#EDFH - RFscenerybuilding

1 messages · Page 1 of 1 (latest)

elder aurora
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If it’s not picked up until the 19th I will give it a go. I will not however be able to add the right handling company, since that would need some retexturing and I have no idea how to do that

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If someone else has a basic understanding of texturing we have a tutorial in #1069001227800682607 on how to add/change handling company textures

elder aurora
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Great. I’m not home until the 19th so I can only start work after that. I will leave the post open for now maybe another creator will pick it up before me

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Fine by me. Shouldn’t be to hard to do it after you understand the work flow

elder aurora
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You are more than welcome to upload any wip version here if you like

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The pathing is done completely by gsx you can circumvent some of it by good placement but not everything

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If you have a bit of sdk knowledge you can make an exclusion package to get rid of the objects. But I have absolutely no idea how to do that

elder aurora
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Very nice 👍

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I definitely will. I will send a corrected version here if I find anything major

elder aurora
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Hey I just had a look and you definitely did some solid work, but I think there are a few things you could definitely improve. I wont be able to edit until at least Thursday so if you want me to do it it will have to wait a bit. I will post my suggestions below

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Aoid placing the tug and marshaller like that! I guess you where using the 737 to edit? There is a bigger tug which is also used for the A320, with that positioning it will "swallow" the marshaller. So be careful with that

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Generally, be a bit more creative with the placement, Mix it up between the stands, and don't have every vehicle rotated perfectly. Imperfection gives a lot here.
In this example I would put the aft stairs on the service road holding short of the white bar, maybe a bit turned towards the aircraft

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You can add more waypoints to your pushbacks with "F6". You did that perfectly with your pax waypoints, but not with the pushbacks... I added some in the screenshot. In the tight space, I guess the tug driver in real life would make sharper turns so he doesn't hit the aircraft on the next stand. Currently, he takes a bit of a longer turn.

  • I like to put one way pint directly in front of the aircraft, so the tug first straightens the aircraft and then stops, not both in one
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That's all i found for now. Like I said really solid work for your first profile, but there is also room for improvement

elder aurora
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Sounds great. I have all other ground services disabled so I hope that they don’t use the roads… but in general placing the stairs there should be fine

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I didn’t have the time to look at all of them but if you apply the same principle to all of them then they will be more than okay

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No problem