#ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.

27 messages · Page 1 of 1 (latest)

upper bronze
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Game is hung and not responding.

Godot Engine v3.5.3.stable.custom_build.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon RX 6600
Async. shader compilation: OFF

game version 0.61.1.6
[STEAM] Did Steam initialize?: {status:1, verbal:Steamworks active.}
ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.
at: GDScriptFunctions::call (modules\gdscript\gdscript_functions.cpp:1215) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.
ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.
at: GDScriptFunctions::call (modules\gdscript\gdscript_functions.cpp:1215) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.

fiery ermine
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Where is it hung? Like on start or out was open and hung after a while

upper bronze
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just loading it up today

fiery ermine
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rename savegame.save and see if the backup works ok

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if not rename savegamebk.save also and manually load one once in the new game

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they here %APPDATA%/Godot/app_userdata/SpaceIdle

upper bronze
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it actually worked 2nd try without needing to change the save name

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and this is the first time it's happened

fiery ermine
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hmmm weird

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oh thats interesting, thats a bunch of failures talking to steam in that fitrst file

upper bronze
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I've noticed that happens with Endless Space 2 sometimes

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the symptom there is it dumps me into a new profile with userID 0 instead of my normal profile

fiery ermine
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like it hangs on load for a bit you mean? then dumps you there?

upper bronze
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no, ES2 doesn't hang at all

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it just starts me in a fresh profile

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like the API call failed, and didn't give the game the userid

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I'm guessing they have better error handling than you

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it does have that H error still

fiery ermine
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I think the H thing is "normal". first line of save doesnt catch right. not sure on al l those steam ones though need to check

tired locust
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I'm also facing that issue. Game was working well yesterday and this morning it can't launch at all. In logs, i also have that error :
`Godot Engine v3.5.3.stable.custom_build.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2
Async. shader compilation: OFF

game version 0.61.1.6
[STEAM] Did Steam initialize?: {status:1, verbal:Steamworks active.}
ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.
at: GDScriptFunctions::call (modules\gdscript\gdscript_functions.cpp:1215) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.
ERROR: Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.
at: GDScriptFunctions::call (modules\gdscript\gdscript_functions.cpp:1215) - Error parsing JSON at line 0: Expected 'true','false' or 'null', got 'H'.`

tried to delete all the saves in %APPDATA%/Godot/app_userdata/SpaceIdle
Game still crash right after the first line of speach introduction (Humanity has spread amongst the stars [...] was a lonely place.)
and sometimes even before loading...

steam cloud disable, files verified and now logs are not even produced files are 0 ko

fiery ermine
tired locust
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just tried and got same result at first except that crash happened at ~30% loading this time, so i tried again and again and again and 4th execution i managed to crash right when game had launched ( could see the ship) 5th time again crash at 11%loading 6th time could see interface but not the ship and it crashed.
Cleared save file folder again, launched standalone again and crash right after first line of text introduction ([...] was a lonely place.) and log back to 0ko files.
restoring save folder from manual backup i made before.

fickle iron
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Usually (but not always), crashes on startup tend to come from graphics drivers. Even though log message doesn't make sense for that, could you do a quick check to see if there's a driver update available? Godot's logging isn't always super helpful.
2nd suggestion would be -- you mentioned removing save games, did that also include removing the config.cfg file? Can just rename it to something else so it doesn't get picked up

I don't have super high confidence in these suggestions, but worth at least giving a shot before continued trouble shooting

tired locust
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had an update for graphic driver indeed. Did it, reboot computer, tried steam version same issue, wiped out everything in %APPDATA%/Godot/app_userdata/SpaceIdle (config.cfg included) tried standalone version still same issue.