#Looking for feedback
3 messages · Page 1 of 1 (latest)
Maybe try more filter sweeps or little flourishes on instruments and drum fills to mark these changes happening in the song. The flourishes could be something like you resampling the lead, harmony element, drums, or even the entire song and then apply effects to have this resample contrast the original idea in some way. You could also do stuff like substitute elements or layer in stuff for the sake of movement in the track to lead into changes happening, which is one of my personal favs, which could be like layering an arp in with your harmony (slower one for texture/harmonic interest, faster for energy and excitement) leading into a change.
I'd start with a focus on the track structure. It sounds like it comes in at like 80% full power from the very start, so there isn't much further to go in terms of building it up.
Do you have a reference track, or any info about the results you want to achieve? Right now it sounds like a cross between sort of an indie retro game soundtrack and sort of an uplifting prog house "EDM" banger, but I don't know if that's what you want to achieve.