#Concerning the `/steal` Command

1 messages · Page 1 of 1 (latest)

sharp plover
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One of my testers noted that when using /steal near a player, they don't have to be cuffed or dead.

I did a bit of searching but I am not sure where this code would be or how I can prevent this from happening.

Is this a known thing?

running default qbox unstable recipe through txAdmin

sharp estuary
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It’s somewhere in ox inventory you’ll just need to delete the command

sharp plover
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Found it,

I'm gonna go out on a limb here and instead of disabling it, implement instead some logic that checks if the player is handcuffed when executing...

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But it looks like by default, the handcuffs are tied to the qbx_police resource and perhaps not used by non-PD players...