#Module Loadout Priority

12 messages · Page 1 of 1 (latest)

earnest rock
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An AI upgrade for quality of life, that could unlock after purchasing 2nd loadout.

Each module can have a priority number set. Each module's priority can be saved in the current loadout. When you set a loadout, modules get activated in order of priority to fit your module slots.

Loadouts can toggle between current behaviour "saves modules" and the new behaviour "saves module priorities".

For Example:

Switch to the "Luxury" modules loadout (continued below)

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Then switch to the "Research" loadout (modules and shards).

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Finally, switch to the "Combat" loadout (modules and cores)

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Now we have more priorities assigned than module slots, so the lowest priority modules that didn't fit turn off. The result is our Research build, modified by the Combat build required to survive at this sector, and the last two modules left over diverted to the two best luxury mods.

We can modify our "Combat" loadout based on build/sector needs, it will save as we go, and the research and luxury mods will automatically adjust. And then later when we switch to say our Synth build with "Luxury">"Synth">"Combat", we still have the modifications to "Combat".

With this QOL upgrade if you want to turn off Laser Boost, or to prefer the Base mod instead of the Warp mod, you can do a change in one single loadout and later have it apply when you want to do Salvage/Compute/Synth/Research/etc instead of having to modify the modules on all those loadouts.

latent cargo
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so th emain use case here is auto modifying other loadouts basically?

earnest rock
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yeah

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some way to have a synth loadout be, as much as possible, just what synth needs

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and be able to use it everywhere. on a 0 threat sector just after prestige, or on a high threat sector, with laser boost, or with auto volley, etc

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because that stuff is specified somewhere else

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maybe theres an elegant way to get part of this functionality in a much simpler way?

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but priority would do some neat stuff. you want to make an X+Y hybrid? set loadout x then loadout y, your modules are sorted

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for any x and y. And some dynamism: in the above example, i manually turn on void power max module for a minute = base module turns off. when turn it back off, base mod comes back