#Living Level / Organic Level

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tranquil eagle
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**Description: **
The Living Level is an organic, unsettling environment. It appears to be a living, breathing entity itself. The walls pulse with a grotesque, fleshy texture that seems to shift, breathe, and ooze with each passing moment. The environment is a grotesque fusion of flesh, bone, and tendons, creating a visceral and claustrophobic atmosphere. The entire level feels as though its alive, constantly reacting to the players.
**Floors: **The floor has a squishy, fleshy texture, sometimes feeling like you’re walking on a combination of soft tissue and "rubbery" surfaces. Occasionally, the floors will secrete something, making certain paths slippery or hard to navigate for players slowing them down when they pass through the secreted zone.
**Walls:*The walls are made of tissue/fleshly like membranes, pulsating and shifting.. They occasionally throb and contract, almost as if the walls are breathing.
Ceilling:The ceiling on this level is far more disturbing Devestation 😲
Sometimes on the ceiling there are large,
wide eye
are embedded within the ceiling at irregular intervals. Sometimes the eyes are dilated, and at other times, they narrow, as though reacting to specific actions.(i wonder whos action 🧐 ).Some eyes may even follow the players' movements, giving the feeling that they are always being watched. When the player is turned with his back the eye look at him and when the player turns back the eye turns like its not watching the player
(the player can see the eye did turn its eye direction).
Occasionally, large, bulbous noses appear on the ceiling. These noses twitch and sniff the air. The most unsettling part is when the noses begin to release mucus like fluids, dripping down onto the floor. This mucus can be slick and sticky, making movement difficult, and it often stains the floors in a glistening, grotesque view.

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**Sound:**The heartbeat like sound echoing from the walls and floor, is constant
Occasionally a wet squelch or slithering sound breaks the silence, as if something unseen is moving. The sound of The shifting of flesh. The sound of mucus dripping from the nose. There are whispers voices, but whether these come from the environment or entities is unclear. It often sounds like distant, faint cries or murmurs.

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The Entities:

1st. The Flash Man: A creeping entity that moves through the organic growth of the environment, using the tissues and structures around it to remain hidden. It can blend seamlessly into the walls or floor, making it nearly impossible to detect in the walls. Once it gets out from the walls, it makes a sound like a cricket for 3 times and moves towards the players
2nd.The Mucus Behemoth: Massive creature, is a walking mucus. It moves slowly, but its mucus drips from its body, leaving behind sticky "pools" that slow players down.
3rd.The Hunger Mouth: Sometimes its on the walls sometimes its down on the floor, a big mouth appears occasionally to eat the player.
4th.The red cell: slowly hunting the player & the virus entity because they are considered an invader
5h.The virus entity: its translucent membrane reveals a chaotic interior of swirling fluids. When the virus gets a player it will divide/multiply by +1. The red cell can eat the virus entity. The Virus entity +1(2 in total) can attack now the red cell and eat it and it will multiply again. The virus entity has a 40% chance to develop strength when the player uses the antibiotic-like item and it will make it to immune to attack pills.