#Smash n Grab (Showcase)(Wip)

1 messages · Page 1 of 1 (latest)

frail harbor
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Really nice idea

lusty mulch
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Really cool

hollow minnow
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❤️

sullen violet
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Cool

near root
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Smash n Grab (Showcase)(Wip)

plush bear
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A couple suggestions to improve:

  • Use entityCreated and entityRemoved core events to track and determine whether a vehicle should have loot as it is created, delete loot when vehicle is deleted etc
  • Use statebags so loot state is synced between server and client.
  • Extra optimization, if you use statebags then you don't need to use networked entities 😉 Just create local copies as the vehicle comes into scope.

Otherwise good work !