#Lazy way to optimize distance for max exp over time

2 messages · Page 1 of 1 (latest)

humble coral
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So i was in the land of 123+ and i ended up micro managing "Navigate Here" 's Distance until i got the "perfect" range of one shotting the enemy.
Well assuming a steady 4 sec revive means making sure that 4 seconds dominates over all time to fire the kill shot and that a sectors' exp grows less-than x3 until the next sector, and that enemy health raises about x100 in that sector. I just assumed making a single salvo total damage <= enemy total health + randomness of breaking armour parts and so.

So i thought what if perfect kill distance was a QoL automation? Either down to math limits of exp gain over time or letting the cpu trial and error max exp/s by distance on my behalf.

atm i have to note down "70380" distance and adjust maybe every hour as damage boosts builds up and i want to debate if that i enough micromanaging say compared to when we had to manually adjust computer Allocated or similar perfectly adjusting number gimmiks.

tribal socket
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That is something that I have to do every single time I want to grind cap resources, and it's like 4-5 on just fine tuning, so this would be nice.