#Survival game mode and Classes

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nimble lintel
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survival mode (with saves and an option to enable or disable permanent death), you can play with your friends or with a squad o bots, and everyone has a certain role in the game, and the whole objective of the game mode is to explore levels and survive, and when all the objectives, for example: complete the group X quests in level 1, collect resources, set a camp in level 2. And when are done you complete the game mode, or you still can play it. like when you beat it "the forest" but you can still play, like in this game mode you could actually build outpost and find random outpost bases and abandoned colony's, with npcs, having a basic aggressive or friendly behaviour, like you can be friend of a group X but because of that you are enemy of group Y. In the game mode you could have ways to go back in other levels, and have other type of enemy´s not only bacteria but bandits in level 1 or armed face lings

and about the class system, in the start of the game every player could have a chance of choose a certain class, and when playing offline the player can assign in the start of the game what classes the bots will have. And all classes have certain equipment's that others don't have.

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Classes:

1st: Carrier
Equipment: Radio, flashlight, suitcase, backpack with a tent, notepad
Description: "Everything, everywhere at any place."

The carrier is the one who carry the team, "quite literally", this A-sync Personnel is important in every situation, if you need to transport resources and items but don't have space do it, have a carrier in your team, he can deploy a tent, and his tent is used for marking his actual spawn point in the level.

2nd: Demolition man/Breacher
Equipment: Radio, flashlight, backpack with a tent, Sledgehammer, Barricades and reinforced walls
Description: "Get out of my way Amigos!, who needs a wall any way? (Wall breaks), now stop complain about obstacles gringo!"

The breacher has it´s main focus on facilitate mobility, he facilitates mobility using his sledge hammer, but he can also use his hammer
to nail down the reinforced walls and barricades, making the outpost safe of entity´s, and creating a safe zone in the perimeter, he can also use his sledgehammer as a weapon of defence and attach, his tent is used for marking his actual spawn point in the level

3rd: Engineer
Equipment: radio, flashlight, Boxes of material, backpack, tents, rope, and hammer and screwdriver
Description, "Nothing that a some patience and a PHD cant do, but seriously now, some find a place to set a camp because THIS IS F#$!#ING HEAVY!"

The engineer is the guy who do the heavy stuff (insert a heavy weight joke here), when you choose the engineer you will spawn with heavy equipment and to Material boxes with wheels tied to you, and if you don't find anywhere to put those boxes, it will affect heavily your game, the engineer will have the least amount of stamina when having those boxes around and making him fall in the pitfalls, because of that, classes like the Protector and breacher will need to protect him when in this state, he can implement more than one tent making it possible to other people and him mark their spawn points.

nimble lintel
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4th: Protector
Equipment: Radio, Flashlight, Harpoon gun, backpack with the harpoon rope, cargo vest
Description: "Take that!, they said you like metal sticks in your holes!"

The Protector is a class with the objective to protect the team and have a long range attack, he don't have tends, making him depend of the engineer to implement tends to mark his spawn point, or finding abandoned outposts or being part of a groups, so he can mark his spawn point there. his harpoon gun have a reload time of 6 seconds, when in reload processes the harpoon will get back to him and he will rearm the gun, in this period he cant run, only walk.

5th Cartographer
Equipment: Radio, Flashlight, Small Backpack with tend, Map, Radar and LIDAR device
Description: "sorry traveller, this the border of our colony and you need a passport to enter, Papers Please"

The Cartographer has the main focus on make maps, when you walk with the cartographer in the levels his LIDAR device starts generating a map of the level, and the map will be showed in his radar system, but if his radar battery runs out, you can have a physical form of the map, for that the Cartographer needs to generate a physical form for him. His radar is used to navigate and identify people, entities and items, when near an radar structure build by the engineer, it will be showed in his radar, his tent is used for marking his actual spawn point in the level.

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6th Scout
Equipment: Radio, Flashlight, Small Backpack with tend, Radar, Ropes, Climbing Equipment, Ice axe
Description: "stop being afraid of height, just tie the rope on me and let me explore the pitfalls"

The Scout main purpose is to explore areas that other classes cant, such as the pitfalls, narrow path areas and places that are high to reach, he has more mobility than others and has the biggest amount of stamina in the team, his climbing equipment is important, he can use his ice axe for self defence but its less effective than the sledge hammer and harpoon gun, and has the least amount of damage, because of his lighter equipment, its possible to use him to go on narrow paths and crawlspaces, His radar is used to navigate and identify people, entities and items, when near an radar structure build by the engineer, it will be showed in his radar, his tent is used for marking his actual spawn point in the level.