#Smash n Grab (Showcase)(Wip)
1 messages · Page 1 of 1 (latest)
Really cool
❤️
Cool
Smash n Grab (Showcase)(Wip)
A couple suggestions to improve:
- Use entityCreated and entityRemoved core events to track and determine whether a vehicle should have loot as it is created, delete loot when vehicle is deleted etc
- Use statebags so loot state is synced between server and client.
- Extra optimization, if you use statebags then you don't need to use networked entities 😉 Just create local copies as the vehicle comes into scope.
Otherwise good work !