#đŁâweapons-gadgets
1 messages ¡ Page 274 of 1
the bow can't even out dps the matter even with 100% headshots
the sr84 can, for context
Iâm going to cave your skin in with a hammer
100% drawn headshots, the peak dps on the bow, is 150 compared to 170 for matter bodyshots and 176 for sr84 headshots
the mgl can do 1 damage, if we are doing whos weapon has the smallest penis i can assure you mine will win
and it's harder to hit bow headshots than sr84 headshots
Normally I donât mind if someone wants to share their thoughts on a weapon (unless their opinion isnât mine) but there is no way to talk about the bow this much
Straight psychoses
don't tempt fate
hahaha
But the bow has a much farther effective range, it also has this advantage on the M11 and should have it on the V9s but they buffed the damn Thing into the stratosphere
The spear can do no damage:D
it doesn't have higher effective range if the enemy plays against the bow properly with lots of adad spam
Another play session of the Finals, another complain session of the Akimbos' hipfire. Woopdeedoo.
the projectile is slower than character accel at around 15 meters lmao
I don't know what adad spam is but the bow can absolutely still outrange these weapons, it literally doesn't have falloff imc
left right spam
thats usually called strafing
probaly just outed myself as an unc with adad spam
I call that M&K jerking
but yeah, strafe spam is a pretty effective counter to the bow at even close range, at 25m human reaction time is faster than the arrow so you can just crouch when you see the arrow lol
and that applies to heavy too, heavy crouch high is enough to make the arrow miss if you're going for headshot, and the bow only has 100 bodyshot dps
so you should be aiming headshots, not bodyshots. 150 headshot dps is still bad but at least playble
human reaction time + frame time + latency may be quite a lot slower than the arrow
That applies to every weapon in the game
200ms to travel 25m, pro players are probably around 160ms, frame latnecy is probably 15ms, good server connection realistically 15ms
also assuming you can notice the frame that the arrow is loosed
I expect you'll get much worse reaction time results than the usual tests just on the subtlety of the visual stimuli
it's a corner peek weapon so just crouch when you seee the bow user
I mean, situational obviously
15ms is also reliant on both players living close to the server
that's why I say that you can't kill an aware player at 25meters
if they're unaware, then kills can happen at any range
and again, that's the distance where it's very reliable to intentioally dodge, ignoring that adad spam outpaces the arrow
the bow is a pretty nice ocunter to sr84 because a lot of sr84 end up hard scoped and oblivious to their surroundings lol
It's really not that bad, you're taking 150dmg bites outta people, and you keep acting like dps Is The deciding factor on how good the weapon is, the bow has really good ttk's on everyone but heavy and it's low dps is ok because it kills in so few shots
and you can abuse repeeks because the arrow has a faster fire rate, and firerate+travel time means that the sr84 player will usually end up walking into the arrow
the breakpoints are really bad actually
except on meidum**
1 shot light on head
2 shot medium on head
2 head shot and 1 body shot on heavy
These are good break points
firstly those are wrong
heavy is wrong**
two headshots on heavy unless you undercook
so the biggest issue with the bow is how tight the breakpoints are, there's very little room to breath, so it's extremely easy to undercook all three
Then donât undercook it
So it's even better than what I stated
That's just kinda a skill thing, the better you get at bow the better you'll be at cooking your shots
so the timing on cooking shots is 7ms, which is crazy tight
I think they should decrease the max bodyshot damage and buff the headshot multi so that cooking shots is more consistent
googling tells me that the max precision of skilled drummers in timing stuff is 6ms, so 7ms window is extremely high skill lol
that's one frame at 120fps
most other weapons start timing breakpoints from instant damage application, but the bow doesn't have instant damage apllication unless you've preddrawn, which comes with significant downsides
Ngl this all sound like a skill issue
even with that consideration, a 1.25s ttk on heavy, with a predrawn bow, is not that fast with double headshots
the sr84 can do 1.3s with headshot+bodyshot
the only ttk that the bow beats the sr84 on is medium, with a full draw headshot and a partial draw bodyshot or undrawn headshot
50ms advantage for the bow vs sr84 is probably mitigiated by the slower walk speed of a drawn bow while peeking, but I haven't actually tested that
It's really not, 7ms is super generous, thats a crazy quick charge time
the only advantage of the bow vs sr84 in realistic scenarios is when farming light heads (1.06s vs 1.3s)
while actively dashing, but it's not hard to wait to land before pulling the trigger on teh sr84
and not having to ads which is super annoying
And being able to hip fire it, and no reloading
no relaoding is only realistically an advantage if you're missing shots, which is a problem for either weapon
not having to ads is the biggest actual advantage, buit that's mostly just annoying rather than being a serious advantag
I'm going to be honest most of your problems with bow can be solved with play time. It has a 7 millisecond charge time and can 2 shot a heavy while hip firing, that's damn fucking good
I mean, saying it's hipfiring when you're moving at ads speed is misleading
No that is a serious advantage, you maintain full movement while adsing, that's really good. I get charging slows you down but you can still maintain full fov while slide hopping and dashing which is super good
Also TTK isnât really important in the bow like it is on autos like the fcar or ANR
There is movement tech that ignores that tho
like jsut quickscope on the sr84?
i don't get the arugment that quickscoping on the sr84 is so bad
it's literally faster than the min draw time on the bow to kill a light with headshot
But that severely limits your fov and overall ability to aim unless your absolutely cracked
I mean I used to be sr84 main
before my friends made me try the bow lol
so firstly, 7ms draw being so fast makes it really hard to be consisntent; and consistentcy is more important than actual speed, when talking about breakpoints - I dont want to accidentaly overshoot or undershoot by 1 damage
like, elite drummers are meant to be only 6ms of timing resolution, which is a tiny, tiny gap between that and the bow
the best breakpoints the bow has are on medium because of the heavy break points, it's 0.75s ttk if you do drawn headshot > undrawn headshot
Comparing drums to oranges
yeah drums are easier
I'm going to be honest as a musician I've never heard someone try to time their reaction time in milliseconds but drummers can go far faster than .6ms, music is muscle memory based, not reaction time based
you only need ot keep the timing consistent, where with the bow, you need the right 7ms frame out of 92
Ima be real, I just donât think you like the bow man
it's not reaciton time, it's the consistency of the timing, it's also 6 miliseconds, not .6s
Also drummers use you know actually sticks on drum heads, not just holding and releasing a button
From what iv seen you want literally every aspect of the weapon adjusted in one way or another
So what about rolls or paradiddles
I love the bow I just have trauma from underbaking a ehadshot on a heavy stealing the point break box and watching him steal it from under me lol
Thatâs every weapon not a bow thing
so it was from some study or soomething apprently, the best perfromers were drummers, who had around 6ms of timing resolution, so could consistently hit the right 6ms window, normal poeple had a timing resolution of 10ms
underbaking is not a thing for most guns
ah I miss remembered, I couldn't headshot him becuase of the angle of the grav vortext
I'm the same way for dead zoning my lunges and dying because of it, but I certainly don't want the lunge charge up buffed
so it was press button grav vvortext > he walked up so I started drawing > headshots >bad angle grav vortext> bodyshot > 50hp left > bodyshot
Miss timing/whiffing a head shot on someone stealing at the lest second
which is a full ttk on a lone enemy of 3.71s
you can do that with a bow in addition to underbaking
Yeah, because the bow isnât meant to win straight TTK fights
I'm gonna be honest bro I'm pretty sure I've seen a trombone play faster than 6 millisecond timing (fly or die solo for bass trombone I'm pretty sure breaks that threshold) so I just don't know what that mean, cause like that would mean maybe 2 notes per second and we can go a lot faster than that
like you guys are doing all this math as if the bow is equal difficult to land shots as a sr84 but it's way harder because it isn't hitscan too
not saying that they can't go faster, but their precision, the repeatability, is 6ms
What youâre asking for is a long range burst damage weapon to beat a heavy at a close range straight TTK fight
I didn't read the actual paper, but it was probably looking at how precisse their acuracy was after a gap; so hitting 1 beat every second, the varable range was +-3miliseocnds, for example
that would be a timing resoliution of 6ms for a drummer
so it isn't a long range burst damage weapon unless they buff the projectile speed becasue you can't hit long range shots on people who are aware of your existance and compotent at the game
IRL drum QTE
and if it's a slug shotgun (which is it's effective role right now) it's too low dps
Bow is ment to be a pokey play style like the sniper or lever action shotgun
sure, but again, the dps is too low for that role with this projectile speed
If TTK was all that mattered in a weapon dagger would be the only weapon ever played
^^^
Lights in my favorite channel. Hate to see it
Truly a vile plague
Model + KS23 Duo goes hard AF in Point Break btw
I have not played point break yet
Iâve also had insane success with Minigun + Dual Blades Duo in PointBreak
Itâs actually stupid. Heavy is taller than Medium so you can shoot above the dual blades Medium as they reflect fire intended for you
Should run a all mini gun PB match
if you compare breakpoints to the model, which still has a better effective range than the bow, it tends to do worse btw, except at light
the bow is only really good at murdering a chain of lights
Should play PB with me â¤ď¸
if it became a bow meta, people would just run hhm and the light's tema would lose by default lol
6 Views - Watch OSPUZE: Point Break Moment by C4tter and millions of other The Finals videos on Medal. #thefinals
Iâd post the clip itself but Discord file size limit so I have to use Medal :((
Imagine
tbh I think a bow op patch would be funny af because 1) people would learn all the weird counters like throwing flowerpots at bows and 2) it'd give embark more data to help them balnce the bow
right now the matter is just a bow with better breakpoints, dps and nicer aiming expierence , I swap to it for ranked games lmao
Bro really thinks breaking bow will lead to it being more balanced. No if they broke bow then they'd rework the weapon to kill heavy with 4 headshots and leave it there for half a year
Had almost 0 medals in 3 games and managed to turn them around
oh and people always forget that if you use a gadget then you have to start from undrawn again so a lot of times you're not seeing the pre-drawn ttk or breakpoints, it's super bad antisynergy with stuff liek breach charge
Wonât play for me đ
Or they could leave now at its current state that is very balanced and in a good spot
oh and the only fight where the bow beats the sr84's breakpoints (medium) it actually goes back to even if you don't have a predrawn bow
The Bow Light wants the Bow to be broken, what else is new đ
Waiting for a ânerf the flamethrowerâ or âlight is the weakest archetypeâ
nah I odn't, which is why I generally argue for nerfs to the aspects that I do think are unreasonable such as teh hitbox size
evasive dash is op, iwthout it light is too weak, but evasive dash exists so light is probably slightly too strong rn
flamethrower is toxic when you fuck up but it's really shit tbh lol, that shit doesn't need nerfs it needs buff lol
I'm not gonna lie man, asking for a smaller hurt box on the projectile but wanting all the bow sides off bow to be more forgiving is just asking for a buff. Like I get bow has a hard learning curve but it is a good weapon and it's downsides are there for a reason, that balances it out
I litearlly think the draw time should be longer?
And that negates every other suggestion youâve made?
Light is the least viable archetype and arguably the weakest once you're fighting people who can aim
like it's not asking for the tradeoffs to be more forgiving, just less stupid
Guards, blood eagle him.
7ms timing is too tight and draw is what makes the bow special anyway, so play into it
and the bow having .5x hedshot multi is really dumb, there's no way that's reasonable
Doesn't it do 124 on a fully drawn shot?
like nerf the damage to keep the total ehadshot damage the same if you want but make headshot more rewarding
the sr84 is 118
which is 1hs + 1 bodyshot on heavy, the bow is 1hs+1bodyshot+1 qucik melee
Try it now boo
So far Iv seen you ask for changes to the daw times, TTK, projectile size, damage numbers, headshot multiplier, fire rate, break points, and range. And thatâs just that Iv seen of the last 32 hours
Bow can OHK lights. 150 on a head
I meant on body
Body was 120 iirc
and if you underbake your bow draw by 1ms, then it's not just 1 body 1 head and qucikmelee, it's 1 extra hp more
that is the most aggregious one becusae it blooms the ttk by so much if you underbake
124 Max Draw on Body and 186 Max Draw on Head
Hammer time
First time using sledge in months btw â¤ď¸
Look at how many coins we had
and you only have 50ms of advantage in ttk with predrawn bow vs teh sr84 to start with, so if you take the minimum time to be 100% sure that you got enough draw, 6ms, then you're only looking at a ttk advantage vs the sr84 on headshots on a heavy, of 36ms
it's really toxic
Whatâs your IG boo so I can add you
I don't really care what they change but they should change something to try to give the bow a lil uplift, I absolutely don't want all of my suggestions to be implmeneted wholesale with no testing
I don't have Instagram, I actually don't have any socials besides discord and YouTube
IG means âIn-Gameâ
I think the biggest thing the bow should get is smaller projectile and faster projectile speed to make it actually more consistent at range
I started using the aim for the first time because I need that drip but I suck ass with it
Iâm 27 I donât use Instagram
unc squad unite
Naw Unjust is one of the good ones the rest of you filthy lights can rot
I hereby decree none amongst your ilk will be one of the squad
play teh bow so much has sucked my sr84 skills
btw if you can hit more than 32% headshots, then the sr84 is better dps than the bow so you shouldn't use the bow anyway
Oh my username is unjustanemone72 but I'd have to wait till I'm off work to get the full embark id I think
Bro pushing 30 and trying to get a minors insta đ
Iâm #ForeverYoung
Spotify did tell me age is just a number. Spotify is never wrong
I will be a living undead, my soul tied to TF2
Iâll live forever, my Phylactery being my favorite unusual
I played one match
I have +7000 hours in TF2 and have been playing it since 2011
Yeah the official art channel is dead
When you off work?
Today idk, hopefully around 6-7pst because I need to release a Beaver
hmm so i need to slowly drip feed sublte suggestions that the bow should get some love
Your kind is commonplace, your tricks have no power here
Iâm broadcasting FNAF Lore on 5G radio waves to counter your brainwashing with my own
Iâm also Facebook friends with Obama and an armada of drones are inbound to your location
my dad works at nintendo and he said the next balance patch has anyone who chooses the bow in the finals gets their home address leaked
My name is John Embark (Middle name Developer) and I have it on good authority Lights will be tied to stakes and burnt.
I keep a list of individuals that disagree with me online and I have tallymarks written with gamer gunk and when the rapture comes all listed will be left behind
While the other gamers shatter the glass ceiling youâll be left to rot and decay into Gollum-esque creatures
that just might be what the game needs to be spiced up a little bit. lets make light insanely busted, but if they die in game they die in real life
risk reward
all lights are suicidial so it wouldn't change anythign
thats all talk, this will be all action
Lights when they learn they arenât the main character and donât win the 1v3:
I hate that flashes affect your team when explosions dont
Iâd like to see flashes appear in the damage counter post-death so I know who to yell at
don't they?
Iâve seen so many dumbasses flash an empty room weâre moving into and then we get jumped by vampires
oh no it's sonar that does
hey just asking is the virtual velocity not availabe to buy rn or am i just not seeing right?
S3 Starter Pack?
No, it doesnât seem to be available.
is the skins for this game had like rotation when they release?
is the p90 op or just annyonig?
im new to the game im still figuring stuff
No. The starter packs are available for the duration of a season, though thereâs some inconsistencies.
Thereâs:
Permanent Additions
- Skins released every Thursday
Limited Additions - Skins tied to limited time events or seasonal releases(irl seasons)
Battlepasses - Seasonal skins that will eventually return as a legacy BP is unlocked
Thereâs also unique weapon skins tied to seasons by completing challenges, and bonus pages in a BP that are only available for the duration of the season
so will this bundle be available to purchase in this season or it just gone forever?
The Season Starter bundle? It could return in the future but thereâs no precedent for it.
Thereâs some things that are off limits, like bonus pages or prior seasons ranked rewards.
But season starter packs are just some skins with some MB thrown in, no reason they couldnât come back if we begged but I donât personally believe itâs likely đ
Depends on when theys pockets is low. If they low enough they will do anyting
Bare Feet
Its coming. Were already getting midriff
First midriff. Then fully modeled anus. Then feet.
The puckered up bundle
My number one pick for head coach of the Arizona Cardinals is Kevin Stefanski.
browns fire their head coach, becomes an immediate top hire. they are obviously doing something right over there in cleveland
btw does anyone think the sr84 doesn't need buffs/is strong enoguh atm?
Definitely not op
Im so mad that we can't get bonus pages even if we payed for the battle pass when it came out. Like I get wanting them to be exclusive but I bought the season 5 battle pass when it released, I should be able to clamp the bonus pages
At the very least we keep the BP itself should it not be finished.
Yeah but I want the black version of the shirtless vest, and I paid for it dammit
I very much hate the idea some people buy a BP for its âexclusivityâ rather than a bunch of cosmetics at a heavily discounted price. But I also understand Embarks willingness to bend the knee to this type of thinking
Itâs the industry standard, although something being the standard doesnât mean itâs right. I myself wouldnât mind finishing the S5 BP for those tattoos from the bonus pages
I fell into this trap for the tgm25 pass. I wanted the durag and the earrings but really it was exclusivity
Gross
I have a durag and you don't L
I finished it bwo đ
You got it too?
I finished the TGM pass yes, I liked the weapon skins
That's fair. I liked the nails, earrings, and durag. Most the rest is just waiting till I have a skin it fits on
I donât care if they become permanent fixtures of the game. Exclusivity for exclusivities sake is stupid and woe upon all those who think otherwise
Iâm glad the old BPâs made a return, players new and old earn the contents the exact same way, earning through play. So the exclusivity argument boils down to âI was playing the game during X timeâ and that isnât a strong enough argument to bar them from being available.
Ranked rewards however, bear more weight. As players had to deal with Embarks shitty balance decisions and matchmaking/servers to earn their rewards through skilled play or getting carried by their betters.
I hate exclusivity unless it's my precious OB skins, no one else may have them
Oh I am too, I have a friend in getting into the game and they have already bought one
OB skins should remain exclusive as it shows loyalty to the game as Embark was finding its feet. But things like bonus pages make no sense.
Thereâs a difference between playing the game before its official release and playing the game during its standard seasonal cycle
I would think it makes sense that a skin named after a specific chronological event may be exclusive intuitively but I don't see what that has to do with the ethical side of it
you didn't do anything special by playing the game as it was first gaining traction, after all. You were there to have fun like everyone else since
Like I get why bonus pages are exclusive, it gives casuals at least something exclusive. But I hate it cause now there's some really good skins that are just forever locked away. The worst one to me is the black bow skin with the red flowers. My friend mains bow and that's by far her favorite bow skin she's seen but she'll never be able to get it cause ExcLuSiviTy
Thatâs a fair assessment, but surely you can see a cosmetic tied to a chronological event specifically (OB participation) would be exclusive to it? Opposed to the standard seasonal cycle?
The first part, yes, but the last clause? The standard seasonal cycle doesn't seem different in my eyes.
Bad game for a sniper like that, used by bad teammates. The weapon is fine. Look how it performs in situations outside of the main game mode. It was insane in terminal attack and still is in powershift.
OB -> S1 was not especially distinct from the following seasonal transitions, content-wise it was basically what would later be 'the usual'
The maps stay, the weapons stay, but bonus pages cosmetics donât. That disconnect is what I take issue with. Itâs not a dealbreaker for me, myself, an I. But I understand why some would like to see them return
If nothing else, they could be repackaged as paid bundles. So players that played during the relevant season would save $$$ by earning rather than purchasing
Tbh I was mainly decrying exclusivity for its own sake in a mad rant to an audience only I can see
I just want those OSPUZ stompers
The Ospuze page this season is quite decent actually
Shame the Ospuze sponsor track blows it out of the fucking water with the tiger stripes holy shit đŻ
Embark clearly has a favorite child, and itâs 
Tiger stripes with a crop top is a massive W
Absolutely, I canât wait to earn them and don the Heavy Hitter tiger mask/tail
fair take, I didn't play terminal attack beyond like 1 time thoguh but power shift it's quite powerful
I think even in point break it's a little underwhelming and it's certified underpowered for cashouts imho
I do want just a plain black one though without the outer jackets to perfect my old drip
Until Embark introduces mode specific weapon balance (not happening) I canât imagine the sniper being adjusted for anyoneâs sake. Itâs stupid OP on PS and mediocre everywhere else
I feel like the bow ahs pretty similar splits to the sr84 for a weapon that practically speaking, doesn't have teh same effective range
I don't think I've ever been bullied by a bow on powershift
just remove the scope. on paper its better than the repeater and the bfr but its absolutely cumbersome with the scope
that's a good take tbh, would probably make it less op on powershift too
If this is a veiled âIronSights on Sniperâ youâll be executed immediately.
I wasn't gonna say that but a 3x is fine
It doesnt fit in a dynamism shooterâ˘. The play style of a gun like that is antithetical to dynamism.
same for cb and bfr thouhg, they're so toxic and anti-dynamism
Ah yes, the dedicated â+70mâ gun thatâs balanced around fighting at such ranges vs the âHeavy pocket sniperâ thatâs still incredibly effective even at 15m and the Repeater.
what would be the problem with that? works just fine with repeater and bfr
The CB and BFR function more like DMRs in that they can be used inside more effectively than the sniper. The sniper loses to healing basically unless you headshot a light.
same with the bow
DMR's dont cycle. the closest thing heavy has to a dmr are the deagles
And it should have stayed that way
Why the fuck did embark add the BFR when one of the principles of Heavy was lacking ranged poke potential without downsides
Akimboâs have to deal with awful bloom scaling with RoF. BFR is point and click
Im speaking from a gameplay and effective range standpoint.
i mean in most games snipers and dmr's have the same range. they differ by damage and firerate
The BFR and CB both have the ability to defend themselves up close somewhat. While the sniper has to be used like a shotgun to be useful in cashout.
very good take, deagles were fine bfr is just bullshit even if it's not op
and i'm pretty sure it's op rn too
The deagles should have never been long range. Please stop pushing this.
cb and bfr being bodyshot for peak efficacy is also very, very bullshit, accuracy should be rewarded
as of rn that would mean either make them 3 shot on light which is awfull, or make them oneshot a light on headshot which is also awfull
feel like the revolver is just a better designed cb
rewards accuracy more and is better balanced
Revolver is the goat
2 different weapon classes but in terms of how it feels to play against definetly
I feel like it would be fine to give the cb revolver's stats but with very slightly nerfed fire rate and much better range/falloff
Revolverđ¤mini gun
Being dope and consistently balanced weapons that are fun to play
^^^
Both are what all weapons should aspire to be
oooof idk about the minigun here
do you think minigun op? or up?
up. rn the payoff between losing mobility and gaining superior firepower isnt really there
tryhards mitigate with slide and bhop and with the changes to spread when crouch I think it's mostly balanced
Mini gun is A tier and Iâll die on this hill
I think nerf the op weapons and minigun is perfectly balaned
Minigun is the farthest thing from OP. Insane glaring weaknesses that the entire team has to play around. Itâs strong, but it gets fucked in the ass by any poke presence or burst options
massed cbs are cancer
Mini gun users will always be a higher class of being than shak users
Shak is viable in all situations, Minigun needs proper positioning and LoS for longer periods of time
Any form of cover whatsoever against any semi-auto option lessens the Miniguns effectiveness as it canât be used to peak properly
shak is very op thoguh
Itâs definitely one of the best weapons but I wouldnât say itâs over powered
I mean, it felt op when I used it
Itâs not OP. Itâs the golden standard of balance
Small Magazine, Unique Split Bullet Mechanic that limits its effective range, 3s reload
if I think something is OP I'll try it and feel it out
Wrong answer, you should be trying everything
Itâs just really good because itâs decent at everything
and for me, the shak felt pretty op
the small mag is slightly annoying but I don't think it's enough to compensate for how good it feels and heavy's suriviability
the arn is really op, it's good at litearlly everything and has a mag the size of the mon
moon*
the bow would be way better if the arn didn't exist
wait do you think the arn is weak?
Itâs okay
ok, what do you think is op?
Itâs a ranged automatic option with a cool reload mechanic that requires dumping the first mag, it loses fights in CQC to dedicated close quarter options
V9S. Didnât need the buffs. And the ânerfâ that means heavy needs 1 more shot to kill is a nothing burger
Embark say it wasnât picked as often as the 93R last season so they buffed it, completely forgetting that the 93R was so busted it had an almost 80% pickrate in their drug induced stupor
ehh it needed somethign to differentiate it from the m11, althoguh i think the nerf (which is also basically a revert) was basically irrelevent
It wasnât prevalent because Lights are a hivemind that brainlessly copy what pros use
God hes spittin
true though
other lights flame me for not following pro builds
I get it, the concept of trickle down balance isnât a new one. But the way pros play and take advantage of a weapons strengths are totally different from 90% of Lights stuck in Silver
Light is simultaneously the weakest and strongest archetype because bad players are bad at playing Light, while good players make the most of Lights mobility
You think if I grinded cloak and sniper to ruby and made a ADHD edit style video on how it's the most broken thing ever we could see sniper and cloak hit a 60% pick rate
yes lmao
Yes, genuinely. Because the V9S is still stupid broken, but because the hivemind saw ânerfâ in front of the V9S in the patch notes the majority of the swarm wrote it off
Itâs still stupid prevalent in pro play, and insanely effective
not op of course - very situational gun
Only change i would make is that weird clunkiness with sliding and spooling on mini. Would make it feel a lot better
Minigun is the 1v1 king outside of duck and cover tactics. I think it's pretty well balanced as is and doesn't really need to be touched
Eat concrete, hold obj, melt lights
Life good
#minigunsweep
Minigun doesnât need to be touched whatsoever
It would feel better if the spool didnt stop your slide in some occasions.
Iâm still trying to process you want the Shak of all things nerfed
Iâm fuming, day ruined
Leave it be so embark doesnât accidentally over tune it then drastically nerf it into oblivion and never buff it again
true though
I'm going to make a spiteful game feedback post about it for them to ignore
I mean, I feel like embark tends to go way too hard or light on nerfs/buffs
I think the shak would be fine with a tiny bit more recoil
You are a Bow Light, Shak is fine.
Adjusted the weapon swap Tim by 0.02 seconds
Increased damage by 75 and increased fire rate by 200%
Average embark patch notes
exactlly
forgot the annual charge and slam nerf
You forgot them referencing stats that arenât available to us
Oh I forgot to ad the obligatory: âWe are looking to increase the viability of melee weapons and we definitely care about them as a whole.â
âWe saw Minigun was having an uptick of 12% fun on Monaco so weâre cutting off your legs at the ankle, we think this will help balance with the upcoming melee rework in S25â
stats with bad internal names too, the called it "bow damage ramp up start time" but it's the "bow minimum draw time"
like, the amount of time it takes to loose an arrow
Because weâre a Swedish Studio we only work 30% of the year, see you guys in another 2 months with 0 balance changes in between.
IVE HAD IT WITH THESE PHANTOMSTRIKES WTF MAN!!!
Also the infamous âWe need to let the dust settle before we make any adjustmentsâ - Said in relation to the blatantly obvious thing thatâs performing insane regardless of skill level
Never forgive them for the H+ on release holy fuck
speaking of dust. How much dust do you think the mgl has gathered by now?
Weâre never getting the MGL rework, because itâs âlow priorityâ
Along with anything else not related to ESPORTS because apparently itâs a âvitalâ part of the game according to Embark
Weâre getting that melee rework in S25 man it ainât happening
At least we can glean theyâre working on the Barricade rework
cant wait for majors 2026 to get this game into a new low
I fucking hate so much that they arbitrarily decided that not only does esports have to decide everything now, but that we have to special cater our esports to be as similar to other shooters as possible, so only standard guns are allowed to be viable, completely ignoring all the super unique weapons we have that we should show off
Donât worry bro they hear you! Never fear, the TGM will be returning in 2026!!!
Get hyped!!!! Buy the premium skin bundles!!!
Like the whole reason the majors excite me is cause I wanna see what a top sword would look like, what a top minigun looks like, what a top mgl or dual blades looks like. I love seeing off meta players really bring the best outta their picks even if they don't Usually make championship Sunday. It's cool to watch off meta players, it's why in melee I love amsa and Junebug so much, they're incredibly fun to watch
I play The Finals casually, my only interest in comp players is their thoughts on balance at the highest level. Iâm not interested in watching them play, I wanna play. Iâm completely disconnected from streamer culture. Iâm not the target audience.
Itâs frustrating wanting to play the game and seeing it neglected in favor of propping up ESPORTS which donât affect the game itself beyond sponsored bundles and content. All the while balance issues persist because Embark âdoesnât wanna shake up the metaâ because of aforementioned ESPORTS
Shout out to Labubu for having the giant fucking veiny balls to use off meta things and perform well. But beyond that singular instance I donât care about ESPORTS. Not the bundles, the prospect of fame, glory, or any other buzzwords.
I hope this year the TGM draws in more players because we need more blood, and I personally donât believe shifting everything into ESPORTS is the silver bullet Embark thinks it is. I would love to be proven wrong
it wont. or do you for instance care about an e-sports event of a game you dont play?
At least casual players had some bones thrown at them this season, Point Break is quickly becoming my favorite mode in the game.
Yes, I have never touched melee in my life, I actively watch the esports scene cause it's genuinely so fun
Balance and balance adjustments needs to be more consistently adjusted moving forward though.
whats the most likely spear skin shovel, montante or scythe?
but you have never touched melee in your life so they didnt gain a player
Bro they couldn't anyways, Nintendo won't sell the damn game anywhere and I don't own a PC for slippi
Poor đŤľ
The Gabe Cube will uplift you like science uplifts greater apes
Youâll go from smacking sticks together to modding Skyrim in no-time
For me I love esports (specifically in the finals) because I can play, I can enter locals if the scene pops off, I can watch the pros and see what they're doing and apply it to my gameplay. I just hate that embark has arbitrarily decided that esports is the correct way the game should be played and everything else is irrelevant. Like just look at smash for evidence on how stupid that is. Smash hates its own comp scene and they still carve out a place for themselves to thrive. Esports shouldn't control the game cause they'll pop up anyways if the game is good enough
At the very least âCompâ Finals is the same format/game that casuals play. My only other frame of reference is TF2 (where I hail from) and the casual/comp scene are essentially two different games
But players that only play casually (which Iâd love stats for) gain nothing but novelty from anything ESPORTS related
Iâm still waiting for tangible benefits from the addition of Mythics and the Ultimate BP. Servers are still ass, balance is still up in the air, where did all that extra revenue go?
The servers are what anger me the most. The fact that we have had a world majors and the servers haven't been fixed in damn near a year fuckin pisses me off. How can we worry about something like a major when the game fundamentally doesn't work
embarks mistake is prioritizing esports or pushing it in any sort of way.
I bet Money that there are games out there that are (due to balance, skill ceiling etc.) more qualified and more fitting to be e-sport games than the current Powerhouses like League, CSGO, but have little to no relevance in the e-sports scene simply because those games are unpopular.
Embark doesnt understand that to have a proper e-sport scene, you need an audience. To have an audience, you need a popular game. To have a popular game, you need to make it fun.
The draw of the finals is the chaos but pro play encourages minimizing chaos and streamlining play for quick skill-based engagements
they've built a burgerplace and now are rebuilding it to a pizza-shop
Melee has been floundering since its addition with the sole exception being Sledge
So true breastie đĽ
||(Youâve unlocked reaction privileges but if I see another Iron Sight sniper suggestion youâre being excommunicated)||
I think sword was decently balanced prior to S6 but a little oppressive against lower level lobbies, tho it's never been meta like sledge
Sword had stupid tech that definitely pushed it over the edge, but youâre right itâs polarizing based on skill level
oh you motherfucker IT WAS YOU THAT DEACTIVATED THEM?!
What tech are we calling stupid Mr. C4tter
Bronze Babies can barely hit moving targets so the hypermobility offered by the sword makes it cheesy, but in higher elo sword gets splurted on the approach because better players donât let the sword into its effective range, and when it does they can punish it.
I cant even write sword off as a âgimmickâ weapon like the dagger either
Yea I think swords main problem is how hard it is to hit but how rewarding said hits are. So new players can barely even keep up with a sword while experienced ones clown on it
Iâd bet it lost more players than it could possibly gain
I like the clamp, forces sword users to aim the lunge
Needs work though, the fact Embark made such a large change to sword then didnât make adjustments based on feedback is more fuel for the fire
Went from lunge spam to lunge to close gap and then M1 spam
Honestly at this point, even tho I fundamentally disagree with clamp as a mechanic, if they buffed it to like 145° I'd settle
80, take it or leave it
what's clamp?
0
God no, I want to at least be able to look beside me
Also with this buff we remove multi hit
Aim Clamp refers to locking the view of the player into a specific angle based on action
so the aim assist for melee?
0 degree clamp
double the right click's launcg speed
remove lung on the m1
add movement penalty on m1
make m3 do 1948362637 damage
Itâs not aim assist, it prevents you from moving your cursor beyond a certain range when a lunge is initiated
oh this part.
yeah thats far to technical for me i wait this debate out
A thrusting attack means I should be able to spin side to side obviously.
When you lunge, an invisible rectangle is placed in your FoV
You canât look beyond that rectangle
no clamp and no lunge
problem solved
i've understood more like i dont have any opinion on it because i've never really played sword to understand its implications on its viability
At least youâre honest about it. I can appreciate that
Sword has been memed in to some hypermobile ultra skilled weapon. Its the biggest gas light in the finals.
The hypermobility was mainly the lunge paired with dash. As for ultra skill, definitely a cope. Itâs a melee weapon
Its not even the most skilled melee in its weight.
Not saying melee weapons donât take skill btw, ofc to perform well requires skilled play. But melee weapons make use of different skills than firearms do. And they are easier to use
Legitimately, the base movement speed, specs, and model size of light makes sword the lowest skill melee weapon in the game.
any reason you excluded the low hp?
Yeah, because the damage and mobility negate that on light.
Sword Players are at a crossroads because Sword is in an objectively worse state than it was prior. And ofc in typical embark fashion the job was left half done
Let me preface that with people have to not be morons in general.
im starting to think the insane health regen lights get negates low HP đ¤Ť
They really don't on a melee weapon who's main attack, the one most low skill players use, has the same breakpoints as riot shield, a melee weapon on an archetype with 100 more health and an invulnerable shield
Explain this to me. Why should light be allowed to engage easily on the tank class in melee?
6s for Lights
9s for Medium
12s for Heavy
Lights are out of the fight and back in the fastest but thatâs not important because Light is bad and weak and needs buffs immediately and Heavy is OP and too strong and needs nerfs immediately.
They can't, the "tank class" can shred light and sword wins because of aim issues
Do you think thats a problem?
The aim issue or the fact that heavy can shred sword
When i play dagger and I get shot to death, do you think my first thought is god I just lose because heavy is so strong.
Or was it that I was out of position, made a bad risk reward judgment, or the servers ate the back stab.
probably server
I don't think sword should be better against heavy if that's what you're asking. What I want is the return of reliable combos, something that never affected the heavy matchup
I wish Embark would release media pertaining to Archetype design vs strengths/weaknesses based on gadget/specializations because I hate how commonplace:
- Archetypes are referred to as classes (HML)
- How often players canât grasp that the archetypes have strengths and weaknesses
- How easy it is to pigeonhole HML into generalized roles like DPS/HEALER/TANK
Honestly #đâeggcademy is dead and thereâs so much more it can offer
with the game balanced around lights HP to make sure nothing kills them too quick so they always have time to safely disengage and get their HP back. please nerf heavy im begging
Lights would rather die than admit theyâre bad and are being punished for poor positioning. I died to it therefore itâs OP
Okay. You brought up riot shield. Why are you engaging on the impenetrable shield. Do you know what your shield is on light? Fast, small, common sense.
that bow guys vocab consisted of constant OP and UP usage so yeah
Ill never understand why we let light class get away with not having to improve
Because itâs the most vulnerable to being punished
games already losing players, most played class. gotta keep them in somehow
The most populous archetype is Light, with the lowest winrate. The least populous class is Heavy, with the highest winrate.
Lights mobility and size doesn't make up for swords inadequacies, the mobility only works on players that don't have monstrous aim, and sadly I mostly queue against head beamers so that doesn't do me too much good. I think lights fine overall and their mobility helps a lot with there small health pool but on melees they just aren't good enough for that to make up for the lack of ranged damage. Lights health pool isn't the issue, it's the weapons themselves and their inability to contend with high damage guns
I don't blame flamethrower or spear when I lose to them with sword. But when a M11 light strafes a bit and can dodge my main attack I'm going to blame clamp
i feel like the lunge should be committal tho like that
In this scenario do you think maybe you made a bad risk on using m2?
like i dont right click with sledge against lights ever because the risk is not worth it when chasing them
Maybe he's not a beamer, maybe he shot the thing moving in a straight line at him?
I'm ok with it being committal but the problem is the ease of counter, holding A or D shouldn't counter an entire weapons design. I just would like more wiggle room to actually be able to chase someone staffing instead of being deadlocked into a mostly straight line with no recourse for even basic movements
ITS A THRUST ATTACK
When i throw a hadouken i dont say this guy shouldn't be able to jump that and beat the brakes off of me. I shoulf be able to wiggle my fireball around the screen to hit things because I made a bad call cmon mannnn
Yeah but for almost a year sword let them do full 360âs and hit anyone within a certain radius of the lunge, so losing that after itâs existed for so long is upsetting
Itâs what theyâre used to, canât blame them for Embarks shitty decisions
So embarks previous bad design is enough foundation for things to never change?
cmon mannnn is trademarked bud
That's the same thinking that will keep the MGL rework in never ever status
Well since dash and M1 is genuinely brain numbing boring uh yes. If your argument is that thrust should be more or less a straight line then congrats the issue of sword dominating lower lobbies and floundering in higher lobbies only intensifies. Cause dash and M1 is great against lower level players but sucks against people who can aim or throw a goo nade
âLow Priorityâ according to Embark
Thats a problem of the weapon design on m1. What do you want m1 to do? Its a sword you swing it.
I get that but this only intensifies swords balance issues. The thrust being able to turn is what closes in on higher level players and is something most lower lobby swords don't even do
just a 1 damage buff for now im begging
So what is your idea for making the sword viable in low and high elo all the way to pros
Combos and no clamp?
Its crazy that M2 functioned like spear m2 but better for so long.
The sword is effectively a better spear as is. The sword has more thrusting attacks than spear does.
Give the spin attack to sword, and lunge to spear. Easy. Then you can beyblade and spear can be a spear.
The problem is you got away with murder for so long and it got fixed at embark speeds.
Sword was 90% Lunge for so long having to use the primary attack at all is jarring
Good.
Embark is so freakishly inconsistent
- Remove multi hit
- Buff clamp to whatever degree lets me mostly turn to my side or implement some kind of sensitivity nerf while lunging that can't be bypassed by M&K
For damage we can go 2 routes depending on how it should interact with medium
Option 1 is old sword
Swing = 74
Lunge = 136-140
This makes mediums die to 2 lunges which encouraged lunge spamming but also makes the swing less damaging and overall makes sword easier to deal with in lower lobbies since it nerfs dash M1
Option 2
Medium dies to 2 Lunges and a QM
Lunge = 124
Swing = 86
This causes mediums to not die to 2 lunges making lunge spamming only work on heavy and overall increases the need for combos and break point counting
But it comes with the downside of keeping the current M1 damage and making sword skill good at dash M1 against lower skill players
What do you want of these two?
Sensitivity nerf isnât an option because DPI macros/keys exist
Tho I have been cooking up a sword rework utilizing the reload button to maybe balance this issue out
Is it the mcree roll?
Yea I get that, it's sad cause it's what I'd want. Honestly bow that I'm thinking maybe 80° would work, I'm thinking I might be misunderstanding the clamp degrees
It sounds like instead of a lunge it should he a multi hitting cleave on m2.
Same reason Embark had to cap V9S RoF cap because nerds would bind shooting to the mousewheel
No that's for dual blades. I'm thinking about maybe separating lunge into 2 different things to maybe make some combos work differently, so a lower damage lower clamp lunge for fighting lights, and a higher damage lunge for fighting mediums and heavies, but I'm still brainstorming it
So you want two lunges, im assuming they look different.
80% is fairly generous, itâs almost the full standard FoV iirc
You should be able to hit things off screen.
Honestly the second one cause I like having to combo mediums rather than just 2 lunging them, but I also hate how dash M1 brings the overall skill perception of sword down
CL40 NEEDS TO BECOME A GADGET
Huh?
REMOVE IT
Tell game feedback.
No, it's really not good unless you're a bad light
Sorry that was meant for CL40 fella
Your good
Yeah thatâs dumb AF. Now Mediums can bring a Repeater to poke Lights and a CL40 to finish them off without needing LoS due to splash. This will certainly fix the imaginary balance issues you think exist and not infuriate you further.
I died to it, therefore itâs OP is an evergreen statement and Iâm going to coin it.
The biggest thing to me with Sword is that it looks and plays how it should. Its boring.
But it canât be changed fundamentally or youâll alienate its existing fanbase.
Sure it can. It'll find a new fan base.
Reminder thereâs unfortunately a subset of our community that onetricks weapons and if itâs changed theyâll quit altogether.
dont worry lil fella, i have that listed in my balance changes idea already posted in game feedback, theyll take a look at it for sure and free us all frmo this HELL
If I had a button that made rhe sword cool and engaging, fundamentally changing it thus killing the fan base. But, the button also guarantees it'll bring in that equal number of players from outside. Would you hit that button?
Becaude judging from the discord there's like 8 players we would lose that are just very vocal.
The fan base calls their primary fire spam and they don't want to spam m2. Sounds like they want a fundamental change but dont want to learn a new thing.
I donât feel adding utility to every melee weapon via the reload key is healthy for the game but Embark refuses to do anything with them in general so whatâs the harm in theorizing
My only fear is melee being too effective given their ease of use
I think adding a second lunge because different health pools is probably not effective.
This button is for lights, this button is for not light.
Man if only there were limited time gamemodes that could double as a window to test proposed changes to weapons
Thats a good idea. Post it in game feedback.
i seriously thought that one event was gonna change sledge to have an uppercut
Trust I get that, the reason it's taking so long is I really wanna consider not making melee too powerful so they don't break the good
boy was i wrong for believing embark could make a change
You know what. Im going to be good faith and give sword a real try like I did with dagger.
Itâs ultimately on Embarks plate but theyâre so ready to put it aside and eat desert first (ESPORTS)
Googs, let's ride.
im at work champ
Welp, I tried.
getting paid to browse discord as we speak
Have either of you considered that since Whales are mammals we would realistically milk one? Imagine how much cheese we could make.
Their fat is supposedly very nutritious, so i could see it.
whale cheese, we could crash the dairy markets
And we'd have to stop killing them. Double win.
Whale Milk is 80% fat
So butter instead?
Me looking at my cat maid support Medium knowing damn well itâs a Mammal
I'm a mammal Greg
Don't worry king, after consulting gooking it has been decided that sledges reload button utility is the upper cut so that you get a cool ability with slight knock back and an attack that acts as a lay up for the M2
M2 throw*
his dad works for nintendo so i believe it
Duck hunt hammer
Spear players dont deserve the throw anymore. They're the sword players of heavy
The first time I m2 a light from 40m will be glorious.
And then my hammer returns and I smash a wall down with it to kill another light
die
I was kinda more thinking using the reload button as a harder hitting stab attack with no lunge. So then we could nerf the M1 down to 70ish and keep M2 at 124 and make the reload a stab that comes out quickly but has a higher end lag, no lunge, but good damage to combo with lunge. But I'm still kinda brainstorming it
How would that be any different from the pre nerf lunge + QM?
I mean, if the lunge lag isnât being touched itâs no different from now with Lunge + M1. Iâll permit it
I don't want to touch the light combo, lunge + QM is necessary for sword to not be demolished by other lights
Sorry boo thang, Embark said Light isnât allowed to be OHK and melee combos involving QM are a no-no.
The point of the stab is to allow us to lower the M1 back down to 70-74 without forcing the lunge to be buffed to compensate. So now M1 can be nerfed to ease lower level lobbies frustration, but lunge can stay at 120ish so lunge spamming isn't encouraged
Wdym, QM combo's are still on sword. Lights current combo is still lunge + QM
I think it'll still be hated because it's simply a melee, and melee are easier to use
Surely you jest, Embark themselves said thatâs something they donât want. Or is that exclusively logic for the sledge
harder to master at high levels because you need to reach the enemy first, but still easier at lower levels, because people don't just back away
Embark consistency challenge any % (IMPOSSIBLE)
I think that's exclusively for like sledge and model, cause sword still L + QMs lights, and medium has (S + Qm + S + Qm) and (L + QM + L)
Yo C4tter, do you think if we removed multi hit and lowered the lunges damage to 115 then clamp could go
Spinning to ensure a hit would continue to exist, just not hit multiple targets
But Iâd be willing to compromise with this, yes đ
But now medium can't be 2 lunged and heavy can't be 3 lunged
If a Light gets 3 consecutive lunges on a Heavy that mf deserves to die
Due to the high mobility tho I can see why it's annoying to just have a light constantly lunging at you so I think removing the 3 lunge for a 3 lunge + qm or tracking dart would work well
High Mobility + Size Diff
Itâs why Heavy is such a poor matchup against DB, were thicc and tall so more pellets are prone to connect
Here's the damage numbers for the rework I'm looking at rn
M1 Swing = 73
M2 Lunge = 115
Reload Stab = 95
Tracking dart is 5dmg
QM is 40dmg
This not only can fix the spam issue, bring back combos, and allow more tracking dart combos which are just cool but can always be subbed for a QM instead if needed
I'll get the combo list made up sometime today
What are the best gadgets to use for light
not sure if you want my 2 cents, but imo clamp needs to stay
Even with 115dmg lunge and no multi-hit
This lunge can't 2 shot mediums or 3 shot heavies
i dont think any damage amount of damage can feel good with how unresponsive/desynced it felt
I don't really get that, that's a server issue not a weapon issue
it still feels like shit to see an enemy physically be 3 meters away and still hit somehow
Trying sword for the first time the lunge feels fine.
and i dont really think helicopter spinning is all that healthy
similar experience for me, tho i do notably play it somewhat rarely
It just feels like dagger with less braincells
why does the sword have a sex toy skin
Give hammer the m2 lunge like this if lights don't want it.
someone asked yesterday what weapons we want added and i had to think about it
aside from akimbo flare guns i dunno....
id be interested ina light gl, tho that could cause trouble
an arc gun that zaps another teammate near the target
but gimmic stuff like that could cause balancing issues
Hey yo guys, Iâm looking for an idea thatâs good for offense and defense for a middle weight, so you guys got any ideas yeah?
I agree but I think without multi hit and making the weapon more combo reliant means those helicopter hits still need precision followups that will make it more tolerable
just had an awesome match of poinbtbreak
wasted 40 coins on the last objective because all cover was gone
on the 3rd push we managed to brute force and held it
dopamine
wish discord supported 1m replays, i know that thing wont fit on here
This server is boosted, I send 2-3m replays regularly and I don't have nitro
huh, maybe it would work
The replays or the sword?
eh, gut feeling tells me no
and it still leaves the ghost hit issue (not what id usally call it, forgot the word)
replays, not sword, sorry
The phantom hit tech or the server issues
phantom hit sounds good
thx
I think that was patched out since it was an actual glitch people abused
I think so, it was a "tech" that allowed you to swing your sword before you could act during end lag on a hit
I don't know exactly how it worked but I saw sir yellow jacket talk about it a few times
yeah idk, never used it
i mean the shit where the light is already passed you, then 180°'s and hits you anyways
often while they look so far away it should never have hit
Honestly I don't mind making clamp 180° to stop 360's but keep general skilled combos still intact
Even with my new lunge 180° clamp is less of a limiting factor and more of a limit on Spin abuse
Demat/Heal, Famas, Defib. Jump, Goo
Cool, thanks
i mean, better what we had before
but anything beyond 90°kinda rubs me the wrong way
I get that but for the rework to function being able to look at opponents during lunge for combo is necessary for the weapon to function
Cause now the weapon needs to hit precision combos with a new stab attack that requires being able to aim at the opponent
i want a weapon like the TK for medium, except you throw rocks. no headshots, one rock at a time, like 88 damage per rock.
rock throwers thriving
you sure you didnt get some snow up your nose?
the snowball is really funny ngl like if i got that as a weapon I'd be giggling
heard the brain is quite vulnerable to frostbite at this time of your /lh
idk kinda just sounds like a worse repeat that gets to skip reloading
yea the damage would probably be too low at 88. lets give it 110 
I really like non-headshotting projectile weapons that reward direct hits. this game only has the CL-40 which rewards splash damage too much and the bow which relies on headshots
or the TK which is weird but I do like it
Its crazy we'll get the rock throw weapon before a spartan laser because of how low effort it is.
Embark stays losing
@sudden pewter @unkempt moss @shell sonnet
On first read it might seem like a big nerf but in execution I think it could work well. But what do you guys think, this is the first real draft of the idea
Sword Reload Button Rework Idea
A few things to remember, QMs can animation cancel so they aren't effected by the end lag of a hit. Also all combos are listed in order by attack from highest damage to lowest damage. So remember in execution they'd be mixed up to be more effective, especially QM's since they can be thrown out during a hits end lag to lower kill time
The new stab attack uses your reload button and does 95 damage a hit. It has end lag comparable to the lunge attack but comes out quickly and has no charge up time
Remove multi hit
Buff Aim Clamp to 120°, this prevents 360's but basically lets you aim at anyone on your screen so you can hit combos more effectively.
If you were just stabbing the stab would have a fire rate of ~75rpm
L / Lunge 115dmg
S / Swing 73dmg
ST / Stab 95dmg
QM / Quick Melee 40dmg
TD / Tracking Dart 5dmg
Light
Combos
L + QM = 155
ST + S = 168
S + S + QM = 186
S + S + TD = 151
Medium
Combos
L + L + Qm = 270
L + ST + QM = 250
S + S + S + QM = 259
ST + ST + S = 263
Heavy
Combos
L + L + L + QM = 385
L + L + L + TD = 350
L + L + ST + QM = 365
S + S + S + S + S = 365
S + S + S + S + QM + QM = 372
ST + ST + ST + ST = 380
its late and my brain isnt very active rn, so i dont think i can give proper feedback
ill just goob around, sorry
Fair enough
Sure put that stab in.
Catter made me realize that its not really worth the effort to improve the weapon meaningfully because it'll just upset the current fan base. And zero change is perfect for embark, so that's the likely outcome. Sword/Spear can be left to the one tricks.
What would you want to do to sword, swap it's lunge with spears spin?
Catter is basically the second coming of Christ if weâre being honest
Id have to give it actual thought. Giving a third type of damage doesnt feel meaningful to me. As soon as someone starts listing a third damage number instead of adding engaging options I kind of just give up
Thats why the throw for spear feels meaningful. It allows you to engage with the game entirely different from before.
Maybe its because I play and love fighting games, but seeing someone try to add wonky button combinations in a shooter feels wrong.
Like the spear I would fundamentally change, but it would drive the other spear people away. So it may as well just stay the same.
It's how the weapon was, it's what I love playing and is a big reason why the finals stuck for me. The idea that I can run this button combo high mobility weapon is just so fun to me and I hate seeing the devs actively try to get rid of that. I don't really like adding a 3rd damage number but it at least fixes the issues and keeps what I love about the weapon. But idk at this point I just kinda feel defeated and like the joy I have for this game atp is to just sit back and just acknowledge that the fun is gone and just try to enjoy something else. Cause just to make sword work I have to turn it into an actual fighting game combo weapon cause reverting it isn't an option
Maybe they'll revert it for you some day.
But for me, it's not worth even putting theories in to because the sword players wont be able to see it for anything other than not what it used to be.
Because to me it was a very fun and engaging weapon. Maybe not to you but to me sword was the most fun and engaging weapon I've ever used in a shooter. And it might could be that way again honestly with just a clamp buff. But I don't think anything like that is ever coming
I just played it for the first time today. It seemed fine to me. Being able to dash beyblade didnt seem like it would be much more fun. Its just not that engaging of a weapon is how I see it.
IT USED TO BE BELIEVE ME!!!!
-living beyblade
spear throw just erodes the identity of the weapon and threatens to disbalance its melee role. the counter to melee weapons is typically to disengage and fight outside their range when possible, melee weapons are meant to hunker down and control their space.
when you add throw to spear, suddenly the longest-reaching melee in the game (that is, the one that can control the most space) suddenly has a much larger threat bubble and can punish attempts to counter it by creating distance. Sure it creates a better power fantasy for the spear user but I imagine that would feel pretty awful to play against.
Imagine the inverse, adding a powerful melee attack string to a weapon that has a strong but slow ranged attack already; the BFR for instance. You've fundamentally undermined its main counter (close-up harassment) and turned it into a one-size-fits-all solution
any attempt to balance the spear by turning it into a non-melee weapon is a fundamentally unserious concept
there is a reason that quick melee is quite bad at dealing damage on its own.
just wait until they remove quick melee because melee weapons abused it in "unintended" ways
itd be funny if they made it so melee weapons dont have access to quick melee but I think that would be stupid lmao
real...
Gimme another hour or so to form actual feedback
What exactly is wrong with the game being unserious?
I also dont see having a hybrid melee weapon as unserious. Going with the most extreme answer of giving the BFR a good melee isnt near the same as a chronic underperformer.
If you would have said the MGL or something then it would probably be a serious discussion as the weapon would actually be positively impacted by a good melee.
Even if its not the right answer at least give a decent good faith argument.
balancing decisions should be made as much if not more from the perspective of the player fighting against something than the perspective of the player using it. even in an unserious game, you should adhere to this
the mgl is a different beast entirely because it's just a dysfunctional weapon. but giving it a strong melee combo to offset all its other weaknesses would turn it into a very messy weapon that would have extremely polarizing performance in a mishmash of situations. it's the same principle we don't have secondary weapons
calling my argument bad faith is incredibly silly and I think you have a bit of a complex
[me, who wants to pick up pots and chairs to hit people with, as buffed quick melee] đĽ˛
In a strictly competitive game i might agree with this, but the finals is pretty unserious.
I'd say that in a game like this the user experience comes first and then its interactions with other things. A game where buildings randomly explode due to unseen interactions with goo and geometry collision is a hard sell on super serious.
Has anyone mentioned making thermal vision into a thermal drone?? It could be great for getting info but at the cost of one light player sitting still and not able to engage in combat. The deploy and ending animation could be long to offset ambush capabilities. This imo would be a great addition to the game and make thermal vision balanced
even team fortress 2 adheres to this and it is a far less serious game than the finals. the sandman in the past was a nightmare to play against, even though it was never necessarily scout's best melee option. I don't like how they nerfed it and turned it into useless trash, but it is still better for the game the way it is now than it was when it stunned players. They made that decision explicitly because playing against the sandman felt worse than using it felt good
My point with the MGL is that taking two underperformers and working from that foundation rather than jumping immediately to one of the biggest points of contention on balance.
uuuuuuuuuuh
what about charge n slam?
my point is that all PvP games should focus on the target's experience as much as if not more than the user's.
specializations are designed to cover for weaknesses or emphasize strengths. C&S is the premier spec for covering weaknesses, while winch claw tends to emphasize strengths.
I also said I try stuff that feels op against me to check how it feels from the other perspective and try to learn its weaknesses
also light's survival being predicated on effective use of evasive dash makes 1) two specs just a wrong choice ocmpared to evasive dash, and 2) makes the skill floor of the most popular class higher, which then leads to more complaints and less fun gameplay
i dont have enough brain cells to properly participate rn
saw some words and thought i might point this out
you have to sacrifice other specs to have close-range panic damage with the MGL. an MGL user might prefer to use the mesh shield or even goo gun, but C&S is desirable for its ability to cover its close range weakness
same reason the sledge likes winch or goo gun, winch can force close range against a single target while goo gun can 1. trap players while the sledge user approaches or 2. create a bunker where players have to enter a close range engagement to take out the sledge user. without these two it has limited options to close space and strike
spear likes C&S or winch because C&S covers its inability to destroy structures like sledge can, letting it breach or escape in a pinch while closing distance faster than sprinting. Winch for the same reason as sledge
thats how i see it anyways, i dont use all of these weapons too much other than sledge. used to use spear but found sledge to just feel more reliable and functional
brother just stop saying OP
Right now the game focuses almost solely on the target experience. Which is why the game is so stale. Things like break points are an example of this. Which it seems like assumes all guns operate within a vacuum.
^^
Taking a weapon and giving it some sort of unique or novel approach isnt going to break the game. And it also seems like you're assuming that taking an approach of novelty is mutually exclusive from balancing around the targets perceived interactions.
wait i think your take is bad and I don't agree with it
The don't read more than 3 words before speaking tech
You can do both and still make both sides happy. We have plenty of balancing around the target experience going on. Im just saying turn the dial up on the user experience by adding some novelty to weapons.
Me neither.
but I don't get what you mean by what you wrote
oh yeah no I agree with your take but your opinion is wrong
like heavy weapons are mostly too strong when accounting for the power of rpg too imho
Lmao
becuase their breakpoints are balanced around just using the gun, but a lot of heavies use rpg to initiate fights
you can disagree with me but you understand what I'm trying to say ye?
I dont know. It seems like you agree with me in that balancing in a vacuum is bad.
like RPG + bfr is a combo that medium with cb doesn't have access to that can potentially oneshot a light
guns balancing around specs or gadgets isnt peak
yeah for sure, embark does a lot of "stats based balancing" which I think is why a lot of balancing decisions they make are just weird
tbh I'd rather see rpg seriously nerfed player damage and a much bigger explision radius and be more of a util destruction gadget
Right. I would say it far favors the target by balancing that way. It feels like absolute shit to headshot someone and have them get away with 2hp.
more like thermal bore
which the bow chronicly suffers from
When I see people making combos mixing all kinds of things on sword then I know for certain the user side of that interaction is under represented.
I mean, I think that's more caused by light having too little hp relative to medium, so they have to give weapons stupid numbers against meidum/heavy to stop them being opressive to lights
like if you give light 10hp, and then rebalance all weapons to have same ttk against lights, then you just get less disappointing/feelsbad breakpoints against medium and heavy
literally not changing the light experience at all for context
The spear is never getting a throw. But a staunch opposition to it is equally unhealthy if not more imo
medium has 66% more hp vs light and then heavy has 40% more than medium, which just makes the numbers annoying to work with, because something that does decent damage to medium will do too much damage to heavy and light
cuz heavys hitbox is way more than 40% bigger than mediums by area
and mediums is less than 66% by area (this is vibes based not tested)
just to make sure i understand correctly
winch would be the opposite, correct?
making sure the user has fun, while largely relegating the victims experience
winch is already taht
my biggest problem with heavy when i play light is that since they're taller than me and their head is so small any t ime i try and headshot them I feel like I'm clipping their chest or shoulders instead and cant even get at their head >:\
headshots in general feel stupid, I will be at low ground with deagles shooting up at a guy who I swear I can only see his head and somehow I ONLY get bodyshots
the inverse also true
they can see me behind low awlls because they so tall
and headshot me ez
my skill issue take based purely on vibes is that headshots in this game are in general too hard and it's part of why the winch is so good (sets up a free headshot)
maybe not against light tho i think they should be as hard as-is to headshot. like, they suffer enough as is
big agree
i would unironically increase the size of the head hitbox for medium and heavy by like 10-15%
also why the bow is considered to be good at all, beacuse the giant hitbox of the arrow compensates, if you watch hight skilled/pro bow players, they're always shooting from above which makes the head the first collision
i have a hard time aiming with the bow from above, I'd rather be on-level, but that's when it never headshots đ
which gives free ehadshots since the arrow's hitbox is twice as wide as light's head
turn it into tf2, remove all headshots, balance on body shots :troll;
also, I think that medium and heavy should be the same height
you say this jokingly but I do think that this game has a few too many headshot-dependent weapons for how fast paced and erratic and chaotic it can be
yes^^^
good to have some though. ive been warming up to the deagles (though i still want better first-shot accuracy)
i do see the reasonable side
sadly its abit late for drastic changes like that
head hitbox should be the same size as axoltyl head so that u cant grief headshot aimers with that bullshit skin
yeah i just hope future weapons they add are less headshot-dependent or dont get headshots at all. like, I'd love more bodyshot-only weapons
the p90 was a great add bc it rewards consistency way more than precision. the headshot damage is solid but just being able to hit every bodyshot is almost always preferable to hitting like 60% of your shots but half of those are headshots
or idk i didnt do the math maybe that is better LOL
i want a slow (like TK speed) projectile weapon that only does bodyshots and has big damage. I still don't really know what that should be
66% for 1.5x hs mutli (same for bow)
1-handed gl on light
(0 splash unless you hit direct, loch n' load style)
see im a demo main in tf2, specifically with the GL and tide turner, and no other game respects GLs as precision weapons the way tf2 does. landing direct pipes is my joy and I want a weapon that does that in this game as satisfyingly as in tf2
tf2 is a masterpiece
honestly i don't think the cl40 should impact on surfaces only on players, but taht's jsut a tf2 opinion
Right. Winch would be an example of forsaking the targets agency for player agency. Which is what i would assume is the biggest problem with it. Goolocking would be an example of that which is why I really think it'll be removed at some point. They've tried in the past
could be done, but needs proper balancing
i dont want it to end up in the gutter again
it'd also give better feedback to the user, rn its hard to tell at a glance if you actually landed a direct hit or just hit below their feet, which does make a difference for certain breakpoints iirc
give me CL-40 with shitty indirects but one more round in the tube and slightly faster firing
one time i accidentally used coffee shot powder, for what should have been, by amount of powder used, a decently strong normal coffee
i dont think ill ever reach the high of dominating a lobby with post nerf, pre S4 buff again
try adhd meds
i might need to actually
40 gap @ 100fov is about the lead distance for the cl40
on sprinting meidums
they also just need to fucking fix projectile hitreg because I KNOW it's wacked out. I've seen goo globs for example stop for multiple frames on my target, and then just clip through past them and hit the ground behind them
its so insane that we cant see our own ping, it would help a lot to know how much i need to accommodate when leading shots
the bow hitreg is good for me
I can tell reliably if it'll hit based on my windage crosshair
the servers need to be fixed for projectile weapons to have any sort of serious look at
tbh the biggets thing they need to change is that if you queue a casual mode, even as a party, teams should be balanced on a hidden mmr
if 5 rubies queue together they should be on opposite teams so the lobby isn't instantly ruined
I don't care, I enjoy the challenge, but a lot of my weaker willed friends just quit for the evening if they get 5 rubies in the enemy team in tdm
hahaha
i once got put in a PB match against literally a 5 stack of NTMR players including gremlin
that must've been traumatic
i killed gremlin once so I get to say I killed the TGM champion
hahah, back in csgo I played in an esea event against kioshima and backstabbed him with my stattrak knife, this was when he was at his peak too
once you realize you're against the literal best of the best players in the world you stop caring about dying or losing and take little victories
and it becomes a lot more fun even tho you're getting washed
I was bad too, idk why I was paying for esea when I was gold nova
I've tried to teach my friends this but they just give up against rubies
it's like, sure you didn't kill him this time, but you got him to half; if you and a buddy do that together, that's him dead!
i think part of it is like you dont see that they're ruby unless you're in ranked right?
if players are in ruby or have been in ruby in recent seasons I think it should show on the scoreboard regardless. could really take the edge off to know for sure "oh these guys are REAL soldiers"
nah u see the badges on their profiles in tdm
they have to choose to put it there, but a lot do
wait when do you see enemy players' profiles i actually forgot
when u ded to them
ohhhh right
yeah it'd still be better to put it on the scoreboard/pregame
for sure
also becomes a more valuable flex
but i don't think the game has a hidden mmr for teambalance, and it's a must
like my tdms are so unbalanced constantly, I'm a tdm main lol
rank 47 tdm player right here
bow feels a lot better in tdm because everyone plays light and bow is best against light hahahahh
i almost exclusively play H2H and PB which is awful for my wt point gain
I'm already emerald đ
my first wt emerald
oh I can post pictures now how lovely
so this is the arrow hitbox as seen at 10meters
as you can see my croshair is firmly missing by about one lights head, this will hit consistently
so the arrow is about two lights heads wide
that is a very fat arrow and leads to stuff like this
foor whoever said that collisions with phyics objects could use a smaller hitbox than the players, that's an appauling idea beacuse you could abuse that to headshot people behind low walls
and stuff like this, when you're shooting from a cover from a high position
lre
that's my aim point to cause this; so even aiming at a crouching light from cover will cause this
the change i want to sledge is to allow you to hold an M2 above your head and swing it down on release
i want to exercise my inner serious sam
Oh a fun idea for a gadget just came to me, a choice for heavies that sets your bullets on fire, but will end on a reload/or if enough time passes. It won't set fire to the ground, just setting opponents alight
good take
make fire % based damage so heavies get bullied by fire and I"m ok wiht that
i think gas should be % based and fire should be anti-heal
gas is already stronger than fire and I think fire makes more sense to be % based anyway
make gas anti heal so people can't heal beam steal
Im with bow user, gas is already better
I'm really enjoying my new gadget combo, I'm actually winning in ranked now, even with grapple
ohhh yeah Im a medium and I would HATE to go up against that (good thing)
I just had, two arrows, that woould've both killed a heavy, get soaked by props
Gas being percentage base would help the stall potential. Especially if you buffed fire ro anti heal, which would up its usage and counter gas.
gas already better stall becuase bigg raidus, fire small radius needs more damage to make it worth throwing
fire damage being % based helps all sources of fire, gas sources generally odn't need much help anyway
but fire really needed to be buffed vs goo, not explosives, feel like fire meant to be goo counter not explovies
bruh i had the easiest fight of the world but i choked and missed liek 4 arrows
with ur accuracy on the keyboard that's almost expected đ
I can type well if I care to but I don't bother becasue it's not worth the effort
also I'm trying to type while I"m dead in ranked/afk waiting for enemies
Yeah and ur def WAY better than me I shouldn't be saying nuthin XD
idk if that's true i play
bruh we got third place because my medium unlocked the vault for the enemy team
team of 2 at that point
he'd already lost us the fight over the doubled first cashout because he held defibs in his hand to try to defib me (the light) for 3 hours instead of fighting 2v2 against low hp enemy
I even told them they were half hp and he still held defibs in his hand
my heavy was goated so probably a duo?
but I was playing too aggro to be sure
I really wissh there were weapon level leaderboards idk if I'm gonna be first bow lvl 13 or not
probaobly not thoguh tbh, i got 12 after this season started
10 minute auto-ban for missing a single letter on the word chunk đĽ
Fire has dot, that wouldnt mesh well with % based imo (since the large chunk of direct damage could quickly be removed by stepping out)
Meanwhile it looks very tempting/fitting to make that dot the anti-heal
Since 1 hit ensures at least some time of reduced healing
?
pyro just doesn't do enough damage relative to gas rn, and that'd still be true even with anti heal
only become more true if gas was % based
I love using bow on kyoto against arns and cbs that hit me from 5km
Damage wouldnt be the point
It does more
Utility
Anti-heal
Regen delay
Still area denial (just lower damage)
- setting off traps and hitting through walls/floors
Potential quick finisher as well
already does half o those except anti heal and nobody uses it outside tdm, where it's highly effective as a finisher
area denial on pyro too weak, needs more aoe at least
i'm getting inactivity warning for waiting for enemies on casthout hahahaha
Oh, i thought this was in relation to gas, not just on its own need for buffs
Dont get yourself booted mate
Discord yapping can wait
I mean, that is in part in relation to gas, if you need something that does most of those, gas does most better
I just wiggle and wait for enemies hahah, we got the cashout nice and easy
No utility
No (if implimented) anti heal
No regen delay (unless you count the slightly higher time to get out)
Leaves traps
Does hit through walls, but hars to set it up to damage through floors from below
Countered by pyro
I dont really see your point with that one
Gas only does damage and area denial
Pyro has way more uses
I kinda get you but when you're choosing a slot, it's hard to give it to pyro over gas
Not really
To me at least
if they're even in the conversation, which is already hard for light at least
maybe this is my lightness leaking
Could be
But i dont see them thaaat often either
Probably related to medium having 2 must have slots
And heavy having 1 (but pretty much 2)
lmao my teammate's mad i cashed the vualt instead of dying with him
and light having 2 (arguably 3)
If my teamate is that guy than yes, I prefer money that his in game life
Idk if its the drowsiness talking, but i actually kind of feel the most flexible on light
Like, i already dont use meta that often
But i feel less obligated to do so on light than medium and heavy
maybe i do like cashout. I just queued for cashout with random fills and we fucking DOMMED
Like, im not even sure whats light gadget meta outside of gateway
H+ infuser?
started with deagles and ended with minigun bc we were h2h into a 2 heavy comp. minigun was so much better for that
light has the most power, and most choices, of op gadgets, which means that light has the hardest time chosing flashes/gas/fire
imho

like, nullifier, glitch, h+, gateway, are all so powerful they can be meta defining for your team's playstyle
I feel like if you're not taking at least one of the four you're 100% throwing
if you have a good heavy player and skip h+ and glitch, you're throwing
Ive seen people call nullifier gutted
Its still really good for steal denials
(+free box cheese)
if you're using matter, sr84, or bow, and don't use the nulli, you're griefing for sure
if I didn't paly solo queue with unbelievbly sus teammates I'd feel like I'm griefing to take flash over h+
and I litearlly can't skip glitch because I need it to land nulli on a heavy stealing lmao
so all three of my slots are spoken for if I had a good team
and if I skipped H+, then the right answer is probably thermal bore, not pyro or flash lol
I take flash because i enjoy it, not because it's the best option
like, sonar, thermal bore, vanish bomb, gateway, are all such good gadgets that med/heavy would kill for
maybe thermal bore is a hot take but I love that shit
couldve sworn there were throwable boxes in the shooting range...
there's chairs
no, i need the hanging containers
I can join u for a lobby if you want
nah, i think qc tutorial has them
thx for offering
(also, ive heard you need at least like 3-4 people)
but yeah, light's class specific gadgets are pretty mcuh all so good you don't want to skip them, so justifying a generic gadget is really, really hard imho
sonar, thermal bore, vanish, breach, glitch, nulli, gateway, h+, it's hard to choose between them let alone trying to pick which ones to give up for a damn pyro nade
back before I started using the bow and I was a sr84 main, I did use pyro for finishing kills at ditsance and clearing gas from cashouts, but I also was only playing quick cash and tdm
not tdm, bank it
grapple hook kyoto souds good in theory until you get beamed by arns half way across the map for daring to be on their screen
why go through a gateway to defend and risk your life
just send them a nuke
imagine doing this with pyro barrels
(i tried attaching breach charges on the container after this, didnt make it to the other side, maybe i did it wrong/didnt line it up correctly)
knock yourself out
actually, im stupid
just place the gateway on the ground below
gateway is just, broken
i think it desrves recon senses treatment
non-push to talk voice in a multiplayer game is a sin
I dont wanna hear the shitty music my heavy is busy vibing to
breach charges are probably overkill
didnt even trigger it, and they all went off
this could probably wipe a team
if they only expect a light to jump through, they might think they can tank it/kill them
low and behold, annihilation
probably does need breach to blow up if its pyro barrels
gateway also sucks to use
they should make the first gatway spawn where you stand, and the second spawn on the deontation, that'd be a good nerf
completely ruins this tech
trying to use it on a cashout, etc.
SAY IT LOUDERRRRR
man i just lost this ranked game because the other light stepped on mines 3 times
is this gonna change taht tho?
if anything you make rollouts more convenient
they could do it like mediums mobility, and just nerf recharge
teammates at 3 am bro
I mean, I think a change that makes it more convient to use, while nerfing the cheeseiest aspects of it, is good
ah, right
the 50 meter skip
the first gate spawning infront of the thrower means that at a minimum, line of sight is needed to the second gateway
which nerfs a lot of the most awful parts for playing against gateway
at that point, just drastically nerf link distance
same effect, but keeps this strat alive
no, because grapple exists
...how does that change it?
gateway isn't limited on link distance, its just throw distance, if you grapple further than you can still throw it
I'm pretty sure I'm right but I don't use gateway because I don't enjoy it
oh I'm wrong, sorry
What if the time you have between the throws is limited? I dont use it like ever, and I could be just wrong, and maybe you cant use abilities while holding one of the gates
I mean, corners still grief gateway
the grapple itself wont do anything, because its based on where you are to it iirc
or rather, current gateway, even with a link distance of 10m, can be a pain to play against because corners exist
ye you're right, I was wrong
just remove ALL corners đ¤ˇââď¸ have everything be a circle XD
ah I see why I thoguht I was wrong; the link distance is the maximum distance the player can be when THROWING the second gateway
so you get link distance + max throw distance as usable distance
all good mate
I mean, link distance should be removed anyway because that's a total grief to anyone who doesn't spend their life reading wikis
That explains why my gateways kept randomly disappeaing when I tried using it
I stand by my opinino that the gateway should just spawn the first gate where you stand, the current gateway mechancis are obscenely complex with no in game explainantion
and require a bunch of knowledge of random numbers/rules
Yeah thats kinda the only thing that i think makes sense too
there's no visual queue for the lifetime of the first gateway you throw
the indicator that shows that it's about to disappear because of distance is just the marker for it's location, which is pretty subtle if you're not looking for it, FADING OUT lmao, becomign harder to see
and if you're grappling it'll break before you have time to notice that at all
ugh gateway is ass
tbh gateway should be a medium gadget not light, and heavy should get zip
like, yeah, let's make grapple hook even more redundant for light players
give them a better grapple hook on a shorter cooldown that their teammates can use, and they can throw bombs through
welp now that i understand how gateway works looks like i'm obligated to use it because holy shit, that is unbelievably op
RIP flashbangs you were loved
ehh I don't care I'd rather lose games than use gateway
I want gateway nerfed just so I don't have to feel like I'm griefing for not using it
but light losing gateway would help grapple vs evasive dash feel like an actaul choice instead of one just being correct
If you look at it that way then you can run dash and have the other specs in their kit as well. Kinda crazy.
yeah, and that's ignoring that dash is the best spec even without invis bomb and gateway
evasive dash having a shorter cooldown than grapple, and getting 3 charges on top of that, is insane
evasive dash would still be meta over grapple with 1 charge on 8s cd (hot take)
tbh if dash was 1 charge and invis bomb didn't exist, then invis would probably be meta
but dash with 8s cd would still be meta for sure
I'm pretty sure dash with 15s cd would still be meta and light would just be less annoying to play against
make gateway light's 4th spec
and make the invis spec the invis bomb
I don't think gadgets should double dip on specs, espeically not on the same class
I think the current consensus is only dash is viable on light. The other two are so weak they shouldnt even be there.
invis you can make an argument for if you're roof sitting
lh1/v9s invis roof sitting is prety viable
Thats just what I've seen other people say.
they should let you slide while spinning with the spear
youd get so much sick spear tech with that
grapple is a death sentence so at least invis is better than that
like, any compotent player will extremely easily track a grappling player, and it's cooldown is long and you have to aim it with your mouse, so you're runing your chances in a fight to use it
and it's really easy to accidentally grief a grapple by missing it, or by hitting the wrong thing, and I"m not talking skill issue, I'm talking about like, a random falling wall blocking the shot
because if anything screws up a grapple, again, you're basically instantly dead
light's hp/dps is balanced around evasive dash and you extremely feel that when you play grapple
evasive dash is basically a free 200hp in a fihgt against a good player, let alone a bad player (a free +50hp)
even someone crazy skilled will miss a couple akm or fcar bullets on a dashing light
grapple requires you to stop shooting to use it because you have to point your mouse
so it's a free -50hp, and that assumes you're insanely fast at aiming grapple and then re-aiming at the enemy
most of the time it's a free -150hp lol
I've asked embark to give dash aim assist for mnk evasive dash players lol
pc plebs only get 8 directions to choose from, which makes precise, situational dashes impossible
especially while aiming
they shuold clamp console players to 8 directions too or give mnk dashers aim assist for dash, that's probably my spiciest take
if I dash towards a building I want to go in the damn window not bounce off the wall
true lol
there is some % of skill issue here to be sure, but some dash stuff is impossible to do as well as a console player no matter how skilled you are
sword is probably the biggest benefitter
my aim has been ass today , like I'm missing easy shots
i just died to a level 8 twice
and he was not a smurf
i clutched up and we won the pb but I did not play well lmao
nice
I had like 1 kill before the last wave
ended with 7 lmao, but those 6 mattered
I'm still mad I died to the ruby player after I put him on 1hp with two nice arrows
he ran out of bullets and i chased for the quickmelee but my dashes weren't accurate enough (mnk diff)
damn
but my teammate got him and with him dead, his team fell apart
a meidum jsut threw a mine at me in my tdm and i didn't see it and just got exploded
nah I litearlly don't give a shit how good gateway is I just don't nejoy it
glitch and bow feel so anti-synergetic because you don't have time to draw bow before glitch lands and oyu don't want to miss out on dpssing time
bruh idk how I missed my nullifier on that flamethrower player
there are way too many mediums and heavies in my tdm
aqlso nullifiers gadget xp gain is so slow
50xp for something that can only hit one dude and takes forver to recharge
man losing a fight to a heavy just because I slightly under cooked an arrow so I 4shot him instead of 3 shotting him meanwhile he's mised 38 bullets of a lewis mag on me and still i die
also, three shotting a light wiht partially drawn bow should not be possible, like that sucks, its already hard to land undrawn shots, it shouldn't also have a terrible ttk
(1.65s if you don't draw at all, longer with partial draw that isn't enough to make it a twoshot)
thb I need to get better at qick melee combos but also it's awful lol
I wanna post some clips but i dont want all the heavy mains flaming my util usage
I think i landed like 3 flashes that whole tdm and like 2 glitch grenades hahaha
I keep griefing my nullifier shots because I'm leading it like the bow lmao
I had changed my crosshair and when I changed it I accidentally messed up the lead distance for the bow
