#Sleepers show twice in BasePlayer.AllPlayerList

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limber shell
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Not sure if this is a Carbon bug or a Rust bug, but if a player is sleeping and doesn't wake up, their existence is shown twice in the AllPlayerList. This may be specifically for right after connection, haven't tested regular sleeping yet.
Puts($"Found NEW player in AllPlayerList: {foundPlayer.displayName} - {foundPlayer.UserIDString}");

strong sable
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Rust issue