#💣┇weapons-gadgets

1 messages ¡ Page 274 of 1

indigo nexus
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* to spite

chilly granite
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the bow can't even out dps the matter even with 100% headshots

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the sr84 can, for context

muted condor
chilly granite
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100% drawn headshots, the peak dps on the bow, is 150 compared to 170 for matter bodyshots and 176 for sr84 headshots

serene glade
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the mgl can do 1 damage, if we are doing whos weapon has the smallest penis i can assure you mine will win

chilly granite
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and it's harder to hit bow headshots than sr84 headshots

muted condor
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Normally I don’t mind if someone wants to share their thoughts on a weapon (unless their opinion isn’t mine) but there is no way to talk about the bow this much

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Straight psychoses

indigo nexus
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don't tempt fate

compact tundra
chilly granite
icy egret
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Another play session of the Finals, another complain session of the Akimbos' hipfire. Woopdeedoo.

chilly granite
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the projectile is slower than character accel at around 15 meters lmao

compact tundra
chilly granite
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left right spam

serene glade
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thats usually called strafing

chilly granite
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probaly just outed myself as an unc with adad spam

muted condor
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I call that M&K jerking

chilly granite
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but yeah, strafe spam is a pretty effective counter to the bow at even close range, at 25m human reaction time is faster than the arrow so you can just crouch when you see the arrow lol

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and that applies to heavy too, heavy crouch high is enough to make the arrow miss if you're going for headshot, and the bow only has 100 bodyshot dps

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so you should be aiming headshots, not bodyshots. 150 headshot dps is still bad but at least playble

indigo nexus
muted condor
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That applies to every weapon in the game

chilly granite
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200ms to travel 25m, pro players are probably around 160ms, frame latnecy is probably 15ms, good server connection realistically 15ms

indigo nexus
chilly granite
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it's a corner peek weapon so just crouch when you seee the bow user

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I mean, situational obviously

indigo nexus
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15ms is also reliant on both players living close to the server

chilly granite
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that's why I say that you can't kill an aware player at 25meters

if they're unaware, then kills can happen at any range

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and again, that's the distance where it's very reliable to intentioally dodge, ignoring that adad spam outpaces the arrow

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the bow is a pretty nice ocunter to sr84 because a lot of sr84 end up hard scoped and oblivious to their surroundings lol

compact tundra
chilly granite
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and you can abuse repeeks because the arrow has a faster fire rate, and firerate+travel time means that the sr84 player will usually end up walking into the arrow

chilly granite
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except on meidum**

compact tundra
chilly granite
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firstly those are wrong

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heavy is wrong**

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two headshots on heavy unless you undercook

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so the biggest issue with the bow is how tight the breakpoints are, there's very little room to breath, so it's extremely easy to undercook all three

muted condor
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Then don’t undercook it

compact tundra
compact tundra
chilly granite
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so the timing on cooking shots is 7ms, which is crazy tight

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I think they should decrease the max bodyshot damage and buff the headshot multi so that cooking shots is more consistent

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googling tells me that the max precision of skilled drummers in timing stuff is 6ms, so 7ms window is extremely high skill lol

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that's one frame at 120fps

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most other weapons start timing breakpoints from instant damage application, but the bow doesn't have instant damage apllication unless you've preddrawn, which comes with significant downsides

muted condor
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Ngl this all sound like a skill issue

chilly granite
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even with that consideration, a 1.25s ttk on heavy, with a predrawn bow, is not that fast with double headshots

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the sr84 can do 1.3s with headshot+bodyshot

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the only ttk that the bow beats the sr84 on is medium, with a full draw headshot and a partial draw bodyshot or undrawn headshot

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50ms advantage for the bow vs sr84 is probably mitigiated by the slower walk speed of a drawn bow while peeking, but I haven't actually tested that

compact tundra
chilly granite
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the only advantage of the bow vs sr84 in realistic scenarios is when farming light heads (1.06s vs 1.3s)

while actively dashing, but it's not hard to wait to land before pulling the trigger on teh sr84

and not having to ads which is super annoying

compact tundra
chilly granite
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no relaoding is only realistically an advantage if you're missing shots, which is a problem for either weapon

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not having to ads is the biggest actual advantage, buit that's mostly just annoying rather than being a serious advantag

compact tundra
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I'm going to be honest most of your problems with bow can be solved with play time. It has a 7 millisecond charge time and can 2 shot a heavy while hip firing, that's damn fucking good

chilly granite
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I mean, saying it's hipfiring when you're moving at ads speed is misleading

compact tundra
muted condor
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Also TTK isn’t really important in the bow like it is on autos like the fcar or ANR

compact tundra
chilly granite
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like jsut quickscope on the sr84?

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i don't get the arugment that quickscoping on the sr84 is so bad

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it's literally faster than the min draw time on the bow to kill a light with headshot

compact tundra
chilly granite
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I mean I used to be sr84 main

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before my friends made me try the bow lol

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so firstly, 7ms draw being so fast makes it really hard to be consisntent; and consistentcy is more important than actual speed, when talking about breakpoints - I dont want to accidentaly overshoot or undershoot by 1 damage

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like, elite drummers are meant to be only 6ms of timing resolution, which is a tiny, tiny gap between that and the bow

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the best breakpoints the bow has are on medium because of the heavy break points, it's 0.75s ttk if you do drawn headshot > undrawn headshot

muted condor
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Comparing drums to oranges

chilly granite
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yeah drums are easier

compact tundra
chilly granite
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you only need ot keep the timing consistent, where with the bow, you need the right 7ms frame out of 92

muted condor
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Ima be real, I just don’t think you like the bow man

chilly granite
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it's not reaciton time, it's the consistency of the timing, it's also 6 miliseconds, not .6s

compact tundra
muted condor
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From what iv seen you want literally every aspect of the weapon adjusted in one way or another

compact tundra
chilly granite
muted condor
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That’s every weapon not a bow thing

chilly granite
indigo nexus
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underbaking is not a thing for most guns

chilly granite
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ah I miss remembered, I couldn't headshot him becuase of the angle of the grav vortext

compact tundra
chilly granite
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so it was press button grav vvortext > he walked up so I started drawing > headshots >bad angle grav vortext> bodyshot > 50hp left > bodyshot

muted condor
chilly granite
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which is a full ttk on a lone enemy of 3.71s

indigo nexus
muted condor
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Yeah, because the bow isn’t meant to win straight TTK fights

compact tundra
chilly granite
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like you guys are doing all this math as if the bow is equal difficult to land shots as a sr84 but it's way harder because it isn't hitscan too

chilly granite
muted condor
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What you’re asking for is a long range burst damage weapon to beat a heavy at a close range straight TTK fight

chilly granite
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I didn't read the actual paper, but it was probably looking at how precisse their acuracy was after a gap; so hitting 1 beat every second, the varable range was +-3miliseocnds, for example

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that would be a timing resoliution of 6ms for a drummer

chilly granite
chilly granite
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and if it's a slug shotgun (which is it's effective role right now) it's too low dps

livid cradle
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Bow is ment to be a pokey play style like the sniper or lever action shotgun

chilly granite
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sure, but again, the dps is too low for that role with this projectile speed

muted condor
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If TTK was all that mattered in a weapon dagger would be the only weapon ever played

chilly granite
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^^^

sudden pewter
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Lights in my favorite channel. Hate to see it

muted condor
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Truly a vile plague

sudden pewter
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Model + KS23 Duo goes hard AF in Point Break btw

muted condor
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I have not played point break yet

sudden pewter
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I’ve also had insane success with Minigun + Dual Blades Duo in PointBreak

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It’s actually stupid. Heavy is taller than Medium so you can shoot above the dual blades Medium as they reflect fire intended for you

muted condor
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Should run a all mini gun PB match

chilly granite
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if you compare breakpoints to the model, which still has a better effective range than the bow, it tends to do worse btw, except at light

the bow is only really good at murdering a chain of lights

sudden pewter
chilly granite
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if it became a bow meta, people would just run hhm and the light's tema would lose by default lol

sudden pewter
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I’d post the clip itself but Discord file size limit so I have to use Medal :((

muted condor
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Imagine

chilly granite
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tbh I think a bow op patch would be funny af because 1) people would learn all the weird counters like throwing flowerpots at bows and 2) it'd give embark more data to help them balnce the bow

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right now the matter is just a bow with better breakpoints, dps and nicer aiming expierence , I swap to it for ranked games lmao

compact tundra
sudden pewter
chilly granite
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oh and people always forget that if you use a gadget then you have to start from undrawn again so a lot of times you're not seeing the pre-drawn ttk or breakpoints, it's super bad antisynergy with stuff liek breach charge

muted condor
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Or they could leave now at its current state that is very balanced and in a good spot

chilly granite
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oh and the only fight where the bow beats the sr84's breakpoints (medium) it actually goes back to even if you don't have a predrawn bow

sudden pewter
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The Bow Light wants the Bow to be broken, what else is new 😔

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Waiting for a “nerf the flamethrower” or “light is the weakest archetype”

chilly granite
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nah I odn't, which is why I generally argue for nerfs to the aspects that I do think are unreasonable such as teh hitbox size

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evasive dash is op, iwthout it light is too weak, but evasive dash exists so light is probably slightly too strong rn

flamethrower is toxic when you fuck up but it's really shit tbh lol, that shit doesn't need nerfs it needs buff lol

compact tundra
chilly granite
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I litearlly think the draw time should be longer?

sudden pewter
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And that negates every other suggestion you’ve made?

compact tundra
chilly granite
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like it's not asking for the tradeoffs to be more forgiving, just less stupid

sudden pewter
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Guards, blood eagle him.

chilly granite
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7ms timing is too tight and draw is what makes the bow special anyway, so play into it

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and the bow having .5x hedshot multi is really dumb, there's no way that's reasonable

compact tundra
chilly granite
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like nerf the damage to keep the total ehadshot damage the same if you want but make headshot more rewarding

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the sr84 is 118

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which is 1hs + 1 bodyshot on heavy, the bow is 1hs+1bodyshot+1 qucik melee

sudden pewter
muted condor
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So far Iv seen you ask for changes to the daw times, TTK, projectile size, damage numbers, headshot multiplier, fire rate, break points, and range. And that’s just that Iv seen of the last 32 hours

sudden pewter
compact tundra
sudden pewter
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Body was 120 iirc

chilly granite
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and if you underbake your bow draw by 1ms, then it's not just 1 body 1 head and qucikmelee, it's 1 extra hp more

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that is the most aggregious one becusae it blooms the ttk by so much if you underbake

sudden pewter
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124 Max Draw on Body and 186 Max Draw on Head

sudden pewter
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Look at how many coins we had

chilly granite
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and you only have 50ms of advantage in ttk with predrawn bow vs teh sr84 to start with, so if you take the minimum time to be 100% sure that you got enough draw, 6ms, then you're only looking at a ttk advantage vs the sr84 on headshots on a heavy, of 36ms

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it's really toxic

sudden pewter
chilly granite
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I don't really care what they change but they should change something to try to give the bow a lil uplift, I absolutely don't want all of my suggestions to be implmeneted wholesale with no testing

compact tundra
chilly granite
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I think the biggest thing the bow should get is smaller projectile and faster projectile speed to make it actually more consistent at range

muted condor
sudden pewter
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I’m 27 I don’t use Instagram

chilly granite
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unc squad unite

sudden pewter
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Naw Unjust is one of the good ones the rest of you filthy lights can rot

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I hereby decree none amongst your ilk will be one of the squad

chilly granite
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play teh bow so much has sucked my sr84 skills

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btw if you can hit more than 32% headshots, then the sr84 is better dps than the bow so you shouldn't use the bow anyway

compact tundra
muted condor
sudden pewter
muted condor
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Spotify did tell me age is just a number. Spotify is never wrong

sudden pewter
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I will be a living undead, my soul tied to TF2

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I’ll live forever, my Phylactery being my favorite unusual

muted condor
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I played one match

sudden pewter
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I have +7000 hours in TF2 and have been playing it since 2011

muted condor
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Cool but who fucking asked
Also I want more official art from the finals

sudden pewter
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Yeah the official art channel is dead

muted condor
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When you off work?

sudden pewter
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Today idk, hopefully around 6-7pst because I need to release a Beaver

muted condor
chilly granite
sudden pewter
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Your kind is commonplace, your tricks have no power here

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I’m broadcasting FNAF Lore on 5G radio waves to counter your brainwashing with my own

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I’m also Facebook friends with Obama and an armada of drones are inbound to your location

serene glade
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my dad works at nintendo and he said the next balance patch has anyone who chooses the bow in the finals gets their home address leaked

sudden pewter
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My name is John Embark (Middle name Developer) and I have it on good authority Lights will be tied to stakes and burnt.

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I keep a list of individuals that disagree with me online and I have tallymarks written with gamer gunk and when the rapture comes all listed will be left behind

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While the other gamers shatter the glass ceiling you’ll be left to rot and decay into Gollum-esque creatures

serene glade
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that just might be what the game needs to be spiced up a little bit. lets make light insanely busted, but if they die in game they die in real life

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risk reward

chilly granite
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all lights are suicidial so it wouldn't change anythign

serene glade
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thats all talk, this will be all action

sudden pewter
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Lights when they learn they aren’t the main character and don’t win the 1v3:

chilly granite
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I hate that flashes affect your team when explosions dont

sudden pewter
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I’d like to see flashes appear in the damage counter post-death so I know who to yell at

chilly granite
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don't they?

sudden pewter
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I’ve seen so many dumbasses flash an empty room we’re moving into and then we get jumped by vampires

chilly granite
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oh no it's sonar that does

ornate sluice
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hey just asking is the virtual velocity not availabe to buy rn or am i just not seeing right?

sudden pewter
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No, it doesn’t seem to be available.

ornate sluice
chilly granite
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is the p90 op or just annyonig?

ornate sluice
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im new to the game im still figuring stuff

sudden pewter
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There’s:
Permanent Additions

  • Skins released every Thursday
    Limited Additions
  • Skins tied to limited time events or seasonal releases(irl seasons)
    Battlepasses
  • Seasonal skins that will eventually return as a legacy BP is unlocked
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There’s also unique weapon skins tied to seasons by completing challenges, and bonus pages in a BP that are only available for the duration of the season

ornate sluice
sudden pewter
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The Season Starter bundle? It could return in the future but there’s no precedent for it.

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There’s some things that are off limits, like bonus pages or prior seasons ranked rewards.

But season starter packs are just some skins with some MB thrown in, no reason they couldn’t come back if we begged but I don’t personally believe it’s likely 🙁

unkempt moss
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Depends on when theys pockets is low. If they low enough they will do anyting

ornate sluice
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ah i see

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thx for the info Man

unkempt moss
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Its coming. Were already getting midriff

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First midriff. Then fully modeled anus. Then feet.

serene glade
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The puckered up bundle

unkempt moss
serene glade
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browns fire their head coach, becomes an immediate top hire. they are obviously doing something right over there in cleveland

chilly granite
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btw does anyone think the sr84 doesn't need buffs/is strong enoguh atm?

wide stratus
compact tundra
sudden pewter
compact tundra
sudden pewter
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I very much hate the idea some people buy a BP for its “exclusivity” rather than a bunch of cosmetics at a heavily discounted price. But I also understand Embarks willingness to bend the knee to this type of thinking

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It’s the industry standard, although something being the standard doesn’t mean it’s right. I myself wouldn’t mind finishing the S5 BP for those tattoos from the bonus pages

compact tundra
sudden pewter
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Gross

compact tundra
sudden pewter
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I finished it bwo 😔

compact tundra
sudden pewter
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I finished the TGM pass yes, I liked the weapon skins

compact tundra
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That's fair. I liked the nails, earrings, and durag. Most the rest is just waiting till I have a skin it fits on

sudden pewter
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I don’t care if they become permanent fixtures of the game. Exclusivity for exclusivities sake is stupid and woe upon all those who think otherwise

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I’m glad the old BP’s made a return, players new and old earn the contents the exact same way, earning through play. So the exclusivity argument boils down to “I was playing the game during X time” and that isn’t a strong enough argument to bar them from being available.

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Ranked rewards however, bear more weight. As players had to deal with Embarks shitty balance decisions and matchmaking/servers to earn their rewards through skilled play or getting carried by their betters.

compact tundra
compact tundra
sudden pewter
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OB skins should remain exclusive as it shows loyalty to the game as Embark was finding its feet. But things like bonus pages make no sense.

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There’s a difference between playing the game before its official release and playing the game during its standard seasonal cycle

indigo nexus
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you didn't do anything special by playing the game as it was first gaining traction, after all. You were there to have fun like everyone else since

compact tundra
sudden pewter
indigo nexus
unkempt moss
indigo nexus
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OB -> S1 was not especially distinct from the following seasonal transitions, content-wise it was basically what would later be 'the usual'

sudden pewter
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The maps stay, the weapons stay, but bonus pages cosmetics don’t. That disconnect is what I take issue with. It’s not a dealbreaker for me, myself, an I. But I understand why some would like to see them return

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If nothing else, they could be repackaged as paid bundles. So players that played during the relevant season would save $$$ by earning rather than purchasing

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Tbh I was mainly decrying exclusivity for its own sake in a mad rant to an audience only I can see

muted condor
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I just want those OSPUZ stompers

sudden pewter
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The Ospuze page this season is quite decent actually

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Shame the Ospuze sponsor track blows it out of the fucking water with the tiger stripes holy shit 🐯

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Embark clearly has a favorite child, and it’s ospuze

muted condor
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Tiger stripes with a crop top is a massive W

sudden pewter
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Absolutely, I can’t wait to earn them and don the Heavy Hitter tiger mask/tail

chilly granite
muted condor
sudden pewter
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Until Embark introduces mode specific weapon balance (not happening) I can’t imagine the sniper being adjusted for anyone’s sake. It’s stupid OP on PS and mediocre everywhere else

chilly granite
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I feel like the bow ahs pretty similar splits to the sr84 for a weapon that practically speaking, doesn't have teh same effective range

I don't think I've ever been bullied by a bow on powershift

sonic zephyr
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just remove the scope. on paper its better than the repeater and the bfr but its absolutely cumbersome with the scope

chilly granite
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that's a good take tbh, would probably make it less op on powershift too

sudden pewter
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If this is a veiled “IronSights on Sniper” you’ll be executed immediately.

chilly granite
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I wasn't gonna say that but a 3x is fine

unkempt moss
chilly granite
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same for cb and bfr thouhg, they're so toxic and anti-dynamism

sudden pewter
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Ah yes, the dedicated “+70m” gun that’s balanced around fighting at such ranges vs the “Heavy pocket sniper” that’s still incredibly effective even at 15m and the Repeater.

sonic zephyr
unkempt moss
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The CB and BFR function more like DMRs in that they can be used inside more effectively than the sniper. The sniper loses to healing basically unless you headshot a light.

chilly granite
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same with the bow

sonic zephyr
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DMR's dont cycle. the closest thing heavy has to a dmr are the deagles

sudden pewter
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And it should have stayed that way

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Why the fuck did embark add the BFR when one of the principles of Heavy was lacking ranged poke potential without downsides

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Akimbo’s have to deal with awful bloom scaling with RoF. BFR is point and click

unkempt moss
sonic zephyr
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i mean in most games snipers and dmr's have the same range. they differ by damage and firerate

unkempt moss
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The BFR and CB both have the ability to defend themselves up close somewhat. While the sniper has to be used like a shotgun to be useful in cashout.

chilly granite
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and i'm pretty sure it's op rn too

unkempt moss
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The deagles should have never been long range. Please stop pushing this.

chilly granite
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cb and bfr being bodyshot for peak efficacy is also very, very bullshit, accuracy should be rewarded

sonic zephyr
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as of rn that would mean either make them 3 shot on light which is awfull, or make them oneshot a light on headshot which is also awfull

sudden pewter
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Accuracy is rewarded, on CB in particular

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Light is leaking out

chilly granite
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feel like the revolver is just a better designed cb

chilly granite
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rewards accuracy more and is better balanced

muted condor
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Revolver is the goat

sonic zephyr
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2 different weapon classes but in terms of how it feels to play against definetly

chilly granite
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I feel like it would be fine to give the cb revolver's stats but with very slightly nerfed fire rate and much better range/falloff

muted condor
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Revolver🤝mini gun
Being dope and consistently balanced weapons that are fun to play

chilly granite
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^^^

muted condor
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Both are what all weapons should aspire to be

sonic zephyr
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oooof idk about the minigun here

chilly granite
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do you think minigun op? or up?

sonic zephyr
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up. rn the payoff between losing mobility and gaining superior firepower isnt really there

chilly granite
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tryhards mitigate with slide and bhop and with the changes to spread when crouch I think it's mostly balanced

muted condor
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Mini gun is A tier and I’ll die on this hill

chilly granite
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I think nerf the op weapons and minigun is perfectly balaned

sudden pewter
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Minigun is the farthest thing from OP. Insane glaring weaknesses that the entire team has to play around. It’s strong, but it gets fucked in the ass by any poke presence or burst options

chilly granite
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massed cbs are cancer

muted condor
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Mini gun users will always be a higher class of being than shak users

sudden pewter
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Shak is viable in all situations, Minigun needs proper positioning and LoS for longer periods of time

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Any form of cover whatsoever against any semi-auto option lessens the Miniguns effectiveness as it can’t be used to peak properly

chilly granite
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shak is very op thoguh

muted condor
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It’s definitely one of the best weapons but I wouldn’t say it’s over powered

chilly granite
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I mean, it felt op when I used it

sudden pewter
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It’s not OP. It’s the golden standard of balance

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Small Magazine, Unique Split Bullet Mechanic that limits its effective range, 3s reload

chilly granite
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if I think something is OP I'll try it and feel it out

sudden pewter
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Wrong answer, you should be trying everything

muted condor
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It’s just really good because it’s decent at everything

chilly granite
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and for me, the shak felt pretty op

the small mag is slightly annoying but I don't think it's enough to compensate for how good it feels and heavy's suriviability

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the arn is really op, it's good at litearlly everything and has a mag the size of the mon

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moon*

the bow would be way better if the arn didn't exist

sudden pewter
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Your antics grow tiresome.

chilly granite
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wait do you think the arn is weak?

sudden pewter
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It’s okay

chilly granite
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ok, what do you think is op?

sudden pewter
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It’s a ranged automatic option with a cool reload mechanic that requires dumping the first mag, it loses fights in CQC to dedicated close quarter options

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V9S. Didn’t need the buffs. And the “nerf” that means heavy needs 1 more shot to kill is a nothing burger

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Embark say it wasn’t picked as often as the 93R last season so they buffed it, completely forgetting that the 93R was so busted it had an almost 80% pickrate in their drug induced stupor

chilly granite
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ehh it needed somethign to differentiate it from the m11, althoguh i think the nerf (which is also basically a revert) was basically irrelevent

sudden pewter
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It wasn’t prevalent because Lights are a hivemind that brainlessly copy what pros use

chilly granite
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other lights flame me for not following pro builds

sudden pewter
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I get it, the concept of trickle down balance isn’t a new one. But the way pros play and take advantage of a weapons strengths are totally different from 90% of Lights stuck in Silver

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Light is simultaneously the weakest and strongest archetype because bad players are bad at playing Light, while good players make the most of Lights mobility

compact tundra
chilly granite
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yes lmao

sudden pewter
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It’s still stupid prevalent in pro play, and insanely effective

outer crow
chilly granite
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I think it needs some little buffs

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or thevastly better weapons to get nerrfed

unkempt moss
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Only change i would make is that weird clunkiness with sliding and spooling on mini. Would make it feel a lot better

compact tundra
muted condor
sudden pewter
#

Minigun doesn’t need to be touched whatsoever

unkempt moss
#

It would feel better if the spool didnt stop your slide in some occasions.

sudden pewter
#

I’m still trying to process you want the Shak of all things nerfed

#

I’m fuming, day ruined

muted condor
#

Leave it be so embark doesn’t accidentally over tune it then drastically nerf it into oblivion and never buff it again

chilly granite
#

true though

unkempt moss
#

I'm going to make a spiteful game feedback post about it for them to ignore

chilly granite
#

I mean, I feel like embark tends to go way too hard or light on nerfs/buffs

sudden pewter
chilly granite
#

I think the shak would be fine with a tiny bit more recoil

sudden pewter
#

You are a Bow Light, Shak is fine.

muted condor
#

Average embark patch notes

chilly granite
#

exactlly

sonic zephyr
#

forgot the annual charge and slam nerf

sudden pewter
muted condor
#

Oh I forgot to ad the obligatory: “We are looking to increase the viability of melee weapons and we definitely care about them as a whole.”

sudden pewter
#

“We saw Minigun was having an uptick of 12% fun on Monaco so we’re cutting off your legs at the ankle, we think this will help balance with the upcoming melee rework in S25”

chilly granite
#

like, the amount of time it takes to loose an arrow

sudden pewter
#

Because we’re a Swedish Studio we only work 30% of the year, see you guys in another 2 months with 0 balance changes in between.

sonic zephyr
#

IVE HAD IT WITH THESE PHANTOMSTRIKES WTF MAN!!!

sudden pewter
#

Also the infamous “We need to let the dust settle before we make any adjustments” - Said in relation to the blatantly obvious thing that’s performing insane regardless of skill level

#

Never forgive them for the H+ on release holy fuck

sonic zephyr
#

speaking of dust. How much dust do you think the mgl has gathered by now?

sudden pewter
#

We’re never getting the MGL rework, because it’s “low priority”

#

Along with anything else not related to ESPORTS because apparently it’s a “vital” part of the game according to Embark

sudden pewter
#

We’re getting that melee rework in S25 man it ain’t happening

#

At least we can glean they’re working on the Barricade rework

sonic zephyr
#

cant wait for majors 2026 to get this game into a new low

compact tundra
sudden pewter
#

Get hyped!!!! Buy the premium skin bundles!!!

compact tundra
# sudden pewter Don’t worry bro they hear you! Never fear, the TGM will be returning in 2026!!!

Like the whole reason the majors excite me is cause I wanna see what a top sword would look like, what a top minigun looks like, what a top mgl or dual blades looks like. I love seeing off meta players really bring the best outta their picks even if they don't Usually make championship Sunday. It's cool to watch off meta players, it's why in melee I love amsa and Junebug so much, they're incredibly fun to watch

sudden pewter
#

I play The Finals casually, my only interest in comp players is their thoughts on balance at the highest level. I’m not interested in watching them play, I wanna play. I’m completely disconnected from streamer culture. I’m not the target audience.

#

It’s frustrating wanting to play the game and seeing it neglected in favor of propping up ESPORTS which don’t affect the game itself beyond sponsored bundles and content. All the while balance issues persist because Embark “doesn’t wanna shake up the meta” because of aforementioned ESPORTS

#

Shout out to Labubu for having the giant fucking veiny balls to use off meta things and perform well. But beyond that singular instance I don’t care about ESPORTS. Not the bundles, the prospect of fame, glory, or any other buzzwords.

#

I hope this year the TGM draws in more players because we need more blood, and I personally don’t believe shifting everything into ESPORTS is the silver bullet Embark thinks it is. I would love to be proven wrong

sonic zephyr
#

it wont. or do you for instance care about an e-sports event of a game you dont play?

sudden pewter
#

At least casual players had some bones thrown at them this season, Point Break is quickly becoming my favorite mode in the game.

compact tundra
sudden pewter
#

Balance and balance adjustments needs to be more consistently adjusted moving forward though.

iron zenith
#

whats the most likely spear skin shovel, montante or scythe?

sonic zephyr
compact tundra
sudden pewter
#

The Gabe Cube will uplift you like science uplifts greater apes

#

You’ll go from smacking sticks together to modding Skyrim in no-time

compact tundra
# sudden pewter It’s frustrating wanting to **play** the game and seeing it neglected in favor o...

For me I love esports (specifically in the finals) because I can play, I can enter locals if the scene pops off, I can watch the pros and see what they're doing and apply it to my gameplay. I just hate that embark has arbitrarily decided that esports is the correct way the game should be played and everything else is irrelevant. Like just look at smash for evidence on how stupid that is. Smash hates its own comp scene and they still carve out a place for themselves to thrive. Esports shouldn't control the game cause they'll pop up anyways if the game is good enough

sudden pewter
#

At the very least “Comp” Finals is the same format/game that casuals play. My only other frame of reference is TF2 (where I hail from) and the casual/comp scene are essentially two different games

#

But players that only play casually (which I’d love stats for) gain nothing but novelty from anything ESPORTS related

#

I’m still waiting for tangible benefits from the addition of Mythics and the Ultimate BP. Servers are still ass, balance is still up in the air, where did all that extra revenue go?

compact tundra
sonic zephyr
#

embarks mistake is prioritizing esports or pushing it in any sort of way.

I bet Money that there are games out there that are (due to balance, skill ceiling etc.) more qualified and more fitting to be e-sport games than the current Powerhouses like League, CSGO, but have little to no relevance in the e-sports scene simply because those games are unpopular.

Embark doesnt understand that to have a proper e-sport scene, you need an audience. To have an audience, you need a popular game. To have a popular game, you need to make it fun.

sudden pewter
#

The draw of the finals is the chaos but pro play encourages minimizing chaos and streamlining play for quick skill-based engagements

sonic zephyr
sudden pewter
#

Melee has been floundering since its addition with the sole exception being Sledge

sudden pewter
compact tundra
sudden pewter
sonic zephyr
#

oh you motherfucker IT WAS YOU THAT DEACTIVATED THEM?!

compact tundra
sudden pewter
#

Bronze Babies can barely hit moving targets so the hypermobility offered by the sword makes it cheesy, but in higher elo sword gets splurted on the approach because better players don’t let the sword into its effective range, and when it does they can punish it.

#

I cant even write sword off as a “gimmick” weapon like the dagger either

compact tundra
muted condor
sudden pewter
#

Needs work though, the fact Embark made such a large change to sword then didn’t make adjustments based on feedback is more fuel for the fire

#

Went from lunge spam to lunge to close gap and then M1 spam

compact tundra
sudden pewter
#

80, take it or leave it

sonic zephyr
#

what's clamp?

young pewter
#

0

compact tundra
#

Also with this buff we remove multi hit

sudden pewter
sonic zephyr
#

so the aim assist for melee?

young pewter
#

0 degree clamp
double the right click's launcg speed
remove lung on the m1
add movement penalty on m1
make m3 do 1948362637 damage

sudden pewter
sonic zephyr
#

oh this part.

yeah thats far to technical for me i wait this debate out

unkempt moss
#

A thrusting attack means I should be able to spin side to side obviously.

sudden pewter
young pewter
#

no clamp and no lunge
problem solved

sonic zephyr
sudden pewter
#

At least you’re honest about it. I can appreciate that

unkempt moss
#

Sword has been memed in to some hypermobile ultra skilled weapon. Its the biggest gas light in the finals.

sudden pewter
#

The hypermobility was mainly the lunge paired with dash. As for ultra skill, definitely a cope. It’s a melee weapon

unkempt moss
#

Its not even the most skilled melee in its weight.

sudden pewter
#

Not saying melee weapons don’t take skill btw, ofc to perform well requires skilled play. But melee weapons make use of different skills than firearms do. And they are easier to use

unkempt moss
#

Legitimately, the base movement speed, specs, and model size of light makes sword the lowest skill melee weapon in the game.

sonic zephyr
#

any reason you excluded the low hp?

unkempt moss
#

Yeah, because the damage and mobility negate that on light.

sudden pewter
#

Sword Players are at a crossroads because Sword is in an objectively worse state than it was prior. And ofc in typical embark fashion the job was left half done

unkempt moss
#

Let me preface that with people have to not be morons in general.

serene glade
#

im starting to think the insane health regen lights get negates low HP 🤫

compact tundra
unkempt moss
#

Explain this to me. Why should light be allowed to engage easily on the tank class in melee?

sudden pewter
compact tundra
unkempt moss
#

Do you think thats a problem?

compact tundra
unkempt moss
#

When i play dagger and I get shot to death, do you think my first thought is god I just lose because heavy is so strong.

#

Or was it that I was out of position, made a bad risk reward judgment, or the servers ate the back stab.

serene glade
#

probably server

compact tundra
sudden pewter
#

I wish Embark would release media pertaining to Archetype design vs strengths/weaknesses based on gadget/specializations because I hate how commonplace:

  • Archetypes are referred to as classes (HML)
  • How often players can’t grasp that the archetypes have strengths and weaknesses
  • How easy it is to pigeonhole HML into generalized roles like DPS/HEALER/TANK
serene glade
sudden pewter
unkempt moss
serene glade
unkempt moss
#

Ill never understand why we let light class get away with not having to improve

sudden pewter
#

Because it’s the most vulnerable to being punished

serene glade
#

games already losing players, most played class. gotta keep them in somehow

sudden pewter
#

The most populous archetype is Light, with the lowest winrate. The least populous class is Heavy, with the highest winrate.

compact tundra
# unkempt moss Okay. You brought up riot shield. Why are you engaging on the impenetrable shiel...

Lights mobility and size doesn't make up for swords inadequacies, the mobility only works on players that don't have monstrous aim, and sadly I mostly queue against head beamers so that doesn't do me too much good. I think lights fine overall and their mobility helps a lot with there small health pool but on melees they just aren't good enough for that to make up for the lack of ranged damage. Lights health pool isn't the issue, it's the weapons themselves and their inability to contend with high damage guns

#

I don't blame flamethrower or spear when I lose to them with sword. But when a M11 light strafes a bit and can dodge my main attack I'm going to blame clamp

serene glade
#

i feel like the lunge should be committal tho like that

unkempt moss
serene glade
#

like i dont right click with sledge against lights ever because the risk is not worth it when chasing them

unkempt moss
#

Maybe he's not a beamer, maybe he shot the thing moving in a straight line at him?

compact tundra
# serene glade i feel like the lunge should be committal tho like that

I'm ok with it being committal but the problem is the ease of counter, holding A or D shouldn't counter an entire weapons design. I just would like more wiggle room to actually be able to chase someone staffing instead of being deadlocked into a mostly straight line with no recourse for even basic movements

unkempt moss
#

ITS A THRUST ATTACK

#

When i throw a hadouken i dont say this guy shouldn't be able to jump that and beat the brakes off of me. I shoulf be able to wiggle my fireball around the screen to hit things because I made a bad call cmon mannnn

sudden pewter
# unkempt moss ITS A THRUST ATTACK

Yeah but for almost a year sword let them do full 360’s and hit anyone within a certain radius of the lunge, so losing that after it’s existed for so long is upsetting

#

It’s what they’re used to, can’t blame them for Embarks shitty decisions

unkempt moss
#

So embarks previous bad design is enough foundation for things to never change?

serene glade
#

cmon mannnn is trademarked bud

unkempt moss
#

That's the same thinking that will keep the MGL rework in never ever status

compact tundra
# unkempt moss In this scenario do you think maybe you made a bad risk on using m2?

Well since dash and M1 is genuinely brain numbing boring uh yes. If your argument is that thrust should be more or less a straight line then congrats the issue of sword dominating lower lobbies and floundering in higher lobbies only intensifies. Cause dash and M1 is great against lower level players but sucks against people who can aim or throw a goo nade

sudden pewter
unkempt moss
compact tundra
serene glade
unkempt moss
#

Combos and no clamp?

#

Its crazy that M2 functioned like spear m2 but better for so long.

#

The sword is effectively a better spear as is. The sword has more thrusting attacks than spear does.

#

Give the spin attack to sword, and lunge to spear. Easy. Then you can beyblade and spear can be a spear.

#

The problem is you got away with murder for so long and it got fixed at embark speeds.

sudden pewter
#

Sword was 90% Lunge for so long having to use the primary attack at all is jarring

unkempt moss
#

Good.

sudden pewter
#

Embark is so freakishly inconsistent

compact tundra
# unkempt moss So what is your idea for making the sword viable in low and high elo all the way...
  • Remove multi hit
  • Buff clamp to whatever degree lets me mostly turn to my side or implement some kind of sensitivity nerf while lunging that can't be bypassed by M&K

For damage we can go 2 routes depending on how it should interact with medium

Option 1 is old sword
Swing = 74
Lunge = 136-140

This makes mediums die to 2 lunges which encouraged lunge spamming but also makes the swing less damaging and overall makes sword easier to deal with in lower lobbies since it nerfs dash M1

Option 2

Medium dies to 2 Lunges and a QM
Lunge = 124
Swing = 86

This causes mediums to not die to 2 lunges making lunge spamming only work on heavy and overall increases the need for combos and break point counting

But it comes with the downside of keeping the current M1 damage and making sword skill good at dash M1 against lower skill players

unkempt moss
#

What do you want of these two?

sudden pewter
compact tundra
#

Tho I have been cooking up a sword rework utilizing the reload button to maybe balance this issue out

unkempt moss
#

Is it the mcree roll?

compact tundra
unkempt moss
#

It sounds like instead of a lunge it should he a multi hitting cleave on m2.

sudden pewter
compact tundra
# unkempt moss Is it the mcree roll?

No that's for dual blades. I'm thinking about maybe separating lunge into 2 different things to maybe make some combos work differently, so a lower damage lower clamp lunge for fighting lights, and a higher damage lunge for fighting mediums and heavies, but I'm still brainstorming it

unkempt moss
#

So you want two lunges, im assuming they look different.

sudden pewter
unkempt moss
compact tundra
tough nebula
#

CL40 NEEDS TO BECOME A GADGET

compact tundra
tough nebula
#

REMOVE IT

compact tundra
unkempt moss
#

Sorry that was meant for CL40 fella

compact tundra
sudden pewter
# tough nebula CL40 NEEDS TO BECOME A GADGET

Yeah that’s dumb AF. Now Mediums can bring a Repeater to poke Lights and a CL40 to finish them off without needing LoS due to splash. This will certainly fix the imaginary balance issues you think exist and not infuriate you further.

#

I died to it, therefore it’s OP is an evergreen statement and I’m going to coin it.

unkempt moss
#

The biggest thing to me with Sword is that it looks and plays how it should. Its boring.

sudden pewter
#

But it can’t be changed fundamentally or you’ll alienate its existing fanbase.

unkempt moss
#

Sure it can. It'll find a new fan base.

sudden pewter
#

Reminder there’s unfortunately a subset of our community that onetricks weapons and if it’s changed they’ll quit altogether.

serene glade
# tough nebula REMOVE IT

dont worry lil fella, i have that listed in my balance changes idea already posted in game feedback, theyll take a look at it for sure and free us all frmo this HELL

unkempt moss
#

If I had a button that made rhe sword cool and engaging, fundamentally changing it thus killing the fan base. But, the button also guarantees it'll bring in that equal number of players from outside. Would you hit that button?

#

Becaude judging from the discord there's like 8 players we would lose that are just very vocal.

#

The fan base calls their primary fire spam and they don't want to spam m2. Sounds like they want a fundamental change but dont want to learn a new thing.

sudden pewter
#

I don’t feel adding utility to every melee weapon via the reload key is healthy for the game but Embark refuses to do anything with them in general so what’s the harm in theorizing

#

My only fear is melee being too effective given their ease of use

unkempt moss
#

I think adding a second lunge because different health pools is probably not effective.

#

This button is for lights, this button is for not light.

sudden pewter
#

Man if only there were limited time gamemodes that could double as a window to test proposed changes to weapons

unkempt moss
#

Thats a good idea. Post it in game feedback.

serene glade
#

i seriously thought that one event was gonna change sledge to have an uppercut

compact tundra
serene glade
#

boy was i wrong for believing embark could make a change

unkempt moss
#

You know what. Im going to be good faith and give sword a real try like I did with dagger.

sudden pewter
unkempt moss
#

Googs, let's ride.

serene glade
#

im at work champ

unkempt moss
#

Welp, I tried.

serene glade
#

getting paid to browse discord as we speak

sudden pewter
#

Have either of you considered that since Whales are mammals we would realistically milk one? Imagine how much cheese we could make.

unkempt moss
#

Their fat is supposedly very nutritious, so i could see it.

serene glade
#

whale cheese, we could crash the dairy markets

unkempt moss
#

And we'd have to stop killing them. Double win.

sudden pewter
#

Whale Milk is 80% fat

unkempt moss
#

So butter instead?

sudden pewter
#

Me looking at my cat maid support Medium knowing damn well it’s a Mammal

unkempt moss
#

I'm a mammal Greg

compact tundra
unkempt moss
#

M2 throw*

serene glade
#

his dad works for nintendo so i believe it

unkempt moss
#

Duck hunt hammer

#

Spear players dont deserve the throw anymore. They're the sword players of heavy

#

The first time I m2 a light from 40m will be glorious.

#

And then my hammer returns and I smash a wall down with it to kill another light

wraith orchid
compact tundra
sudden pewter
#

How would that be any different from the pre nerf lunge + QM?

#

I mean, if the lunge lag isn’t being touched it’s no different from now with Lunge + M1. I’ll permit it

compact tundra
sudden pewter
#

Sorry boo thang, Embark said Light isn’t allowed to be OHK and melee combos involving QM are a no-no.

compact tundra
#

The point of the stab is to allow us to lower the M1 back down to 70-74 without forcing the lunge to be buffed to compensate. So now M1 can be nerfed to ease lower level lobbies frustration, but lunge can stay at 120ish so lunge spamming isn't encouraged

compact tundra
wraith orchid
#

I think it'll still be hated because it's simply a melee, and melee are easier to use

sudden pewter
wraith orchid
#

harder to master at high levels because you need to reach the enemy first, but still easier at lower levels, because people don't just back away

sudden pewter
#

Embark consistency challenge any % (IMPOSSIBLE)

compact tundra
sudden pewter
#

God to be a fly on the wall in Embark HQ.

compact tundra
sudden pewter
#

Spinning to ensure a hit would continue to exist, just not hit multiple targets

sudden pewter
compact tundra
sudden pewter
#

If a Light gets 3 consecutive lunges on a Heavy that mf deserves to die

compact tundra
sudden pewter
#

High Mobility + Size Diff

#

It’s why Heavy is such a poor matchup against DB, were thicc and tall so more pellets are prone to connect

compact tundra
#

Here's the damage numbers for the rework I'm looking at rn

M1 Swing = 73
M2 Lunge = 115
Reload Stab = 95

Tracking dart is 5dmg
QM is 40dmg

#

This not only can fix the spam issue, bring back combos, and allow more tracking dart combos which are just cool but can always be subbed for a QM instead if needed

#

I'll get the combo list made up sometime today

tepid cobalt
#

What are the best gadgets to use for light

shell sonnet
compact tundra
#

This lunge can't 2 shot mediums or 3 shot heavies

shell sonnet
#

i dont think any damage amount of damage can feel good with how unresponsive/desynced it felt

compact tundra
shell sonnet
#

it still feels like shit to see an enemy physically be 3 meters away and still hit somehow

unkempt moss
#

Trying sword for the first time the lunge feels fine.

shell sonnet
#

and i dont really think helicopter spinning is all that healthy

shell sonnet
unkempt moss
#

It just feels like dagger with less braincells

serene glade
#

why does the sword have a sex toy skin

unkempt moss
#

Give hammer the m2 lunge like this if lights don't want it.

analog pewter
#

someone asked yesterday what weapons we want added and i had to think about it

#

aside from akimbo flare guns i dunno....

shell sonnet
#

id be interested ina light gl, tho that could cause trouble

an arc gun that zaps another teammate near the target
but gimmic stuff like that could cause balancing issues

agile cobalt
#

Hey yo guys, I’m looking for an idea that’s good for offense and defense for a middle weight, so you guys got any ideas yeah?

compact tundra
shell sonnet
#

just had an awesome match of poinbtbreak
wasted 40 coins on the last objective because all cover was gone
on the 3rd push we managed to brute force and held it
dopamine

#

wish discord supported 1m replays, i know that thing wont fit on here

compact tundra
shell sonnet
#

huh, maybe it would work

compact tundra
shell sonnet
shell sonnet
compact tundra
shell sonnet
#

phantom hit sounds good
thx

compact tundra
shell sonnet
#

wait, wasnt that the double hit?

#

whoops 🙃

compact tundra
#

I don't know exactly how it worked but I saw sir yellow jacket talk about it a few times

shell sonnet
#

yeah idk, never used it

i mean the shit where the light is already passed you, then 180°'s and hits you anyways
often while they look so far away it should never have hit

compact tundra
#

Even with my new lunge 180° clamp is less of a limiting factor and more of a limit on Spin abuse

agile cobalt
shell sonnet
compact tundra
#

Cause now the weapon needs to hit precision combos with a new stab attack that requires being able to aim at the opponent

analog pewter
shell sonnet
analog pewter
#

the snowball is really funny ngl like if i got that as a weapon I'd be giggling

shell sonnet
#

heard the brain is quite vulnerable to frostbite at this time of your /lh

#

idk kinda just sounds like a worse repeat that gets to skip reloading

analog pewter
#

yea the damage would probably be too low at 88. lets give it 110 trol

#

I really like non-headshotting projectile weapons that reward direct hits. this game only has the CL-40 which rewards splash damage too much and the bow which relies on headshots

#

or the TK which is weird but I do like it

unkempt moss
#

Its crazy we'll get the rock throw weapon before a spartan laser because of how low effort it is.

#

Embark stays losing

compact tundra
#

@sudden pewter @unkempt moss @shell sonnet

On first read it might seem like a big nerf but in execution I think it could work well. But what do you guys think, this is the first real draft of the idea

Sword Reload Button Rework Idea

A few things to remember, QMs can animation cancel so they aren't effected by the end lag of a hit. Also all combos are listed in order by attack from highest damage to lowest damage. So remember in execution they'd be mixed up to be more effective, especially QM's since they can be thrown out during a hits end lag to lower kill time

The new stab attack uses your reload button and does 95 damage a hit. It has end lag comparable to the lunge attack but comes out quickly and has no charge up time

Remove multi hit

Buff Aim Clamp to 120°, this prevents 360's but basically lets you aim at anyone on your screen so you can hit combos more effectively.
If you were just stabbing the stab would have a fire rate of ~75rpm

L / Lunge 115dmg
S / Swing 73dmg
ST / Stab 95dmg
QM / Quick Melee 40dmg
TD / Tracking Dart 5dmg

Light

Combos
L + QM = 155
ST + S = 168
S + S + QM = 186
S + S + TD = 151

Medium

Combos
L + L + Qm = 270
L + ST + QM = 250
S + S + S + QM = 259
ST + ST + S = 263

Heavy

Combos
L + L + L + QM = 385
L + L + L + TD = 350
L + L + ST + QM = 365
S + S + S + S + S = 365
S + S + S + S + QM + QM = 372
ST + ST + ST + ST = 380

shell sonnet
#

its late and my brain isnt very active rn, so i dont think i can give proper feedback
ill just goob around, sorry

unkempt moss
#

Sure put that stab in.

#

Catter made me realize that its not really worth the effort to improve the weapon meaningfully because it'll just upset the current fan base. And zero change is perfect for embark, so that's the likely outcome. Sword/Spear can be left to the one tricks.

compact tundra
muted condor
#

Catter is basically the second coming of Christ if we’re being honest

unkempt moss
#

Thats why the throw for spear feels meaningful. It allows you to engage with the game entirely different from before.

#

Maybe its because I play and love fighting games, but seeing someone try to add wonky button combinations in a shooter feels wrong.

#

Like the spear I would fundamentally change, but it would drive the other spear people away. So it may as well just stay the same.

compact tundra
# unkempt moss Maybe its because I play and love fighting games, but seeing someone try to add ...

It's how the weapon was, it's what I love playing and is a big reason why the finals stuck for me. The idea that I can run this button combo high mobility weapon is just so fun to me and I hate seeing the devs actively try to get rid of that. I don't really like adding a 3rd damage number but it at least fixes the issues and keeps what I love about the weapon. But idk at this point I just kinda feel defeated and like the joy I have for this game atp is to just sit back and just acknowledge that the fun is gone and just try to enjoy something else. Cause just to make sword work I have to turn it into an actual fighting game combo weapon cause reverting it isn't an option

unkempt moss
#

Maybe they'll revert it for you some day.

#

But for me, it's not worth even putting theories in to because the sword players wont be able to see it for anything other than not what it used to be.

compact tundra
unkempt moss
#

I just played it for the first time today. It seemed fine to me. Being able to dash beyblade didnt seem like it would be much more fun. Its just not that engaging of a weapon is how I see it.

stoic garden
analog pewter
#

spear throw just erodes the identity of the weapon and threatens to disbalance its melee role. the counter to melee weapons is typically to disengage and fight outside their range when possible, melee weapons are meant to hunker down and control their space.

when you add throw to spear, suddenly the longest-reaching melee in the game (that is, the one that can control the most space) suddenly has a much larger threat bubble and can punish attempts to counter it by creating distance. Sure it creates a better power fantasy for the spear user but I imagine that would feel pretty awful to play against.

Imagine the inverse, adding a powerful melee attack string to a weapon that has a strong but slow ranged attack already; the BFR for instance. You've fundamentally undermined its main counter (close-up harassment) and turned it into a one-size-fits-all solution

#

any attempt to balance the spear by turning it into a non-melee weapon is a fundamentally unserious concept

#

there is a reason that quick melee is quite bad at dealing damage on its own.

stoic garden
#

just wait until they remove quick melee because melee weapons abused it in "unintended" ways

analog pewter
#

itd be funny if they made it so melee weapons dont have access to quick melee but I think that would be stupid lmao

stoic garden
#

real...

unkempt moss
#

I also dont see having a hybrid melee weapon as unserious. Going with the most extreme answer of giving the BFR a good melee isnt near the same as a chronic underperformer.

#

If you would have said the MGL or something then it would probably be a serious discussion as the weapon would actually be positively impacted by a good melee.

#

Even if its not the right answer at least give a decent good faith argument.

analog pewter
analog pewter
#

calling my argument bad faith is incredibly silly and I think you have a bit of a complex

shell sonnet
unkempt moss
olive forum
#

Has anyone mentioned making thermal vision into a thermal drone?? It could be great for getting info but at the cost of one light player sitting still and not able to engage in combat. The deploy and ending animation could be long to offset ambush capabilities. This imo would be a great addition to the game and make thermal vision balanced

analog pewter
# unkempt moss In a strictly competitive game i might agree with this, but the finals is pretty...

even team fortress 2 adheres to this and it is a far less serious game than the finals. the sandman in the past was a nightmare to play against, even though it was never necessarily scout's best melee option. I don't like how they nerfed it and turned it into useless trash, but it is still better for the game the way it is now than it was when it stunned players. They made that decision explicitly because playing against the sandman felt worse than using it felt good

unkempt moss
shell sonnet
analog pewter
analog pewter
chilly granite
# serene glade that bow guys vocab consisted of constant OP and UP usage so yeah

I also said I try stuff that feels op against me to check how it feels from the other perspective and try to learn its weaknesses

also light's survival being predicated on effective use of evasive dash makes 1) two specs just a wrong choice ocmpared to evasive dash, and 2) makes the skill floor of the most popular class higher, which then leads to more complaints and less fun gameplay

shell sonnet
analog pewter
#

you have to sacrifice other specs to have close-range panic damage with the MGL. an MGL user might prefer to use the mesh shield or even goo gun, but C&S is desirable for its ability to cover its close range weakness

#

same reason the sledge likes winch or goo gun, winch can force close range against a single target while goo gun can 1. trap players while the sledge user approaches or 2. create a bunker where players have to enter a close range engagement to take out the sledge user. without these two it has limited options to close space and strike

#

spear likes C&S or winch because C&S covers its inability to destroy structures like sledge can, letting it breach or escape in a pinch while closing distance faster than sprinting. Winch for the same reason as sledge

#

thats how i see it anyways, i dont use all of these weapons too much other than sledge. used to use spear but found sledge to just feel more reliable and functional

unkempt moss
chilly granite
#

^^

unkempt moss
#

Taking a weapon and giving it some sort of unique or novel approach isnt going to break the game. And it also seems like you're assuming that taking an approach of novelty is mutually exclusive from balancing around the targets perceived interactions.

chilly granite
#

wait i think your take is bad and I don't agree with it

serene glade
#

The don't read more than 3 words before speaking tech

unkempt moss
#

You can do both and still make both sides happy. We have plenty of balancing around the target experience going on. Im just saying turn the dial up on the user experience by adding some novelty to weapons.

chilly granite
#

but I don't get what you mean by what you wrote

oh yeah no I agree with your take but your opinion is wrong

like heavy weapons are mostly too strong when accounting for the power of rpg too imho

serene glade
#

Lmao

chilly granite
#

becuase their breakpoints are balanced around just using the gun, but a lot of heavies use rpg to initiate fights

#

you can disagree with me but you understand what I'm trying to say ye?

unkempt moss
#

I dont know. It seems like you agree with me in that balancing in a vacuum is bad.

chilly granite
#

like RPG + bfr is a combo that medium with cb doesn't have access to that can potentially oneshot a light

eager wasp
#

guns balancing around specs or gadgets isnt peak

chilly granite
chilly granite
unkempt moss
#

Right. I would say it far favors the target by balancing that way. It feels like absolute shit to headshot someone and have them get away with 2hp.

chilly granite
#

more like thermal bore

chilly granite
unkempt moss
#

When I see people making combos mixing all kinds of things on sword then I know for certain the user side of that interaction is under represented.

chilly granite
#

I mean, I think that's more caused by light having too little hp relative to medium, so they have to give weapons stupid numbers against meidum/heavy to stop them being opressive to lights

#

like if you give light 10hp, and then rebalance all weapons to have same ttk against lights, then you just get less disappointing/feelsbad breakpoints against medium and heavy

#

literally not changing the light experience at all for context

unkempt moss
#

The spear is never getting a throw. But a staunch opposition to it is equally unhealthy if not more imo

chilly granite
#

medium has 66% more hp vs light and then heavy has 40% more than medium, which just makes the numbers annoying to work with, because something that does decent damage to medium will do too much damage to heavy and light

#

cuz heavys hitbox is way more than 40% bigger than mediums by area

#

and mediums is less than 66% by area (this is vibes based not tested)

analog pewter
#

solution: make medium like 10% larger

chilly granite
#

I'm down

#

basically every weapon has a breakpoint that griefs a class

shell sonnet
chilly granite
#

winch is already taht

analog pewter
#

my biggest problem with heavy when i play light is that since they're taller than me and their head is so small any t ime i try and headshot them I feel like I'm clipping their chest or shoulders instead and cant even get at their head >:\

#

headshots in general feel stupid, I will be at low ground with deagles shooting up at a guy who I swear I can only see his head and somehow I ONLY get bodyshots

chilly granite
#

the inverse also true

#

they can see me behind low awlls because they so tall

and headshot me ez

analog pewter
#

my skill issue take based purely on vibes is that headshots in this game are in general too hard and it's part of why the winch is so good (sets up a free headshot)

#

maybe not against light tho i think they should be as hard as-is to headshot. like, they suffer enough as is

analog pewter
#

i would unironically increase the size of the head hitbox for medium and heavy by like 10-15%

chilly granite
#

also why the bow is considered to be good at all, beacuse the giant hitbox of the arrow compensates, if you watch hight skilled/pro bow players, they're always shooting from above which makes the head the first collision

analog pewter
#

i have a hard time aiming with the bow from above, I'd rather be on-level, but that's when it never headshots 😭

chilly granite
#

which gives free ehadshots since the arrow's hitbox is twice as wide as light's head

shell sonnet
chilly granite
#

also, I think that medium and heavy should be the same height

analog pewter
chilly granite
#

yes^^^

analog pewter
#

good to have some though. ive been warming up to the deagles (though i still want better first-shot accuracy)

shell sonnet
#

i do see the reasonable side
sadly its abit late for drastic changes like that

chilly granite
#

head hitbox should be the same size as axoltyl head so that u cant grief headshot aimers with that bullshit skin

analog pewter
#

yeah i just hope future weapons they add are less headshot-dependent or dont get headshots at all. like, I'd love more bodyshot-only weapons

#

the p90 was a great add bc it rewards consistency way more than precision. the headshot damage is solid but just being able to hit every bodyshot is almost always preferable to hitting like 60% of your shots but half of those are headshots

#

or idk i didnt do the math maybe that is better LOL

#

i want a slow (like TK speed) projectile weapon that only does bodyshots and has big damage. I still don't really know what that should be

chilly granite
#

66% for 1.5x hs mutli (same for bow)

shell sonnet
analog pewter
shell sonnet
#

tf2 is a masterpiece

chilly granite
#

honestly i don't think the cl40 should impact on surfaces only on players, but taht's jsut a tf2 opinion

unkempt moss
shell sonnet
chilly granite
#

for sure

#

rate of fire should be way faster as a minimum

analog pewter
#

it'd also give better feedback to the user, rn its hard to tell at a glance if you actually landed a direct hit or just hit below their feet, which does make a difference for certain breakpoints iirc

#

give me CL-40 with shitty indirects but one more round in the tube and slightly faster firing

shell sonnet
#

one time i accidentally used coffee shot powder, for what should have been, by amount of powder used, a decently strong normal coffee
i dont think ill ever reach the high of dominating a lobby with post nerf, pre S4 buff again

shell sonnet
chilly granite
#

on sprinting meidums

analog pewter
#

they also just need to fucking fix projectile hitreg because I KNOW it's wacked out. I've seen goo globs for example stop for multiple frames on my target, and then just clip through past them and hit the ground behind them

#

its so insane that we cant see our own ping, it would help a lot to know how much i need to accommodate when leading shots

chilly granite
#

the bow hitreg is good for me

#

I can tell reliably if it'll hit based on my windage crosshair

serene glade
#

the servers need to be fixed for projectile weapons to have any sort of serious look at

chilly granite
#

tbh the biggets thing they need to change is that if you queue a casual mode, even as a party, teams should be balanced on a hidden mmr

if 5 rubies queue together they should be on opposite teams so the lobby isn't instantly ruined

#

I don't care, I enjoy the challenge, but a lot of my weaker willed friends just quit for the evening if they get 5 rubies in the enemy team in tdm

#

hahaha

analog pewter
#

i once got put in a PB match against literally a 5 stack of NTMR players including gremlin

chilly granite
#

that must've been traumatic

analog pewter
#

i killed gremlin once so I get to say I killed the TGM champion

chilly granite
#

hahah, back in csgo I played in an esea event against kioshima and backstabbed him with my stattrak knife, this was when he was at his peak too

analog pewter
#

once you realize you're against the literal best of the best players in the world you stop caring about dying or losing and take little victories
and it becomes a lot more fun even tho you're getting washed

chilly granite
#

I was bad too, idk why I was paying for esea when I was gold nova

chilly granite
#

it's like, sure you didn't kill him this time, but you got him to half; if you and a buddy do that together, that's him dead!

analog pewter
#

i think part of it is like you dont see that they're ruby unless you're in ranked right?
if players are in ruby or have been in ruby in recent seasons I think it should show on the scoreboard regardless. could really take the edge off to know for sure "oh these guys are REAL soldiers"

chilly granite
#

nah u see the badges on their profiles in tdm

#

they have to choose to put it there, but a lot do

analog pewter
#

wait when do you see enemy players' profiles i actually forgot

chilly granite
#

when u ded to them

analog pewter
#

ohhhh right
yeah it'd still be better to put it on the scoreboard/pregame

chilly granite
#

for sure

analog pewter
#

also becomes a more valuable flex

chilly granite
#

but i don't think the game has a hidden mmr for teambalance, and it's a must

#

like my tdms are so unbalanced constantly, I'm a tdm main lol

#

rank 47 tdm player right here

#

bow feels a lot better in tdm because everyone plays light and bow is best against light hahahahh

analog pewter
#

i almost exclusively play H2H and PB which is awful for my wt point gain

chilly granite
#

I'm already emerald 🙂

#

my first wt emerald

#

oh I can post pictures now how lovely

#

so this is the arrow hitbox as seen at 10meters

as you can see my croshair is firmly missing by about one lights head, this will hit consistently

#

so the arrow is about two lights heads wide

#

that is a very fat arrow and leads to stuff like this

#

foor whoever said that collisions with phyics objects could use a smaller hitbox than the players, that's an appauling idea beacuse you could abuse that to headshot people behind low walls

#

and stuff like this, when you're shooting from a cover from a high position

#

that's my aim point to cause this; so even aiming at a crouching light from cover will cause this

analog pewter
#

the change i want to sledge is to allow you to hold an M2 above your head and swing it down on release
i want to exercise my inner serious sam

blazing hearth
#

Oh a fun idea for a gadget just came to me, a choice for heavies that sets your bullets on fire, but will end on a reload/or if enough time passes. It won't set fire to the ground, just setting opponents alight

chilly granite
#

make fire % based damage so heavies get bullied by fire and I"m ok wiht that

analog pewter
#

i think gas should be % based and fire should be anti-heal

chilly granite
#

gas is already stronger than fire and I think fire makes more sense to be % based anyway

#

make gas anti heal so people can't heal beam steal

blazing hearth
#

Im with bow user, gas is already better

chilly granite
#

I'm really enjoying my new gadget combo, I'm actually winning in ranked now, even with grapple

blazing hearth
#

ohhh yeah Im a medium and I would HATE to go up against that (good thing)

chilly granite
#

I just had, two arrows, that woould've both killed a heavy, get soaked by props

unkempt moss
#

Gas being percentage base would help the stall potential. Especially if you buffed fire ro anti heal, which would up its usage and counter gas.

chilly granite
#

gas already better stall becuase bigg raidus, fire small radius needs more damage to make it worth throwing

#

fire damage being % based helps all sources of fire, gas sources generally odn't need much help anyway

#

but fire really needed to be buffed vs goo, not explosives, feel like fire meant to be goo counter not explovies

chilly granite
#

bruh i had the easiest fight of the world but i choked and missed liek 4 arrows

blazing hearth
#

with ur accuracy on the keyboard that's almost expected 😭

chilly granite
#

I can type well if I care to but I don't bother becasue it's not worth the effort

#

also I'm trying to type while I"m dead in ranked/afk waiting for enemies

blazing hearth
#

Yeah and ur def WAY better than me I shouldn't be saying nuthin XD

chilly granite
#

idk if that's true i play

#

bruh we got third place because my medium unlocked the vault for the enemy team

blazing hearth
#

team of 2 at that point

chilly granite
#

he'd already lost us the fight over the doubled first cashout because he held defibs in his hand to try to defib me (the light) for 3 hours instead of fighting 2v2 against low hp enemy

#

I even told them they were half hp and he still held defibs in his hand

#

my heavy was goated so probably a duo?

#

but I was playing too aggro to be sure

#

I really wissh there were weapon level leaderboards idk if I'm gonna be first bow lvl 13 or not

#

probaobly not thoguh tbh, i got 12 after this season started

shell sonnet
#

10 minute auto-ban for missing a single letter on the word chunk 🔥

shell sonnet
chilly granite
#

that's a good take

#

if that's the case then pyro would need numbers buffs

shell sonnet
#

?

chilly granite
#

pyro just doesn't do enough damage relative to gas rn, and that'd still be true even with anti heal

#

only become more true if gas was % based

#

I love using bow on kyoto against arns and cbs that hit me from 5km

shell sonnet
#

Damage wouldnt be the point
It does more

Utility
Anti-heal
Regen delay
Still area denial (just lower damage)

#
  • setting off traps and hitting through walls/floors
    Potential quick finisher as well
chilly granite
#

already does half o those except anti heal and nobody uses it outside tdm, where it's highly effective as a finisher

#

area denial on pyro too weak, needs more aoe at least

i'm getting inactivity warning for waiting for enemies on casthout hahahaha

shell sonnet
#

Oh, i thought this was in relation to gas, not just on its own need for buffs

shell sonnet
chilly granite
#

I mean, that is in part in relation to gas, if you need something that does most of those, gas does most better

#

I just wiggle and wait for enemies hahah, we got the cashout nice and easy

shell sonnet
#

No utility
No (if implimented) anti heal
No regen delay (unless you count the slightly higher time to get out)
Leaves traps

Does hit through walls, but hars to set it up to damage through floors from below

Countered by pyro

#

I dont really see your point with that one

#

Gas only does damage and area denial

Pyro has way more uses

chilly granite
#

I kinda get you but when you're choosing a slot, it's hard to give it to pyro over gas

shell sonnet
#

Not really
To me at least

chilly granite
#

if they're even in the conversation, which is already hard for light at least

#

maybe this is my lightness leaking

shell sonnet
#

Could be
But i dont see them thaaat often either

Probably related to medium having 2 must have slots
And heavy having 1 (but pretty much 2)

chilly granite
#

lmao my teammate's mad i cashed the vualt instead of dying with him

#

and light having 2 (arguably 3)

blazing hearth
shell sonnet
# chilly granite and light having 2 (arguably 3)

Idk if its the drowsiness talking, but i actually kind of feel the most flexible on light

Like, i already dont use meta that often

But i feel less obligated to do so on light than medium and heavy

analog pewter
#

maybe i do like cashout. I just queued for cashout with random fills and we fucking DOMMED

shell sonnet
#

Like, im not even sure whats light gadget meta outside of gateway

H+ infuser?

analog pewter
#

started with deagles and ended with minigun bc we were h2h into a 2 heavy comp. minigun was so much better for that

chilly granite
#

light has the most power, and most choices, of op gadgets, which means that light has the hardest time chosing flashes/gas/fire

#

imho

serene glade
chilly granite
#

like, nullifier, glitch, h+, gateway, are all so powerful they can be meta defining for your team's playstyle

I feel like if you're not taking at least one of the four you're 100% throwing

#

if you have a good heavy player and skip h+ and glitch, you're throwing

shell sonnet
#

Ive seen people call nullifier gutted

Its still really good for steal denials
(+free box cheese)

chilly granite
#

if you're using matter, sr84, or bow, and don't use the nulli, you're griefing for sure

shell sonnet
#

...i just had a stupid fucking idea

#

Loading up the practise range

chilly granite
#

if I didn't paly solo queue with unbelievbly sus teammates I'd feel like I'm griefing to take flash over h+

#

and I litearlly can't skip glitch because I need it to land nulli on a heavy stealing lmao

#

so all three of my slots are spoken for if I had a good team

#

and if I skipped H+, then the right answer is probably thermal bore, not pyro or flash lol

#

I take flash because i enjoy it, not because it's the best option

#

like, sonar, thermal bore, vanish bomb, gateway, are all such good gadgets that med/heavy would kill for

#

maybe thermal bore is a hot take but I love that shit

shell sonnet
#

couldve sworn there were throwable boxes in the shooting range...

chilly granite
#

there's chairs

shell sonnet
#

no, i need the hanging containers

chilly granite
#

I can join u for a lobby if you want

shell sonnet
#

nah, i think qc tutorial has them

#

thx for offering

(also, ive heard you need at least like 3-4 people)

chilly granite
#

only two for a lobyy

#

I do 1v1 vs my friends sometimes and to test stuff

shell sonnet
#

ok, qc tutorial has them

#

idea has become even stupider

chilly granite
#

sonar, thermal bore, vanish, breach, glitch, nulli, gateway, h+, it's hard to choose between them let alone trying to pick which ones to give up for a damn pyro nade

#

back before I started using the bow and I was a sr84 main, I did use pyro for finishing kills at ditsance and clearing gas from cashouts, but I also was only playing quick cash and tdm

#

not tdm, bank it

#

grapple hook kyoto souds good in theory until you get beamed by arns half way across the map for daring to be on their screen

shell sonnet
#

actually, im stupid

#

just place the gateway on the ground below

chilly granite
#

gateway is just, broken

#

i think it desrves recon senses treatment

#

non-push to talk voice in a multiplayer game is a sin

#

I dont wanna hear the shitty music my heavy is busy vibing to

shell sonnet
#

this could probably wipe a team
if they only expect a light to jump through, they might think they can tank it/kill them

low and behold, annihilation

#

probably does need breach to blow up if its pyro barrels

chilly granite
#

gateway also sucks to use

#

they should make the first gatway spawn where you stand, and the second spawn on the deontation, that'd be a good nerf

shell sonnet
#

completely ruins this tech
trying to use it on a cashout, etc.

chilly granite
#

that's the objective

#

gateway is way too good

chilly granite
#

man i just lost this ranked game because the other light stepped on mines 3 times

shell sonnet
chilly granite
#

teammates at 3 am bro

chilly granite
shell sonnet
#

ah, right
the 50 meter skip

chilly granite
#

the first gate spawning infront of the thrower means that at a minimum, line of sight is needed to the second gateway

#

which nerfs a lot of the most awful parts for playing against gateway

shell sonnet
#

at that point, just drastically nerf link distance

same effect, but keeps this strat alive

chilly granite
#

no, because grapple exists

shell sonnet
#

...how does that change it?

chilly granite
#

gateway isn't limited on link distance, its just throw distance, if you grapple further than you can still throw it

#

I'm pretty sure I'm right but I don't use gateway because I don't enjoy it

#

oh I'm wrong, sorry

blazing hearth
#

What if the time you have between the throws is limited? I dont use it like ever, and I could be just wrong, and maybe you cant use abilities while holding one of the gates

chilly granite
#

I mean, corners still grief gateway

shell sonnet
chilly granite
#

or rather, current gateway, even with a link distance of 10m, can be a pain to play against because corners exist

chilly granite
blazing hearth
#

just remove ALL corners 🤷‍♂️ have everything be a circle XD

chilly granite
#

ah I see why I thoguht I was wrong; the link distance is the maximum distance the player can be when THROWING the second gateway

#

so you get link distance + max throw distance as usable distance

shell sonnet
chilly granite
#

I mean, link distance should be removed anyway because that's a total grief to anyone who doesn't spend their life reading wikis

#

That explains why my gateways kept randomly disappeaing when I tried using it

#

I stand by my opinino that the gateway should just spawn the first gate where you stand, the current gateway mechancis are obscenely complex with no in game explainantion

#

and require a bunch of knowledge of random numbers/rules

blazing hearth
chilly granite
#

there's no visual queue for the lifetime of the first gateway you throw

#

the indicator that shows that it's about to disappear because of distance is just the marker for it's location, which is pretty subtle if you're not looking for it, FADING OUT lmao, becomign harder to see

#

and if you're grappling it'll break before you have time to notice that at all

#

ugh gateway is ass

#

tbh gateway should be a medium gadget not light, and heavy should get zip

#

like, yeah, let's make grapple hook even more redundant for light players

#

give them a better grapple hook on a shorter cooldown that their teammates can use, and they can throw bombs through

#

welp now that i understand how gateway works looks like i'm obligated to use it because holy shit, that is unbelievably op

#

RIP flashbangs you were loved

#

ehh I don't care I'd rather lose games than use gateway

#

I want gateway nerfed just so I don't have to feel like I'm griefing for not using it

chilly granite
#

but light losing gateway would help grapple vs evasive dash feel like an actaul choice instead of one just being correct

unkempt moss
#

If you look at it that way then you can run dash and have the other specs in their kit as well. Kinda crazy.

chilly granite
#

yeah, and that's ignoring that dash is the best spec even without invis bomb and gateway

#

evasive dash having a shorter cooldown than grapple, and getting 3 charges on top of that, is insane

#

evasive dash would still be meta over grapple with 1 charge on 8s cd (hot take)

#

tbh if dash was 1 charge and invis bomb didn't exist, then invis would probably be meta

#

but dash with 8s cd would still be meta for sure

#

I'm pretty sure dash with 15s cd would still be meta and light would just be less annoying to play against

#

make gateway light's 4th spec

#

and make the invis spec the invis bomb

#

I don't think gadgets should double dip on specs, espeically not on the same class

unkempt moss
#

I think the current consensus is only dash is viable on light. The other two are so weak they shouldnt even be there.

chilly granite
#

invis you can make an argument for if you're roof sitting

#

lh1/v9s invis roof sitting is prety viable

unkempt moss
#

Thats just what I've seen other people say.

analog pewter
#

they should let you slide while spinning with the spear

#

youd get so much sick spear tech with that

chilly granite
#

grapple is a death sentence so at least invis is better than that

#

like, any compotent player will extremely easily track a grappling player, and it's cooldown is long and you have to aim it with your mouse, so you're runing your chances in a fight to use it

#

and it's really easy to accidentally grief a grapple by missing it, or by hitting the wrong thing, and I"m not talking skill issue, I'm talking about like, a random falling wall blocking the shot

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because if anything screws up a grapple, again, you're basically instantly dead

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light's hp/dps is balanced around evasive dash and you extremely feel that when you play grapple

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evasive dash is basically a free 200hp in a fihgt against a good player, let alone a bad player (a free +50hp)

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even someone crazy skilled will miss a couple akm or fcar bullets on a dashing light

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grapple requires you to stop shooting to use it because you have to point your mouse

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so it's a free -50hp, and that assumes you're insanely fast at aiming grapple and then re-aiming at the enemy

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most of the time it's a free -150hp lol

unkempt moss
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yeah

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for sure

chilly granite
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I've asked embark to give dash aim assist for mnk evasive dash players lol

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pc plebs only get 8 directions to choose from, which makes precise, situational dashes impossible

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especially while aiming

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they shuold clamp console players to 8 directions too or give mnk dashers aim assist for dash, that's probably my spiciest take

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if I dash towards a building I want to go in the damn window not bounce off the wall

unkempt moss
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true lol

chilly granite
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there is some % of skill issue here to be sure, but some dash stuff is impossible to do as well as a console player no matter how skilled you are

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sword is probably the biggest benefitter

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my aim has been ass today , like I'm missing easy shots

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i just died to a level 8 twice

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and he was not a smurf

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i clutched up and we won the pb but I did not play well lmao

unkempt moss
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nice

chilly granite
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I had like 1 kill before the last wave

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ended with 7 lmao, but those 6 mattered

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I'm still mad I died to the ruby player after I put him on 1hp with two nice arrows

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he ran out of bullets and i chased for the quickmelee but my dashes weren't accurate enough (mnk diff)

unkempt moss
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damn

chilly granite
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but my teammate got him and with him dead, his team fell apart

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a meidum jsut threw a mine at me in my tdm and i didn't see it and just got exploded

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nah I litearlly don't give a shit how good gateway is I just don't nejoy it

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glitch and bow feel so anti-synergetic because you don't have time to draw bow before glitch lands and oyu don't want to miss out on dpssing time

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bruh idk how I missed my nullifier on that flamethrower player

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there are way too many mediums and heavies in my tdm

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aqlso nullifiers gadget xp gain is so slow

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50xp for something that can only hit one dude and takes forver to recharge

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man losing a fight to a heavy just because I slightly under cooked an arrow so I 4shot him instead of 3 shotting him meanwhile he's mised 38 bullets of a lewis mag on me and still i die

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also, three shotting a light wiht partially drawn bow should not be possible, like that sucks, its already hard to land undrawn shots, it shouldn't also have a terrible ttk

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(1.65s if you don't draw at all, longer with partial draw that isn't enough to make it a twoshot)

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thb I need to get better at qick melee combos but also it's awful lol

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I wanna post some clips but i dont want all the heavy mains flaming my util usage

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I think i landed like 3 flashes that whole tdm and like 2 glitch grenades hahaha

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I keep griefing my nullifier shots because I'm leading it like the bow lmao

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I had changed my crosshair and when I changed it I accidentally messed up the lead distance for the bow