#SD Automatic 1111 comparison and weird blue spots in Invoke renders.

3 messages · Page 1 of 1 (latest)

autumn panther
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I discovered invoke yesterday, and thought I might test it out with SD. I used the same settings in the Civitai RealDos model page, including the seed in both SD and Invoke, and got two very different results. I assumed if one puts the exact parameters, one would get the same results. I am new at this, so there might be some settings that I am missing out on. Furthermore, I discovered these blue patches appearing in my renders. I want to know what's causing them and how to get rid of them. Edit: I cannot post the image because it's getting removed by bots. How do I post the image for reference?

edgy frigate
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Blue splotches usually come from using an older VAE. The images probably don't look like a1111 because you're not converting the prompt syntax. Weights and such work differently in invoke. Even converted, the results won't be difficult, because invoke uses a different software pipeline. You can read about invoke's prompting syntax here: https://invoke-ai.github.io/InvokeAI/features/PROMPTS/

autumn panther
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thanks, can you tell me how I can update or look for new VAE?