#👂┇game-feedback

1 messages · Page 316 of 1

neon rune
#

https://youtu.be/5ktmUgHIxas?
Doing my part posting this video, melee community don't let up!

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
final drift
pine raft
#

honestly starting to think there is EOMM in this piece of trash game, even with the small player numbers. its insane how fucking unfair the matchmaking is, on top of the unfair system. u get 800-1k rs from winning a whole tournament, while u can and will lose the same amount for dropping 7/8th. getting to round 2 doesnt make u win anything, unless u get 3rd, u are just wasting 20mins of ur time and still losing rs. just fuck this game and its systems. the devs had 9 whole seasons to fix this and nothing. highly doubt its ever get fixed. all this wasted potential. just fuck you. not to even mention all the smurfs and cheaters.

misty canyon
#

true!

rustic tinsel
#

Even if it's not 40Âș,as long as any form of aim lock exists,sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it should not exist in the game at all.You should just revert sword back to how it was in S1 and S2, when there was no multi-hit. Sword back then was a bit weak, but that’s okay. It’s better than receiving a dumb patch that destroys the weapon’s original identity, even if it’s a weaker weapon.
Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do? Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
If you want to solve the problem, then just remove multi-hit.
Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted. Just revert it to S1.
Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? M1 spam on a 150 HP class is not good. Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

lime sky
#

Shockwave fix PLEASE đŸ„șWhy tf it was shadow nerfed

cinder hedge
#

Head2head 😓

slow cargo
jolly dagger
#

Please just add those damn bigger hats to the merch store

serene elbow
#

Not too surprisingly, this forum seems to be a place to vent frustrations in the game. I just wanted to say in terms of gameplay loop, competitive aspects, community spirit, and current balance ... i LOVE this game. It made me quit cod and i have friends who are quitting other games to come join me here. I've been LOVING ranked lately, wourld tour modes are fun, cosmetics are amazing, physics are great. Sure, it's not perfect... matchmaking could be better, but you can only do so much with the current player counts. Would love to see another resurgence or perhaps shortening the tournament mode a round to tighten matchmaking. But seriously, this game is amazing, i hope the community stays positive and starts to grow again. I want this game to survive for years.

silent plover
#

really fun being an unranked player fighting against season 9 rubies with 190k kills. super fun embark thanks for not having brains. come to find out after the loss im playing against lycommit. why the fuck is this happening. do you think this is fun for my team embark

quick rampart
#

remove random crits

knotty smelt
#

add random sh1ts

sonic arrow
#

remove random randoms

gilded mica
#

I'll just say as a relatively new player that started a couple seasons back that overall I've been absolutely loving it. I'm sure matchmaking issues exist but that's always a struggle with any game, and I've been having a great time with my friends every night we play đŸ–€

muted plaza
fierce patio
magic steppe
#

Please someone from developers add function of dynamic crosshair: when you using chargeble weapon (sword, dagger bow, knifes) crosshair will change colour when is changed up.
Animations unfortunately is not intuitive and you cant watch them when you locked in(sound not in count if you in explosive hell created by your heavy)
Same indicator can be for gadgets time when block on dual blade's and riot shield start working (just customizable dots around crosshair to indicate cd of gadgets, spec e.c.t.)
Thank you for your time and this game❀

obtuse nymph
#

Day 2 of asking for Ranked Head to Head. Fair skill expression, faster queue times, no third parties, total fun.

warped meteor
#

Bring back Head 2 Head

astral snow
#

got booted to main menu after round 1 win, and reconnect option not responding. another day, another way for the finals to shit on my ranked experience

hollow tree
#

STABLE SERVERS SHOULD BE #1?! 3/4 games right off the bat server issues from desync at the light end to full freeze and disconnect at the other end. SERIOUSLY LIKE HOW CAN ANYONE PLAY CASHOUT WITH A TEAM DEPENDING ON THEM TO STAY CONNECTED EVEN PLAY??!! PLEASE STOP FOCUSING ON THE STUPID SKIN STORE AND FOCUS ON THE CORE GAME

hallow siren
#

Shockwave was the most fun addition the game has had in months, saying this as someone who didn't even play it all that much. PLEASE revert it

fresh token
tawdry canyon
#

games on life support

upbeat dune
#

said to myself i will try ranked again after i didnt play it for a while after reaching gold
bad idea
why is there so many lvl 30+ smurf accounts in ranked its crazy SR_Skull

lapis anchor
#

Bring back head2head

elfin plover
#

shut down the finals

hollow badger
#

bring back tripwires n turrets vegas

fervent coral
#

Worsening other classes to buff one is insane work ngl

regal brook
#

Remove sword

tender magnet
#

Yo, not sure if someone's already asked, but think it could be a really cool idea if you could share your own outfit url's or something like that. When entered it takes you to that outfit with all the cosmetic items and their prices (incase you don't own them already), allowing you to buy them right then and there. Once purchased or pressing some button like: "add to outfits", it would be added to your outfit collection in game. idk if this is even the place for it, thought might as well post it here. ❀

quartz umbra
#

Add role reactions to game feedback so when everyone tomato reacts the worst take they’ve ever seen the message gets deleted and person is muted

ebon umbra
#

good call there.

pseudo cloak
late prairie
#

Bring back Head2Head

shadow thorn
#

how is it that two players duo queuing by the names of LITERALLY TitSucker and AssSucker (just in another language) after i reported them already are still not asked to at the very least change their names ?

candid turtle
#

Same, I was getting like 6 hard stutters every single game I was on earlier.. Had to call it quits early. drama_sad

raw bobcat
#

Bring back Head2Head

brave moss
#

remove starlight hollow; garbage map, poorly designed, no clue how someone could playtest it and not realize how poorly designed it is

cursive urchin
#

Low key getting sick and tired of aim assist being called "balanced" just because the top 1% of MnK players can keep up with the average controller player. That comparison ignores how it feels across the rest of the player base, where aim assist often comes across like built-in aimbot.

In Apex Legends, aim assist is effectively weaker than in THE FINALS (around 30% vs 35%), and it does not have zoom snapping at all. Meanwhile in THE FINALS, aim assist still feels significantly stronger. Changes like that should at least be considered for crossplay, PC, and ranked lobbies here as well.

The data already highlights the imbalance, now it is on the devs to acknowledge it and act accordingly: #👂┇game-feedback message

serene glade
#

melee weapons are busted get rid of them please!

celest acorn
distant tangle
rotund gust
#

Hey embark love The Finals please remove or change the EQUIPMENT HERE ping.
It is really annoying and lowkey equipment never really needs pinging.

dense ocean
#

day 62 asking for a free moolah peluche

scenic phoenix
#

Am I the only who's wondering why there isn't a display setting for network performance/fps counter? And why doesn't it tell us our ping in lobbies? Seems like it should be a given for any major title competitive shooter at this point

slender pine
#

Fix ranked matchmaking. Ruby should never play below diamond. Idk how hard it is to implement, yall must be dumb as fuck ngl

brisk garden
#

someone in game recognized me and said i never say anything positive (to be fair, this is the dead horse beating channel, is it not?), so I'm just gonna say I like the new features, like ranked tournament skill range and post-game MVPs. Keep up the good work. (also delete kyoto pls)

wise rain
#

https://www.youtube.com/watch?v=5ktmUgHIxas

doomposting warning signs until embark improves their philosiphy

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
pine frigate
bright mason
#

Bring back Head 2 Head

olive kelp
#

Was just thinking; it'd be pretty sweet to be able to change your main hand as a setting. Could add a little flair for left handed shooters

plucky estuary
edgy sphinx
#

Omg fix this game's matchmaking for the billionth time please it makes solo queuing impossible why am I getting a level 3 and 18 on my team when I'm level 120 please for the love of God fix matchmaking

spiral crown
somber flower
#

I might just be blind but is there somewhere I can make a ticket to ask a quick question? not a hacker or bug report

undone dagger
quasi obsidian
#

I swear something is off with performance. Idk if its me but i feel like fps are a gamble. On some servers i get less then 240 frames with frame gen when usually it sits at 280-300. When i played without it it was the same but cut in half. Also whats up with the gpu usage. Please remove this useless effects such as smoke fire particles and other clutter thats pointless and make the game run smoother and more stable. I love this game but this performance issues are hard to deal with sometimes. JUST FIX THIS GPU USAGE I SWEAR WHY DOES IT JUMP FROM 20-60 RANDOMLY MID GAME AND WHY ARE MY FRAMES SERVER DEPENDANT?????????????????

runic onyx
#

Embark pls give me my rs back... Pls I'm only trying to get to gold this season... My two teammates left the match before the first round started.... I lost a lot

acoustic wadi
paper falcon
#

I wish yall would be honest an admit yall are never gonna be hard on cheaters becasue yall care more about player count than Quality of the game

jaunty bough
#

can I have bank it back?

stiff hedge
#

I also would like bank it back por favor

fringe crypt
#

bring back h2h please 😭

solemn badger
#

I use the cl-40 and only useing that got to diamond with it the wepon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only wepon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

solemn sedge
spare topaz
#

Fix the fucking hit registration.

pale bronze
median bloom
#

The RS system for ranked is a fucking joke. A 3rd grade speical needs class could fix this so why have you not done NOTHING or ATTEMPT to fixed ranked matchmaking/scoring system

errant sedge
#

please bring back head to head

sick heart
#

PLS for the love of this game and god, NERF turrets, no skill, no risk, shoots better than half the player base, same health as heavy, more dmg than some guns, infinite ammo, nerf turrets pls

craggy basin
#

Who plays turret I think it is balanced cause why would you play turret over heal beam

sweet night
#

need cars, and some kind of ice mines ice grenades that make you slide or something like that idk.

verbal kayak
#

I use a spreadsheet to track my wins/losses and I do wonder, how are you supposed to climb with matches like this? Full tourny win gives the same as a first round knockout?

warped meteor
#

OOO AAA OOO AAA OOO AAA

OOOGA CHAKA OOGA CHAKA OOOGA OOGA OOOGA CHAKA

BRING BACK HEAD 2 HEAD

cosmic zodiac
#

Remove the crossbow

plain frost
#

regarding the last vid on 'balancing' all classes so that any 3 class composition should be ''viable''; plz refrain. The magic in the finals is the team play aspect. I don't want the finals to turn into a 'casual' shooter where it doesn't really matter what class u play. In case no one has noticed; u can in fact win games with a 3 same classes team, but it takes teamwork. I'd rather it stays that way. I can't talk for every finals player but my best bet would be most of the vets agree with the fact that each class has a certain role to play, and depending on ur gadgets/ wep loadout it kinda paints the picture of what ur gonna be doing

tawny thorn
#

~embark WHY DO YOU UNBAN CHEATERS? proof: PIANSIX#0892 was banned in S9 for rage hacking to Ruby but currently climbing in S10 Ranked. WTF is wrong with you
~raise minimum lvl for ranked

west skiff
#

pls bring back head 2 head

muted plaza
small prism
elder wyvern
ebon umbra
# scenic phoenix Am I the only who's wondering why there isn't a display setting for network perf...

Edit: this was not supposed to be a reply.

Ok, first off: I love this game. I've been playing since season one and i've dumped hundreds of hours into gameplay.
Embark is damaging their own game and pushing away their playerbase with their design philosophy, and that is most visible in their handling of melee. watching the dev stream and seeing how the balancing team views melee, and also creative and interesting tech as a whole, was incredibly disappointing and disheartening.

I do not play melee. I have been killed by so many sledges and swords. But these weapons and playstyles are fun and unique to the finals, and we absolutely should not take that away. is melee perfect in this game? no. are there ways you can improve it? absolutely. if you're going to re-work it, great. but please do it in a way that encourages technical skill, creativity, and ingenuity.
the finals in chaotic, complex, and unlike any other fps on the market. preserve the uniqueness and individuality of the game that your core player-base fell in love with from the beginning.
I've watched as the player count as fallen off, watched as more and more people are pushed away. But it's still hanging on. people who love the core of this game are still playing. Please listen, embark. I don't want to watch this game die.

https://www.youtube.com/watch?v=v1jHvRJ0G6o
https://www.youtube.com/watch?v=5ktmUgHIxas

rustic tinsel
#

Even if it's not 40Âș, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

worn pier
#

Hi Embark, I'm asking once again if you could add SMAA? I really hate the way upscaling looks and AA off looks like ass

still crater
#

Anti gravity cube needs to be able to be retracted like healing humidifier

vapid drum
#

Embork add this for the next store update

neon rune
brave moss
#

hey guys, I just had the wildest game that you'll never believe.

We were playing on Starlight Hollow and we were on second point and the defenders just stood on the roofs and shot right at us because there's zero cover and this map heavily favors defenders.

Isn't that crazy?!

(please remove or fix this garbage map)

stray wing
sinful vapor
#

koi caliber bundle 2

ebon fox
vital ice
#

When will the matchmaking in ranked be fixed?? This is so painful

drowsy furnace
#

small feedback from a new player who loves this game but not the grind!

Legacy Battle passes take way too long to unlock it. Let us collect more currency or at lest a bit faster like current pass speed with extra for a win to enjoy collecting old game pass cosmetics. Don’t want to grind it for so lo long.

I just got all old legacy passes as a new player and played for 30 hour and oh man it is a grind!

I love unlocking cool stuff but not grinding as we don’t have that much time in our daily life. Please look into it as this makes me already thinking to stop playing unfortunately despite buying all legacy passes

Also can we have ultimate cosmetics with legacy passes please as well. Thank you!

spark crown
#

make a final round only ranked gamemode

oblique notch
#

Revive statues should inherit the player's velocity before they died for no other reason than "yeah that could be fun"

nimble grove
#

dash sword that has aim assist and high damage is dumb

unborn kernel
#

can you make the hover pad easier to spawn indoors, was trying to block a staircase on Monaco and couldn't position it properly.

pine raft
#

another great day of the finals ranked. get 2nd place 2 times in a row and get wiped 8th after that in a "get to second round" match and all that is wiped away. fuck you

edit: dropped 5th and literally lost half of that rs gained from 2 times 2nd places. in a match where it says "get to second round" aka all the teams are higher rank than you. this ranked system is such a fucking joke.

next match: someone blatanly aimbotting and this ac doesnt pick up anything. absolutely no chance to win. well done. another -950 rs XDDDDDD

its insane how much your game disrespects the players and their time, im surprised u even have 10k daily players. starting to hope this game is put out of business so no one else has to experience this piece of trash

faint pawn
#

Give the heavy a 50 cal semi auto rifle

potent cliff
#

Dear Embark,
Please, for the sake of the remaining no-shower stinky 15k players in your Steam player base, I want to highlight some critical issues in ranked right now. The biggest problems are not balance or lack of AI slop skins. they are griefing and smurfing.

If a team has already secured enough cash to guarantee qualification for the next round, they should be nullified regardless of how much time is left. Right now, those teams have nothing to do except team up with the last-place team to eliminate the second-place team, ensuring an easier match afterward. This hurts me man it hurts I AM GONNA JUMP OUT OF THE WINDOW I WILL EAT MY FKIN CAT IT HURTS U DON'T' KNOW IT BECAUSE U DO NOT PLAY IT HURTS. Many of my friends have quit because they’re losing rounds unfairly not because they lost fights, but because smurf teams manipulate outcomes.
Please add phone number verification, and limit the number of accounts per phone number (ideally a maximum of two). This would significantly reduce smurfing.
Set a maximum RS difference of 5k within premade teams to prevent account boosting. It’s fine if the difference is larger in solo queue, but premades should be restricted it is not fair to have a ruby player playing with his 2 gold smurfs to carry him.

These changes would go a long way toward improving the competitive experience and keeping players engaged.

hidden tree
#

Another disgrace to medium another season I won’t play

echo panther
#

i think u should get all previous rewards in ranked and wt like the charms/backround borders/stickers not just the one ur in currently

swift laurel
#

why is dual katana silent? medium should not have no footstep audio light sword is bad enough

daring remnant
#

when are you getting around to that voice filter system where its in addition to the voice type? you sorta shelved it for a while

pure hatch
#

The game goes in waves of feeling great, then buggy as hell, mmr feels balanced, then it feels like you ripped a line and fucked with it just to destroy anything great. Were definitely past the point where I have faith in the Embark team

gloomy cave
#

If you're struggling to keep light as the movement and run and gun archetype then you should change invis to make lights have a faster movement speed but burn the ability faster, keeping the slower burn for saying still to give it that dynamic use but also keep the lights key distinction.

light spire
#

Can yall please tell me about show tokens system? How you earn it? I need that devourer skin now man

plucky vault
#

how long till we nerf controller players i get they cant move as well as pc players but practically giving aimbot to compensate is a joke especially in close quarter fights even long ranged ones. the worst feeling in the world is running invis just for aim assist to lock on me anyway regardless of range. for example i was full invis crouch walking scouting for my team and hardscoper with lh aims in my general direction and as i move even slowly full inis on his screen his aim assist pulls heavy in my direction and he just spammed and landed 2 headshots funny part was he tried to pull away for a split second and then let the aimbot take over pulling back to my face. i get they need aim assist but it definitely needs to be toned down.

novel trench
#

I know it's a small minor thing but could we get a red screen for the multidevice? The AA one would look so good with a dark red

median moat
#

The neglect given to the melee community needs to be addressed.

Fighting against them can be annoying yes, but ultimately are only able to do the bulk of their damage within their weapon's reach.

They need to close the gap because their class of weapons is the most extreme example of a close range weapon. Just because they can be harder to kill with pokey or automatic weapons (which are usually considered meta in the game) shouldn't mean melee's niche playstyles deserve to be eroded.

Many of them have been hamstrung to a point where M1 spam became more optimal and thus has eroded interest in the previously more technically demanding playstyles melee players were so attached to.

Which is to say, instead of crippling those playstyles, we should both encourage counterplay from non-melee users and rethink how to balance the melee weapons without sabotaging the feel of them.

If multiple hit registrations with one swing/M2 on certain weapons are a problem, consider giving the follow-up hit registrations damage reduction. (As in, if a Sword hits three with one M2, the initial hit does full damage, the second does half of the first and the third does the half of the second).

Follow-through mitigation could help enforce players to think how they swing their weapons (angling their swings so it hits their priority target first), much like how AoE guns and gadgets have damage fall-off in their weapons. This can also be tweaked where certain melee weapons suffer less or more damage loss if it hits multiple people.

And if you incorporate this damage profile philosophy PLEASE give them more freedom of movement while at it.

At least this is how I'd start off balancing melee to be more "fair".

I don't really play melee (and the tech nerfs give me less reason to) so I can't say for certain what works best for the melee community.

I just know that it needs to be addressed due to currently reducing the diversity of skill expression in this game, which is a shame.

cursive urchin
#

Hey Devs / Feedback team,

I wanted to give constructive feedback on controller aim assist, specifically Target Tracking, which is currently set at 35%.

The S1 nerf from 50% down to 35% was a good step toward reducing the sticky feel. However, based on hard data from R5 Reloaded 1v1 servers in Apex Legends, 35% is still way too strong.

For context:

  • In R5 (post Season 22 nerf, using 0.3 or 30% rotational aim assist, which is almost identical to what The Finals currently uses at 35%), the numbers are striking:
    • Average controller accuracy: 36.54%
    • Average MNK accuracy: 28.41%
    • That creates an 8+ percentage point gap with a massive effect size (Cohen's d = 2.25).
    • The average controller player is more accurate than over 99% of all MNK players in the dataset.
    • 60% of controller players beat the top 1% of MNK players.
    • Even the best MNK player (around 41% accuracy) only sits around the 42nd percentile of controller players.

These stats come from dedicated players grinding 1v1s with publicly tracked data on r5r.dev. Different games and implementations do not change the core point here.

The Finals features even more aggressive movement than Apex. On top of that, The Finals includes zoom snapping, which Apex does not have. This combination makes the overall aim assist even stronger. If 30% rotational aim assist already creates that level of tracking dominance in R5, then 35% in The Finals is almost certainly still giving controllers an oversized advantage in close to mid range fights.

Suggestion: Please consider dropping Target Tracking further, ideally to 20 to 25% (or even test 15% like some R5 servers that reached much closer parity). It would still feel helpful without turning tracking into autopilot, and it would allow mechanical skill and movement, to shine more.

This is not "controllers are OP" whining. It is purely data driven. Lowering it would make the game healthier and more competitive for everyone in the long term.

soft cairn
#

Hi Embark,
I don’t write often, but as a player since the open beta who has never stopped playing—mid-Diamond (and playing almost exclusively ranked)—I see things that need changing every season.
There’s more and more third-partying, where players avoid fighting high Ruby teams and instead go for our cashout when we plug, which makes us lose a lot of points. Not to mention Ruby players teaming up and choosing the weakest team—this destroys the spirit of ranked when we have three teams on our cashout and the last one does nothing.
Regarding weapons and gadgets: the M11 is way too strong—not in terms of damage, but in terms of fire rate, especially combined with dash.
As for gadgets: the winch claw grabs you even when the player isn’t aiming directly at you or even through walls
 it becomes frustrating when it goes through walls and catches you, knowing that all you can do is place goo, and it’s basically a free kill for the heavy. This gadget needs to be reworked.
I’d be curious to hear everyone’s thoughts, and looking forward to seeing you in-game! 🙂

fluid stump
grand hare
#

please buff pike, no one even uses it because of how bad it is, add more damage thats all is a DMR for crying out load. needs more scopes as well

hollow kelp
maiden anchor
#

REMOVE M11, SWORD & 93R

sterile canopy
#

REMOVE EVERY WEAPON I DON'T ENJOY

sly timber
stray wing
honest wing
primal oar
waxen thicket
#

TF2-inspired ideas that would be great in Finals:

(and yes, both Titanfall and Team Fortress)

Titanfall:

  • Wallrunning
  • Double jumps

Team Fortress:

  • Rocket jumps
  • Grenade jumps
warped meteor
#

👌👀👌👀👌👀👌👀👌👀 bring back HEAD 2 HEAD👌 thats ✔ some good👌👌mode right👌👌there

👌👀👌👀👌👀👌👀👌👀 head 2 head goొԁ mode👌 thats ✔ some pure👌👌skill right👌👌there👌👌👌 right✔there ✔✔if i do ÆœaÒŻ so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: Êłá¶Šá”Ê°á”— á”—Ê°á”‰Êłá”‰) mMMMMáŽ·ĐœđŸ’Ż 👌👌 👌НO0ĐžàŹ OOOOOĐžàŹ àŹ Ooooá”’á”’á”’á”’á”’á”’á”’á”’á”’đŸ‘Œ 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good mode

prisma dagger
#

Can someone plz buff demat and medium in general? plz bro

elfin plover
#

shut down the finals

pseudo cloak
rigid tangle
#

ranked cashball when

lost patrol
# light spire Can yall please tell me about show tokens system? How you earn it? I need that d...

You'll need:

-the legacy battlepass for S7 (about 10dollars in multibucks)

-to play the game

Playing matches to completion earns you show tokens.

For example: one cashout match gives 1 show token per bracket you complete. Do note that you can only hold up to 50 show tokens at a time.

Pages in the legacy passes are unlocked by spending X amount of tokens, which is listed on the page of the item that you want.

Just keep in mind that legacy passes do not contain multibucks and ultimate bp rewards. So you are spending the equivalent on an actual battlepass with no mb returns.

slender pine
sweet sequoia
covert halo
#

The techs that you guys see as exploits are the things that have kept your fanbase throughout these years. Please evaluate how you visualise this game as it seems every season or so some form of skill expression gets killed. Eventually there’ll be none left

brave moss
#

You know why I am here, I know why I am here so let's get to it:

Starlight Hollow is a poorly designed map that needs to be removed or re-worked.

See you in ~6 hours. 🙂

worldly otter
#

Embark, what is this.

My friends say that I am online on the menu afk when I DONT have the game open

I just logged and on the menu, but, I thought my acc got hacked or something

Can you explain this?

pale bronze
sonic arrow
#

Give pike 2x headshot multiplier

hearty bough
lime sky
daring ingot
#

DAY 37 of asking for Head2Head to be added back

dry geode
#

OSPUZE weapon skins are too expensive separately, please make them a pack (and do so with some others as well)

also, today (in off-hours) I played a lot of cashout (non-ranked) games and in almost all of them, people have been leaving the game and AFKing, it's genuinely unplayable, I feel that it might be in the game's interest to punish such behaviour more strictly, at least in this game mode since there are other, more casual ones

solemn sedge
oak kernel
#

Make it to wiping a team in quick cash (or h2h, the final round of tournaments, etc) will make a team fall in the rankings when teams are tied.

This will heavily mitigate stalling strategies and also reward teams for being active in quick cash or the final round. It prevents the dominant strategy from simply being "stall for as much time as possible" if you're in first place.

round galleon
obtuse nymph
rustic tinsel
#

Even if it's not 40Âș, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

ebon umbra
#

Ok, first off: I love this game. I've been playing since season one and i've dumped hundreds of hours into gameplay.
Embark is damaging their own game and pushing away their playerbase with their design philosophy, and that is most visible in their handling of melee. watching the dev stream and seeing how the balancing team views melee, and also creative and interesting tech as a whole, was incredibly disappointing and disheartening.

I do not play melee. I have been killed by so many sledges and swords. But these weapons and playstyles are fun and unique to the finals, and we absolutely should not take that away. is melee perfect in this game? no. are there ways you can improve it? absolutely. if you're going to re-work it, great. but please do it in a way that encourages technical skill, creativity, and ingenuity.
the finals in chaotic, complex, and unlike any other fps on the market. preserve the uniqueness and individuality of the game that your core player-base fell in love with from the beginning.
I've watched as the player count as fallen off, watched as more and more people are pushed away. But it's still hanging on. people who love the core of this game are still playing. Please listen, embark. I don't want to watch this game die.

https://www.youtube.com/watch?v=5ktmUgHIxas&t=620s

terse yarrow
slate cairn
#

I think we should make the heavy class have 300 hp but have a 0.8736% faster regen and move faster! And we should give light 250 Hp and buff all its guns

normal reef
craggy nova
#

The games are so much rigged, that it’s all completely one sided, I mean not even the winning side gets to enjoy the game, because how bad the match making is. The games are so empty, it’s stupid. No play time at all, the game is already fast paced, with bad matchmaking it gets worse plus smurf cause even more bad matchmaking.

sudden trail
#

Stop resetting my settings PLEASE! 😭 (region and upscaling method)

plucky estuary
topaz harbor
# round galleon https://www.youtube.com/watch?v=5ktmUgHIxas

melee light is without a doubt the most broken loadout in the game... backstabs especially can be very broken given the poor netcode quality of the game you can always get free kills... tbh I think melee heavy and medium are quite decently ballanced, the only exception being light, I would rather embark focus on point break and maybe creating a separate meta for it

hollow sierra
#

pls fix the engagement matchmaking in casual, we get it, every comp title uses it but please can't u make the game any less lopsided everytime, It's TOO FKING OBVIOUS, can't you properly profile people and give each person their preferred version of matchmaking? i cant stand doing 40/5 one game and then have to play a 5v8 the next one where there is a 4 stacks of lvl 150+ each having 60k+ kills on the other team, while my teammates going 0/17. Pls if you love money embark, stop being ..... idk stupid, no one with working mental and brain cant handle these apex ahh matchmaking

minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

pine raft
#

there, i fixed ur dogshit rs system, u may use this for free, no charge. use these as base values, adjusted by tournament "difficulty". if u win a round, u are supposed to win something instead of losing. this games's "rounds" are not like rounds in counter strike or valorant. they just arent the same.

currently all u can do in this game is lose. nothing but getting 1st in a tournament feels like winning and barely that.

give the rs gains after each round so it actually feels like u get something for winning a round.

stop disrespecting the players who still stick with ur dumpster fire of a game and support it.

ban smurfs, add phone number verification.

wont even start about cheaters, u are not capable of getting rid of them, thats obvious.

slow crescent
#

Nice👍 Ruby carry that boudless team

muted plaza
# topaz harbor melee light is without a doubt the most broken loadout in the game... backstabs ...

"light melee is broken" is that why the pickrate is probably less than 1% in ranked? ur the exact kind of person that's mentioned in the video

https://youtu.be/5ktmUgHIxas?

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
dark niche
stray wing
sterile canopy
# slender pine Oh you’re right there’s not 24 ruby/diamond players huh. And you called me the d...

Queueing at one mode at an arbitrary specific time, during the portion of the day where they’re playing, in one region, no. You need somewhere in the ballpark of 5000 super active players of a specific skill level for it to become likely that they can all be matched together - each requirement increases that number combinatorially, you should get something vaguely similar if you do an estimate yourself. And of course that increases a lot during daily low points for regional player count. If there is any skill class smaller than this, they’ll more often than not be mixed with people outside of that group.

livid spruce
tired fable
#

nice matchmaking you work great gg embark

inland rain
#

Im sure im not the only one that sees the season 1 stuff and says "they didn't need to destroy all of that to this point" I get some stuff was broken but the balance choices were straight up butchering everything, recon senses needed to be extremely dialed down not removed, nukes needed reduced range and perhaps making it so only a direct hit had the 1 shot potential but they a outright made it near imposible to do, the stun gun needed just better counterplay like being able to aim or making it so the light had to keep holding the stun gun so it acted more as a support tool, and the heat vision needed some toning down or having having some way to counterplay smoke other than just throwing everything at it, like idk, explosions dissipating the smoke completely just to keep with the rock paper scissor mechanic grenades have

And some balance choices just feel like the devs just want to get over with the complains and sweep everything under the rug, a lot of weapons and gadgets had a severe fall from grace to the point using them is actively throwing, while other have been nearly the same since release

the nerf over buff aproach is optimizing the fun out of the game, a bunch of weapons and gadgets deserve to exist outside of gimmicks yet they are on a constant state of being left out of everything, the last time i've seen the dagger being relevant since season 2 was in cashball, the xp-5 got pushed out of usage by both the M11 and the ARN-220, the pike is on a similar spot against the crossbow and the lever action, genuinely whats the point of adding a weapon or gadget if it's destined to either stay in meta or stay outclassed forever

gritty jetty
west skiff
#

"we made the crossbow hitscan because of how it feels on controller with aim assist"
meanwhile call of duty added a disc launcher in the last game and a harpoon gun in the current game. THIS IS NOT HOW YOU SHOULD DETERMINE DESIGN.

spice valley
#

Something people have probably already said but I really really want to see a style for the LH1 that is an M1 Garand with the ping and everything

alpine sun
#

Hi everyone!
Please help – I got this error for the first time yesterday and I don’t know how to fix it.
‘Your IP address has been blocked due to suspicious traffic or regional restrictions.’

slender pine
# pale bronze that q at the same time on one region? no. It woudl also kill my matchmaking in ...

Ok then (1) make it longer queue times, or (2) adjust ruby lobbies to just one round + finals, or (3) increase the overall sr earned by like 5% to get more people into those queues. My god I shouldn’t have to spell it out for you my guy, try and find a wrinkle in that smooth brain of yours.

Ruby and Diamond players in Asia account for 0.000001% of the player base (according to you cause there’s not even 24 of them) so we really shouldn’t be balancing ranked around your shitty opinions 🙂

hexed glacier
safe ravine
#

I absolutely love this video, and I genuinely think Embark should consider watching it and taking this guy's points into consideration:

https://www.youtube.com/watch?v=5ktmUgHIxas

Please listen to smart and serious players that give constructive feedback and not just the loud portion of the community calling for nerfs everytime they die to something non-meta/unconventional.

A huge part of the balance complaints in THE FINALS comes from unpredictability being mistaken for unfairness.

Most players expect opponents to run meta loadouts. When someone uses an off-meta weapon/gadget/build and catches them off guard, the immediate reaction is often:
“That’s broken, nerf it.”
But being unexpected does not automatically make something overpowered.

A pre-game pick/ban phase should def be implemented:
Let teams see what opponents are running (or at least their selected weapons/gadgets/reserve) -- no what we currently have is not enuf
Allow strategic bans if desired
Give players time to coordinate and adapt their builds before the match starts

THE FINALS is a game built around adaptation.
You adapt to destruction, to chaos, to shifting objectives—so why shouldn’t you also adapt to the lobby composition?

Giving players the ability to prepare for enemy loadouts would:

  • Reduce frustration from surprise/off-meta strategies
  • Encourage more strategic teamplay
  • Lower unnecessary balance complaints
  • Preserve build diversity instead of gutting every unconventional option people complain about

The solution to frustration is not to keep deleting tecs or nerfing gadgets/weapons.
The solution is to give players the tools to understand, prepare for, and adapt to what they’re facing.

(In the video, the example of the gooplane is great, cuz u need a very specific build to make it work, so if u see H run the build in a lobby, u can def expect the tec to be used and therefore not making it broken, without removing the fun ^^)

copper blaze
#

Remove the self damage on the CL-40 and RPG.

proven crown
#

Server just crashed. The only fkin game we made it to 2nd round crashed. So when you click reconnect nothing happens. FAIL. SERVERS ARE A JOKE. Thanks for the fkin penalty

unkempt otter
#

best shooter game ever

strong crescent
#

Since when is there a sky limit?

lapis anchor
#

Bring back head2head

quartz umbra
#

Embark I'm really funny and have good ideas, hire me so I can make an april fools gamemode next year

maiden geode
#

LATE RESPEC ORDER FEEDBACK:
Can't write a long post without Nitro, so I won't get into justifications.
I liked changes a lot and don't even feel that major rebalance is needed outside of some outliers.
Most weapons feel the way you expect them to be (SLIGHTLY worse against lights and SLIGHTLY worse against heavies). Lights are still easily evaporated, heavies are still tanky, just not so exaggerated (I main medium, so I think I'm less biased compared to directly affected classes).
MS changes are actually nice. Light's slow down is whatever, no significant difference. However, heavy's speeding up is a major one. Medium and heavy more often than not should stick together. Now once speed disparity is less, it's easier to move as a single unit.
Lastly, lower heavy's health makes off meta weapons slightly better because most of them suck so much against H. My friend mains the flamethrower and he had easier time burning with more speed and other heavies being less of a threat. Also, I was trying spear, since it has a new combo against H while keeping breakpoints against L. This weapon still sucks ass. However, when I could isolate duels against other heavies I felt the value instantly. I tried doing quickmelee KS-23 breakpoint but couldn't do anything with it so far.
When I was playing light, I can't say that these extra 25 HP played that much. However, that was because I was playing grapple. In a world tour it saved my ass only once, as most of my escapes resulted in more than 25 HP. But I assume it would be a significant buff to dash players.
However, as I was saying, changes are actually slight. The only really noticeable one is Famas doing 1 less burst against heavy and repeater doing 1 more bodyshot against the light. Overall, I find it to be a nice framework for further balance

tame vector
#

Change matchmaking for top 500/1000/x ranked players to 3v3 matches.

fresh elm
#

so when i queue a quick cash my teammates are both level below 80. and the enemies are all 130+...makes sense

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

viral tinsel
#

another day, another cronus

pseudo cloak
fierce patio
#

How to correctly balance demat: remove delay or lessen it by half. And/Or lower cooldown to 15

hearty coyote
#

I’m just spitballin’ here, but you may want to consider fixing the social menus.

sand kayak
#

In Point Break, I suggest tracking Respawn Coins used instead of deaths.

obtuse nymph
#

Great game but this is the biggest problem .

Ranked Rework:

The absolute simplest way to solve this dilemma is to change the mode completely. Right now it is just a world tour match with penalties on team wipes. Good idea in theory but there are many problems.

  1. Queue times. The player-base is not the largest it has ever been so the queue times are relatively long since it requires 24 people to join. This ties into the second thing.

  2. Skill diversity. With 24 player matches, the skill range is generally too big. As we have seen already, when a mid gold loads in with plats and diamonds, it is unfair to everyone.

  3. The seed system. This system is a smart way to counter #2 but it simply does not execute the way it should. From personal experiences and the community, this is not realistic. We are all human and not robots. Some days we are better or not no matter what the RS says. So if we are having a bad day and get queued into seed 1 and lose first round and get punished WAY too much. This also promotes smurfing.

Smurfing: I don’t know if anybody has noticed the overflow of lvl 20s and smurfs in general but smurfs getting seed 8 and destroying everyone because they are better is not just.

  1. Third Parties. Bye FAR the worst part of it all is third parties. There are so many issues with this but the biggest is the skill expression. In every competitive game with multiple teams, third parties are the easiest way to win any fight. It takes less skill to third party than anything in the game. So when you genuinely won a fight and deserve the money just to get beat by another team and get team wiped in seconds is the worst reason to lose RS. We do our part to win to get beat down by a random third party.

The Proposal:
Ranked H2H. Final rounds, no 3rd parties, fair skill expression, faster queues, tighter skill gap, no seeds, best out of three. Just like the Grand Major. Thank you for reading and please consider this. 👋

empty zodiac
#

GIVE. MEDIUM. VANISHING BOMB.

I know you guys have no guts to do this, but I want to show ppl my idea.
So, the med is a victim class without any defense (except goo ofc), giving him vanishing bomb will solve 2 problems:
-Lights will be easier to spot and trace, less "getting-out-of-jail" gadgets
-med now have a save gadget, and can use it as a support, to help your team traverse on open maps

It's just an idea that you I'll not listen, because we know you dont care about ppl after that AMA stream (you better delete that stream tho, really a dark mark on your reputation)

ebon umbra
# safe ravine **I absolutely love this video, and I genuinely think Embark should consider wat...

i fully agree with you. the video is really worth a watch if you haven't and if you agree please keep sending it here!

Ok, first off: I love this game. I've been playing since season one and i've dumped hundreds of hours into gameplay.
Embark is damaging their own game and pushing away their playerbase with their design philosophy, and that is most visible in their handling of melee. watching the dev stream and seeing how the balancing team views melee, and also creative and interesting tech as a whole, was incredibly disappointing and disheartening.

I do not play melee. I have been killed by so many sledges and swords. But these weapons and playstyles are fun and unique to the finals, and we absolutely should not take that away. is melee perfect in this game? no. are there ways you can improve it? absolutely. if you're going to re-work it, great. but please do it in a way that encourages technical skill, creativity, and ingenuity.
the finals in chaotic, complex, and unlike any other fps on the market. preserve the uniqueness and individuality of the game that your core player-base fell in love with from the beginning.
I've watched as the player count as fallen off, watched as more and more people are pushed away. But it's still hanging on. people who love the core of this game are still playing. Please listen, embark. I don't want to watch this game die.

https://www.youtube.com/watch?v=5ktmUgHIxas&t=620s

tawdry canyon
#

nothing says quality game like having it be filled with brand new steam accs no profile and they dia+ this game is on life support

tender sinew
#

Is anyone else getting error TFLA0028? I haven’t been able to log in for 3 days now. I’ve already restarted my console and internet but it still says “connection failed.”

tidal wyvern
#

i think it would be great if we could tie into and outros to outfits as opposed to our contestants!

rose smelt
#

Just got matched up against a sketchy 4 stack and dumb woman furry, they did nothing but camp on roofs and beam people from 40 meters away, Starlight hollow is a terrible map

plush parcel
#

take moving platforms OUT OF THE GAME ALREADY

bleak gulch
#

Please return limited free items to the shop (in rotation) for multibucks. Over the years there must be dozens of limited items that don't have a comparable permanent alternative, barring newer players from creating very specific outfits. If the item is finished and in the game files, why not sell it for some extra income?

In addition to that, please consider already available options when creating new items. For example, there are several black vests with red to complement but no red vests with black to complement (as far as I can tell).

pastel cypress
#

Flood a map

solemn sedge
craggy basin
ocean shore
versed cloud
#

Turn on the anti-cheat for the next update.

hollow sage
#

https://youtu.be/5ktmUgHIxas?si=-IDNGy5Er7y0VVB6 (Reposting here becuase, Embark, please listen! Keep the Finals about FUN!!!)

I am very, very vindicated knowing others absolutely hate Starlight Hollow as much as I do. It's a godawful map. I'm sorry, Embark, but you really dropped the ball on this one.

It isn't just the lack of cover that's bad; it's just a straight up boring map. My very first match was in the big blue mall in Fortune Stadium. It was a simple TDM but the entire mall was in pieces by the end of one round and I was blown away. That simply can't happen in Starlight Hollow. There's, like, nothing to play around with. And my favorite TDM map is P.E.A.C.E. Center, believe it or not.

Specializations like the Charge n' Slam and Dematerializer are borderline useless in this map. The verticality is incredibly limited, if there even is any, and the map heavily favors snipers. And that's just TDM. Defending on Starlight in Point Break is basically a free win because of all the open space. I thought the Finals isn't SUPPOSED TO BE about limiting to just one playstyle. But this map makes it so you have to play a certain way to succeed. That's just not fun.

And, the elephant in the room--why on God's green earth is the castle just a background element? Are you out of your mind? Who thought this was acceptable? xD

And (unrelated), why did we get rid of the "Going for the revive!" / "I'm right behind you!" / and "Enemy spotted!" voice lines and pings? That was an unnecessary change, IMO.

Great Battle Pass, but please rework the map. Please. PLEAASSSEEE

Thank you for reading!

dull tiger
unkempt cosmos
#

Can we have a match history in game?

warped meteor
#

👌👀👌👀👌👀👌👀👌👀 bring back HEAD 2 HEAD👌 thats ✔ some good👌👌mode right👌👌there

👌👀👌👀👌👀👌👀👌👀 head 2 head goొԁ mode👌 thats ✔ some pure👌👌skill right👌👌there👌👌👌 right✔there ✔✔if i do ÆœaÒŻ so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: Êłá¶Šá”Ê°á”— á”—Ê°á”‰Êłá”‰) mMMMMáŽ·ĐœđŸ’Ż 👌👌 👌НO0ĐžàŹ OOOOOĐžàŹ àŹ Ooooá”’á”’á”’á”’á”’á”’á”’á”’á”’đŸ‘Œ 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good mode

muted plaza
ebon fox
gloomy vine
#

Why can't I have a 16x scope on my double barrel shotgun? Please embark đŸ„ș 🙏

sinful vapor
#

koi caliber bundle 2

lone needle
topaz berry
umbral fulcrum
short ermine
#

LTM idea have a dark souls boss like mode where its lights with swords vs one super buffed melee heavy oh yeah sigh me a check embark

high coyote
#

So sh1900 hunting a sniper is a fair gameplay loop to you guys but if its a melee weapon its not because there is "tech" involved... embark, please stop making this game into cod. its just bullet hose slop fest now and its gotten old.

high stag
#

Bring Head2Head, fix shockwave, and demat

solemn fulcrum
#

Every new map from the past few seasons are absolute garbage

pale bronze
median bloom
#

Embark since its 5 season of the same issue that every player has compalined about when it comes to ranked. Can you please sell ownership to someone that knows what they are doing with common sense.. becasue its more than clear you guys can't

true void
#

RS system needs a complete rework. Make RS gained correspond with cash earned throughout the match, rather than a predetermined seeding. The more money a team earns, the more RS. This will reduce, if not completely eliminate, griefing (which is a bad problem particularly at high RS).

for the final round, only then should a bonus RS calculation be made for the gains for 1st and 2nd place, based on their seeding when they entered the tournament. For example, lets say the 6th seed makes it to the final round vs the 1st seed, the 1st seed wont get as much of an RS bonus for winning that final round while the 6 seed would get a significant RS bonus if they win.

visual bronze
#

nerf m11 please i am so sick of this gun

clear moat
#

Bring back bank it and NEVER BRING BACK H2H

brittle abyss
placid parrot
#

get rid of winch claw already it’s killing heavy

olive fulcrum
#

WHY DID YOU SILENTLY NERF THE SHOCKWAVE.

Its noticeably slower. And I can't get extra height on jumppads anymore.

versed knot
tawny thorn
#

~embark WHY DO YOU UNBAN CHEATERS? proof: PIANSIX#0892 was banned in S9 for rage hacking to Ruby but currently climbing in S10 Ranked. WTF is wrong with you
~raise minimum lvl for ranked
~stop matching rubies with gold for gods sake!!

spice valley
#

Why is it that when I log on to any social media everyone is so negative about the finals right now? what did I miss in one week?

strong dust
#

FIX LIGHT!
Sometimes the gateway just doesn't place on long throws, and the glitch grenade can explode right next to a dome shield with nothing blocking the explosion and the dome won't get glitched. Fix the glitchy util, revert the dash nerf, and reduce the infuser's ammo to 15.

versed hazel
#

this game doesnt work when my power goes out
(hope this doesnt bring the game down for everyone else)

turbid jacinth
daring ingot
#

DAY 38 of asking for Head2Head to be added back

waxen thicket
#

a fair balance suggestion for dash, weakening it's effectiveness without ruining it's functionality especially for melee players.

Piggybacking this to add my own suggestions for the Cloaking Device. Currently the opportunity cost on it is too high compared to Dash or Grappling Hook which actually provides mobility. Any one of the following suggestions would be enough to make them better:

  1. A flat 10% speed boost when cloak is active, sounds boring but very effective for actively outmaneuvering opponents. The extra speed boost would be extremely impactful on the already fast Light class, and would be a veritable sidegrade to other specs as it would make them unexpectedly quicker during cloak and thus harder to track.

  2. Phasing Device that also lets users pass through walls, simply by pressing jump. Drains extra energy while moving through walls and other obstacles. Acts like a more personalized Dematerializer, with less noise and no holes left behind for teammates or enemies to follow through. Would work very well for surprise ambush from unexpected angles, or escape through one. Obviously the energy drain is to be adjusted to make it usable only sparingly.

Edit: Also some small suggestions for Turret:

  1. Make it 2 small turrets with half the firerate and health, to let them cover more ground or even each other.

  2. ...Or make it a slow RC or drone that can be moved around freely using the tab, so that it can be defended and repositioned on the go.

vernal girder
#

The matchmaking continues to feel bad. Even in casual modes, most games aren't remotely close, usually with one team being loaded with premades

solemn sedge
warped peak
#

real, he's right.

minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

hasty grove
#

#👂┇game-feedback Is bank it ever comig back? And like... forever in game? Really miss playing this game. But I ain't that good of a pvp player. So bank it with infinite revives and quick encounters was my favorite fps game TuT

untold drum
#
  1. Give us a Meta M16 for medium (very fast 3 round burst) for S12 / rebuff close repeater.

The biggest issue with the medium class is the other two more vocal classes complaining when it can defend itself.

Light has dash, heavy has winch, ( both are fine meta options to keep) medium had repeater as it's only offense.

Give lights & heavies all the fun content for the upcoming seasons but medium needs a clear meta to output damage as well & it needs to be addressed without caring about the other two classes calling for medium nerfs the moment they can do any real damage.

  1. the queue for solo ranked needs to be fixed as its biggest issue.

This week I saw a pro player crash out on his ranked teammates which are other pro players for not using the meta, that's how much it matters & it should matter because IT'S RANKED.

I don't care about getting put against rubies in ranked because ITS RANKED but you have to give us a fighting chance, the meta picks matter, helping the team matters & people arent doing it, every game has something to stop that in ranked. we need 1 force gadget slot to help the team for solo que & for the love of god im begging you to remove duos from ranked, even the new adjustments to duos in ranked arent helping. please remove it entirely

ranked should be solos & trios (no duos). i believe you guys are going in the right direction from the start of this season, i just really hope you guys keep going.

  1. expand the academy plz

things that should be on there are strats that you can see within a minute of opening a pros stream as they usually play logically but new players aren't invested to look up streams. yet theyll still have to play against these strats so yall should try to teach them by copying and pasting the basics and semi advanced from a pro stream to the academy so new players know at least what to expect & I dont get complaints from friends i get on when they get inevitably rolled without knowing what the better team even did

hexed frigate
#

Griefing in ranked should be severely punished. In one out of every three matches, there’s someone just throwing fire and poison at their teammates for some reason. On top of the game already being inherently unfair, this makes it practically unplayable.
Also, what is this about only getting 450 points for winning a ranked tournament, but losing 1500 if I come in last? It feels like the game is just trying to punish you. It doesn’t even make you want to play because it’s a lot of effort for just 450 miserable points. I’ve always said it ever since you could see ranked points: first round = -800 / -400, second round = -200 / +200, final round = +500 / +1000.
And this whole “you’re supposed to be better than them, that’s why you get punished more in those cases” thing is complete nonsense. Every rank is full of players with three diamond medals from previous ranked seasons. They should always give or take the same amount of points.

hearty vector
#

add sex to the finals

main vale
#

i would like to be able to go into practice range while quewing for a mode, also can we have a sex update thanks for adding goblins to the game

edgy berry
violet ledge
shell slate
#

i am begging you to change how the flame thrower work it should ether hit only on person and do the same damage or dramatically decease the damage on it it is so unfun to play against a double heal beam with a flame thrower that wipes your whole team in 5 secs

sterile plank
#

There is a reason people share this video a lot here, it exposes Embarks biggest flaw in terms of balancing and gamedev. It continually feels more and more like every fun or strong thing people found and learned gets nerfed or removed, because some people get surprised by it and scream about how they died to the very niche playstyles that don't threaten the game in the end.

Embark you need to stop listening to about 90% of this channel, you cannot appease everyone and everyone will have different wants for this game.
You also need to stop being afraid of techs people crafted together with the tools you gave us. Techs are cool and a keystone in player skill expression and keeps people to come back or join in. People will learn how to deal with techs and other strategies, you just need to give them the tools instead of dumbing down everything.

What you are currently doing is railroading everyone's playstyle into the same thing, while boasting about wanting to keep creative playstyles and techs in.

You are contradicting yourself from what you are saying and what you are doing.
This isn't just about Melee Weapons anymore, it's about the state of the game and the fundamental trust and integrity you built up to the players

https://youtube.com/watch?v=5ktmUgHIxas&si=MScxAgq2Z8-5Tnys

waxen abyss
#

Embark, please:

  1. Revert shockwave nerf.
  2. Remove demat delay.
  3. Give medium healing grenades that act like healing barrels.
  4. Make medium's ziplines retractable.
  5. Increase Model 1887 RPM, and rework its damage and pellets count so that it deals at least 110 dmg. Or make it deal like 118 dmg and cut its ammo capacity by 1, reverting it to 6.
  6. Increase Cerberus reload speed and add one more tick to the fire damage.
  7. Make pike deal at least 50 body damage.

Medium really needs some love and QOL improvements.

pine garden
#

Suggestion. Remove heavy mains. Not because the class is hard to deal with or overpowered, but because the players are the most insufferable group known to man

sharp musk
#

Why is there no report option for game sabotage? I was literaly playing with a guy that after the first round said sorry guys we have to lose and just carried the vault to enemy cashout and died

uneven mountain
wintry thorn
#

Embark how you feeling about solo ranked? where every player is solo

pearl sleet
#

Great sword skin for the sledge hammer pleaseee

solemn badger
#

I use the cl-40 and only useing that got to diamond with it the wepon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only wepon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

And plz watch this

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

slow crescent
#

DONT NERF GOO GUN 10.6.0! DONT NERF ANY COOL STUFF ANYMORE

If u do it... You should nerf the dash so when u use it - there is no more aim support for melee, cuz its technically glitch too. So ALL YOURS community will burn you on saint fire

still axle
#

Gobelin voice shouldn't be in the Ultimate pass

late prairie
#

Bring back Head2Head

paper falcon
#

Another useless Store update. Great Job Embark🙄

lime sky
#

SHOCKWAVE BUFF wtf was that soft nerf from 3-4 week ago I hate this

copper blaze
#

Please release a version of "The Standing Guard", part of the "Lady Unyielding Set", without the hood.
The hood is what is keeping me from getting the set.

hexed ginkgo
#

can we have a dualsword skin with the new sword from the new set?

ionic viper
#

cars in season 12 please embark🙏

round galleon
dense ocean
#

day 63 asking for a free moolah peluche

pure ore
#

If you want to have 3 months long seasons you need to have more than 2 major patches for it. Having to wait 6 weeks for the next set of changes is not enough these days in live service gaming. Almost all relevant pvp games are doing major balance changes at least monthly. Embark has to catch up.

gaunt cliff
dull tiger
elfin plover
#

shut down the finals

tranquil galleon
fallen sail
obsidian zenith
#

Yall finally realized that the most obnoxious voice is the one thats being heard, congratulations.... but at what cost, keep spamming em lads.

weary pine
#

M11 is severely overpowered and im done pretending that its not! Rubies stomp with it, newbies stomp with it! Deal with it Embark!

proven crown
#
  1. Winch is BY FAR the best spec for Heavy and needs a nerf. Consider that it's both the best out-of-combat (strategic manipulation) AND the best in combat. Just the advantage of manipulation alone is so huge it should be an easy decision to nerf stun duration by 40% and range by at least 1m. Why are you waiting so long?? It's not a beloved spec AT ALL - just do it.

  2. New light specialisation suggestion: "Traceur"

  • Power slide
  • Double jump
  • Power dive (speed downwards not damage)
hollow shard
#

riot buff soon

near ice
#

EMBARK, WHERE IS OUR BLOODY BUNNY PET!?!? I WILL NOT STAND FOR THIS SHAMEFUL NEGLECT!

NO COCONUT KLOPPING EMOTE!?!?

DO YOU ENJOY 'RUNNING AWAY' FROM PERFECT OPPORTUNITIES SUCH AS THIS!?!?

DO IT, I DARE YOU!

placid finch
#

Shockwave is awful now it better just be a bug and not an intentional nerf, it wasn’t even that good before

south ravine
#

Day 87 of asking Embark to add native HDR support to the finals.

topaz harbor
# muted plaza "light melee is broken" is that why the pickrate is probably less than 1% in ran...

like I care about rank where all the sweaty tryhards gather... I care about having fun, you know what fun is, don't you? fun is the stuff that attracts players to a game and you know what more players bring? that's right, they bring $€£, you seeing this embark? bet you would love to see more $€£ right now don't you? so who you gonna listen to? you gonna listen to some sweaty nerd like @muted plaza or you gonna ignore them and make this game more fun?

little steeple
#

HEY GUYS WHEN ARE YOU WORKING ACTIVELY ON THE ANTICHEAT OR ARE YOU ONLY TAKING MONEY FROM PLAYERS ?????

dark niche
lean sundial
coral salmon
#

Embark, you are so lost with balancing this game, you're looking in the wrong direction at all. Lack of good players among devs represents worst ranked system ever seen.

  1. There is no a single reason to reset all ranks as new season starts. You literally force pro players play against rookies and noobs. They suffer from smurfs anyways, but you decided to make their life even harder. Just reset ranks only when player has been inactive for 1 month.
  2. You don't care about smurfs at all, i literally meet them in every single game as lvl 21 mf just running around on light and kills everyone. They never get banned, i spoke with some of 'em and they told me that they never got banned. YOU HAVE ALL INFORMATION ABOUT PC so how don't you locate same PC got 2 accounts (we don't care abt people who plays on the same PC with brother or smth, they are very minority, so because of 'em majority shouldn't be in suffer.)
  3. You really need to hire some ruby players to give you hints abt balance cuz you have no clue which gun is good and which is not (you're not skilled enough and judging based on stats of each item is so wrong)
  4. We need more content in the game and speaking abt content i dont mean new weapons/specs/gadgets, you don't need to add lotta of 'em cuz no new player will ever understand the game. So wdim by content: new funny modes on regular base (you can make the physics of barrel and C4 back as it was in BETA and make players fight by throwing barrels with C4). Also we need more animations for guns/gadgets as only few got some cool animation (cmon i need animation as for ARN for every gun)
  5. BUGS. Have you ever player ur game? It's just full of bugs that exists since 1st season as search has been cancelled bacause of blah blah blah, i haven't seen shit like that anywhere, speaking abt gate why tf is it so bugged it dosn't open in clear spots so frequent, it ruined me the whole game alotta times, i can name you 30 bugs that actually ruins the game but you dont care
daring ingot
#

DAY 39 of asking for Head2Head to be added back

muted plaza
# topaz harbor like I care about rank where all the sweaty tryhards gather... I care about havi...

not gonna argue since ur super narrow minded

also if ur having trouble against dagger then this game isnt for u if u cant find the slightest counterplay lmao

https://www.youtube.com/watch?v=5ktmUgHIxas

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
grand crow
#

Light spec before S18 🙏
Please Embark

gritty jetty
hybrid patio
#

hi hi, just stopping by to ask for some more nama tama stuff to e released in game and in store

i’d like to be decked out in nama gear in game


preferably a baggy nama t shirt with short sleeves so i can see my nama watch while i play fiend half_friendđŸ€

ps. please buff demat.

maybe buff medi in general since it’s been feeling clunky recently.. maybe reduce grapple cooldown to promote more lights to swap dash for grapple

loud pelican
#

fix ranked

wind quail
#

Fix the grabbing items like dead bodies or any items around the map since it decides to just glitch back if you grab it from too far away

I glitched through
a wall on vagas next to a cash out when I hit my healing ball as a heavy

Most important
Fix the fact that flamethrower can do damage through a mesh shield this shouldn't be the case to my knowledge.

And I'm not sure but is it normal that I can't do flamethrower damage in smoke to ops(might have been a visual glitch but not sure)
Cheers

inner coral
#

make cl40 a gadget with tuning more to align with the RPG. Cooldown/reload per bullet.
Reduce splash damage on players, increase arena damage and direct hit damage.

rigid cape
#

Work on your game instead of store update 369.

wide vortex
cinder mason
still crater
#

Permanent visible breath as an effect and call it heart attack

waxen abyss
royal moon
#

đŸ”„ ⚔ Sword suggestion: Inspired by all of the flaming sword cosmetics (such as the Scope It Out flaming sword inspect, and the Waking The Dragon flaming sword emote), what if the Light Sword's thrust attack dealt partial Fire damage? There are many practical uses for this. It would give Sword Lights greater ability to destroy Gas or Goo. The flaming thrust could have a cone-shaped hitbox, larger than the blade, that allows for glancing strikes or near misses to slightly burn the target. The damage profile of the thrust attack could behave like the Cerberus shotgun, dealing a large raw chunk that is topped off with light Fire damage, which could confirm an elimination but give the victim slightly more time to react. +utility, +ease of use, -ttk

gusty beacon
#

bro does embark even pay attention to what the community says, i dont mean the 4 nine year olds complaining on reddit bc they cant use their brains in the game. i mean the actual players

scarlet jackal
#

Embark, for the f sake, don’t grab my points in ranked if my teammate left or disconnected

nimble pier
#

How about release a ghost game mode like CF since THE FINALS has the ghost(invisible ability) mechanic.

rapid mantle
#

take out every single melee from the game🙏

muted shard
#

could you pls fix the input buffering on some guns? Its so annoying, to switch from a gadget to a gun and it instantly shoots. It gives my position away and costs me ammo. This reddit post: https://www.reddit.com/r/thefinals/comments/1segp9z/firing_input_buffering_makes_some_weapons_almost/) is now 24 days old and I still have this bug.

And pls fix the bug, that you cant hold your second grenade charged, after you threw the first one. I reported this bug several times for over a year now and it is still not fixed.

edgy needle
#

from windup time, to target acquisition - turret is USELESS

hearty bough
#

Not acknowledging the shockwave nerf is completely unacceptable and at this point is become egregious with regard to timing.

Also make demat usable again, the S9 version was better than what we have now

round isle
#

Faster game modes please 5-10 minutes and less of an emphasis on team reliability for casual play

thorny lynx
pseudo cloak
narrow saffron
grizzled osprey
#

can yall pls do something abt all the cheaters PLEASE?????

frozen tree
#

Dear Embark,

I am a sword main that has been playing since the open beta and has about 762.3 hours in your game, mostly with sword. And I know that there are many others like me in this channel asking for change when it comes to melee weapons, but that’s because this is important. The fact that you believe any and all tech in the game needs to be removed is frankly idiotic and detrimental to your success. Every time there’s a tech discovered, you remove/gut it. Some techs may have been reasonable to change, but others were not. For example, while this isn’t a melee tech, goo planes were fun to mess around with and were really not viable as an option if you wanted build flexibility. Yet, you still removed it, even though it was far from overpowered. Additionally, instead of working combos into melee weapons, you’ve consistently decided to nerf it out of existence. After all, why have skill based gameplay when you can just buff the m1 spam! It’s a great idea! Sure, it alienates the playerbase of that weapon and makes it better at stomping new players but worse at beating good players, but it’s not like both of those effects reduce the overall player count. Do the melee weapons being viable really matter to you? Do you want your players to have fun? Or do you want to exclusively focus on your specific, rigid vision to the detriment of the players who loved your game for the unique and fluid gameplay. I know people have been posting the link to this video (https://youtu.be/5ktmUgHIxas?si=N9vzXbbZ3sAFt6IT) a lot, but that’s because it perfectly captures the issue. This post is similar to what the video says. If anyone, Embark or not, cares about this game, they need to watch it. Do better. Be better. Save melee, and save the game

From Owolf, with love

Edit: Holy moly I did not realize I wrote that much

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
fluid raptor
#

improve gateway consistancy. so many times i throw it and for some weird reason it disappears either when trying to place itself or literally while i throw it while still being in range. this has literally cost me whole games and is beyond frustrating because it feels so out of my control, it's like gambling any time i throw it inside a building.

worldly raptor
#

REVERT SHOCKWAVE NERF

shadow thorn
#

10k RS difference is a lie because you can have a 16k silver with a 30k plat in the same team (why lie embark ?) also great system for smurfs who want to abuse this to get their three plats in a gold lobby with one plat one gold and one silver so they end up seed 8 (no point loss, lots of point gained) smurfs are a problem, ranked is a problem and we need to fix those quick please

also you can ban 7ThLaw#0959 (smurf account plat level pairing with plat friends as a silver for RS abuse)

compact sparrow
#

do something about the matchmaking

solemn badger
# topaz harbor like I care about rank where all the sweaty tryhards gather... I care about havi...

Any area denial will slow or out right remove any melee player if u want nobody 2 come near u then use

Shock wave, demat , dash, charge an slam, and goo gun

Any good/ cqc or range gun (not listing all of them but 2 for all )

M11, LH1, F-CAR ,cerb , Shack, and flamethrower

And a few gadgets will be listed that can ruin any melee player

Null, sonar grenade, tracking dart, gate way

Gas mine, jump pad goo nade, proximity sensor, glitch mine

Pyro mine, grav cube, lock bolt, goo nade,

If melee is good u would see it in more places and not just in a casual ponts I want all guns an weapons 2 feel good and in ideal condition get u in diamond with just one weapon that u love and mastered that works well 4 u think of it as your main the thing you love your baby lol

I think comp is dumb cuz all u see in it is the same kits over and over nothing new or no creative teams

The vid that keeps getting posted this is most of how the community feels for not just melee but all the weapons in the game

https://www.youtube.com/watch?v=5ktmUgHIxas

wise adder
#

Are there any UK based servers?

There’s a very serious problem with some sort of delay in every game. I could have run around a corner and still get shot while behind cover. Replay will also show that I am not round the corner when in fact I was on my screen.

Hit register is also abysmal and suffers from the same issue, shots not hitting when they should on target. Or the other way around, enemy could be just out of sight but I’ll end up with the kill on the last few bullets when I couldn’t even see them.

Any solutions?
Do I try other regions???

wintry patrol
minor iris
#

Developers, please make playlists with soundtracks for each new season.

wraith silo
#

cloak light is allergic to drip (tru)

spare topaz
#

Fix the hit registration and address the cheating problem.

dull tiger
# topaz harbor like I care about rank where all the sweaty tryhards gather... I care about havi...

https://www.youtube.com/watch?v=5ktmUgHIxas
have you seen this video
melee is not sweaty it is hardly viable like I have ~500hrs on dagger and am a casual am I good on it yeah I’m probably relatively above average but it is stupid easy to counter the class light itself counters basically any melee period
melee has some of the most used and most powerful counters in the game that are frequently ran in most if not all meta loudouts
like you know you can counter an entire weapon archetype with 1-2 gadget/spec picks
Even if you don’t wanna switch gadgets/specs there is this little thing called distance see how it works is if you are at a hard to reach spot and then you suddenly have a literal 100% win rate against melee weapons too hard to get far away? No need to cry for every single class has a way to gain rapid distance or shut down a melee push completely!
Is that too hard for you to do???
Like 90% of when ppl like u say “melee is op” you make urself sound so fucking stupid like if you wanna complain abt m1 spam sword sure ts sucks ass to fight and is not interactive but you know it’s in its current position cuz of sword nerfs/failed reworks right???

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
thick kelp
#

67

stray wing
empty needle
#

pls fix ur servers shit is getting unplayable sadly, funny thing is: with every update it seems to get WORSE. dunno how but gg

bright mason
#

bring back head 2 head

brittle abyss
#

I asked the following question to 13 pros/creators on twitch/YT (big names like Slothy/ NeonGutz/ Perzzon/ Appoh/ Etc): What changes would the gravity cube need to be a staple in your loadout. 9/13 answered have it lift objects and players faster so it’s a more reliable stall/ movement tool. And the other 4 said it’s just not their playstyle. As a Gravity Cube enthusiast myself and someone who’s been playing since S1 (1000+ hours) I think adding faster lift speed to grav cube would be a nice change. Not too faster but maybe double the speed currently. Just food for thought đŸ‘đŸ»

might allow for a little variety from the 10 season long staple of C4

hexed frigate
#

Ranked matches where a teammate fails to load in should be canceled for the team that lost. What kind of system is this where I just played the most unfair match of my life, and the only compensation I get is 400 points—just so they can still take away 800 anyway? I’m tired of seeing new cosmetics every week while there isn’t a single meaningful change to ranked that doesn’t make it feel like the game is constantly spitting in my face.

versed knot
void scarab
#

please for the love of god do something with light - dash - sword combo, they are so damned annoying..
there's no way you guys actually think it's balanced when they can swipe a heavy down within 1.5 seconds

obtuse nymph
#

Ranked rework: Remove current ranked tournament. It is just World Tour with a different rank.

Make is ranked Head to Head.
Best out of three.

No more third parties. (0 skill expression in it)

Faster queue time

Tighter skill gap

Get less points but lose less (not as punishing)

I see no downsides
Ex:
Round one: Lose
Round two: Win
Round three: Win

  • 500 for mid to low gold

Round one Win
Round two lose
Round three lose
-200

Round one lose
Round two lose
-700

Round 1 win
Round 2 win
+1100

odd prism
#

if somebody leaves during a ranked game the game should just end. nobody gains or looses anything. the leaver gets a -2500 leaver penalty because leavers suck

dark flicker
narrow spade
#

Perhaps don't give a certain set of players anti cheat immunity and then tell them that 💀

muted owl
#

nerf 3th party someway as you did the plug meta because playing ranked is impossibile to climb when i constantly get seeding 1/2 and maybe 3 and get permantly grief targeted or 3th partied.

subtle robin
#

Giving certain players immunity to anti cheat is some of the dumbest things I've ever seen

thorny crater
#

please optimize the game and not have weird connection lag that is your fault, plus dash and little sowrd needs to be unusable together

hollow badger
#

nerfcar

pale bronze
opaque patio
#

can the arn please have recoil or damage dropoff or maybe even both like every other gun in this game? it's been meta for so long now

tepid laurel
#

Why does every single quick cash game so freaking sweaty. Literally every match I get in has 2 teams full of diamond players. And if their not diamond. They're literally just built different. And my teamates always manage to absolutely sell the game. It feels like a chore to play what once was the best shooter💔

hollow barn
#

Can you please stop giving privileges to pro players and content creators, as it's killing the credibility of this game?
Fair and equal rules pls. It's impossible to grow as a community if everyone knows that you don't even respect your own terms and conditions.

honest verge
#

Building fortifications with the Goo Gun in Point Break and seeing them affect the outcome is peak casual gameplay

digital wasp
#

nerf melee

round isle
muted plaza
# narrow spade Perhaps don't give a certain set of players anti cheat immunity and then *tell ...

nah embark is shit tats why I dont take the game seriously anymore

anyways, https://www.youtube.com/watch?v=5ktmUgHIxas

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
versed eagle
#

FIX THE SEEEEEEEEEEEEEEDING IMMEDIATELY,, THE SEED IS NOT MAKING SENSE THE SEED IS SUPPOSED TO MAKE A TREE BUT THE SEED IS MAKING A FLOWER, DO YOU KNOW HOW THAT MAKES SENSE, I AM 6TH, I GOT OUT 6TH AND I MINUS, THIS IS NOT PADDYPOWER THIS IS EMBARK

restive slate
west skiff
#

fix shockwave pls...

opal hornet
#

Giving content creators and pros immunity from Anti-cheat is wild. Really explains why Balise is still around and he's not even included in that group.

elfin plover
#

shut down the finals

twilit cypress
supple mortar
rotund gust
#

what happened to the weekly gameshow events in world tour like the death go boom etc?
now all it ever is is standard cashout

formal coral
#

So now that we have shown that LLH is viable in high lobby, are we finally going to face the hard truth that either light is too op or that medium is bad and just a punching bag for the other class or are we gonna keep ignoring the fact that medium lost everything unique it had ?

sonic spoke
#

@stoic grove lose teh wallhacks @hazy mango lol you guys are of course a pair.

stoic grove
#

get shit on bud

hazy mango
ebon fox
craggy basin
inland steppe
#

I dont understand how i can get in bronze 2 when i preform better/similar to my teammate and he gets silver 2?
It doesnt make sense. We both played our unranked matches yet.. i got boned. Explaination? Help?

hearty coyote
#

Another week of updating the store and no fix for the social menus. Guys, this is frustrating af.

olive fulcrum
#

you cannot ban people for playing your tournament gametype intelligently. Griefing teams out is by design a good strategy. You can't then ban people for making optimal plays. Sort yourselves out.

true void
#

Ranked RS needs a rework to eliminate/reduce griefing (pretty much every high plat and above match will be griefed)

Make RS gained correspond to the amount of money your team earns throughout the match rather than predetermined RS based on seeding. Obviously there would have to be a cash threshold teams need to pass, which would determine how much they gain/lose. For the final round, a bonus RS calculation should be made for the 2 teams based on their seeding when they entered the tournament. For example, if the 6th seed makes it to the final round vs the 1st seed, they would earn a significant bonus if they win. Conversely if the 1st seed wins, they will still get a bonus, just not as significant.

Also players should not lose ANY RS if they place at their seeding. Being 6th seed and placing 6th only to lose hundreds of RS makes no sense.

solemn sedge
short harbor
#

Okay, so I just saw the carbonated canter emote, and I just gotta say: Thank you!LinkROFLink

versed cloud
#

Make the game less clunky and ghetto. Do a survey of the community and ask about common bugs with the game. There are many. Also low gravity should be no longer than 60 seconds, because it is an actual dogshit event that quite literally makes that game worse for no reason.

shell lotus
#

Pyro-vision and rocket jump are a must need in this game if you wanna survive

pseudo cloak
inner coral
viscid igloo
#

Why the fuck does defusing a Grand Vault take almost 3 times longer than arming it? Point Break is rigged so hard in the Attackers favor it's not even funny

safe ravine
edgy berry
#

The matchmaking in this game is possibly the worst I've ever seen in any game. It is absolutely ridiculous that the game doesn't have soft sbmm in every casual mode because you just get stomped by rubies every time you play otherwise. This needs to be fixed or your already BLEEDING playerbase is just gonna keep bleeding

tawny oak
#

buff the servers, please do optimization for older maps, remove dog shit servers so maybe only 3 will remain active, fix the game

plain escarp
#

Bruh Embark what is this, make the cannon mini skin bigger please 😭

Why is the cannon skin for the mini smaller and shorter than the default mini when your typical cannon was larger and longer than one

wide vortex
ebon elbow
#

I'm sure this has been said a few times. Putting veteran full teams against random players is the worst possible idea. The veterans will get bored and the random players will soon stop playing. The result: the game is dead. Is that really the goal?

tame tapir
waxen thicket
#

Please add LTMs with the following modifiers, because dynamism is the name of the game. These additions should make the game more fun and less uninspiring for the majority of the players that left the game:

  1. Wallrunning and double jumps for all players (Titanfall 2)

  2. A secondary weapon slot (Apex Legends, Team Fortress 2)
    Add 60 seconds cooldown and empty reload on swap, to make up for the lack of ammo management unlike those games.

  3. Knockback on self-explosives, allowing Rocket Jumps and Grenade Jumps for extra mobility on all classes (Team Fortress 2)

A 1 week LTM with these changes would provide valuable feedback on what this game really needs.

sonic arrow
gaunt burrow
#

FIRE THE ENTIRE DEV TEAM and go hire some actual people that play games.

clever crescent
charred crest
#

Just lost a match where one of our teammates was disconnected for 95+% of the game. I understand system issues and internet issues, but why is there no loss protection? to make it worse, we were 1 seed.

maiden meadow
#

hey devs, please just watch this video. the state of the game right now is quite honestly horrid and it's been getting harder to have fun. I've got nearly 900 hours in this game, and can easily say it's one of my favorites, but right now it needs some serious attention and rework, and for you to actually listen to the community as a whole rather than a small minority. it's been getting harder to have fun with it when it seems that it's lost all of the dynamism from the dynamism shooter it's supposed to be. please stop killing this game. Here's the link to the video (I know others have shared this but i think it's really important) https://youtu.be/5ktmUgHIxas?si=WQiH3Uweh-Ohx-1w

dense parrot
#

please fix shockwave or at least give some info about it

brittle abyss
#

grav cube should not stop momentum just because you dont hit the perfect jump going into it. allow more momentum for tech and skill usage

pulsar jay
#

Clear out toxic pros and rubies by the same standards you used for chicken

high stag
#

Embark, just fix the game already man

torpid quarry
#

Next time instead of one half assed map, just add 2 existing maps to point break

bright mason
#

bring back head to head

spring bluff
#

bring back h2h

sweet crescent
#

embark please PLEASE do something about third parties in ranked. this is ridiculous.

EDIT: nvm im just gonna start being the team to third party every box. since your dev team seems to want that to be the gameplay loop in ranked.

sharp fractal
#

The respawn times need to be changed, dying then waiting 30 seconds just to die immediately after you respawn just to wait another 20 seconds

prisma hinge
#

I don't know if it just me, but whenever I equip new gun skins or sights, they don't show up in game. Is anyone else having this same issue?

paper falcon
#

rework the damn winch! it is completely unfair that the stun is so long that you cant shoot back. you are just giving the heavies free kills. what kind of BS balancing is that?!

slender pine
#

thats cool how you guys want to nerf the goo gun when the winch has been op for 8 seasons straight

hushed fog
# paper falcon rework the damn winch! it is completely unfair that the stun is so long that you...

Make Winch Claw an equippable specialisation (a la Goo Gun, Healing Beam etc) so that the user has to equip it before use, eliminating the possibility of panic clicking it.

As a compensatory buff, add an alt-fire to Winch Claw that pulls the user to the target, instead of pulling the target. This will allow Winch Claw to double as a movement ability.

A secondary buff could be to allow the user to 'charge' the Winch Claw by holding their chosen input before use, increasing its range when released.

misty prawn
#

Buff audio

brisk garden
#

ranked is bad

graceful hollow
#

ranked is bad

gritty jetty
#

revert whatever fuckass changes you made to ranked it was infinitely easier and less miserable last season

hybrid silo
#

Please give demat a fixed pattern because with it being random you either take out 1 pixel from under you when you want to run away quickly or take out the entire roof/floor when you want to just make a hole and shoot from above. While you are at it, remove the delay as well.

Nerf the healing rate of the infuser(either rof or healing value) so it finally won’t outheal automatic weapons.

In the next dev stream could you just admit that you have no idea what you are doing about anything not just melee? It’s sad to see people still being delusional despite playing more than 2 matches.

opaque crater
#

RS is BS

solar garnet
#

Make tracking dart inflict glitch for its whole duration

olive fulcrum
regal widget
#

it would be nice if we could adjust the volume of the in game crowd chanting.

merry anvil
#

Just got put into a game that immediately ended....

untold drum
# olive fulcrum Embark, you've got to cull the corruption over there ASAP. Lets just focus on ga...

also that is insane ^^ cheating allegations & banning for griefing, which is legal in game, aside - disclosing personal account information from a developer to streamer about money spent to weigh bans is actually deluded as hell, isn't sharing account information that isn't yours literally against TOS too? that kind of stuff directly from a dev is what makes loyal casual fan bases stop spending just so y'all know. nobody wants their account information shared just because, it's so unprofessional. it feels just dirty.
.
.
as much as ill stand by medium needing real damage agn & removing duos or adding a force gadget slot in ranked solos. tbh i think id shut the h up purely for nostalgic reasons if you finally brought thermal vision reworked back in s12 or 11. I was losing my vision a year or so ago for medical reasons I had and thermal kept me in the game

warm bluff
nocturne tendon
#

Remove Fog

austere hemlock
#

At this point I’m just gonna be happy to finally gotten the platinum on this game. The developers don’t care about this game. But hey, at least we got another shop update instead of fixing the game.

wide vortex
mossy otter
#

Yes, I want a match against Diamonds at 45k, 44k and 38k. (I'm 26k)

pearl sleet
#

Can we enable replays for all game modes please??

thorny lynx
fierce sedge
#

i absolutely dont care if the finals devs are in this server or not.... BUT PLEASE REMOVE KYOTO.
THIS MAP IS BEYOND HORRIBLE.... im gonna start a petition soon to get this map removed

dense ocean
#

day 64 asking for a free moolah peluche

hearty vector
#

Add the ability to crack heavy in a maid outfit

void scarab
solemn badger
#

I use the cl-40 and only useing that got to diamond with it the wepon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only wepon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

And plz watch this

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

umbral ruin
#

Hi embark..

Why do i (while soloqueing) in ranked meet up with 2 teams who are high ruby - like 140-165 RS and the rest of the teams lies around a 77-94k RS ?

Why does the matchmaking not continue looking for 2 teams more suitable for the rest of the teams to match ?

lean bluff
#

1st and last match today i'm done matching people that wear rubby in casual modes while my peak in the last 5 seasons was plat1 not even gonna mention that some of these guys that are in enemy team have 4 times my eliminations and like 2times the wins (thank you for this miserable expirience embark never thought someone could sweat balls this hard in a CASUAL GAME MODE)

fluid geode
#

Heres some feedback: FIX FUCKING MATCHMAKING IM GOLD 3 FIGHTING FUCKING DIAMOND 1 PLAYERS

twin helm
#

this game makes me want to puke every time i play ranked why does it feel like im gambling my future kids collage funds away also matchmaking is horrible like EVERYONE says yet you do nothing about it but thanks for the weekly store updates

short plinth
#

TAKE OUT THE MOVING PLATFORMS ITS SO DEFENSE SIDED I CANT EVEN SAY HOW MUCH LIKE WE WERE SO MUCH BETTER THAN THE OTHER TEAMS AND WE STILL LOST EMBARK PLEEEEEEAAAAASE TAKE OUT MOVING PLATFORMS FROM SEOL ATLEAST

lapis anchor
#

Bring back head2head

dim root
#

With the release of 2 new healing gadgets I feel as though healbeam has started feeling less unique over the coming months. How about we freshen it up with a new overhealing mechanic? When a medium heals a teammate who already has full hp he can continue healing to give his teammate extra hp (maybe 25hp or 50hp) which expires after a set amount of time (maybe around 5 to 10 seconds). These values would need tweaks to make sure they sit right with the community. I believe this mechanic would reinforce medium's place in the meta.

dull tiger
#

Don’t make big changes to melee right at s11 start making changes to it next patch notes then allow the community to give you feedback on those changes

untold haven
supple tinsel
#

fucking delete starlight hollow, last warning

radiant reef
tribal falcon
#

Please let the dummy skins use face paint

topaz acorn
#

i just got out of a ranked match that had a ruby and a silver 4 in the same lobby. we are low golds what do you MEAN we're queued against CURRENT rubies. i want to uninstall this game so bad it's not fun anymore

loud pelican
#

in ranked why am i gold 4 playing with.....RUBY PLAYERS!!!!!!!!!! FIX YOUR GAME EMBARK (im now silver because of that)

tame phoenix
gilded sparrow
fiery jacinth
#

nice game tbh

weary pine
#

Nerf the god damn M11 already! We are done pretending that its balanced in any way!

winter falcon
#

Love you Embark and I love the finals but playing it right now feels like eating sand, dry asf 🙁

round isle
#

The final animation for climb, after you pull yourself up and are placed down is too long. The delay for gadgets from selected to ready to deploy is too long. When climbing you will often be places just beyond the center of the thin wall you are trying to stand on.
Please correct the placement so that you will reliably be placed at the center of the wall, reducing fumbling about

tiny arch
#

Fix the laaags

random garden
brave copper
#

Ltm like the smoking guns or whatever even from s1 or 2. Any mode you want but with limited loadouts. Specifically disallow the most meta picks per weight class, such as defibs, winch, dash, etc.

1 week of more intense, higher stakes gameplay, with no defibs is all I want. Let's see what the game feels like when coins are actually very meaningful.

formal coral
#

BUFF MEDIUM? DECREASE TIME NEEDED TO DEPLOY PAD OR ZIP, give us back demat without delay and shockwave, like damm how much more proof do you need to show that the class is ass, people are running HLL and HHL like come one Embark, step up your game

sterile canopy
#

The game might feel more fun if we reduced item switching times for most gadgets. It often feels a little frustratingly slow to pull off any combinations of utility, which hinders a lot of 'niche' strategies. 'Meta' loadouts seem to tend to be using gear without explicit one-after-the-other synergies which is interesting, so intuition would justify this change being good for the balance.

dusky pasture
#

The only thing that needs fixing is the devs. If they could stop relying on nerfs as the only way to balance the game and stop killing every creative playstyle they don’t like, The Finals wouldn’t be dying this fast.

finite junco
#

Hello , The game features a ‘club’ system, but there is no mechanism that allows us to analyse members’ activity levels, whether they are fulfilling their roles, or similar aspects. Therefore, there needs to be a system in place that enables club administrators to monitor members’ activity levels and track whether club duties are being carried out. This would allow club administrators to communicate more effectively with the club and organise events.

Could you please help me with this? I’d really like to get more involved in managing the in-game club—organising events and similar activities—but I’m not managing to do so. Could those of you with experience in club management offer some support on this matter?

dark niche
snow flint
#

why do only the best and worst teams go through in ranked to the next round? Who designed this system where you get punished when you're the second best in the round?

It's the most toxic and unfair ranked experience I've encountered in gaming in a long ass time.

radiant ferry
#

Please add an API for getting stats from private lobbies, this'd make data analysis for stuff like tournaments significantly easier and could even enable real-time graphics. I'd love to be able to access player loadouts, the kill feed, cashout state, etc. for data analysis

rigid tangle
#

buff blue team they always get last

pulsar crystal
slender pine
#

winch is op pls fix

grand hare
#

buff pike

tawdry canyon
#

i deserve the anticheat disabled for my accounts just like the "pro" esports members. how else am i supposed to hit all headshots like the pros and not get banned for aimbot đŸ˜‚đŸ€ŁđŸ€Ą
thanks embark

honest wing
midnight reef
#

fuck you

viral tinsel
#

delete game, delete studio

white pine
#

Things I'd like to see as QOL adds

  • Photo/diorama mode

  • More slots for costumes

  • Cosmetic bundles viewable on the outfit creation screen (not just when editing the selected outfit of my contestant)

  • more slots for loadouts, have 8 selectable at a time in a quick match maybe but I want a reserve of loadouts so I don't have to keep deleting and adding loadouts

  • ability to name and order loadouts, I'd like my main to be in front of every loadout

  • pair a sponsor with a loadout, if I'm running a loadout that's ospuze i want ospuze to be my sponsor for that game

  • loadout specific cards (y'all are doing this so bless there)

  • and ofc always more voices and faces. I like that this season gave us two new voices and 5 new faces in the battle pass, although I don't like voices being locked behind ultimate passes especially since goblin grit is an incredible voice for male heavy builds and no heavy mains should be denied access to this peak unless something similar is added in the future.

I think that's everything for now

gloomy cosmos
#

Add cns as sponsor

hollow tree
#

so embark.... when will you actually perm ban cheaters instead of letting this scum poison the game.....i mean seriously its not that hard to fix. if you wont actually deal with the cheating issue then give us lobbies like rust did with cheaters. if youve spent $10 on anything then you get grouped with other paying players instead of the free cheating accounts YOU KEEP LETTING BACK IN?!

raw flicker
#

To start, I have been a medium main since S1. I am a die hard fan of this game. I have seen the majority of the gadgets and specializations get implemented and how some were beyond broken on release, as well as what made medium unique and useful, such as being the sole class that could heal/defib all in the same kit. It made medium a must have for any team.

Recently, I’ve seen a lot of debate on whether medium is being power crept by H/L and that it’s not as viable/fun as they are. Before you jump into the replies and join your respective camps on this argument, hear me out. I don’t believe medium is a useless class, nor do I think H/L are op and need a bunch of nerfs. But I do think that what made medium unique and so strong a team player early on in this game has largely been removed by giving each class very effective healing gadgets. It has taken away the necessity of having that utility healer on your team for quicker revives and healing.

Furthermore, in regards to survivability, light has good movement and distortion tech that allows him to engage and disengage very effectively, which greatly adds to their survivability when used properly. The same goes for heavy and their extensive defensive gadgets and damage output options. Neither of these class strengths are an issue in my opinion. My only issue is that when you look to medium, you notice he has neither of these advantages aside from a few gadgets that don’t synergies all too well with anything else he has. They definitely have use, but not enough to actually make a large enough difference in survivability. For example, there’s little a medium can utilize gadget wise in the heat of a gunfight to turn the tides, while H/L have many options in the same scenario. And with mediums healer/support angle no longer vital to a team, the class is in an awkward state. And while I agree a lot of arguments to originate from skill issues. I don’t belive that’s the core problem. I don’t want H or L nerfed. I just want medium to have a clearer identity and more fun/unique skill expression.

So on to my proposed fixes:

Gadget 1: Rework the breach charge‹to be a 3x breach charge deployable with a remote detonator, similar to Fuses ability in R6, giving the opportunity to breach and flash multiple walls or string them together to open a large section. This would synergize well with demat and turret.

Gadget 2: Armor ability‹Medium gets a temporary armor that reduces damage to body and limbs by a certain percentage, and removes the headshot multiplier so headshots damage like a body shot would. This ability could either have a short timer and no health, or no timer and a certain amount of damage block before braking. Also, popping this would negate winch claw so that H now has to be careful before blindly trying to winch mediums. that way winch Gets a counter without being nerfed into the ground.

Gadget 3: Data wall
Medium gets a large rectangular digital wall that can be placed anywhere that data reshapes anything that is thrown through it by enemy teams. Any lethal gets turned to non lethal objects. Dome shield or gateways thrown through the wall gets reshaped into goo or smoke canisters. it could be largely opaque so that teams wont easily notice it and might waste utility before the fight even begins.
‹I have a lot of other ideas such as a damage wall, stim heal, and various others. but I’ll just list those for now as I think those three could largely change how medium is played. I’m really passionate about this game and want it to thrive. hoping that embark will see this.

night lichen
#

is it just me or do other players also have minor lag issues?

daring ingot
#

DAY 40 of asking for Head2Head to be added back

fleet socket
#

Day 197 of asking for flamethrower range to be made 8m instead of 7m so it's an even number

spark shard
# hollow tree so embark.... when will you actually perm ban cheaters instead of letting this s...

They aren't going to ban anyone, especially not permanently, because this game simply doesn't have any players anymore. The pillars of this game have been:

  • smurfs,
  • soft cheats,
  • no matchmaking,
  • no bans,
  • focus on "the grand major" for 100 people.

At this point in the game's life, there's nothing to be done. The state of the game is what it is until they decide to shut down the servers (as soon as ARC Raiders stops making money, which I assume is why The Finals' servers are still active).

pseudo leaf
#

just rework winch

inland marsh
simple ether
# spark shard They aren't going to ban anyone, especially not permanently, because this game s...

I came.to this same conclusion a while ago.

We all know damn well that like 30% (prolly more tbh) of the current player numbers are smurf accounts. Which is ironic cause Embark was celebrating their player growth this season (which was barely noticeable to begin with. Def nothing worth celebrating).

Hell, tbh I would bet the smurf accounts (which are mostly rage hackers and pub stompers) make up like 50% of this game's player base.
And with the recent allegations of Embark allowing pros to cheat (not surprising), I really dont see a future for this game. Embark really needs to fire like their entire staff. There is no reasonable reason why this game shouldnt be topping the charts. The fact that it isnt just shows you how badly Embark is at managing their own creations.

hybrid bloom
#

Fix friend list, half of them are in the main menu when in reality they have logged out, closed the game ages ago, if you then added some wispers, to contact those you have in your friend list even if they are in game and they could consequently respond it would be fantastic 😉 hug_friend

gaunt grove
solar garnet
#

nerf xp-54 firerate

old nebula
#

Have anyone facing the issue of the mellee not hitting at close range?, Also I would love to see a buff to the model 1887

dusty igloo
#

7 seasons and still no winch nerf. Its actually ridiculous. This season has been the hard meta for 7 seasons, its barely wavered out of the meta. Its always been bullshit to play against. And yet still its practically un-nerfed. Just lobotomise this spec already.

stray wing
plush sand
#

anyone else getting really weird frame issues??

hallow forum
# dusty igloo 7 seasons and still no winch nerf. Its actually ridiculous. This season has been...

9.0.0.
Decreased the max stun duration from 0.65s to 0.5s
Decreased the minimum stun duration from 0.35s to 0.2s
Added functionality where, if the clawed victim is far away from the initial point of collision, the Winch Claw will break. This addresses an issue where the Winch Claw could sometimes appear to grab players around walls
Winch Claw now retracts as soon as it hits an object it can’t latch onto, reducing time spent lingering in the air
8.0.0
Increased cooldown when missing a target from 7s to 10s
Increased cooldown when successfully hitting a Cashout Station or Contestant from 14s to 18s
Increased the cooldown when hitting all other object types from 7s to 14s

cosmic vale
ebon umbra
onyx trout
#

When are they going to implement this?

raven garnet
#

i know you used to the embark glazing but for real starlight is such a shit map

cursive urchin
#

Because movement, survivability, and damage can all happen at the same time with minimal commitment, dash removes the need to choose between escaping and fighting. Most other tools in the game force a tradeoff between repositioning and output, but dash lets you do both at once with high reliability.

A low-impact fix would be to make dash always move in the direction of the crosshair, like it already does when no movement keys are pressed. In that state, dash goes straight relative to aim even if you spin during it: https://streamable.com/agly3t

If dash were tied to crosshair direction, that changes:

  • Escaping would require committing your aim away from the target
  • Continuing to deal damage would require committing your movement toward or around the fight

That separation brings back meaningful decisions under pressure. Instead of one input covering multiple problems at once, players would have to prioritise - either disengage cleanly or stay engaged and risk punishment.

Right now, dash collapses those decisions into a single low risk action. Even when caught in the open, it feels tankier than heavy while dealing damage. Examples from pro play: https://www.twitch.tv/videos/2746415466?t=3h30m21s and https://www.twitch.tv/videos/2752067545?t=1h54m19s

Adding directional commitment would restore that layer of gameplay without reducing the skill ceiling.

jade cloak
#

Me after getting hooked by Heavy

versed knot
severe forge
#

add allchat

gritty dune
#

ive facing ping-issues since yesterday. my internet worsk well. any1 have this issue also?

hearty bough
#

It is now super common for the game to force you to drop a friendly totem or the cashbox (really any carry able) if you pick it up and “too quickly” run around a corner or something.

This didn’t used to be a problem in previous seasons - fix the jank plz

brazen saffron
#

Would love it if they removed the 2nd box in overtime from becoming a spawn loaction

coral seal
tiny cape
#

DO. SOMETHING. ABOUT. WINCH. CANCELLING. ANIMATIONS. JESUS CHRIST EMBARK

novel trench
fresh token
worn hamlet
#

Plz advertise this game more, needs more players

vocal bloom
#

my teammate leaves in the middle of a game and i cant leave or ill be penalized, not even getting compensated for this shit ranked is a absolute joke of a game mode

muted plaza
odd prism
#

FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED.

ITS TORTURE.

formal coral
#

FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED. FIX RANKED.

FIX MATCHMAKING, FIX RS SCORE STOP WITH THE SEEDING, GAME ARE SO RANDOM

wraith silo
#

add us new body types by taking the existing body types and adding/removing the breasts🧐 , now we would have a male and female version of every body type. knowing how the devs dont like adding content as of right now this is most likely the only way to add new body types and yes im gonna repost until devs see

drifting egret
#

People keep leaving over and over. I had a 3rd or 4th... 3rd and I was a replacement so I don't even know if they were really the 5th etc.... Other teams also had replacement players (even the winning team) cause I'm sure they noticed the team mate was cheating or was being annoying and they wanted no part of that. I love this game and don't want to see the player base leave. Something went wrong and I'm sure the numbers will help track down the culprit.

pulsar crystal
short shard
#

wtf is this ranked matchmaking? I don’t want to sound like a hater, but it’s no surprise this game can’t get past 30k players when it’s this unbalanced. I queued into ranked and my whole team was around 32k points, and we got matched against a team sitting at 48–50k. how is that even remotely fair?

how do you expect to grow the player base when core issues like this have been ignored for multiple seasons? it just feels like there’s no real matchmaking logic and no willing for improvement

waxen thicket
# onyx trout When are they going to implement this?

It would be kinda cool to have the option to carry either:

  • 1 weapon and 4 gadgets as the current default, or...

  • 2 weapons and 1 or 2 gadgets similar to other FPS games

Tbh that latter option would reduce the number of players quitting Finals to go back to the games they are already used to.

After all, players of other popular FPS like Apex Legends, Fortnite, Call of Duty, even TF2 are already used to having 2 weapons and 2 gadgets at most, which makes it harder for them to adapt to the Finals. Frustration tacks on resulting in them simply going back to their old game.

That's why Finals is struggling to retain players, not making it convenient to stay.

astral furnace
rose smelt
#

EMBARK FOR THE LOVE OF GOD, LIKE JESUS EFFING CHRIST ON A STICK FIX THE TEAM BASED MATCHMAKING IM TIRED OF GETTING PUT IN MATCHES WITH SAINT JUDE CANCER PATIENTS

storm veldt
fresh mantle
#

remove starlight hollow đŸ„°đŸ„°

mild quartz
#

Ruby players are butchering this game, and ranked mode is not in a healthy state. If cashout must remain the forefront of the game, then I suggest:

  1. Players progress upto Diamond as per usual in Ranked Cashout.
  2. Attaining the rank of Diamond unlocks Ranked Head 2 Head in which Rubies are rewarded from. 3 v 3s for T500.

Quarantine Rubies, or let this game die a slow death, Embark. Coming from an ex-Ruby of multiple seasons and a veteran since Closed Beta 1. I'm content with the griefs till end of service, but the game feels so much worse each season, and people's moods are just so rotten when they lose. This is making me miss Season 3 Ranked Terminal Attack, that's how bad it feels for some people right now.

lilac solstice
#

HEEEEYY GUYS THE FINALS TEAM HERE!!. we updated the store. what? whats that? theres an issue with shockwave shadow nerf that hasnt been addressed?. HEY LOOK!! new store item.
guys. ppl with PCs better than ps5s are struggling to run the game?? HERES A NEW STORE UPDATE!!. like are yall taking the sea of theives approach where "new content" is just a FUCKING STORE UPDATE!? like PLEASE. i love this game and im watching as it just crumbles down to a fucking store app instead of game.
"my store came with this neat shooter game!!"

mild basalt
#

NETCODE HAS BEEN IMPLEMENTED BY A CHIMPAZEE

versed eagle
#

FIX THE GOD DAMN SEEDING. FIX RANKED. FIX SMURFS. FIX CHEATERS. FIX HACKS. FIX NO FUCKIN RECOIL.

craggy basin
frosty trout
#

Can we get some badges as a reward for playing modes like Powershift and Pointbreak? Powershift has a dedicated community of hundreds of players that put hundreds of hours into the mode every season and host community tournaments with real cash prizes.

There should be a badge or something tangible for players who make it to top 500, top 100, and top 10 for PS and PB.

A badge would be so easy to make and deliver.

half quarry
#

I hope embark wakes up before I see my favorite fps die 🙏

sharp basalt
#

Pike is just- in a terrible spot rn- the Chimera is better in basically in everything but long range Long range. short range and mid range? The Chimera can do way better with its better hipfire. And it has less recoil meaning you dont have to master it as much-

plain escarp
marble saddle
#

make ranked head to head or a round robin format that doesnt involve griefing

upper vortex
#

so did you just stop looking at reports or what? (implying they did in the first place instead of letting ai skim through everything đŸ€Ł )

gloomy vine
ebon fox
grand crow
#

This video is not and will never be acknowledged by the devs, either vocally or in the decisions they make
https://youtu.be/5ktmUgHIxas?si=ZQNtZtCT0x25cL3c

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
gusty coral
#

Maybe display this hidden timer for point break? And actually finish the game and not kick everyone? No way the crowd counting down and me getting kicked at 0 was coincidence.
We still had 10 lives left...

tacit tangle
#

Hey guys; I genuinely know how to get this game more players

Try to get theburntpeanut or jynxzi to stream the game, genuinely if they grinded the game on stream, thousands of players would play
. Try to get one of these streamers to play, genuinely guys, try to ask them on stream to give the finals a shot

late hornet
#

Listen IDK whats going on but the server lag this season is terrible. I'm only frustrated because this is the best season yet but the lag makes this unplayable. Please hotfix soon.

wraith igloo
pale bronze
true void
runic grotto
#

they only listen to the top 500 and their pro discord the rest of us dont matter lol

half briar
#

Point break point G on Nozomi is literally 20m away from the defender's spawn. Embark. Head. Out. Of. You know where.

worldly oak
# ebon umbra 💯 https://www.youtube.com/watch?v=5ktmUgHIxas

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
warm epoch
#

first game on after a break and the teammates I get leave the match 30 seconds in before a team fight even starts like where tf are you finding these people embark its almost impossible to hop on this game and just be able to play

dull tiger
# worldly oak https://www.youtube.com/watch?v=5ktmUgHIxas

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
waxen thicket
# fresh mantle remove starlight hollow đŸ„°đŸ„°

Or better yet, Embark should combine Starlight Hollow and PEACE Center, add a castle in the middle and some bulwarks around the forest area.

Boom, two underutilized small maps repurposed into a fresh new Cashout map, with a fraction of the time and effort required to make one from scratch.

patent depot
#

The sword still hasn’t fucking been nerfed. It takes no skill to use that dog shit of a weapon. This game is still so shitty 🙏

dark niche
storm hatch
#

remove in air inaccuracy?? i swear i’m dead center when i’m jumping or in the air

nocturne tendon
#

Nerf Bow
Nerf LH1
Nerf Sniper
Nerf Crossbow
Add more randomized spawns in final round, spawn killing should be impossible
Nerf Gravity Vortex so it can be easily heard and seen like mines and C4
Revert the health and speed changes already

long oxide
#

dont change goo please, like the game is so sweaty rn

bright flicker
#

"game is impossible to balance" gotta be some of the shittiest devs ever. we're in what season 10? and sword turbo virgins can still fly using exploits and kill you immeidately. its as simple as removing the ability to lundge and dash at the same time or even swing the sword while dashing

bold cedar
ebon fox
frigid silo
#

the game just isnt as fun, people even in unranked quick cash sweat so hard that i play for 1 night, get stomped so bad i dont play again for 2 weeks to a month, boot it back up, and just get stomped again. at least in other games like apex taking a break means you get placed in lower skill lobbies, i dunno how long id have to wait for that but this is not it

gritty jetty
safe zenith
#

get rid of light class đŸ€Šâ€â™‚ïž

spark crown
#

please system ban and ip ban repeat offence cheaters

viscid shadow
#

Cheaters Jesus and pros smurfing using new accounts? So irritating

prime estuary
#

Rework Quick Cash mode its horrible

solemn sedge
#

Embark, you seriously need to broaden the amount of people you take feedback from. Pro players and people who get mad when they die to off meta stuff (sometimes one and the same) are not the typa people you should be prioritizing.

https://www.youtube.com/watch?v=5ktmUgHIxas

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
maiden anchor
#

Ranked mode with breaking point, power swap, team deathmatch, and quick money.

heady lynx
#

I think it would be neat if when thermal comes back flashbacks blinded it for extra time :) (if you were using it while flashed)

quick dew
fervent coral
#

Add in a surrender button cause its some matches that I dont wanna finish

karmic fiber
#

QoL:
When you pull out the multi-device (tablet) and then switch to another gadget that also uses it, the animation shows another tablet being pulled out.

I suggest adding a new animation swiping to the left, with the same duration. It would be better since the tablet is already out.

For the book skin (codex of exile), the animation could be turning a page.

fallen sail
gaunt cliff
#

BRING BACK HEAD2HEAD

solar garnet
#

give light shak 50

daring mesa
warped peak
tawny oak
#

add server location to the screen
add server feedback after the game
add some more staff members who know how to fix dog shit ass servers

🙂 thanks

final oriole
#

hello 🙂 I would love to resize my HUD to 16:9 (I'm playing on 21:9 aspect ratio) like in arc raiders.
it would be very helpful if my hud would be more centered :))

please make this option avail be in an future update 😁

untold drum
#

Cash out needs a revival, let everyone else keep earning their emerald coins but if the cash out tournament is really a core mode it needs to regain some prestige with rebranding and the emphasis on it being fun because the core audience for it changed a lot since the perception and need of it for emerald coins was diminished. im sure it's more efficient now with its simplicity but it feels more like playing quick cash that doesn't matter to where before it was ranked AND wt. and some ppl are at the point of not wanting to play ranked anymore and just have fun in a little less sweaty but chaotic wt like before.

faint ice
#

STOP PUTTING SILVER IN THE SAME LOBBY WITH RUBY, IDC IF I HAVE TO WAY 15 MINUTES FOR A GAME, IT'S NOT FUN

crude fox
#

Solo queue experience is abysmal.

I came back to the game after a few seasons. I am mostly a solo player and I grinded a ton of bank it when it was available however there is currently nothing for the solo players.

I don't enjoy the current modes available outside the tournament setup (I dislike quick play cashout because it's just constant 3rd parties rather than 4 teams) so I have been only playing ranked tournament.

In ranked I must have had only 2 games in my last 15 where we had 3 players who were actively playing. The others had one of the following:

  • began match with only 2 players
  • team mate disconnects/leaves mid match
  • team mate doesn't play the game (ends a whole round with over time with 100-300 damage)
    In the cases where a team mate actively leaves the match (even gone past the point of being able to reconnect) I am unable to leave the match without penalty.

I am never the first to leave, and I check the conditions on leaving when the team mate first disconnects, then again when they finally leave, but they are the same - I will be penalised for leaving.

I am sick of being forced to play 2v3 or even 2v6 for the remainder of the match only to get the inevitable last place.

I love the mechanics of The Finals, but I just cannot continue to play games where I am forced to play to lose. PLEASE give us some form of solo player friendly option!!!

fading yoke
#

It's time to finally address the griefing meta.

Ranked as solo has become absolutely miserable to play. I used to play this game every single day for hours and reached almost ruby every single season as solo, but this season I cannot even reach diamond because of all this griefing and smurfing. I can win 3 in a row for +900 and lose -1200 the next because of a 3stack ruby smurfs with under 100 games on their account. I mostly face 3 stacks of rubies in almost every single lobby while my teammates aren't even plat. Why place me with teammates who I couldn't even queue the ranked with?

  • Winch is still a free kill button requiring close to zero skill to use.

  • So is RPG. Might aswell buff this to be a hitscan as the projectile is so fast you can't even dodge it with DASH and it does absurd amounts of damage for how easy it is to use.

  • Light has no other legit specializations than Dash to use after a certain skill level.

  • Give grapple 2 charges so lights can have another spez to use other than dash.

  • Medium was buffed to finally not be a victim class and then instantly nerfed back to be a victim.

  • Meta being LLH should be kind of telling of the state of the medium class.

  • Stungun was almost instantly nerfed to the ground as it was REALLY oppressive. Winch is even worse and ABSOLUTELY NOTHING HAS BEEN DONE TO ADDRESS IT.

I used to hype up this game to my friends and I still think this game is the best FPS game since original Counter-Strike, but these completely ass balance changes and clear bias towards H as a class is making me play this game probably once a week and ragequit after a match or 2. RPG never needed a buff, Winch needed a proper nerf a year ago, yet you nerf every "combo" with Winch but NOT THE WINCH ITSELF?! (Looking at you poor sledge and BFR Titan.)

The HP changes for L and H were a step in the right direction. We need faster balancing as I find myself just waiting for thursdays to see if any of my complaints are addressed in any way.

craggy basin
young hatch
#

FIX YOUR MATCHMAKING for QC.

It’s why no new players don’t stay and good players who play a few quick games solo queue quit.

If I play in duo or trio, I only play duo or solo queue players.

If I’m solo queue, it’s constant 2x pre made 3 stacks.

I’m getting under level 10s on my team vs. the two other teams players all well over 120.

elder quartz
#

Good evening, yesterday I was playing a casual game with my Steam account and at a certain point I received a ban and permanent suspension alert. I filed a report yesterday on the official website, attaching these photos. I've always used this account since the game's beta, and always and only from my Steam account. I purchased seasons 9 and 10, and I've recovered the second one and am almost at the end of the pass to get the final skin. I've asked for support and an explanation, but I haven't heard from them since yesterday

sonic arrow
#

Pike

  • reminding you it exists
mild quartz
#

Ruby players are butchering this game, and ranked mode is not in a healthy state. If cashout must remain the forefront of the game, then I suggest:

  1. Players progress upto Diamond as per usual in Ranked Cashout.
  2. Attaining the rank of Diamond unlocks Ranked Head 2 Head in which Rubies are rewarded from. 3 v 3s for T500.

Quarantine Rubies, or let this game die a slow death, Embark. Coming from an ex-Ruby of multiple seasons and a veteran since Closed Beta 1. I'm content with the griefs till end of service, but the game feels so much worse each season, and people's moods are just so rotten when they lose. This is making me miss Season 3 Ranked Terminal Attack, that's how bad it feels for some people right now.

warm epoch
#

are there no full lobbies in this game? like again I load up and first game on I have half a team this game is just a joke at this point

prisma dagger
#

embark i'm sorry but its the like the 7th time i'm asking buff medium! give us a better demat! fix solo q and matchmaking in general! Ban cheaters! plz fix the game you worked so hard to make I can't watch it die because of this.

hearty coyote
#

Hey guys, I think the social menu is broken. Might want to look into fixing that.

spare ocean
spiral hemlock
#

why is the fov max 100? if its a performance issue, i think i should be able to decide for myself if i want to deal with that. i dont know of many modern fps games that have a max fov under 110

turbid sandal
#

Hey does anyone knows how to lower the graphics? Every time I play it goes super laggy and it’s usually my internet but even when it says I have a good connection it still goes laggy, if anyone knows any way I could fix this or at least reduce the lag it would be greatly appreciate

fresh kelp
#

fix matchmaking for ranked please, im playing solo i get matched up with 2 unranked drones whilst coming up against emerald players

fluid eagle
#

I don’t know if it was an intentional shadow nerf, but embark please revert the shockwave back or just give it a little more.

dusty igloo
#

Winch crutches will look you dead in the eyes, at a lobby full of double heavy all running winch, and say its balanced. This spec has been in the meta for 7 seasons, only ever slightly wavering out of it ONCE for mesh. Just do a proper hard nerf, just like you did for goo gun, dsepite it not being as rampant as this. The next game right after this one had 5 heavies all a running winch as well

dry wraith
#

Fantastic matchmaking, thanks to the developers

muted plaza
# humble pelican Embark are unbanning cheaters, disabling the anti-cheat for streamers/pros, and ...

mf the anti cheat thing was in S4 and isnt a thing anymore. please do some research instead of saying non sense

the unbanning cheaters part is definitely real tho as youve seen with piansix

https://www.youtube.com/watch?v=5ktmUgHIxas

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
plain loom
#

I feel like ranked is really hard this season, I can't get out of silver

ripe herald
high stag
exotic tiger
#

It would be a great addition to introduce a perk slot alongside weapons, gadgets, and specialization to increase build variety and playstyle depth. These perks could be small passive bonuses like gaining a bit of HP on kill, faster health regeneration, slightly increased movement speed outside of combat, or being able to sprint while reloading. To keep things balanced, it could be limited to one slot or separated into minor and major perks. This would give players more ways to personalize their loadout without heavily impacting the core gameplay.

coarse sundial
#

They should get new devs that play their own game

daring ingot
#

DAY 41 of asking for Head2Head to be added back

unique shell
quiet nexus
#

Is it possible to add a Steam profile viewer if you play on Steam? ARC Raiders already has this functionality. Why not add it to The Finals?

dense ocean
#

day 65 asking for a free moolah peluche

formal coral
#

fix ranked

pseudo cloak
slow crescent
#

omg.... Why im gold and play with ruby players?

UPD:@pearl kiln
Someone below says that i can ping you cuz i play agains ruby and you says that is impossible. So... Seems its possible

UPD2: 3 GAMES IN A ROW. ARE YOU KIDDING ME?

warm delta
#

Hello
we want round based zombies like call of duty it's so fun and i have no games with high tech graphics provide this mode except call of duty . I hope you add this mode in the game with wonder weapons and special perks to enhance gameplay . thanks for your effort .
Mustafa Riyadh

sly charm
#

Great game. Too bad ranked game mode is broken. If embark does not have the capability to make a ranked match making that works. Give us a solo q ranked mode so we can all enjoy something. ”Slow and steady death is coming for this game” is so true if nothing is done. I cant believe how broken ranked is.

digital wasp
#

day 764 of asking for dual blades to be nerfed

hollow sage
#

Hey, Embark! Majority solo-queue/no comms player here. Please consider reinstating the ping voice/text lines for intention to revive ("I'm going for the revive! Cover me!"), specifically spotting an enemy ("Enemy spotted!" / "Got a contestant!") and trailing a teammate ("I'm right behind you!"). These lines cannot be effectively replaced by simply having the character say "There!" when, for example, pinging a revive statue (in fact, many players still do it despite it not giving any info whatsoever anymore), and denoting a difference between general danger in an area ("Danger here!") to actually seeing an enemy ("Enemy spotted!") is super important for micro-management and gameplay for someone like me.

I wonder if anyone else feels this way and sincerely hope you consider my feedback! Thank you so much for all you do!

cold bolt
#

bring back showing weapon/gadget xp progression in post match screen

waxen thicket
plucky vault
#

remove aim assist why do you need assistance for playing a game that defeats the point if your controller is doing a majority or the work for you

spare ibex
#

maybe a bear trap as a gadget for the medium , it can be placed like a mine, and when an enemy steps on it they cannot move for 2 seconds (but can do anything else except use mobility abilities such as the light dash, the medium impulse grenade, the heavy charge, or the light grappling) in addition to doing a small damage of 50

granite parcel
craggy basin
# honest wing

W bunny (this feedback is very important to the game totally)

novel trench
tiny arch
#

Fix the fkn lags

dull tiger
gritty kernel
#

PLEASE CHANGE THE RESPAWN TIME BACK TO WHAT IT WAS

torpid quarry
#

Plz incentivize playing medium as a medic in some way. There is such a dearth of healers and revivers in point break

grand hare
#

buff pike

gritty jetty
#

instead of every month can we get balance changes every 3 months? thanks. also buff meta weapons because i dont know how to use them and nerf off meta weapons because i dont know how to counter them. thanks. i have 600,000 reddit karma

dark niche
frank dagger
#

whats the point of playing the pike if the chimera is just pike but way better

hybrid silo
lethal pike
#

it whould be cool with some kind of match history

runic grotto
cunning vortex
#

STOP MAKING STUPID SHIT FOR UNSKILLED PEOPLE!! DUMB MOFOS!!
AT LEAST MAKE A GOD DAMN MODE WHERE FLAMETHROWERS, CL40, MINES, TURRETS AND DETECTORS ARE BANNED.
MAKE THE FCKING GAME AS IT WAS IN SEASON 1 OR 2.
AND IF YOU ARE A DUMB OR UNSKILLED PLAYER, GO TO ANOTHER GAME, THERE'S LOTS OF GAME WHERE YOU CAN PLAY A SLOW AND NOT PUNISHING CHARACTER.
WHY ARE DEVS RUINING THE GAME WITH WITH THE BEST MOVILITY/REACTION REWARD TO MAKE IT A DUMB SHIT WHERE YOU HAVE TO WATCH BEFORE CROSSING EVERY STUPID DOOR BECAUSE THERE MIGHT BE A FUCKING STUPID MINE, A DETECTOR, A TURRET. THAT INSTANTLY KILLS YOU AND, IF THEY NOT, THERES AN UNSKILLED F
CKER WITH A RPG OR A CL40 OR A FLAMETHROWER THAT JUST NEED TO FACEROLL ON THE KEYBOARD TO FINISH YOU....

bold cedar
tame zealot
#

that man is fuming

fleet socket
ebon fox
wraith gale
rose smelt
#

Just dealt with a sweaty 5 stack

autumn shuttle
#

Embark please fix the 150 wins per class achievements. Point Break wins still do not count towards the trophies at the moment

severe forge
#

I was only 9 years old.
I loved melee so much, I had all the item masteries.
I pray to melee every night, thanking them for the life I’ve been given. “Melee is love” I say, “Melee is life."
Embark hears me and calls me problematic to balance. I knew he was just jealous of my devotion to melee.
He nerfs me and sends me to autoslop hell.
I'm crying now and my hands hurt.
I lay in bed, really cold. I feel something warm...
It's melee! I was so happy.
He whispers in my ear "Melee is what makes THE FINALS unique."
He grabs me with his winch, and puts me on my hands and knees. I'm ready.
I spread my weapon slot for melee.
I throw the game with negative KD.
It hurts so much, but I do it for melee. I can feel my teammates screaming and eyes watering.
I want to please melee.
Game finishes with us in the last place.
Embark walks in.
Melee looks him straight in the eye and says,
"It's all melee now."
Melee leaves through my window.
Melee is love. Melee is life.

sick heart
#

day 50 of asking embark to nerf to the ground cl40 and turret because it takes no skill, needs no risk to play, ruins the game and removes all fun from games

sonic arrow
lean bluff
#

1 more to the collection! thank you embark i will stop playing for the day again

reef siren
#

Nerf the CL 40 ? i encounter 3 CL per games and they three shooting everything ?

muted owl
#

I legit cant climb due to randoms, what i have realized so far is that people may have good aim but they are so clueless on how to position themselves, how the spawns work and how other people might play. They just stand somewhere waiting having a shit position and maybe deal some damage but die in the end. I have been solo queueing ranked every season and got to diamond once in season 8 and never got higher than plat in season 5-7 & 9 and i just gave up on random team8s.

This season i started playing ranked again and its all the same bs again and it doesn't change. I am mvp of my team like 90-95% of my games, but I cant climb due to people that are plat and trying to climb to diamond, but they cant because they lack game knowledge or just refuse to adapt idk.
I give so many pings ingame on where to go and where the enemy will spawn or when players will use a jumppad or gateway but they refuse to listen or reposition.

Every night I try to get a team in the lfg eu ranked channel but nobody ever responds when I ask for diamond players.
I get there are alot of silver/gold players, thats like the average rank in this game, but they cant compete in diamond/ruby lobbies and that makes sense.

I try to climb to diamond myself because I know I have the skill to get there and sure I do make mistakes but ill try and adapt next time and positioning myself better and make better decisions.
I truly love the concept of the game, but playing ranked makes the joy go away so much, eventhough I like playing competitive. I think everyone plays ranked just to grind and have somewhat of a goal or showoff their skill level.
I just have one good night where i get like +2000 and the other night I just lose 4000. I never got to a point where I got below plat because I can solo carry a team in gold lobbies, of course I need my team8s, but I mean by this I can take out 2 people and my other team8s can take out the other one.

I truly hope one day ill find some diamond/ruby players that are willing to team up with me, so I can climb myself and they could teach me some tricks so I can maybe solo queue push to diamond again.

grim herald
#

Pls start doing something about afkers. Game is full of toxic idiots who stop playing because they dont like your loadout

quasi obsidian
winter cloud
#

I’m lagging on ps5 anyone else have this issue since the update?

royal moon
#

I love the Double Jump event. I think it is much better than Low Gravity. Less chaotic, more deterministic, and less annoying.

gloomy vine
#

Embark you should make it so when a ranked tournament lags out for everyone no one loses RS. I was just in a ranked tournament seed 1, made it to round two then the whole tournament just stopped. We waited about 8 minutes of sitting there before we decided to leave right after orange fully dipped. To put this complaint more into perspective, I lost 800 RS just because I was the one who disconnected first on my team. If the game decides that no one gets to play why should we lose RS? This isn't fair for my team or the other teams that made it to round two and was guaranteed to lose points due to technical issues that wasn't our side.

woven ember
#

This channel is like, 95% butthurt kids that get killed by meta weapons XD

echo panther
#

can u please make it at the end of the season that u get all rewards in ranked and wt like charms/border i rather have the diamond charm than the emerald one but since im emerald i wont get it if it stays like this i was really confused in season 9 that charms moved over to wt and didnt stay in ranked

fluid geode
#

Hey Emark in case you didnt read the 10.000 other people writing it: Fix ranked k thx bye

versed eagle
calm ridge
restive slate
versed cloud
#

Make the game less clunky and ghetto. Ask the community about common bugs, there are many. Also low gravity is a dogshit event and should last no longer than 60 seconds. Not all events NEED to be 2 minutes in duration. Also the reporting/blocking system totally fucking blows and you could easily do better for us. Your anti-cheat is a total joke.

cobalt pendant
jovial osprey
#

Starlight Hallow is an absolutely terrible map....especially so in the point break game mode. When trying to attack you are literally spawning downhill trying to push up to points that have an EXTREME tactical advantage....please at the very least pull Starlight from the point break rotation if not out of the game ENTIRELY

heavy sail
craggy basin
stoic robin
#

Cosmetics and emotes keep reseting on equipment and characters every now and then, please fix this shit, its been an issue for too long and its always annoying. Its not even a quick process to re-equip everything, you have to do some customizations (namely emotes, gestures, etc in the character menus) individually, for individual loadouts one at a time. Gives me a headache every time with this game & makes me want to uninstall it for being a nuisance... If you're gonna shove skins and microtransactions down our throats, the least you could do is make sure that they stay equipped please.

versed sinew
shell crow
#

g

main vale
#

can the cencorship actually work dude you can say any slur you want but i cant say poopoo in chat dude what is this?

ionic kraken
#

Why are heavies so impossible to hear, but I can hear my teammate more? It doesn’t make sense. & there needs to be a console only crossplay

solemn sedge
astral bough
#

it would be great if the winch pulling me through floors and around obstacles would not happen, it would be more balanced to just stop at the object

main ice
#

Please give us even more outfit slots and bring back the Hammerhead Shark event

hexed grove
#

Flamethrower, CL-40, Dual Blades, and Riot shield are stupid

hearty sentinel
#

fix back stab. its bugged

neat lance
#

get rid of dagger pls

dark niche
ocean eagle
#

People every day say that smurfing is ruining the game but you just don't care. Good luck keeping new players. This makes me want to quit

sweet crescent
#

FOR THE LOVE OF NAMA FUCKING TAMA PLEASE REMOVE THE STUN FROM WINCH ITS LITERALLY AIDS. THERES NO FUCKING COUNTER. IM A MEDIUM. WHAT THE ACTUAL FUCK AM I SUPPOSED TO DO AGAINST THIS SHIT.

gritty jetty
solemn badger
#

I use the cl-40 and only useing that got to diamond with it the wepon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only wepon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

And plz watch this

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

muted plaza
maiden jolt
#

For the love of god, fix this issue where i get stuck on the door

night vortex
tribal olive
tawny oak
#

FIX THE FUCKING DESYNCS!

Fix mm, why are the teams so unbalanced, one team has zombies and the other are korean dota players, please fix this game

update your anti cheat to flag console players using xim/cronus, unbelievable man, please console ban players

frank blaze
#

FREEPALESTINE#5910 waller aimbnotter pls ban this fcker

fleet quiver
#

@torn oak is the bihar of point spawn

grim kiln
sonic nymph
#

Cheaters now ruining the game, servers making things even worse

proven jacinth
#

Bring back the mediums movement tech with Shockwave. If the light can out heal medium, we should be able to out move light

young hatch
#

FIX YOUR MATCHMAKING for QC.

It’s why no new players don’t stay and good players who play a few quick games solo queue quit.

If I play in duo or trio, I only play duo or solo queue players.

If I’m solo queue, it’s constant 2x pre made 3 stacks.

I’m getting under level 10s on my team vs. the two other teams players all well over 120.

faint sundial
#

I don't want to seem rude about this, but starlight hollow feels like something that was incredibly rushed and thrown at us for the sake of making something. It is incredibly difficult to succeed on the map without range and movement tailored loadouts, and it continues to have spawn camping epidemics every single time I get put in that map. There is far too much open space

lost python
ebon umbra
chrome tulip
#

Hi Embark team,

I’d love to see an option to customize gloves separately for left and right hands in The Finals.
This would allow more unique character styles and better personalization.

For example, players could mix different glove skins instead of using a single set.

Thanks for considering!

urban hatch
#

IN SILVER BTW, atp yall know this is the reason for the falling player count, cuz wtf

full jetty
#

quit this game becauze of the shit matchmaking+ranking rework. all their money is spent on cosmetics

glossy bough
#

literally every round in ranked is like this, i don't care if i'm gaining points this is not remotely fun. if this is working as intended embark, you should change it. it makes for a completely VILE experience. all you have to do is just remove the two ruby squads and suddenly the lobby is actually balanced.

raw bobcat
clever trellis
#

The dual blades is not funny joke, they are not blocking damage

hollow kelp
#

having only one knockout round would fix so many problems with this game

lime sky
#

Devs please don't patch based on ppl who can't use a braincells

untold drum
#

meta M16 for Medium for a future season (fast 3 round burst, short magazine), reworked thermal vison return, please fix the CB-Repeater even if you dont give its power back yall messed up its close range accuracy since it got nerfed players shouldnt be punished for using it close range if theyre hitting shots you already reduced the damage, also the reload is bugged sometimes, it buckles, doesnt reload or doesnt shoot or shoots when its not supposed to against user input while reloading or strafing/deploying at times.

upper kayak
#

will the pike (judicore override) skin ever be used with priarie twirl?

pale bronze
#

As someone who has played since s1 and is a ruby player, ranked finals needs a change. Ranked feels unbelievably inconsistent and it is an issue that CAN BE SOLVED. 1) change ranked to 2 rounds. This improves matchmaking by allowing teams of more similar ranks to be matched together. 2) Make round 1 and 2 cashout rounds placements count towards rs gains. You could LOWER the base rs that would be gained, then bonus rs can be picked up. If you place first in the first cashout round, that could imrpove ur rs gains by something like 15%. Then again in round 2 if u place first it increases ur rs gain by something like 15%. That way teams are less incentivised to "grief" another team out or in. Alongside this cash could count, maybe a bonus 1-2% rs gain per 10k cash throughout the tournament. 2nd round losses could also be effected by this. If you get 70k cash and first place in first round, but then get griefed or targeted in second round, it could minimise the losses due to great performance in first round compared to the other teams. 3) Remove the vault after OT. This lowers instances of the lats vault being doubled because the top team just gave up their cashout to get the other vault, forcing a double. It allows some more counterplay from 2nd place where they can try and keep the vault out instead of having to fight a 3v6 against the top and lowest team for the final cashout, which is incredibly hard to win. Please take this advice seriously, i feel like a lot of these changes are very non-contriversial and would go a long way to helping improve the competitve viability of this game. My theory for lack of players is that ranked doesn't feel satisfying in its current state, therefore people leave the game. This is due to the fact that when you arent the best team in the lobby, it generally feels like rng whether you qualify or not, due to griefing, 3rd partying, and teaming.

dreamy geode
#

do something about cheaters & smurfs, ranked is unplayable

craggy rivet
#

Would be nice if there was some performance based rs bonus. Most of the time I just get into game and go ffs 2 tryglodites again that I have to somehow carry while sweating blood and tears only to be rewarded with fuck all. It's insanely unmotivating. Also there should be no performance bonus for 3 stacks. This should only be for solo players.

clear haven
#

In third person, cloaked contestants should have a strict silhouette coresponding to their body type rather than displaying their full outfit
This change would make it so detailed outfits no longer ruin the viability of cloak

tawny oak
#

add server feedback report after matches

Have arena selection, so when i search a mode i dont need to get maps i dont wanna play (kyoto) thanks!

hardwae ban players on console for using workarounds and exploits to use xim/cronus

snow flint
#

Axo is right. I often feel like uninstalling and friends have stopped playing as ranked is the most toxic and unfair competitive gaming experience in the last years. If you're not first you're last. And that was a comedy quote from Talladega Nights. but in The Finals it's true. Only the best and worst teams make it to the next round.

nova plover
#

Some Melee changes I cooked up that could help some of them

All Melee’s
-Holding alt attack no longer reduces movement speed excluding Sledge, Sword and Riot shield
-Fix hit registration issues across the board including weird lingering hurtboxes

Dagger
-backstab angle increased to 170
-tapping alt once will also do alt attack without holding it

Sword
-Full revert to S1 state
-Swapping to gadgets mid lunge cancels lunge momentum

Dual Blades
-Blocking hitbox changed to allow for lower body to be shot at
-time between second hit on dual attacks decreased a bit

Riot shield
-riot shield protection extended out to the sides a bit to make bishoping more effective

Sledge
-increased main attack to 105
-Alt attack can now be charged and held
-tapping alt once will also do alt attack without holding it

Spear
-Alt attack now spins once on tap but keeps going if held
-Alt attack spin speed increased

Changes to Melee counters

Winch
-Winch now does 0 damage and does not grab on the way back
-range reduced to 10m

Glitch trap
-increased to 2 charges
-reduced activation time to 0.5s

(Winch counters melee too effectively meanwhile glitch counters none of the melee except dagger)

These would be initial changes to see what further changes may be necessary

serene yacht
#

FIX THE MATCHMAKING PLEASE

lime lark
manic oak
drifting abyss
#

Please nerf GL so annyonning when 2 H have GL in one team

wide vortex
#

WHY TF THE WINCH IS STILL FREE KILL AFTER HOW MANY SEASONS? DEVS ARE YOU F R3 T ARDED OR WHAT IS THE PROBLEM? TELL US WHAT IS YOUR VISION WITH A SPECIALIZATION THAT PULLS YOU TOWARDS THE TARGET AND STUNNS HIM.... ps I would trade the stun for double the range any day it is so f stupid

solar stump
#

Maybe it's because I remapped my scroll wheel to something else. But I can't scroll in the shop or customization window anymore.

dark niche
signal basin
#
  • Improve your servers A LOT EMBARK. They can't even register a dash
  • Improve your matchmaking A LOT TOO
  • Fire all your balance team because the balance in this game is garbage
  • AND BAN CHEATERS FOR LIFE. NOT 30 DAYS
sterile canopy
astral snow
#

fix the lag in rank please and thank you

also the entire RS system is just awful

also love that when I reconnect after a crash, I still lose RS as if I'd dropped from the tournament, oh AND I got suspended for 4 hours regardless

sweet sequoia
scarlet magnet
#

My xbox game pass ultimate doesnt give me the in game benefits, i have connected the account at the embark website with xbox and steam and i play on steam. A year ago it worked and i had skins from a bundle, now i dont have that skin bundle anymore even tho i never stopped paying for xbox. And i have nothing from xbox going in to the finals game. How do i fix it

exotic tiger
#

A cool addition for Light could be a stim-based specialization, similar to other fast-paced shooters, where you activate a stim with one or two charges to gain a small amount of HP or faster health regeneration, along with a temporary movement speed boost.

craggy basin
warped meteor
#

👌👀👌👀👌👀👌👀👌👀 bring back HEAD 2 HEAD👌 thats ✔ some good👌👌mode right👌👌there

👌👀👌👀👌👀👌👀👌👀 head 2 head goొԁ mode👌 thats ✔ some pure👌👌skill right👌👌there👌👌👌 right✔there ✔✔if i do ÆœaÒŻ so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: Êłá¶Šá”Ê°á”— á”—Ê°á”‰Êłá”‰) mMMMMáŽ·ĐœđŸ’Ż 👌👌 👌НO0ĐžàŹ OOOOOĐžàŹ àŹ Ooooá”’á”’á”’á”’á”’á”’á”’á”’á”’đŸ‘Œ 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good mode

polar valley
daring ingot
#

DAY 42 of asking for Head2Head to be added back

south ravine
#

Day 88 of asking Embark to add native HDR support to the finals.

slender pine
#

The fact that rubies can get in lobbies against gold is insane

random tulip
#

anyone know how to fix the server connection time out?

toxic cobalt
#

I think making Head 2 Head the game mode we are forced to play in ranked after hitting diamond would be amazing.

gaunt grove
formal coral
#

Ranked is so cursed in gold lobby, you are faced against ruby, diamond and expected to beat your seed and even when u do you don't win that much, here get 1500 or 2000 for winning the tournament, two cashout and a head to head against the top 900 of our game. Make concrete changes, Make it 3v3 when you reach diamond so that they have less time too wait and don't face gold or silver. Make the tournament format 12 people and not 24. There are so many solution but we are sacrificed for the sake of viewship and smurfs. Like come on

waxen thicket
#
  • Make dash team-colored, instead of the default blue for everyone including enemies. Other abilities and gadgets already carry their respective team colour, so why not Dash?

  • Also make dash camera-centric instead of following movement direction. This will not reduce the actual mobility of Dash, but will make it less spammy during fight since this will require the user to break sight to maneuver sideways. In short, Dash will be less meta without hurting melee players who depend on it.

  • Give Cloak users a brief 10% movement speed boost when activating it, so that it improves mobility just enough to compare with Light's other specializations.

  • Rework MGL32 and Spear

  • Ban copy-paste messages on #👂┇game-feedback

  • Please make your own forum website, at the very least with Nexon, instead of relying on Discord or Reddit for feedbacks and announcements. Discord and Reddit attract some of the most foolish and toxic people on the internet, and catering to their demands can be....detrimental.

surreal bluff
#

can the meta not be the most brainless magdump spraying autoslop out there. its tiring getting killed from across the map from someone who just aimed in my general direction and hit less than 50% of their shots that i attempted to dodge just because i dared be in their sightline

or just in general fights with magdumps are so boring because theres no reason to do anything besides try and kill them first as they reload fast, have good range, can just spray and pray and succeed, etc

theres rarely any winning if your playing shotgun like i tend to because you have to put it so much work to do anything while they can hold left click and win after a few seconds

ebon elbow
#

I was hesitant to play ranked in this season bc the first 4 placement matches. But i had a good run in cashout today, coming in second twice in a row with random teammates. So i tried ranked. The first match i got 2 noob teammates, zero kills zero skills. In the second i got an afk selfkiller complainer. I decided not to play my last 2 matches. In fact i'm finished playing ranked in this season.
Btw, devs, have you studied the trueskill system at all? Do you know that you should have at least 15-20 placement matches to set the pre-rank properly?

sonic spoke
#

Out of control wallhacks

wary flax
#

Buff controller aim assist

dreamy geode
#

pls do something about cheaters and smurfs, game is almost unplayable

craggy vessel
loud pelican
#

ranked is so bad, im low gold playing with ruby players... im never getting out of gold 😭

sleek nymph
#

embark add 67 emote

scenic spade
#

Please bring back Terminal Attack, at least for custom matches!

brittle abyss
#

please lock the game to 2 accounts per phone number

dense ocean
#

day 66 asking for a free moolah peluche

austere junco
#

following the new season, I came up with a new LTM Concept for The Finals, i want your thoughts

The proposed LTM is called Shockwave Fight
in this LTM, there will be 2-teams with 4 players per side. The Medium's Shockwave specialization receives a significant buff exclusive to this LTM and it will be the only specialization the players are able to play with in this LTM, it launches the user or foe into the air with much greater force and has a reduced cooldown, making it the primary tool for traversal and combat across the map.

Map Layout is Inspired by Minecraft's Fireball Fight minigame, both teams spawn on large opposing islands separated by a wide gap. The space between them is bridged by a series of mini islands or in the finals terms, suspended platforms, and some of them can be moving platforms to make it more tricky,

Objective of this new LTM is |The Respawn Bank In this LTM, the standard Cashout is replaced by a new objective called the Respawn Bank. Each team has one. Unlike the normal Cashout mechanic, where stealing rewards cash and triggers a defense phase, stealing the enemy's Respawn Bank cuts off their ability to respawn. Once a team's Respawn Bank is taken, their remaining players must fight on with no backup, and when the last of them falls, the round is over and the opposing team wins.

Both teams have a Respawn Bank, so the match is fully symmetric. Teams must decide how to split their four players between defending their own Respawn Bank and attacking the enemy's.

knocking players off the map with the buffed shockwave will be funny lol

calm lynx
#

A Steam recording integration would be so nice!
To instantly see kills, cashouts, wins etc on the recording timeline.

quasi obsidian
#

any plans of actually fixing this dogwater matchmaking? Soloq is unplayable literally, and the amounts of games where the lobby skill range is "wide" is honestly insane. What the fuck am i supossed to do as a solo 28k player in a lobby full of mid diamonds/rubys? I rather wait 20m for a normal lobby then this shitfest

sweet sequoia
ebon umbra
lost python
# wary flax Buff controller aim assist

Stick players fear him https://youtu.be/SSRx0bvvhtA , all with no aim assist btw

Hello everyone! I've compiled a bunch of clips from the past few months on Twitch and crammed them into one video. Enjoy!

Go give a follow to my Twitch if you want to chat about Gyro/Motion Aiming!
Twitch:
https://www.twitch.tv/voiceless_gyro

TikTok:
https://www.tiktok.com/@voiceless_gyro

Sensitivity (in most clips):
6RWS H, 3.3RWS V
a little...

▶ Play video
long crescent
#

Please bring back Head2Head

heavy sail
gritty jetty
# sweet sequoia

devourer voice isnt male, it was made for the devourer set which is visibly not male.. it doesnt even sound remotely similar to the base male voice??

summer sky
#

Still dying for IVADA discord role and in game sponsor to progress 😎

autumn gate
idle thorn
# autumn gate

Dear mouth breathers at Embark, can you clarify how we're seeding 1 in this game? Thanks.

wide vortex
jaunty vapor
untold drum
#

at this point my hope is just that the dragon event or whatever it is, is just fun, genuinely ive lowered all my expectations after the mind blender playing today

harsh flower
#

I’ve been playing powershift a lot and running into a consistent issue: teammates leaving mid-match with no penalty.

In a game where team balance is critical, this completely ruins the match for the remaining players. Once someone leaves, you’re almost guaranteed to lose due to being outnumbered, and it turns into a frustrating, unwinnable experience.

I’d strongly recommend adding some form of penalty for leaving mid-match in ranked/competitive modes. Even a light system would discourage this behavior and improve match quality significantly.

Right now, the lack of any consequence is making the mode feel unfair and discouraging to play unless you're running a full squad.

autumn shuttle
#

Dear Embark,

Please fix the broken 150 win achievements. Point Break wins are not counting towards those achievements at the moment. This is incredibly frustrating, because that is the main game mode I play in this game.

I am on PlayStation 5, if that matters.

Thank you

idle surge
#
  • I would love to see a loadout preset option to give them a Name!
  • i would love to have an option to preset control settings. Maybe a. b. c.
  • a wishlist for the store cuz i keep forgetting what i want to buy.
boreal viper
#

BUFF THE 26 matter or give the sh1900 3 shots

knotty escarp
#

agreed

elfin plover
#

shut down the finals

safe zenith
#

agreed

nocturne badger
#

How can you not FIX the F ranked mode i dont F know why, you let this game become shitdog times after times, winning a round in lower solo leagues should award point F EVER

primal zodiac
severe forge
drowsy elm
#

Im mad that I've bought the soak weapon and robot pet and they were given out free. Shouldn;t I get my credits back? wth

solemn sedge
warped meteor
#

Bring back Head 2 Head

vital basin
#

please stop intentionally ruining all tech (this applies to ALL weapons, not just melee). It's incredibly counterintuitive to a DYNAMISM shooter to get rid of all emergent gameplay. Instead, if the tech is too powerful, balance it into the current ecosystem.
https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

elder wyvern
craggy basin
waxen thicket
#

https://www.reddit.com/r/thefinals/comments/1t2utrd/how_to_fix_ranked_two_birds_one_stone/

Tl,dr: All diamond & ruby players only get H2H (Final round) for ranked, everyone else gets the standard ranked mode.

This removed high ranking players from lower ranks, while also making their matches require less players to form and more focused.

How about once you get to Diamond and Ruby, you are no longer queued in Cashout, but Ranked puts you in Head 2 Head instead?


pliant cipher
#

I want to discuss WT. It's not really a suggestion, but my general experience.
It is 38 days since Season 10 start and I have finished WT. I have E1.
Why did I grind it so hard, why did I do 63 points every day on average? Because WT is structured such that anything below E1 **FEELS **worthless, because of the emerald coins.
And since it FEELS worthless, I am filled with FOMO to get E1 asap. Which leads me to grind as much as possible to finish E1 asap, so I can actually enjoy the game.
Issue is that it is extremely draining. So draining that it feels like toxic attachment loop. I love the grind, but hate the toll it takes, yet can't stop the grind anyway.
I have finished S9 E1 and promised myself I wouldn't do S10 E1. That I would play S10 casually. But it didn't happen. I fell into same trap of grind again.
Here's the issue. Since I know that I am prone to failing into this trap, I am not sure if I will play S11 at all. Because again, 5.4 hours on average every day for 38 days is nuts, and I am afraid I will do it all over again for S11 if I touch Finals at all.
I am not sure, what the solution here is. Just venting my thoughts.

bitter linden
#

Servers are super laggy no matter what I do and it isn’t my internet because I don’t have this problem on any other game

sterile canopy
mental gale
#

This game is so fucking shit fr.

brisk garden
#

bad game

tranquil stratus
#

Constructive criticism is always welcome

inland marsh
#

Just faced the same hacker on the same account a few days after reporting him. blatant hacks too. shooting thru shields and making cashout unstealable. thx embark

wraith gale
#

Remove dual blades, riot shield, hammer, spear, dagger, sword. And bow, just bc

worldly tulip
#

Can we have an option to delete in-game videos? the movies folder is now 17GB

frosty sphinx
#

can you guys releasee the email miltibucks code on time for the start of the season i still haven't got my email has anyone else gotten theirs?

honest wing
limber prairie
marble saddle
glossy scaffold
#

@slate cairn do you have some feedback?

scenic spade
#

Remove stun on Winch Claw. I don't understand how the stun is still a part of the Winch Claw. Lights just immediately die, and Mediums are lucky to get away.

fresh portal
polar valley
daring ingot
#

DAY 43 of asking for Head2Head to be added back

pure vine
brittle abyss
floral sparrow
#

Dual Automatic Pistols for Medium duh

lunar vault
#

fix ur dogshit matchmaking

gritty kernel
#

I feel like after this many years the game should be able to recognize crashes vs leaving

autumn timber
#

holas

solemn badger
#

I use the cl-40 and only using that got to diamond with it

the weapon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only weapon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation to be slightly faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

I would also love 2 see data reshaper cool down to be faster ( I do not use it but it takes 28s to come back feels it should be faster if u want more out of it )

aps buff to make the area it blocks lager or let it take more projectiles out as well

And plz watch this

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

paper falcon
#

you guys are seriously doing nothing about cheaters. but what can i expect. yall turn off anti-cheat for pros and only ban people the pros dont like. lost all intergrity with this game.

ashen grotto
#

Can we rework cloak

Invisibility in fps games is always a frustration point, i don't think cloak is "overpowered" but the way it is currently designed leads to some very VERY VERY frustrating moments where if you don't have scanning tools, players are encouraged to sit still and just watch you play the videogame untill it is opportune for them to get free hits on you.

Standing completely still is both boring to do and boring to fight against, you essentially just have to be 3x better than the cloak light because he will get a free 5 xp54 bullets on you before you even get to react

Just rework it in literally any way where standing still with it is discouraged, i don't care if it goes from B to S tier as long as you actually have to play the videogame to use it

true void
#

Again, if you place at your seeding in ranked you shouldnt lose any RS. how hard is that to comprehend

jade inlet
#

stop giving MVP to losing team espcially when the MVP didn't even have most kills in the match

tulip zinc
#

not realy feed back but since they are nerfing the pagota launch thye need to make and emoticon of the pagota launch

gritty jetty
elder wyvern
copper robin
solemn sedge
#

DONT NERF GOO. Goo gun would become useless and goo sledge would cease to exist as a play style.

spare topaz
#

Call this shit the SMURFnals

ruby talon
#

expressions in pregame

long flame
#

Level 20 smurfs with 5000 hour experience ruining every single match i play.

silent grove
#

add starlight hollow to ranked
buff sledgehammer

white elbow
young hatch
#

FIX YOUR MATCHMAKING.

Why do I get players that struggle to get more than 0 kills in 5 minutes.

While the enemy teams are all pre made 3 stacks.

FIX YOUR QC MATCHMAKING. It’s why you lose or can’t attract new players.

fleet socket
shell owl
#

i wish win 1 game was win 1 game or 1st place mvp

normal fable
#

nerf the crossbow fr look at your stats embark every medium uses it

solar garnet
#

nerf heavy

teal prism
#

nerf light

limber prairie
# paper falcon you guys are seriously doing nothing about cheaters. but what can i expect. yall...

If you actually did a lick of research and watched the whole conversation talking about the topic you’d know this is blatantly false. The pro whitelist doesn’t make them immune to being banned, it makes them get manual reviews instead of automatic checks, which essentially makes them go through a more rigorous processes to see if they’re cheating. Imagine it like going through a security checkpoint where most people just go through a metal detector but instead you’re manually patted down by 3 different people in a row. Pros absolutely do get banned if caught cheating, and normal cheaters get banned all the same, the problem is that the game is f2p and no anti-cheat is perfect, so there will always be cheaters, that doesn’t mean they can’t improve it to decrease the amount though

pure nacelle
#

The rank system is to harsh for how shitty the ranked game mode is with all its variables

green helm
#

HEAVY SUPER JUMP PLS. BASH THROUGH MULTIPLE FLOORS, GAIN VERTICAL CONTROL FAST, DENY CASHOUT. Also mby healin' grenades for medium but defo super jump more pls ty bye bye :)

cursive urchin
#

Because movement, survivability, and damage can all happen at the same time with minimal commitment, dash removes the need to choose between escaping and fighting. Most other tools in the game force a tradeoff between repositioning and output, but dash lets you do both at once with high reliability.

A low-impact fix would be to make dash always move in the direction of the crosshair, like it already does when no movement keys are pressed. In that state, dash goes straight relative to aim even if you spin during it: https://streamable.com/agly3t

If dash were tied to crosshair direction, that changes:

  • Escaping would require committing your aim away from the target
  • Continuing to deal damage would require committing your movement toward or around the fight

That separation brings back meaningful decisions under pressure. Instead of one input covering multiple problems at once, players would have to prioritise - either disengage cleanly or stay engaged and risk punishment.

Right now, dash collapses those decisions into a single low risk action. Even when caught in the open, it feels tankier than heavy while dealing damage. Examples from pro play: https://www.twitch.tv/videos/2746415466?t=3h30m21s and https://www.twitch.tv/videos/2752067545?t=1h54m19s

Adding directional commitment would restore that layer of gameplay without reducing the skill ceiling.

regal brook
#

M11 needs a nerf, lights just get close and press left click without ads and just melt you, it needs to be more punishing to use

stray wing
#

Please understand that tech is healthy for games. Besides, tech doesnt even affect new players, I dont think a begginer in a begginer lobby will ever see anyone use tech in a way that will overwhelm them. This beeing said, pls stop removing tech out of this game, removing skill and creative expression, or even add back tech you removed previously as a feature. If the players find tech, that requires prep time, certain resources and/or is difficult to use, its not unfair in any way. If tech ist too strong then make it slightly less powerful but not just remove it.

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

full glade
#

manual report review, atleast for actual high ranked players? 😭 please? instant replay reviews for the dev team? theres so many botters in asia above 35k its crazy

cloud parrot
#

Saw a guy in finals chat say you can sprint in every direction if you don't use sprint toggle. Seems like something important to fix, I have 900 hours and have only ever sprinted forwards because I didn't know it was possible to do otherwise

cyan sable
faint saddle
minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

south ravine
#

When you pull the pin on a grenade and happen to die, it should drop at your feet

livid spruce
#

When are you going to start banning smurfs

waxen thicket
#

Embark, if you wanna make melee viable, take a few notes from multiplayer games that already combine melee and shooting elements.

The most prominent examples, unfortunately, are all still horde shooters and basically different genre. But you guys should still learn a thing or two from Darktide/Vermintide, Payday 2 and Killing Floor 2.

Darktide and Vermintide, while still are horde killers in 40k with some magic, puts different weight on ranged and melee combat. Vermintide ammo is more scarce, so with every melee weapon you have to master all the movesets including (timed) block, push, heavy attacks, light attacks which have different properties good for crowd control or single-target damage. Darktide has more guns and ammo, but still inherits many of the melee traits from Vermintide to make gameplay during low ammo still winnable and fun, albeit with struggle.

In Killing Floor 2 melee weapons gain bonuses depending on the classes, however they can still land headshots and push back enemies, with some even having special properties like AoE damage or heals. Payday 2 is more lacking in terms of melee, however they still have other amenities like pushing back enemies and able to headshot them.

So, in short, add more attacks types for melee. Add a special attack for each melee weapons, triggerable by pressing LMB+RMB. Special attacks can be:

Sword: Spinning slash
Dagger: Quick throw
Riot Shield: Shield bash
Dual Blades: Triple spin
Hammer: Upward swing
Spear: charged throw

This would add a veritable combo system for melee weapons, letting players have some form of skill expression at close range.

gloomy cape
# waxen thicket Embark, if you wanna make melee viable, take a few notes from multiplayer games ...

using the reload button for their mini-specialisations they talked about for each melee weapon would be a great way to implement new mechanics without removing any existing moves/alt-fires. having 3 types of attack/block would be great for skill expression and allow for more interesting plays from both parties in a fight.

I'm not too sure on your suggestions for sword and dagger as they are too similar to existing weapon abilities ( a quick throw is basically just throwing knives). However a shield bash to parry or stun enemies would be a cool thing to implement. The heavy ideas are also pretty sound. Just as long as the spears alt-fire can have each spin queued with an individual input, or held to complete full animation. It's honestly so jarring having to 'exploit' the game in order for it to be competitive in a lot of scenarios.

random hawk
sweet sequoia
#
  1. Fix the damn match making, this is my first season playing ranked, I am currently gold 2 but the experience was when I was gold 3, I got pit against plat players which is fine, not that big of a difference and held my ground, but then to my surprise our finals game was against a #1 and #2 worldwide ruby player, which is bullshit, why the hell would you pit someone with 3x my rs and is top 1 against a gold player
  2. Please Please Please Please Please
    make it so custom sounds (such as devourer) inherit the gender the character has, for example, my character is female, but if I pick devourer voice, it'll have a base male voice
    currently, only way to get devourer with female voice is to select devourer skin type, which isnt always that great
young hatch
#

FIX YOUR MATCHMAKING.

Solo queue = only play pre made 3 stacks.

If I’m in three stack, I mostly play solo queue.

I can leave game, then get the next lobby with two other teams pre made 3 stacks.

It’s obvious there’s enough 3 stacks to play each other in quick cash.

I shouldn’t always have to get solo queue level 10s new to the game. Seriously fix your matchmaking.

I may only log on for 1 or 2 games (I prefer to not waste time making pre mades), it’s beyond tiring having new low levels on my team against pre mades who have been playing from the start.

ITS THE REASON YOU CANT GROW YOUR PLAYER BASE, THE CASUAL MATCHMAKING EOMM IS BROKEN.

Just now
 logging in during peak time, it takes double to triple the estimated time, just for it to put me against pre made 3 stacks. I test a second account with bad stats, straight into a game with completely different players, no pre made 3 stacks. FIX IT.

EDIT: different lobbies available during peak to me and the account with worse stats than main.

EDIT AGAIN:
Looks like the second account with worse stats doesn’t get put against the sweatiest 3 stacks.

EDIT:
More 3 stacks, more team mates with 0 kills. One game the highest damage out of both my two team mates was 415 with 0 support. The other team mate did 112 damage. While the enemies are 3 stack with 100k each. lol.

spark shard
#

Game in the deepest decadence:

  • Soft cheats.
  • Smurfs.
  • No matchmaking.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.

Keep focusing on preparing a great and successful TGM26, this is the most important thing for keeping the game alive.

Note: the state of the game is so ridiculous for instance it's a joke to see thermal vision being reworked for ages and never see the winch being worked on despite how incredibly broken it is.

sonic arrow
#

Pike 2x headshot multiplier

Crossbow projectile weapon

Drastically reduce demat cooldown

Nerf winch stun

Buff all light and medium specs (except healbeam)

NEVER EVER CONSIDER ANYTHING LIKE RESPEC EVER AGAIN

fierce patio
dense tartan
#

Please award more world tour points for Point Break. How can winning a single box in Quick Cash be the equivalent of winning a whole grindy round of Point Break? Not to mention winning Quick Cash giving more.

If you don't want to increase them flat (eg. 4/6 or 4/8), because some games of Point Break might be fast, you could do something like make it depend on which phase the game ended in (1. Phase 2/4, 2. Phase 2/6, 3. Phase 4/8) or something along the lines...

But please anything, because on average Point Break games are quite grindy and the rewarded points seem super low.

dark niche
austere junco
#

following the new season, I came up with a new LTM concept for The Finals , I wanted to share and get your thoughts!

Shockwave Fight

Specialization: The Medium's Shockwave is the only specialization available — buffed exclusively for this LTM with greater launch force and reduced cooldown. It's your primary tool for both traversal and combat.

Map Layout
Inspired by Minecraft's Fireball Fight — both teams spawn on large opposing islands separated by a wide gap. A series of suspended platforms bridge the space between them, some of which are moving, making traversal extra spicy.

Objective — The Respawn Bank
The standard Cashout is replaced by a new objective: the Respawn Bank. Each team has one.

  • Stealing the enemy's Respawn Bank cuts off their ability to respawn
  • Once stolen, their remaining players must fight on with no backup
  • When the last of them falls, the round ends — opposing team wins
  • Both teams have a Respawn Bank, so the match is fully symmetric

Teams must decide how to split their 4 players between defending their own Bank and pushing the enemy's.

(and yes, yeet-ing enemies off the map with the buffed shockwave will be funny lol)

loud pelican
unborn void
#

Option to report for griefing

daring ingot
#

DAY 44 of asking for Head2Head to be added back

honest wing
eternal lotus
signal basin
#

MatchMaking ✅

snow flint
sterile canopy
#

When a game developer does not explain what their goals for fixes and improvements are in a somewhat specific way, people get attached to the ideas that the specific issues they care about most might be being worked on and then get angry when they were 'ignored'. I personally wish we had some frequent developer commentary regarding work on bug fixes and such.

dusty igloo
#

Remove moving platforms. The #1 strat with them is to get them off due to how horrible it is to do anything on them. And even still, they just give awful super open cashouts to attack.

dense parrot
#

please fix shockwave launcher

hollow badger
#

Ban all cheaters

thick kelp
#

bring back h2h

coral forum
#

Core Concept: 3v3, 16 teams — Ranked Edition for The Finals
small maps, short rounds
First to 6 round wins takes the match
An overtime flag spawns if time runs out — first team to capture it wins the round

Format
3v3, best of 11 rounds (first to 6 round wins)
Short, contained arenas (The Finals already has destructible small spaces perfect for this)
Each round has a ~3m time limit

Loadout Restrictions
Defibrillators, infuser, emitter, heal beam - banned
Overtime / Cashout Twist
If neither team eliminates the other before time expires, a small cashout safe spawns center-map
First team to hold it for 10 seconds wins the round — tying it into The Finals' signature cashout mechanic

Ranked Progression
Match wins earn ranked score (RS)
Bonus RP for: round win streaks, clutch 1v2 wins, overtime captures
Separate ranked ladder from the main cashout ranked mode

Why It Works for The Finals
The Finals' destruction engine makes small arenas dynamic — walls blow out, cover shifts, creating organic gunfight moments
Short match format is perfect for a ranked grind with clear, digestible sessions

somber torrent
#

The number of griefers increased massively from season 9 to season 10

brave moss
#

đŸ–ïž 😒 embark when map is bad

👈 😏 embark when time for shop update

timid parrot
#

Ranked is so cooked previous seasons should be accounted for im in fucking gold fighting rubies every game last game was a ruby player s7 s8 and s9 the game before that was just a ruby s3 but what the hell is this I get to platinum and thats all I fight or its 3rd parties every single fight then I get pushed back to gold and still have the same issue makes 0 sense

maiden dagger
#

Sup everyone, just curious if Embark ever mentioned or someone ever asked this. I know we can choose the OSTs we want in the settings but is there a way to get the lobby background from each season as a choice? I really liked the Season 9 one for example. But I never seen the older ones since I joined during season 8 lol

dense orbit
#

Just thank you for the game working on linux. I was here from the beginning on W10. I stopped for more than a year. And enjoying it again on fedora.

craggy basin
#

90% of people here Buff blue team The 10% —> https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
hearty bough
scenic kiln
#

Nerf winch
Nerf C&S
Nerf RPG
Nerf explosive mines
Nerf KS

jaunty vapor
#

bro...

dreamy geode
#

I've been taken hostage 16 min by a team of cheaters :
they pluged the first cashout then kept the second box to farm us. They knew where I was even when I was hiding in a container after using a coin to prove my point to my team.
they were fighting my team on the opposite direction so there is no fucking way they saw me without wallhacks.
names :
justmile85#1298
alastora123#1409
sixty69#1823

pls Embark do something, not only about them but about cheaters in general, the game is unplayable even in normal cashout

boreal dust
#

Hello everyone and especially Embark ppl!
I'm wiriting to ask about specific situation. It seems I've stuck in Limbo. I have a ticket that was open at March 31st.
I had two replies in the ticket by two different persons:

  • April 08 - Alan
  • April 14 - Janice
    Since the last replies the is not feedback and ticket stills open 🙁
long plume
#

could we have a whisper mechanic? having discord be the platform for it always without actually collaborating is really inconvenient

quasi obsidian
#

Rework winch claw. Or atleast fix it, its cringe that i can get pulled thru a wall literally like old hog in overwatch. This shit is so annoying its crazy. I swear its 1:1 in the finals atm https://www.youtube.com/watch?v=LXxKXcqQsrA

lavish whale
#

I keep crashing mid game

fierce valve
#

How to buff MGL

Give it more quick melee damage by 10 or 20 points to help increase close quarters survivability

cold bolt
#

nerf MGL

hard arrow
#

Here me out, Embark should bring back Head2head, I know it’s not a hot take, which is why it’s so important
#1494593123123335260

rapid reef
#

Buff spear

teal obsidian
#

BRING BACK HEAD2HEAD.
Only people crying about that game mode where the devs

vernal girder
#

The matchmaking in Point Break seems to be make very uneven matches the large majority of the time.

dry wadi
#

so many lags

grand crow
#

I'm hyped for this LTM, as well as S11 and whatever else is to come

wide vortex
#

rework rpg and remove winch. Lamest game tech there is.

boreal viper
#

nerf throwing knive m11, dual blades fix matchmaking im decent at the game and matchmaked with ppl who have no clue how to play the game

spare topaz
#

Nothin but Smurf accounts in cashout dude lmao

chrome lichen
#

merge mgl and spear into one weapon, have the spin attack launch grenades, solves both issues.

steel otter
#

would love to be able to use my own eyes on the ariad face instead of just B L U E

dark niche
sonic spoke
#

Game has a perception of high cheater volume, absolutely horrible latency experience where sometimes the problem is probably server quality or connection quality and just makes it seem like the other player is cheating, aim assist is absolutely ridiculous level.
Which brings me back to the perception of a cheating problem. Whether it's real or not. All of these things are contributing to that perception and it is not a fun game to play on most sessions anymore.

pseudo cloak
viral tinsel
#

delete game, delete studio

worldly oak
# pseudo cloak https://youtu.be/5ktmUgHIxas?si=9uvnN4SUUHfDYomX

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
versed cloud
#

BRING BACK OG VEGAS. LAS VEGAS WITH THE SPONSER REWORK IS LAME. SANDSTORM IS ALSO LAME-- BUT YOU KEPT THAT?? What the fuck. Also your report system doesn't do fucking anything. I don't believe there are "FLASE BANS" because you don't ban any cheaters at all. They are quite easily allowed to roam free and the report system is futile.

dense ocean
#

day 67 asking for a free moolah peluche (you made me do this)

pulsar jay
#

just delete ranked if your definition of improving ranked is putting silvers in ruby lobbies, no point even trying to fix it if you're this shit at it

literal random matchmaking in unranked is a more fair experience

maiden anchor
#

REMOVE SWORD

polar valley
high stag
#

Please buff shockwave, demat, and pike.

spark shard
#

Game in the deepest decadence:

  • Soft cheats.
  • Smurfs.
  • No matchmaking.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.

Keep focusing on preparing a great and successful TGM26, this is the most important thing for keeping the game alive.

Note: the state of the game is so ridiculous for instance it's a joke to see thermal vision being reworked for ages and never see the winch being worked on despite how incredibly broken it is.

slender pine
#

Fix ranked matchmaking

frigid citrus
#

fix the heal orb despawning the instant you place it and it not being placeable or going on cd for a few seconds. been like this since the change. happens in air and when pointing at a surface

tawny oak
#

give anti cheat to "pros" be fair and equal in your mm

@bold cedar fairness and equality, if they arent cheating then they shouldnt be worried, why do pros get better/special treatment while others who arent cheating get banned and have 0 chance of having their account be unbanned, you know how many legit accounts are banned and embark has done anything about? bad pr move for them

wraith silo
gritty jetty
bold cedar
solemn sedge
#

Embark I’m begging you not to nerf goo stun. Goo sledge is what made me love this game and you’ll just be destroying one more bit of tech until your game is completely devoid of emergent gameplay.

https://youtu.be/5ktmUgHIxas?si=1vbSoDPpITXHf3Ng

#thefinals #gamedevelopment #melee #gaming

Just a video I'd been debating making for a long time on the state of the Finals. This recent dev stream finally got me angry enough to make it.

Hyperborean Vid: https://www.youtube.com/watch?v=v1jHvRJ0G6o&t=105s

0:00 Intro
1:36 A Brief History
8:11 The Elephant in the Room
11:11 TF2
13:54 The Co...

▶ Play video
rare fable
#

Wow

versed eagle
#

FIX RANKED, FIX SEEDINGS, REMOVE SMURFS FROM THE GAME, BANISH THEM, GIVE ME MY DAMN MILK BACK

waxen thicket
# solemn sedge Embark I’m begging you not to nerf goo stun. Goo sledge is what made me love thi...

0.8 seconds of stun from a gadget that has 0 cooldown is NEVER justifiable in any way whatsoever, it's just as broken as 50 damage Pike and deserves a nerf.

Although I have to agree, 0.2 seconds is way too much of a nerf, at that point the stun is basically nonexistent. That would be like nerfing BFR Titan's firerate on top of the damage and range: too much nerf can ruin the weapon itself. Nowadays there are more KS23 users than BFR Titan just because of how weak it has become since the nerf.

A nerf is in place, but not to the point of rendering it useless.

torn oak
sinful moon
#

In PointBreak, if the game reaches 30mins and the server ends. Defenders should win

loud pelican
north dove
#

yo, real quick - where do i dispute a access suspended issue with my account. the link in the contact goes to a unregistered webiste

marble saddle
viral turret
#

Is it just me or yall feel like the dual sword shouldn’t be able to deflect (or at least REFLECT) all incoming damage especially when fighting a high fire rate gun

viscid shell
#

its perfectly balanced man, the devs just dont know what a melee rework would look like

viscid moss
#

For the Crownfall Plate Upper Body can you change it so that it doesn't block Upper and Lower Back parts? Removing the Integrated Cape but keeping the Cloth around the neck would be awesome when using Upper and Lower Back parts! 😄

craggy basin
forest bear
#

I just started playing in season 7 and the fun has been completely taken out of this game. Medium is an absolute joke now. You’ve pushed all the casuals away to the point that match making doesn’t even work in casual modes.

silent plover
#

hey when the fuck are we gonna stop placing pro players in normal fucking world tour games with us plebs. really fucking fun losing on repeat to unemployed children

gaunt burrow
#

Fire the enitre dev team, and re hire the ones you fired 2 years ago.

Yes I know what you did embark

radiant frigate
#

WORST GAME EVER

embark i hate you
why u throw me with trash teams to carry them

and when nice team found — dead servers

charred rover
#

Please bring back head2head (and ideally heaven or else as a private match game mode)

olive fulcrum
last mirage
# waxen thicket 0.8 seconds of stun from a gadget that has 0 cooldown is NEVER justifiable in an...

true, the specialty just needs to be reworked around this goo stun specifically not cut it directly. goo stunning with goo grenade, a gadget with 2 uses, isn't powerful overall and is mostly used in subclass melee builds getting nerfed into the ground because of goo gun, is not justifiable for the overall health of balance. It kills melee weapons for every class and makes it harder for people to not look into the alternative for weapons because of this destructive balancing.

undone dagger
pine frigate
#

I know many people have likely already mentioned it but Starlight Hollow at least in regards to Point Break does not play very well. The lack of cover including spawns makes for very painful matches where the attacking team can easily get spawn trapped especially at point C. It feels way too easy for snipers/ other long range weapons to camp from rooftops barely headpeaking attacking players are basically sitting ducks having little cover on low ground and defense having high ground and more cover. Sure you could throw down some form of defensive wall but they can too easily be broken by the defending team. Perhaps more giant boulders or thicker trees might help?

tawny thorn
#

force solo q ranked for 40k+

shrewd depot
#

medium isnt a class its a crutch

sweet night
#

good game, add cars or sum

mellow bloom
odd prism
#

we should make ranked tokens 1 per bracket or somthin, make more people play ranked after they hit diamond 4 and stop because currently there isnt any more reason to play ranked.

also fix soloq by making it more forgiving or outright making it faster to get through the pain of having to be matched with idiots/low elo players and playing against diamonds.

amber sage
#

i would like to use weapons like the lh1 without a sight or the minigun or ks23 and im sure theres others without the peripheral edges of the screen darkening. it feels very disorienting and uncomfortable especially in a brawl scenario or crossfire and there are other enemy players in other places then the middle of the screen. it can be rough switching and flicking to targets with this effect. a toggleable setting would be appreciate by alot of players unless it specifically has a function in weapon balance

ruby talon
#

please expressions in pregame 🙏

turbid mortar
#

Long shot to post here given that I'm pretty sure this channel functions like a paper shredder for complaints, but I spent a lot of time editing these mockups and suggestions because I love this game and its cosmetic system ❀

Season theme idea: 1920s America

https://www.reddit.com/r/thefinals/s/Kpg9ChG6ew

brisk garden
#

ranked rework when? ts is not fun

tiny yew
#

swords need nerfed

elder wyvern
fleet socket
#

Remove a knockout round from ranked

  • Finding balanced teams is easier
    (Hopefully no rubies with golds)
  • Less greifing cause you can't greif someone in during round 1 and have a mutual agreement during round 2 anymore
scenic spade
#

Please Embark, remove the stun effect from the Winch Claw! Lights legitimately just instantly die, and Mediums are lucky to get away. I'm a Heavy main myself, and there's virtually no reason for me to not pick up the Winch Claw every single time.

zealous holly
#

PLEASEEE ADD A SENS FOR MESH ON CONTROLLER

twin helm
#

cant duo with people that are 10k below you but you can match a 3 stack 50k each team while your in gold and solo

clear haven
#

Please give us WT and Ranked rewards in real time
We already get badges in real time, this would be massive QoL

dusky pasture
#

Do the devs even check here?
Cheaters are still alive, and a lot of things that should’ve been patched a long time ago still haven’t been addressed.
With so much feedback, all we get is nothing and automated AI email replies.

rugged vapor
#

An anime of the finals to explain the lore!!! Also an option to copy your expression weel from one contestant to the other.

rose smelt
#

Embark for the love of god stop giving me imbred cancer patients in Point Break it is so annoying

main vale
#

can i get sex in the game instead of whatever @formal coral is typing because i can sense the uncoolness in his to be suggestion

formal coral
#

Fix ranked matchmaking, make people in diamond and ruby play H2H, at their rank level skill evaluation is not in cashout manipulation and fear factor on casual players, @main vale go have sex with a goblin if you want embark glazer. Make tournament format to 12 so we have less time to wait and less skill disparity

zinc wolf
strong frigate
#

when a heavy activates charge and slam, their contestant should pulse their team color for a moment to signify the charge and slam and give other people a little more time to react

warm epoch
#

How is it yet again I give this game another change and its not even possible to hop on the game and play a round from the start with a full team? Embark, when do you plan on locking in and paying attention to your games and its players? Not only have you let this one die but now your more successful title, Arc Raiders, is already in the same boat because of the same exact mistakes that you made with The Finals. I am honestly in disbelief that Nexon still funds these projects despite the fact that there is clearly no vision for success and Embark treats their games as hobbies instead of official titles that are on the market. It always appears there is no cohesive direction from either teams at the studio as content updates are always lacking, balance changes are all over the place, and any feedback from the community is completely ignored. The Finals has become a damn near unplayable experience and now I'm watching Arc Raiders fall down the same path, two games I loved upon release and was addicted to and now all I want is to get the sour taste of them out of my mouth. I know countless others who share this perspective yet I'm confident that this feedback will go ignored as Embark continues to work on their games as passion projects for themselves instead of the consumer. The lack of perspective, lack of vision, and lack of priorities over at Embark studios needs to change and if it doesn't then we need Nexon to cut their funding and have these projects given to other studios who won't run them into the ground. For those of you reading this who also feel this way, please continue share your feelings and emphasize this point because the way Embark handles their games guarantees that there is future for The Finals or Arc Raiders or any future titles.

hearty vector
spark shard
#

Game in the deepest decadence:

  • No matchmaking, the most unfair system the video game industry has created is the most appalling thing I have ever seen.
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.

Keep focusing on preparing a great and successful TGM26, this is the most important thing for keeping the game alive.

maiden jolt
#

Can you make the winch claw at least possible to counter against?

pine raft
#

-400 for 5th place in a match where i have to go against rubies when im low plat. ty embark once again. fucking joke system

have u ever looked at other competitive multiplayer games? in almost every game, the highest level players simply have long queue times and they are not thrown into low elo lobbies just so they please the top 500 players while ruining it for the rest.

u get so much shit from ur matchmaking system, every aspect of it but u do not change anything and u simply ignore it. how long do u think ur game will stay alive this way?

since ur dogshit system has not even heard about an MMR system, low ranks are infested with last season rubies and diamonds and the system does not account for it in any way. do u think a last season top 200 ruby player is suddenly skilled similiarly to a platinum player? fuck you honestly. its insane how fucking bad your system is after 10 seasons

right now theres literally perzzon and carnifex in my match. im fucking 33k elo. your system is such a fucking joke. and i still lose a fuckton of RS for dropping early in this match. do u understand, platinum and maybe even lower players have to against the literal best players in the game.

@odd prism exactly, its fucking insane how they make the system punish u so hard with all this other nonsense. and even worse is they've let it be this bad for 10 seasons

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

odd prism
# pine raft -400 for 5th place in a match where i have to go against rubies when im low plat...

Relateable, (Im going to assume your soloq) but ranked needs to be either more forgiving or flat out easier for soloq players because I can’t carry my team every game against rubies in low gold. For context I hit diamond in season 8 soloq, and it is torture being at the mercy of three stacks and barely getting any RS for carrying my team to second round and getting obliterated.

Ranked itself sucks and there should be either more ways to earn ranked tokens (because the diamond skins are the best) or just other/better gem skins in general.

Also sucks that most people either Smurf or get carried, and the average soloq player cant compete. All gains and losses should either be fixed depending on skill range and team placement initially or just adjusted to make a more competitive and balanced system instead of getting 6 rs for first win in plat 4, getting rolled first round and loosing 2k.

brave dagger
#

Simple feature, but since we have auto sprint options in the settings. Why not have a setting that reverses shift (default bind for run) behaviour. So instead of shift to sprint we can have shift to walk (toggle or hold like the current sprint options). Currently auto sprint disables the usage of the sprint button.

On another note auto sprint sometimes seems to bug out, mostly after spawning in. It corrects itself eventually but sometimes it can take quite a while (20 to 30 seconds or so). I have not encountered this bug lately tho, so it could have already been fixed.

sweet prairie
#

I just lost three ranked games in a row, 5th place games where we cashed and defended the first and second box perfectly, 30k+ earned and very few team wipes. We lost because the final box is literally everything. The first 7 minutes of the game mean nothing in the grand scheme of things, unless boxes 1&2 or 3&4 get doubled. I was solo queueing, playing with completely random people and we still managed to be in 1st or 2nd the ENTIRETY OF THE GAME, untill the timer hit 2 minutes. This game is starting to really frustrate me. Fix your game. Make it so the game actually is worth playing beyond the last 2 mintes of a round.

dark niche
#

12 player tournaments for ranked & bring back h2h please
also i don't want to be put into a match where i'm still getting -rs for qualifying. idc if queue times are longer

keen lily
#

I hope you see in your data that solo q players lose indefinitely more games when playing against 3 stacks, been asking for a separate soloq since s2 and now with less players the issue is even more visible, especially at higher ranks.

clear moat
#

Embark please tell me how almost everytime I take a look at a players killcam the person is no where NEAR shooting my body yet they still kill me and the registration in the game rn with no lag on my side is so inconsistent melee is pretty much all I'm playing fix the game

young hatch
#

FIX YOUR MATCHMAKING.

Login
 first game, found within 30 seconds, match in progress. 6 minutes left.

Next game, takes over 11 minutes to find me 2 pre made 3 stacks. With estimate of 2Mins wait time.

Next game
 over 20 minutes nothing. Estimated 2Mins. What a joke.

opal grotto
solemn badger
#

I use the cl-40 and only using that got to diamond with it

the weapon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only weapon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation to be slightly faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

I would also love 2 see data reshaper cool down to be faster ( I do not use it but it takes 28s to come back feels it should be faster if u want more out of it )

aps buff to make the area it blocks lager or let it take more projectiles out as well

And plz watch this

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

flat ice
#

HEAR ME OUT THE GAS GRENADE WITH A DURRIAN SKIN👍👍👍👍👍

muted owl
#

The finals pls for the love of your game fix melee in this game, I use the light katan sweep so many times and sometimes there are days it works decent enough but there are days as today where just 0 sweep attack connect. I want to play the katana for fun but giving me these shit experience and forcing me to play a gun so i can play the game and not just sweep 3 times and deal 0 damage to just die afterwards. You really need to look into this problem idk what is causing it either the servers or something buggy in your coding, but there are so many games with dashing melee attacks that work, yours is just one that refuses to work.

wide vortex
#

Delete winch, rework rpg so that the opener from above doesnt dominate the high ranked scene

broken citrus
minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

dusty igloo
#

Nerf the winch into the open and play rooftops strategy. Its so fucking boring and basically free for the defending team

rustic tinsel
#

Even if it's not 40Âș, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

edgy zinc
#

question, have a 5080 and did the recent driver update, now my game has micro stutters in 1440 max setting, never was a issue before, anyone else experiencing this?

keen olive
#

and again you lose against obvious cheaters in the finals

signal basin
#
  • Improve your balance team because they are obviously not objective in this studio
  • Improve the balance of the game after this. I would to see a Light meta after 10 seasons.
  • Improve your anti-cheat. It can ban any cheaters
  • Improve your servers that can't register a dash correctly

I give up for the rest of the game