#G6/z69-6

1 messages ยท Page 6 of 1

fervent zinc
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bb3 is dead and I was like "yay warp things" but I have not completed the warp tree ๐Ÿ˜ฆ

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not even close

strong coral
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hey, at least there's that 6x warp OD boost

fervent zinc
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somehow I didnt think it took 600 FR to get to D3

prime ice
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damn i thought i had a good layout then i look at spreadsheet and there's a better one there ๐Ÿ˜ฆ

regal plover
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what does P stand for in the spreadsheet?

prime ice
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practice mode

south zodiac
vague hound
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B12 2.925x 43.97

regal plover
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has anyone done B26 without the support?

strong coral
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not me, at least not without spending overdelploying a bunch of cruisers

fervent zinc
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dont think it's possible to do it without spending more than F4

strong coral
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it's some very expensive scrap

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someone is at 4.025 in the spreadsheet... that's just rubbing it in

prime ice
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uhh it's not saving my result

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i cleared b25 with 48.something and i look at the node and it says 52 with my old layout

austere adder
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are you on latest 0.7?

fervent zinc
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that shouldnt affect his personal result, no?

austere adder
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if not, undo that -> save backup -> tyr agian to confirm -> if its still broken send me that bacup

austere adder
fervent zinc
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ah

hollow glacier
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not sure how helpful it is, but this is my best clear on B46
3.625 power
2 fighters and 1 Heavy Cruiser chosen
900 FR total with another clear #1387177734215827549 message
8872.26 damage on this one, 490 FR needed

deep hawk
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I was looking at BB3 instead of B46 when looking at clears.

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is a moron

prime ice
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welp time to redo this entire galaxy

swift maple
fleet surge
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B21-30 +

subtle sparrow
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sad D3 into F8 immediate completion seems quite unfeasible, just costs too much

fervent zinc
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๐Ÿ˜ฆ

cursive scarab
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More lasor beamz

fervent zinc
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:(:(:(:(:(:(:(:(:(

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๐Ÿ˜„

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the solution was actually less laser beams ๐Ÿ˜ฆ

cursive scarab
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And I tought my 150 was good

hollow glacier
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And that's another clear in addition to this one on B46 #1387177734215827549 message
3.625 power
2 fighters and 1 Heavy Cruiser chosen
900 FR total
7160.97 damage, 410 FR needed
P.S. Apparently, for reasons, this specific clear duo only works at 3.625. If you have more power, it's worse.
#1387177734215827549 message
Here's link for 3.725 clear for 430, which works for two kills for 860 FR

atomic grotto
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is this supposed to be attainable without maxing g6

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you can leave out GF and like 3 S/R nodes

fickle flame
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those are firing bars

fervent zinc
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it was like that last time too, so probably

austere adder
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ya, basically leaving all teh GF as optional completions to still get these

atomic grotto
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o makes sense

sharp thorn
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Old max had 3 extra

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Was like 216/213

fickle flame
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they are also expensive

fervent zinc
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ez solution, get 100x stats and spam fighters

fickle flame
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sorry, but stats cap at 4.25

fervent zinc
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only if you dont try hard enough

fickle flame
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๐Ÿคจ

fervent zinc
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(if you arent cheating, you arent trying)

regal plover
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Aleph with the exploits again ๐Ÿ˜›

fervent zinc
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I would never!

regal plover
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I might have to start doing fast suboptimal runs. this is too damn slow...

Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R2 Level 1
Run 2: F2 Unlocked, B7 Cleared, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R2 Level 2
Run 3: F3 Unlocked, S1 Level 2, B11 Cleared, R1 Level 1, R1 Level 2
Run 4: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: B12 Cleared, HF Level 1, S2 Level 2, B13 Cleared, R3 Level 1
Run 6: S1 Level 4, B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, R1 Level 3, R3 Level 2
Run 7: S3 Level 1, S3 Level 2, B18 Cleared, B19 Cleared, R3 Level 3
Run 8: S1 Level 5, BE Level 1, R1 Level 4, R2 Level 4
Run 9: S2 Level 3, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2
Run 10: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 5, R4 Level 3, R1 Level 5
Run 11: S4 Level 1, B24 Cleared, F4 Unlocked, S4 Level 2
Run 12: S2 Level 4, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, R5 Level 1, R1 Level 6, R2 Level 6
Run 13: S3 Level 4, BB2 Cleared, R5 Level 2
Run 14: S2 Level 5, B29 Cleared, R3 Level 4, R4 Level 4
fervent zinc
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g6 is too time intensive/we have too much fuel ๐Ÿ˜ฆ

regal plover
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at some point it's not worth it falling behind on reinforcing

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and it's better to just do faster suboptimal runs

fervent zinc
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๐Ÿ˜ฆ

cursive scarab
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Damn just got to the final fight, that's one hell of a grid

prime ice
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dont you catch up anyways cuz of artifact farm at the end?

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that's what it was like for the previous galaxies

fervent zinc
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unfortunately that does not give you the seconds back that you spent optimizing fights ๐Ÿ˜ฆ

regal plover
fervent zinc
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eventually you will too!

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and then we can complain about not having 3100 FR to start with together

atomic grotto
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i think it's about 60 runs to finish all artifacts

fervent zinc
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lol I still have 10 runs of fuel left. Geeze

atomic grotto
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although it's probably less than that if you finish scrap early

subtle sparrow
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I honestly wish G6 costed more fuel

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every day I come home and spend the entire day working on G6

fervent zinc
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yeah 12-24 hours is a better goal for costs I think

regal plover
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ok, did I get really lucky?

atomic grotto
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it's a little frontloaded but yeah

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i think i need 17 more runs for scrap

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18

subtle sparrow
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G6 is large (like G5) but it feels like there's so much optimization and routing to consider instead of "do I go top or bottom this time"

south zodiac
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i enjoy G6 alot more than G5, because i didnยดt have to do the "top or bottom way"

fervent zinc
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I mean the answer was alway both anyway ๐Ÿ˜› get that sweet scrap

subtle sparrow
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G6 is really impressive with the amount of options to make, but man it's tiring to keep up with fuel

south zodiac
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if i could start over again i would put more scrap into Resource Deposits than Shipyards, damage seems to only matter at certain thresholds

fickle flame
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I'm still at all in on stats

regal plover
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isn't it great that you have to decide whether you're fighting B26 before you hit B25 if you want to be optimal? โ˜น๏ธ

fervent zinc
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gonna be a few runs of farming 3100+ FR in your near future lol

fickle flame
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I might've overcooked stats

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my most expensive R node

fervent zinc
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god that's painful

south zodiac
fervent zinc
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but ya, it sucks that I'm at the end of a run going "oh I guess I do have enough FR to farm BB2... But I didnt grab F4"

subtle sparrow
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BB2 is a lot of scrap

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it's p worth

fervent zinc
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yeah but it's like 160+ FR to get it

south zodiac
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and BB3 is cheaper to get if you can get it

fervent zinc
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I guess now I'm just farming D3 until I get finish...

south zodiac
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second D3 is still 625FR, so iยดll probably only attempt B46 the run after that

strong coral
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BB2's FR to scrap ratio isn't great at all (when you factor in the cost to get to it), especially if you're just looking for something to use up those last few points

atomic grotto
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hey does anyone remember the base costs

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of r1/r2/r3

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i have them maxed already

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im setting up a thing to calculate scrap required

fervent zinc
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last level was 240 if that helps (pretty sure)

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for R1/R2

atomic grotto
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ok 20

fervent zinc
cursive scarab
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BB2 is 160 FR for 120 scrap for me, not that bad. And that's not counting the discount you get on B25 as well

strong coral
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that's 0.75 scrap/FR, where BB1 is 1.8 scrap/FR and something like B42 is 2.1 or so

prime ice
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d1/d2 are infinite scrap/fr ๐Ÿ˜›

strong coral
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that's true, we are all swimming in undefined amounts of scrap on this blessed day

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D3 wins that race though, 0 for 60 is very, very nice

atomic grotto
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more even than i expected tbh

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kind of flawed calculations because after you finish running for scrap you'd just stop doing full runs

fervent zinc
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does that mean I should do more scrap runs or less scrap runs?

atomic grotto
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im gonna do arti runs i think

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oh hold on

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A9 # isn't calculating

strong coral
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you've got more FR than i do, which means you're already ahead on FR nodes and you won't need much of that scrap for long

atomic grotto
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current R nodes

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maxed R nodes

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so that's still a significant boost to artifacts, maxing R

strong coral
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ignoring all the other A nodes, i need 1717 693 A6s to finish

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whoop, i forget the multiplier like a fool, number not so big after all

atomic grotto
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ok, so for the correct "full runs until max, then do arti runs"

fervent zinc
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I should go optimize my early battles... but I don't want to ๐Ÿ˜ฆ

atomic grotto
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it's ~16 runs to max scrap (rounding down because i'm also not accounting for incremental gains from leveling S6), which gives me another 193k artifacts, and from there it's 5 runs to max artis (4.7, not reasonable to round down from incremental gains from leveling R nodes)

fickle flame
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it's less scrap too though

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nvm that was fixed

atomic grotto
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ok i think ill just do scrap runs then, even if it's another 4 runs

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meh

fickle flame
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I guess it's only two extra nodes

atomic grotto
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the average efficiency of f4-b26-bb2 is 0.871 (f4 is ~83 extra scrap, not 100, since it also makes b25 cheaper)

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the average efficiency of specifically bb3 is 1.317
39+bb3 is 1.138

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actually lemme see if b26 is reasonable without support lol

strong coral
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it isn't

atomic grotto
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signs point to never

atomic grotto
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well actually maybe it is at 3.9ish

fickle flame
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even at max stats you need like 4 cruisers

atomic grotto
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when armored cruisers can one shot the mediums

fickle flame
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even if b26 is beatable without support, F4 still helps a little on bb2 and b25

cursive scarab
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38 runs to clear G6, that went quicker than expected

atomic grotto
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bb2 is cheap to do supportless

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it's just b26 that makes the entire venture unfeasible

fickle flame
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"it's a fun node" - sylv

strong coral
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it's the only node with consistent degen, which also means it's the only node that really requires a second cruiser pick to make efficient... but then you're losing out on all the others

fickle flame
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currently I've got 150 scrap leftover and debating whether to put it into the 1200 cost S5 or R1 or R2 which only cost 160

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screw it, all in stats

atomic grotto
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on second thought i don't want to sit in g6 for another 12 hours before my proper reinforce

swift maple
atomic grotto
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arti runs it is

atomic grotto
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doing scrap runs vs arti runs

swift maple
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Oh, duh

fervent zinc
swift maple
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Can you one shot with 900?

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Or no

fervent zinc
swift maple
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Would it get you anything except GF "investment"

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If you had that extra sliver of FR

hollow glacier
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I just had 900 FR left to clear B46

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and my first clear was 490 FR

swift maple
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Is there a 1 shot build or is it impossible to do so

hollow glacier
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so I needed to find 410 FR clear

fervent zinc
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my definition of worse is does less damage to the boss lol

swift maple
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Just targeting shenanigans likely

hollow glacier
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and I did found 410 FR clear, which was
well, what you saw

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that's not about B1 btw, it's just trying to save as much FR as I can

swift maple
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Yeah it's straight impossible to 1 shot

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That's fine

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RIP

hollow glacier
swift maple
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3.625x

atomic grotto
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oh you took extra fighter, nice

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what run are you on sanctum

hollow glacier
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you can clear at 3.625 with 900 FR with what I showed earlier
but you have 899 FR

hollow glacier
fickle flame
atomic grotto
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neat

swift maple
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But yeah not gonna micromanage that hard

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I'll just wake up tomorrow or wait the 4.5 hours

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Or timeskip

hollow glacier
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theoretically you can shave 10 FR from my 490 clear

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but I'm not sure how

atomic grotto
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yeah i think if i opti'd b46 better it could've been a run 28 clear or so, wasn't sure if 3.625 was possible to 2 shot while being below 1000 fr so i played it safer

hollow glacier
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it was hard to get 410 clear already(

hollow glacier
swift maple
atomic grotto
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my actual kill was run 31 at 3.725

hollow glacier
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still, 11 runs difference

swift maple
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I'm at 36, decently efficient?

hollow glacier
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I mean with Solanaceae

swift maple
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37 is my kill run

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Yeah yeah I know

atomic grotto
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i probably spent like 10 hours just opti'ing the earlier battles

fickle flame
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cue the 'holy shit you are fast' at beating g6

swift maple
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The sheet helped a TON

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You guys rock

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Thanks for the optimizers that did the battles for me

hollow glacier
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funnily enough, I'm almost sure that my 410 battle is in advisor now for 3.625
For 2 heavy cruisers and 3 fighters

atomic grotto
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if people notice any big discrepancies between me and the sheet, i think i did the really big ones that were 20+ FR but could've missed some

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i don't actually know how advisor works for battles where progress is retained on an enemy

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i kind of figured it only kicked in after the enemy died

swift maple
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Wait, you can't 410 twice, right?

atomic grotto
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410+490

swift maple
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Yeah no

hollow glacier
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zero idea too, but when I asked advisor, it showed me exact number and type of ships I had in 410

atomic grotto
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nice

hollow glacier
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theoretically you can shave 490 clear a little

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since 410 is very efficient on FR

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I'm just not sure how exactly

atomic grotto
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im just sitting here in s127 on my fresh reinforce now

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im supposed to not spend fuel until i climb to like 129 for the efficiency...

swift maple
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Damn you've not unlocked yet

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Surprising

atomic grotto
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i passed out for 11 hours after reinforcing

swift maple
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RIP

atomic grotto
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so yeah more like 8 hours of meaningful base progress

swift maple
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Ok where's the 410/490

atomic grotto
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i don't even remember if i had an autobuy on

hollow glacier
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#1387177734215827549 message

swift maple
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Discord can't search the thread

hollow glacier
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they have links to each other

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theoretically you can shave b1 fighter from 490 and it will be enough? not sure though

swift maple
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No the fighters are absolutely necessary

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Do I want to rerun the galaxy to save 0.56 FR LOL

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I tried to shave the frigate but you only get 6.6K damage then

hollow glacier
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you can replace 1 fighter with frigate, iirc, but that ends up with same FR(

swift maple
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If I can find a slightly more efficient battle somewhere I can do it

hollow glacier
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it's also funny, that corvettes with CL are only good on one side for whatever reason

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on other side they don't kill both snipers

swift maple
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Wait I did it I saved 10 FR

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FUCK YES

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On a different battle

hollow glacier
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great, now you can clear B46

swift maple
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Thx a ton

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36 kill run poggers

swift maple
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Unpin if necessary IDK nor care

fervent zinc
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b46 is annoying ๐Ÿ˜ฆ

hollow glacier
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I will check later if I can shave 490 clear, instead of 410 clear

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since 410 clear ended up so effective somehow

fervent zinc
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I finally got something better than your 410 clear. Slightly.

hollow glacier
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how much damage and FR used?

swift maple
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Oh?

fervent zinc
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430 FR for 7600 dmg @ 3.725 (so I cheated and got +.1 damage too lol)

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it's an 860 clear at least, I guess

swift maple
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GG thx Sanctum

swift maple
fervent zinc
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I havent seen yours

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I was talking to sanctum

swift maple
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Yeah yeah I'm referring to this

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I finally got something better than your 410 clear. Slightly.

hollow glacier
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using fighter at the middle is actually

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quite interesting

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when I'll work on 490 one, to make it slightly lower, I may look at it

fervent zinc
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yeah I realized I had enough scrap to get 3.7 before the fight, so I went back and got it and then the 410 was only giving me 5k damage lol

hollow glacier
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that's
that's kinda stupid

swift maple
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Ah, RIP

fervent zinc
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b46 is a very dumb fight in that way ๐Ÿ˜ฆ

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absolutely no changes I make result in a predictable outcome

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oh you changed that teleporting corvette to a fighter? Your front line just got destroyed

fickle flame
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confusion

hollow glacier
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at 3.725

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this is kill in two clears

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for 860

fervent zinc
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ya

hollow glacier
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since b46 have 15k

fervent zinc
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I might call it here. That was too much tinkering

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if I had grabbed m1 cruiser instead of heavy, it would be cheaper ๐Ÿ˜›

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oh wait, no I'm dumb. I have 4 of each. so it'd be the same

fickle flame
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anyone work out yes/no for F6 skip?

hollow glacier
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okay, no, I'm not sure how to shave 490 one, lol
it's probably possible, but idk how to do it for now

modern shale
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Silly question with the G6 Supremecy upgrade, will that lock me out of crew level acheivments?

fervent zinc
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b46 is gonna suck for spreadsheet, every stat is going to require its own clear lol

hollow glacier
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I think only like
3.625, 3.725 and maybe 3.825 clears are needed

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since at lower than 3.6 it's impossible
and if you're higher than 3.7, you probably wasted a lot of scrap on S nodes and not a lot of on R nodes

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and 0.025 is because you're almost inevitably will get GF level 1

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but if not... okay, having 3.6, 3.625, 3.7, 3.725 will be wild already

swift maple
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We're talking about these? Literally prestige and print 6, go until you stop overkilling, then prestige and do it again

undone yoke
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do I take F3 from here? at 2.3 fleet dam/hp

undone yoke
# swift maple How... do you not have them?

I had to deliberately farm a bit for mine, it helped having sleeves at like 8s each ๐Ÿคทโ€โ™‚๏ธ the button to buy mastery points in 1 press sidesteps this achievement

swift maple
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Oh, OOF

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@austere adder Might want to fix this, if possible? You can somehow get perma-hardlocked out of crew level achievements

austere adder
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its cause bulk buy didnt count, it does now

modern shale
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But now that I have the supremecy G6 upgrade I can't even go back

austere adder
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ah rip

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ill have to add a check on load or something

fervent zinc
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๐Ÿ˜ข

modern shale
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Not that it matters except for the steam achievement which is how I noticed ๐Ÿ˜ญ

fervent zinc
#
Run 1: B1 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B2 Cleared, B6 Cleared, B7 Cleared, R2 Level 1, R1 Level 1
Run 2: F2 Unlocked, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R1 Level 2
Run 3: S1 Level 2, F3 Unlocked, B11 Cleared, R2 Level 2
Run 4: B12 Cleared, HF Level 1, R3 Level 1, R3 Level 2, R1 Level 3
Run 5: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 6: S2 Level 2, B13 Cleared, B14 Cleared, B15 Cleared, B16 Cleared, R2 Level 4
Run 7: B17 Cleared, S3 Level 1, S3 Level 2, R1 Level 4
Run 8: B18 Cleared, R3 Level 3, R1 Level 5, R2 Level 5
Run 9: S1 Level 4, B19 Cleared, BE Level 1, R3 Level 4
Run 10: S3 Level 3, B20 Cleared, B21 Cleared, B23 Cleared, R4 Level 1, R4 Level 2, R2 Level 6
Run 11: S1 Level 5, B22 Cleared, S4 Level 1, B24 Cleared, R4 Level 3
Run 12: S4 Level 2, F4 Unlocked, R2 Level 7
Run 13: B25 Cleared, B26 Cleared, R5 Level 1, R5 Level 2, B27 Cleared, B28 Cleared, R1 Level 6, R5 Level 3
Run 14: BB2 Cleared, R4 Level 4, R4 Level 5, R3 Level 5
Run 15: S2 Level 3, B29 Cleared, S5 Level 1, R1 Level 7
Run 16: S2 Level 4, S3 Level 4, R1 Level 8, F5 Unlocked
Run 17: R2 Level 8, R2 Level 9, B30 Cleared, B31 Cleared, B32 Cleared, R6 Level 1, R6 Level 2, R2 Level 10
Run 18: S2 Level 5, B33 Cleared, R1 Level 9, R6 Level 3
Run 19: S4 Level 3, B34 Cleared, B35 Cleared, R5 Level 4, R4 Level 6
Run 20: GF Level 1, S3 Level 5, HP Level 1, R6 Level 4
Run 21: S4 Level 4, B36 Cleared, F6 Unlocked, B37 Cleared
Run 22: S5 Level 2, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, R7 Level 1, B42 Cleared, R7 Level 2, R3 Level 6
Run 23: S4 Level 5, BB3 Cleared, BB3 Cleared, R1 Level 10
Run 24: F7 Unlocked, S6 Level 1, R5 Level 5, R1 Level 11
Run 25: S5 Level 3, B43 Cleared, R6 Level 5, R4 Level 7
Run 26: R2 Level 11, R2 Level 12, R3 Level 7, R1 Level 12, R5 Level 6
Run 27: R8 Level 1
Run 28: S5 Level 4
Run 29: S6 Level 2
Run 30: F8 Unlocked, S5 Level 5, B44 Cleared, B45 Cleared, B46 Cleared
Run 31: B46 Clear
#

well there we go, 31 runs to clear b46

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now I... have to go back and optimize every fight a final time

austere adder
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man, ok G7 gonna aim for 200 to clear so that it turns out to be like 100

fervent zinc
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it's gonna be a lot of runs to max artifcats ๐Ÿ˜ฆ

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also g6 is too big ๐Ÿ˜ฆ

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make g7+g8 instead of just g7

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man I definitely phoned in those last 6+ runs. I just wanted to be done

atomic grotto
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50 nickels

fickle flame
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wtf-

atomic grotto
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this one i spent 15 minutes on too before getting nickeled

fickle flame
atomic grotto
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"ok i can use a fighter to draw the first volley of the armored medium so cruiser can take it out, while still taking enough swarmer fire for the missile frigates to finish everything off"

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36

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nickel: 34

hollow island
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FR inflation issue

fervent zinc
atomic grotto
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go get nickeled by the advisor for the proper gameplay experience

fervent zinc
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nooooooooooooo

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it's also annoying going into practice mode to see the FR, then back into real mode to do the fight

atomic grotto
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why don't you just do the real fight in practice mode too, and then just take a screenshot when you back out

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you have to put one on the sheet anyway

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unless...you don't pass it on...

fickle flame
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damnit, why no L1 corvette clears for the sheet ๐Ÿ˜ฆ

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for b30+

atomic grotto
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nobody uses l1 corvette

austere adder
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thats so weird that top is so often good lol

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I mean, grouped on one side make s sense, so you dont ahve ships shooting the whole time and they have to close in from enemy side

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but beingaalso the default ordering of ships is hilarious

fervent zinc
atomic grotto
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smh get outta here sheet leech

fervent zinc
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I've saved people 100's of FR!

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I'm no leech

fickle flame
fervent zinc
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I'm just going to take credit for every shot that is gold/red ships. Those are all mine

atomic grotto
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never broke 200 smh

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although i easily could if just threw away a run to do it at various levels of GF

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but that's lame

fervent zinc
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lol

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I'm at 85 ๐Ÿ˜ฆ I blame you going first

atomic grotto
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it's ok

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just pick frigate L1 or something

austere adder
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uh

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why do you have to throw away a run?

atomic grotto
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cuz leveling gf is still bad at this point

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costs me artifacts at the end

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i mean i could undo it yeah

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that's like double lame

austere adder
#

huh, did I not make that one part clear

atomic grotto
#

oh toggling it in practice mode?

#

yeah but i have to retoggle it every fight

austere adder
#

practice mode submits

#

ah haha ok ya

fickle flame
#

is that better or worse

fervent zinc
#

but I can't autorun practice mode

atomic grotto
#

it seems to only submit if i click one of the accepts at the end

fervent zinc
#

if I leveled GF, I could autorun

atomic grotto
#

i've abandoned practice to undo and resubmit my proper run and advisor still didn't update until after the proper one

fickle flame
#

I also have 85 submits

#

and I also don't have HP yet

austere adder
#

would it be fun to hold some like re-progress contest or something for earlier galaxies to fill those out?
Officializing anything into a contest kinda takes some of the fun out of it I think but getting those filled out would be noice

atomic grotto
#

did you have to wipe them at some point? i thought the first 3 ended up decently optimized too

austere adder
#

all was wiped this main patch

atomic grotto
#

ahh

austere adder
#

due to the no x2 but the outcomes actually changed subtly all over

fervent zinc
#

<.< but they'll just get wiped again

austere adder
#

nah we should be stable now. nothing else on list of fixing that would make it big

atomic grotto
#

that sounds kind of fun then

hollow glacier
undone yoke
atomic grotto
#

i don't think top/bottom is really fixable

fervent zinc
#

hwo???? ๐Ÿ˜ฆ I'm already failing at this in b1

fickle flame
atomic grotto
fervent zinc
#

... I tried that layout. I know I tried that layout. Why is it suddenly working...

hollow glacier
#

I tried it too, and it worked, but with different FR

#

for whatever reason

fickle flame
#

aleph confused

undone yoke
# fickle flame pin

ik the pin but it's not clear about partial coverage, like, I've been skipping f3 situationally a lot while clearing be/b21/b22

#

and not always burning FR on b11/bb1

fickle flame
#

according to the tests done it doesn't actually matter

hollow glacier
#

I basically stopped taking F3 when I'm not going for BB1

undone yoke
#

so if just doing b21/b23 you'd skip?

hollow glacier
#

I always do that, yes

#

you know, on the theme of advisors too

#

imagine trying to decode b46 from advisor

#

where 1 incorrectly placed ship result in wildly different damage
when Aleph took +0.1 S, and suddenly for whatever reason it's much worse

fervent zinc
#

B46 is a nightmare to optimize. I'm not doing it

#

it took so much tinkering to find my final layout, and it's inexplicably 50% better than the layout I tried right before it ๐Ÿ˜ฆ

mellow siren
#

Run 43 was my B46 clear

austere adder
#

I dunno what makes top side better

hollow glacier
#

run 42
first 4.5 days of fuel and then 8 timeskips (until fuel eff) were on s125, then s126 FR
so around... 20 first clears, or maybe more, were on s125 FR, since 1 timeskip was always 1 run or a little more

austere adder
#

it always being better seems odd, like it will tweak targetting a tiny bit maybe, or what shoots what of your ships

#

but why is it always better O.o

fervent zinc
#

do not try to understand the monster you created

fickle flame
#

the ships like being on top

fervent zinc
#

oh wait that's impossible.

fickle flame
#

what's that

fickle flame
fervent zinc
#

or.. am I reading it backwards again...

austere adder
#

oh ok

hollow glacier
fervent zinc
#

ya, backwards

undone yoke
#

I mean I have noticed that when it's a symmetrical layout on both sides the enemy side never splits symmetrically

#

most noticable with fighters

fickle flame
#

yeah when you have fighters in the middle, 6 go up and 3 go down

fervent zinc
#

that's because it's not symetric, everything prefers up. You should imagine the center line is just below what you're imagining now

atomic grotto
#

i have to keep optimizing this one sadly

#

because lower FR ones are below this, but still

hollow glacier
#

we just need middle 3 fighters to spin at one place until enemy arrives, confused where to go

#

same for armored cruisers

atomic grotto
hollow glacier
#

it's funny, how even though I haven't optimised my runs a lot, I still have quite high number of advisor entries

undone yoke
#

pls help make it make sense

#

no beams with 4 regen fatties? how?

hollow glacier
#

at least I know it's not mine, since I almost never use armored frigates

fervent zinc
undone yoke
#

I feel like the advisor is sometimes tripping and not saving the right ship equipment options

undone yoke
#

and it is actually even better without beams Sylv_NotLikeThis how though

fervent zinc
#

beams are only good if you kill slow

#

if you kill fast, no beams

hollow island
#

command ship carriers

hollow glacier
#

right, I need to optimise some nodes, armed with the knowledge that beams aren't always the best

fervent zinc
#

is B9 your fault too @atomic grotto ??

swift maple
fervent zinc
#

very slowly

hollow glacier
#

I feel like we need some way to use battle simulation without entering galaxy

fervent zinc
#

is called "Backup"

#

and pretend it never happened

atomic grotto
#

yeah but isn't b9 pretty easy

#

just 2 ships

#

after like 7 months

#

i finally see a gigaveil

#

there goes my combat amp

hollow island
#

ive never seen one

fervent zinc
#

oddly enough, the fewer ships there are the harder time I seem to have finding the optimum layout

fervent zinc
#

I got 21.27 ๐Ÿ˜ข

#

sola got bb1?

swift maple
#

The FUCK

#
  • Fixed inconsistent Fleet battle result with specific skins
#

I KNEW Spaceversary was bad

fervent zinc
#

that's slander

swift maple
#

It cannot be slander

#

Slander requires falsehood

#

Truth is an absolute defense against slander

fervent zinc
#

yes, I'm saying it's false

swift maple
#

You are false

fervent zinc
#

rarely

swift maple
#

But this time, certainly

fervent zinc
#

I thought I found b8's 18.44... but my screenshot is wrong? and ๐Ÿ˜ฆ

fickle flame
austere adder
#

was

fervent zinc
#

it's still bad, just not for numeric reasons

fickle flame
#

yes

#

when's spaceversary

#

I want the good skin ๐Ÿ˜ฆ

swift maple
#

LOL

#

NOOOOOO

#

I had a disadvantage

#

Rekt

#

I DEMAND A RECOUNT

#

SYLV REFUND ALL MY ASTRIUM FUEL AND I WANT A GALAXY REFRESH

fervent zinc
#

SYLV VARIATIONS!!

#

of course now it's gonna pretend like it never varied

#

I think this is a plot by sylv to make me think I'm crazy

swift maple
#

Alright what's the efficient B46 no base clear

#

Oh I should use the sheet and scroll down

#

Galaxy brain over here

austere adder
#

wellit could be better too, just depend son if splitting the turrets out occurs or not based on spacing/timing ><

slow aurora
#

After clearing BB3, should I work on farming scrap for increasing resource deposits or shipyards, or would it be better to focus on pushing new nodes? I'm at 2828 resources, 3.525 D/H, and have up to B40 cleared so far

sharp thorn
#

I cleared b46 at 3.625 and maybe 3500 resources so it sounds like you can push while building the R nodes

sharp thorn
slow aurora
#

Thanks, I'll try that route then. Saves time on tuning after every upgrade ๐Ÿ˜„

regal plover
#

somehow I still have over 3.5 days of fuel despite doing a couple of runs today lol

fickle flame
#

somehow I still have like 2 days of fuel too lol

regal plover
#

has anyone run their fuel down to the red using g6 runs only? lol

#

fuel efficiency may be overrated it seems

acoustic jetty
#

you can spam repeat run any time

hollow island
#

red

fickle flame
#

speed

regal plover
#

by quite a lot sometimes

regal plover
# sharp thorn

ok what does your g6 history look like? just how inefficient did you have to go to run down all your fuel? or did you just play for many hours actively?

fleet surge
#

do not delete solutions w/o SHC

#

they are not the same

sharp thorn
# regal plover ok what does your g6 history look like? just how inefficient did you have to go ...

Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, B7 Cleared, R2 Level 1, R1 Level 1
Run 2: F2 Unlocked, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R1 Level 2
Run 3: S1 Level 2, F3 Unlocked, B11 Cleared, R2 Level 2
Run 4: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: B12 Cleared, HF Level 1, R3 Level 1, R3 Level 2, R1 Level 3
Run 6: S2 Level 2, B13 Cleared, B14 Cleared, B15 Cleared, B16 Cleared, R3 Level 3
Run 7: B17 Cleared, S3 Level 1, S3 Level 2, R1 Level 4
Run 8: B18 Cleared, B19 Cleared, R2 Level 4, R1 Level 5, R1 Level 6
Run 9: S1 Level 4, BE Level 1, R2 Level 5, R2 Level 6
Run 10: S1 Level 5, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2, R4 Level 3
Run 11: S2 Level 3, B22 Cleared, F7 Unlocked, R3 Level 4
Run 12: B23 Cleared, S4 Level 1, B24 Cleared, F4 Unlocked, R2 Level 7, R4 Level 4
Run 13: S4 Level 2, B25 Cleared, B26 Cleared, R5 Level 1, BB2 Cleared, R5 Level 2
Run 14: S2 Level 4, BB2 Cleared, B27 Cleared, S3 Level 3
Run 15: S2 Level 5, B28 Cleared, R3 Level 5, R2 Level 8
Run 16: S3 Level 4, B29 Cleared, F5 Unlocked, R2 Level 9
Run 17: S5 Level 1, B30 Cleared, R5 Level 3, R1 Level 7
Run 18: S4 Level 3, B31 Cleared, B32 Cleared, B33 Cleared, R6 Level 1, R6 Level 2, GF Level 1
Run 19: S5 Level 2, R6 Level 3
Run 20: R1 Level 8, R1 Level 9, R1 Level 10, R4 Level 5, R5 Level 4
Run 21: B34 Cleared, B35 Cleared, HP Level 1, S6 Level 1, R2 Level 10
Run 22: B36 Cleared, F6 Unlocked, S3 Level 5, R6 Level 4
Run 23: B37 Cleared, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R7 Level 2, R3 Level 6, R1 Level 11, R2 Level 11
Run 24: BB3 Cleared, BB3 Cleared, R4 Level 6, R4 Level 7, R3 Level 7, R3 Level 8
Run 25: B43 Cleared, S4 Level 4, S4 Level 5
Run 26: R5 Level 5, R6 Level 5, R1 Level 12, R4 Level 8
Run 27: R8 Level 1
Run 28: F8 Unlocked, R8 Level 2, R2 Level 12
Run 29: S6 Level 2
Run 30: S5 Level 3, B44 Cleared, B45 Cleared, S5 Level 4
Run 31: B46 Cleared, R8 Level 3
Run 32: B46 Cleared, S5 Level 5
Run 33: S6 Level 3, R3 Level 9
Run 34: R7 Level 3, R6 Level 6, R5 Level 6
Run 35: R3 Level 10, R4 Level 9, R6 Level 7, R5 Level 7
Run 36: R4 Level 10, R4 Level 11, R3 Level 11
Run 37: S6 Level 4, R3 Level 12
Run 38: R4 Level 12
Run 39: S6 Level 5, R7 Level 4

#

run 32 clear

acoustic jetty
#

B35 is busting my balls

sharp thorn
#

spoiler for G7

acoustic jetty
#

current strat
3.025x- 64.76 FR
3.125x- 64.22 FR
3.225x- literally die

#

best new strat so far on 3.225 is 67.5 FR

regal plover
#

I may be overoptimizing g6 ๐Ÿค”

acoustic jetty
#

i prefer to call it having fun playing g6

regal plover
#

and also not playing actively enough, but not much to do about that

sharp thorn
#

you also started late from what i could tell

regal plover
#

by like 1 day

atomic grotto
#

wow people really fucked up the b41-46 tab huh

regal plover
#

not that long

acoustic jetty
#

broke down and look at advisor, it says there's a 62.49 with these ships ๐Ÿ‘ฟ

atomic grotto
#

fixed the zooms but there's like 2 clears lost to the void

sharp thorn
#

yeah i saw that

regal plover
#

dig through the edit history

atomic grotto
#

i can fix one of them

#

on account of being my clear

sharp thorn
#

which one are you missing

atomic grotto
#

this one isn't me

#

but also who is doing a NS hazard run

fervent zinc
#

what's missing?

atomic grotto
#

anyway i came here to ask if people opti'd the b43-b46 chain on art runs yet

sharp thorn
#

what's the stage

atomic grotto
#

or do i have to opti with all 2 real L2 choices

atomic grotto
acoustic jetty
#

that image has the layout in text sola, it may never have had a picture

atomic grotto
#

oh ok

acoustic jetty
#

somebody does that. i added pictures for some of them

sharp thorn
#

must've been added this afternoon. i don't see it in my last backup

acoustic jetty
#

they've been true that ive checked

atomic grotto
#

ok, doesn't look like there's optimized high stat scrap for b43-46 so guess i'll work on that

#

im just gonna do b46 -> dump all in a9 -> leave

fleet surge
#

whos doing such things and not using ctrl+z after - just leaving

fervent zinc
#

someone who doesnt know how to zoom

atomic grotto
#

something something shopping cart theory

fleet surge
hollow island
atomic grotto
#

err wai ti have the labels backwards

#

corvette seems noticeably worse

#

wonder if you can opti it more

#

maybe i'll do a hybrid
b10, b11-bb1, b17-d3, and mayyyyyyybe b39-bb3 each run

fickle flame
# atomic grotto oh ok

me trying to convince sylv that since now we have grid coordinates it's possible to have a copy/paste layout system

atomic grotto
#

it's funnier this way

fickle flame
#

lol

sharp thorn
#

We can always make our own layout code

#

and then just have the cells dynamically change to create an image

fickle flame
#

๐Ÿค”

reef hedge
#

is it just me or are some of the fleet layouts in the doc BS? ๐Ÿ˜„

atomic grotto
#

do you have examples

reef hedge
#

dont remember anymore, will test again next run

atomic grotto
#

they're editable by anyone so it's easy to both fix and grief the sheet

acoustic jetty
#

i've spend a certain amount of time malding in a copy of the sheet trying to come up with better formatting

#

conclusion, spreadsheets are not supposed to have images

#

on the bright side i kind of actually understand how pivot tables work now

atomic grotto
#

yeah spreadsheets don't play well with images

fleet surge
#

why do u think so?

#

pretty much well

atomic grotto
#

you can't refer to them like regular cells, they're a pain in the ass to line up well with cell lines, and you can only display them all at once like a giant collage which means a lot of scrolling

acoustic jetty
#

have you tried sorting one of the battle columns? like, one with both hazard and support

#

it's a nightmare

#

if you could copy and paste a section of both image and cell entries that would be something

#

but the images are draw layer objects on top of the cells

#

you CAN have images inside cells, which would be "better" but google sheets doesn't let you do that easily

#

if i were starting over, i'd format it with alternating normal height rows for text and super tall rows to show where the images are supposed to go

#

but that would only help a little

#

you could maybe bite the bullet and have separate columns for each battle/support/hazard combo

fleet surge
acoustic jetty
#

you have to have the images as a file though? i cant see an easy way to do it from the clipboard

slow aurora
#

I only added one graphic, and it was very easy - even gave me a nice red line going across the top of it so I could line it up with the one in the row next to it.

Mad props to this community for the sheet, shows the quality of our players that there wasn't some doofus sabotaging it

fleet surge
#

just in cas - ShareX is best ever in the world tool for making screenshots - and it has autoupload if u need to anywhere like imgur

acoustic jetty
#

yeah the number of people casually fixing things is sufficiently higher than the number of slobs

slow aurora
#

Another good way to word that LOL

sharp thorn
sharp thorn
fleet surge
#

oof this one is a good idea, but the main problem random people has no tool to extract that data from game - the line with layout

sharp thorn
#

it'd be for the read only version

#

to avoid loading an image heavy file

fleet surge
#

so we can make something to process it and compose a solution with corresponding images - then again if there would be an export tool maybe there would be an import as well and we wouldnt need images at all

#

--

im talking about gathering data

#

or is your screen a sneakpeek for G6 sheet remake with no needed optimised layouts?

sharp thorn
#

there's only one image for each ship type and the cells are just showing it repeatedly

#

so it's lighter weight

fleet surge
#

r u answering to me?

sharp thorn
#

not the part about extracting a code from a user image

fleet surge
#

anyways ive asked couple questions - so let them get either answered or ignored

sharp thorn
#

i don't fully understand what you mean by "no needed optimised layouts"

fleet surge
#

we have sheets = people can add their input with optimised layouts

u r showing a solution that uses codelines with numbers corresponding to 1 copy of little images

either u r talking about polishing finished completely optimised G6

or we have no way to input data with more optimised layouts along the way in case thats for G7 and new galaxies

@dragonite

acoustic jetty
#

but i was saying, given an image already in your clipboard, how do you paste it into a cell

atomic grotto
#

uhh, ctrl v just works for me

acoustic jetty
#

that puts a draw-object image floating over the cells. like the sheet currently has

acoustic jetty
#

i dont see a relevant option in the right click menu and i cant paste an image while editing a cell

#

what's the trick, to do this #1387177734215827549 message

atomic grotto
acoustic jetty
#

ffffff thos tiny semitransparent dots lol

sharp thorn
#

yeah i didn't realize how terribly sheets handled images until this

#

i always used to insert directly into a cell

atomic grotto
#

i wonder how high i can push before i hit the ~48 hours of fuel hard enrage

acoustic jetty
#

we could do this, there's still time

#

a glorious future of images and text you can cut and paste together

fleet surge
#

bb1 was improved a bit by some1

#

FUUUU\

#

ive made a backup and was working in it ffs

acoustic jetty
#

haha

#

version control, bane of collaboration

fleet surge
#

cherrypick my commit ๐Ÿ˜ฟ

#

im not sure when i went to backup copy.. ok np at least will fix bb1

atomic grotto
#

default skin convention wins again

acoustic jetty
#

i use yellow for default red for alternate weapon/mode

#

sheilds and armor idk

fleet surge
#

weapon can be enabled in settings

#

it has icons we can start understanding - im ignoring them atm

#

b11 also fixed iguess thats all..

languid thicket
#

By using the spreadsheet shared with Solanaceae as a reference, I was able to complete Galaxy 6.
Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, B7 Cleared, R2 Level 1, R1 Level 1
Run 2: F2 Unlocked, B8 Cleared, R1 Level 2, R2 Level 2
Run 3: S2 Level 1, B9 Cleared, B10 Cleared, R1 Level 3
Run 4: S1 Level 2, F3 Unlocked, B11 Cleared, BB1 Cleared, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: S1 Level 3, B12 Cleared, HF Level 1, B13 Cleared, R3 Level 1, R3 Level 2
Run 6: S2 Level 2, B14 Cleared, B15 Cleared, B16 Cleared
Run 7: B17 Cleared, S3 Level 1, B18 Cleared, S3 Level 2, R2 Level 4
Run 8: S1 Level 4, B19 Cleared, GF Level 1, R2 Level 5, R1 Level 4, R1 Level 5
Run 9: BE Level 1, S1 Level 5, B20 Cleared, R4 Level 1
Run 10: S2 Level 3, B21 Cleared, B22 Cleared, R4 Level 2, R4 Level 3
Run 11: B23 Cleared, S4 Level 1, B24 Cleared, S3 Level 3, R3 Level 3
Run 12: S4 Level 2, F4 Unlocked, B25 Cleared, B26 Cleared, R5 Level 1, R5 Level 2, R2 Level 6
Run 13: S2 Level 4, BB2 Cleared, BB2 Cleared, BB2 Cleared, R1 Level 6
Run 14: S3 Level 4, B27 Cleared, B28 Cleared, B29 Cleared, R2 Level 7, R1 Level 7
Run 15: S5 Level 1, F5 Unlocked, B30 Cleared, B31 Cleared, B32 Cleared, R6 Level 1, R6 Level 2, R3 Level 4
Run 16: S2 Level 5, B33 Cleared, R4 Level 4, R3 Level 5
Run 17: S4 Level 3, R1 Level 8, R4 Level 5, R2 Level 8
Run 18: S3 Level 5, R5 Level 3, R4 Level 6, F7 Unlocked
Run 19: B34 Cleared, B35 Cleared, S6 Level 1, HP Level 1, R2 Level 9
Run 20: S5 Level 2, B36 Cleared, F6 Unlocked, R6 Level 3

#

Run 21: S4 Level 4, B37 Cleared, B38 Cleared, B39 Cleared, BB3 Cleared, BB3 Cleared, R7 Level 1, R6 Level 4
Run 22: S4 Level 5, B40 Cleared, B41 Cleared, B42 Cleared, R2 Level 10, R3 Level 6
Run 23: S5 Level 3, B43 Cleared, R1 Level 9, R1 Level 10
Run 24: R2 Level 11, R7 Level 2, R5 Level 4, R1 Level 11, R3 Level 7
Run 25: R4 Level 7, R4 Level 8, R2 Level 12, R1 Level 12, R3 Level 8
Run 26: R4 Level 9
Run 27: R8 Level 1, R8 Level 2
Run 28: S6 Level 2, R6 Level 5
Run 29: S5 Level 4, B44 Cleared, B45 Cleared, F8 Unlocked, B46 Cleared, R3 Level 9
Run 30: B46 Cleared, R5 Level 5, R6 Level 6, R7 Level 3

regal plover
#

B28 got messed up in the spreadsheet ๐Ÿ˜ฆ

languid thicket
#

There was a character limit of about 2000 characters.

fleet surge
#

woohoo not wasting

#

finished the run and not 4days yet

#

this one will take 10 times less time

sharp thorn
#

comin' together

atomic grotto
fleet surge
#

how do u know ids? do u have access to somewhere?

#

we dont know how database is structured

sharp thorn
atomic grotto
#

game sucks

sharp thorn
#

numbers are just unlock order

prime ice
#

run 32 and i still need to unlock d3 ๐Ÿ˜ฆ

fickle flame
fleet surge
#

first we need api for practice mode unlimited

#

then attach some ai

strong coral
#

i realise this might seem a bit reductive (and possibly wildly optimistic), but why not just encode it as an ontology of some kind for the ships?
using darg's screenshot above for an example with some arbitrary hazard/FR values thrown in :
B99 3.225 123.6 NS/HS FA- A2, C-S B1, F-- B3, C-A A4, HB- B4,A5

#

with each ship as ClassWeaponDefense

sharp thorn
#

i have a 2D array of fights vs stats to pull from. the ships have a mod configuration that is each possible permutation

fleet surge
#

oof B24 2.9x - +3fr, had to try 5 +- layouts:)

regal plover
#

The spreadsheet is quite sparse when it comes to 3.??x and 4.??x clears, at least at the lower battles it seems

#

It doesn't end until it's down to 5 FR or whatever the minimum possible is, with no support ๐Ÿ˜„

fleet surge
#

well some are not that fast im at 2.9x ๐Ÿ™‚

regal plover
#

Same but enough people must have reached 3.??x at least to get some clears

#

Or did people just stop optimizing the lower battles? Lol

strong coral
#

mostly because the higher ship values give insignificant FR improvements compared to the middle range

fleet surge
regal plover
#

But at least try replacing a cruiser with corvettes or dropping a ship every now and then lol

fleet surge
#

give it time i guess

sharp thorn
#

I just haven't been posting artifact grind runs

hollow island
#

this does not seem right

regal plover
#

๐Ÿ˜†

undone yoke
#

idk who's managing the sheet but the NS/NH setup works with 2.4 as well, 42.76 result

fleet surge
regal plover
#

Hence the chaos.

hollow island
regal plover
#

Edit in your findings

undone yoke
fleet surge
regal plover
#

It's like a wiki, except worse

fleet surge
#

upload below everything if u got new layouts

regal plover
#

Why are we using a spreadsheet instead of a wiki anyway? ๐Ÿค”

undone yoke
fleet surge
hollow island
#

hi guys were looking for more wiki editors since the update added so much stuff. just register to start editing and im not advertising btw

fleet surge
#

feel free to add info

regal plover
#

It's not like calculations are happening. I don't think there's a single formula in that spreadsheet

fleet surge
#

pfft

#

lame css wiki i dunno with tons of unneeded extra text to post plain text

sheets imho is ultra better and also some formulas

anyway nvm, thats just imho

regal plover
#

Isn't there a way to edit a wiki with a WYSIWYG editor?

hollow island
#

visual editor sucks

#

also if you just want plain text you dont need much extra stuff

fleet surge
#

we need to check 3.425x stats for skipping f5 - with lower stats
maybe will check around 3.1... not sure if SHC is mandatory

acoustic jetty
#

such as auto-updating the F-skip checks

fleet surge
#

yeah... but we have no data

#

but we can play not just skip content and leave

acoustic jetty
#

err, i'm what im saying is the data is there to do that, it's just not formatted sanely for a spreadsheet

#

because we're using it as a scratch pad

fleet surge
#

no, we dont have data for lower stats

#

we r trying and see if it works right now as we progressing
and gathering it

#

what happened with b31-40

#

are we migrating to image per cell?

undone yoke
#

what are these 2.525 fleet strength numbers?

#

what's going on with that

fleet surge
undone yoke
#

oh wait is that from GF?

fleet surge
#

yep gf +0.025 per level

undone yoke
#

weird

fickle flame
undone yoke
undone yoke
#

better than the 2.5x 59.41

sharp thorn
#

working concept

#

only have a couple builds for b1 and b2 so far

fleet surge
#

ive asked above - only problem is how will we contribute data

#

it should be fast and easy to share your optimisations imho

fickle flame
#

in theory, you should be able to input a string representing the grid coordinates of whatever ships and the sheet would display it

sharp thorn
#

did you not look at it?

regal plover
sharp thorn
#

bosstank

#

he said that as if that wasn't exactly what it was already doing

fickle flame
#

well I don't know how well it works

#

also im now on phone and its unreadable

sharp thorn
#

ugh mobile

#

nah it looks fine on my phone

#

you just have to zoom out

#

and landscape

fickle flame
#

ah yeah surely it'd work...

fickle flame
sharp thorn
#

without some sort of image processor designed for fleet (not happening), there's no way around having some manual aspect to it

#

the code can be formatted automatically easily, but you still have to say what you put where somehow

fleet surge
#

should have link to another sheet maybe to upload data old way or smth i dunno yet

#

should be user friendly to those who dont know your coding behind etc

sharp thorn
#

somebody teach chatgpt to tell a frigate apart from an armor frigate

hollow island
#

wat

fleet surge
#

but all that only for later!

atm we can just have and use your work result with our optimisations results so far

#

that will allow to complete G6 very efficiently for new comers

sharp thorn
#

and then there's b46 which ruins everything

#

these are all different ships pepebobo

fleet surge
#

btw, with all my input in any form (of answering to questions or sharing opinion)

i talk about what is not perfect or what can be improved

but that doesnt mean that im bullying kinda, on not happy/greatful/against etc all these cool things and solutions
im just lazy to thank and explain all that

hollow island
#

theres no way to tell between hull and armor

fleet surge
#

i will add that i never look to ships outfit ๐Ÿ˜‚

neither while using sheets etc - only icons below icons (like flags/checkboxes)

#

so absolutely dont care and i wont parse solution by skins in my head when using

#

i think having SHC will be needed to skip F node.. not sure

#

wevegot solutions yet with a single HC

undone yoke
#

bb2 is a mess

#

looks like the consensus is do take f1 to take down bb2?

fleet surge
#

guys quick question not having SHC adds 20 fr?

regal plover
#

๐Ÿ˜ฆ

fleet surge
#

so how exactly to put image into cell again

#

ive tryied ctrl shift i dunno

worn trail
#

so is this the optimal time to reinforce? or should I push to s127 for some reason?

fleet surge
#

first u can get starting nodes cause they are SUPER CHEAP

cursive scarab
fleet surge
#

2nd i think s127 ||has perma slot|| so im trying to get to s127

worn trail
#

feels like worth getting all overdrive ones too then

fleet surge
#

they cost like 75-300 and u have maxed one with 2k per level

#

one g6 run costs like 5-6 hours and nets like thousand or not sure arts - i would buy those little upgrades

and how much time will it take to get back to s126 - like days?

worn trail
#

I think I'm going to just reinforce now with as much as possible and reinforce again before galaxy is finished to push for 127

#

before the final reinforce

unborn quail
worn trail
#

or maybe I should just be lazy

fleet surge
#

saved as a semi goal..

unborn quail
#

oh ok

fleet surge
#

im gonna do the same maybe bit different

unborn quail
#

seems that i cant reach 126 w/o a reinforce on my side

fleet surge
#

in short - im gonna spend all my banked time then reinforce and ill share what i got by that time

unborn quail
#

thats what i did, got around 15k artifact not that much

fleet surge
#

got 3days banked left and im working on 2/5 astrium node - got 8k node alreay for splice

#

with these 2 nodes after b33 i guess itll get faster

unborn quail
#

nice, how is your history going ? doing runs at s126 seems to do the difference as well

fleet surge
#

iirc optimising galaxy in the end win if u prioritise arts in runs

fleet surge
unborn quail
#

Yeah duno why x) seems that i cant breach to s126 easily :X

#

whats your C.battle overdrive reactor lvl ?

fleet surge
#

iirc its 18 and 39 levels into

unborn quail
#

im t17 0/100 x)

fleet surge
#

btw ive got AF research boosted so it contributes

#

and with g6 bb2 even more

unborn quail
#

what lvl is your research atm ?

fleet surge
unborn quail
#

yeah i guess you were at eoc longer than me before patch

fleet surge
#

yes but i mean beating s125 isnt that hard compared to beating s126 and for galaxy u only need to reach s126

unborn quail
#

I cant beat 125 w/o days of OD and research lol

fleet surge
#

maybe some shield mod swap can help etc - where u first strong then regen or smth or the opposite way also fighters type and build etc

unborn quail
#

maybe i need to do some test yes

fleet surge
#

argh not a single solution for B33 NS for low stats just like for 32 31 30 but those at least have something working

fleet surge
acoustic jetty
#

can someone else practice mode this on 2.5x please

fleet surge
acoustic jetty
#

it's part of the 2.5x F2 clear and it doesnt work for me anymore

#

the sheet gives 51.42 and the advisor gives the same with the same ships

fleet surge
#

but there were fixes - everyday new that smth can stop working

deep hawk
#

Me right now: skips, go! I don't want to wait 40 runs to get enough resources.

fleet surge
acoustic jetty
#

what in tarnation

deep hawk
#

Probably overexagerrating with 40. But certainly 30 given you at best get ~10k artefacts per run

acoustic jetty
#

my screen

#

am i blind?

fleet surge
#

cause he s working to make practice equal to battle

#

i dont understand how is it possible to make it not equal at all btw:):)

#

it fights in real time not calculated fast..

acoustic jetty
#

i think the game engine does simulation and collision and it's somewhat black box

fleet surge
#

but game engine is made by Sylv or is that some Unity i dunno

acoustic jetty
#

it could even be hardware dependent i think

fleet surge
#

... could be anything but from my simple view - hes got battle and another battle called practice - how can they be different

acoustic jetty
#

USI is made in godot i believe

fleet surge
#

i mean its not like battle is in real time and practice is instant result of battle - its in real time as well - like 'the same'

glad iris
#

There's no reason to have a different battle functionality for practice

#

You just don't have it save and add custom options

acoustic jetty
#

things that shouldnt matter but do somehow, classic bug

#

magic the gathering online had a card once that worked differently in foil

#

...well that's taken the wind out of my sails for trying to optimize and share strats

atomic grotto
#

try browser version maybe

#

i checked using your skins too and it was still 51.42

regal plover
#

someone's checking f5 skip at 2.9?

#

or was that abandoned?

fleet surge
fleet surge
#

cause so far we have only a single take on it

glad iris
#

Ah yes ofc

#

I may or may not be responsible for this advisor

#

In case you're wondering it's just 9 armored cruiser

fleet surge
#

what about f4? is it worth in terms of scrap from b26 bb2?

#

+100fr

glad iris
#

It's like

#

150 FR for 120 scrap

#

Sounds like a good ratio

#

Then again

#

If you're using FR on that you're not pushing further for more fuel efficiency

#

Anyone got an advanced spreadsheet calculator for fuel efficiency x resources x stats?

fleet surge
#

after 30/40 nodes completed my runs were like 6:05 to 5:59 hours

#

not sure if efficiency is efficient

#

scrap-stats-first time unlocks..

glad iris
#

How are you still so high on that

deep hawk
#

Have you reinforced for fuel efficiency?

#

I think I should finish artefacts on run 54 or 55

glad iris
#

My math's telling me ~60

#

After B46 did you focus on A9 or did you farm scrap with extra FR?

deep hawk
#

A9

#

focus on resources

#

I only have 3.75x fighting stats

#

Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, R2 Level 1, R1 Level 1
Run 2: F2 Unlocked, S1 Level 1, B7 Cleared, B8 Cleared, B9 Cleared, B10 Cleared, R1 Level 2, R2 Level 2
Run 3: S1 Level 2, F3 Unlocked, B11 Cleared, R2 Level 3
Run 4: S2 Level 1, B12 Cleared, HF Level 1, R3 Level 1
Run 5: S1 Level 3, BB1 Cleared, BB1 Cleared, R3 Level 2
Run 6: S2 Level 2, B13 Cleared, B14 Cleared, B15 Cleared, R1 Level 3, GF Level 1
Run 7: S1 Level 4, B16 Cleared, B17 Cleared, S3 Level 1, R2 Level 4
Run 8: R1 Level 4, R2 Level 5, R3 Level 3, B18 Cleared, B19 Cleared, R2 Level 6
Run 9: BE Level 1, S3 Level 2, R2 Level 7
Run 10: R1 Level 5, S1 Level 5, B20 Cleared, B21 Cleared, B23 Cleared, R4 Level 1, R4 Level 2
Run 11: S4 Level 1, S2 Level 3, B24 Cleared, R4 Level 3
Run 12: S3 Level 3, B22 Cleared, S4 Level 2
Run 13: S3 Level 4, F4 Unlocked, B25 Cleared, B26 Cleared, R4 Level 4
Run 14: S2 Level 4, R1 Level 6, BB2 Cleared, R5 Level 1
Run 15: S4 Level 3, B27 Cleared, B28 Cleared, B29 Cleared, R5 Level 2, R3 Level 4
Run 16: S5 Level 1, R1 Level 7, R4 Level 5, R2 Level 8
Run 17: S3 Level 5, BB2 Cleared, R5 Level 3
Run 18: S2 Level 5, R3 Level 5, R2 Level 9
Run 19: F5 Unlocked, B30 Cleared, B31 Cleared, R1 Level 8, R1 Level 9, R5 Level 4, R4 Level 6
Run 20: S4 Level 4, B32 Cleared, B33 Cleared, R6 Level 1, R6 Level 2
Run 21: B34 Cleared, B35 Cleared, R6 Level 3, R6 Level 4, R3 Level 6, R1 Level 10
Run 22: HP Level 1, S6 Level 1, R2 Level 10, R4 Level 7
Run 23: S5 Level 2, B36 Cleared, F6 Unlocked, B37 Cleared, R2 Level 11, R1 Level 11
Run 24: B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R7 Level 2, R3 Level 7, R2 Level 12
Run 25: R6 Level 5, R5 Level 5, BB3 Cleared, BB3 Cleared, R4 Level 8
Run 26: F7 Unlocked, B43 Cleared, R6 Level 6, R3 Level 8, R5 Level 6
Run 27: S4 Level 5, B44 Cleared, B45 Cleared, R6 Level 7
Run 28: R8 Level 1
Run 29: F8 Unlocked, R8 Level 2, R1 Level 12
Run 30: GF Level 2, S5 Level 3
Run 31: S6 Level 2, R8 Level 3
Run 32: R3 Level 9, R3 Level 10, R4 Level 9, R7 Level 3
Run 33: S5 Level 4, B46 Cleared
Run 34: B46 Cleared, R8 Level 4
Run 35: R4 Level 10, R6 Level 8, R5 Level 7
Run 36: R6 Level 9, R4 Level 11, R3 Level 11
Run 37: R7 Level 4, R3 Level 12, R4 Level 12
Run 38: R5 Level 8
Run 39: R8 Level 5
Run 40: R7 Level 5, R5 Level 9
Run 41: R5 Level 10, R6 Level 10
Run 42: R7 Level 6, R5 Level 11
Run 43: R7 Level 7
Run 44: R5 Level 12, R6 Level 11
Run 45: S6 Level 3
Run 46: R7 Level 8

#

And yes, I have used a few timeskips because I am lazy with waiting for artefacts

#

But won't skip right now due to going to work soon.

glad iris
#

Didn't think it'd make that big of a difference

subtle sparrow
#

3.525x seems insufficient to get a 2 shot clear on B46

cursive scarab
#

I did 3 fights at that fleet multiplier

hollow glacier
#

or rather 3.6+

strong coral
#

you'll be doing a heap of scrap runs after it, so one extra to break B46 doesn't mean much in the long run

subtle sparrow
#

finally had to pick up Level 2 GF at run 37

#

sad

#

but I clear B46 on run 38

fickle flame
hollow glacier
#

same
I color-code enchanced weapon
enchanced armor
and both

fickle flame
#

mixed weapon and armor types is too much for me

#

anyways you can visually identify weapons without changing skin

#

only the health types are indistinguishable

hollow glacier
#

wdym?
I have:

  1. Standard ship
  2. Ship with not standard weapon
  3. Ship with not standard hull
  4. Ship with both
    That's all
fickle flame
#

the neurons in my brain work like this:
default - green
armor - red
shield - blue
armor tank - speedster (red with stripes)

#

spacemas is a bit jank and advanced and golden skins suck tbh

hollow glacier
#

I see
For me it's

  1. Steampunk
  2. Red
  3. Blue
  4. Green
fickle flame
#

imagine owning other skins

#

is retrofuture available in fleet?

fleet surge
#

for me color means armor and weapon as well

hollow glacier
#

idk, I don't have it

fleet surge
#

green - rockets - blue shield/armor,
red - nothing etc

#

althou with sheets everybody has its own hash table

#

btw golden skins - there r most optimised layouts somewhere with golden skins only iirc:):)

#

but with those golden or steampunk - not sure skins - all types of ships look the same for me

#

its best to have not only by color but also by skins

#

guys if some1s up for testing some F node skips - feel free to copy calc on the Calcs page and put it below other calcs here and do ur testings

fickle flame
#

anyone testing F6 skip yet

fleet surge
#

im doin 2.9 f5 only atm and thinking that ill fail will try again after i get SHC

#

but f6 calc is here, its just needs data

fervent zinc
#

what is shc

cursive scarab
#

Starting heavy cruiser

fervent zinc
#

... you mean HP?

#

๐Ÿ˜ฆ

cursive scarab
#

Yes. Don't blame me, I didn't come up with the stupid SHC acronym

subtle sparrow
#

super heavy cruiser ๐Ÿ—ฟ

fervent zinc
#

I don't blame you, you're just the one bringing me this disturbing news!

fleet surge
#

they were writing Starting heavy Cruiser in sheets

#

ive turned it to SHC

fervent zinc
#

turn it into HP!

fleet surge
#

HP absolutely not understandable

fervent zinc
#

who calls l1 shipyard or "choose your own ship node" ๐Ÿ˜ฆ

fleet surge
#

P is for printer but H - no idea

cursive scarab
#

What's wrong with writing "starting heavy cruiser"?

fleet surge
#

space

fervent zinc
#

this is like calling b1 "battle one"

#

hmph

fervent zinc
#

I wil continue to be unreasonably upset at this ๐Ÿ˜ 

fleet surge
#

HCP?

#

ur unreasonably upset with lots of stuff:):)

fervent zinc
#

only one of these acronyms appears in the game!

fleet surge
#

even notation couple days ago

fervent zinc
#

ya, I'm a human being. I reserve the right to be unreasonable

fleet surge
#

anyways HCP is acceptable but SHC is so used already..

#

and there should be legend ofc - some vocabulary

acoustic jetty
#

change them all

fervent zinc
#

??? no matching clear?
oh... I didnt choose l1...

acoustic jetty
#

better, change them all to refer to a single cell that defines it

fervent zinc
#

wait I mean "my starting ship bonus"

acoustic jetty
#

then edit war over that cell

fervent zinc
#

or mssb

fervent zinc
fleet surge
#

u want use to replace HCP or SHC with formula?

acoustic jetty
#

it was a joke, i was saying make every single reference to it a variable defined somewhere

fervent zinc
#

I keep fixing the manual space someone is adding to a text wrapping whenever I find

fleet surge
#

i dont think that matters as author is working on user friendly product already - we just need to provide some more raw data in any form

fleet surge
#

do follow the convention!

fervent zinc
#

like why ๐Ÿ˜ฆ

#

relief

#

apparently you cant ctrl a and change every cell. Love google docs.

acoustic jetty
#

you're saying to use the built in text wrapping function

#

that works on every screen size?

#

why do that when you can just put hard returns

fervent zinc
#

but if you don't use hard returns, you can't make it a pain in the ass to add a clear in the center of the range

fleet surge
#

why what?..

acoustic jetty
#

more sarcasm

#

we both agree manual line breaks are bad

fleet surge
#

since when they bad

fervent zinc
#

what is... I'm not trying to decipher this. I don't need to know about f nodes anymore <.<

acoustic jetty
#

but it's so pretty now

fervent zinc
#

ok you can select all the rows and add text wrapping. So every cell has text wrapping enabled now.

#

Just need to remove hard coded returns if you stumble on them

fleet surge
#

DONT u dare

#

i need returns right where they logically added

fervent zinc
#

which is what you let text wrapping do

#

dont hard code them

fleet surge
#

: some times with modified ships sometimes - there r many reasons

acoustic jetty
#

but your screen isnt the same as everyone else's screen

#

ideal for you is not best for everyone

fleet surge
#

i understand now - that u hate everything u dont understand - well thats a not good life attitude i think

acoustic jetty
#

lol

fervent zinc
#

I think that's actually you right now lol

#

where do you need to hard code returns in this document?

fleet surge
#

dozens places

acoustic jetty
#

yeah would make sense sometimes

fervent zinc
#

point to one, I want to understand what you're saying

acoustic jetty
#

here's some clears, here's some other cleats with +missiles on a new line

#

the problem is you literally don't know how wide the cell is

fleet surge
acoustic jetty
#

on the next guy's screen

#

yeah great, now make your window half it's current width and tell me how it looks

#

etc

fleet surge
#

im not there to make our sheets fully adaptive or responsive design sorry

#

ask dargonite for all that

fervent zinc
#

eh, ok I'll give you that one

#

and I wouldnt have removed the return

fleet surge
#

btw on any mobile we can goto settings and check PC view or something like that in chrome browser if something is bad

#

for a given web page

fervent zinc
#

this one however is super annoying

fleet surge
fervent zinc
#

I'm at 3.725, so let me add my result to it. Oh look it's in the center of the text, wtf?

fleet surge
#

ok that sheet is not mine so no point in arguing - do whatever u want

fervent zinc
#

most of them are like this example from what I've seen

#

where we should just be using text wrap

fleet surge
#

do u know the rule 80 (80 column rule)? this convention is there for a reason over the whole world

#

if u r gonna argue against it the conversation is over

#

coders have widescreens nowadays its said... but the rule lives over decades and i gladly cherish it

#

yes code will be maybe 10 times more rows

#

ive imagined that manual line breaks may be bad on even smaller screens - if some1 wants - fix them, thats a lot of work tho

fleet surge
# fervent zinc this one however is super annoying

--
modify them to that wrapping mode if can - let it be good,

and those cases where few layouts are in 1 cell - should be split ofc, but ppl input data all in 1 place often not making screenshots - so lots of work

fervent zinc
#

anyone know the optimal layout for B20 @ 3.725? cant get the 30 FR clear

#

oh fuck me, I had a better clear and got all excited and it's still not the optimum

fleet surge
#

can smbd teach me how to input image in cell

#

ive tried shift ctrl rmb lmb etc stuff no drop menu pops

i can "add an image to cell" but itll require upload a file not just ctrl+v

#

cause smbd has started rework of the sheet, but ppl still add screenshots and i do just near the cell not into it

#

this is what ive got so far

#

we need a solution for B31 NS/NH: 2.9x with a single HC
to make it worth before HCP node swith 29.x+

regal plover
#

how important is it to go for BB3 vs. going ahead with more B nodes?

fervent zinc
#

my best clear on BB3 is 76 FR, so it's decent scrap wise

fleet surge
#

can somebody help with my questions?..

fervent zinc
#

and you probably are going to be stuck farming scrap to get 3100+ FR and 3.6+ stats

#

(B42 is super cheap though, after the hazard)

fleet surge
#

need B31 NS/NH: 2.9x 75.5 FR max to make f5 skippable

hollow glacier
#

what does NS/NH mean? just to be sure

fervent zinc
#

no support, no hazard

fleet surge
#

and also no starting heavy cruiser in this case

#

so very difficult

#

but feeeeeeeels doable... or maybe not - not enough fire power:(:9

cursive scarab
#

I don't get fleet battles. Sometimes it's just impossible to replicate an earlier result even without gaining any fleet damage/health

fleet surge
#

99%certain

#

omg omg omg

#

ive alt tabbed to answer discord there and back to 75

#

what was that

#

75 is just what i needed not a single FR more

#

jeez thats practice mode:( now let me check how miserably will i fail in real battle

fervent zinc