#Pricing for high fan-out + high cache hit use cases

3 messages · Page 1 of 1 (latest)

lone acorn
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Hey folks, I recently started experiment partially moving a project of mine to use convex and I'm a bit reluctant to fully move over due to the pricing structure.

We are building realtime-ish online game rooms (think e.g. Poker) and have tried many technologies to globally share the game state (manual websockets, SSE, supabase realtime, and most recently convex) and Convex has been the most compelling option by far but it feels slightly unfair that each user connected to the game room (in the case of Poker that's 9 users all getting the exact same game state) gets charged a full function call despite it being cached by the first client to request it.

Are there any plans to revise the function calls pricing model around these high fanout high cache hit use cases?

kindred boneBOT
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Thanks for posting in #1088161997662724167.
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grave umbra
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yes! there is a planned second sku called "the scale plan" which prices out caching benefits. higher scale sites need this plan