#Core Computing Challenge
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whats your atk multiplier on improved tracking
i doubt you can clear 18 within a reasonable amount of time but good luck
i feel pretty close
whats the run time
prob like 8hr
where u getting 14 from
lmao
yeah your improved traking has me messed up... i know its 10 times higher because of challenge...
youre not soft capped on immproved... traking will take 6-8 hrs to cap
maybe ill do core compute next then cause ive only done 17 and i can do 2 cap cap 3s per lvl
what ship settup did ya use
i should smoke through it then
level ~160 bonus from power with compute/power focus on shards
i think i should be fine
ive also got all red synths max so can insta unlock max core compute bonus
maybe u can clear s19?
and ive got th next unlock that helps with compute aswell but you havent unlocked that yet
i think u can afford v3 beam and bulk at that point?
most likely
What is the value of increasing compute exponent? How exactly is compute bonus calculated?
wrong. The exponent is 0.5 at first, and it increases by +0.02 per completion of this challenge. So at 9 completions, it becomes level^0.68
also, check the pins
Ok but thats an 'oversimplified formula'. I wanted to know what is the difference in formulas between the first bar called '1.1' and another bar called '1.25'.
this Desmos graph tells you the formulas, and allows you to mess around with the variables:
https://www.desmos.com/calculator/bngq4eme3v
wrong again. The effects of each bar in the Basic tab are added together to form the total multiplier at the top
you can easily check this via the tooltips
I meant that your caveat ("bar 1 damage is multiplied by bar 2 damage") is wrong. Though I'm assuming you're referring to the bars in the basic tab
removed my incorrect info so only the right answer shows ๐ thanks nomi for correcting me
does the "Generation Cost" number there mean anything significant?
it works the same way as the level cost in normal compute: you need enough compute speed and compute power to make it do something within a reasonable amount of time
so it just represents how much that bar needs to be filled before generating a salvage/level?
which is not something i need to worry about past getting my compute speed and power up, just like normal
yup
sweet, thank you!
i'm attempting clear 4 probably too early, but was just taking a closer look at stuff and noticed it
average 4th clear is sector 30
i pick up a void energy
game says i can do CC
void energy runs out
game says i cant do CC
because void energy boost compute by 250% so you are on the edge
and i did 2 CCs in a row when game doesnt say i can do one
because the flash is just a hey ITS POSSIBLE. you can do them early with a time cost ๐
didnt take too long either
sylv flashing you was because people was forgeting to do them early.
I managed to do it earlier with a bit of idling, my highest sector is like, 25
Doing CC2, stuck on wave 8 before clear
beam / LC / LC
lcs are full bottom row...
If I do full bottom row, then I can't kill anything lol
LCs full bottom beam isnt full bottom
yeah beam isn't
beam is with the first choice going top
sit in s4 and build up improved tracking a bit
and make sure your using your skill ๐
Yo guys, I'm at sector 68 and finished every challenge except the last compute, any tips or guide? seems impossible atm
you can use crew for this. Cyber specialist's unique perk (+1000 levels/sec cap) helps a lot. Oh, and use one V3.0 weapon as your main DPS, with the other weapons being either laser cannon or kinetic cannon, depending on what your DPS weapon is
I tried V3.0 weapons and crew but still seems impossible, maybe I need stronger crew then
no... if you used capstone...
and capped all bars its a waiting game
sit in 17a and farm improved tracking and money lvling your cores.
you dont use "all" v3 cores... only the beams and shield..
rest will be v2
make sure lcs are in full support (all bottom row) beams set like this
What is capstone?
i just maxed out every compute thing and still doesn't have a chance against sector 20+ enemy
i guess i try with T4 weapons
omg finally finished..
very nice
hello
i want to ask about the optimal ship arrangement for the challenge because i spent hours for different arrangements and none of those can even pass sector 6
pins
*This is important
Use s4 to farm improved tracking for some amount of waves as it benifits from the 10x boost of challenge rules...
*
CC 1 - Beam / LC / LC 2x Bulk
CC2 - Beam / LC / LC 2x Bulk
CC3 - 1x Beam / 3x LC 2xBulk
CC4 - 1x V2 Beam / 3x V1 LC V2 Bulk / V1 Bulk
CC5 - 1x V2 Beam / 3x V1 LC 2x V2 Bulk
CC6 - 1x V2 Beam / 5x V1 LC 3x V2 Bulk
CC7 - 1x V2 Beam / 5x V1 LC 3x V2 Bulk
CC8 - 1x V3 Beam / 5x V2 LC 2x V2 Bulk / Deflector (CS with Capstone skill -Salvage redirection)
CC9 - 1x V3 Beam / 5x V2 LC 2x V3 Bulk / Deflector (CS with Capstone skill -Salvage redirection)
because it stops regen and has higher damage potential pre s35 with LC support
each lc gives beam 30% boost... plus bonus damage to shields
ok
though my ship had never last long enough to make it work
thats why you use bulk gens.. also dont forget to farm wave kills in s4
your ability 6 is dependednt on it
and in challenge is 10x more effective
Ahhh
i did it
thank you
isnt it 4x?
i must be totally misunderstanding how to do this challenge, cause i'm at S36 and can't manage CC4 with this setup
Are you still in challenge?
LC supportive routing pictured (not 4x)
shild bonus is 40% per each LC (2 buffs)
so where are you getting or thinking 4x anything?
Nah, i dropped it for now
if you have a few minutes and wanna jump back in i can check some of your pages and help out...
im thinking its income issue, so may need to drop 1 beam in favor of v1 lc for damage bufs instead..
also gota rember to farm some impoved tracking in s4 before moving on
as its 10x benifit...
i wrote the fits last night from memory, but it does still rely healily on wether your comput has enough bars maxed so i may have you using to many high verios weapons to early..
Ah, I had not properly understood the s4 thing
My plan is to dump most of my next but of warp essence into compute, but I'll definitely make better use of that going forward
is this in challenge or out?
in
ok.. it been long time since i use "x" display but out side challenge this is what sup rout looks like to me.. so i still dont know why it shows 4x... because thats not how challenge modifys nodes
but these are also a lot higher
yea that display is weird and noth mathing to me at all.. thats not 10x origional either
if you minus 1 then add 1 you did nothing?
ye
i overcomplicate things
you didnt sylv did... so back to origional point.. 4x is = to the 30% (slightly) that i was refereing to ๐
because its not 30% buff but 300% in challenge
so you was right and i was confused
because a 2nd beam comes out more damage
I don't understand how that can possibly be the case.
When 2 beams is equivalent to double damage.
While 1 beam 1 LC is 4x the damage.
because maths... youve narrowed in on 1 portion of the eqaution..
So what does the math look like?
let me find it im not a numbers guy
The LC gives 4x damage on it's support node in the computing challenge.
And using a second beam just doubles your beam damage.
And won't get you more than the 4x an LC would.
(Beam + Beam) x (LC) x (LC) is basically (1 + 1) x 4 x 4 = 32
stop
While Beam x (LC) x (LC) x (LC) is 1 x 4 x 4 x 4 = 64.
Just wait a sceond
Not to mention the extra +200% shield nodes on the other LC.
Against shields you actually do 2.888x more damage with the third LC over a second beam.
the entire challenge isnt against shields for that point.. to the others i said im not the math guy.. i cant find the speadsheet that was done but if you want to theory craft the numbers then go to https://discord.com/channels/1023372620705566740/1079897910860329101 and talk with Nomi and the other math people
its the same scale
If it's outside the challenge, then yea I agree.
In the challenge it's not the same.
all the challeng does and set it from 1.3 to times 10
Since the LC gives 4x damage instead of 1.3x damage.
thats just times 10.. it scales the same
You definitely aren't a math guy lol.
supportive routing is multiplicative
again take the theory craft to theory craft..i answered why its 2 beams and not another LC..
do what you want.. but the guides work
You answered why it's the case outside the challenge.
The laser already rapid fires with perma lazer skill.
and there are stages where hitting more enemies quickers means u dont die
The only concern is killing the boss.
2 beam is better against swarmers
2 beams is better against boss lmao
Swarmers are never going to be the problem compared to the boss.
2 beams can't be better against boss when 1 beam + LC gives 4x damage.
Compared to 2 beams which is just 2x damage.
i should probably do core compute right 8 and 9 right im at stage 58
youll want these base milestones and youre almost there on 2
First pic is 2 beam 4 LC, the other is 1 beam 5 LC.
First pic has slightly more tracking, so its total DPS is a little more than half of the second pic.
But my point stands, going 2 beams vs. 1 beam 1 LC is half the damage.
Unless there are some weird shenanigans with 2 beams where they ramp faster while attacking the same target at the same time.
do you not understand i dont care? im not the math guy and this isnt therory craft gtfo
It's better to go 1 beam full LC.
Well there's conclusive proof.
And not theory craft.
That 1 beam full LC is better than 2 beam rest LC.
youll get your proof from the math pople.. and the testers
what about the multiplier from tracking skill
Where 2 beams is half the damage.
theres more going on than just raw number
Tracking skill only multiplies damage on that one weapon.
What else goes on in a fight against the boss?
youre not counting wasted damage from over kill
Other than DPS?
range
bring up the core dmg tab
armor (damage mitigation)
tick rate
its a way better dps calculator
Overkill doesn't matter against bosses.
And going 2 beams vs 1 beam doesn't change the tick rate.
I'm discussing the core computing challenge.
And how 1 beam is better than 2.
It's literally half the damage.
Sure if you're doing a normal run not in the challenge.
Then by all means go 3 beams 2 LC.
I trust the guy you screen shotted.
im not changing guide because you dont like it.. Ill make changes to guide when it stops working
you do you
because 2 works
why not make your own guide?
Well whatever, I only come here to see when doing a challenge is viable, and not for builds.
im not here to cater to every playstyle and viable option
Not going to halve my damage just because a guide says so.
noone asked you to..lmao
Yea, and I was just asking why you'd run 2 beams instead of 1 beam.
its for people who failed to complete challenge on own.. its what works
Then dont follow the guide
And I even showed the math for why 1 beam is better.
And you're just being rude for no reason.
then make you own guide
Yea whatever, I'm done with this topic.
Also another thing in your guide I just noticed, but you are also running shield synergy for some reason instead of 3.5x damage on your beams.
Shield synergy stacks additively, and you already have tons of shield damage from LCs.
if you trust him let me ask one question..
he stated have an adittional beam was better than an additional LC in post...
why are you still so hard for the additional LC over the additional beam?
Yea he said that for what's likely outside of the computing challenge.
Which is what I said, I trust him for the setup outside the challenge.
Inside the challenge, you go 1 beam, rest LCs.
And please at least change your screenshot from shield synergy on beams to 3.5x damage.
cant add pics to a previous post? so no? also by losing LC in favor of the beam that 2x shield buffs lost so having the 2 beams with shield.. is net neutral
Losing an LC also loses 4x damage from Fire support.
So it's half damage.
And also less shield damage.
And going 2 beams with shields loses 3.5x more damage.
So now you are losing a total of 7x damage.
I also feel like CC9 would be better with a full kinetic weapon set since the boss is an armored one, though I wouldn't know without practical experience.
if you retro fit in final sector sure... but getting there will be problomatic...(using full kin)
Yea you'd retrofit in z21.
It's also a shieldless dual laser fighter as well, so no shield damage penalty.
As one of the normal mobs.
you would lose your tracking
nope
Retrofitting doesn't lose tracking I think.
tracking is run based retro has nothing to do with it
ah good to know
tracking starts "tracking" even when you dont have ability bought as well
it starts wave 1 sector 1
i had a felling i would get this when i prestiged
but i dont have salvage redirection avalible yet
quick "cheat" fix for that is warp points
as many as you can get here
then he needs less stats to get 51 skill points
im a little weak might need to run a few overcharged warps
less than you think
you only need 1 point in
the rest can go into others
you can also do cc8 and 9 without salvage redirection... it will just take a little longer
but sylv countered that with addition of new compute bar Cap+++
that screenshot of my message applies only outside of this challenge. When doing this challenge, do 1 beam + laser cannons for the rest
It's actually optimal to go 1 beam + 1 bomb launcher + rest laser cannons for CC.
Bomb launcher adds another 10% range to your beam, while giving you access to the Volley skill, which also gets a boosted 10x bonus for some reason.
So instead of increasing your laser damage by 2.5x, it increases it by 16x in CC.
You do however, need to activate it before the beam laser locks onto the boss.
I cleared up to CC8 with just v2 beam and up to 10 cap+ capped.
I probably can also do CC9 if I farmed tracking a bit.
Not sure if the full kinetic setup will work though.
Also your shields don't matter at all if you haven't unlocked the deflector yet.
Bosses will one shot you anyway.
Gonna waste 1 hour just to see if I can clear CC9 lol.
i did cc 9 with 3x bulk
its possible.. just a pain in ass... somewhere between 3 and 5 hrs farming ablative shielding (and cs - salv redirection) would not recomend...
I don't even know what salv redirection is lol.
Managed to clear up to s20 with a full kinetic setup, the only issue is that s21 has hull enemies that are tough to kill.
Cleared CC9 with v2 kinetic weapons and no deflectors.
The idea is to get lucky with the enemy spawns so that at least 4/5 are armored fighters.
You can actually kill one shieldless fighter with your bomb launcher specced into damage instead of cooldown + volley activation.
The boss instantly dies to a single kinetic cannon specced into armor piercing.
Takes around 1 hour of farming s4 for tracking.
Your shields don't matter at all, everything one shots you.
Farm with a single beam + LC setup, which can take you all the way to CC8 completion.
s20 and s21 requires retrofitting to 1 v2 bomb launcher + 1 v2 KCs + 4 KCs.
My tracking bonus was around 6x in the challenge.
CC9 should be completable at merely 4 cap+ capped, though it's best done at 10 cap+ capped.
easy claps just used 1 v3 beam rest lc v2 2 bulk v3 1 deflector only had 10 cap cap just cleared until i had 520 wave clears
why are CC7/8/9 average all at S49
Probably because people opt to do them all at the same time then.
Though you can easily clear CC9 at S43 max.
because the stats are from before content update
when there wasnt a cap+++ bar and when salvage was less
meaning you needed crew to achomplishe those with any sense of "reasonable time"
A 1 hour clear at S43 max seems pretty reasonable to me.
Only need 10 Cap+ as well.
Are the stats at the top on average sector for completion still accurate?
oops...
no.
they are pre content update
I'd think they'd be relatively accurate for the early completions.
Probably not for the later ones.
Especially for CC7/8/9.
im working on 4
it tells you the date... its litterally "NOT" up to date
yes, but nothing says if anything relevant has changed since then
yes there is
oh, i failed to read pins again, bah
The only relevant change I'm seeing there is that Kinetic Volley was buffed.
Compute 1.1 cap+++ isn't even needed to clear CC9.
content update added an entire compute bar
I never used that bar to clear CC9 though.
youre not the majority of players
Well now the new players can follow what I did.
And clear CC9 at S43 max in an hour.
this image shows you in s48?? which is inline with old data of being in s48/s49 lmao
This is way past when I first cleared it.
but point is... data is from july... theres ben signifigant changes...
#1087075244583436378 message
yes its easily doable sooner now because of buffs to compute
The screenshot doesn't show my computing page.
But you can see my scrap and look at how much scrap each bar gives.
And it's in line with 10 cap+.
And yesterday I was only S43 max.
Today I'm S48.
And no running the usual 1 v2 beam + 5 LC doesn't come close to clearing CC9.
As far as I can tell, most people were waiting until they could do v3 beam in CC9 to clear it.
wrong? #1087075244583436378 message
Yea that guy is using v3 lol.
Not v2.
And was S57 yesterday.
Look at their scrap, e37.
yeah i def could of done it sooner but i was on a mastery run i went from stage 52 the from before the mastery
is this really your suggested build? CC4 - 1x V2 Beam / 3x V1 LC V2 Bulk / V1 Bulk
and it was probably accomplishable earlier than that
It's accomplishable at S43 max in fact.
mine yes itll work
Well, as long as you have enough computing power/speed to cap up to 10 cap+
That's all you need to clear up to CC9.
its def not 10 cap +
That's what I had.
Whats the logic of having v2 weapon and sheilds you can't afford to upgrade?
v2 are really cheap
because you can afford it?
With my setup here #1087075244583436378 message
you never unlocked comute advance tab
go to base 1 or 2 and look at grey unlocks on right side
I don't think he's going anywhere even with the advanced tab.
Oh yeah it's the first upgrade of base 2
They are barely capping shield/damage 10 with 4e3 allocated power.
ahh, I've not seen mention of that once yet. Cool.
get that asap
And only have 8e3 leftover.
Might need to push computing nodes in warpdrive some more.
I can pop an xmas base boost and get that in an hour or so
i just did the first base challenge earlier
xmas boosts are better used on warp core speed as well.
hes not sober... good luck with reasoning
let him have fun and fly drunk
hes my favorite type of eve pilot ๐ easy pvp kills
Also if you have 4 weapon slots, you should be running Beam + 2 LC + bomb launcher.
im stoned, but yeah, i follow @trail kite's logic
do ya play eve online dersies?
The volley skill gives 16x damage in CC.
also, im probably definitely done playing...i've been nibling at this thc sorbet and just noticed i ate...too much
anyway, thanks for your help tonight @small trout
Night matt
yeah, im gonna close this and tomorrow ill be able to buy advanced compute
Night, happy holidays
have you checked the recomend base setups
I've seen several recommendations, but i haven't tried @small trout's from the pin yet, will deal with that tomorrow
i have a retrofit available, and am parked in s4 for farming
Should I be able to push past challenge 4?
Just go as far as you can until you can't I suppose.
The pin is outdated apparently.
And yea with overnight tracking you could probably go up to CC5 or even CC6.
CC having 10x boost to damage nodes is huge
Apparently it also gives a 10x damage boost to volley as well.
yeah it does, thats how i did CC3
Makes taking one kinetic weapon optimal when you have at least 4 weapon slots.
it shouldnt affect volley
Then it's a bug.
It's not?
How is it different from laser boost?
Laser boost affects attack speed.
So I guess the 10x doesn't apply to that.
Since it's an attack speed node, not a damage node.
If you can count a skill as a node.
Though the unlock for the skill is a node.
It's not a bug if you consider the skill itself as an upgrade.
skill "isnt" damage by tag... so its up to sylv if its intended for buff or not..
Yea the damage that comes with the upgrade is as intended.
Just not sure whether or not if the ability itself getting the 10x boost is a bug.
wait what
๐
how dows one farm waves?
You use the void beacon module and leave the game open at s4.
If you don't have access to the void beacon module then idk if there is any difference between s4 and everything else.
I'm not sure if the wait time between enemy waves is different between all of the sectors and if online/offline wave time is different.
Maybe s4 is still better even without the void beacon.
If that's the case, you'd still leave the game open and afk at s4 until your tracking is high.
correct on most points.
online is better if you have beacon.
you can get waves kills offline..
s4 is best early game with or without becaon and is only replaced in normal by higher sectors with same enemy type.. (swamers and skirmishers) they have low hp and zoom into your weapons range quickly,
in challenge you dont dont need to go beyond s4 till youre ready because enemys dont drop scrap.. you income is based on compute only so your entire pupose of killing enemies is improved tracking ability...
Beam is still the main DPS, right? So, at least in CC9, why bomb and not KC?
The boss is armored.
KC has armor damage support?
And in CC9 you run 1 bomb, 5 KC.
oh
Before that you run beam + 1 bomb + 4 LC.
You can clear CC9 when you are able to green bar 10 cap+.
of course, computer and reactor for utilities, right?
Which is around s43 or s44 max.
Computer and synth I'd say.
To make sure you can max out the t6 module for computing.
Well as long as you can green bar 10 cap+, it doesn't matter.
4 cap+ can probably work too.
You'll just have to wait longer to get your v2 KC to level 110.
I green bar 1.1 cap ++ without compute shard I'm fine
Oh yea you are more than fine.
Then just go computing + whatever, it doesn't matter.
also, I ran continuous for CC5-8 which is an absolute bruh moment
Lol, your shields don't matter actually.
#1087075244583436378 message
You don't actually have to reroll enemies before the s21 boss.
I learned that you can actually just reach the boss, make a backup save, then load it.
And there will be no normal enemies, just the wait for the boss.
You probably won't even need to farm tracking all that much.
Since my armor piercing KC just one shot the boss.
the KC killed your boss?
Yea.
Not the bomb launcher, that one is just for range.
You spec one KC into damage, the rest into support.
if it wasn't for range. I'd just use a missile
I just green bar'ed 1.1 cap ++ in-challenge
without stopping to farm tracking
Yea you definitely don't need to farm tracking to kill the bosses.
You might need to save/load away the normal enemies for s20 and s21 though.
I'll be fine
What are the max enemy stats on S21?
You can check in sector info.
Everything will one shot you, but you one shot the boss so it's fine.
If you have deflectors unlocked, you could use those instead if you wanted.
I don't, but the idea is to farm enough so that the support KCs can one-shot the normies
Nah, you can just use bulk armor in full regen mode.
Then push forward with auto and engine on.
You'll gain more distance than you lose.
And when you reach the distance for the boss, save and reload.
This will make it so that when you load, there will be no normal enemies.
And you can just one shot the boss.
That sounds like cheese
It is cheese.
But it's cheese that saves a lot of time.
And lets you do CC9 way earlier than most people do.
Is it an old cheese tho?
I don't think anyone's mentioned this cheese ever no.
Well the save/loading cheese is something people have done.
They just never mentioned using a kinetic setup with v2 weapons to clear CC9.
Most people use level 110 v3 beam + 4 LC + 1 charge and deflectors to clear CC9.
Which requires way more computing power.
when is the time to switch to kinetic?
what a surprise
Actually you retrofit into full kinetic at s20.
Since you get more burst damage on the boss with the volley activation releasing +2 extra projectiles.
Might actually need to farm some tracking for the s20 boss.
I just put flex on red link to blue where I have compute for 3x power gen for a few extra levels in reactor compute
You do want the battle shard linked from red to blue when fighting bosses though.
Gives attack speed and a little range.
no range in CC
all shield u will die
we cheese the normies out of the picture, dw about those
if going to cheat might as well use cheat engin or not even play the game ๐
i know how it works
It's still cheese
Wouldn't call it cheating since you aren't using third party software to alter the game.
It's exploiting the game more like.
cheating is doing aything thats not intended..
one can argue it's save file manipulation
There are a lot of things that aren't intended no?
Like going deep into a sector where you can't even kill enemies, then using a shard loadout to farm research/shard drops, and the s51 mechanic EXP.
anyway.. i said my piece..
Plus it's still possible to clear CC9 without save/loading.
You just need to farm tracking for an hour.
or 8()
Yea clearing CC8 doesn't even require farming, can just go straight to it and exit if you wanted.
I'm gonna do some synth challenges before I complete CC
Also the full kinetic loadout still kills the normal enemies in s20 just fine with some tracking.
60% damage dealt isn't a problem.
It's the hull enemies in s21 that require the 1 hour of tracking farm.
They take 100% damage, which is 66% more damage than the shielded enemies, but they have more than 4x the HP I think.
Also kinetic cannons have shield damage mode as well.
Can use one kinetic cannon in shield mode to snipe the shields, and the rest can kill the enemies when they are stripped.
In fact I'm pretty sure you can just use the kinetic loadout from s1 to s21, it just straight up does more damage to bosses due to the 10x multiplier affecting the volley skill.
Yea I'm able to go straight to s20 with full kinetic and only 1.4x damage from tracking.
Only around 3x tracking is needed to kill the enemies in s20 to face the boss.
In fact 3x tracking is enough to kill the normal enemies in s21 as well if you get lucky with either 5/5 or 4/5 armor enemy spawns.
So 30 minutes of s4 farming is enough with just v2 kinetic weapons and 10 cap+.
For computing CC4 if I can only get these levels should I be using Beam 2.0 or no? Also are all of these abilities good?
Not sure if I just have to farm more improved tracking or what
all the nodes are good. CC4 is probably too early for using V2.0 beam, so... V1.0 beam should be fine
Yep that was it thanks
I would recommend changing CC4 to V1 Beam, personally V2 didn't work at all unless I wanted to run for hours but V1 finished in 15 min
Probably same for CC5
I think bulk generator also V1 x2
yeah, I think V1.0 cores are best for CC4 and CC5
I went based on sector guidance. When you "should" be tackling these challenges your compute will be able to afford v2 beam and shields.
But according to rockstip just run kin
when should i do CC3
like, 8 green bars?
ok
Just want to make sure
cc5
Should I do core 5 as soon as I get the destroyer?
oh, i see the pin implies doing 5 before the destroyer, so im gonna go with Yes.
ok, so i'm dumb... what is compute 1.1 cap?
it increase the cap of damadge and sheild 1.1 compute
is it a warp upgrade?
its the 2nd tab of compute
ohhhh
yeah, i don't have that yet
prolly shouldn't be doing compute challenge 3 yet i guess then
you unlock it ||Under Base 2 ||
you might be able to beat it without advanced compute it will just take about an hour for tracking to lvl up
because compute in the challange only effect how much scrap you get and once you get them to lvl 120 you dont really need any more scrap
What does "CS with Capstone skill -Salvage redirection" mean / where does that come from?
s51 thing
||ok so I'm on r1 and redoing all the challenges and I'm wondering if I still need to do the CS salvage redirect or if just having the synth compute level booster might be enough, what do y'all think||
||yeah you totally can, thing got one shot, I guess all you need once you're at this stage is maxed out core upgrades with the classic setup. my computer power was e13 and my compute speed was e43 and I had the maxed out compute level synth thing at grey t8||
Alright I have no idea what I am doing wrong in going for Core #9. I have v3 for all -> Beam, Kinetic, Charge, 3x Laser. All are lvl 120. v2 Bulk Shield. 2x Deflector. Can not beat sector 20 (or 21 haha). Ideas please and or thank you.
because you are using the wrong setup
- 1x V3 Beam / 5x V2 LC 2x V3 Bulk / Deflector or v3 bomb launcher, 5 v3 Kinetic cannons 1V3 bulk 2 deflectors.
Ill give it a whirl. Thanks. Is there anything else I am forgetting to do? I can hit sector 59 normally which seems to be well above what is stated at start of thread.
letting your tracking lvl up by sitting in sector 4
I'm trying to understand the formula, despite the value is pretty accurate when level is high, it doesn't work well at low levels? For example to simulate the very beginning of game, letting C=0 and B=0, it gives 0.15 for 1.1x and 0.375 for 1.25x ๐ค
when C = 0, that means L = 1. C is just the exponent in the formula L, so it's easier to input high numbers, at the cost of making it a bit harder to input lower numbers.
However, I have no clue what the actual numbers are at lower levels at the very beginning of the game, so I have no idea what's going on there
why would pinned comment recommend to use V2 beam in CC4?
it's doable, but you need to wait until you have stuff in warp unlocked
i can barely upgrade V2 when im doing it
how
In fact, you can do CC5 and 6 with it.
ohhh thanks
the destroyer helps, since you get 2 extra LCs
It's not needed for CC6, but a must for 7
You won't have enough compute to do CC7 unless you stall for a long time farming for everything else
which... just go to s40
the full kinetic setup is kind of hilarious
wait just kidding. i don't know how he got past s20 with full kinetic.
kinetic volley is also 10 times more powerful, unlike laser boost
no i am doing it right now and s20 boss kicking my ass with deflectors
KV is a damage boost descending from core, so of course the 10x is applied
how much damage did you do to boss before you retreat
might need to change some of the bomb's nodes
those are a bunch of 3.5x damage
oh true i was so focused on the KC right below it
my low braincell count just followed the picture
the main damage is a KC or the bomb?
bomb
oh yeah wow i just change the bomb loadout and the bosses just boomed
I was thinking, if compute creates salvage, and we can sacrifice salvage for more compute, what's the optimal salvage/s to sacrifice.
I got this closed form solution:
0.1*e^(W(10*e*s)-1)
Where W is the Lambert W function.
s is salvage/s without the multiplier.
So if we plug in 10^15 for s, we get approximately 2.91*10^13, or about 2.91%.
Does this seem about right?
Assuming that salvage scales linearly with compute, which.. I don't know if it does. Does it?
the "salvage/s to compute speed" bonus is log10. So 1e10 salvage/s = 11x compute speed
Yes, that's what I used to derive the formula.
ah ok, just making sure. As for the salvage gained from the compute bars, I think they scale linearly with compute speed, power, and levels gained. Not sure about levels gained though
well, speed and power scale linearly in the sense that the bars get filled more times per second
Right, but once the tier gets filled and it moves on to a new tier, it might not be linear.
Here's how I derived the formula. Set up a formula for modified salvage/s value based on the unmodified salvage/s:
s*(1-f)*(log_10(s*f) + 1)
where s is the current salvage/s without the bonus, and f is the fraction of salvage/s to sacrifice.
Take derivative with respect to f, set it equal to zero and solve for f, and we get the closed form solution with the W Lambert function for the fraction of salvage/s we should sacrifice.
that's some advanced math beyond my understanding, so good job on figuring that out!
What the formula tells me is that if you leave the "Auto 1%" checked, it's close enough. For smaller values like 10^15 salvage/s you want to sacrifice like 3%, but for very large values (dunno how high they get at higher challenge levels) you might want to sacrifice less.
I think you can get around ~e25 salvage at higher challenge levels, possibly a little more. It's been a while since I did this challenge
Here's a plot of the fraction you should sacrifice based on unmodified salvage/s
so basically, early on, the optimal amount of salvage/s to sacrifice is about 7%-8%, and the percentage gets lower as you reach higher amounts of salvage/s
Yep
Someone should double check my math if possible though.
Once I start my next compute challenge I'll do an empirical test.
Also need to check whether salvage gain is a linear function of compute power, or if there are non-linearities when going up a tier.
Hey guys, so I am in the final challenge, getting butt handed to me by s21 boss. What is the proper loadout?
Is this really suggesting most people finish compute 9 at S49?
that's outdated data
Ah ok
I was gonna say I have a decent bonus from crews and im still having to build up tracking for CC7
there's a loadout in the pins here, but I'll share it anyway:
CC9 - 1x V3 Beam / 5x V2 LC, 2x V3 Bulk / Deflector (CS with Capstone skill -Salvage redirection)
Basically, you want to reach level 70 on the V3 beam and the V3 shields
Ah
is there a reason not to use v3 lcs?
I just unlocked the warp buff that multiplies compute by half your warp multiplier. Is this a good time to do challenge 5?
"(CS with Capstone skill -Salvage redirection)" What is CS?
Oh, well I just did 7 and 8 pretty easy after swapping to the CC8 loadout, heh
that's because you want their nodes that increase damage for all laser weapons, thus increasing the beam's damage by a huge amount in this challenge
cyber specialist
probably depends on how big that bonus is, but my first thought says yes
awesome thanks, it took me a while but the bonuses you select really make a diff on taking on that s21 boss
A new 1600x multiplier to compute speed is pretty big.
I think that's enough to max a bar in the Advanced tab, and have decent speed for the next bar. You can always make a backup, then try the challenge. If you can't beat it, you can load your backup
So, after I finished challenge 5, I'm like.. "What, I only have to clear one more sector for the next one?"
So I did the 6th one as well.
The setup in the pin is really good.
yeah they are not to hard if you sit in tracking for a little bit to max dmg
For some reason my shields get smshed in Challenge 6 with the first shot of the boss.... so what do i miss here?
its 3x v2 bulk
what nodes
16A B or C
for laser cannons go full support
laser boost cd/power etc
and use laser boost automator module
okay, now he kills me in two salvos, so this did help a bit xD
I'm sure i just miss some very basic stuff
not sure if using mass focuser on beam helps
is it possible to complete the core computing challenge 9 without salvage redirection?
well i manage it without, changed beam laser rapid ramp for mass focuser, and the boss melted in half second ๐
beam 2.0 if you cant get lv110 on 3.0
kinetic volley's damage buff also has the 10x buff
What is capstone skill and salvage redirection?
Is that with crew stuff that I don't have access to?
s51
Ok, understood
when should i do CC7?
i can fill 1.1++ now
backup your save to see if you can do it
umm
ok
you can just try, it doesn't cost anything but maybe 30 mins?
what does "(CS with Capstone skill -Salvage redirection)" even mean?
im doing something seriously wrong i think, ive beat sector 70, but for the life of my i cant get past compute challenge 7
ive beat sector 21 challenge and am only at sector 63 mainly cause ive been forgetting challenges
i have everything in the compute tab capped, i must be missing something basic
synt, reactor, crew all good?
what weapons did you set up
use the setup in the pinned message
CC9 - 1x V3 Beam / 5x V2 LC 2x V3 Bulk / Deflector (CS with Capstone skill -Salvage redirection
just go high version you can that still maxes upgrades
thank you, that did it, beat 7, 8, and 9 all in a row
i hadnt touched the laser cannon in a long time
Laser cannon helps alot in this challenge because it is buffed
How did you get WA to play ball with this plot?
Neither of below seem to work to work:
LogLinearPlot[Evaluate[0.1 Exp[W[10 E s] - 1]], {s, 10^5, 10^30}]
log-linear plot 0.1 e^(W(10*e*s) - 1), s=10^5 to 10^30
is CS salvage redirection really needed to complete CC9? That seems really far away ๐ฆ
CS salvage redirection might not be needed nowadays, but it helps with completing CC9 earlier
log-linear plot 0.1 e^(LambertW(10*e*s) - 1), s=10^5 to 10^30
And the graph that I did was
log-linear plot 0.1 e^(LambertW(10*e*s) - 1)/s, s=10^5 to 10^30
ah, it must have been my assumption that WA would have assumed W=LambertW
Yeah, can repro now ๐
I'm just at 51 unlocked crews around 40stats, not sure if I can do CC9 tho
the sticked one says 49 is ok
...man, that old pin keeps causing confusion, it seems. It's just some outdated stats, not recommendations for when to do CC1 to CC9
I guess at that moment it only have 49 sectors?
but I have done CC8 at around sector 45 without that capstone skill, maybe I will try it later today to see....
hmm... there's probably a way of gathering data about when people have done which completions of this challenge, putting that data together, then creating a pinned message here about it
so, that's about sector 46 for CC8. It's a start
I'll delete or update those once I get power back
I can also unpin it
the very first message of this channel, which shares stats about average sectors for completing this challenge
this one
#1087075244583436378 message
Sylv could add some instrumentation into the game to emit a metric for challenge completions and the highest sector cleared, tagged with versions, s.t. this can be created (and invalidated) pretty easily in case of changes
cc9 really hard with my current progress lol.... near the end of s21 there's armored enemy and can't even beat them at all
retro into kinetic build in s21 maybe?
when will i able to do CC8?
1.25++ filled?
I did it whilst waiting for 48 push, without 1.25++ filled
so i guess i can do it in s56 XD
yup just blasted through it. I wonder if i can manage CC9. hmmm
Just finished CC9 took me about 54 minutes. no wheres near an opimized run
Hmm I'm S54 maybe I should try it...
Im on the third compute challenge... should I equip weapons on 1.0 or 2.0?...
can you afford lv110 on 2.0?
if not, 1.0
Nope, but I had 2.0 equiped XD so I was curious haha, thanks
You can clear CC9 at s43 or so btw.
With the full v2 kinetic setup.
Dunno why people keep repping the laser setup with v3 lol.
I can't find pinned messages. should all my weapons and shields be v2?
I'm at s50 trying to do compute challenges from 5 up
If you are capping 10 ++ they can be v3 and you can smoke through until stage 20 then swap to kinetic or just wait a bit for tracking
you mean 10 cap+ cap+? i've never got near capping that. should I be, at s50?
I'm doing CC9 after I end this run. Going to give full kinetic V2 a try.
I feel like I'm slamming my head against a wall with CC4, I've hit sector 35, can fill up bar 1.25+ with my computing loadout, but I just kind of get to Sector 13 and brick wall in progress
I've tried running a few different combos and mixing V1s and V2s, but I really can't seem to get past sector 13 for some reason
Like I tried running a beam laser and 3 LCs set to supportive routing, and either the V1 laser ends up underpowered or the V2 laser needs a ton of levels to catch up to the V1 even with 1.25+ filled, and this feels wrong?
ANd then I tried running nothing but kinetics, but they decimate everything, but the shields regen to fast in 13 to be overwhelmed so idk
Just to make sure you aren't missing anything:
Compute shard
Battle shard on orange
Reactor compute
Compute module
Spend salvage to speed up compute
Spend VM for compute power
Yeah I did tweak my battle shard slightly (but it was swapping a level 1 orange for a max purple so really nothing) but I did a run again this morning and it went through fine. Idk
Finally happy its done.
cc9 is crazy beam 3 and lc, all kc nothing works and i am hours in
Run one bomb launcher, 5 Kinetic Cannons.
Every single KC like this.
The uncircled nodes are whatever.
You can have one KC going shield spec for shielded enemies.
Must have these nodes on your bomb launcher.
Spec into damage for your bomb launcher for bosses.
You will one shot bosses.
The only things that will give you trouble are the hull normal enemies in s21.
And maybe the shielded normal enemies in s20.
You might have to fiddle around with the bomb launcher's priority targetting for that.
And use damage nodes instead.
And have a KC on shield spec for the normal shielded enemies in s20.
The KC on shield spec would use damage nodes instead of armor boosting nodes.
For those shielded enemies at s20 specifically.
okay
You can also cheese the normal enemies.
By just going forward max to the boss.
Then save/load.
When you load there will be no normal enemies, and you'll just fight the boss.
The bomb launcher should just one shot the boss.
If it isn't, use more damage nodes.
Also, reload the game for the new update, since that fixes bugs with core node choices.
is the pinned loadout the current best one?
I think that a full kinetic setup with 1 missile + kinetic cannons also works. No idea which loadout is best, but I'm fairly sure they're viable
1 missile doesn't have enough range, the boss will one shot you before you can one shot the boss unless you have deflectors unlocked.
Or the normal enemies.
what would you suggest instead?
The one bomb launcher + 5 KC.
You can clear cc9 with around 30 minutes of tracking farm with v2 weapons.
At around s43.
wait... S43 for CC9 ?!?!?
What exactly is CS capstone skill?
It's a s51 thing.
And also a thing you only really get like s65+(?)
You can clear CC9 at s43 though.
Ideally you'd have deflectors unlocked before doing cc9 though, it's easier that way.
The pin is fine up to CC7.
CC8 is actually the same as CC7.
And CC9 is better done with a v2 bomb launcher + 5 KCs.
ok thanks for clarifying!
Just cleared CC9 w/ @wraith wedge 's setup, havent cleared s44 yet on non challenge
Ran 1beam + 5 LC till after s19 boss, then switched to 1 bomb +5KC
Using max damage bomb to kill s20 Boss
Then switching bomb to max support and 1 KC to max damage for s21 boss
3 bulk, all weapon 2.0
Thanks rockstip!
do advance computer lab work into this challenge?
yes
ty
im not succeeding at cc8 and I dont understand why
can you show your core
I've seen people recommending full v2 kinetic
i've beat s52 so it seems like I should be able to have this
its been a day
id say 1 main 5 support is better
I got stuck at 16 i think with the skirmishers
the players use laser build then retrofit to kinetic
so if i replace missils with another cannon support
which wave is the best for grinding improved tracking?
s4
thanks
anyone able to share a loadout for core computing 5? currently struggling
I just saw the pinned comments
so I found it lol
what makes s4 the main place to grind for tracking?
God I can't get to/past 20 on cc9. I've tried following several builds here and the game SAYS I can do it but
is salvage redirection on
are laser/kinetic cannons set on support
I donโt have salvage redirect, I was following rockstipโs guide
I followed this, on normal runs I can get up to 73
I have that exact setup, have 1 crew member for compute
And yet I still cannot even get the Sector 20 boss
Same ๐
With that setup I cant even make it TO the S21 boss ๐ I think i am doing something INCREDIBLY wrong
Maybe you're forgetting to enable some modules or reactor stuff
So just finished CS9, cannot even get to 60 normal sector, Want me to share my build @hazy moss ?
Also to note, i breezed through it, was not a concern at all.
Well i'll share it anyways:
Not sure how much is relevant, so here take it all. @round verge For you too
Thank you for the thorough help, for some reason now it was a breeze after not really changing anything
Now i just have to get Compute up to 1e22
Aha it just be like that sometimes
should i still be using full support laser cannon during CC1 and 2?
Dunno what was different this time but yay, CC9 done!
guys i stuck at this challenge core 3/9 stage, challenge lit green so i took the challenge but i feel i can make it but i want to heard you guys opinion.~
ah ok i found out my problem which is i using 2.0 weapon and shield >.<
Done cc9 with @wraith wedge 's setup and @austere geode explanation, on s21 last wave before boss just needed a little luck with spawn armoured.
just finished with @wraith wedge's setup as well. Maybe we should pin the comment i'm replying to?
Better strategy for beating CC9, from @wraith wedge . It works as early as around sector 43 in normal runs.
- 1 beam + 5 laser cannons until S19 boss is beaten. All weapons V2.0, 3 bulk shields at V2.0 as well. Use all bottom nodes on laser cannons. On beam, use all the damage nodes, along with Laser Boost Power and Mass Focuser.
- After beating the sector 19 boss, retrofit to 1 bomb + 5 kinetic cannons. All weapons are V2.0. 3 bulk shields, all V2.0 as well. Circled nodes in the screenshots represent must-have nodes. Uncircled nodes can be whatever.
For S20 boss, use max damage bomb.
For S21 boss, switch bomb's nodes to support (bottom) nodes, and set 1 kinetic cannon to max damage.
You might need to set one KC's nodes to anti-shield nodes and damage nodes to deal with shielded enemies in S20.
how much tracking damage is needed to beat CC9?
iirc, about half an hour's worth of farming tracking if using kinetic setup
Why not beam V3? You can do it with V2 and below level 180ish?
I believe that's because using V2 kinetic weapons is way stronger than using a V3 beam
The V3 bulk shields produce better if you can get to 110. Just double checked.
If this is a minimum requirement though, it's not an issue.
Lol, I powered through s20 while forgetting to use support nodes on kenetic canons.
What is the capstone skill?
compute level caps x25, salvage gain x0.01
oh is that just the name of the skill type?
I cant afford that skill yet but the game is telling me I can do CC8
I started the Core Compute challenge because the notifier said I could handle it but I'm having a lot of trouble. I barely got through challenge 1 and now I'm stuck on challenge 2. My salvage generation has plateaued around 3,300/sec so I can't really upgrade my cores anymore
I saw some advice about running all laser cannons + 1 beam laser but the beam laser is barely tickling the enemies
When you say you saw the notifier do you mean you saw the notifier so you did compute one and now you're trying to two? Or you had already done the first one and you saw the notifier so you're trying the second?
The latter
make sure you are taking the "good" upgrade nodes on the laser cannon etc
I took the top row upgrades because of the challenge damage buff
My laser cannons are lv60, the beam laser is lv50
I wasn't aware there were tiers, so I guess tier 1?
If you can't get to the node at 70 to take the bottom one the laser cannons aren't doing you much good
The improved tracking node will scale you pretty hard though so maybe just wait a bit for that if it seems like you're close
Unfortunately I can't recall how easy it is to get to 70 early on in the challenge
It costs 7.59e6 to go from 60 to 70 and I'm still making less than 4,000 salvage/sec. I'm running every compute boost I'm aware of (Compute shard, battle shard in Orange, compute module, reactor boost)
I guess I'll just let it run overnight and check it in the morning
What do you have for the salvage consumption thing at the top of compute?
Ohh yeah you'll be able to do it overnight if nothing else shouldn't really need to leave it overnight but it'll work :P
I have it at 100/sec for x3
well You can try double checking that your not missing anything by looking at compute speed on the stats and info page but nothing else coming to mind for me
erm im stuck~ QwQ have advise?
same, even with max computing, idk what i do wrong
QwQ
Do I need warp compute sync to do cc4? Because I'm plateauing
For anyone interested cc4 takes about 4 hours without warp compute sync if you are at sector 30 (pick level 1 weapons and shields)
(CS with Capstone skill -Salvage redirection) what on earth does this mean
it refers to a specific thing in Crew, specifically Cyber Specialist's perk that increases the levels/sec cap by 1000
normally, you'd be able to get that perk during this challenge, but only if you're far in the 51-74 sector range. However, there's a much stronger strategy that allows you to beat CC9 a lot earlier, and it does NOT require this perk at all. It's in the pins in this channel
well, I was going for that one anyway
just didn't understand the capstone thing saying it's doable at 49
I'm getting raped at sector 19
actually 18
am I doing something wrong, or is it supposed to be slow?
because boss 18 one shots me
iirc, there are compute speed bonuses you can use in this challenge, such as compute shard, compute speed module, and reactor boost. They help a lot
I'm using everything
I was able to get past s19 with some well timed boosts
but s20 is wrecking me even harder
so I'm farming tracking and void matter
hope that will help
Yeah, there was some bit about farming tracking
oh yeah, that part is missing in the pin
I vaguely remember that it was like 30 minutes of farming tracking
farming tracking?
im about to attempt C9, currently only done up to C6 but at sector 50
oh ignore me, the core boost
salvage redirection is like s60+
lol I'm way above 30 mins
it is a strategy that allows you to do cc9 much earlier than you should
but its kinda luck based
it is doable
it just took me about 6 hours
and happened when I wasn't looking
you basically one shot bosses, but can't survive the minions
what utilities am i supposed to run?
farming tracking rn
and what V Device setup is the best? feel like that should be added to the guide
improved tracking goes up offline right? might just go to bed and make it easy
jk
that was fast
i was afk with the wrong setup for the first 45 minutes
you have to actively time your buffs to beat 20 and 21, cant just afk. The luck of it timing perfectly is so rare, would take hours
this was my set up while trying to push
maxed tier 6 on void matter recovery, Computer speed, power generation, and i ran void beacon to farm waves faster at the beginning
rest is useless
run this to farm
weapons
I've been following the pinned strat. guide, and I've been idling for close to 40 hours now and I'm still getting stomped by S18. I'm using the beam and 5x laser cannon, with 3 bulk gens. All level 2. My improved tracking is currently around x24 damage. What am I doing wrong?
you can try using using 1bulk 2 deflectors worked for me i beat 18 and 19 after changing to this build
I'll give it a shot, thanks!
Are the laser cannons on the supportive routing?
for challenge 9 what level of shields and dps do you need? I have 5e13 shields and 2e16 dmg but I am not making much progress past zone 20
I think something is wrong here .. from my understanding, if you disable auto upgrading in core tab, you should not get any upgrades, right? Why do my stats still rising?
improved tracking/ablative shielding?
I'm at S45, I don't know about these. Running on Beam 2 and Continuous Generators 2 now with one deflector .. and I'm getting like 1% improvement per minute both for dmg and sheilds (not measured, just rough guess)
this upgrade here
ah .. nvm .. I've totally forgot about these .. thanks
(its also 10 times as powerful in compute challenge)
I knew I was missing something
I feel like I'm missing something for CC4
I'm getting consistently stuck at 13-14 with the recommended build
(build)
I'm running all the compute buffs I have, I'm here on warp, and I have a 70x from base 2
...perhaps I should've asked in my progression chat, but I'm already here
im doing core computing challenge 4 and it says that my compute levels are supposed to convert to salvage... but i get zero salvage... ever... in this challenge... have no idea why... my compute levels are in the advanced tab...
wait a bit
been 9.5hrs... and ive tried turning off all the auto options as well, no change...
It says โstart challengeโ for some reason
Maybe try restarting the challenge?
Also, you should prob use t2 weapons when you do end up getting salvage
You can beat the entirety of compute challenges using t2
ok uhh
looks like you entered another challenge
t2? nvm, i figured out the problem... im on the base challenge... im dumb...
moment
yep, i was in the wrong challenge, its working now... feel dumb now... lol gonna have to check the base challenge chat for strategies on it
base 1 and 2 are just
dont use boosters if you dont have base 3
is the ability buff considered as full dmg node too? or is it support? talking about bomb launcher
buffing volley improves the damage buff it provides, so it's basically a damage node that affects all weapons, assuming volley is active
so if the cc9 "guide" says full dmg on bomb is it with the volley buff or the rapid fire?
I think it would be volley buff
alright, thanks. Also im struggling with not having enough shield for the boss. I kinda should be far enough to be able to complete it but not sure
I am really struggling on 9th level for this challenge
can you show your core
I followed the pins and my highest zone (73) is way higher than the recommended.
I tried some different combos, here's the current one:
thats the issue
I don't seem to get very good dps out of the 2.0 weapons, so I have been using 3.0
ohhh, tell me!
you should use 1 beam 5 laser cannon
or 1 bomb 5 kinetic cannon
is there some secret sauce I am missing there? I tried that setup and my dps was way lower
all laser cannon lv70 should be on "supportive routing"
well actually laser cannons should be all bottom path
beam should be all top except lv70 which should be bottom(mass focuser)
ok I am going to zoom back to zone 21, and retrofit to 1 bomb and 5 kintetic
which I believe is the z21 setup
also use laser boost/volley automator
So the idea is you always have volley up?