#Remove Base Module once Fleet Base is unlocked
7 messages · Page 1 of 1 (latest)
7 messages · Page 1 of 1 (latest)
Since the Base Module only increases Base 1-4, it serves no purpose anymore once Fleet Base is unlocked/Bases 1-4 are finalized. So just as the Scrap Pile and Void Matter Autocollect Modules, it can be removed/turned invisible.
I've forwarded that message of yours at least 7 times by now
maybe just have a "hidden" or "obsolete" filter for useless modules?
no they will just not show