?
for this I would pick a color, denote it on the first page, and describe it as "may need re-testing or have slightly different results owing to recent patch changes to fighter behavior", as opposed to manually brute force testing everything
That works., Nomi
what's the 'may take several tries' part for?
are you saying you re-used the same layout multiple times with different results? cause that would be a Sylv-attention thing imo
yes. Exact same layout every time, with 2 different results
did you happen to ss them?
no, but I can retry and screenshot them. What kind of screenshot are you looking for, the result screen or something else?
I've never gotten a different result even on places where people marked it such but enough people have mentioned it that I wouldn't discount it
just something to paste here and then @ Sylv and say "hey look at this when you get a chance"
and your ship loadouts
this was my experience as well
ship loadout is the exact same for both of these different results
right, the thing is to show the different results with that same layout
alright, gathering the screenshots... assuming the game cooperates
plus it would let others try replicating it in practice mode
My understanding is there may be a bug with remembered setups and placing them yourself
Assuming I understood Sylv
(may be fixed too)
damn, the game isn't cooperating for the win though... but you can see in one of the screenshots that my previous best is 58.62
prior wins may still exist to confuse you. That number may no longer be obtainable ๐
lot of clearing of advisors after the patch
oh, I forgot an important detail... this is actually my first time beating B29, so when I enter it, my side is always empty
but yeah, your first run might act different from your second
that is important, so not the auto-placed bug
if that's even still a thing
...wait, I got the win again, this time with beam lasers on heavy cruiser instead of regular gun. Let me test this for consistency
uuhhhh... I got another improvement
then I hit Retry and did the battle again, and got 58.62 instead
at least it's winning consistently
those are both with the layout you first showed, but with beams on HC?
these last 2 screenshots? Same layout, same charge laser, only difference is beams on HC, yes
specifically both are with HC beam?
yes
alright, I'll do the thing - @austere adder we got a case of inconsistent results with unchanged fleet composition
For details, screenshots start up here: #1387177734215827549 message
Details:
Fleet stats: 2.6
Ship position: stays the same
Configurations:
- Cruiser: Armor + Damage Block
- Corvette: Charge Laser
- Fighter: Regular Weapon
- Heavy Cruiser: Beam Laser
might be solved in an upcoming patch got something else like it solved. but can open a bug report with the specifics to be safe I spose
alright, I'll make the report right away
will you be clearing advisors again with upcoming patches that change things?
no
it wont change things
just fix the inconsistency so only whatever small number can encounter them will be "changed"
it's posted now
I added more details to the bug report that I think are relevant for figuring out what's going on. Basically, it seems that the order in which you deploy and move your ships can lead to inconsistent results
oh wait what version are you on
Version 0.63.4.2
hmmm ok
will add that detail to the bug report as well, before I forget
either 3.025x is a magical sweet spot for some zones or the spreadsheet needs more optimization around this dmg, ive cleared multiple 3.2x with it
im updating as i go along
I wouldn't delete layouts that a only possible if you choose L1 corvette over L1 fighter because that's what I was using all the time, without checking discord on what's the optimal L1 choice.
I've done all my G6 with L1 corvette, as I found first B1-B5 being FR better with corvettes and sticked to them.
After clearing whole G6 I did change to fighters and benefitted about 5-10 FR for the whole clear.
But that's probably thanks to other L2-3 that had fighters that I was picking, so before reaching L2-3 the runs where I could have chosen L1 fighter over L2 corvettes would be cheaper too.
There were maybe 2 nodes that were better with L1 corvettes than L1 fighters.
Hewo, finished it a whiiiillle ago, but noticed my fleet advisor entry is still very high, is there a way to see what those entries are ? So I can share them and help others ?
they are already helping others automatically :P
for some reason, I have a setup in B24 with results that I can't replicate in my current run, despite having the same stats compared to the previous run.
Past result: 53.4 resources used
Current result: 54.73 resources used
Ship configuration and fleet stats are the exact same in both runs. I didn't make a backup unfortunately.
Fleet stats: 2.7
Ship configuration:
- Fighters: Regular weapon, positions A1 and B3
- Heavy Cruiser: Beam Laser, B4
- Cruiser: Armor, B5
- Corvette: Charge Laser, Shield, A5
Edit: not sure if it's relevant, but before I got this current result today, I did an Auto to B25 (including B25), then checked the results of some battles and realized I could optimize them further with the pinned spreadsheet. So I undid everything and then did some battles manually when they could be optimized (or auto-complete them if they're already optimized), up to B24.
oh hey, I found a oneshot setup for B33! I added it to the spreadsheet already
I'd love to see those builds in the spreadsheet! The issue is the ones I find are like "I'm good for 2.2x-2.4x" and there is nothing even close to linking nicely with them. If there were full alternate routes using L1 Corvette/Frigates it would be easy to just include them. Are people supposed to just follow the L1-Fighter route until they suddenly can do the other route for like 3 rounds and then go back to L1-Fighter?
Consider this a request to include more alternative builds if people find them.
B42 - I have 3.15 attack and following the first image in the guide I am getting absolutely slaughtered. I have both the support and the hazard as per the guide. Is it possible that this fight has changed significantly? Anyone else done it recently?
Ignore me, I see the problem, I haven't cleared B41 which is adding a second Hazard
Does anyone have a feel for the attack stat and fleet resources needed to clear D3 the first time? 2500 FR is having a total laugh!
need about 3000-3100 total FR iirc
also you shouldn't need to take L1 for your first d3
1: B1 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, B2 Cleared, B7 Cleared, R2 Level 1, R2 Level 2, R1 Level 1
2: S1 Level 1, F2 Unlocked, B8 Cleared, B9 Cleared, B10 Cleared, S2 Level 1, B11 Cleared
3: S1 Level 2, F3 Unlocked, B12 Cleared, R3 Level 1, R1 Level 2
4: S1 Level 3, BB1 Cleared, BB1 Cleared, R1 Level 3
5: S2 Level 2, HF Level 1, B13 Cleared, B14 Cleared, B15 Cleared, B16 Cleared, R2 Level 3
6: B17 Cleared, S3 Level 1, S3 Level 2, B18 Cleared, R3 Level 2, B19 Cleared
7: S1 Level 4, S1 Level 5
8: S2 Level 3, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2, R1 Level 4
9: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 4, R2 Level 5, R3 Level 3
10: BE Level 1, S4 Level 1, S4 Level 2, B24 Cleared, B25 Cleared, B27 Cleared, B28 Cleared, R4 Level 3
11: S2 Level 4, S3 Level 4
12: F4 Unlocked, S4 Level 3, B26 Cleared, BB2 Cleared, BB2 Cleared, R5 Level 1, R5 Level 2
13: S3 Level 5, B29 Cleared, R1 Level 5, R1 Level 6
14: S5 Level 1, F5 Unlocked, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R6 Level 1, R6 Level 2, R4 Level 4
15: S2 Level 5, B34 Cleared, B35 Cleared, R2 Level 6, R3 Level 4
16: S5 Level 2, R2 Level 7, HP Level 1
17: R5 Level 3, R6 Level 3, R1 Level 7, R1 Level 8, R2 Level 8
18: R4 Level 5, R3 Level 5, R1 Level 9, R2 Level 9, B36 Cleared
19: S4 Level 4, F6 Unlocked, B37 Cleared, B38 Cleared, B39 Cleared, R7 Level 1, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 2
20: F7 Unlocked, B43 Cleared, R5 Level 4, R6 Level 4, R4 Level 6, R3 Level 6
21: BB3 Cleared, BB3 Cleared, R1 Level 10, R1 Level 11, R1 Level 12, R2 Level 10, R2 Level 11, R3 Level 7
22: S6 Level 1, R2 Level 12, R4 Level 7, R5 Level 5
23: R3 Level 8
24: R8 Level 1, R8 Level 2
25: R6 Level 5, R4 Level 8, R5 Level 6, R4 Level 9
26: S4 Level 5, S6 Level 2, F8 Unlocked
27: S5 Level 3, B44 Cleared, B45 Cleared, B46 Cleared, B46 Cleared, R7 Level 3
28: B46 Cleared, R8 Level 3
3.5 stats, 3316 FR, GF Lv0
B46 340 FR 3-shot ๐ฆ
28 runs? Wtf
27 runs has to be doable with better scrap planning, but the last half of the galaxy is pretty much on rails so not much you can do there short of getting d3 open earlier
this might've helped somewhat
tbh the booster tiles are cool the first time but then they really limit what you can do layout-wise on reclears, so I definitely didn't mind skipping f5 straight away. I think the bb3 one is cool cos it's only one tile (so it doesn't railroad you) and it actually does something interesting
yeah especially at 3.5, unarmoured cruisers fuckin melt so you have to get creative with CLs for base damage. just a bit sad cos I got to b46 with 888 FR, so I was ๐ค this close to 27 runs lol
LOL I am at run 52 and still working towards clearing D3/F8 so I can attempt B46.
get optimised lol
working on it, only found this group and the spreadsheet after run ~35
don't worry, I cleared b46 only at run 42, and I started at s124, while getting to s125 soon after
...oh dear, I wasn't very good at optimizing G6. I cleared B46 on my 66th run. I think I started optimizing battles via the spreadsheet from run 45 onwards or something like that? I don't remember.
Another thing that didn't help was that I started G6 at a lower sector than the recommended one for like... a dozen runs or so? Again, I don't remember
yeah I definitely started way too early (S122 from memory) but I was about to max out my 4 days of FR so it was use it or lose it.
at least now I can just repeat the last run over and over again for the next ~3 days to get all the upgrades, and then reinforce
yes I have base renovations
from what I remember, I rushed the base renovation unlock from G6, then reinforced
are you forgetting you can repeat clear final node? :P
I'm repeating the final node, yes. About 9k artifacts per run, with about 127k artifacts gained out of about 264k artifacts needed. 3 hours and 41 minutes per run, so about 6.5 runs per day. I'm out of fuel currently
and I don't think I'm missing any bonuses to fleet artifact gain. Copied from in-game stats:
Fleet Artifact Gain: 3.88
Base: 1
Flat Value Additions
5x Achievement: Galaxy All Artifacts: +0.5
2x Achievement: Unstable Transit Enjoyer: +0.05
Total Flat Value Bonus: 0.55
Stat Total: 1.55
Multiplicative Multipliers
Base: Alien Synth Renovation: x2.5
Total Multiplicative Bonus: 2.5
Stat Total: 3.88
๐ค oh wait isn't there a third unstable transit achievement for using g5 origin
that's something I guess
and the greatly increased fuel efficiency from clearing b46 means it shouldn't be super long
you mean the z69 UT origin? That's from clearing B46 in G6
and I haven't done that third UT achievement yet
I'm also missing the 1.15x fuel efficiency upgrade from G6 unless I decide to reinforce right now
honestly though, I don't mind waiting for 3 days if it means not needing to reinforce again until the next content patch
true
hooray!
I finished G6 yesterday and today I'm sad. Galaxies are so much fun! G6 was a hoot
can any one give me plz a setup for the final boss one B46
did you check spreadsheet in pins?
FYI, folks - people will try to convince you that astrium fuel efficiency is the best upgrade. Unless it affects the next galaxy, my interpretation is that the huge quantity of points required to max out Astrium can be used in other areas of the tree to huge effect. [Don't spend much on it unless you can]
Queue objections:
fuel efficiency will save you around 1d or more on G6
if you're already at s125 max, to get the same effect you need s128
Eh, it could save you a day on G6 but when it comes to gameplay, it's extremely valuable to max out a shard on the first reinforce that you encounter it (sometimes - depends on shard)
Also allows you to reach higher sectors with higher boosts on other parts of the game too
if you don't want to save 1+ day on G6 - don't take fuel efficiency
if you want that - take fuel efficiency
case closed
no
if you want to have an argument, I would suggest making experiment with g6, with fuel efficiency reinforce after renovation and without
and check which one will end up here
this will give us more information
Hmm. I wish I kept track of what sectors I was on on certain days. It would help me identify what sector I was able to reach before reinforcing
I'm sure you can suggest an easy way? (I have thought of using backup saves - may do that if really necessary)
Also it kinda feels like people are being over-guided to the G6 astrium fuel efficiency upgrade, to the point that you would miss out on many ranks of really cheap upgrades
backup saves only
well, if you want to prove that it's a bad thing, you may try other things
I only have info on fuel efficiency
I wish I could just see the original cost per rank/level/point in each upgrade from my current save
It would help
If I get more concrete data, I will give it to you
I've also seen suggestions to reinforce only after g3, instead of g2
all I can say is that I don't have info on that one either
I found that reinforcing 1/3 of the way through the skill tree (not 1/3 of the artifacts needed to max it) seemed to give me a slight edge. BUT I would say that G6 is different, also G5, which is more easy to work out an optimal system for.
But for the earlier galaxies, getting a few cheap upgrades from the next G and only going 4/5 on the most expensive upgrades from the previous G works well
if you want, you may create a guide on ultimate reinforce points
Hehe. Well, that would be fascinating, but a mathematical nightmare
I take your point
anyways, if someone has better data on fuel efficiency node without no fuel efficiency node, I will check it and maybe change pin and what I say about reinforces
before that, I would suggest b6 and fuel efficiency reinforces, because that makes most sense from position where I was in - s125+ and only caring about fastest galaxy finish
I don't think people are being over-steered toward the fuel bonus; the advice is generally "reinforce once you've bought the fuel bonus", not "ignore everything except the fuel bonus", and people usually grab other stuff anyway.
the only time you tunnel the fuel upgrade and nothing else is if you hit s126 before starting g6, because you'll progress through the galaxy too quickly for any intermediate reinforces to ever hit 127+ before it's time to reinforce again, even if you took a bunch of upgrades
Finally beat G6 today (S125). Now I just need 15 to 20 more trips to max out the upgrades. Decided to reinforce to make use of the available upgrades while I wait.
rip
Same in G5, at least when I completed it. I think I only did two extra runs before noticing it was repeatable.
dude I did the same thing... I didn't realise they were until G6 ๐
well at least it made Galaxies last longer...
I know I'm wishing for a good thing to be even better but it'd be nice if they also went up each time you selected them. like 1.05x each time. I'm already at the end of the content. Just let me be done that much faster.
G5 WAS REPEATABLE TOO??
im being gaslit i never did a single repeatable artifact in g5
but only after g6 was released
so if you completed g5 before g6 release, it wasn't
ah ok that makes more sense
5000 artifacts per run after clearing the final base seems a bit low, right? Guess I should invest some more time into the base before pumping all my fuel into this
you're not yet another player who doesn't notice the last node is repeatable are you?
I've got about 14 hours til I cap Astrium Fuel, I will probably hit S122 by then, but I don't see how I can get to S123 in that time. Will I be ok dumping fuel at S122 for the first segment of G6, or should just do a few runs while pushing to S123 before doing a fuel dump to push for Base 6 Renovation node?
That's with a ton of repeats on the last node
very low
is your b6 renovated?
Usually artifacts start at 8-9k at least
you can dump fuel to get down to 3 days, and see, how much it'll give you
No, b6 is only at 1.7ish mult
well, that's your answer
renovate b6
it should be quite fast with b6 renovation node
I got that but still feels slowish. Only today got all but the last 4 slots unlocked too
b6 won't be capped if he's just starting that. You had to be EOC or near it for base 6 to be capped. I still haven't maxed warp or bought all the base 6 stuff
EOC before the patch that introduced G6
well, if you have b6 renovation node
and reinforced for it as soon as you got it
you will be done with b6 faster than without it
I really want to kick someone in the teeth rn...
or maybe "not railgun"
No
This whole column is a f***ing mess, this cell especially
Its less than 0.0005% of total FR you have at this point
Its literally 0.01FR diff someone was sure people need
a difference is a difference, why get irrationally emotional about it?
the layout recommending one thing and a better result happening with another thing, is worth mentioning
whole point of the sheet is finding optimizations
Dude really? 0.01FR?
plus as i had said this whole column is a nightmare
there are 5 obsolete cells in a row, the others are a mix obsolete/broken/working results
And... i actually thought it was pretty funny (<0.0005%) ๐
Is this it? Why mentioning 45.09 then
Just write 45.08 (fighter no gun)
I doubt 0.01 could be considered "optimization"
because it's multiple people submitting entries and overwriting/deleting other people's stuff should be done with consideration?
methodical iteration and foolproof testing is usually not what people are doing when contributing to the sheet
if you are willing to put in the time to check, verify, and help clean up the sheet, go for it, but don't get upset at others making contributions
I did... and I'm still not capped.
I have at least a week after finishing G6 to cap B6
for the first time
at least
Probably is. I was looking at the 1e15 parts nodes and assuming the inner parts nodes wee 1e16. They were 1e14. Regardless still 27+ hours
but regardless. G6 is easier to complete than B6
but you're correct in that if you reinforced to get the base node ASAP bases would indeed be done sooner
just in case
you're using only 1-type build, right? only mats, or only parts?
it is wrong setup
at least in one tile
https://docs.google.com/spreadsheets/d/1WxJEY5_taXlAU7kobcn6dEiOCWGtTHaKO1q_gON7I1M/edit?gid=0#gid=0
since you have only 1 7-tile slot here
your production is pretty much halved
eh, I updated it. I do save some time. But only about 2 hours. That's still 2 hours better so I'll take it
go back to green tiles then, it really speeds it up
make sure your green layout is optimized.
my green is about 2 hours per levelup of either mats or parts. I don't think it's worth it currently
Is there a reason why people write s+ns in bb3 column?
so basically if you dont use support slot... it becomes just "ns"?
im trying to understand why is it specified
If a setup says S it will work for only when you have the support active because otherwise you will be way too weak
because it's the layout to use if you are using support
and also for not-support
only NS being present implies it's not the layout to use with support
who would you guys expect to win b46, armor tanks or rail gun fighters
I'm not sure whether the fighters can out dps the bulwark regen
if their set on sheild damage then maybe
quick question where do i unlock heavy cruiser i dunno if im missing something but i keep seeing it mentioned but i can't seem to see a fabricator for it on g6. do i have to finish the galaxy first to unlock it or something?
nvm just realised im in the wrong channel
this is the correct channel
he seems to be in G5
Probably talking about the Cruiser Printer or Armor Tank Foundry
oh yeah
@fickle flame @covert birch the fighters are able to beat b46 and armor tanks cant lol, i was playing around with practice mode while bored waiting for stuff and just tried it out
(without supports or hazards they can both do it but fighters cant do it with just a hazard)
oh hey
Is this the standard build?
EDIT: nvm, probably a typo, default cruiser was meant
heavy cruiser
is heavy cruiser
5th type of ship
if you don't have heavy cruisers yet, you need to upgrade this node
Playing suboptimally, what annoys me in this galaxy are the constant 3-6 hour expenditures to level up nodes.
It would be more annoying if i decided to optimize every s node level up so by midgame i just stopped doing that entirely.
The opportunity cost did not feel good
I disagree - I thought G6's balance of damage stats, fleet resources, and that starting node that lets you dump fleet resources, was brilliant. Meant you had to keep doing the math on what was more efficient every run, every node captured. Loved that 2.5k wall for the final BB fight buff
Same with the buff nodes throughout the map. Kept re-running the nodes before and after a stat boost against nodes with and without the buff to see if I could clear better. Very rewarding map
That is why some of my friends quit this game. As they put it to me, they don't want to have to spreadsheet out optimal play.
That's why i let other people do it for me :P
(And then I added improvements to lik 9 fights anyway)
that's the beauty of the game though. You don't need to be optimal, just let it run a little longer and you'll get there, or in this specific case, run a few repeats more
but that's the entire point
i was running a few repeats
and losing 3 hours just to fund a node twice
didn't make for engaging gameplay
i could probably do better and kill a few more battle nodes but i wanted the comfort
still
the opportunity cost of NOT optimizing hurt quite a bit
yeah fair enough. Can't discredit you for not enjoying it if you're not enjoying it!
but i wasn't running optimize and redoing my runs
consequently it felt like node leveling overstayed its welcome
the support nodes needing unlocks was fine
debris nodes costing a tremendous amount of resources was fine
actually i liked the debris nodes
it's just the stat nodes really
10 levels of 0.04
yeah :/
I guess things just get exponentially more difficult to balance the bigger the galaxy
scaling becmes an issue
you could be pushing forwards or you could press repeat run, invest in the node for the related fleet scrap instead of having to auto, and then wait half a day to do it all over again
yeah
hmm yeah you're giving me good flashbacks at some frustrating days now ๐
You say that, but as I said, those people quit because they felt that was needed to progress, and they didn't like it.
I find it difficult to believe that numerous people you know would put 1000+ hours into this game then quit because of Galaxies, but weirder things have happened! If they truly did leave because of Galaxies, I sincerely hope they left some feedback. Would it be too troublesome to ask you if you'd ask your friends to leave feedback in #1084278056618823790 if they haven't already? They may be instrumental to changing the game and coming back ๐
Did I say numerous? Did I say they put in thousands of hours? No, I said neither of those things. All I said is that some of my friends quit because it felt like needing spreadsheet math to play the game. It doesn't matter how long it takes to get to G6 or not as I was just stating an issue that people had with the game and it doesn't change over time.
You're taking this a bit... heavily, mate. No offense meant. You did say plural+ people in your wording, and this is the G6 thread so it's a safe bet to assume that's what we're discussing...
to be at G6 I'd be surprised if there was < 1000 hours
I am not sure what your problem is, but I said some, and that in no way implies numerous, nor did I imply that they quit after G6. All I did was respond to someone who said that they didn't like to do all the math to get the optimal routes for the galaxy and let them know that they are not alone with that feeling.
At this point I would ask you to just drop it as the converstation didn't involve you in the first place
Dude you need to seriously chill, no one here is looking for a fight. You've misread this situation entirely.
However you think I'm speaking these sentences in your mind, I can assure you, it is not in the negative tone you think it is
I just want to talk about the game I love with other people, that's all dude
and I'm not sure what you're referring to here, you replied to me...
I know what he meant there. the ffedbacks been shared dbefore no need to continue that line guys
As I have asked and now Slyv has asked please drop it.
And I don't appreciate you twisting my words
Is there an optimal layout available for G6/B46?
In which channel? Can't find it
https://docs.google.com/spreadsheets/d/1EiFoOc3t8Z3ktjKKC7wzE5wEO3_cZsBTelcZpUTau9k/edit?usp=sharing
this one
Thanks!
np
so who's ready to inspect the sheet to try and figure out how many results were possibly impacted by that bug
๐
it was golden skin
and it made them worse
so I'm almost sure we don't have any clears there
unless it's some b46 clear, that was only working because of golden skin, lol
but that's quite unlikely
with how many results that got worse with 'better' stats... I mean...
bit up in the air innit lol
just need to check every screenshot
if it has golden cruiser - it maybe be bugged
if not - it's likely safe?
its also positoning dependant, it was just spots where it triggered different targets for the guns or not. which probably isnt super rare butjust not gonna be EVERY single one
?? I was pinged by something in this channel. Yes?
check discord inbox? if nothing there someone might've ding dong ditched
Alright so now that I'm officially done with g6, I just wanna say that was an amazing galaxy
The best one so far
How often were you re-doing battles, super optimizy or just once every few?
Just once every few runs, usually after I levelled up some S nodes 1 or 2 times
I really love how the layout intertwines with itself
With stuff like F7 and F8
agree
not sure about "the best", since I don't remember galaxies earlier than g5
but overall it was great
stinky
what nodes am I missing??
for some reason f1 f2 f3 and a9 are all "unfinished"
and GF obviously
no, okay, that's how they should look for some reason
ah, no
i realise, you're in galaxy
probably some node from other galaxy?
since here only GF looks unfinished
I checked them all and its only GF in g5 and g6 missing
strange
i have 304/303, and everything finished
it was 306/303 before some of the updates
weird
I still find it so neat how the Hazards and Supports come in the direction of where their coming from in the galaxy.
I've re-run my galaxies all nodes and I also have 304/303 compared to 306/303 some time ago.
yeah its really cool
Man I cant find those 3 nodes wtf
show all galaxies?
all out of galaxy
Ohhh yeah those post-final battle artifacts
those got added long after I was done with the galaxies
thanks
I should also check mine, lol
yeah that did it nice
okay thats just satisfying
was just barely able to fight here
Juicy
optomizing has never felt so good
Is this a good setup? Heavy crusser is beam
if it clears - it is
is this better than other setups? zero idea, need to check damage done and FR used
also 3.55 is not very usual power level
Its clear at 3.7
๐ฆ stop optimizing guys, my numbers are getting worse
nuh uh
It's become an addiction
Got a bunch by discovering 2 new B43 boss builds which took the lead at every stat value:
nice
we "just" need to pack it all into something more readable for general audience
If Sylv added a 10,000 point AI purchase that lets Advisor place the ships in the right spots, we wouldn't need to ๐
Perhaps something only available after beating the last galaxy, so you're not paying to win, just make it easier to start with the current best and try to improve on it
at that point it's useless
Not if your goal is just to push the envelope (e.g. leaderboard endgame)
It is yeah, some of them feel impossible though
not a lot that I've seen, honestly
Hey maybe a "consumable" for purchase that you can spend to reveal a single advisor entry in full, so you use them sparingly, and have to spend AI to get more
I can say pretty confidently that I'd have set far fewer advisors if I was given the previous solutions for free
probably a couple hundred of the ones I set were completely different from the old advisors
In my case, I have a "tolerance" for how long I can try new builds. If I start with a high score, I might play around 20 minutes to try to find something better, but starting from nothing, if after 20 minutes I'm usually still pretty far from the best, I'll just shrug and say "eh, good enough"
But you're right, to stumble on a drastic new solution you usually need to go off and try something new
Lest you get stuck in a local minima
Makes me feel like we're all just part of some big, inefficient machine learning algorithm
yeah before the verify button I spent a few hours on the odd fight only to find out it wasn't legit in the first place lmao
oof, yeah I wonder how that happens. I find sometimes in practice mode the advisor gets mixed up and gives the best score for say a "boss-is-dead" run even though I'm running with the boss active
but yeah as frustrating as some fights are when you're trying to find a new high score, handing people the solution does nobody any good
it's a combination of small changes from older versions, weirdness with auto-resolve, and outright cheaters
there aren't too many cheaters thankfully but some of the AT + CL clears on like b4 and b10 or w/e just don't quite work anymore lol
I still want some solution kinda but man just having advisor show all makes it 0 engagement
I wonder too if an optimal build calls for 3 x Fighters but on your run you only bought 2 x Fighters and 2 x something else, is the advisor clever enough to ignore that run for you? Splitting solutions by "Stat" seems to be a "solved problem", but with all the possible combinations of fabricator purchases, printer activations, supports, and hazards, perhaps the code is not quite segmenting all the solutions properly
yes, unless it happens to be the best clear even with an overdeploy and someone who picked the same L nodes as you also ran it
Yeah I can see that. Even just easy access to the pinned spreadsheet is probably putting some folks on auto-pilot. Our only saving grace is that the spreadsheet is pretty terse, and lazy folks hate reading the docs
it's two separate advisors though
Ya spreadsheet is fine cause that's like an external "ok i just want answers let me go find them" which is actually relatively low frequency. Vs in game 1 button etc haha
that and the sheet isn't gonna just hand you the best solutions because it'd mean that whoever set them also had the time and inclination to spend several days uploading and captioning hundreds of screenshots
Making me question my life choices over here
if you're doing that then I'd give you genuine props, I just cbf lmao
plus I feel like a lot of fights I kinda phoned in for one reason or another (usually because "advisor is on the spreadsheet, cbf improving it")
faith in guide dawg
Am I blind or is there not a BB1 in the spreadsheet?
last tab iirc
Found it, thanks! Already beat it, but found it! ๐
so I saw the recommendation to get the fuel efficiency node then reinforce after i'd already reinforced for crew supremacy.... from here does it make sense to do another reinforce? especially considering i've beaten g6 already. if so, what other upgrades are highest priority?
you will need approximately 17 runs more to finish galaxy
reinforcing now will speed it up by 15%, to around 51 hour
at this point you can basically ignore reinforces and just wait 2-3 days
makes sense, thank you for doing that math for me
who ever made this g6 doc in the sticky i love you ๐
a lot of players input the data for the doc :>
moderators then cleaned up a lot of it
I think it was not only mods
than i love you all what can i say ๐
I updated like 10 fights! (I helped, kind of, but not really)
is this outdated? I'm following one setup with bigger fleet dmg/hp and can't win
B14 I'm at 2x and it no worky ๐
oh nvm I am dum dum
it's not outdated
setups with not exactly your fleet strength aren't guaranteed to work
at all
even with lower strength sometimes do not work
I wonder how much has the best run improves to the ones people were finishing while the spreadsheet was most actively updated.
without any evidence, I would call a few FR per every node
anyone else have this not working?
or is it just not supposed to be listed as 2.9x multi in the sheet? or am I being a dum dum again
a9 only 106 art WTF???
yes, it's repeatable
Once B46 is beaten, is it better to dump Fleet Resources into A9, or instead try and max out GF first?
a9 is better by far, unless you specifically want the achievement for finishing every node in every galaxy
Don't want to mess with the spreadsheet myself but here's an improved B10 S/H with base at 1.2
The NS B11 set up works for 1.2 stats as well
And a cheaper two shot on BB1 S/H with 1.4 and heavy cruiser unlocked
This set up on B12 S works with 1.4 as well
due to how the latest update changed the S nodes to become +0.25 each, the pinned Google sheet could be shortened tremendously by removing all the impossible intervals
I'm getting 85.7 instead of 65.7 FR for B36 @ 3.5x, can someone confirm that's right? I'm using the loadout on F8
I'm getting 65.7
you're getting 85.7, because you don't have SHC
Starting Heavy Cruiser
or you didn't choose heavy cruiser at M1
huh weird, I do have SHC, but maybe I forgot to pick M1
probably
don't forget, that usually +20 means that you don't have one of the ships chosen
so you need to overdeploy
that's overdeploy cost
ah looks like I may have forgot M1
Is there a G6 config spreadsheet or something like for G5?
check pins
Oh. I thought you couldn't do pins inside a thread. Nevermind then
the usual option is fighter
or corvette
frigates are useless mostly
rather
frigates after first one
only used in a few places
all Fs cost the same
look at the pinned spreadsheet. The last sheet has an analysis on when you can skip the F nodes, depending on your current Fleet Damage and Health
if you check the pinned google spreadsheet's scores, you will find out approximately at which power level you should get rid of the F3
sigh...
I hate when this happens
pro-tip for the very end of G6 - when you've unlocked all dmg and FR upgrades except the artifacts, avoid using "Repeat last run" for the next run, and go through manually, thus charting the "True last run".
I made this mistake, I had been farming all the optional routes every run to maximize Scrap, but after I was done with that, I didn't think about it and kept "Repeating", thus wasting a lot of FR on Scrap that I didn't need/couldn't use anymore.
why don't you post them in spreadsheet?
ok, ill do it
anyone has layout for B8 1.5 stats? the one in spreadsheet is wrong, i believe its from 1.9 and higher stats
with same setup im obliterated
this should be the image
so try this setup
someone vandalized spreadsheet again, I guess
not neccessarily intentionally, but they did
thanks.
looks like someone also killed b9's 1.25 setup. ๐
hmm,it was there few hours ago, hope it wasnt me ๐
kinda restored it
Oh I think I found it. Somehow it's just randomly in cell D4 covering B4 layout.
image wasn't inserted in cell properly
anyway, here's an eoc question - after I've completed all 303 fleet nodes, is there anything else to do in galaxies after that except farming for achievements?
anyone here have layout for this setup ?(much better than in the file) stats 1.5
this is my layout, its best i could so far achiev, sadly still far away from result above
here is a bit better result with small change in setup. when i get satysfing result im gonna add it to file, for now i have hope someone can help find better result ๐
if you are looking to find the position from the advisor, I see you are using those ships, but not their abilities, that will give you different results
no. i just gave up and tried a bit different
in the begining i was looking with exactly same setup
you mean, you want to repeat advisor but can't?
well, I cleared with that, but not target points
have like 2.5 FR left, instead of 10
this was much closer
startegy, probably, is to divide small ships and big ships
yes, i tried to postion advisor's ship to get same result i failed, so i start to play a bit with armors/weapons and got better result than my previous best, but still worse than advisor ๐
im already much further but with next travel gonna check it and update file for next players
just need to save 0.7 FR somehow
lol, I one-upped the advisor
and now my clear is new advisor
validate, you say
i did, it passed
looks doable tbh
this uses less resources
than advisor
but since I'm not in galaxy, I can't claim that one
it maybe can be optimized further
as I'm not in galaxy, I have +10 cost for overdeploying fighter
and since they all die, if I had starting fighter, it would be 71.96/80, which is better than advisor
kinda funny, how we broke 2 advisors today already
โค๏ธ
also, my carefully done b46 3.625 clears are absolutely useless now, since we go to either 3.5 or 3.75, and at 3.75 there're better two-shots than mine...
and both of them don't even work at 3.75x, iirc
only at 3.8, which is also unachievable
3.8 is unachievable?
do you think you can beat b26 with these resources ?
no, we go by increments of 0.25 now
1-1.25-1.5-1.75-2
basically half of the spreadsheet can be torn to pieces
I thought it was 0.2 huh
@quaint cedar also, that explains why you have so many advisors in g5 probably
different power numbers
0.25 for g6
0.05 in g5
0.15 in g4
its because i was focused on FR instead of Health and damage
while others go for health and damage
maybe that too
but still, power numbers changed, I believe, so a lot of free ones