#Expecting a 100%, and not providing a study guide?

10 messages · Page 1 of 1 (latest)

vagrant sorrel
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Reading the comprehensive rules and qnas for the game will cover everything. All relevant reading is publicly avalible

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Not trying to argue here. At the moment the game isn't so advance that 100% is impossible. If you haven't played a tcg before you may find it harder but is achievable just by reading the rules and qna thoroughly. Have you attempted the test yet?

ruby hound
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it seems to me the q&a's are exactly the additional resources you're looking for. They provide example scenarios, explain rules interactions for corner cases, and lay out ruling philosophies that may not be explicitly stated in the rules

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and you can further delve into the official-rulings and ruling-question channels of your chosen game for even more scenarios that have been brought forth by the community

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the q&a's are official supplements published by the development team explicitly for the purpose of explaining additional rulings. not sure how that can be seen as ghetto

vagrant sorrel
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By failing the test the first time you are not penalised and are free to book another attempt on an avalible date. This gives you a chance to see what's on the test and read up again on things you are not sure on. As you can imagine with a low card pool there are only so many interactions that can have questions made that would challenge someone's fundamental understanding of the rules. If an in-depth study guide was a thing the questions likely to be asked would be covered

normal drum
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Idk, people are passing and I got a 100% in under 6 minutes. The resources provided are adequate.

Additionally, there is no penalty for not passing the test (unlike in school) so you're free to consider your first attempt as a "practice test"

vagrant sorrel
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Unlike in a SATs where study material is used to understand the fundamentals that can be applied to answer test questions of a extremely large pool.

normal drum
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Also, unlike school, there is no requirement or expectation for any specific person to become a judge. Limiting information going in should, in theory, result in only the most competent people becoming judges- people who are able to handle novel and complex situations on the fly and don't need to have seen a situation in the past to be able to solve it.

As a player, I don't want judges who fall into the "Cs get degrees" part of school to be the ones who are judging events and experiencing new situations and trying to figure things out on the fly.