#Property Robbery Bundle [+7 robberies] [ESX/QB/QBX/CUSTOM]

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mortal spoke
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Editable files are dispatch, inventory, minigames, notifies, progressbars, framework & logs. If anyone is interested.

mortal spoke
mortal spoke
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Sale 24.99€ + alv for the next 48 hours + giveaway in my discord.

mortal spoke
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UPDATE - VERSION 1.1.0

  • Added a shell offset option on every property type, you can change shells spawn position.
  • Added remove option on some furnitures, on prop search / steal setted item will be given and prop removed (https://streamable.com/ze9h3o)
  • Some furnitures are now locked (preset), isLocked option can be changed depending on furniture
  • 2 new small warehouse furniture variations

Edited files: all

Watch "property_robbery_1.1.0" on Streamable.

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crimson cliff
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Looks cool🔥

mortal spoke
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1x Property Robberies Escrowed giveaway on our Discord server.

mortal spoke
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Property Robberies Escrowed for ONLY 19.99€ + vat for the next 24 hours.

mortal spoke
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UPDATE - VERSION 1.1.1

  • Fixed dynamic doors not opening when lockpicked
  • When looting furniture, the target option is removed from all players unless temporaryStash is set to true
  • Cooldown and lock door FI locales have been fixed
  • Added a new waypoint option in client/data/phonebooth.lua that creates a waypoint to the location
  • Price reduced to 24.99€ + VAT

Edited files: all

mortal spoke
mortal spoke
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Source code price reduced to 44.99€ + VAT

mortal spoke
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MINOR UPDATE - VERSION 1.1.2

  • Added new robbery type: offices, with 3 different furniture variations
  • Added guards that can spawn with weapons (configuration depends on property type)
  • Added alarm panels to every robbery type as a preset
  • Rewrote loot searching on the server side
  • Cooldowns now use player identifier instead of source (prevents players from rejoining to bypass cooldowns)
  • Increased all model request timeouts from 1000 ms to 5000 ms (prevents models from failing to load with poor internet)
  • Added GetPlayerIdentifier to all framework bridges
  • Fixed version check not being included in fxmanifest.lua
  • On sale for €19.99 + VAT this week only!
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Property Robberies [+7 robberies]

mortal spoke
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Property Robbery Bundle [+7 robberies] [ESX/QB/QBX/CUSTOM]

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On sale for €19.99 + VAT for the last 24 hours

mortal spoke
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UPDATE - VERSION 1.1.3

  • Fixed searching bug that allowed you to search same furniture multiple times
  • Loot pool sorts items better, a items chance is now accurate
  • Guards spawn chance can be now true or false
  • Fixed few other bugs
    Edited files: all
mortal spoke
mortal spoke
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UPDATE - VERSION 1.1.4

  • Fixed a search bug that allowed repeated searches of empty furniture (when not using temporaryStash)
  • Fixed safes searching with temporaryStash enabled not working
  • Phone booth will no longer return already robbed properties
  • Alarms audio bank request increased from 1000 ms to 5000 ms
  • Fixed few syncing problems and improved error handling

Edited files: src/client/main.lua src/client/utils/functions.lua src/server/main.lua

mortal spoke
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Price reduced to 19.99€ + VAT

mortal spoke
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UPDATE - VERSION 1.1.5

  • New task cannot be started at the phone booth if one is already in progress.
  • Added new locale robbery_already_marked
  • Fixed cooldowns on the phone booth
  • Increased shell offset for offices
  • Fixed a few syncing issues

Edited files: src/client/main.lua src/client/utils/functions.lua src/server/main.lua src/server/data/properties/offices.lua locales/*.lua

mortal spoke
mortal spoke
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UPDATE - VERSION 1.1.6

  • Added missing item removing functions on police locking door
    Edited files: src/client/utils/functions.lua fxmanifest.lua
mortal spoke
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UPDATE - VERSION 1.1.7

  • Fixed exploit that allowed to dump webhooks and other server-side data files.
    Edited files: fxmanifest.lua
mortal spoke
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UPDATE - VERSION 1.1.9

  • Added support for qb-target, ox_target, and custom target scripts
  • Moved shared configuration to src/shared/config.lua and added a new target option
  • Changed loot and safe lootpool structure in every robbery type
  • New command available in debug mode: property_robbery:convertItems robbery_type loot / safe converts old item formats to the new structure
  • Added required inventory items in the inventory-items/ directory
-- Old format
['item_name'] = {amount = {0, 10}, chance = 50.00}

-- New format
{name = 'item_name', amount = {5, 10}, chance = 50.00}

Note: The old loot pool format for cabinets and safes is still supported, but it's recommended to convert to the new format.
Edited files: All