#š£āweapons-gadgets
1 messages Ā· Page 286 of 1
I hate when we start pro posting here. It feels like we've lowered ourself to finals chat.
i just find in this game the headshot hitbox feels so outrageously small for how many weapons are absolutely dependent on landing them, how fast players move, and how chaotic gameplay is. I often get bodyshots when I can hardly see anything other than their head, it's obnoxious
pro isnt the final say of course, but the arguement ive heard is that oh ARN is just easier, but when the people who dedicate their whole life on the game still choose ARN then its saying something. Pros use the best so the arguement that LH1 is better just doesnt stand. THanks.
I just solo stole, then wiped entire enemy team hahah
my arms are like fully vibrating from adrenaline
we in the +rs just from reaching second phase nice
3rd + and I'll get gold at long last
I believe the ARN is better because its more versatile. Not sure if thats better.
Iād agree with this
also, light is not in a good position currently, and severely outclassed in the long range, so no i dont understand why a buff is so opposed here. Pros are running HHM over HML because the long range is better and light has been nerfed too much. just my thoughts
your thing also shows ur a heavy main
light is definitely the worst class in the game rn lol
Archetype š¤
like undeniably so, teams are already shifting to an HHM meta in some places
honestly i think the only thing keeping light in-meta right now are glitch grenade and H+, since H+ is so good at.... enabling your heavy to take fights. so it's basically a heavy gadget you gotta lug a light around to use
ugh we got 4th
+100rs but it feels sad when I played so well
I took some chip damage that I did't heal and it made me oneshotable so i died too fast in a fight we had to win
sad š
we probably would've gotten third anyway except I got out of position trying to help a teammate and then stepped on 4 mines
4 mines on one doorway lmao
What if the pros just dont play it because its the most boring class and they want to have fun?
goo is much more consistent at saving me when I've made an awful positioning error than flashes were, so it's the right choice for right now, but really I should fix my positioning and then use flashes for their betteroffensive capabilties
btw @unkempt moss I was also using flashes as a soft sonar since they show the hpbars of enemies affected
my teammate light just fell from my gateway so we lost the fight
my medium had no problem with the same gateway
ok idk how I was 3rd seed wth those teammates
vegas sandstorm at lesat my teammates can't fall to death
I'm gonna try this out because I mostly haven't been caught out of positon past few games
ok I do not know enoguh of the map onvegas, I coulnd't find a cashout and died for it lmao
we made it through, but it was closer than itshould've been
also i litearlly never used nullifier
this is th eproblem with nullifier it's so good when its good but tis mostly not that useful
@serene glade you ready?
youre funny
no u
I did it guys, i broke the gold barrier hahahaa
using nullifier 0 times
to be fair, there was a situation where nullifer would've made the game a lot easier, but my gateway was bad so I couldn't actually do it
nice
I defended with suicide nullifier hahhaha
oh man I thought a guy was a bit suss and then I watched a replay of him shooting at my straight throuhg a solid wall
ohh mna I did the sickest paly
I teamwipde the hhh team who weer 2nd seed and defended cashout
Bodyshot arrow on the bfr player, nullied the minigun stealing, finished off the ks23 heavy with a dank headshot, and then finished the minigun heavy using his own barricade and the cashout to dodge charge n slam
secured a nice 3rd place for my team when we were 7th seed?
nullifier feels great when I can use it, I just wish it was more generically useful
I shoudl probaly use it to fuck with all the invis/smg/db lights
^^^^
amazing, espeically with these teammate who are alot more aware
NGL quite a fan of the 93R eclipse shade, not too keen on the charm bundled with it but hey itās optional š¤·āāļø
Really hoping this is the season we see an eclipse shade KS23
Monaco is the worst map in the and its not close
nullifier is really great for cqb where the bow is just out dps'd
Many would argue its Kyoto. What about Monaco inspires such hatred?
It has the least amount of fun areas to fight in. Its basically just the same building copy pasted 30 times with the cathedral in the middle. The forest is just a shittier version of the bamboo forest in Kyoto which is Kyotos worst part, but on three sides.
Thats it?
Mid match one second
@analog pewter Have you seen this?
https://www.youtube.com/watch?v=3JyjV_jQTmA
Novel concept but I take massive issues with some proposed changes, interesting regardless
Don't @ me...
Side note... I apologize if the audio is a bit too dank (especially on speakers), my voice is always cooked from allergies so microphones don't love the low rumble my voice makes and my current recording setup doesn't help. So I'm doing my best to find a fix!
any change would be great
i think reshaper could give you short-proximity x-ray for gadgets and deployables and be able to reshape them in this range. a very short range, like the same range you have to interact with statues. so when you pull reshaper out, you get their outline within this range, and can reshape them through surfaces
my main expectation is that this would make reshaper viable for counter-stalling. if you can reshape a c4 underneath a tipped cashout, you can completely nullify one of the more powerful stalling strategies. It also would let reshaper counter turrets without peeking, assuming they can get behind the wall the turret is posted up on. and it would let them reshape things like mines when they're placed on angles the reshaper user cant otherwise get LOS on easily without triggering them, e.g. on the inside of a window under the windowsill. (though I think in this situation reshaper already has a mild AoE that would take care of it so....?)
- One of the events is just removing one of the unique and fun parts of the map to make a dogshit shooting gallery.
- The buildings effectively being the same means theres no variation in play over an entire map. Outside of the novelty points.
I've seen people say that it stops poke meta, I just dont agree with that. Its the only map I feel like I cant cross on without some sort of movement heavy loadout. And when you do make it, the buildings are such a cluster fuck and you can endlessly play drop through three to four floors.
I like the idea of turning enemy hazards into friendly hazards, but different gadgets using different charges is really dumb and being able to reshape a dome from outside of it completely fucks EMP in its main use-case
honestly for me it's bernal. extremely flat, lacks verticality, and it feels like doors are never where you want them to be. every building kinda looks the same. it's way better on suspended structures tho. i just think bernal is really boring
bernal is really, really awful on tdm too, it's like they chose the worst areas on bernal for tdm
monaco is awful for poke meta for sure, people love roofsitting on it
and duck and cover monaco doubly so
it feels horribly unbalanced on power shift as well, like i think whichever team defends at the chapel is the one that's at a severe disadvantage
100%, my bernal powershift game was a total stomp and i was defending chapel
sample size of 1 because I only played 1 game of powershift for quest ahhaha
i just literally cant remember what the last point of the other team looks like but I vividly remember many time the platform going to the chapel so I'm inclined to believe that the chapel team is worse off
man I just had two games, -600 each, first had two teammates who were in calibration games and did basically nothing and I was 3rd seed, the second game my teammate left while we defended last cashout and we lost it
I think Bernal has a lot of the same problems. It just feels like the worst part of the a lot of the other maps are in Monaco in some sort of gallery of bad map design.
tbh map design is this games biggest flaw for sure
feels like they didn't playtest most of the maps much if at all
tbh, the maps are too big to playtest properly
i want point break on fangwai so bad
big agree
they need to prioritize point break on every map man it's crazy how good that mode is and they only launched it on 3 maps
anyone here a flame thrower main that hit a high rank? any tips on flame thrower?
I love Bernalābut only for cashout modes. Itās miserable for Power Shift and Point Break both
man hipfire should not be allowed to headshot
every single time I get headshot a bunch in cqb I watch replay and they're waving their mouse around and hitting constant headshots
Same, it's the most visually pleasing map by far (probably due to being the newest) and theres so many cool areas OBJ's could be placed
its my favorite map now, i think it and seoul are my top 2
I like Skyway...
skyway is great
tdm skyway cuts the map so all the fun parts are the parts you cant play
skyway in other modes is way more fun than tdm skyway
I love grapple so much I just got a dunk wth less than 1 second left
I did cave on bow though, i'm running v9s right now
idk if I should give up bow or grapple
Bow user giving up bow
Lol. Lmao even. You do realize light has 3 dashes right?
He's an embark plant trying to gather more light apologist in wepsNgadg. Hes been running a light psyop since he just randomly showed up one day.
bro if your teammats cant kill a light in a winch stun duriatoin that's a problem
I do think dash should be nerfed but that's a seperate argument
I'm using dash+bow it feels disgustingly good
dash+bow feels so much better than grapple +v9s
being able to use spec without disturbing your aim is just so powerful
And need to be nerfed. Dash shouldn't be so spam able, shouldn't be omnidirectional, shouldn't gain height, shouldn't allow you to shoot while dashing
if you remove all of those it would do almost nothing
I think the most important one is being able to shoot while dashing, it's evasive dash after all; imho it's inteded as a matrix dodge bullets
the biggest issue of your listed, is spammable. Having a lower cooldown and charges vs grapple is crazy
Yes but if you only keep one of them, aside from gaining height, it will still remain the only light spec that gets picked
keeping current spammability but losing everything else it would not be picked
I also think that using a dash should reset the cool down, no matter how far it has progressed. Give slow builds a chance to punish careless players that get their dashes baited out of them.
I mena, I just thik each charge should have 20s cd/3charge or 15/2 charge
15/2 would have similar uptime to grapple hahaha
omnidirectionality is a problem with stuff like sword and dagger
making it only left/right would help cement its identity as an evasive dash rather than a movement tool
Winch claw should pull your toward your target and into danger not pull your target to you,this would only work with enemies and teammates and would not be able to be used on terrain like grapple
all winch needs is to stun user more than victim
stunnin victim more than user is a crazy, crazy bonus for a tool that is already massive displacement
Nah,full rework or removal,leaving it in an awkward state is not the answer
how is that awkward?
Works as normal when pulling moveable objects such as rubble and vaults/cashbox.
Gotta keep the utility
Drywall already cracked the code on fixing winch. Pack it up, people.
Stunning user more than victim to let double barrel come out on top for free. 
They should just pull the plug
If you land a winch 1v1 you should die. Its that simple.
The winch should do double self damage when you pull them in to hard and bonk your heads together.
Winch should get a follow up where you can spend meter to pile drive the opponent. The bigger the fish on your hook the longer it takes
And if you dont have a teammate within 5m of you using it, it self detonates killing the heavy. He pulls a V9S out and shoots himself in the head 13 times.
Heavy should get a special critical hit state after emoting.
Heavy should have a weapon where it's just their bare hands
Grappling and just punching dashing lights in the face
Holding quickmelee should just be able choke the shit out of lights for 30 seconds eventually killing them.
Actually make it do 149 over 149 seconds.
That way its fair.
They should try adding fun to the game
Or this one weapon my dad let me shoot one time at the range
or nerf the lame stuff
ifyour team can't kill a db light in winchstun duration get more ksilled friends
Do you guys know if they have any plans to add more progression skins to weapons?
Iām trying to grind the V9S
new one each season afaik
Oh cool
is repeater still good?
man I can't believe they couldn't even remote intot their pc to poke a repeater number
i get they're hungover a month after xmas still, but seriously
man they need to make if that if you die you drop the grenade youre holding in throw
I've been doing bow -> null -> frag in tdm to level up my frag and nullifier hahahaha
but sometimes i get shot before I can drop my frag cuz the null is too long
goo gun + frag : get them low so frag can kill, get close and throw frag, goolock til frag explosion, profit
but goo is so mmuch less stylish than nullilfier
nullifier is wayy more cool looking than goo gun
and yyou know it
ig visually it makes pretty particle effects but gameplay wise goo gun is infinitely more skill expressive and cool than hitscan shadow realm
Goo gun clears nullifier by miles, gameplay wise, but also its better looking. Sure the effects of the nullifier are cooler, but cmon have you looked at the gun itself?
that is true, the goo gun model is def more creative than null
Are you the goo god?
no. for goo is a divine entity, which i'm a follower of. i would never dare try and lift myself to the holy status of the goo
i am but a humble servant to it's unique requests
feel like just looks like a spray washer typea thing? oversized airbrush
i don't think either counts as "creative"
and the nulliifier is def more high tech asethetic, goo gun looks like something heavy madee in his shed
if heavy had evasive dash as a gadget I'd play goo gun
tbh if heavy had a bow I'd probably play heavy
like, not "the bow" but like, a different bow with a similar concept of draw mechanics
also I just bullied a riot shield so hard, I arrowed him, then nullified him and dropped a frag onhim, he didn't even see it coming
to whoever was saying about tdm teammates lmao
I just had a lvl 16 go 11-11 and a lvl 87 go 1-12 hahahah
I had a matter lobby earlier where first round I went 1-4-5
literally every single fight, my kill got stolen and then I was killed by someone else š¢
my score was respectable by round 3 though lol
cheers mate. appreciate it
He just learned how to use to use it. Two days ago he was pissed because he couldn't use it well enough to bring over smokes or something. Just let him have his new toy
There's zero aspects in which nullifier is cooler than GooGun.
goo gun or goo nade? either way what kind of weirdo brings smokes over goo
It is cooler than defib tho
A week ago he ran a purely CSGO load out. Frag, Smoke, Flash.
null? yeah
Nullifier is cool. Its just no googun.
I did have a team mate running riot shield, smoke, APS, jump pad a few days ago and he was actually cooking some how. The loadout looked fucked be it worked amazing
I think its cool that it looks like heavy made it rather than bought a self defense gadget from target.
It was as cool to see a completely off meta load out doing well
Helps the dude was the only other person Iv seen that actually knows melee tech
I agree
I want a WW2 update with these maps
I always give people like this a chance because it could he they are filling gaps in their game. I had a turret riot with no defib the other day amd we absolutely ripped a lobby up because he was allowed to just play his game.
Half the time if you just join a lobby and pat a random on the ass, the good vibes will make them play better.
If someone has a weird set of gadgets on a off meta weapon I let them cook
You're goddamn right I did
If itās weird gadgets on a meta weapon or meta gadgets on a off weapon they usually play like shit
I run off meta shit all the time. Part of the fun for me is finding a loadout that can work with something thag doesn't work generally.
You're right. It does seem like off meta gadgets require an off meta weapon
I know it would never happen and its dumb. I would love breach drill on heavy for a bit just to experiment with it.
Iād love drill breach to be given remote activation and two charges
Remote activation alone would fix a lot of its problems.
I just think having two would let you set up around a enemy cash out and make it hard for them to guess where youāre coming from
Just just adding remote alone would make me use it
Heavy gets that. Two drills, hammers through a third wall. Make it happen embark
It would allow the flash part to be more effective and reward map knowledge.
Goo gun flamethrower Pyro nade Pyro mine goo grenade
Close to my King of Hell build.
That is my main goo flame setup
If you're gonna make it remotely detonated you might aswell remove it and just give medium breach charges
Youāre right. They should do that because the drill sucks
True. I do love when my beach charge flashes the room for me
I wish more support mediums would flash me š
(The catgirl ones especially)
Don't worry, an actual change to the breach drill will arrive in season 16
Because embark loves waiting a literal year between tiny ass changes
Right now the drill is shit because it lets the enemy know where youāre gonna be, takes for ever to make a hole, only has one charge, and has zero uses outside of putting a small hole in a wall
Because its entire purpose is to put a hole in the wall
Still more useful than a light on the team.
Just make ot better at hole punching
breach drill lets me run heal beam instead of demat (then i dont use my heal beam because i forget about it)
Don't need some elaborate gymnastics of changes, just make it do its actual job better
All other breach gadgets can be used to accomplish more niche actions and have some small amount of tech to them. The drill is 100% locked into just pushing into a enemy cash out and thatās it
Yea, wo we just make it better at hole punching
Because that's literally its whole purpose
Make it shoot a grenade instead of a flash and remote detonate
Catter here, brought his no fun homie with him. Pull the plug.
We should kill him
As I said prior, might aswell just give med breach charges then
If it launches a grenade it would actually have more uses and be different
make it emp through instead of flash 
Grenade wouldn't do shit, it'd just fly to the other end of the room and hit nothing
No. Its only function is punching a hole in the wall dumbass
Get this fucking Catter wannabe out of here
sorry massa, ill get back to it
Glitch would work better honestly
Zero vision or creativity
Considering it wouldn't be countered by just turning around
Bro thinks it would shoot out at the speed of sound instead of getting lobbed
You could place it in places you know enemies will be or will fallow you and use it as a trap
Realistically when you hear that shot go off your first instinct isn't to be in line of sight of the drill
hold up, breach a box outside and launch a grenade at mach 12 across the map, let him cook
Make it fire one MGL round. Now we're making some changes.
Cooking here
Oh shit. It fires a full cylinder of MGL at different angles then breaches.
Lmao
does 149 max
Close enough Welcome back Fuse
For safety.
Keep the hostages away from medium
Works better than just fucking 1 grenade and hoping the enemy team has 1 lobotomite that walks into LOS of the hole
ughhh i hate dying to things even tho the game specifically balances the weapons around only my HP pool ughhhh
Zero vision
No you dont get to pretend to be a fun chud with us now.
You could pull big brain plays with it
You have zero vision if you think 1 grenade will actually hit someone
I do because Iām not a troglodyte like you
Moreso the enemy team, but they'd have ears so they'd still dodge it
My enemies have zero vision once I get a second breach charge to flash with tbh
They try to drag me down because they hate change and visionaries like me
Hold on. Breach drill, fires an MGL cylinder but its loaded with one of each grenade.
teammates*
Truuuu
Great minds are always persecuted by the establishment
Would work if the pyro and gas grenades are on opposite ends of the fan so they don't ignite the gas, would also funnel people
Its random. So it could just fuck your whole plan up.
So it's a 1 in about 36 ish chance that the gas grenade will actually do something and not ignite immediately

The no fun schtick is so tired. wepsNgadg is for dumb ideas and brainstorming.
It would be more fun if rng didn't fuck you out of a grenade
whens the next grand major, i need to see pro players "experiment" with the arn
Season 12 or 13 probably
Gives ideas for actual balance uhh just give them a different gadget dummy
Gives fake idea... takes it seriously.
i hope the game is dead by then
Pull it
wheres the plug
It will probably drop off hard if they didn't learn anything from season 8
its embark, they dont learn
There's gotta be some examples of them actually learning
they added a game mode without playtesting and the simplest form of abuse happens, they added a "gravity vortex" without playtesting and its just a gadget that exists. i have faith theyll turn it around at some point
I mean in season 5 they learned that doing a single mid season patch was bad
Machine learning maybe
Nvm season 8 happened
"hey chatgpt, why is the community upset with me? also can you please write me up a paragraph explaining to the community that we are on vacation and dont feel like making balance changes"
I mean it would be valid, if the cosmetic team was also given a vacation
theyve been on vacation since season like 7, i think its time we do a little work at the office
Nah they actually did stuff in season 7, like actual notable balance changes
Actually when did the breach drill come out I lowkey forgot
7
7 was the healing update, they added universal healing to the game with no changes to any of the weapons breakpoints or anything
They nerfed sledge before it became meta
oh yeah thats right, they gutted sledge so healing couldnt be countered by it, smart
Like sledge was teetering on the edge at the end of season 6, imagine what it could've done being pocketed by a prime h+
theres no thought behind anything they do and im convinced about it
It was deadass gonna be hard meta in season 7 if not for the nerf
It was also very funny watching sledge mfs have a breakdown and say they had the worst melee in the game
because one it would ignore healing while being broken with the healing itself. so instead of looking at huh maybe healing is gonna be strong they just gutted the sledge to be useless at the time, 2 right clicks not even killing a heavy is hilarious, then the healing being so strong 2 right clicks and a left click wouldnt even do it
im glad healing is here to stay along with minimal balance changes to any weapons tho
Brother its a breakpoint weapon, it ain't ignoring shit
yeah a 200 burst from right click isnt ignoring healing emitter and heal beam youre right
Little top up from a h+ or heal beam would make you need 3 over heads to kill a heavy
yeah i need this game to die stat, @unkempt moss is it march 17th yet?
Not soon enough
We have a lot of stuff to play if you want to just drop it until we need to finish the circuits
Enshrouded calls us
looking that way tbh, we are in the no fun allowed ranks rn anyway
The water calls us
anyone know anything about the thermal rework and when we can expect to see it back?
my dad whos employed (by embark) says next weeks massive mid season patch notes will include thermal rework information
stay strong brother
Emerson Bark?
lmao
you and your dad are awesome thanks man
Why didnt they make the Eclipse Shade weapon skins be Alfa Acta themed? The couldve made the brand THE tactical brand but instead it fell off the face of the planet and replaced it with ER8
Eclipse Shade was around before Alfa Acta was added
Eclipse Shade existed long before S6
Eclipse Shade is backed by IVADA, visible with the branding on the S4 Pike Eclipse Shade skin
You turned Sea Urchin into a fun hater
The green consumes all eventually.
He refuses all breaching drill ideas
And I donāt hate fun I just donāt entertain proposals that donāt mesh with the game š
Breach Drill needs work
I honestly think making breach drill remote activated and insta flash would be good. And maybe a second charge
Boobjob, maybe a tummy tuck
Remote Activation could be cool, but currently it doesnāt have any idle audio so that would need to be a thing
I said at least needs a remote activation. What id really like is if it shot a frag instead and was remote activated
The frag idea is cool but honestly I find the idea of being able to set up flash traps with it really cool.
Like you set it under the floor in the middle of the room and when they enter it insta flashes them, that'd be cool.
And it make it a separate stall tool
Breach charge is the best for straight stalling since it can drop the box 3 fucking floors in one hit
Drill would be the best for traps with insta flashes but worse at stall cause of the slow and loud drill sound
C4 is the best for damage with good stall potential especially if you can charge a second one
Vortex exist I guess, would be cool to run double stall but it's kinda buns.
If I changed it I'd probably make it no longer pull players, pull objects much harder, and not shake. So you could combo it with breach to vortex it to a ceiling and then drop the floor under it stalling, would also give grapple and anti-grav a cool interaction since grapple can stay stuck to the roof to steal and anti-grav can let you float up there. Also any canisters on the box would get pulled in as well probably causing them to leak but not go off immediately
Oh, i didnt know that!
Fake Fan smh š¤¦āāļø
Junior would NOT approve
I started this month. Is there any unbranded alfa acta stuff im not aware of like ivada has?
The minigun in its entirety
No, AA is the newest sponsor (trentilla existed before its official sponsor status)
Gotcha tyvm!
On my knees begging for more AlfaActa cosmetics every day
This is my monthly rant to the void that is the finals discord, the only reason I joined. Fighting Three mediums who all have defibs is the worst experience in the game. Fix defibs, it has a 100% pick rate. It's broken and not fun. Don't tell me it's a skill issue like last time. 3 defibs on a team is the lamest thing in the game. Don't tell me its a casual gamer's problem because it's not meta in ranked. I don't care. It's still lame. Thank you. See you next month.
they seriously need to make the hipfire on deagles less shit omfg
Yo a fellow defib hater š¤
why is it so hard to intentionally hit people with carriables like omfg
they need a whole air strip of clearance to not just clank off some random debris or a wall in the same zip code
???
I finished that shit in a single match
Just play Heavy (better throw strength) itās fairly easy
just feels like every time i throw anything it gets caught by a mote of dust in the air
Sorry to hear that
i got it done in like 3 matches tho just annoying
i also periodically see shit i throw go right through people so like
chat which 1 should i get next
Season 5 for the drip
Season 3 for the funny
im thinkin season 3 just because the stuff i actually want from that is very front-loaded, while 4 and 5 stuff I'd like is toward the latter pages
I'll gladly grant you your wish, but it'll cost you a 6m min range nerf . But don't worry the titan will be nerfed as well to even then out.
S4 best drip
S3 best drip
I will fight you
S5 has like 3 decent things, one of the weakest seasons imo
To be fair I judge season 5 as a whole. The bandito set as well
Woah woah I just saw this, season 4? Season 6? Season 8? All three of which are basically just entertainment themed, which they already used and peaked with in season 1. The fully themed season is no where as bad as those 3 basically theme-less seasons
anyone know how to do that tech where u throw a anti grav cube and then slam into it then immidietly bounce up?
Not a clue about the bounce up, probably a jump pad or some weird goo/canister tech if I had to guess
@indigo nexus
I need you and your area of expertise. I'm updating my weapons balance sheet with the new information on how weapons are balanced with what I've learned about how the weapons work I this game, The problem is I still have no clue how falloff works, and how accurate the wiki is. Like is max range the Mac falloff range and it does minimum damage after that, or is max range the maximum range it can do damage at?
It linearly interpolates from base damage -> base damage * range damage multiplier over the distance between minimum range and maximum range.
The wiki I think should be almost fully accurate on falloff
Is there a range where weapons stop dealing damage? Like at 50 meters is it impossible to shoot someone with the M11?
However in my tests I found the P90's falloff to go from 12.5 to 22.5 rather than 10 to 20 as the wiki lists. May want to test yourself
No.
Big knowledge
Ok so this has me question is there a flat multiplier at the min falloff. So like at 10 meters does it immediately do a negative amount of damage. Or Does it start at its main bad damage and over the falloff period gradually hit the full falloff multiplier?
I am not sure what you mean. My previous message precisely defined how this works.
sure, can you also reduce the base bloom while ads while you're at it 
There's bloom on the ads? God no, that shits gone. Aiming shouldn't have gambling
Sorry I don't realize you meant, range, I was talking damage
You're all good, that cleared it up
Have you used the weapon? It's designed around bloom
No I haven't really. I played them some when they came out but once I realized they didn't have a unique akimbo mechanic I lost interest and whenever going back to them they never clicked for me
How about this, take 12m and make the hipfire best in class
Na, that's the KS-23's job
to be fair smokes were so nerfed in 8.3? that they weren't usable, I used them in like, season 5? last time I played, it was a long time ago
then I ran pyro smoke thermal vision ahahahah
i trued using smokes when I came back late season7 a little bit playing) and then a lot of playing in mid season 8, after they got nerfed, and they felt terrible so I stopped running them
I was using flash frag and (sonar|h+|vortex|gateway|theremalbore) a couple weeks ago, I was really not sure what the third slot was, and I could'nt really make anything work. In my experientation I did try smokes, wihch I talked about, but only for like 2 games, because smoke is truely garbage right now
hahaha good take
I think it's kinda the inverse; meta weapons can take the meta gadgets, but off meta weapons require off meta gadgets to support them
like, I'd like to run h+ gateway and (grav vortex|breach|therema bore) but I really just can't make it work with the bow. The bow dps is really kinda awful, so in teamfights and for finishing blows, you kinda reallyreally want a frag, and you NEED nullifier if you're ever going to be in a solo defense position
if I had faith my team would always be alive later than me to clutch out the cashbox def, I'd skip null, but in my games my teammates usually see red as soon as someone baits the cashbox, so they die much too early in the defense, so I then have to defend box
if you're running riot shield, then you're super duper vulnerable to basically everything that aps counters, for example, so aps has amazing synergy. Flashbangs have great value really, but the risk of self flash mitigates the value, but riot shield blocks the self flash, increasing their value by alot
breach either needs remote activation or much, much faster activation tbh
it's in an awkward spot where it taeks too long so it's easy for enemies to react to it, and hard for you to run awayy before it breaks wall, so oyu mostly die for using it lol
if it was faster or had remote activation, it would be much more powerful
but remote activation flashbang is probably too powerful for agression, since you can force enemies to look away exactly when you want
Bro is catching up on a day of being off the discord
vortex should have more use than just as cashout stall, and improving its drop -> activ time would help with that so you can use it as kite tool
giving it a bigger drag radius would also help a lot
and the drag needs to have a little more power, cuz right now it's way too easy for even heavy to walk out of it
alternatively making it an impact grenade would be amazing
for improving it's cashout stall, it should have more early vortexing/spin
literally, i slept for a fkn week lol
I want it to be a trapping tool honestly. Like the flash is activated instantly for the trap and then it blows up a radius
Not until people let it operate like a shotgun. Right now people treat it like a dogshit rifle so it'll never be great.
the vortex is currently ok as a trapping tool, but it does need a stronger pull so it's harder for enmies to escape it
Don't worry big dog, I'ma make it its own unique shotgun. I solidly view it as a shotgun and don't like the whole it's basically a rifle idea
Good. That is the correct take on KS. You may continue.
Oh shit you meant vortex, I was talking drill
right now even heavy can walk out in like 1s?
there's a few weapons that get runied by vortex, but a lot of weapons have good air accuracy, so it's not even that advantageous to peek someone in a vortex
I've lost gunfights expecting that the air accuracy would reduce their dps enoguh that I can facetank them and lost lol, it's my fault for ever expecting to be able to facetank, but still
gravity vortex pull radius also needs softer falloff
like, my tiny lil frag grenade won't get pulled if it's one millimieter outside of radius but huge cashbox will get pulled at the edge
and that nerfs a lot of interesting combos
Tho to be fair I wouldn't redesign the weapon or anything. Just shorten its range, buff it to 110, make the hipfire and ads perfect, and let the QM combos roll. Probably a range of 15m-25m with the falloff hitting bullet break point changes at 20m and maybe again at 25m
I need to dive deeper into it to tell if I want the full fall off to be 74dmg or 75dmg
if u give ks23 qm combos it should be projectile at all ranges again tbh
I think oyu need falloff to be 74 to avoid people still using it as a sniper, but I don't really hate 75 on the ks23
I wouldn't mind but I also think with the range nerf that'd be inconsequential. But I might use the hit scan range as an excuse to keep the 25m falloff at 75 and make it turn into a projectile at 30m maybe(?) idk yet I'm still on the titan
I mean, I think projectile cutoff for a shotgun sohuld be way sohrter than 30m
Maybe right at the 25m?
Anything before that I wouldn't want unless it's fully projectile again
I mean, the bow is already inconsitent at 25m
I feel like the bow is meant to be more of a sniper than ks23
Always gotta remember monsters exist. I've had a dude consistently snipe every shot with bow at 40m+
I was fighting a bfr heavy in ranked and I hit 5 headshots on him back to back
it was abuot 45m
but my point is not that it's impossible, but rather that letting it be hitscan at a given range means that range will be easily snipeable
Sorry I'd also remove bloom from the ks-23 hipfire and ads
if you remove bloom, (which I think is a good take, I hate bloom on ks23 and deaegs)
it has to be a projectile beyond like 10m
or it will be way to consistent sniping at 30m
it's only a projectile from that distance forward, keep in mind, so for sr84 for example, hitting shots from 40-50 is super easy still because it's only travel time of projectile over 10m
You know what, I'm ok with that.
Projectile at 10m
Falloff starts at 15m
Major Break point change at 20m
Falloff ends at 25m and the other major break point change
I'm not sure about not giving it projecitle at 0m, with qm combos, i'd prefer 5m, so that there's a little more room to punish, cuz if i'ts like a supersonic bullet (300m/s or so) it's still basically impossible tomiss at 10m
6 meters in 20ms
Eh I think keeping hit scan till 10m is just a good quality of life feature for making those shots just a little more consistent
Basically helps with lights dash at that range
depends on how good their projectile hitreg code is, but yeha, i do get that
I haven't actually done the calcs on a dash light's movement speed but i@m pretty sure it's not enought to dodge a 20ms proejctile
Probably not but that's assuming center mass. It'd help edge shots and flicks a bit, especially on controller
As a flick aimer on controller it'd probably just be good quality of life for me
100% it would, but I also kinda feel like those shots should miss if you get the reward of a qickmlee comob
u get what I mean?
I will say I don't have a huge amount of faith in embark's projectile hitreg, thewinch calw is hilariously bad
but I thnk the winch claw also has a bunch of special case code
Well thing is at the 5m mark even edge shots with the projectile would always hit, it's really that ~5m-10m range that this little buff helps. And the QMs are limited to a 3m-5m range if I'm correct so at 6m+ that qm combo losses consistency
5m hitscan I think is maybe a reasonable compromise, but I'm not too picky tbh
it depends a LOT on how fast the projectile is
Honestly I'd prefer the 10m just for the sake of that little boost and consistency with how the weapon would feel. But I get both sides. Honestly I could take it either way too honestly, I think for me it'd depend on which one felt weirder to use or more confusing in the moment on where it's hit scan or projectile
I think it would probably be ok if embark did 10m to start and nerf it down if it's too effective combo
assuming that the nerfs were PROMPT and IMPACTFUL
you don't need 8 months of fucking data embark, even iwth 20k players, you must have a gigantic sample size in 2 days
I'd be fine with that. Hell if it feels weird and players are having trouble telling when it's hit can or projectile I'd be ok with it being full projectile since really it's a minor change
but man giving the ks23 hitscan to 25 is why people use it like a rifle
that buff is an L take eembark
"lets remove what makes this waepon interesting and unique"
but yeah on the breach drill, if you give it remote control flash it's way too powerful as an offensive tool, even without instant flash
you can put a breach drill on a wall by a door, pop the drill and walk through the door into a room ful of enemies looking away or flashed
the problem with it right now is that it takes a lot of coordination and being 1man down to do that right now beecuase the medium has to be standing by the drill
btw is there anything u guys want measured rn?
I could get that, but also what would that do that a normal flash really couldn't. I guess normal flash gives a split second warning but not really by enough to make this take its spot
flashes have a lot of problems
the fuze time is basically too long to make them pop up high in cqb which makes them verey inconsistent in messy rooms with props and barricades and cashboxes
a ceiling mounted flashbang/wall mounted flashbang alone is a huge advantage over a normal flash
there's a reason we put our lightbulbs on walls/ceilings
a coordinated push with a breach drill on one wall and the heavy/light on the other wall with c4, would already be super powerful, but the timing is a bitch
also requires you 1) know where the enemy is and 2) can arrange your people in such a way to attack them
give heavy a banana peel you can slip on
the biggest reason why breach charge is less good than flashes is ismply because it's a more situational flashbang, you can't use it in open areas at all
you need a thin enough opbject, close enough to the enemies, to put the charge on
where a flash yu can just throw it
in point break where you can kinda create these situations by pure numbers of teammates pushing at the same time, breach drill feels way better
it'd be nice if the flashbang was bouncier tbh, so you could hit more consistent pop flashes in cqb
Honestly I think this makes them a good counter balance. Drill is more consistent and has maybe has 1 less charge, but requires being indoors to be effective. while flash gets 2 and can be used anywhere
Also in point break building can tend to disappear and the drill literally destroys its own placement areas so I think at the beginning of an area drill is better but by the end flash is better cause things have been opened up and many walls and floors are gone
yeah for sure
I think the biggest thing drill needs is a faster time to breach, cuz it feels like forever before the actual wall opens
feel like the falsh goes off and then it's like a full second till the walls gone??
can't remeber it's been a couple weeks since I played it and obs crashed my game so I can't test rn
I think with the insta flash that'd feel better tho. Cause you get an immediate flash effect and then a delayed breach effect
And with it being remotely activated clutching saves with it is easier
let me remind myself what it does
Bow user confirmed embark employee š«µ
He said he was gonna go test it, caught in the act
test it means I'm gonna whip out teh obs and measure frame times
I'm not sweating the breach drill that much unless someone pays me
so it's whir->flash->breach
I'd prefer flash->whir->breach with a shorter delay between start and breach
even with current order, just being faster would help it a lot cuz it's really easy to just look away when u hear whir and then look back when you hear flash
alternatively being whir->breach+flash on the same frame kinda thing
so that you're opening the wall the same frame that they get flashed, so there's at least some advantage for the driller
like, you're giving up the element of surprise, so there should be some advantage somewhere
its liek half a second between flash and breach right now, which is fucking forever on a partial flash hit
That's basically what I was asking for, but with remote activation. So press the button, it flashed, whirs, and then breaches
if I look away 2m away from the wall, still closeas hell to the breach drill, the flash effect is barely there and it's gone by thee time drill pops
remote activate wall monunted flash, even without breach, would be crazy strong
let alone instant
if you want it to be remote activated, there needs to be a warning sign
I think it'd be fine, it eats its own placement areas and is still just a flash effect but with one less charge and the stipulation that it requires being Indoors
Big green bro
gren
The fuck, a dude just popped outta the wood works to congrats you, I'm befuddled and scared
I'm evil
I think it limits it way more than it needs to be limited. Even with remote activation it's not going to be meta or anything
I mean, the theory crafting you can do with a remote activate wallmount flash is insane
it might not be too bad depending on the HP of the breach drill and if it's shootable at point of mounting
give breach drill 100 damage on the opposite side
Shouldn't the breach happen almost simultaneously?
Yea but it's all theory crafting, which is what I want this gadget to kinda do, allow the trapping playstyle to get a new toy on the class that kinda does trapping well
there's absolutely a delay between flash and breach
I kinda like that they're a bit separate especially if given remote activation. Gives you a second to use the flash
I think two things alone would already make it good enoough to be usable, which is a shorter delay between flash and breach and improving the lookaway flash radius indoors
I think it allows you to play for fakes a bit better if they are close to each other
you're barely flashed even if you're only 1m away from it looking away, if you're looking away on the other side of the roomm, you're not flashed at all
alright i'm gonna measure the gap between flash and pop but Im not gonna do it precisely
Fair, I just want it to be remote activated so it's a really unique stall tool that has a distinct use from breach and C4
I haven't been reading. Are we still on the two charges thing?
Na, remote activation, insta flash, and then maybe a delay for the breaching part
I want the remote activation and the flash to happen before the drill noise starts so it's a surprise
19->43 frames between flash and breach
470ms as measured, but likely 450ms in realityy
Instead of flashing, breach drill throws 4 grenades into the hole it just made :)
I measuerd at 50fps so I don't have to press next frame so many times hahahahah
450ms is sooo long between flash and wall pop
fuze is that you
I guess the change would have to be made with one or the other in mind.
Archetype š¤
Technically Embark wants them to be called Builds
We š Donāt š Got š No š Classes
Both Archetypes and Classes are against the rules provided in the press kit.
i was homeschooled in the fjords, we had classes there
I'm very serious about this as my GOUF design document follows the rules of the press kit to the tee
Is this up to date? Embark has referred to the three as archetypes for a while now
embark never goes back on their word so it is law
True
I pulled it from the website to take that screen shot on my phone. So unless its out of date on the website, which is possible with embark, it should be as current as possible. There are files for the current season in there, so they do touch it regularly.
Embark isnt the leader in consistent design. So it doesn't surprise me.
Embark when the mission is anything other than not balancing melee weapons
they should add a goo mine and im not kidding
how can you possibly be against this idea
Dumb and smelly.
you're dumb and smelly
Goo breaks when a contestant is inside it, itās a āhold for one secondā mine. Given how powerful stuns are I donāt believe adding more things that inhibit mobility is a good idea
post a good opinion for once
Once Winch is properly balanced Goo Gun will be next on the chopping block mark my words
im pretty sure mines have a brief trigger delay
An arm time, yes
One bypassed when directly destroyed (flamethrower does this super easy)
Iād be willing to entertain the idea if you could give me a scenario where a Goo Mine would be neat or provide utility in a niche where there currently isnāt any
no as in when you step on them they detonate a brief moment later
Thereās an activation audio cue yes, because without something to signal it activated players would assume they randomly combusted. But a delay? I wanna say there is but at the same time I donāt think itās large enough to ādodgeā any effect
The wiki makes no mention of any activation delay, but the wiki is fallible
i mean you hear the activation beep like 0.3 seconds before it explodes
the point wouldnt be to trap people,. it would be to raise a wall behind them as they step over it
OH
Say less queen, thatās badass. Lead with that next time
100% agree
Embark make it happen
imagine the turret plays....
When I heard goo mine I contextualized it as āGoo Blob Mineā and it made 0 sense so I shut it down
that would be hilariously bad
But a goo trapdoor mine? Thatās sick
Dumbasses have historically asked for such. I assumed you took a drink from the koolaid and despaired
Now, how does the Goo Mine differentiate from a properly thrown Goo Grenade? Obviously itās autonomous and doesnāt require LoS. But I imagine it wouldnāt be as effective as a goo grenade
On that note, remove a charge from goo grenades. So fucking annoying thereās two charges because if they beef or throw improperly, theyāve got another
I think just the fact that you can have an autonomous goo wall trap is enough, being able to ensure that someone entering a room ends up either blowing up a wall blocking the door (if they see the mine and destroy it) or steps on it and prevents themself from escaping means you could basically force a door to be unusable one way or another, forcing a re-route or a commit
So hear me out. Smaller goo wall. That way it isnāt as reliable as a standard goo grenade
3 wide would be fine
Big enough to block doorways of course, but not a WALL of goo
that fills most doors and windows in the game
Lights will hate it but thatās to be expected
God forbid thereās a counter to their insane mobility and theyāre forced to either slow down or be more aware
unironically i think it should go to medium and light
i think heavy might benefit too much having an autonomous means to force close-range fights
so if lights hate it they can only blame themselves
Medium would be an excellent choice, but why Light?
i like the idea of light players kiting into a goo mine and then taking the fight with a player they might have split off from their team and prevented an escape from
i think light could play more strategically around it while heavy would mostly use it to bolster their already very strong defensive gameplan
I donāt immediately hate the idea, but Light is already the most capable of disengaging from a fight
If Light has it, I see more āsit in a corner with a double barrelā plays than I do strategic ones
yea but in this case they wouldnt be using it to disengage, because it would detonate behind whoever is chasing them; they're still being chased, but they get the upper hand by closing an escape route and potentially splitting their foe from their team
that's true but ngl i find that fun
Thatās fair, my point still stands though
i think it would be very funny for a db light to trap card someone with a goo wall and prevent them escaping their two barrels of pure toxicity
I despise how easily subpar players can guarantee a Heavy trade with the SH due to the size of the Heavy. But its increased usage in the short term would likely lead embark to kneejerk nerf it which would be better long term. You may proceed
i think the db is just a problem that has to be addressed on its own, we cant be letting it ruin the potential fun of goo mine on light
What do you mean OHK mechanics arenāt fun to fight š
I would like to see Lights scouting capabilities enhanced, rather than give Light a deployable that can increase its lethality Id rather give them information utility
A tripwire that marks enemies akin to a tracking dart could be interesting? But it would also need to be shorter not to step on TD
my big problem with the DB even on medium and heavy is that if they get into their effective range you don't really have any recourse to prevent them killing you other than hoping they miss. they're going to out-TTK everything you have. but even if they do whiff the second shot, it feels like there's way too much pressure to kill them during the reload while it's far too easy for them to escape while reloading. so the only way to play against them is to always shoot first and tank the first shot, or try to force long ranged fights which is often unviable
Idk if they beef the second shot generally I can secure the kill, the problem is if they beef they have access to two goo grenades to either disengage or stall for reload
even the sword, while annoying to fight sometimes, is basically a DoT you have a chance to kill before it kills you. like sure they'd have to be brainless to miss so they have effectively guaranteed damage, but the TTK is not necessarily faster than what you have access to, so it's tolerable. also the DB has some range behind it like fuckin hell
if they beef the second shot it's entirely contextual, like a good DB light is basically already heading to the nearest door or window the moment they fire shot 2 and if it's close enough there's no point chasing them
and it's always fucking annoying
Thatās fair
A āgood lightā isnāt going to stick around and let you punish a missed shot
if i have my team with me at least they usually clean up, but that's the thing yk its a trade weapon
I hate that this is right
Needs to go to heavy and medium.
Iām always right š
I might actually stop playing if they ruin GooGun even more
goo gun should not be nerfed i will shit my pants and cry
Itās going to be, stuns arenāt fun and once Lights stop whinging about Winch theyāll move onto the next worst thing, Goo Gun.
I just did a painful amount of testing to confirm that the distance measurment in game is rounded
oh no
i might be wrong becasue models have thickness
ugh idk
I don't care I'm assuming it's rounding
yeah I'm 99% sure it's rounding
Welp it is the fastest way to end my career. So embark will definitely do it.
tbh i'd be surprsied if they nerf googun as opposed to goo
goo grenade is problematic right now
Yeah because its on light.
Just remember this is a COMPETITIVE game, there was a $250,000 Grand Major event and they're going to balance the game with ESPORTS in mind as it's vital to the games future. That means lowering the amount of chaos because competitive is all about streamlining quick engagements so the sheeple don't turn away in horror at seeing a Dual Blade medium.
Esports vs the Fun Chuds... who will win
this should be the speed curve of the bow
I tested way too much I never wanna look at a frame counter again
this shit is a real nightmare to test too
If I'm intoxicated and can't find anything fun to run in the game does that just mean the games cooked?
Run dagger and become the melee rat

I really need to do a proper test run with 5x samples at 15 different ranges that I've chose to work well with my framreate and my current speed estimates
is there anyone here who can help me with testing who has a stonky comupter that can get 300+ fps in practice range?
fack yo
the cooldown nerf was enough
good take
goo canisters are common enough that only having 1 charge on goo wouldn't even be that bad, you can still build a goo castle pretty easy
A lot of gadgets are very forgiving of even serious mistakes, espeially because unless you get third partied, you'll generally have them avaialable for next fight
If I can't think of a fun run I either experiment with something I haven't played much or pick a game mode and then build a loadout for that gamemode
So like of powershift then either poke, CL-40, or platform heavy
Play a better game tbh
dont encourage that
Cloak Dagger is based and skillful
Dash dagger is unskilled and exploitative
Cloak dagger is for masochists who use shit that directly contradicts eachother
Oh great, no fun police are here again.
He'll be shilling esports bundles next. Yeeeeuchhhk
I don't care about the bundles btw since you seem obsessed with my opinion for some reason
I wish my rent was free
This guy doesnt miss
Cl40 and dagger are the intoxicated weapons of choice from what I learned. I'll have to run it back in the future on ranked
Dust off the spear.
if u assume i am the average light player, should i take LH1 or ARN220
ARN. Way more consistent, less punishing, more versatile.
ARN absolutely, LH1 is great, but unless your positioning is on-point youāll struggle to get maximum value out of it
so if i was more skills LH1 would be better?
or is ARN still more consistent at higher levels?
There's more situations where Arn is better than lh1 still
ARN is relatively reliable at all ranges and isnāt entirely reliant on headshots
ARN still rips as you get better. LH1 is kind of a playstyle specific gun. Where as with the ARN you can literally just do whatever you want
LH1 is definitely at its best mid/long range and relies on headshots to to hit ideal breakpoints and TTK
fair, my experience also reflects this, just wanted some community input, ty and ill test this tmr
Sounds good, fella. We'll see you tomorrow. š
Relax
Probably yeah, since if you could aim super well its ttk is great with headshots
when are we getting animations for the double barrel and KS-23 that holds them in the center like quake/doom
oooh minigun too
i guess it'd kinda have to be a skin though unless they could make a mythic/legendary animation that replaces all anims at once
We could have it come with an animation pack, but also I wouldn't mind the defaults staying on cause you'd basically be reloading with the force
Nerf bow again please
But they just buffed it š
buff everything i use and nerf everything i dont
yea buff lewis kill shak50
@scrubquotesx
buff everything I don't use and nerf everything I do. I wanna see some variety!
Buff things that haven't gotten a single balance change in over a year
Which is namely spear and mgl
Buff everything I dont use and nerf everything I do. Tired of these lights having an excuse.
Unrelated but hereās a Beaver
Going to be okay, right?
i am 6 matches deep in point break right now, every single match I have been on offense
they NEED to do something about how fucking defense favored this mode is, SOMETHING
at the very least defense should not have their spawn protection line practically hugging the last objectives, that is fucking ridiculous
are you fucking kidding me i get put on defense and now im matched against a NTMR player
how many matches do i have to get fucking annihilated in before they tank my MMR and I can enjoy the game again?
What's that matchmaking called? Enjoyment Optimized MM?
engagement-optimized
Na that sounds like apexs matchmaking, they call it engagement based match making
the idea is that games use matchmaking where skill as a metric isnt used to make balanced matches but feed you a stream of matches whose balance is manufactured to keep you playing as long as possible, using the same psychological tricks social media apps to keep users engaged, even if they're not "satisfied". the theory is that if you give players frustrating matches and drip-feed them well-balanced fun ones (or ones where they satisfyingly stomp) they'll play longer than if you give them exclusively matches that feel balanced and fair and have even MMR between teams
because corporations are cynically profit-driven to the point of absurdity I can only assume that game developers - especially ones published by companies like nexon who are FAMOUS for their dark patterns - use matchmaking systems that optimize engagement rather than competition
I don't think the publisher has enough sway in most games to influence the match making, unless they funded the game
isnt that literally what publishers do
like im pretty sure nexon being the publisher means they funded the game
at least in part
Depends on the studio and the game.
They either fund the developers for the game and have greater say in everything
Or they just distribute it to platforms and physical copies. In this case probably helped with getting it on consoles if they weren't the ones who funded it
But also being funded doesn't always mean that have say in the game. Depends contract to contract
@sudden pewter i think you would enjoy this post
"lights take too much damage to kill" they die to an errant sneeze š
"heavy needs more health" oh my GAWD bro
Heavy does NOT need more health.
What we need is bare feet and a black cat tail
im with you on the cat tail but I have to report you to the authorities for the feet comment
I can tell itās bait because:
1.) New user (not even orange)
2.) Refers to them as classes š¤¢
Lights quake when they hear my bare piggies plip plopping on the floor towards them
Just get the sasquatch feet
Naw fuck that Iām not a hobbit
This is cheating
the confidence is impressive
Embark, Iām performing poorly and itās your fault!!
EMBARK! KILL THE POKE META AND MY LIFE IS YOURS!!!
Pull the plug
i will winch and maul you
Better skins for LH1. It's a travesty it doesn't have better onesš
Dawg itās got Eclipse Shade wym?
that is like 1 skin lol, it has a couple other good ones but most arent all that crazy
ok actually trueing
Eclipse Shade could be the only skin series in the game and Iād be content
i tried to play power shift and it's crazy how everyone is an adolf pokeler in that mode, like pure distilled poke meta, insufferable
Iāve been telling you!!!! Insane sightlines
ah yes pink with normal cashout money
What am I even looking at here
Repeater is getting old
Fuck defib
exactly
cut a player in half so only half a player amount of money
So I know the devs are terrible at their jobs and all but the balancing of this game is almost pathetically bad. Some weapons are actually a detriment to use. The matchmaking is terrible and give you racist level 2 players that couldnāt hit the broad side of a barn. THE DAGGER IS THE WORST WEAPON IN THE GAME. The lowest usage rate and these useless devs do nothing to rework or change it to make it actually useable. Half the guns in the game are unusable and the devs just donāt give a rats ass they just release more skins and battle passes so they can soak up money from a game they donāt actually care about. Fuck Embark.
dagger is strong
It really isn't
ARN is a damn salt mine
I feel stupid that I can't make this gun work it seems so straightforward and I just never get anything done with it
I feel that way about light in general I struggle hard
Well I have so many instances where I use arn where I start the pressure and they turn to look at me and kill me before my clip empties lmao
And so much of the game is in tight buildings I especially can't do anything in there with this gun really
wouldn't the game be so much better if everybody had a positive k/d...
I can't win with this stupid rifle lmao what is this skill issue
I just feel like I'm offering such minimal utility to my team on light lmao what's rhe point of gateway and glitch if the only people taking advantage of them is me hahahaha
even if other people in your team took advantage of them youd be better off as a medium for the extra sustain anyway
jump pad + zipline arguably give more mobility than gateway too
light is in a very bad state
ARN has better sustain than any medium rifle
if you look at it in a vacuum sure but akm + healbeam offer more sustainability for your team
If my team weren't bots I wouldn't need to clutch res 90% of the time
That's like half my issue on ARN is people are just dead around me the entire game
Like I can fight with the gun but I also have to retrieve statues and shit
This gun sucks in solo queue I've decided not worth the headache this is ridiculous
yeah you're not gonna be able to help that lol
unfortunately youre gonna have to adapt to how your team plays and if that means having to use them as bait so you can clutch your loadout's gonna have to reflect that
Yeah the gun is just too weak at mid to close range to do anything at all with basically if I'm diving in to save someone I'm basically commiting to not shooting. Other guns I could probably take a duel and then score the res
if you want a soloq carry loadout for light i use dash v9s gateway glitch vanish/goo and its what seems to work best
no point in bringing infuser if your team doesnt know what to do with the health you give them, no point in bringing ARN if you cant play off angles because your team isnt taking focus
gateway is always good even if just for yourself
Yeah this is really the fundamental issue with the ARN is it's way too specialized
It's incredibly good at what it does but it requires a team to take advantage of the control of the map it gives me
Cause I can't make the dives myself
XP54 feels like a solo queue version of the gun
well you need your team to take focus so you can actually dish out the consistent damage it offers
its why in this situation i was saying m's ARs are better because you dont need your team to take away focus since you will be with your team behind the heavy
nah its even worse than the arn you're better off just running either of the pistols, m11 or even matter/lh1
I can carry a team decently well on my matter build but it's not the meta light loadout
if you do well with it then it doesnt much matter if its meta, if we go off the "its not meta" mentality then bringing Light instead of heavy or medium is already offmeta specially for soloq
even when lmh was the dominating comp if you were soloq with randoms you were better off running MMH or MHH
My matter build is disruption and skirmisher that playstyle just works really well in a solo queue setting with no coordination lol
I'm trying to play the "move the team around the map and disable enemy tech" version of light and it's so much harder hahahaha
theres no point in disabling enemy tech if your team cant capitalize on it
thats why L doesnt work in soloq, you cant coordinate with your team well enough to take advantage of the situations you can create
Yeah it's really frustrating going for a big brain disable play with all these added steps when I woulda probably just been better off taking high ground, blowing a hole in the floor and then pressuring from there hahaha
when i tell my team im going to glitch nade them and i do and theyre just 3 hours behind me becuase they refuse to take my gateway or the medium refuses to bring mobility
at that point its like, why am i even bringing glitch
Solo queue version of light will be breach charge, gateway and frag
Yea idk solo kinda just feels like I'm playing shitty medium hahahaha
Any strategy that's gonna cook it's just like "yeah this class can do it but medium does it better in avg lobbies" lol
youcan always just learn repeater adn abuse it for freelo before embark nerfs it
if they nerf it rather, seeing their record with that thing
Repeaters for bichboys
yea but embark is not gonna nerf it anytime soon if theirbalancing is anything to go by so you may aswell abuse it
if not then idk use revolver, famas or akm/fcar
If all I cared about was Elo id run it but unfortunately I actually want to have fun with my game lol
Yeah I have more fun with that second tier, repeater is just way too brain-dead
I firmly believe that the only true S tier weapons in this game are repeater and BFR
i like using fcar or akm over it but i know if i dont run repeater and another team is running it im instantly at a disadvantage and its too easy to use to not have at least on reserve
I like to think that my gamesense as AKM Medic carries against crayon eating repeater players
Maybe I'll lose a straight duel but I can win the IQ battle
This is just not true, the hipfire is barely worse than the xp and it's only 30ms slower ttk and it requires less bullets to kill
The arns greatest strength is that its competitive in every range even if it's slightly worse than m11
I just lose every duel I take on it lmao idk
the issue is even if their iq is in the negatives if they get a map with a ton of open space then there's little you can do to actually beat them, specially if they can actually aim at closer ranges since for some reason embark decided repeater poking should beat sustained AR fire
Yeah I hate it, I got in a duel with a repeater player and I was hitting almost every shot outta my mag on him and he missed like 3 shots and still won the duel lmao
Do a tdm with arn to practice cqb fights, it's very usable in tdm
By contrast, the xp54 is extremely rough in tdm because 30ms ttk is offset by a tiny mag against lots of enemies
You can't duel a repeat with any light weapon except the bow or matter
I was dueling repeater with AKM at 5-10m
Ah sorry I misunderstood
Yeah that sucks, idk why embark thinks it's hard to ads in cqb?
That's not a real balancing factor
Yeah I have no clue why they made a shotgun with full screen range either
Not even a shotgun, a slug shotgun so you don't need to aim properly
I honestly believe it's rule of cool, they think it's sick and fun to use so they want it to be good
Like that's fair but that body shot damage needs to be cut
Lights current hp pool is balanced around enemies missing but if they only need to hit two shots, the probability of a miss becomes 0
Make it even more rewarding for the aimers
Yeah it needs to be rebalanced so the only way it'll two tap a light is if both hits are headshots
What's crazy is you have a balanced version of the repeater already in the game it's called the revolver lmao
Tbh I think they'll never do that because it'll destroy weapon identity, so rather I propose making them both projectile weapons with nerfed fire rate
Fundamental they shouldn't be able to bodyshot a light faster than sr84 can bodyshot medium
Also light already operates their bolt guns like an arthritic old man
So why do medium and heavy operate their lever and hammer like a functional human being?
Alternatively if medium wants good poke weapons they don't deserve to have more hp than light
The tradeoff with sr84 is that you have to play light to get it and medium just gets a better sr84 for no cost?
Well another good way to nerf repeater would be to nerf it's overall DPS but keep it's damage falloff minimal it would play a bit closer to pike that way but pike i think would end up being the stronger gun between the two of them up close if they went that route
The games weapons overall feel really well balanced, repeater and BFR just stand out so much as wtf were they cooking
All the other strong guns in the game at least aren't so strong you can't compete with them at most ranges
Just reduce its rate of fire lol
There's a lot you could do yea, reducing rate of fire is effectively a DPS nerf
They could also make it work like spy's revolver in TF2 where you can shoot it fast but it starts spreading, there's a cool down before you can take the next accurate shot
There's not enough guns in this game that behave that way, BFR and Repeater could probably both benefit from that
Pike kinda behaves that way because if you mash like crazy the recoil just jumps all over the place but there's not much for other guns that work like that
One way to ruin yet another gun :^)
Its easy to "stand out" for being good when the bar is so low
Cerberus has so little damage at the tiny range it has for example.
Repeater, famas and fcar had no competition for a while (and it still is the case)
yep ur right, playing with it rn
i like canes
same
gravity cube
real
i like akm
for real
Add naked skins
YOUR SERVERS ARE COOKED FIX THEM. GETTING LIKE 100 PING TO NATIVE SERVERS AND YELLOW SYMBOL FIX UR GAME ITS UNPLAYABLE
Cb01 needs a fire rate nerf and it needs to be a projectile after 40m like the sniper rifle, there is no reason for this gun to be a hitscan full range
buff akm
Whats the best light gun at the moment?
V9S - M11 - or ARN
Thank you
I recommend it you're using V9S try out running invis with it
Please buff the spear already, I only need an excuse to use it, I want to use it, it's currently a throw pick
Im running m11 with dash rn
what about medium, whats the best weapon
ok and if you do use invis V9S I'd say run breach/bore, gate. and infuser/ sonar. Breach or bore is preference, but when it comes to infuser or sonar if you have a heavy and 1 med run infuser, but like if you have 1 light and 1 med run sonar. Basically if you have a light on your team and no heavies go sonar
I play sonar pyro with heal gun
CB-01
As of now the best would be CB-01, Famas/ AK, or R. 357.
rgr right now ive been running famas w defib, jumppad, and goo with the dematerialixer
If you do run demat this setup works well if you have a heavy and a med/heavy
Demat | R. 357 - Glitch Trap - Jump/Zip - APS | Reserve | AKM/ FAMAS - DEFIB - Goo - Zip/Jump | (Side note: feel free to replace glitch or APS with Defib)
@sudden sorrel ^^^^^^^^^^^^^
rgr, thank u
Tbh it should be projectile at less range than the sr84, it's ridiculous that it can even be hitscan close the sr84 range, when it can kill light faster than a light can kill medium
yall know if ghost ring or iron sights is better for repeater
just go ahead and use your free will on that one bud
so if we removed dash, light would be "insanely weak". would light players rather have that so then they just buff every single gadget and weapon even more to be nutty/valuable. or is dash just that big of a crutch to people
Dash is a solid 2/3 of Lights identity at this point idk bwo
its just weird seeing all these "bro dash isnt a problem, its fine bro youre just bad and lack skill, but light would be horrible and unplayable without it"
It could lose a charge and still be S tier
Lights still have amazing burst/mobility even when off dash
yeah, like i think grapple when not used like a moron like most people do is still good at what it does. lights always use it to engage on people and then lose their 150HP and wonder why they couldnt just mash dash to stay safe. instead of using it to grapple to safe off angles or use it to disengage by breaking los and then instantly getting somewhere with height. dash to me feels like the same argument i see of "some close range heavy weapons cant be too strong because winch"
Grapple is best when used for positioning rather than engaging/disengaging IMO
yeah disengaging isnt the priority, but the option is still there
It's very flexible.
can you grapple hook on an enemy?
I often use it to bait players into jumping off the building we were fighting on to chase me, and then just grapple back up or to a different place when they follow
no
It would be a pretty neat buff, honestly
grapple was good when u could grab canisters
damn, let me grapple on an enemy and spin around them at mach 12 while shooting a matter
Thats winch babygirl
finals social media showing off new skins a week before release instead of any new gameplay elements has me real excited for this balance patch next week
Oh you meant the canister "bug" that let you fly
deadass? fuck.
youre getting finger gun deagle buddy, rejoice and dont pay attention to the minimal balance changes
So they made the bug a skin?
yeah, but you say pew pew pew!
I came up with a small improvement for the CL-40 and MGL-32. I suggest making aiming with these weapons more functional and useful. When you press the right mouse button, you would see the projectileās flight trajectory. Similar functionality already exists in the game, so I think it would be fairly easy to implement.
thanks embark for hard nerfing the sniper rifle in the upcoming patch!

Can we please get a massive sword for heavy. I promise people will use it.
Any good bow loadouts to climb ranked tryna main bow
How do I get good with heavy ?
try to play defensively rather than offensively
only engage in fights you absolutely need to, otherwise stick to your objective, heavy is at its best when youāre acting as a wall
you either are the wall, or you bust down the walls
Busting the walls down is obviously the better choice no?
Iām gonna move the cash out down about three floors
guns
where did you get that from?
probably from... ohio!
I need a in depth guide on how to play the bow
Hold left click and release on heads
if you're just starting out with heavy I think you should be playing more defensively to learn his kit and then once you're used to him try branching out to doing stuff like tanking or demolishing
Sniff glue (optional)
Spam left click as fast as possible
Best dagger loadout to push ranked
The Sledge Heavy Swing should still deal damage to all enemies in range, its stupid that that was changed
That just makes the heavy attack outright worse than the light attack in most situations because you deal less damage per hit AND have a long windup, in addition to also not having full control over who you're hitting since the hit registration is wonky and you might not hit who you're actually targeting, but can only deal damage to one target
*most situations where you're fighting multiple people in cqc i should add
Were waiting on the melee rework.
So I wouldn't expect Sledge buffs until then. It was dominating the pro league and ruby or something so they "fixed" it. Thankfully they did that for us, we almost had something semi interesting instead of the ARs
god forbid theres some fun in my video game
Fun is a bad word on the finals discord. Buy skin, shoot AR, tune in to esports.
Didn't you hear, we're getting finger guns! The game is saved
still praying for dash nerfs
Doom posting aside, this Thursdays balance patch is kind of the make or break point for if I continue to invest time in to the game. I really hope they have a lot coming with the patch.
I seriously doubt they nerf dash. It's the only thing keeping light viable in ruby it seems. One constant with embark is its a true rarity for them to ask lights to get better at the game.
From the way they describe it, there's zero lights in the top 500. So they need help.
Somehow its the hardest, least viable build with the weakest guns, gadgets/specs, and embark is constantly nerfing them... but its still the most played build. Weird that so many people log on to the game to play the least fun worst thing in the game.
In other news Akuma is unusable because he has the lowest health in the game.
embark doesnt understand that movement is fun, but can also get you killed if you arent careful
See, people play the game for fun, light is fun.
so most people play light and get themselves killed easily
Yeah, but most people need to get better at the game (me included)
You would never assume light is fun from the way they lights talk about it.
Lol, i only play light
My hamster brain can't comprehend going slow
To be fair, i'm not that bad at light, but still, i die a lot
thing is, if you are slower, you are more likely to play together with your team, you just cant go on a solo adventure behind enemy lines as easily, and thus you are forced to play with your teammates, which wins you games, hence why heavy has the highest winrate
The game plays at the speed of heavy regardless how fast lights are. If the lights dont they just get blown up so you may as well just slow down anyway.
Oh, no. I play H+ infuser and stick with the team's heavy
And ambush, and get cashout plugs
I will say it forever. Heavy is the finals. Lights and mediums are just the heavy's supports.
Sure
*had the highest winrate in season 3
We donāt have more up to date info, I donāt think?
Sure, but i can still get top combat score with a good heavy, i'm top 100 worldwide in quick cash
I know heavy is very viable right now competitively, but that seems to be a general claim
And i win a lot of light only team games
I would hope so playing light. Unfortunately for the lights, kills are only part of the equation.
I dont play quick cash because its just third party simulator, but I would assume lights feast in the chaos.
Eh, heavies can still bully lights if they play well, usually getting highest kills and easy defence on cashout, and there are more fair fights than third parties
In quick cash? I'm not top 100 so ive never played at that level but I dont know if ive ever experience a fair fight in quick cash.
Very small sample size there as well.
yes, please
I use grapple in second way and at least right now, light doesn't really have enough survivability wihtout dash, against 110damage rpg, 88dmg cb etc
most fun and least effective, if you play tdm you see so many feeding lights who are clearly having fun doing their dumb shit
tdm also tends to be mostly lights which is a serious buff to light lmao
it's way easier to die to an unexpected third party on light too, though
I have a significantly better win probability in sub-gold cashout games with grapple because their aim isn't good enough to punsih the lack of dash and the mobility, positioning and vault grab potential of grapple is huge
but once I hit gold, players started to get too consistent at hitting their shots for grapple to feel good. Some games it was fine, but when it was a hard lobby in low gold, so probably high gold/low plat enemies, their aim was functional enough to punish the grapple
grapple has the problem where it can't be used around corners or without aiming it; aiming it takes time, in which you're quite probably taking some shots, and you need to aim it in suhc a way you can reach cover effectively, which is sometimes hard to impossible. In CQB in particular it's really rough
I've been trying to practice grapple in tdm, and tdm really highlights it's weaknesses via both smaller maps and more combat focus rather than objective focus
there are some weapons that can exploit grapples unique benefits over dash, and some weapons good enough to go mostly unpunished (sr84, double barreled, v9s) but for the bow (and the matter) in particular, with it's more limited range than sr84 and much, much worse dps/burst than the others, it's pretty rough
the biggest problem is that dash gives you 90% of the mobility of grapple, which is the superiour choice of mobility, and just everything else is better too
and gateway will fill in the otheer 10% of the mobility gap, and for your team too
dash needs to be as punihsing as grapple with poor use, which is to say, likely to have 8+s of being dead in the water
right now the most terrible use has a maximum dead in teh water of 6.5s
but I think nerfing dash would alos help lower the skill floor and make the worst lights, less bad, which is helpful in retaining new players and also in just making the game more fun for everyone
and I think dash lights can be really, really toxic for new players who haven't worked out how to aim to play against
there's a goo flamethrower heavy in my tdm ahahahah
that's a chadly flamethrower heavy
No such thing
Just buff grapple instead of nerfing dash
Probably dash, invis bomb, h+, glitch/sonar/whatever
No need to make both of them terrible instead of just making one a bit more viable
l take
Do you want light to not exist above gold or what š
I mean, firstly, I'm not a ranked main, I'm currently experimenting in ranked, so no I don't give a shit
secondly, there's no way they just nerf dash without giving light any buffs to try to mitigate it
and light being dumpster teir for half a season is fine by me if light becomes actually viable with all specs in the future
Its embark, I wouldn't be surprised, plus dash was only meta because cloak got gutted
The solution to grapple being terrible is not making all the other light specs just as bad š
I think dash would've been meta over cloack even then if so many oneshots didn't exist at the time
I doubt it
cloak is a counter to oneshots, dash is a counter to dps#
cloak gives light first move advantage in most situations; dash surrenders first move advantage for a reaction time check on the enemies aim, a very powerful positioning tool, and a dodge for projectiles
even now cloak can function as first move advantage quite well at distance which is why invis bomb is still popular
nothing has ever one shot a light other than other light weapons no?
nukes, mines
mines kinda still do? but you need two slots of mines which is a lot
basically every source of explosive damage has been tuned down since s1 becuase it oneshots lights
ive seen a light jump over and then dash over a mine to take 8 damage so probably need more than 2
game was new so even mechanically gifted people were ass
it wasn't like many epople had taken the time to practice jump -> dash over a mine in s1
1shot only in s1, and cloak was meta until getting gutted in s6
and if you can't do it consistently, then you're not gonna take dash in a match you worry about your mmr in
cloak still gives first move advantage (wihc is more relevent now than ever with bfr/cb)
first move advantage is inherently powerful but it's also got more counterplay
tbh cloak should have a cooldown before you attack but that's a different arugment
I don't thikn people will go back to cloak in the same way as before now that people are better at utilsing dash
a dash meta forces people to learn dash and dash is insanely poweful when u can take invis bomb for invis
if invis bomb didn't exist, I don't think this would be as much of a dash meta as it is
you really, really, really feel dash in tdm
invis is more powerful in a mode where there's an objective you can invis around/trap via breach etc, but even so, invis is fairly popular for oneshot combos in tdm
but dash's ability to reposition behind cover, to break peoples aim, it's insane
I mean, I didn't play much in s5, mostly season 1/2/3
so maybe season 5 cloak was weird? idk
but yeah, I really don't think that now people understand how to exploit dash, cloak can compete
but even so, I don't think nerfing dash is a bad move. when I use grapple it feels very powerful and effective. It's just that dash is even moreso
like, if you nerf dash and light is dead or everyone goes to cloak, then you can look at that and do something else
but at the very, barest mminimu, dash cooldown is way too fucking low
the longest cooldown possible, after you dump all 3 charges together, is 6.5s, compared to grapples 8s for every use
that's such low donwtimee it barely even deserves to be called downtime
how far can a heavy even push in 6.5s?
and again, that's after all 3 charges have been dumped
there's no way you actually think that's reasonable to make mediums and heavies play against
a medium or heavy against a highly skilled dash light, eeven a dashlight with the worst aim in the world, cannot ever catch them
I've played a few games today trying to farm xp on nullifier and gravity vortex where I just dash around heavies, nullify, vortext, nullify vortex
lmao
Its 6.5s per dash iirc
yes, which means when you've used the last one, it's 6.5s to the last one coming back
Yeag and you only get 1
in reality it's shorter because the internal cast delay
and often you only need 1?
like bad dash lights being so out of position they need two dashes is their fault and they should actauly die for it lol
if you have ALREADY USED 3
you don't hit a longer cooldown than 6.5 until you have used 4 dashes
you can litreally use dashes to infinity with 6.5s cooldown
and honestly, it's not even that bad if you position well, it's still an incredilby poweful ability
meanwhile grapple is 8s cd for every single use
if you dump all 3 charges, why are oyu penalized less than a single use of grapple?
a 15s cd on dash, or even 20s cd, would reward more intelligent and measured use rather than spam
and it would still be extremely good, I promise
good enough, maybe not, but light is already dumpster tier after glitch nerf lol
@hardy dust do you actually this it's reasonable/fair that the window to punish a light that just used all their dash charges is less than 6.5s? do you actually think that a medium/heavy can actaully catch up a light that has just dumped all their dash charges, assumign that the light didn't just spam them while missing their bullets and acutallyy used the dashes to some effect?
and that's ignoring the fact that dash gets siginfiicantly better if you happeen to have enabled vsync or framegen, since it adds lag/so you see the dash later and have to react faster to apply the same damage as someone without
and the most likely people to be using vsync/framegen are the new players who are trying the game too
Yea
If you catch them normally, they have a fighting chance with dashes
Catching them on downtime is a free kill
As for the lag issue, nerfing dash isn't any way to fix that issue, there should be better optimization
Genuine question are we ever going to get thermal vision back? Itās been a minute dawg
wassup
No, itās being reworked!
dash is extremely broken as it is rn tbh
and grapple is very viable, dash is just way better lmao
well said
crazy
Give heavy the 950 jdj
Very viable at low ranks
Dash is fine, its just all the other light specs suck compared to it
mid gold lobbies make it start feel bad but in silver for sure
Since embark gutted cloak and never bothered making grapple good
Tbh up to plat you can run literally anything and do fine
aim is good enough to punish grapple
grapple is still viable but you need to be using it highly eeffectively
invis is bad, grapple isnt, dash os op af
if you're above (given rank) in skill, you can run anything and do fine
but if you're at (given rank) in skill, in mid gold, players aim well enough that grapple is very punishable
Cloak is better than grapple
Grapple doesn't offer much compared to dash but cloak actually has some niche uses
Both aren't good, but cloak actually has a lil going for it
grapple is better for yoinking
add WW2 weapon skins
lh1 as m1 garand
but yoinking doesn't work once the enemies are good enough (see, mid gold) hahahah
but dash just doesn't have cooldown, look at my clip in lbm
Grapple is neither burst mobility nor concealment so it basically always has to be used proactively and can't really save you in a pinch. You just can't really push fights with it unless you know you're going to get the wipe
Most decent players can track a light using it so it's not great for escapes
exactly, and the cutoff is mid gold hahaha
Grapple is only good if youāre name is neonguttz
i placed gold 2 and boy do i feel like im being skill diffed with the deagles now
probably just an off day but i am unusually not hitting my fuckin shots
Iād bully you but I havenāt even touched ranked so I canāt
at least won one ranked match and usually got into round 2 so ive gained more than i've lost post-placements
but the match i won i def felt a little bit carried by our third random fill heavy
unlike other games gold in this game actually seems to be a solid rank full of people who understand the game and can shoot their gun and use gadgets well
I played DirtyBomb and gold was basically bronze
yea not the case here gold is actually gold
Havenāt touched any ranked experience since š
you really should
Ranked can be fun