#š£āweapons-gadgets
1 messages Ā· Page 288 of 1
WT is the best version of the finals and no one can change my mind
Like I'm ok with 5v5 but then if a teammate goes cloak and dagger you've lost 1/5 of your team. Meanwhile in 8v8 it's ok to go down to a 7v8 and hope your dagger gets picks
yeah, and I thik 8v8 is a great casual mode for that reason, but even in comp tf2, you can't do spy because the enemy team will have 6 useful players
Real but PB can be super frustrating since thereās an OBJ beyond āget kills donāt dieā
Thank god youāre here
like, if you're asuming comp, youu're assumign playing vs 8 effective enmies, not 7
But that's for different reasons, that's cause of the double tanks dominance in meta because tanks were heavily favored in that game. The finals could easily make it work
Thereās dumbasses that just siphon coins because they canāt wait for a revive
bro u think finals doesn't have tank mmeta
Read up the chat please. These people are clinically insane
Iām always here in spirit, my child
I've been replaced by bow user. That's about all that's happened.
That's fair but I love how you can genuinely pick any weapon besides my beloved forgotten step child of riot shield and it works or has a use case
there's perfectly intelligent people who syphon coins because embark ui devs decided to make it say infinite coins when you don't have infinite coins
don't make excuses for embark's shit decisions
My friend I just got into the game decided to play melee light (he is forever tainted) and even though heās shit the pure chaos of the mode allows him to get picks
Itās a blessing and a curse
They want to rework 1/3 of the game for no reason
Explain
More like 4/5
Is it bow fella? Heās a lost cause
He saw me talking about the gateway on heavy and doesnt understand that its part of a large number of changes
Not sure what you expected
oh wait I thought you were replying to my tf2 comment
I think tf2 comp also killed itself on 6v6
the average limit of working memory is roughly 6, so asking spectators to keep track of two teams of 6 is crazy when you're trying to appeal to a general spectator audiance
Because I said I was reworking several gadgets and guns and he thinks its solely to work gateway in to the heavy class
gateway is fundmanetally broken and even the best players are barely exploting it
No gooking
Excluding the aforementioned core game mechanics (which I think would justify my stance alone), a gameplay loop where several teams of three traverse around a much larger map to compete over those small, time-based objectives.
Oh no
Bro wants to rework every heavy gadget and spec and give it gateway
We need to euthanize him
Still not understanding that it's part of a larger patch. One that removes defib, gives Vanish to Medium, and reworks turret.
There's dozens of changes in the patch and he locked on to a statement about the newest change.
You named one good thing. Some how the broken clock was only right once today
Sorry, its finals 2.0. I know you guys love this stale meta shit but I'm going all out instead of "what if we reduce BFR fire rate by 2 because then it has a slower ttk than this gun i do like"
Look at the flowers
but yeah, 6v6 is bad for spectators because it's too mcuh moving parts for plebs to keep track of
I'll keep it to myself. Its just a passion project anyway.
same with 3v3v3v3
I fail to see what here majorly affects weapon balance beyond obligating corridor shooting and obligating cqb
by contrast if anything, tdm shows weapons are their best because you can force favourable engaugments more easily than in cashout
Weapons play differently in cash out and TTK doesnāt matter as much
and more skilled playres will alos be more skilled in creating favourable fights for their wepaons in cashout, so balancing for the weapons' peak performance in tdm is more important
so that weapons aren't overpowered in the hands of best players in cashout
while this is somewhat true, I think the arn is a good example of this. The xp is non-viable in tdm, but while it's usable in cashout, the arn/m11 (the very reason it's useless in tdm) are still better than it
honestly both DB and m11 should have falloff start at 7.5 meters to create more space for waepons like (old) v9s and xp54
Just remember Catter, when the servers are being shut down, your people chose this guy as your champion.
with db/m11 at 7.5m falloff start the v9s and xp54 both would be more viable in all modes and the power level of the m11/db isn't unplayably bad
play light for a season and then tell me your hotttest takes
10m timeout for this btw
Wtf why?
racial slur gooking abbrevated
Your name abbreviated is a slur supposedly.
Oh I didnt even notice it
it very much is a slur, althgouh pretty dated
I don't think anyone born after 1975 has used it ever
A great example is actually bow. Landing one head shot on the enemy heavy does more to win you the round on cashout than killing a heavy 3 times in TDM. You take away a heavies ability to steal your cashout instantly even if you donāt get the kill
tell that to the enemy heavy who steals under me š¢
Kills donāt matter getting the cash is all that matters
If you land the head shot before they try to steal it stops them from even attempting it
Not what Iām talking about
I mean, the h+ can outheal the bow's dps on headshots
If they are half health they have to heal but before going for it and that wastes time
so I don't think your point is real anyway
H+ is fucking stupid and shouldnāt have been added
I agree
but it does exist in its current form
Also that means their light is not putting out did and easy to kill
Do you want to hear the reasoning behind it or is it just a hard no?
If they have a pocket light you can ignore the heavy and get a free light kill
š 
Nama, pull it. Please.
ok, so basically, burst damage is good in high ranked because you hit them and they're intelligent enouhg to not just naked steal with no hp
whereas in my ranks they just naked steal with no hp and their team heal them so it doesn't count for shit
Thatās also why you have more ways than just killing the stealer to stop it
Iām very much against The Finals 2.0 because I like The Finals and with a few adjustments it could be perfect. On one hand I want to respect the work you put into your manifesto but on the other I want to spank you as youāve been a very naughty boy.
Alright.
Actually yeah pretty much
Iām willing to give it a read, Iām sure thereās some nuggets of gold in there
But if thereās a āgive the sniper ironsā I will pull poop out of my ass and start finger painting
too many modern style guns add more early 20th century guns
In higher ranks teams will usually have three ways to stop a steal and work together to do it
those by themselves are quite a lot... but tight-knit teamplay with three players makes a major difference too
There's something worse, so I'll just keep it in the back pocket.
we should add more hitscan weapons i think
Heavy can brute force a steal against uncoordinated teams but if even two people work together it stops that
I still don't think that improving matter's spread would actually make it op
Yeah, something called the Chimera. Its not worth getting in to.
Well, I agree
and it would make it significantly better in actauly TDMey situations
Light doesnt gave a weapon named after Greek mythology so I named it that.
Do other archetypes have one?
I don't think any of my weapon balance takes would actually ruin cashout, even if they are slightly better
are high ranked lobbies full of bows right now?
Also light is better for finishing kills in cash out and shouldnāt focus on winning 1v1s as much
cerberus and ??
Is there a Greek Lewis?
Titan and cerberus.
I totally forgot itās called the BFR titan and not just the BFR ngl
Beef titan
Beefer
Big Fucking Revolver - Titan
Thats what they called me in elementary school.
BFR stands for Bitch Fuck Rancid
He was a teacher
I do think it would affect the cashout meta, but I don't think that balancing weapons for tdm would really ruin cashout meta
the main changes are that arn neeeds a cqb nerf, m11 should probably have worse max falloff and worse falloff start
flamethrower reach should probably be slightly worse with significantly better dps to compensate
the flamethrower is "balanced" right now, but in tdm with smaller maps, it's signficantly harder to counterplay
This game will be forever stale and horrible balancing around multiple modes
and that's somewhat bourne out in close quaters in cashout maps
on the larger cashout maps its awful
Balancing around a side casual game mode is a horrible idea
We have been defeated this day. The battle goes to Bow User and his underling Norcomma. For now we retreat and mend our wounds.
you realise that cs1.6 was balanced around casual gameplay and deathmatch servers?
they didn't even change the balance much at all for pro play in any of the games
At least now user has bad takes because they play a different game
Cs is for homosexuals and Russians so I did not know that
CS players also spend thousands of dollars on dog shit copy and pasted png skins
They continue to pummel me and you refuse to drag my unconscious body out of here.
I mean, balancing for casuals should always take priority because casuals are the lifeblood/cashcows and spectators of esports
Balancing around side game mode that is not the actual game is not balancing for casual play
not assuredly deathmatch casuals, it should be themost populus casual mode
You gotta get the patch notes ready bud. Or else we are cursed to flamethrower and grenade launchers being stuck because they are a minor inconvenience occasionally in point break and tdm
you preempt my calirfication bitch
TDM is purely for shits and giggles or warm up
š lol
anyway, in csgo, economy effects weapon balance in non-tdm modes but finals doesn't have that
so balancing around flat weapon balance in tdm would be fine
maps should probably bemore representittive of real gameplay though
I said the day is lost! We do not have the resources to fight a two front war. We must focus on our foes in Slimestantinople
the biggest change to make stall less effective and to make cashout weapon balance more similar to tdm weapon balance is just longer cooldowns on all util and no reset on death
but that's a change that should happen anyway becuase right now there's not much tactical depth to using gadgets
Slime, lp, slime, lp, slime, lp, slime, lp, donkey kick, ca
why even have cooldowns if thery're gonnna be up for every damn fight
cough cough evasive dash cough cough
The lands of the People's Republic of Finals are barren. Xi Ping has seen to that.
We need to purge some of these people
Thursday the shackles release for good
48s cd on rpg and teamwipe is a 25s cd so if the fight is more than 20s, then they' have rpg by the time you resawpn
very restricted very tactical
That would be a fair argument if the rpg was something you click and the fight just instantly wins
We must hold hope that things can bloom in these barren lands. The people dont know they are at fault, they only know consume and watch state sanctioned esports.
liteearlly doesn't matter, there should be a decision ot use it in a fight, not just a use it every fight in the best way possible and hope that you wi
saveing resources should be optimal in some circumstances
if you die without having used RPG you have done somethign wrong
alternatively gateway
3rd parties
40s cd, so again, you have it for every fight that lasts longer than 15s
Gadgets come back fast because thatās fun
and how reliable are third parties in final round??????????
Like an effective 3rd party push will catch you without CDs
Well the final round is lame so
it would be a different meta, a generally worse one.
gadgets coming back fast becasue it's fun is a 10s cd not 40s
3rd parties is already almost a guaranteed win so longer cool downs would be worse
third parties/3v3v3v3 doesnt belong in a ranked mode anyway
and 3rd parties owuld be signfiicantly nerfed if cooldowns persisted over death, which is the other half of my arugment
Googs-san! Please! You are outnumbered!
If ranked was 1v1 I might send mail to embark. Pipey
are there any specific balance changes you think would cause issues in cashout and why?
if you wnat to play cahsout play world tour
If cooldowns were longer half the gadgets would suck ass
3v3v3v3 is ass for an "esport" mode
some gadgets can be differentiated by having avilability for every fight, such as frag and flash
2 minute long smoke grenades cooldown
smoke is already 50s cd/9s duration, 100s cd if you use both
Why wouldnāt you have gadgets for every fight?
that's why nobody uses smoe when you can use goo
@unkempt moss retreat!
Thatās literally the point of the game if I didnāt want gadgets every fight Iād go play cod or battlefield
I would be fine with gadgets being a cooldown of like 5-20s, and being balanced around potential multi use in one fight, and being expected in literally every fight, but right now the game is in a weird middleground where a team that wipes fast will punishyour cd's because they get reset on death, third parties can push cds, but cds aren't long enough for tactical decision making on when to use an important gadget is a major factor
when to skip using a gadget for an entire figth** is an important factor
there should be tactical advantage to holding stuff in reserve but there isn'
beyond being slightly better equipped to deal with third parties
keep in mind I'm coming from a dota background here
my background is mostly dota, csgo, and quake-likes
Youāre supposed to use all your gear in a fight thatās how the game was made
quakeclones jsut have resource managment via what resources you can pull from the map itself
csgo has a per round economy, so saving money/doing a light investment in a fight is an important resource
dota has some short cooldowns, some long cooldowns. Some spells are meant to be used in every fight, but some are meant to be used only when it's perfect
the finals with death cd reset, long death timer and long walk to fight has no economy at all
Thatās the point
in every fight there will have been an optimal time to use the gadget and if you didn't, then you made a mistake
Itās a game show, you should be using everything available to you and making a show of it
then cooldowns should be shorter so you can use multiple in a fight for spectical
death timers should be shorter too to compensate
and less spawning 200m away and walking for a min to get there
thats very gameshow watching a team walk to the ojbective
dota also has mana which i never understood
Not really, since I don't play TDM and don't have that much knowledge on it. I am just confident this would be a bad overall philosophy.
any of the ideas that I've suggested that come to mind? because those are basically the only signfiicant ones right now, tdm weapon balance is genereally quite good
Gadgets are in the best possible cool down right now because you are able to use the on average 1/2 times a fight so you canāt just spam them and need to be optimal but itās short enough that you actually use them every time and have them for 3rd parties
theres two opposing ideas of the finals and they simply dont agree on balancing
gameshow or esport
Then thereās the third one
TDM players that donāt want to play The Finals
if that were true i would play one of the alterantives (tf2, r6s, csgo)
R6 is not an alternative to the finals and never say that again
I will find you and your dog
it's the most similar in terms of having gadgets for every fight
and in that being shitty design
tf2 has mana for economy on medic for the uberchage effectively
and thats basically what comp tf2 is balanced around
I enjoy TDM but it isnāt a replacement for vanilla finals. Game shouldnāt be balanced around it
Holy fuck Iām late
ther's no weapon economy so i don't see how cashout significantly affects interplay of weapons
cb op in cashout, cb op in tdm
is the bow signfiicantly op in cashout right now?
The fact that you donāt understand why is why hate on the takes so much lol
I undrstand it has some impact, but not significant
like, weapon tier lists from cashout content creators are almost identical to tdm, and most of the differences can be attirbuted to the specific maps and layouts of tdm mpas
and tdm class meta being light favoured because light is more fun
p90 is stronger tdm than cashout because its' easier to keep people in cqb, cb is even better because light spam
flamethrower strong same reason, i stand by my opinon that flamethrower has too mcuh reach and should lose reach gain dps though
Flamethrower is already mid
lots chip damage in tdm make flame better, combined with good reach on tight maps make it significantly better than cashout
i think ft dps is too bad for cashout but reachis too good, not sure on numbers but feels big reach
biggest outliers in tdm stats are for sure flamethrower and dagger
ft benefits the most of any wepaon from chip damage and cqb
dagger loses the most to not having objectives enemy need to focus
flamethrower also best against light
(like, if light is obligated tobe in room with flamethrower)
in cashout harder to force situation where light must face flamethrower in same room
but good player can abuse so i think fair to balance ft around it
ft has 7.5m reach
basically the entire room for the practice range house
7.5m rounded 8
I mean yeah itās not a melee weapon
8.3ish? m
Bro wants the already mid weapon to be even more mid
you can cover an entire room by walking 50cm
The light cannot possibly comprehend that the 150HP does not perform well in prolonged engagements against the 350HP enemy in its weapons effective range
Many such cases
the practice range house room is fairly lrage
many rooms are significantly smaller
I don't think the ft would be either useless or melee, with 5.5m range
Congratulations itās now completely useless
Itās already outclassed by every melee and shotgun so doing that would take it from mid to just bad
i did say also give it a bunch more dps
flame thrower, if it touches you, should fucking hurt
but it should be possible to kite in builidngs, even if difficult
right now even in big room, heavy can FT and spin circle and cover entire oroom
room in discussion
i think 7.5 shoudl be where falloff start for m11/db
maybe 7.5 too mean for m11, maybe 8.5 for m11
Skin-idea : for the gateway : two ospuze-cans as throwables and the fizz effevt as port particles
would at least add one skin to it
i also want buffs for the fire afterburn, so that would also help the flamethrower secure kills on enemies who break range
do u not think that flamethrower should better reaward players who position effectively with it?
right now its too easy so u can't make it rewarding to hit people with it
so its just kinda mid
Wait wait wait, are we talking flamethrower, 1 sec let me read up
It fine as is because itās a good weapon for less skilled players but doesnāt invalidate good players
Making it deal more damage with less range will only fuck over melee even more while making it worse at fighting every other weapon
The benefit should be for people who can't aim but can position, a weapon that makes both easy is just dumb
Being able to cook a whole ass room without moving isn't cool
Flamethrower isn't as positioning focused as melees. Flamethrowers main bonus is how it's more forgiving than most guns and melees but suffers with a sub par ttk to compensate. Flamethrower is more for people who really wanna milk value out of there specs and gadgets more than get value out of their positioning. If positioning was your main skill then spear, sledge, or SA would do you better
Your suggestion makes it instantly invalidate melee while not actually changing anything that make it mid anyways
Flamethrower is already somewhat a melee counter
And it would be even more so
That's fine? That's it's niche?
The ttk's are it's balancing against that. It falls into the cl-40 problem where it's great against lights and suffers against everyone else
While being worse at literally everything else
Which is why I propose buffing ttks for cutting reach
God forbid a weapon is niche and not applicable in every situation imaginable
Then it's just a melee weapon
No? 6 metres is not meele
This is why we need irons on the sniper, so I can turn it into a shotgun š¤
Flame isn't melee or a gun, it's this cool in-between with a heavy focus on utilizing your items effectively
If we added a pike it would be like 8m
A weapon thatās entire being used killing a single weapon type without them being able to fight back and losing to the other 90% of fights isnāt niche itās bad game design
I also proposed making the M11 and dB falloff at 7.5m
Making flamethrower 6m fits nicely between that and melee options while making it less dominant in cqb
That would be like adding a weapon that auto tracks and one shots enemies that are more than 50m away. Sure it kills the sniper every time but is literally useless if the enemy is at 49m
i love how quickscope and barrel stuffing sniper is just the best way to play it

Most people are already using the flamethrower within 6m, people aren't deliberately max ranging it
No it would handicap the flamethrower into a weird spot where not its effective range is far shorter and far easier to escape. We don't need a niche melee counter, all guns already do that when played well, it would be a redundancy that only nerfs the weapon unless we make it melt people in which case it'd be hated and nerfed to be the worse version
For most users it would practically just be a DPS increase
And thatās a dog shit idea lmao
And small rooms would still be easily covered? We're talking about a 1.5m radius decrease
Uh no, the range on flamethrower is a huge upside to it, it makes the flamethrower hard to escape and good at chasing, something most melees lack
I normally to to be nicer but this idea of just horrible plain and simple there is nothing good about it
w
Youāre suggesting making it harder to fight ranged enemies that it already canāt win against and a instant win against the weapon type that already sucks
hello
u guys do know how far current reach is right? it's 8m displayed in game
I view melee as a flamethrower counter (kinda)
it is (for some weapons ) rn becuase dps is ass on flamethrower, but conceptually it shoulnd't be
some are correctly countered by flamethrower
Yeah, that 8m is the only reason you can even kill lights at all
If itās shorter you would never kill another light
You can already just walk backwards and kill the heavy as a light against flamethrower
the heavy should sprint becuase shooting walk speed on light is slower than heavy sprint speed
Flamethrower is a low skill flow weapon made for players that have a harder time aiming and lets them help the team without hurting the good players
right now that's a trade but if the dps was better then heavy could sprint catchup and win the tfight
Itās perfect at what it does already
Changing it just makes it worse and just shit or a skill less instant win
7.5 in game
5.5m
100fov
I'm saying maybe 6 or 6.5m
most lowskill flamethrowers play angles that put them well within 6m anyway
If youāre looking for a saturation weapon that doesnāt require perfect aim and rewards positioning youāre looking for the mini gun
Take that back
yeah that's not an accurate desciption of the minigun in the finals at all
Iām not insulting mini gun Iām just stating thatās what it is. It rewards positioning not aim
that is litearlly not true
It could reward aim more Ishallah
Silence 
the per bullet damage is too high/dps too low to make aim not matter within it's spread
I tried to destroy a Zipline from around 10M and it took 200 bullets of my available 250
Itās in a perfect spot. I love my minister gun
I think the minigun should have lower per bullet damage with more rate of fire and spread to make it more of a reliable saturation weapon
Just point it at the high chest area and home fire. No perfect aim needed
I think you should take a break from discord
Donāt fucking suggest anything about the mini gun
give heavy sandvich equipment item
spread at 7.5m is literally the size of a light's torso, that's not a saturation weapon, and you actually need to hit most shots for good ttk
objectively not a saturaiton weapon
You dont even know how to play mini gun so hush
m11 spread same distance
You saturate the enemy lightās entire body with bullets simple as
Itās perfectly balanced and is in right next Shak as a example to all other weapons of what they should be
Oscar please smite this fool š
Cannot believe it, he wants the minigun to be:
- Less Accurate
- Fire Faster
- Deal Less Damage
When it already takes insane positioning to make use of it due to the windup and LoS requirement. Blud wants to make it weaker when enemies run away
no
net more dps
behave more as a delete button to an area
They should buff mini by making it hold into its spin for a little longer
Iād be down for that, but itās definitely on the cusp of being OP and once the hivemind detects it, game over
it would require significant tuning to not be op
oh u mean holding spin
i mean I stand by that take good take
Itāll just take one Finals grifter to release the SLEEPER OP PICK??? video and itāll all come crashing down
All I beg for is for the rev to be moved back to the alt fire. I need this to come back please embark
I ALREADY IS
This guy
Slower spin decay would be perfect. Just a teensy bit
Iām going to find and steal his dog
@indigo nexus can u plz explain how a greater spread and lower per bullet damage/higher rate of fire would improve theminigun as a saturation weapon im feeling too sick to type
Iād be down for that. Doesnāt keep full spin but loses is slower
Thatās just the SA12 but with extra steps
RMB already revs the gun boo
thats not remotelytrue
Days like this make me glad Embark doesnāt listen to the community
wait for light to have 180hp next patch and eat your worsds
I wish embark listened to the spear community
Big spread extremely high dps at pointblank rang
Literally SA12
āWait for Embark to make a stupid decision and vindicate meā
Sure š
Minigun isnāt a shotgun
Yes they should listen to all 4 of us
5*
Neither is the KS23 lmayo
Exactly, we are way more cohesive as a result
Na aiming revs the gun. I have my aim button and alt fire bound separately for sword optimization. When minigun first came out I could rev without the ADS's zoom and it was amazing, I want it back
Sure, itās QoL.
did this creature shit on the sofa
Streakmarks never hurt nobody
Itās called aura, obviously you wouldnāt understand
black mold has more aura
that's an accurate descriptoin of the sa12 and a saturaiton weapon but a saturatino weapon keeps better performance at dsitanfe
well, it makes it a lot more consistent, and inconsistency is usually a bad thing because the upper side of the spectrum (doing better than you expected) is less likely to carry the outcome of the fight given that you're choosing to do this to begin with, whereas the lower end will absolutely lose you the fight.
Becomes negligible once you get to minigun level though
not sure if i agree about ngligable at mingun level even testing on bots in practice range I get inconsistentcy
This guy wants to rework one of the most balanced and fun weapon in the game becauseā¦. Oh thatās why HE DOESNT KNOW HOW TO PLAY IT
light bots, its porbaly fine against m/h bots, i didnt test
Honestly Bow User kinda cooking with these minigun changes.
It's very unlikely indeed to alter the outcome of a fight, that pretty much only happens when fighting a hurt light at long range
Cold take but I donāt want the minigun to be more consistent in CQC given the largest priority any given foe has when they see a minigun is to get out of CQC and by the weapons design you donāt have the mobility to chase them
We should rework the bow to shoot shotgun like arrows with a longer draw time and low range fr
the arrows are already the size of matters' inner spread at 7meters
No head shots ether because itās a shotgun now
Yeah, you didnt know that?
you know, I don't think I've ever played a game with such a weapon. Neat idea
so that's already the case and I'm complained to embark about it mulitple times
and the arrow has crazy high drag in my testing, so realistic range is about 25m
apex had scattercaps attachment for bow where not adsing made it spread shot
Apex actually had arrows that shattered when you shot it
youre literally describing the bow as its balanced right now, and probaly one of it's biggest advantages (and one of it's biggest weaknesses)
Great you summoned the APEx gamers
im aping
I also told embark that they should either give the bow worse bodyshot daamge and a 1.75/2x hs multi or no headshot muilti
I'm pretty sure I've seen Bow User do more research on the bow in one evening than either of you have about minigun in your life. Probably best to let him handle these balance changes
your understanding of the bow is so surface level your jokes about its balance are self defeating
Iām saying make the draw time slower, remove the head shots and make it spread like the SA
He's kinda the research and development guy.
WOW! I wonder why I fucking was making that comparison!
spread like the SA would improve it's consistentcy at both close and long range lmao
i think bow is lame and boring right now 
the minigun is both conceptually and technically significantly simpler than the bow and I've used weapons that are equivalent in other games, as well as similar wepons in this game
When?
Itās almost like I was making a joke about making balancing suggestions on a weapon I donāt know anything about or something 
(m11)

I don't think being 50% faster fire rate than m11 counts as a saturation weapon tbh
Bro went and proved my punch line
No youre supposed to say something so I can respond Did I ask?
you act like ther's anything to know on the minigun
Shattercaps?
So true, king.
Change your name to BowKing now
i know your deceptions
You've earned it by dunking on these fella
Yeah
the minigun has like, 8 balancing metrics, all except spinup and ads spread are shared with all other automatic hitscan guns in the game
How?
More than on bow
do I need to show you the ttk spreadsheets?
how about the velocity spreadsheet?
What about the hitbox measurements?
Yes
Iām convinced this guy doesnāt like the game
I reported embark to the BBB so theyāll be forced to respond to me or there will be legal action taken against themš¤·āāļø if they refuse to listen to player feedback and would like to continue to drive their games into the ground then thatās on them. But I wonāt let the finals die because they refuse to actually fix the game.
Pop off, king. I supported your message the other day.
boycott boycott boycott
You'll have to explain these to the simple minded minigun user.
Bow-kun dropping absolute nukes on these fools
You already posted this in #šāgame-feedback
Avoid spamming
so this one is my most accurate testing on the velocity
took 5 samples 3.5/4.5/33.5m, 10 samples at 11.5/22.5m
the flight time is the time from the bow release animation to the arrow hitting hte wall animation, the speed is the frame time /distance, and the plus/minus is the possible error from recording
I wanted to make sure they knew it was coming not that they actually care what any of the players have to say obviously
Wild
They will learn to Fear The Ancient for sure.
Canāt wait for nothing to come of this
Bro knows all this and still goes 2/8 š
He's a top 40 tdm player. Doubt he does that bad.
All optimization no skill is the downfall of those who want greatness
Don't listen to him. Hard work is more important than talent and skill.
Data is important to consider when balancing anything but it isnāt the ultimatum as Embark has proven
i go 2/8 somtimes buecae i have sick and feel sick
i no play rn becuase too sick even type hurt lot
usually way better but i do incosinistnet
We all have bad days tbf
I'm consistently bad at the game, so that's good.
the reason i do so much tesitng is becasue i too sick to play so i bored and testing is fun and intersting
ranked placement matches this far into the season are a fun ego boost, these high silvers are no match for the spear meta
One day soon I will swallow my fear and wade into the waters of ranked
Homie is built to be a fighting game lab rat. Born in the wrong genre.
idk why hurt so bad rn i took medicine š
I know the moment I do the damned Lights will grab me by the ankles and suck me into the mire ong
you should try it ngl, i find it more fun than all other modes atm
honestly yeah lmao
I need to ensure my mental is tip top first
bruv would be the next desk
I chimped on a PB game yesterday and that proves Iām not ready
i like teamwipe gold loss but i dont liked no reserves
found some weirdly organised silvers though, they were running repeater-repeater-KS-23, and synchronised their shots to basically instakill people before they understood they were under attack. However the spear meta was just too violent and brutal for them to keep up when they had to get in close.
Dealt 840 damage to them at one point because my teammates were both dead and all three of them rushed into my hiding place to finish me off at the same time, half a spin more and they'd be wiped :p
If knowledge gave power good men would rule the world
@unkempt moss its the only genre ive seen genuine number crunching, and then bruv would have actual answers to things that need solutions
^^^ delete peater
ks23 projectile 0meter
if you aint chimping you aint winnin
Iām always chimping (I donāt win tho)
as i always say, KILL EVERYONE
180hp light breakpoints repeater and model
embark aint ever doing that g
Yeah get this guy on a fighting game. His talents are wasted here.
ttks repeater and model with model nerf reverted
hop on 2xko
Iām never toxic on Mic but I shit and koom in the discord and it isnāt fun to listen too. I need to focus more on my own individual performance than despairing 7/8 players are going negative on my team
current numbers
Yeeeeeuccchhk
currently model is literally just worse repeater, with 180hp and 117 damge on model, teh world is fixed
If numbers were god then dagger would be Jesus
do i need make spreadsheet to prove you wrong
Yes
just kidding
Stop responding bro just let the wick burn out
i have never joined a VC even in ranked because it make my teammates mad
this deserves a 10 minute timeout no cap
Disgrusting
I would probably SoloQ as I donāt have enough experienced players as acquaintances to play with. Which incurs its own downsides but if my mental is good then it shouldnāt matter
This wick is built on wax made of stone and fire from the soul
I sent the link to my finals hp/ttk calculator to embark so they can use it hahahahaha
You arenāt going to change his mind
out of all the platform fighters this might be the worst 
I know
i know
That would be Smash Ultimate.
but it's always been fun for me
I can watch the pointless numbers with amusement at the very least
actually yeah
You take that back scoundrel
take me back to smash 4 balance
Bro just wants the most broken character to be caked up again smh
lmao
id rather deal with cloud and bayo than play smash ultimate which is just no lag on moves/no risk simulator
I guess that's fair. I main little Mac and Ike so I inherently have lots of risk in my games
I played a fighting game one time and said āCool not doinā all thatā and uninstalled
Based Mac main
FUN
/\
VIABILITY
this is how one must live to achieve unity with Allah
No but I've been putting off getting sparking 0 for like a year now, I'ma play it eventually. Probably once my current Stardew valley phase is over
i feel like most smash players if they move on from platform either go guilty gear or tekken after. there is no in between
Speaking of, Bow-kun is such a Tekken player
Hell I've barely play smash. I've only ever really played ultimate and I can only play that because my friend's sister keeps letting me borrow her switch so I can fight the bots in 1v1 mode. I don't own any Nintendo consoles
Let me memorize the frame data from 85 moves against 59 other characters 85 moves
forever cursed to finalstdm. honestly a tragedy
What a waste. His punish game would be insane. He'd never have to press a button first.
he seems like the one whod be a hard character specialist and then write up a 40 page google doc "guide"
Trying to think of his tekken character. Yosh is the easy answer but it would probably be a mashima
heheh
hi what does this numbers mean (I know what ttk s I have no idea what qm and such stands for)
Time to Kill (TTK) Quick Melee (QM)
hs 1.5x is the time to kill, if the weapon has 1.5x multiplier
2x is with a 2x multi
for the cb, 1.5x is accurate, for the model, there is no hs multiplier
Dang I never noticed the model didnāt have headshots, I couldāve sworn it did
Thatās good to know though, means I should aim lower
Iām assuming thatās the case for everything expect the slug shotgun as well right?
The KS23 doesnāt have head shots ether
No shotgun has access to headshots. Period
Getting shot in the face by the anti tank slug shotgun is the same as getting shot in the chest. A light breeze
100 is pretty substantial all things considered
Unfortunately itās RoF and the Rechamber leave the weapon very mediocre. But if anybody dealt 50 damage to your target thatās -1 shot you need to land
I just use it with charge and slam and pyro mines for that reason
Well I skibidi toilet and juju on that beat
But for what kind of weapon it is I always feel like it falls short of being bad ass. Not even sure how you fix that. The change to actually breaking terrain in 2 shots was a great change I'll give them that
It used to be able to skip the rechamber animation like the SA. But in late S5 that was changed and itās struggled ever since
Itās also the only shotgun in the game to have a hipfire penalty
Yeah I've felt that, it's quite anger inducing
It's that time of month again
Make it do 110
No bloom
No hip fire penalty
Lots of fun
I need to break the habit of just hipfiring because itās only reliable when you ADS
fucks with my head
m11 over everything
Needs to be always projectile (fuck the hitscan whiners) and then give it some chonky buffs
I think it's fine with 105 damage so you can quickmelee mediums
Bfr needs to be always projectile too and have significantly nerfed damage with 2 hs multi for 135 damage headshot
In all seriousness I had a discussion with bow user the other day and I kinda like the KS-23 change we came up with together.
KS-23
- Remove bloom
- Remove hipfire penalty
- Min Falloff at 15m
- Max Falloff at 25m
- Falloff multiplier (0.68) (75dmg) at max
- Hitscan until 8m
- Destruction damage suffers no falloff
-- the hitscan until 8m is mostly for QoL for hitting those close range shots for QM combos, outside of that it's back to a projectile cause honestly the projectile kinda made it feel unique and it shouldn't be long range anyways, that's the Titans and D-eagles job
I still think 74 damage at max falloff is fine, but 75 is probably fine too
It's gonna be a hard to snipe with projectile against light, which is the main risk with 75 falloff
Btw @chilly granite
I changed the hitscan number to be in-between the 10m I wanted and the 5m you wanted, we both didn't care much either way but 8m seems fine to me
Yeh I think 8m probably a good compromise
The projectile is why I went with 75
There's a lot of tuning with projectiles, so it's very possible that embark will give it a very speedy fat projectile that makes it not too hard to snipe lights with
But assuming that they give it a reasonable projectile, somewhat faster than current bow, I think that's fine
Ranked is low key such a trash game mode the higher in rank you go
the meta is absolute garbage right now
That's just the game bud
Just the game sorry
Point break dude. There is no meta in point break, every weapon besides dual blades have a good use case or viability
š 
Heavy still randomly switches to a female voice, and Ursa still hasnāt been fixed
ye ik, and its trash because playing well is rewarded with boring ass gameplay
Doors right there contestant, we leave it unlocked
Just wait until Thursday bro, things are definitely gonna get better for sure 
Season 15 bro itāll fix everything
they should buff frag grenade
Remember when you could have 2
get back two charges yeah
Old frag with 2 charges and no indicator would have gone crazy with mgl tbh. Wish I was using it back then. I was lost
now that it has an indicator i surely see no reason it cant have two charges
Take a goo grenade charge
if you get hit its your own fault now
they will nerf heavy and find some new light weapon to make ridiculously op only to nerf in slightly again in 2 weeks
its been like this almost every fucking patch these days
Lights being simultaneously the weakest and strongest archetype due to the blatant stupidity of the playerbase is a curse only Lord Xenu, covenant lord of Scientology can remedy
I was on the phone with god (all of them) and they said they couldnāt do shit about it
Good loadout suggestions for SA? Rn I got Charge Slam, Pyro Mine, Goo Grenade and lock bolt
Iāve considered using goo gun but Iām not sure how to use it effectively with SA
For SA winch or mesh is best.
Winch lets you pull them into meat shots
Mesh lets you cancel the barrel spin and guard yourself during a lot of situations, tho it's especially nasty in duels
As for gadgets the standard is gonna be
- Dome
- RPG
- C4/Lockbolt depending on if you want stall or kill confirms
winch, barricade, rpg, dome
or you can even go with mesh
Winch, SA12, barricade, pyro mine, c4 if you want to do the funny
I love doing the funny
thats S tier blancing wym
Whatās the best heavy loadout
Naw itās just more poop on the pile
Light being a strong fragger will always be unhealthy for casual modes and the casual playerbase
For specializations Mesh & Winch are the top contenders.
As far as the weaponry goes, Shak, SA12, and Lewis Gun are all solid, viable choices.
When it comes to gadgets the standard sets remain evergreen.
- RPG
- C4
- Dome
- Lockbolt
(Basically anything unique to Heavy)
Not disagreeing, itās just disparaging that the greater part of the community donāt understand how to effectively counter Light because they only enjoy the game at a surface level
Buncha Negative Nancy'sin here. Us dreamers post our ideas, put our pride on the line, and all we get in return is gifs and a no. Then the Nancy's don't even post ideas in here. WepsNgadg has fallen
Iām sorry babygirl, post peak and Iāll rejoice. So far Iāve seen very few suggestions that:
- Fit the game
- Donāt introduce more problems than they fix
I remember a day when the dreamers were plentiful in here. Taking every suggestion seriously and collaborating along with calling things stupid. Now we're a relic of an era long since gone.
Why do u say that?
Dreamers that liked the game and wanted more of it. Now half the shit suggested here is āmake this more like other gameā and thatās ass
Letās add a stamina system! And directional melee swings! And ults! And PvE!
Fit the game is hard for me to accept as a prerequisite. We're in a gameshow where kaiju and aliens attack, meteors and video game invaders blow up the stadium, gravity is just a suggestion. People teleport and get hit the face with a sledge hammer while being turned into coins. Dressed like mascots and call of duty rejects. There is no limit there
Cosmetics donāt realistically affect gameplay, nor does the aforementioned Kaiju and Aliens. Itās set dressing for āmeteor showerā
Itās there to show off the destruction tech
Okay there's gadgets that aren't your standard shooter modern warfare shooter as well.
There's energy shields and singularity bombs. A shoulder mounted tether rocket. Invisibility bombs and healing guns.
Iād certainly love to see more gameshow aspects, but I donāt want to see R6 Esque Camera drones
I want to see the game be more bombastic. I know its not serious or competitive, but I really do agree with the sandbox sentiment. They keep removing more and more creativity.
I agree
The formula for the game sets it up to be outrageous and we drift further and further from that. Like heavies not needing movement. Why the fuck not? If I want set up a gateway to land a top rope charge and slam then who cares.
Unfortunately that isnāt good for ESPORTS so it wonāt happen
Sorry babe that aināt it, if Heavy had native movement everything would crumble
Itās the cobweb in the corner of the chapel thatās been there so long itās now structurally integral
I really don't know if I believe that. And you know what, if that's true, why not break it? If even for half a season.
Let ranked be the sanctuary for the boring then. Use world tour for the wild stuff.
Iām all for fun but itās gotta be balanced. LTMās exist to break the formula and offer a reprieve
They can have the precious no movement heavy and epic balancing in ranked. Let me gateway slam for two weeks in world tour
I think the differences in what is and isnāt acceptable stem from what we want. Iām a fan of the original recipe and you seem to want something entirely different
I think theres room for both.
Adjusted loadouts can be more than an LTM thing.
I want to see how it interacts in cashout
Their low health, high damage archetype forces them into a playstyle that is simply unfun to play against for most people. And their fast speed and regen is basically tailor-made for modes like TDM or just casually fragging out.
They also have very good pub stomping weapons like DB, sword and sniper (mostly for Powershift) and mechanics that can vastly change depending on what system and settings you run (invis being much less visible on certain settings is stupid).
What I can't really prove is that hitreg often tends to be awful when shooting at Lights mid-dash and the visual effect doesn't really make tracking them easier. And while playing Light at a high level is the most skill intensive aspect of this game it's imo the inverse in casual lobbies.
But don't get me wrong I'm not arguing that other classes don't have mechanics that are annoying to deal with e.g. Winch or weapons that are unfun to play against e.g. Repeater. But ultimately I've had a lot of friends quit due to things like that and Light is imo the "worst offender".
I think having rapidly shifting world tour balance and loadouts serves a couple functions. They can test balance and new ideas and it'll ease the feel of staleness in the ranked mode.
Like the alfa acta mode I genuinely think should move to ranked. Its such an interesting way to balance things, giving weaker weapons more cash for kills.
But its a world tour thing that we would have never been able to try if we didnt have a casual mode that mirrors the comp mode and also pushes wildly different play style.
You can do things like Volpe Slam Fest where heavy gets jump pad for charge and slam, light gets sledge hammer and medium gets fucked idk
The casual experience is more important to me, even though i play ranked exclusively. If they did things like that I probably would never play ranked again
But as a baseline we want two very different things. So you can see why your suggestions are shut down for being too much while you may view mine as not enough
I can understand why it shut down outside of this channel for sure. But I think there's kind of some sort of need to operate within hypothetical when discussing certain things. Obviously if some feedbacker comes in here and says "duhhh nerf flamethrower and dagger, give AK a drum mag and penetration" it can be dismissed and gif'd.
I can agree with that to a point. Obviously Embark needs to experiment to see what does and doesnāt work. A factor in why we have such glacial balance changes is likely the fact they donāt seem to playtest internally (or at all given how PB turned out)
Like if bow user didnt just monologue for 12 hours I would probably have more interest in talking to him aboht his ideas.
For me itās the exact opposite. (I skimmed it admittedly)
Claiming one weapon shouldnāt exist because of another (in terms of weapon balance) is incredibly stupid and from what I gather he genuinely believes the entire game should be balanced around the bow.
This is why I'm saying treating WT as an almost experimental branch could do wonders for the mode. If even one good change stuck, e.g. the change to spear m2 in the ltm, its worth it to have 50 ltms and world tour events with different things.
I probably have more time to engage with it admittedly. My most active times are when im reclining and pinned under a newborn trying to make sure she doesnt wake up from her nap.
But I definitely see why it would get tiresome engaging with it. He also has the problem of just burying you in "data" and refusing to change his pov
My eyes glaze over after the fifth graph about a bows draw time hits the Pentagon
There's certain good faith "dreamers" though that have earned the right to kind of throw some heinous shit out and have it be taken under consideration
Unjust and RS(who i haven't seen in a while) being examples.
axoltyl head disagreees
Exceptions dont make the rule, even with cloak being affected by cosmetics. I understood what he was saying with that.
Cloak shouldnt be affected by cosmetics though
Itās wild that they do, changing that would go a long way in helping it
Its a bug as far as I'm concerned, so it'll get the chop eventually. Whenever embark decides to pull their thumb out of their ass.
Cloak isnāt used by pros in ESports so itāll be another 3-4 seasons at the soonest
The Embark Classicā¢
With the swathe of QoL to the game introduced in S9 Iām really sad theyāre so slow
Them being shrouded in secrecy seems to be hitting the general public as well. See it more and more in feedback
Good, needs more attention.
It isnāt a Herculean task to communicate with the community
Daily average on steam is getting lower slowly. You're also seeing a lot of it in the fact that matchmaking seems to be far more of a problem this season. I dont know if I've ever seen this much chatter about it. Since we cant see numbers for other platforms I think its the best way to gauge player count on those.
It was always a problem for people but it seems to have eclipsed most other issues in feedback.
regen
specifical said to embark how this is issue, mcuh easier to punish heavy than light on regen timer even ifthey're equal beacuse heavy is more static target
all classes should have equal regen timers, or even light having slower regen timer, so that light mistakes are more punishable
mechanics that can vastly change depending on what system and settings you run (invis being much less visible on certain settings is stupid).
ye they need to make invis just invis and give invis an attack delay
it's also debuff to people with vision issues, where this game is otherwwise extremely friendly to them
What I can't really prove is that hitreg often tends to be awful when shooting at Lights mid-dash and the visual effect doesn't really make tracking them easier. And while playing Light at a high level is the most skill intensive aspect of this game it's imo the inverse in casual lobbies.
watching back slow motion replays of a friend who's an insane aimer, hitreg worked properly mid-dash when he aimed correctly. some rough testing of dash indicates the "warning time" is 100ms, and then the dash is completed in 250ms after the warning, which gives 350ms total time for dash, which is crazy fast
But ultimately I've had a lot of friends quit due to things like that and Light is imo the "worst offender".
I think dash and cloak are probably the offenders, rather than light itself
dash and cloak are just badly designed for casual audience, becuase a system latency of 100ms means even if you have pro reaction times, it's almost impossible to react/aim at a dash light, and a bad screen can make invis lights super painful to play against
grapple has way more counterplay
embark kinda killed the finals by making a better game kekw
system latency of 100ms? explain
Steam isnāt the only platform, but itās definitely a measure of health. AFAIK Steam + all other platforms combined is around 200,000. A relatively healthy playerbase all things considered. But Embark should definitely look into upgrading servers and addressing long standing issues
The fact theyāre so slow, and refuse to communicate, combined definitely make it a larger issue
Theyād likely retain more players if every month or so we got a āHereās what weāre working onā post. Even if itās just lip service
to me that makes it even weirder that they are so on board with making esports "vital" and actually going through with shit for it
I just dont think you have this many complaints of rubies invading gold lobbies with 200k players. Especially with China having their own game and OCE seeming to be a ghost town.
Hedging, but you could be correct since they're seeing previous season rubies and not their actual RS. Because I see precious season diamonds all the way down in to low silver.
vsync on and a 60hz monitor with some lag will quite easily give your system, mouse > computer > scrreen, latency of like 60+ms
shitty tvs can have latency of over 60ms with no vsync
so ignoring everything else, the backstab dagger doesn't even beat an m11 on bodyshot dps
if you somehow manage to backstab someone withouht exposing yourself such that you take damage during reload, so we consider "exposde dps" being only the warmup and stab, you are rewarded with only 1.41x the dps of the m11
all of this ignoring that backstabs are not totally reliable and are dodgable much more like headshots than bodyshots, and if you consider bodyshot dps, then it gets even worse
@muted condor
That might be a symptom of a low ranked player pool opposed to low player pool in-general. That or dogshit matchmaking which would line up with the complaints in #šāgame-feedback
an elemeet might be that rubies/diamsonds play lots of ranked, and little casual, and when they play casual they paly off meta/unusal and unfamiliar kits, leading to their casual mmr being dogshit compared to their skill level
oh someone come test the dash with me plasese
assuming the partical effecst start when the fov change starts on dash, then you get 100ms warning before movment @analog pewter
but the game needs to know that the light is dashing before it can tell the gpu to render the pfx
then the gpu needs to make an image for the monitor to display
then the monitor needs to ingest that image and display it
and then you can aim at the dash light
in my OBS recording, obs recognizeses a mouse click 4 frames before the game recognizes the mouse click. The game needs 2 frames minimum, so there's some lag coming from elsewhere. (technically maybe 1.5 frame minimum? not sure)
4 frames being 20ms, my frame rate corresponding to roughly 5ms per frame on cpu and 2ms on gpu
then a (my monitor) high end gaming monitor at native refresh with variable refresh rate, has around 4ms of latency
but - a tv used in not game mode - over 110ms regardless of anything else
tcl qm6k, so a very modern tv
so with 20ms of render/game lag, and 110ms of screen lag, you can imagine how hard it would be to hit a dash light when the "warning" of a dash is only 100ms before movement
the total duration of dash is only 350ms, but a good player can retain accuracy in the dash, while it's (probably) physically impossible for a human to maintain full accuracy on a dashing player due to the very fast warmup time and acceleration
a good player knows when they press the button, adn they will understand their speed and movement direction, so maintaining accuracy is much simpler than for someone who must react
the limits of human reaction times are around 100ms, and even the best records on computer-tested systems (so with monitor and computer latency) are around 120ms according to this slightly suspicous article I found, but a lot of this is reinforcing stuff I already knew
Is the ranked experience really that bad? I play it as my main mode so I suppose i wouldn't know what its like in others.
so, even with literally perfect reaction times and minimal system latency, you're basically always goign to miss at lesat 1 bullet on a dash light
turn on vsync, turn off game mode on your tv, and you won't hit a shot
that's part of why the cb is so dominant imho, because 350ms is a huge amount of time to hit a second shot, but a tiny amount of time to track a light with a rapid fire weapon
tracking is already harder than flick aim, because it demands recoil control and sustained accuracy
if the dash light has reaction times of 120ms, and AKM surprise them, then they hit two shots (0.0, 0.1) and then dash light presses dash (0.12) and akm hits third shot in dash warmup (0.2) and then dash kicks in (0.22)and the akm's brain sees the dash (0.24) and they need to aim at the light who is mid dash in just 60ms, to not miss their next shot
and for context, the kovaaks world record for a scenario where you can see where the next two enemies are, and just need to aim as fast as possible, is 120ms time to aim between targets
that's wtih 0 reaction time, just mechanical mouse moving world record
this isn't perfect scenario as it has no warning/animation/travel time, dash is just instant in it, and there's no momentum lean on the character. Even so, the rank 3 player, top finals light has an accuracy of just 56%, so yu can imagine how bad it is for people using vsync and slow monitor
i'd love to see uni's score wiht 100ms aritifical lag (kovaks has feature)
I wouldnāt know. Iāve yet to dip my feet into ranked so take any information I put forth with a grain of salt.
Now that I think back. We do seem to be getting repeat teammates a lot more this season. played 3 games in a row with the same person
I also thought about what you said about us wanting completely different things. And I don't know if that's right. I think I expect more out of them, not necessarily different from you. Sure I want to shake things up, but I think the problem is they've taken so much from the game and not given anything to replace it. I'm fine if the keep the game 1.0, but I think as they've removed tech they have also removed depth.
The game is very predictable now. I think thats why it feels stale, and why point break is so popular. When I thought about it, even though crazy changes would be fun, I don't know if its necessarily what I want for the main game. The predictability of the game is making me think I want giant sweeping changes but its just an over reaction.
Removing things like the cashout kickflip, GooFo and Goovement, andgrappling to canisters removed the feeling of the sandbox. Each one didn't feel like a major deal at the time if it didn't effect you, but it has slowly removed more and more soul over time like a creeping death.
So my answer, mainly because I like to homebrew, is to mix things up and find new surprising things. When that may not be necessarily what I want, since I just want some of the novelty back in the game again.
I can agree I want new toys, new maps, new modes, specializations. But I like The Finals. I like playing as the three archetypes in an arena sandbox. A sandbox with some structure to it, but a sandbox nonetheless.
There is a balance in that chaos that attracts me to the game.
they have done a poor job of helping skill floor
not sure if they have reduced skill ceiling, but for sure the skill floor is way toodamn high
I think generally trying to find a way to balance weird bugs into the game, rather than deleting them , isa good take
but some things are inherently unbalanceable
Broken clock. Incorporating ātechā into the game is the ideal path. Rather than removing cool interactions, balance them. Roll them into the intended design.
I do think they are slowly trying to clean the sandbox out of the game for esports but thats a different topic.
I still cannot fathom what led them to believe ESPORTS would be the future if the game
Chinese influence. Its that simple.
finals players skew sweaty
fr
but I think that's a niche game thing, rather than a finals thing
when you have a niche game, the few players you have are going to be more passioniate and therefore sweaty
that can seem like a budding esports scene to a manager with a lobotomy
Nexon wants that Ming Dynasty Twitch Viewership
I actually dont think the finals skews sweaty. I think you can sweat, and its certainly an option. I think it really shines as a casual sandbox game with sharp gunplay.
I don't think esports is a bad direction for the finals, but esports as cashout is a bad direction
I think embark was working owards esports via terminal attack but then realized it was crap
the players in my games are for sure sweatier than players in any other fps i play
or the aim assist is broken op not sure
Sweating is an option in any game. I just donāt understand why in a game that proudly wears the chaos of its combat as a badge would believe a format that by design limits chaos to streamline combat for enjoyable viewership is what will save the game
good take
Help
Do not redeem
I mean, I for sure think termal attack was an attempt to make finals esports ready
I never actually played it, Iplayed like 1 time and then didn't play again that season LMAO
I've been a 1 trick light for so long
I'm switching to medium now, and I love the repeater. What sight is meta for it?
personal preference and brace yourself for the nerfs tomororow
Nerfs tomorrow?
they tried and failed to nerf the repeater 2 weeks ago
What're the nerfs tomorrow?
If they wanted to go for viewership and stream culture they should have gone the community route and made some sort of viewer experience where they could affect the game for streamers like a gameshow.
ask an embark dev idk, I'm just reading the oujia board
man terminal attack was litearlly knockoff r6s
"let's copy the worst esport on the market"
Add an actual gameshow experience
Blunderbuss when
man embark really donesn't eseem to undersatnd that watching people run for 40s isn't a fun time
Are there gonna be dagger changes?
Take your top streamers, have them represent an ingame sponsor as a team. Run a cashout tournament or something and let the viewers alter the experience.
other changes are impossible to predict, it's a midseason update so we can expect signficant changes, but it's hard to say what deservese or will recieve significant changes
however I really really doubt the dagger is getting either bufed or nerfed
that sounds legit amzing
Repeater is considered busted af by a large majority of the community, so the assumption is that during the largest patch of the season they are doing something.
So what do we know for SURE
100k can buy a lot of high end streamers for a couple hours too
For any weapons
Nothing.
We can only speculate.
If you want to go by community sentiment, BFR, Repeater, and Goo Grenade are on the chopping block.
nothing for sure. But I think matter will get buff. peater nerf. bfr nerf. glitch nade, gravity vortex, smoke buff. gateway nerf. dash nerf. dome, rpg, goo grenade, winch nerf
this is somewhat a wishlist
the most likely ones are bfr, peater, goo, and winch
buff to coin in ranked
Nothing. We have no teasers or concrete evidence for anything
oh we do know we get finger guns skin for deag
deags are getting a buff I specutlate with high probabilitly
So dagger buffs
model might get a buff, but that's risky
meleee weapons never get buffed only nerfed
Embark doesnt communicate with its most passionate players here on the discord or in general. So we are just talking out of our ass.
I'm looking foward to seeing how right I am
overconfidence is a virtue
buff to pyro/fire afterburn in general
buff to light's hp pool (this is a fantasy and won't happen)
ohh H+ is 99% gonna get nerfed
there's no fkn way they're leaving it as op as it is#
I dont see a light nerf incoming, but maybe.
I think I made a very convicing argumnent on the health of the game for nerfing dash, and I did say that they should buff light's health to compensate
there's a lot of ways to compensate for nerfing dash, but dash should've been nerfed properly seasons ago (same for invis)
I don't consider invis to be very good,but even moreso I do not consider it to be fair or fun for new players
it raises the skill floor massively becasue counterplay is non obvious and depends on your monitor/graphics settings
I just dont think they know what to do with dash but its the current nail looking to get hammered on light.
the most important thing is that the cooldown needs tobe at least 15 seconds
triple dash sohould cripple the light
Don't troll people who will believe you
With HHM being the ruby gospel right now I just dont think they touch light
Well maybe buffs
Jane āļøš§
Looks female-esque
I know a fem John
whats the gender neutral John/jane
season 8 was an ass sseasons for the grand major too, boring ass meta
Joe?
Joe finals
This is actual genius.
the only place ive seen goonade hate is in this channel ngl
i thinmk its pretty uncontroversally op but people dont dislike playing with or against it
im a goonade defender personally i think goo is the single most interesting mechanic aside from destruction. it's literally counterpart to it. the presence of goo makes almost every engagement more interesting
i think it's fine for goo to be very strong bc the game is made more interesting for it
kinda?
i think goo nade having two charges is crazy when barrels are so common
I feel like barrels sohuld be more essential gameplay
im tryna watch TGM and this shit is so boring man
4min 30 for two actual fights
they need to add camera smoothing for spectator cam these guys camera movement is giving me a ehadahce
one of them literally did like 5 360s before they revived
correction, it was a camera bug I think? that's a rpoblem anyway lol
I agree with this, but I feel like I've seen talks of it getting one charge for a couple seasons now.
fights are so short man
I've re-evaluated
gadget cooldowns need to be way shorter
Light wonāt be touched, I doubt any of the archetypes ever will. Theyāre sacred, itās anathema to change them. The tools and weapons available though? Thatās on the table
(for most gadgets)
the power of gadgets, combined with extremely punishable cooldowns, means that fights end up as an all in
poke poke poke -> all in
3v3 contributes to this too I think, since 1 player is 33% of your teams power - and losing their gadgets is often more than 33% of your teams relative power
Thatās just me and a few others. Goo is strong, nobody wants goo to be nerfed. All me, myself, and I ask is that Goo Grenade only have one charge, because if the GooGrenade user beefs the throw, or gets outplayed and their first goo wall gets nullified (either through movement or gadget use) theyāve got another one immediately available. Feels bad to play against given the imbalance of effort
^
Double Barrel Light/P90 Medium/Sledge Heavy (trying not to make it seem like just a light issue) fucked up their dive and are on the back foot? Theyāve got two get out of jail free cards
My only exposure about GooGrenade is googs going ape shit and saying lights shouldnt have goo. I feel like ive seen a couple videos talking about bringing it to one charge as well.
I dunno about Lights losing goo altogether, but definitely losing a charge
bro is racist against lights
do any lights actually run goo?
Its just when hes angy
I see it a lot.
Gamer Rage makes me polymorph into a wolf with two more wolves inside of it (theyāre fucking)
I mean, goo is good, but if you're not running grapple I feel like there's way better choices on light
goo gains value if you're not running dash, and if you're running grapple too, so i get grapple/invis lights using goo
I donāt want to just write off Goo Light as a crutch because thereās valid usecases but the majority of the times I see Goo on Light itās to safely disengage after a beefed dive. Sword Light wasted all his dashes to close the distance and is getting lit the fuck up?
Goo Grenade to completely block the hallway. No way to chase down without expending a utility, and if you do theyāve got another at the ready
yeah but grapple needs that
Iāve seen Light make goo walkways between map elements to maintain vertical superiority or make obscene sniper perches off of the sky hooks
8s cd on grapple lol
last time I did that a cl40 player managed to jumppad higher than me (scaffolding on fengwei) and blew me the fuck up lol
Good
I shit on him when he didn't shoot me first š it was -rs but I elimi'd his team
30s resets are too long thoguh
and I really, really stand by my opinion that first coin should be immeidate and free
im still advocating for light wall jump + dash nerf. it would do everything the archetype needs
I think grapple needs double jump, I dont think dash or invis need any buffs at all
grapple double jump + dash nerf is a w take thoguh
wall jump, not double jump
grapple needs double jump for skillfloor
light should have to stay near a surface when doing any type of jumping maneuver to maintain their vulnerability to splash weapons like the cl-40. it's an important weakness in their design
they shouldn't have mid-air movement mixup, it should require a surface
I understand what you say, but I've seen so many new players yeet themselves off the map with grapple
that's just the learning experience. let them learn
and grapple doesn't give any damage resistance like invis or dash
also they shouldnt have 360 degree counter-movement, like if they did do double jump it should be like quake champions' doomguy, rather than scout from tf2. maintain momentum, add vertical, but otherwise no counter-velocity
dash is mid air movement mixup already and lights still die to cl40
Iām still leaning against no
i also advocate it because these are the people who made mirror's edge and it would be a great callback
I can respect that opinon, I'm not sure I agree but I think that would help new players buy time to grapple to safety, while not being as powerful or forgiving as double jump
I think scout double jump is fine as a grapple exclusive
grapple is a very long cooldown, 8s where a missed winch is 10, and a grapple light has extremely little counterplay for a lot of situations/weapons
wall jump for invis is intersting to help invis' vertical movement
I don't think dash needs a wall jump at all
I think if you give dash walljump, dash should lose all vertical movement
My friend plays sniper and I set him sniper nests like that with googun. Its pretty based
3 fights in 5 mins, and the first two had 0 impact on the outcome/third fight
the game does lack permanence/reprecussions for lost fights
and considering it was a steal under 3 enemies, that just makes it feel even cheaper
if you lose a fight, then the enemies' chosen event shoudl trigger
if you don't want to have long cooldowns that can affect the next fight
so teams can choose events from casual cashout, that will trigger if the enemy team gets teamwiped
10mn final round game, and litearlly 0 fights had any impact on the outcome
the meaningful engaugments took all of 1min? maybe not even that much
i feel like my time has been wasted watching this because nothign i watched mattered at all
final round needs a way shorter map timer
alright the cat wants to be fed breakfast so I shoudl've gone sleep a whiel ago
uh
uh
Bow-chan just monologues like that nbd
It's 5am so all my friends are sleeping so you guys are my replacement friends who must suffer my rambling
@unkempt moss did u watch the grand major btw? What did u think if so?
I did not.
I think I watched the ass end of one match and it was as horrific as I imagined.
Is there a Goo Gremlin or something on one of the teams
I don't remember seeing one but it's a terrible viewing experience
Like, the UI is so bad that I was ignoring it so I don't remember what specs they were running
I saw way too many Winches though
God if this is what high ranked games of cashout are like I'm grateful for being silver
This shit is so boring hahahah
They have to run the best stuff
Not in that way, it's just the meta is super boring
It's like afk for 5 mins and then someone is out of position, everything is used and everyone dies
First coin needs a way shorter cool down (and improved spawns) so that it's viable to cut them lose and regroup with coin rather than yolo fighting with everything and wiping being the optimal strategy
The optimal strategy should not be for both teams to basically suicide fight to death in most situations
The alternative is to go for a ninja steal, which again, should not be the optimal strategy
It's really boring
Like the cool plays I do where I grab a statue and grapple to safety and rez, would just be griefing in a high level game because it's more efficient for me to have suicided with my teammate on yolo maybe we win the fight
I watched like an hour and saw one coin lol
All these takes about the bow/matter being good make more sense in a world where the optimal strategy is to do maximum damage and suicide
Burst damage is a lot more valuable if the meta is to always fight to the death the second anything happens
Bow/matter are significantly worse in lower ranks where people do not follow that strategy/do not like team wiping
Even ignoring teamwork, even when teams in low level lobbies have great teamwork, matter/bow lose a lot of value if people are backing off to revive, backing off the heal, backing off to wait cool downs
Final round should be cash out rules but first to 50k for sure, boxes worth 21k?
Not having team wipe gold makes for a terrible viewer experience
Cool downs should persist death too, so that there's an incentive to kill a team and pressure their respawn, rather than anti-gameplay being the optimal outcome (locking down an enemy to delay respawn, manipulating spawns so they can't respawn close)
Individual player deaths should probably have a respawn timer of 10s, with team wipe being 45s
Too long team wipe timer might actually make it even worse so maybe 10/25s
Longer steal timer, and a shorter hand-rez would help too
Map design is a significant problem here though
how so
Too many highly exposed bottlenecks
which map
One I'm watching RN is either soul or fortune stadium
I think fortune stadium
To clarify, it makes roof sitting on the bottlenecks very powerful slowing the game massively/encouraging poke meta
And one teammate dying out of position makes it basically impossible to def cash out if you don't have stall available
It's very interesting whatching the grand major, so many weird opinions make much more sense now
But they're basically symptoms of the meta being garbage rather than actually fundmamnetal to the game
Are the servers torched right now?
i think i just got into a match where one of the teams/players literally like, did something to the servers
because every single team in the match at the start got lagged the fuck out and then 2/3 of each team got DCed
except orange team
it was SO suspect
hilariously i still managed to wipe them once and steal their cashout
They said they fixed it but Im not online rn to check
it was a straight up 1v1v1v3
so either that team got extremely lucky or they were responsible for the dcs
I reported this exploit to embark 3 days ago, for us it was 0v0v0v3 until 2min left in round
if it was 0v0v0v3 then that means your team did it....
Then everyone reconnected at same time
I was one of the first to reconnect, I was a victim, pink was the 3 plauers
do you recognize any of the usernames on orange team?
I'm eu but they were also console players
ahh
I'm pretty sure it's an exploit on console networking
Idk how tf it works but yeah
They did it in the loading time of the second round, so nobody even got in at all except them, they had an empty lobby first first 6 mins or whatever
I sent a lot of messages to embark support, I put emphasis on this issue, but you should probably message them too, just to make sure mine didn't fall in a bin with my opinions on balance hahahah
But yeah, moderate levels of commitment need to be buffed imho, and consequences need to be buffed too
There aren't really good ways to punish enemies camping roof in 3v3
Or at least none of the pro teams at the grand major know any hahaha
Best of the best playing the best of the best. All about consequence and commitment management.
And that's not true of csgo?
Fundamentally it's not dynamism to poke back and forth for 4 mins until you can commit because you finally eeked out an advantage
Consequences exist only for the team that had a bad spawn location lol
Commitment management is also the biggest lie, in almost all of the matches I've watched it's been binary between non committal and all in
Hey, youd love the dynamism of gouf patch bud
I probably would, I don't think we see eye to eye on many specific changes but I think we share a similar vision for the game (ie, people actually playing it)
I don't mean playerbase, I mean the players in a match not afking on a roof
You'd be surprised. Youve said a handful of changes in the patch without hearing it from me.
I know yheres some ideas I've said that I'd be shocked if you didn't want them too
yeah thats what happened to me, the loading was super long then we lagged and both my teammates dced
i didnt even get a notification that they dced
i reported everyone on the unaffected team for server manipulation assuming it was one of their doing
For my game, every team but them got black screen waiting for contestants until 2min left
Then we all got reconnected
And I got -1100 for leavers penalty despite being 4th place with 7th seed
It was a +300 if I didn't get leaver penalty
I didn't leave btw, the bug/exploit made me count as a leaver
A lot of people got hit. I'd have to assume they will roll back the points.
This was a few days ago for me, and embark support didn't say that I'd get points back and I haven't got a message in game either
I'm not hopeful and I don't really care either, it's just shitty
But yeah, map structure is the biggest problem in the finals probably, fengwei is by far the best on that front
The "design" visually etc is great, but there's a lot of awkward areas for fights where there just aren't good options
And I think that's mainly a symptom of the size of the maps, which are objectively massive
You can't effectively playtest a map thats so large, and you can't go into nearly as much refinement and detail as on a smaller map in regard to map structure
And even small changes in map structure can make an area a lot less campable
Power shift kinda exemplifies this because there's little to break up sightlines once you're on top of a building
Similarly, Seoul under construction is one of the best maps in 3v3v3b3 because there's only 1 and a half toxic areas to fight, and the most powerful location is incredibly vulnerable to flanks (the central construction area)
Light isn't strong enough to effectively perform a solo flank, so breaking a stalemate doesn't really work in final round because you have 3v3
I think Skyway is the best map in the game
That's a hot take, but it's far from the worst. Similarly to SeoulUC, there's a fairly weak central location that's easy to attack in 3333, but compared to Seoul UC, it's also got the business center and mansion which are extremely punishing to approach
Both locations need better approaches
Its effectively 5 TDM maps glued together. So the curated spaces feel unique but complete. It takes some of the better parts of each of the old maps without over using them.
Mansion is one of the worst tdm maps in the game and the rooftops/hotel are too
Probably for actual TDM, but i think theyre fun for cashoht.
Hotel is much more fun in 3333 but sucks in 33 because there's no risk of flank
Hotel is great is 3333
Mansion is ass in all three
The business center/idk what it's called, above the mansion and hospital, is one of the best tdm maps but is truly awful on cashout because it's impossible to attack Vs compitent team
Mansion is probably the weakest part of the map, but its really only annoying in cashout when its stuck in one of the sheds.
The sheds are the worst, but even without sheds, it's still just not dynamism to attack a team emplaced at mansion
You're gonna be taking a month sniping to try to get something to happen
I play heavy, bud. Completely different game
I don't feel like you can run naked up the hill to mansion
Goo Gun means im never naked.
Attacking mansion from business center isn't bad, but still doesn't feel very skillful, dynamic or fun
Goo gun probably makes mansion way more playable lol
What's your take on the business center/offices?
The inside is objectively amazing, I mean trying to attack from mansion or hospital
I think office and construction are the two best parts of the map. Hospital can get a bit annoying with the roof over cafeteria
But I think theres enough entry points that its not a problem.
Hmm maybe I'm not experienced enough attack it
I feel like the entries are quite spread, so it's hard to have a choice on approach, and then you get beamed
GooGun, its always the answer. But I dont usually to jump from mansion, I prefer to enter from the lower jump coming from hotel. Entry is kinda rough though on that side in general. Entry from hospital is way easier.
Hospital has a lot of weaknesses, it has fun areas but two very tight bottlenecks that suck to be on the wrong side of
It's worse on tdm because the spawns are ground floor, so you have to go far out of your way to play anywhere but the bottle necks
I think hospital is decent. Its not as bad as mansion, not as good as Monaco Jr.
I actually like the long hallway in hospital because its different.
Hospital is solid for sure, just worse as a tdm map, not even for its failings, just for its spawns
It might be my overwatch days coming out, but I kind of like fighting through certain choke points
The long hallway could be fun if you weren't spawned on opposite ends of it
Like, spawning on the roof instead on tdm would be great
Same locations just on the roof
To me the slowness of fighting in a choke kind of makes that moment when your siege breaks through feel better.
Sure, but that's not what happens in tdm lol
Yeah I know. It's a lot more methodical in cashout
Instead it's bodies in a meat grinder on a single hallway of the entire stage
You have a lot of time to plan and set up for stuff in cashoit.
Spawning on the roof would make it much more interesting while retaining the interesting elements of the map
Without even planning, roof spawns give more opportunities for destruction and creativity in tdm
Im in the minority with my map choices as well. Because I hate Monaco and it seems to be a good map according to a lot of people.
People are stupid, Monaco is firmly mid to bad
I dont like fortune stadium very much. Its just bad skyway
Im okay with Kyoto I just adjust my loadout.
The church makes it playable because it stops you getting sniped and camped in, but it's missing on duck and cover
And Monaco has like 10 awful cashout locations that are way too powerful or way too week
Bad skyway and bad Seoul, it's ass
Fortune is probably the worst map for cashout
One of the best tdm maps though
I brought this up when someone asked me why I hate Monaco. One of the events is just removing the best location on the map for a shooting gallery.
Im good at Monaco, I'm good at abusing the map, but that doesn't make it fun
I almost always win duck n cover because I steal and double and then everyone fights over the box and feeds
Construction and Cathedral are the only decent parts of Monaco.
But I don't enjoy it lol, I'm just taking advantage of the shit map design
I don't enjoy playing cathedral either, there's a lot of bad movementy bits
Like I can't jump in the first floor windows even as a light
There aren't many fun fights in or on cathedral; I mean from a gunfight perspective/tdm wise, the angles, cover etc are boring
Construction I can't really say for sure, I just haven't played enough cashout on it , I normally just go for the really shitty/overexposed cashouts and double to get everyone to Def for me
But construction is fucking awful in point break
The angles are fun for tdm, but trying to push that shit is miserable
I'd like for them to revisit maps similar to how they did with Vegas. Even for minor updates.
There's small changes that should happen for sure
Fortune stadium needs a lot of small changes
As a bare minimum, murder the sightlines and give better connectors
Googs hates Nozomi and Feng Wai
Worst take ever
Both are significantly better maps than earlier maps, with consistently shorter sightlines and more flanking routes
In his defense, he plays MGL this season and Fang Wai is the worst MGL map according to him.
Mgl is like the ultimate form of a repeater
So hating good maps make sense
Explain that to me
Even more high ground dependant, even weaker to flanks
The areas a repeater wants to abuse, are the areas an mgl wants to abuse even more so , and areas where repeater can be punished, an mgl will eat shit
Thats a wild direction to take that, but I can understand what you mean.
On a surface level thats an insane take, but when you gave me your perspective it makes sense why you think that.
Fortune stadium Vs fengwei is a perfect example
A peater and an mgl both want to sit on the middle of the map and camp in their enemies while the enemies have no way to flank or attack
Meanwhile on fengwei it's far easier to get a flank, break high ground, force cqb
There's like, two good locations on fengwei for either peater or mgl
Meanwhile fortune stadium is entirely good locations
No Im picking up what youre putting down. It just takes a little work to get there.
I'm also writing it out for myself somewhat, to sorta clarify my own thoughts
I type as I think incase you haven't noticed hahaha
I mean the repeater is actually good so it's still good on fengwei, but the mgl is ass, so playing it fengwei must suck tbh
Nozomi has problematic areas that need reworks but the map as a whole is excellent
The like, giant white building with the bus stop thing
That whole area is trash except the inside
And the interior is like, 4/10 at best
Nozomi would be better if that area was deleted
I'm not a fan of Nozomi either, it's very average. I don't hate it though
Nozomi isn't far from greatness, but it needs work
Does every map have a tdm variant?
Yes
I think it's the other way around, tdm is the only mode with every map because of peace center
Peace center proves my point about map design though
It's honestly impressively bad for a pure tdm map designed purely for tdm
Spawn to spawn sightlines in a map designed for tdm
Bruh
I didnt realize they kept peace center.
It's tdm exclusive
I enjoy it, but it's objectively bad
Oh it was complete dogshit when they had that one mode. I just assumed it was because I don't like TDM.
This map is why Alfa Acta is a bottom tier sponsor.
There's like 0 complexity or interest here
Doorways are poorly placed, so there's little effective cover
Sightlines are way too open, so you get loads of CBs and sniper
Alfa Acta did two good things. Release the only backwards hat and the mini gun skin
Fortune stadium is a far, far better tdm map than minighn testing
Of the TDM maps I have played, Sys is probably the one I like most.
That makes sense
It's the most interesting from a gadget using perspective
I enjoy peace because it's the most pure aim map
I can't aim, so maybe thats why I dont like certain maps.
This is aim_awp_india from counterstrike 1.6 (this is copy from CSS so it's not that ugly lol)
Like, it's the same as peace center lol, just spawns and a few boxes
Peace would have been a good terminal attack map then.
Peace center isn't a tdm map, it's an aim map, and I enjoy aim maps and I used to play 1v1 aim a bunch
But because peace is an aim map, there's little function or benefit to non-damage gadgets
I will say, even though my aim is abysmal, my Titan is nasty.
Aim isn't a monolith, probably your flicks are good and your tracking is ass
Syshorizon's tdm selections have the most interesting layout from a gadget use perspective
There's several choke points, but also a lot flank routes
This makes sense. My foundational shooter was shotgun dueling on gears of war.
Skyway/mansion tdm is the worst in the game, the spawns make the mansion an even worse aim map than peace center
Even more aim mappy aim map
Like, the structure is near identical to AWP India
Skyways office building is good, there should be better ways to gain elevation though, and both spawns are just kinda shitty?
I think probably the fix for the shitty spawns is to make the platform bigger, which might actually help improve attacking it from. Mansions side in cashout
Mansion side is the worst spawn tio
Mansion side of the office building being the worse spawn on office building is a reflection of cashout in tdm
Like yeah, tdm doesn't have an objective, but a disadvantage in a fight is a disadvantage in a. Fight over an objective too
Basically, you spawn there and you're immediately faced with 4 awful bottlenecks
And a zipline, which in cashout , is probably gone
That sucks lol
They should extend the platform towards mansion so that when you take jumppad, you air less time, and when you land, more space to move
Does TDM have variants like hanging structures?
Yeah some
I think no duck and cover Monaco
That would be so funny if they just had a map in an open field like duck and cover.
Lol
Skyway has standard and udlr in tdm
Udlr skyway doesn't really affect office, but it makes mansion even worse lol
What do u think of bernal?
Wait
Why is las Vegas not shadowrealemed when Vegas stadium exists and is better?
Vegas Stadium?