#đŁâweapons-gadgets
1 messages · Page 217 of 1
Nerf h+, rework/buff turret, fix/buff dual blades,
HEAVY- tank/defense, shield bubble or shield as main gadget , any of their weapons are fine besides sledge and spear(weak in a defensive kit) I recommend goo gun, any weapon that fire bullets, dome, health emitter and c4 for cash out defense and wall breaking.
MEDIUM- ak, pretty simple, best weapon on medium in general, any specialty depending on how you wanna play, defibrillators are a must. Jump pad (for mobility defense, denying areas, etc) and smoke grenades for anti fire, cover, and to pull last second steals.
LIGHT- burst pistol mp5 or m11, any of those three for a team comp or quick kills, dash for main ability, h+ because itâs the best healing item right now, thermal vision (to turn mediums smokes into a dangerous combo attack, and to cover while their stealing with smokes) and finally ping grenades to give intel.
Just a reminder this is a team comp kit because Iâm pretty sure thatâs why you asked, itâs REALLY basic, and you can swap anything out, try it out first, it might take time to adjust depending on how you play. And this only really works if your team is H M L
Medium supports teammates, heavy is a meat shield, locks down the objectives and defends, light is the damage dealer and healer, medium and light both are more focused on attacking and stealing cash outs in This comp, not really defense, but if you run turret on medium it really helps
for sure for sure, its good to know whats good staters though
light is the info gatherer as well, helps team prepare for incoming attacks etc
If youâre new to the game, just try stuff, the finals looks pretty simple, but with all the different gadgets it gets complicated, every weapon is (kind of) balanced so just try whatever until you find something you like, and gadgets are like that scene from ratatouille, the strawberry gives you cover, the cheese highlights people with thermal vision, but put smoke and thermal together and itâs a deadly combo with few counters, there are (tons) of examples like this, and thatâs not even mentioning the Snuke type of strategies, do dumb stuff, I works more than you would expect.
For sure, I've been running the lcar and it's honestly a really fun weapon to use for med
For newbies, XP-54 or ARN-220 for light, AK or FCAR for medium, and M60 or SHAK for heavy are probably the best weapons
Spear needs nerfed I guess đ€Ł (actually I was just bullying a triple melee team, it was glorious)
I'm thinking of a rework for the torrent, I would shrink the size of the torrent and make it into a orb shape (like futuristic). I would make the turrent have special bullets and before you deploy it you can choose between the bullets. I would have a fire round, explosive round, regular rounds, and a glitch round. Each ammo type would have its drawbacks like the fire ammo type makes the torrent overheat, the glitch torrent fire rate is slower and only shoots in small burst, the regular ammo works like it always does and explosive does damage to the host also. You can run up to the torrent and change the ammo type but before it activates you will have to wait 8 seconds. What y'all think?
if they were to go down the route of different ammo types they should just have it a one and done, no changing mid round
365 busivness days to reload the model..... Needs a reload buff that's it...
Nerf the Riotshield pls Embark
I buy the Next Battlepass 2 times when you nerf this Riotshield
Just a thought but would be interesting to give light some sort of burn gun/ main weapon. As both heavy and medium have a fire weapon, but lights don't. Idk what it would be, heavy is a flame thrower and medium is fire shotgun shots. Maybe a fire melee but that seams bit too much. I'd love to see something. I know fire is meant to be more of a light counter, as it punishes them allot more than other classes.
Shak for newbies? Unless said newbies have good aim that doesnât sound like good advice. ARN will also be pretty hard to use for a new player due to its positioning demands.
Nah Shak is very beginner friendly
Shoots slow, low recoil, good hipfire, no longer ranges to worry about, kills in very few bullets
M60 more beginner friendly
Mm, I think there is a reason lower elo players rarely run it. Even in platinum itâs not especially common in my experience. The limited mag and range really hurts a weapon for less precise players, âno longer ranges to worry aboutâ is really not a good thing. Not sure why rate of fire affects anything here compared to similar guns. Hipfire is ok but not especially good, but recoil is fair.
Just slap a red dot on that bad boy
I think lewis gun could be considered pretty beginner friendly
Though maybe not for the recoilâŠ
M60 would be more beginner friendly if its damage dropoff wasnât so harsh
Flamethrower would probably be rather beginner friendly actually, since bad players really donât control the range of engagement much and like to get into CQC brawls all the time. Plus very big mag and easy aiming
Hi! I was wondering...is there any real difference between gun sights?
Some increase zoom, some have a glare effect similar to sniper, but for the most part they are simply visual
jump pad or zipline
whats the best grenade/mine for medium
defibrillator or Spiderman escape route (get their statues and get the fuck out and revive them safely as ospuze to defibrillator on mid combat which can cost a whole teamwipe)
jump pad zipline grenade(any damage/flash/goo/smoke/glitch gadget)
jump pad zipline defib
jump pad defib grenade(any damage/flash/goo/smoke/glitch gadget)
Zipline defib grenade(any damage/flash/goo/smoke/glitch gadget)
I want to make some handicrafts myself, like fridge magnets, to give to my friends or to some friends who play this game at the exhibition. In the early stage, I plan to make a batch of pendants and send them to everyone in the group for a look. The contents are probably the sponsor logos, mamatama mascots and the like, weapons like Fat Man's Double guns, and game pass stickers. But I can't find the original pictures of the game pass stickers. is there any place where I can download these pictures, or is there any expert who has unpacked them? I really can't find them. I've been looking for a whole day. I want everyone's help. Thank you very much. tfboy is good
light class zero brain, DB problematic, 93R broken... this class is the definition of unfun to face
double barrel has serious balance problems
Its a noob stomper weapon. Great against bad players.
Not a balance issue.
93r is really strong rn though, and could get some teeny adjustments
Still would rather face a cracked sweaty 93r over a winch heavy though
Its literally the epitome of zero brain, broken, unfun and balance issue.
ok but winch means i can bully lights
Its too much easy value for how untalented it is, DB def needs a rework
Worst case its a weapon thats incredibly annoying because people just trade by running in, 2 shotting someone and dying, thats really unfun
Imo they should buff the reload + its spread again and lower its damage to 150
really balanced wdym
so balanced đ
this for sure helps, ive been sitting on some points
zipline works best on bernal and syshorizon traversal wise because there aren't many inclines for you to take advantage of but jpad has like a myriad of uses soooo
Yes
Yh cool
maybe if the medium had a brain he would know jumping in a dome shield against a sa1216 user is stupid
Na I'm gold and that's like the go to heavy pick alongside D-eagles. And newer players don't really think about clip size, they just shoot. So having to reload alot isn't something people really start thinking about till they start wanting to run ranked or something. And plus when they do hit their shots it's very rewarding so it'll feel more fun.
I'd actually say the lewis gun isn't beginner friendly cause high kick weapons require more skill and feel less fun to use
well, them not thinking about it would be precisely the reason why it would be problematic
What I mean is it'll go unnoticed. They are not likely to blame the reload for why they die. And the high reward on hit makes it feel more fun, for most casuals fun is all that really matters
Well, that point is kind of going to be conjecture I guess... personally I view a weapon's mag economy as one of its most important traits.
You're going to feel yourself dying whether or not you understand why anyhow
After playing a few hundred of hours of medium I know what gun id like to see in the game next.
A .45 acp pistol for the medium class would be fun. Maybe a Glock 21 with the 13 round mags. More damage than the light pistol but less ammo and similar range. Hipfire should be average at best.
actually a fire idea
Hello
give light a glock 19 with a switch and extended mag
Chat hear me out heavy should get a launcher that shoots out a light like a cannonball
Twelve years ago high school basketball player Tony Farmer collapsed after hearing his sentence in criminal court for kidnapping, assaulting and robbing a former girlfriend. A creator on Vine used this clip and put the sound effect of someone saying "bruh" as Farmer collapsed.
This is the origin of the bruh sound effect. now john embark pls lvl me up i wanna create a VC ffs
Sword in tdm feels like cheating they just are all so bad đ
The moment 2 players on either team decide to go lone wolf the game is over
(Itâs going to be Lights)
Is it tho, tdm is just a dm fest. I think that's the one game mode where going lone wolf works
lmaoo
Give Heavy Vortex.
sooo light loses a gadget thats never used and heavy gains a gadget thats never used
Vortex has uses it's just slept on, and vortex + antigrav + winch might honestly be broken with how easy steal stopping would be
vortex atm isnt used because heal smg gate and glitch are too good to pass up
so while heavy might be able to have a little bit more flexibility i still dont see it being used often
I havenât played in a while and was wondering what weapons are considered strong right now for both light and medium. Any loadout recommendations would also be appreciated!
Yea but I also think meta slaving is dumb. I run gateway, vanish, and recently breach charge. Being reliant on gadgets that help fights for you is imo a skill issue. Glitch isn't necessary just good, same with infuser and goo. They're really good but you can honestly work without them given you and your team play well. But this also boils down to what weapon & spec you're running and what matchups you need to cover.
I meta slave because I play ranked not because I have a dependency on the gadgets themselves - only one where I do actually want it on every loadout is gateway just because it enables so much more freedom to the light playstyle rather than always focusing on plugging boxes
H+ and glitch are moreso just tools to help my team fight another team, if its quick cash i barely use them tbh
gateway is the essential, the others are auxiliary imo
Big facts, gateway is goated but I still don't really want it nerfed
it absolutely does not need a nerf
ok terry
video speichern
if it gets nerfed then the developers genuinely have some kind of mental deficiency
but they did the same to mesh and introduced winch, and gutted and rebuffed pike, and a whole bunch of other sins sooo its definitely not off the table đ«€
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ARN
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M11
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XP
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Matter
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V9
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93R
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Double barrel if you hate lights
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all ARs are good but play a bit differently and cover different matchups
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Revolver if you can headshot
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Pike
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Repeater
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Cerberus if you can smell their breath
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Riot shields in a good spot rn
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CL-40 if you hate lights, on any one else this kinda sucks
model is better than cerberus
cl40 isnt good just annoying and easy to use
I was iffy on adding the model. I love it and it's super fun but Cerb seems to be more popular in the discord so I thought my love for it was making me think it's stronger than it is
throwing knives work theyre just on the higher end of the "skill" based weapons
Na there good just don't really fit meta per se.
not to mention the questionable hitreg this game has, as well as the fact that they stop working somewhere around 40m
Yeah, i was messing around with em and the way they spread out when you jump or run is insane
Crouching didnt really affect the spread tho, but idk
But ill give the rest a go, thank you
he could've dashed/jump padded away (it's hard to make out the class)
You know I wonder what the devs think about the heavy hangout chat. Like the fact that every heavy in the game silently and unilaterally decided that only the heavy sticker shall be posted in the hangout server
I agree, but I still wouldnt put any of the 3 in whats considered a strong weapon rn
famas pike repeater/fcar
Honestly id get rid of repeater unless you're up against lights
i found repeater to work quite well tbh but i understand the sentiment
And famas/pike are a decent amount stronger than fcar
yeah theres a clear top 2 on medium but that third slot is kinda just there
Yep
I actually would personally put the model in strong for the reason that it excels at doing what medium should be doing. It has good sustain and good burst damage along with damn good range for a shotgun. So my point is medium should always be with the team, they are by far the most team focused class. And the model allows you to do good burst against an enemy in a team fight while your heavy cleans them up. If you helping shoot with your heavy the model is fucking great at just shredding teams. But it's a very weird play style and might not work at higher levels
nuh uh model too hard for the general playerbase to use so it sux
After the nerf the opportunity cost to using it just enough worth justifying it imo
Yea you lose a lot by equipping it, but if your light and heavy (assuming L M H team) can put work down range, then the ability to burst a large portion of a person's health in a team fight is great as long as there cleaning for you making the slow ttk not be a big problem. I see model as a ttk boost to your teammates rather than a solo weapon
This might be a hot take, but video games are supposed to be fun
So, I run a thermal vision/smoke/vanish bomb Sword light
Your evil and wrong, no fun allowed
But my main loadout rn is
Grapple
Sword
Gateway
Vanish bomb
Breach charge
Fair, but I find running stronger options can fill that role whilst also being very strong alone and at range. Model isnt bad, but it's not good enough to trade off consistent ranged damage and good 1v1 potential
Your right I just think it out preformes the AR's in team fights. Obviously that goes out the window with revolver, repeater, or pike. I should probably specify close ranged team fights
đ
oh wait... he was a light and he was half hp
he can only blame himself for coming into range
And I find it also pairs better with demat (and heal, but it got gutted), but its just barely not enough.
A small buff would be nice
that was a medium
wasn't he holding a sawed off?
I think instead of an extra bullet it needs a fire rate buff
thats a model
Why the fuck did a model close the gap on a SA12
Because the sa12 was 60 hp (greed was their downfall)
also how is he gonna pad out when there is a roof above his head, even if he demats out thats not garuanteed, also having to pad out there is a stupid point to make because it doesnt fix the core issue that winch stun is OP, he wouldve died before he couldve padded
But it's a model
because I was 60 HP but winch claw just lets me win that against a guy that oneshots me who has 120 HP more than me
It'll do 60 at like 15M
not to a heavy in a bubble
Yeah, but the dome was in the way. It was fair to run up to avoid the dome, but unfortunately winch is stupid
its a very realistic fight to win on model but he just losses cuz he gets winched into a bubble headglitch
I guess but the bubble only lasts like 6sec and he'd be in a better position after it went down
I agree the winch was the problem I just think that it probably wasn't the best idea to push that
I would absolutely use it. There's several potential combinations.
MGL32, Spear, Flamethrower, Lockbolt if you have a cruel streak.
Also, who said Light had to lose it?
give Light Grav Cube
And as for Heavy, my favorite loadout is "raid boss": minigun, barricade, heal chuck and dome shield with mesh shield
"YOU'RE UP AGAINST THE WALL, AND I AM THE FUCKING WALL"
Pick the muscle mommy build and then put the maid outfit on her to make a battle maid
However, I think I'll swap off mesh shield for either winch or charge
Too much defense and not enough offense
Honestly with the rev time mesh isn't great with minigun from my experience
Should I buy .50 Akimbo next, then? đ€
D-eagles are good if you can hit heads, shak-50 is better if you can't consistently
i mean, i can see why grav vortex on heavy would make sense, but why does light need grav cube?
Shak it is then
I think it's sarcasm. Also vortex on heavy could make some very nasty steal stopping that I just do not want to see.
Imagine getting winched into a vortex, there would be a lot of people having a collective meltdown
also consider, grav cube, once at the top, activate vortex
actual pinata
That was my original reply to the post. Grav + vortex + winch would be busted
Holy shit could you winch the vortex itself
ah yes, because removing an enemy's ability to act is such a fun mechanic
I'm starting to understand why people hate winch
I think it would be fine with some adjustments
its easy really
so, you take a shotgun...
Imagine if you can winch the vortex, if you perfectly time it could you potentially spear chuck a whole team
now that's an idea
remove DB from light and give to heavy 
actually a potential balance idea i had once
problem is with how tanky heavy is, that might cause issues
but its not too far off sledge, which is also lethal up close
Shak or ks
uuuuuuuuh, actually
what if:
gravity vortex to trap someone
throw a slow ass barrel with explosives strapped to it in there
due to the black hole slow the explosives can charge
welcome back nuke
Shak is better, KS is more fun and pops rats
ideas like this are cool but I think really too contextual to realistically pull off nearly often enough for it to be worth it
Nukes really have such little range now compared to how they used to be
is the minigun good ?
can do work
but you need to be able to play around it
really fun to get wipes with
just BBBBBBBBBBRRRRRRTTTT
It's 250 bullets of pure Alfa Acta freedom, what do you think.
Oh btw if you want any tips or advice on sword I am down to help. I sometimes post in the recruit and rise channel but really I just try to help any players I find that might want it, especially swords.
I swear the winch feels useless fo everything but getting kills
shak is just fcar but for heavy
Guys I swear the mesh feels like it's only good for blocking damage these days. In all seriousness tho it's good at cashbox manipulation too
Yo how do combos factor into the sword playbook with the changes, im feeling like they're just inconsistent rn
One sec I'm getting off work
Fair
yeep
They don't really anymore. The clamp makes mid lunge combos hard. But they still can come in handy if you can pull them off. I think the best case form combos is against lights. If you can aim your lunge well and have good QM timing then the L + QM is still effective just really easy to dodge on their part. Plus if you have Melee aim assist on then you can lunge at their side where your sword is between you and them and it'll give you a small window to hit the QM. but against mediums and heavies if you have solid cqc movement then just swinging then to death is best.
L= secondary fire/lunge
S= primary fire/swing
QM= quick Melee
TD= tracking dart
Current Combos
Light
L + QM
S + S
Medium
L + QM + L
L + QM + S + QM
L + QM + S + TD
S + QM + S + QM
S + S + S
Heavy
L + L + L
L + QM + S + QM + S
S + S + S + S
S + QM + S + QM + S + QM
S + QM + S + QM + S + TD + TD
When I get home I can clip the aim assist thing along with some good warm ups to try on sword for the cqc movement
Hey uhhhh, is revolver good? Or at least decent
I think it can be decent if you can aim it. That's a big if though
Sometimes i get smoked with a revolver. Other times i get revolver teammates that can't do much
GOAT status, bro gave me a spreadsheet, I'll def try out the warm ups when you get a chance to post em
Sorry our power surged and it's taking a while to make these clips. ill have the rest soon
This is the aim assist trick
Ohhh ok. Ty! 
Thanks Dude, I was Wondering the exact point for the trick for a while, I've just been swinging my Roller cuz i run Gyroscope Sens
This is my usual aim warmup. I typically focus on unusual tracking since in most fights that's what's gonna happen to you given we have to use S as our main attack now. I also practice crouching and jumping while strafing to throw off my head hitbox.
This is honestly bad movement but it'll work for what I'm showing. You want to slide and jump while strafing around them to make them miss as much as possible, it's very effective against heavies since they're slow and are easy to strafe around.
Lastly this is just useful if you wanna run grapple or cloak, you can still basically get a dash jump-pad launch if you slide out of your lunge as soon as you hit the jump pad
I try and never use the m1
Good luck brother. That is a daring task
I mean if you've been conditioned to use lunge since open beta like I have, it's hard to give it up now. I still always open with lunge and switch to M1 after first contact
I've been playing since open beta too, and 7 seasons of lunge is hard to break but at the end of the day I like being able to consistently win fights
ye basically
I be using this one even with dash
Yeah it's honestly good even with that just to save your dash. But it really shines if you switch off it
I feel you, BTW that aim routine got me already feeling some improvement i did a quick tdm and its hittin
It's just good to me cuz tracking that close is hard so I prefer making my warm up even harder just to kind of get used to when to time my hit.
Is the spear for the heavy good ? I'm really liking the hammer
Damn okay
can we please get a counter to thermal vision, a gadget shouldnt only be able to be countered by itself. fighting more than one thermal smoke light is just not even fair
or give the thermal as passive nerf light make them glow slightly in smoke
Smokes need to be more reliable and morr counterable
Id make smokes a solid spehere that you cant look into/out if
And if you are inside you see any other players inside as fading gray figures
(Cashouts and other items probably too)
Keep thermal useable for shooting out of it, but you can counter it by getting close
Itâs great for Power Shift, and itâs an easy counter for a full melee team
Thatâs about it
@wispy needle 15 days
do you think buffing turret by making it immune to glitchnades would be a good idea?
I think it should get lower firerate but not completely shutoff ig
This may be a skill issue but I think some melee weapons need a nerf or some sort of rework
Thats a skill issue melee is completely unviable rn
Fr Melee is cooked rn
EMBARK REMOVE MULTIHIT AND REVERT THE SWORDS DAMAGE AND DESTROY THAT CAMERA CLAMP WITH AN IED
Pls embark save me
Even Arkham night cant save. Us đ đ
can you really reach high elo with the throwing knives? or is there a better weapon choice
@weary sun
Throwing Knives are fine, no reason you cant climb with them
i just feel like idk theres better weapon for like close range or ill just get out spaced by a bow player
i used to main db for a bit but people started to realize where i was more and it became a lot harder to get close
specially open/big maps
Huge skill issue
We need s1 sword back man multihit was a stupid addition and buff the dual blades
I donât think dual blades are bad. There are just no really good movement gadgets and specialisations. Only jump pad and zipline, and to be honest, zipline is trash.
I think honestly they just should provide a larger lurch distance with them or something
Idk if we start stupidly shifting class specific util around might aswell
Heavy has the 3 strongest CC tools in the game on their class already (granted one is goo gun, an absolute throw pick) they dont need even more CC
Goo is so much fun
the only thing i want about melee is for riot shield to block melee and charge'n'slam, because im tired of noticing a melee player in lobby and thinking: "Oh! Im fucked!"
i hate riot shield
riot shield does block melee
just it has to actually hit the shield and not hit past it
here is an example
It's by design that melee bypasses riot I feel. Like you counter ranged much better than anything else the game offers in terms of melee, the other melees should be able to have an easier time than you taking you down
I think a problem might be that riot shield being able to consistently block quick melees could theoretically make it notably better vs players with guns close up
but that isnât any kind of fundamental issue I donât think.
Nei
Definitely not. Itâs important to avoid the interactions of such entities being unintuitive.
You could make glitch nade weaker in general, though I feel most people outside of high elo would be confused by such a change
the players which encounter turret often donât run glitch nades to begin with
Why should turret be the exception
Also, glitch nade and barrel should work on jpads, triangle pads and ziplines
This would be a very good nerf to medium movement and enhance arena interactivity
Ziplines? Now that seems really quite off.
I think it's a pretty unanimous opinion that turret is one of the worst specs in Finals, but I wonder how would one even make it up to par with Dematerializer?
I was thinking of giving it more utility, for example a mode/ammo switch - disruptive rounds that glitch enemies shot, stun rounds that slow their movement and stagger aim, tracking rounds that mark them for a few seconds, so on
Get rid of riot shield, it ruins the game.
Skill issue, the animation changes will make it better
Well, the ziplines get a glitching animation but nothing happens
People hate riot shield because it's easily countered by something that barely exists in The Finals lobbies - teamwork
For example - heavy winches the riot shield user while a light turns him into swiss cheese from behind
I cannot think of a loadout that doesn't counter the shield somehow, without the loadout being so out of meta you actively throw the game
If you're the kind of guy to always run off somewhere all by yourself and get cornered by riot shield, then yeah, you deserve to get your ass kicked
Even then a goo nade, can save your ass
This is a gross exaggeration
Weapons should not be removed because some people donât like fighting them
and make lights glitch even more broken
it's not even a good weapon
Hi
yes you can reach high elo but jn general the ranged firearms like ARN or 93R are better in this meta
TKs are best used like a shotgun that can sometimes poke big damage at a longer range than a shotgun
and since its like a shotgun youre outranged by the season's meta weapons so youre forced to play around that
Eh in the name of consistency
Being a console player going against a pc riot shield player is impossible bruh
cl40 goes KABOOM!
I donât understand why this would be the case.
Almost any form of movement is not reliant on rapid camera flicks
i really cant go past plat1 i just get my butt eaten with someone poking me from roof or a place i cant reach with the 93r or arn or xp
do u think i should switch to the sniper instead and learn how to play close range in case i get pushed? i really like high risk high reward weapons
What places can't you reach realistically as a light, this ain't tf2, walk there first
sniper isn't that high reward
what do you think i should try as someone that loves tk and high risk high reward
Double Barrel is technically high risk high reward
i dm u in private
often enough the hitreg or last second movement makes you miss, thus making you unable to kill a medium or heavy
Huh? Are you not able to comprehend basic gaming mechanics? A person on pc can move their camera around much more efficiently than a console player can... Meaning a riot shield player can shield anything and the console player can't outrun the player whilst shooting their legs. It's a stupid weapon to have in a game. Why have a weapon that literally shields you at all times? It's just silly and unfair on players who aren't able to aim at a player's feet whenever they please.
The cl40 is also a dumb weapon.
lets delete every weapon that is not AR, this will be so good! So easy to balance! And everyone is on the right terms! Also i think that everyone should have same health. And those ttks... they are so long, i think dying in 3 bullets would feel much better
Can shield anything? Iâm not sure what you mean by this. Riot shield players donât have to flick their camera around to use the weapon effectively. Youâre not supposed to be able to outrun them while shooting their legs, that would be ridiculously unfair against it.
Riot shieldâs role is very specifically to work against the standard strategy of standing there and shooting the enemy, it would be unacceptable to adjust the weapon to allow even that to counter it
It shields you at all times, but only on one side at a time, in exchange for a total lack of ranged damage output.
it also has the one of the longest ttk of all melee weapons, i think spear has similar ttk
i always confuse ttk for dps
winch = one dimensional unfun to face
I kinda wish you could self nullify. Right now the nullifier feels kinda niche
all Nullifier needs at the moment is to prevent people from healing and maybe reloading. Making yourself invincible on command would be broken as hell
Invincible while being unable to do anything? It's basically a phase shift from titanfall
Light has the fastest runspeed and has Gateway. They also have SH1900. You would just use it either to safely get into point-blank range and practically guarantee a kill on someone, or you would use it to safely run away after getting a kill (which is what Light already specializes in).
It would also allow you time for your Dashes (or grapple hook...? lol) to come back online
maybe would be good if it was spec
i would much prefer this for invis
93r completely broken right now
Finals player let someone have an opinion without going against it challenge: impossible
the throwing knives are op
What are opinions if not to be discussed bro fym
yea, DB is not fun at all
I just want to know why all the shotguns are trash
except they arenât?
nerf sword
Oh brother
any good ways to solo engage a riot shield with my fcar, nade, zip, defib loadout?
shoot the feet or run away
Ill have to get used to aiming at feet. I always try to aim for the gap at the face but am inconsistent
The hitboxes are janky af, it's not your fault. But yeah, if you can keep distance, Riot Shield can't do anything to you
Riot Shield is strongest when they act as a tank -- distracting you while their teammates fire away
So either you need movement gadgets to work around them entirely, focus on their teammates first, or set up a cross-fire to shoot the Riot Shield from multiple angles
or just use a non-bullet counter like Flamethrower
Riot shield is practically incapable of taking 2v1s as long as you arent positioned right next to each other so just be aware of your teammates
Awesome, thanks guys. Ill try these out. I'd definitely prefer to not get insta-tilted when running into one of these guys haha
Did they nerf db cause it feels like they did
defib him till he's dead
Does defib do damage to enemies??
Nope not yet
but seriosly, just use the zip, the most he can do is break it
50 dmg
Cappppp
BRB finna annoy their heavy to death for the next 3 minutes until death đ
News flash buddy, having an opinion doesn't mean others aren't allowed to debate it
What if in my opinion the Earth was flat? I'd definitely sound like a complete idiot, wouldn't I?
So to reiterate what others already have said - if you want to make a riot shield's match a living nightmare, just stick with your team and FLANK THEM
they can't shield from the front and behind at the same time, is it really too complex to comprehend? 
and if you're still so inclined to work solo, then explosives, crowd control, gas and flamethrower also works
Goo Launcher + Flamethrower shuts down a Riot Shield pretty hard
The amount of stuff that can counter it is pretty big makes me wonder why people still complain about it
Because people who do complain just want to point, click and score kills like it's Call of Duty 
Buff pike nerf spear
Definitely a take
Buff knife
The gap in the face doesn't work does it?
I think they buff defib to be 150 damage atleast
I swear I've gotten headshot hit markers there, but tbh I haven't slowed down the footage after the fact to see if I was hitting above the shield
Just wanna zap a few lightsđ
Heavy makes me feel like the final boss
What is better world tour or rank play thingy thing
don't see reason playing ranked other than amuse your ego
To fight good players
The sense of skill based progression with ranked tickles my competitive itch
Especially the lights who main, oh I donât know, dash
grapple is not easier to counter either
As a riot shield main I give thanks every day that grapple lights are a rarity
i really want for riot shield to have shield bash instead of quick melee that would do the same damage, but have a little glitch effect just enough to hit second time and not run to catch that light for another minute
Buff pike
It's bait guys, just don't reply
Nuh uh
remove DB from the game definition of unfun
same thing for winch. winch is one dimensional and never fun to face
l was thinking if adding a heal reduction for the fire status would be enough utility to buff all the fire based items and props besides cleaning gas and goo. Any thoughts on it? The affected items would be Cerberus, Flamethrower, Pyronade and Pyromine. Besides pyro mine all of them are kind of mediocre right now imo. This would also add counterplay to heal spam. The value could be like 15 to 20%.
News flash buddy, I didn't say you aren't allowed to debate it.
Then why are you seemingly annoyed that others are challenging your opinion
I'm not gonna entertain you buddy.
Riot shield needs a nerf of some sort. The counters for the riot shield require you to either run away or be in a specific position and your team also needs to be in a specific position which is impossible with this awful matchups. If anyone disagrees, good for you but the reality is that riot shield is op especially against console players.
why would it be better against controllers then mnk? Do you care to explain why?
It's not better against controllers, that's the whole point. A pc player using riot shield has much bigger advantages than a controller player has
why do you think that is the case?
It's pretty obvious. Using a mouse you can turn around much faster than using a controller...
so your issue is not wanting to increase your sense if you use riot nor use gyro aiming to rotate faster... which means you play sticks with aim assist. unless you play on xbox you could try gyro to see if it helps for that. Besides main way to use riot is bishop which both inputs can do without a problem
My issue isn't using riot shield. My brother you could've just read what I previously said lmao. The issue is fighting a riot shield, especially when the user is playing on pc.
the simple answer is turning off crossplay
But that just takes away a core element of the game
you seem to not read nor understand what l wrote to you, l suggested you ways to allow you to turn faster on controller to be closer to pc high sense flick but you seem to not care. If this is such a big issue do as the other guy said and turn of crossplay
pc players will in most cases have the advantage compared to console players because of console hardware limitations however you can always turn your sensitivity up and the look boosts on controller
Also mnk will come to console one day just have some patience
Ok I don't care
M&K is objectively the better input option, it isnât supported for consoles to keep all console players level with eachother. If you have issues or donât like playing against PC players you can disable crossplay in the settings menu.
Itâs totally okay to not like fighting Riot Shield, thereâs currently a latency related issue (afaik) where shots that would have otherwise landed donât due to fuckery with the shield. It will hopefully be fixed soon and make it less frustrating to fight đ
Gods the minigun is perfect. I love it so much
If I had to choose:
- Fuck: Shak
- Marry: Minigun
- Kill: Flamethrower
âOh no I have to change up my play style to counter the enemy! I canât just stand still and shoot them in the face with a ARâ đ
White role đ
Buff pike its so underwhelming đ
Riot shield actually does block Melee now, swords now have to lunge to your right or else when you swing the shield will flow them along the side and prevent the lunge from hitting. Whenever I face a good riot shield it actually feels like a duel now.
Whenever i face riot its a free kill
It might be because I've been playing ranked and WT recently but I've faced some nasty riots that actually know how to fight me, makes some very fun duels
I just wiggle the 40 degrees is more than enough to cover both sides
That and you can just dash past them
Oh, since clamping I've kinda stopped wiggling, and since I find the riot duel fun I think I'm gonna keep just facing them head on, no wiggle. Makes sense tho that that would work
Also I run grapple sword now, with the much easier super lunge now I can just bet on my lunge replacing the dash and I get to use the utility of grapple
I abuse the crap out of the clamp lifting at the end of the lunge, so i can get the closest to old sword gameplay as well
Anyone know the best mid range option for a light controller player?
I use dash and m11 most of the time but for Bernal and Kyoto I could use smthn else
93r or XP-54 if you can keep your grouping tight itâs good at long range too
whenever i face a riot shield it's the matter of the first hit and luck, sometime hits getting blocked, sometimes you damage right through
Arn is also a fantastic option, it's better at longer ranges than the XP
But it's a little reliant on head shots and your ability to weave at close range
That's fair, but that's just kinda fun to me, it's a competition on wether I'm better at dodging or their better at blocking
I feel that, I just miss superlunge doing damage it made the fights feel so much better
I agree, it's more of a positioning tool now, but it still does damage if you're slippery enough and can consistently hit blind sides
Iâve been trying everything to even get a meter of extension out of it and it feels more like a Hastened lunge than an extension, so I only really use it to outreact and combo in fights
But itâs An insane reposition tool
Nvm figured out how to get some distance and damage itâs just finicky af
Dual blades are so fun to use
Thanks, Iâll prolly do 93r then since itâs hipfire aint bad and my headshot game is not it
sup guyss
Yo guys
Hi yall
Yâall* âïž đ€
What if low gravity was actually 0 gravity, and you could just "swim" anywhere?
Lights would shit the bed even more than they do now
Im am planting a nuke under your bed
Iâm Facebook friends with Obama and Iâll have him send a drone to your current location
Good luck with that, i just bought alfa actas anti air premium package
How so tho?
I wanna know potential facets to consider
Lights hypermobility and mobility tools are often adversely affected by the lack of gravity
Dashes can overshoot or leave them vulnerable midair as grounding tools arenât available
With swim i mean including downwards
Instead of jumping out of a window and getting 2 seconds of involuntary airtime like current low gravity, you instead jump out and immidiatly get to swim down
Same with dash, if you end up in the air, just swim down
What im most concerned about is ranged weapons just swimming to high ground where melee weapons would die way before getting close to fight back
I really, really like the Minigun because of the sheer damage potential and the BRRRRRRT, but I'm kinda confused about the spec for it
Winch technically should be the strongest choice, but it's hampered by the spool-up
Mesh/CnS, any other questions?
CnS it is then, I was struggling to make good use of mesh shield due to how unpredictable randoms in solo queue can be
I would actively try to provide cover from a sniper only for them to run away and get themselves killed anyway
You can use the Mesh to buy time as you escape bad situations, but it can also just delay your death if your teammates arenât around, Iâve found lots of use with CnS as a Hail Mary if Iâm caught out without spinning up, and if weakened foes run to cover or through multiple layers of walls you can just burst through it
I could forgo the C4/RPG and go all in on a juggernaut playstyle by virtue of demolition through CnS
Was thinking of Barricade, heal chuck and dome shield
Barricade + Chuck works very well with Minigun because you can balance on top of Chuck and use the height to peek over the top of your barricade
While headglitching a solid 80% of your hitbox is hidden safely behind the barricade
And keeps the chuck covered so it doesn't get taken out, too đ
WE NEED KILL CAMS
Mind you want Chuck a bit further behind the barricade, which will limit your vision but make you impervious to pyro grenades thrown at the shield. Normally the flames bleed behind it a bit
If youâre going to sperg out, the proper channel is #đâgame-feedback đ
Thx soz
That could be fixed by medium with APS, but it requires coordination
A barricaded heavy with minigun, protected by APS? God, I wanna try that
Minigun heavy works the best when your teammates arenât around plays around you. Youâre a leadwall enemies HAVE to respect.
I'd be fucking invincible 
Please add gernade vest basically throwing knifes but gernades
Or maybe a long double barrel shotty for medium
Please add long sword for heavy trust
Cut the riot sheild in half. If they want full body protection, make it cost movement speed by crouching. Sheilds ruin just about every fps game, and this one is the most broken I've seen.
U trippin
Just flank them or use a flame thrower
Or run away doesnât ruin the game makes it better
R u a dev
Nvm Iâm stupid
The Cerberus in the corner right now
Running away is not a strat. Plus its inconsistent hitboxes are ridiculous. Ive heard people rotate left and spray, but that doesnt work half the time. Cut the sheild in half.
My name is D. Veloper
It literally is a strat, thatâs literally what one of the three classes is built around
Bru is so right
I understand being frustrated by the Riot Shield, the wonkiness of the hitbox is a known issue and will hopefully be fixed soon.
Do they rerelease emerald skins in world tour or nah
The hot box is annoying
hasnât happened yet
But the shield is fine as is now for balance
They release new weapons every season right?
No not every season
Buff pike
not always
just like this season
The drip of weapons will likely slow in favor of reworking current weapons/gadgets in the future
makea a gedget taht makes u invincbile against dbs for 10 secs
just agaisnt the db tho
would love to see that tbh
It was brought up by Oscar in the AMA stream
He brought up an example of another game that does such (reworking old stuff to essentially be new) iirc but I canât recall the name of the game or the aforementioned example
Iâd much rather each weapon/gadget be unique than get guns that suffer from âX but Yâ syndrome
||This gun is that gun but with more/less ____||
real
id still be interested in making one of mediums rifles more hipfire focused
but problem is that people like their guns/skins and how they feel
i hope the sudden change of identity wont cause issues
whats first on the chopping block you reckon?
turret?
yeah, still dont know how theyre gonna do that
at least in a way that isnt basically goo grenade or barricade
did hear they have multiple working prototypes
i really hope they dont make a "reinforcement" item
Ngl barricades are fine rn
An issue being targeted for the barricade rework is placement issues afaik
This is a funny thing to say, to me. Can you explain why you donât view it as a strategy?
The onyl real issue is placement
(Anything on the ground making it implacable is frustrating)
A single speck of dust vs a barricade
Pebble Geometry vs Barricade
Iâd assume a potential rework would make the barricade something like Mesh, where instead of it being anchored to the player it just appears regardless of geometry
A possible issue with that is how barricades interact with geometry, barricades can prevent a roof from collapsing since itâs a physical object
i hate when it cant be placed because of a pebble
it used to be perfect for monaco staircases too, now, since the headglitch fix, theyre too big
just make em clip at that point imo
As long as I can still block ratholes or make it more difficult to go through doorways Iâm fine with whatever they do
It would suck if they nerfed the viability of Barricade indirectly in an attempt to make it better or more reliable
Part of what I love so much about the Barricade is how disposable they are and how easy it is for me to replace them. If an enemy Heavy is using a KS23 and starts chunking my shield, I can just pick it up and plop down a fresh one
That would probably be changed in any rework, which is fine as long as I get something else in return
im trying to like think of games that did/do things similarly to the finalks to be on the lookout for solutions ot concepts that could work
what if barricade turned into like a throwable barbed wire devensive structure, that you just throw down loosely, and where it lands it can roughly cover slightly more than a crouching heavies hight
either you cant shoot back, or your upper half is exposed, so no headglitching
no "solid" placement needed, stands up where ever you throw it, like chuck or dome
since it could be vaulted over, bared wire deals damage to someone touching it
im not sure if barbed wire would be unfit for the finals tho
maybe like electric spikes or smth?
thats also something, we have skins for them
so they need a baseline visual similarity
winch -> barbed wire would be stupid lol
I much prefer the barricade, something that rather than affecting an observable area simply exists in a space.
fair
If I throw barbed wire, something that slows movement, enemies simply wonât use that avenue, they see the potential danger posed by it and will destroy the area to create another avenue, use mobility tools to go around it, or demat a wall to ignore it completely.
The barricade becomes an on-demand piece of the environment, it does nothing on its own. Itâs just a facet you can change that affects both teams/contestants equally. It poses no innate danger to enemies, itâs no different than a wall or door(in that anything can be behind/around it)
If I see a mine on the floor, it immediately sets off an alarm in my head telling me thereâs enemy activity here, or has been recently.
But a barricade? It doesnât pose a threat. It has no immediate menace inherent to it.
true, barbed wire is associated with slows, wouldnt want that
I love the idea of barbed wire but imagine how frustrating that would be to fight
Any more and Iâll rant more about barricade, Iâll stop myself here
maybe something like shock flooring
like a mine but low damage and cant be destroyed
only deals damage when moving (to avoid cashout cheese)
My final message to the world: Barricade is great and has insane utility Iâd hate to see lost, just make it easier to place, thatâs all it needs
just throwing ideas around, not much thought behind them
why tho
id love to hear a ramble on barricades
yk, i just had an idea
what if you "badly" place a barricade (as in, facing into the room, so a vaultable gap is created)
but you put a mine on the opposite side of the vault path
Honestly my rationale is selfish, I donât want to see the barricade have turret/chuck placement mechanics
Itâs an LoS block and I donât purrsonally believe itâs so powerful it requires such
I like that you can vault over the barricade, itâs one of Heavies few means outside of GooGun/Gravity Cube for vertical traversal
Winch + anything is stupid tbf
hond on a sec
what do we think about this?
they think its bad placement, try to vault over, and get obliterated
I mean you can see all of the blinking lights on it like a christmas tree even from the other side, so you'd just know not to do that right?
eeeeh the lights tho...
wonder how likely someone is to miss that in the heat of battle
especially when short of time
was just a spitball anyways, thrown together in a minute, doesnt matter
I feel like good players listen / watch for them most of the time.
Putting them on the floor in front of the barricade might hide the lights better.
ok, but hear me out
what if
we use...
2 barricades?
they hear them, but dont see any lights
means it must be safe, riiiiight?
ok, good news, you cant see them
bad news, the barricades need to be so far apart, a vault can be done in a way that avoids them
the obvious next step
gonna try that
might be avoidable tho
but with their... interesting... triggerbox it might end up being unavoidable
I applaud your creativity but then I realize we're playing a game with demat where clever traps and level design do not matter lol
Also you could put them on the exit sign facing inwards, above the door frame, that seems simplest. They explode if they try to vault it.
ok, hear me out, there is another way
works đ
tested
Not to mention data reshaperâŠbut then most people donât even realize that gadget exists
however, there is another far stupider, far sillier way to do it
Datashaper requires you actually interact with the trap nest and takes up a slot to counter it, I think that's fine. Demat just skips engaging with it entirely and makes a perfect peek angle. đ€
IDK, I just main both đ
Plus riot shield, I might addâI must be so irritating to fight
observe:
doesnt shine through from the other side
oddly enough to, pyro mines exploding this way doesnt produce fire, since the "ground" theyre on gets destroyed in the explosion
any ideas for shit i should mess around with?
im feeling creative today
You could try to find a way to reliably glitch your head into a wall / ceiling so you can peek the other side.
would that be allowed?
im already torn on the turret ceiling glitch
Give medium a tec-9 thatâd be sickkkkkk
I mean you should use every thing in the game to your advantage to win, and if something isn't supposed to be used they can just remove it.
what in the source physics
uuuuuuh
what do we think of this?
skipping stones
its because of the mines
glitch trap/motion sensor do not work on their own, they sit still when hit with smoke canister knockback
if you give them a mine as foundation tho, they go crazy
...
i wonder if the foundation acts on other physics objects in the same way
also i may have just created an invulnerable motion sensor
what is this?
it did end up below the broken railing (under the map tho) and freaking out when the dummy ran over the gaps, but i think that was just cl-40 knockback
Invulnerable motion sensor stuck in geometry sounds promising.
Getting a clear set up on that would be useful.
ok, mines are weird
it doesnt work with only motion sensors, but a mine as foundation can reliably glitch it below
but yeah, it uses your full gadget arsenal
weeeeell, there might be some fun to be had
because it does work with stacked explosives, and they end up looking like a single mine
i really hope someone else gets funny ideas with these
i need more tech
I got it with two, just put Prox Sensor on the bottom of a throwable, put it on the edge so it's underground, then reshape it.
Then it's stuck underground.
i think that just up-warped, lemme check
Sometimes it upwarps but I think it depends on the canister and how level it is. I got it with Goo Canisters reliably.
upwarps
ive only gotten it witha mine so far, imma try that next
works with goo-barrels
neat
i can upwarp it by letting go of a canister thats wall-clipping into it
ok so, if you put mines on the motion sensors top, it wont explode if someone walks over it, its too far away
if you put it on the side it explodes
but if you put c4 on that, the c4 wont be triggered for whatever eason?
Does the mine do damage or just explode? Explosive mine specifically, ignoring fire damage from pyro.
it explodes, deals damage, but doesnt detonate the c4
sometimes i might add, because it did happen just now
ok, i think i might be getting it reliably now, no idea what went wrong that one time
HAHAHAHAHAHAH
i can fucking downwarp a nuke through a floor
also works with gravity vortex, allowing you to create a black hole on the opposite side of a wall/floor
visually bugged
sometimes it still displays the vortex particles, sometimes its invisible
what im now wondering is
a nuke downwarps, and then stops when it hits the floor below
a turret keeps falling until its out of bounds and despawns
why?
i could imagine its something about being non-physical
turret as 1 whole thing is non-physical and keeps falling
the mine stacks are multiple small objects, so perhaps only some become non-physical, and the others stay in place because theyre only attached?
and those then stop it from passing through the floor completely
sadly i cant test that because i cant downwarp single small objects
Gonna mess around with goo launching tomorrow i think
Anybody got knowledge on it?
Can there be an option to set the distance indicator for the gateway to one position on the UI. It's hard to see how far you are from it when running because the icon moves around the edge of your screen.
I think we need to get a fighter jet on our wrist
Probably not thatâs pretty oddly specific
i think data reshaper could use a bit of a rework, in that changing things deployed by enemies could cost 2 charges, and arena props could cost 1 charge, with a max 3 charges
this means you cant demolish everything the enemy plaves down, but can get more utility and destruction from the arena which is what the game should be at its core
Quick PSA for anyone struggling to face riot shield: dash and grapple work wonders.
And another PSA for anyone who happens to be matched with me: don't defib me. Pretty much ever. Thanks.
the riot shield is made for degens
Only defib me if weâre down to the last seconds of a cash out
The riot shield is made to skill check over confident silver players
deagles should 3 shot lights with just body
that would be very much appreaciiated from the enitirety of the heavy community
Huh? Itâd be a QoL change, devs change small things like that all the time to make the experience better. Iâm just pointing out that itâs something that could use a change like that.
The riot shield filters golds
What next, revolver 2 shots lights?
Headshot , what's a Headshot?
simply learn how to hit head
absolutely
yes king
" Light mains dropped to 0, CB-01 obsolete "
Had to share this somewhere, it was too funny
played with a medium last night that did this hahaha
guys ops on mini gun
Pool que skin for spear. Does it exist?
No
Takes a long time to rev up but apart from that it is fun and also very easy to use
Is it a good idea?
what does APS turret actually do and does it really help defend the cashout
cool
it stops throwables
and grenades, which includes rpgs
oh okay its useful then xD
Fr
Simply on another level
For real, why climb when you can zipline you know?
it's not bad by any means... it can be pretty easy to deal with for an experienced player
some heavy options are worse, some are better. it's fine
l feel like this is probably gonna get patched if people start using it in normal games
Itâs very feast-or-famine. If you get caught out of position or unready, youâre dead and thereâs nothing you can do about it. If you shoot first, you shred. In this way it definitely tests your skills at positioning, preparation, and situational awareness rather than just your aim. It also demands that you rely heavily on your team and relegates your gadgets mostly to placeables rather than say RPG or lockbolt. In short, it forces you to play a very different game, which is fine if youâre up for that kind of thing. I like it now and then, but itâs too static in its playstyle for me to main
Hmm culd be fun if they made a double toilet plunger fore dual sword skin
And a mario plumber outfit fore the caracter
I went up a zipline into a suspended structure on Monaco and lunged three enemies in a row all huddled in there.
We jumpscared each other.
Felt awesome.
you can do it yourself
guys im new, whats the best light weapons
having hardtime between double barrel and 93r for competitive
93R
Basically itâs almost a laser gun
Depends on ur preference, but in terms of damage/range the 93r is the best. Double barrel is good too but obviously it has next to no range
Most underrated weapon tho
93r underrated..?
M26 is such a good choice, too
Not this season, been seeing everyone use it lol
93r has been in the meta for a while
m26, now you could make a case for that being underrated with how little use it gets despite being a good contender
idk if players use it widely in NA or European server but here Iâm in Southeast Asia players barely use it
I had only used the m26 when it came out and wrote it off, I used it in a tdm last week and now keep running it when I run light
Its been used to hell in NA from what I've seen in my matches
I see. It's mainstream in EU
competitively at least, but still pretty common in casual
Players here are sweaty ARN lovers
ARN is similarly viable really
Do u guys even use the Thermal Bore?
I bring it in matches every time the arena has suspended structures
I've noticed it being used more recently, but for that exact reason I run goo gun and make a buffer. Its definitely a smart move to have it in reserves for this reason though
idk if itâs even super useful, I just feel that taking down structures and destroying walls from long range are kinda funđźâđš
Oh trust me its useful! I agree with this as well destruction just makes the game soooo much better.
how did u get the vayia or cns tag ?
Go to the server settings and select channels & roles, it lets you pick that stuff there
Are the throwing knives good
No
Ok
they're fine.
if you're having to ask what weapons are good your skill level is too low for it to matter.
they've got some pretty glaring issues but there are a few upsides. they're pretty fun at the end of the day sooooo play em regardless
Yes
I find them quite easy to do well with
Very good if you can hit your shots, I hate them
A fellow flame mesh sister. What gadgets do you use?
Heal ball and lockbolt 
Fair enough, I like going full battle heavy, dome, rpg, barricades
I swear the triple shield works, barricade blocking is actually clutch a lot of times
Tripple chuck makes me feel some kind of way when playing power shift
Also rpg for me
I tried the winchclaw today and kept dying soooo much because I'm so used to mesh I kept misusing it thinking I was pulling out a shield hahaha
That's fair, it's just a muscle memory problem. I prefer shield over winch tho because B-hop sliding with mesh lets you keep a lot of mobility and can close distances, along with keeping mesh's more defensive uses, whereas with winch it's really just offensive
Yeah I wanted to try it because when I miss my bolt, lights dash just far enough away from me that my flamethrower doesn't reach them and I wanted to yank them back in
but muscle memory messed me up haha
Fellas fellas I feel we're all forgetting the best spec in the game
Praise the goo god. 20 shots of pure perfection. I'd never forget about the best spec in the game.
Lol I'm just really proud of how shitty of a meme I made. I just really love goo because if used right you can the same effect as a mesh shield and winch at the same time
Actually Deraingo does have a point kinda, goo is a better winch with flamethrower if you can hit your shots
Goo Barricade skin would be cool, barricade skins in general are needed
Like the barricade looks like goo?
trueee also why cant I put stickers and charms on my barricade đĄ
Now that's fair. Just if barricade looks like goo it'd fuck up interactions
I think you could make it work. Just dont add too much 3d detail. Like the goo is engraved into the barricade
Oh that's fine I just don't want barricade to look like goo. Cause sword breaks goo in line 3-4 hits, it takes like 20 to break a barricade
I have no problem with more goo worship tho, a goo engraving on barricade is a very funny idea
Oh yea no for sure I think that's why embark is seemingly reluctant to make these "look alike" skins because the potential of them being too disruptive
How would you balance an auto shotgun?
The SA12 is a good example
Less ammo, or higher reload time, keep the range within the same meterage as sa12 or db
The matter is an aight example but I.kinda think matters sustain + damage + decent range for a shotgun is a little too good right now
I think a semi auto striker 12 could work for heavy as long as the heavy still had to hand load it.
I agree. I had only touched the matter when it came out before monday. My first game with it on I went 12 and 5 in powershift
It's certainly not op right now, but I just don't like how versatile it is along with it's great sustain. I think it might be ok with like 6 shots and a longer mag reload and maybe a little more reliable range. So like still can mostly meat shot at 10-12 meters but less bullets and a much longer reload
Id see aa12 or Spas
Spas would actually be more balanced. Managing a slow to reload pump action, but having a fast semi-auto to play with.
The striker looks cool and I wouldn't mind that, damn good burst, but poor range and a punishing reload. Probably would over shadow the SA12 tho since sustain on a heavy shotgun isn't as big of a factor in higher Elos when a supported heavy can team wipe
Yea I think the matter is the only shotgun that needs work imo. Like you said just slightly reduce the damage sustainability. SA I dont know because I havent used it too much, but ks23, model, and db are all in a good state rn imo.
I don't know, I love where double barrel is but it's oppressive in sweaty hands. It honestly might need a rework
I mean if it looks like a goo wall just shrunk and shrunk to the correct perimeters of barricade i think it could be pretty cool, but engraving is probably smarter yeah because imagine they release it and someone gets confused as to why the goo clusters are shrunk so yeah engraved would probably work fine
So goo nades and barrels can create smaller clusters, the problem would be that barricade is way more tanky than goo, so itd be really confusing to fight if it looked like goo
Should we push for adding acid? Like acid grenades / barrels that melt the enviroment.
Yes!!
Probably not, would shift up the meta a lot
Thought so.
Love the enthusiasm.
Yeah thats why i think engraved could be equally as cool (comp wise)
It would over power fire and gas since I can't think of anything that counters it, and would give destructive capabilities, would probably instantly become meta
i love goo gun
sadly my science was left fruitless today, no goo launches :(
R.I.P. goo planes and launchers, we miss you.
Or even just making sure the metallic texture is obvious enough. I think for barricade its especially difficult to make it look like something else because how thin it is. If we try and make it look like goo it ads bulk to the barricade which could affect the hit box of the barricade.
might not work
the grid system is too rough for acid to really feel fluid
and where it works its likely just a worse form of explosive?
i dont really see it
(especially if it could create semi-permanent floor hazards where spilled)
Maybe it could be a skin for dematerializer i think that could work but also idk because demat is immediate so maybe skin for thermal bore if that makes sense?
I got caught up with other stuff sorry it took so long for the response
I like this. I think frost, or a "sticky" substance would work well too
Yeah so definitely just engraved
Id think it work like a more gradular, permenant demat effect.
We talked about that, but how would you see a "sticky" effect?
Just slows people down so like a "Gum" Barrel that drops gum on surfaces and it sticks for 15 seconds. When a user touches it they "Stick" to it i.e. if they stand on it their movement speed is decreased as long as they are standing on it then they have a 1.5 second cool down where they still have slow. If they touch it then they are given slow for the 1.5 second cool down. If you are on a vertical surface touching "Gum" you're velocity downward is slowed for as long as you're touching it.
The ice would be similar in that if you're hit by the ice you get slowed but if you walk on an iced surface your players friction is reduced and you slide around on the surface while it takes 5 second to melt
@orchid creek
That's a shitty contract but the easiest way to do it is probably quick cash or cash out . Run grapple or cloak light with the double barrel, gateway and nullifier. Gateway vaults to make sure you always cash the vault and then nullify or Melt anyone anytime they steal. If grapple use it to run the vault faster and to grapple in to prevent steals. If cloak then hide and nullify them while their stealing
We came up with the idea that id increase enviro damage, reduce player friction, and some other thing i forgot about.
I meant to post that in the #game-feedback, my mistake.
people really dont like slows
and given how negatively people already react to being glitched for another half second after leaving a glitch traps aoe, i mdoubt this would go well
You did but I'm on cooldown so I had to respond here
i wouldnt slow on ice either
instead, icing up the feet for x seconds so you have slippery floor physics whereever you go
but even on that im not sure if that would be fine
This is true. I'd just like more objects I could use, more utility
but there are other ways, without impacting players in this way
im sure there are ways
but personally i do love combos, so id be interested to see where this goes
Yeah. As long as it doesn't up player damage taken.
Just saw this in game feedback and I want this as a shotgun so bad now
1 slug plus that top heavy spread. Cat girl shotgun for medium please!!!!đ
Realistically tho it'd work as a 4 shot clip shotgun with a 1 shot slug as the alt fire
The other takes are dog shit tho
Idk why, but I don't like the model. Its strong, but it sucks.
Na it's super fun, one of my favorite weapons in the game. That thing is mean if you can hit the shots, especially at mid range
Yeah, but it's the cycle animation has too much view shake.
It doesn't view shake for me, that's weird
What other games yall play /that I should try
Shadowrun 2007
Kkkk
Gonna have to go to gamestop to get a disc tho. And there's like no players left so you'll also have to play bot matches unless you find a group still playing (there's a few on Xbox I believe). But it's one of my favorite shooters ever made
Kk Iâll try it
Wat
Hot take, but I kinda want an ltm to bring back the "revive 3 players in a game, 3 times" daily contract. It was really funny watching people fight over revives and call coin users as many slurs as they could get out
I watched people actually chase each other stealing statues out of each other's hands and it was super funny.
If it hard to get the gem red thingy in ranked than emerald one in world tour?
Ruby is harder than emerald because you don't lose rank in WT, so it's just your ability to grind, while ranked does have you lose rank on losses, so you can get locked in certain ranks due to skill or team comp
Your doing gods work my man, I am now going to bully quick cash players with this on skyway stadium
have fun
if you get any ideas, let me know
there is still so much tech to discover, but we need to know where to look
I kinda wanna try that barricade mine C4 combo you showed with winch. Winching people into a barricade nuke sounds fun
Gonna have my buddy run light so we can add breach charges to the barricade nuke
Willbo3lml
actually, did i post the vortex video?
dont think so
basically, if you put vortex on an object, you can place it in a way that the vortex faces downwards and summons the black hole on the opposite side of a wall/floor
might be silly to trap people with
i wonder what happens in if spawns inside a wall?
does it pull everything?
does it pull nothing?
Note taken, I'm guessing you use the red barrel trick for that one. We could add anti grav cube and maybe a glitch mine to guarantee they get stuck in the black hole and then bully the shit out of them.
not even red just
i think any works as long as its on floor high facing down, since it spawns like a meter away
with glitch trap that'd be mean tho
Yes, gonna throw a dome down and then just emote on them before they get cooked in fire
its pretty easy with goo barrels
look down while holding it, let go to make it fall on the round side, place on the flat side facing you, pick back up, look straight ahead, drop
yet again high quality setting videos reminding me this game has stunning graphics
i aint gonna make that thing load and save 3 different times just to see which one is small enough to post without nitro
you will take your 3 pixels and you will learn from them
no i mean
ingame high quality settings lol, idc about video size, besides you can post large videos in this server with boosts
yeah its like 1 am, my brain isnt working, i dont get it lol
Don't worry I'm fluent in sleep deprived.
He sayin yo shit looks pretty, good graphics bro đ
ay, thx
with the blurry shit tho?
Looks like good motion blur
đ€·ââïž
idrk a lot about graphics, dont mind that much either as long as it looks decent
the coins looked pretty tho
Your bio confuses me, what are your pronouns
well "shoes loving wife"
if in doubt, thats a good point to go off of
I changed it to she because I figured but just gonna ask to be safe
true, cant hurt to ask
he/him i'm a man đșđż
i just have a pfp theme thing going on, gradually changing bio and shit into other footwears once in a while
And that's why asking is good, makes sense
though most are more interested in the first link in the bio that never changes
I have weirdly enough seem way more dudes on this server with only fans then women
i haven't clicked the link myself, some say they got jumpscared by opening it tho
idk the name of the fallacy (confirmation bias maybe?) and you just see a lot more men in general
could that be it?
Bro really linked a random only fans on their bio, that's really funny
i just put my name in the link idk
IDK probably but if seen a few dudes with thirst trap picks and a linked only fans
Sorry didn't mean to X. Now I'm curious tho
Oh God, I'm gonna wait till I'm off work then, I need the full experience
do yall happen to know any niche mechanic or bug i should investigate when the inevitable boredome hits?
Is there a tier list or anything to see what is good rn and what isnât?
youtube videos perchance
Sadge đ
uhhhh saving this for later
hear me out cloak m11 glitch grenade gateway and cloak grenade
Based
As light do you really need to use glitch grenade or can u just sub it out with smth else
Glitch is usually a must pick but I don't like them and I don't use them. Very good tho probably recommend not swapping them out I'm just an off meta weirdo.
- Grapple
- Sword
- Gateway
- Vanish bomb
- Breach charge
guys is 93r the best weapon i can use in lights?
It's really good but XP or ARN is probably the best options
dont gatekeep lil bro, 93r is basically the best light weapon rn
They should add a nuclear bomb for heavy
93r easily the best
The arn is underrated
Please add long sword for heavy or maybe BOXIN GLOVES
Please add m4a1 for light
Iâm
NO ADD M1911 for medium
Its the second most used light weapon rn
Anything but underrated
theres a chart showing all the stuff being used at top level out there
93r and arn are the top 2 weapons being used rn (for light)
Where da charts
i dont have it on me ill look it up later for you
Kk
this is the current light equipment at the highest level of play and prob what your gonna see in the s8 tournament unless they change the balance drastically
You saying nobody uses grapple hookđ or am I missing something
Specialization idea:
Jester
When active and got shot, the shooter would be detected for every player in the game and their hud will me glitched
(Probably brought by CNS)
no its not really used in high ranks
this is only at the highest levels of play
casually ofc grapple hook is used, but the farther you go in ranked the more its gonna look like that pie chart
So this pie chart of ranked players
no, pro league
Lemme see pie chart medium or nah
Tf is pro league
Searched it up nvm
Grapple hook is so much fun tho bru
Yeah no one uses it its all dash since its so much better than the other 2, same with winch and demat
Would you guys say goo gun flamethrower and dome shield together is good?
Flamethrower is... kinda bad. I just played a few matches with it and... I don't like it.
đ€
It needs more damage against Mediums and Heavies.
Itâs not bad you gotta use it right
Good gun is good choice but try the grapple thing so they ainât runnin from u
About damage I feel like the minigun should do a little more
Minigun is fine lol
I guess then skill issues
lol ive taken out the entire game with the mini gun just gotta know how to use it
Shak-50 is the best overall, range, clip size.. just gotta have good aim lol
Whats better, Revolver or repeater?
Repeater
SA12 is technically the best with current winch
Reason being?
Slightly easier to make work well, better performance at range, more rounds in the mag
Make the outer pellets of the Model slightly tighter, but make the reload speed slightly slower.
Makes sense!
Generally repeater is better, but if you're really good revolver has more potential.
Repeater is a lot better against lights but worse against heavies.
Sight or irons?
Personal preference
I prefer red dot, especially for repeater
I'll give it a try!
Although some revolver skins have good irons
Thanks so much!
stfu
?
I wish the ks23 had stable accuracy like other shotguns
It's not like it can headshot anyway and missing is so punishing with it
personally i just wish that they kept it fully projectile and decided to buff it any other way
its like taking dagger, fucking up the backstab (the main point of the weapon) buffing the m1 so that it becomes a brainless m1 spam for most and taking away its uniqueness.... oh wait
Just started playing so I never tried it when it was fully projectile, I hear it was inconsistent as hell though
I get what you're saying though
yeah bc it still had its inconsistencies plus the fact that it was a projectile so it would effect it more, but like, thats the fun and joy of the weapon, they could just toned it down a little bit or slightly buffed either its reload speed or damage and it would've been so much better for the game
Yeah it feels a bit awkward right now, very strong at like 13-18 meters
Any closer and your TTK starts failing you and 20-30 you're getting hit by the early damage drop off
It doesn't need much
Nastiest QM of my life, was 1v1ing a friend. Genuinely frame perfect
Embark is allergic to make Heavy guns fire where you aim them
Minigun becomes less accurate when you AIM AROUND with it, Deagles have horrid spread and KS does too
minigun is ass yeah but deagles seem to be at least accurate enough
Flamethrower is kinda bad but I mean if you're gonna use it then either winch or goo gun are the way to go
I love the minigun personally, the aiming bloom is weird but only really matters when I'm trying to track the point blank blinking light
Could destroy walls a bit faster but that's more for power fantasy than anything else
Will someone help me learn how to aim in this game and overall on controller this is my first fps game and to make it worse i am on ps4 and not planning to gaming for long term bcz the ps4 i have is borrowed from a friend plz help
New weapon for heavy. The auto poker 9000. Think mini gun but it jus jabs over an over
wouldnt that just be a chainsaw that stabs?
a stabsaw?
If anything it's more like a tactical reciprocating saw
whats this monstrosity đ đ
It's spear but in pog form!
Change your settings and mess around in practice range until you find the right sensitivity
Sensitivity is key to being good in the finals
/i would recommend you my sensitivity but i ainât got my console on me Soo
I'm sure this suggestion has been made a few times already, but it would be pretty baller if heavy had a sniper too, something like an anti-materiel, .50 caliber rifle, capable of destroying walls in one shot
But to make it different from SR-84, it could be noticeably slower to ADS and rechamber between rounds, with increased base damage but reduced headshot mult
For example, 140 dmg, x1.5 mult? Can't one-shot lights without a headshot, but can two-shot mediums
That would be pure unadulterated cancer. Think of the uncontestable high ground a sniper heavy could get with goo gun
To be fair I didn't even consider the goo gun, never seen it being used in my matches yet 
But you're making a valid point
I use it all the time in kyoto powershift to make bamboo tree forts an snipe people with the ks23
which, is essentially the gun you described to be honest. same kinda idea
We have plenty of guns that are kinda similar to each other but not really, no? So it shouldn't be an issue
It could be a long-ranged sidegrade, with a high-powered scope, increased hitscan range and near-unusable hipfire
Give the heavy the lynx .50, bullpup semi automatic .50 cal with absurd recoil
Not really.. they all have their different niche. But when thinking up a weapon design it's always a good practice to think "what would happen when a cheater using aimbot gets ahold of this" like, do you really want a 350 HP sniper with it's own pocket healer sitting somewhere
I mean if a cheater gets anything it's going to be hell I don't see much difference tbh
Cheater could already run around with the deagles if they want
Balancing and designing weapons with cheaters in mind seems kinda stupid, isn't it?
Like delta said, a cheater could just shred the lobby with Akimbo .50 instead
Cool, then Im wrong you're right. lets give heavy a sniper
idc I run dual blades anyways so w/e
yeah, balancing for cheaters isnt a great idea
those shouldnt exist
just like how bugs shouldnt dictate game balance
but a sniper on heavy would be game breaking
Fine, replace cheater with ruby player, same thought process
A man can dream, never said it was a good idea 
what is the weapon going to look like in the hands of a high skilled player
Just thought it would be a cool thing to have
In TDM or other non cash modes I agree it would be really strong, don't see a slow heavy sniper being that good in cash modes though
It's def cool, I'm not sayin it isn't. It's jus, I can see it getting out of hand fast
I started playing this game when the SR was still hitscan an you could have 2 frags and 2 explosive mines. Now imagine powershift with 5 hitscan snipers. or any team comp all throwing frags left an right every 2 seconds
Stuff kinda snowballs when you stack it. None of these items exist in a vacum
Honestly, I hope we get that gun game mode that the china client has in s8. I'm gonna be really ticked if they get a gamemode we don't an its one we've been pitching since day 1
Ks23 three stacks one shotting mediums and lights sounds funny and now I want to try
You have to make sure to corinate outfits so you all look like different versions of the t-800 terminator
100%
Wonder if the ks23 getting a 10% headshot multiplier would be out of the question
In all seriousness it really just needs to go back to projectile-only and have dispersion removed. Currently it hits plenty hard when it actually hits; I think most people would rather just have it hit reliably than do extra damage. Not that Iâd complain to see a headshot multi get added of course
My thinking is that a headshot would enable melee to actually help you at close range, help mitigate the slow TTK with a skill check
famas or ak?
Famas
should i main medium or heavy, im aiming for high rank
Join us heavies
We have way more fun than the other classes and arenât over picked
seems fun, can you give me your best loadout?
YESSSSS
We played Head-2-Head yesterday as 2 teams of 3 heavies and it was probably the most fun I had in months!
great idea!
Winch, SA12, gravity cube, dome, and rpg
The SA12 is one of the harder guns to use so if you want to learn heavy the Shak is a simpler weapon to play first
Could we make it so each spear extends like half a meter?
tbf, spear should have a lot of range
i know it does have more rn, but maybe more isnt out of the question?
it would allow them to kind of tip-toe around sledge heavies and allow them to win sometimes if they know how to make use of it
Ok I think I'm at a crossroads with the double barrel. On one hand it can be really repressive and just does daggers and swords job better than them. But on the other hand it's one of the best rat popping weapons in the game and is lights go to anti light pick. Like the CL-40 on medium or the KS-23 on heavy. And I think rat popper weapons are needed for when you're playing like TDM or Cashout against a annoying full light team.
The range is generally invalidated by the fact that attacking massively slows you.
Thatâs more of a speed issue I think, you will never be able to tiptoe around a correctly playing heavy that well while youâre walking backwards and theyâre walking forwards
And the fact that lunge just doesn't work on it right now.
Spear doesnât really need a longer range I think. But if it could somehow be more mobile, that might be niceâŠ
Pole vaulting?
It was weird going back to sledgehammer after a while and having lunge actually work.
âŠanything but that
It just needs to have lunge work properly (and hitreg fixed).
Yeah, that would satisfy me
It's weird that they figured out how to make melee hit reg consistent on Riot Shield by just having the hitboxes be bigger and last longer, but didn't do that for the other weapons that need the same treatment.
"We're investigating the hitreg issues."
Like, mfs, you figured out the solution already.
From what I know a Melee rework is coming in season 8, maybe on launch
Believe it when I see it.
embark takes seasons to deliver, we can only wait
My left picky toe has been whispering of a coming medieval themed season, might be season 8
Source? I vaguely remember something about a longsword skin, but that doesn't confirm anything.
source? his left picky toe
The soothe seer I sealed in my left pinky toe, they've been yapping about it.
I do not trust toes. They've led me astray before.
Mines pretty good it predicted a war before
It's also really good at picking cards, like when I'm playing exploding kittens, I always get their diffuser.
you mean defuser
Bro honestly if your time is limited just pick something fun and go ham in casual. Even with bad aim there are plenty of weapons that are fun to use
The spear's issues definitely aren't hitbox size, at least the most overt issues
the main issue is to do with the wall detection misfiring
making the hitbox for the spin attack bigger would actually worsen that
Why does it even stop if a wall is close?
Ignore people behind walls, but if someone is in a door, with walls to the left/right of them, but a direct l.o.s. to you it should hit
Even if it needs to phase through a wall first
Wait they actually deliver?
Something they should do tho is make the m2 hitbox higher/lower somehow
I cant hit people while on stairs
pff, the implementation must be more complex than one would think
it might be due to using a generic melee damage system that everything else also uses, and thus has rules in place which are unintuitive when only considering that attack
Embark some how completely fucked up a spin attack and bouncing objects
I think the issue is clientside, so I guess that rules out some possible complications
buff dmg of each shot to 110, allowing shoot+qm combo able to kill a light (ttk for other archetypes unchanged) and I'm a happy contestant
No please, this would exclusively fuck sword
And dagger ig but like they don't matter
Sobs into backstab in the corner
make senseđ€ ...Just for reference, other than slapping a crit multiplier on da gun
what do you think is the minimal change needed to make the KS-23 more operable in a high-elo scenario?
increase it's arena dmg so it takes one shot to blow open a wall BUT give it extreme fall off dmg so at 35+ m it does what it does now. And decrease the reload time a lil
I'm sorry but like dagger is just so icky. Heavies hate dagger because of face stabs, lights laugh at dagger because they're usually a free kill, mediums don't even have to worry about dagger cause they shouldn't be leaving their team. And on top of that It's just been beaten so thoroughly it's honestly just sad to watch at this point
Fire rate, despite having great damage the ttk on non lights is the issue I see
Keep the reload punishing and buff the fire rate, it's the same change they should have used on the model
People who think face stabs are a thing clearly don't understand how hitboxes work. I think it should be mandatory to have at least 10 hours on a weapon before complaining about it. Except Cl40. delete that sht
While you make a good point, itâs also just a weapon with a higher skill gap, you have to close the distance and try to get behind them
Watch this clip
I agree cl40 gotta go
imo heavy should get dagger...just cause that'd be funny. no other reason
Agreed đ
Like, all other factors of the weapon aside. I jus can't stand hearing that thing constantly go off anymore.
Iâm about to add this horrible take to the list with .50 cal for heavy and spear throw
Throwing knives should have a point where they canât throw, my gun has to reload but they get infinite knives? Make it make sense
If I hear it one more time itâs off to the pit
THANK YOU, finally someone else who is with me on the spear throw being the worst idea
If someone wants a throw able melee weapon they need to make the weapon built around that from the start
Spear already keeps wiping my whole team, I donât wanna worry about a long range spear impaling my skull
Amazing
Get it out of my sight⊠and into my hands đ
The auto poker 9000 is srs business
i imagine it functioning 40k Darktide Ogryn Krourk Cleaver styleđ
I want a backwards pistol skin for the dagger, so it looks like Iâm pistol whippin people
It's right up there with my mock up for Heavy gettin a buster sword
Holy peak
that's fire
why with dagger when you backstab people its not always a heart dagger symbol ?
Heh, ty. I needed some kinda img to go with the remix I made for s7 an thought this fit the best
This was my favorite dagger rework Idea I came up with
Idea 1; when rats fly
Rapier & dagger, so this is the first idea I had, you hold a rapier in your right hand, and a reverse grip dagger in the other. Tapping your main fire makes you stab the rapier dealing 70 DMG,
(3 shots lights, 4 shots mediums, 5 shots heavies)
it swings a bit slower than the swords main fire. Holding your main fire causes you to charge up the dagger stab which on face deals 70, but on back deals 180. Charging the dagger doesn't limit your movement but it does stop you from using your other attacks or abilities.
(Back stab 1 shots lights, back stab + stab perfect kills medium, 2 back stabs kill heavy)
Holding alt fire makes you charge your rapier, charging your rapier doesn't effect your movement. upon hitting an enemy it does 70dmg, but does 3 meters of knock back, hitting the ground or a wall knocks you 3 meters opposite of where you hit. It's best to be mid air when launching yourself since friction still slows you down but you can use this as a mini pogo jump. So looking behind you and towards the ground would send you in the air and a bit forwards (backwards from where your looking at the ground). I think this would make dagger super fun since not only can you now take fights without backstabs but backstabs are still rewarding, but you can jump over people and knock them away when the pressure is to high. You can clear gaps with this and jump over some walls. I say 3m but that's with friction, I think if you jump just before charge attacking the ground than 4-5m seems fair to give a good boost. I think this gives dagger a good movement option and more versitility without making it a complete sword clone and giving it a unique function.
why ppl complaining abt the dagger ?
just shoot at the light they squishy
I really kinda like that ngl. You might like the idea I had for jus melee rework in general that would be utilizing the reload key to add a new secondary attack for melee weapon users. That way the weapons can be buffed/nerfed/adjusted with an extra ability that could be more utility focused. i.e. sledge getting a upwards swing to knock stuff in air, blades getting a combat roll/slash, etc
Ohhh that is a cool idea. That's the first good Melee rework I think I've heard, utilizing the reload key for extra utility
Like if server synch wasn't already a nightmare, how could would it be for sword to have a perfect parry mechanic
we unironically need Crow Quills from Dark Souls III dlc
for anyone saying face stab isn't a thing against dagger... unless they fix third person animations not matching or improve netcode buffing angle on it is the same as asking for a disaster. From the perspective of the player against dagger it seems like a facestab more times then the opposite...
when people say it isn't a thing they mean that it's a visual issue on the victim's end.
there is no possible way to fix this issue without removing the backstab altogether. Though some changes could help it a little.
Yo wanna team up and make like a concept song for what a medieval season song could sound like, I write orchestral music but have no idea how to do techno style music
It's short but I wasn't able to write more because the file corrupted while writing the next part
I also think throw is a terrible idea.
100% aimed accuracy.
I was talking about the main attack chain. They already fixed the spin in the past. Just...re-fix it.
I haven't noticed any main attack chain issues that seem related to hitbox size.
It no-regs consistently.
I do not think it does for me, but have not explicitly tested.
I don't think I have noted any examples of a clear hit not registering, though I have seen some from someone else
I'd be down to at least try. I've gotten pretty good at recreating the finals style of music. Heres the medival version of syntax from s2 I made https://www.youtube.com/watch?v=QV4xa1v80Dk
Jus a lil somethin I threw together cause people keep dreaming about this happening, I couldn't help but do my part to inch it closer to making it a reality.
Oh God this could be hype if you can recreate those guitars. I have little experience making short style songs tho so id probably let you take the lead, especially since you'd be writing the lead voices. I can provide percussion, strings, and brass since my software handles them pretty well (except for brass, I haven't found a software yet that does brass super well).
I've developed a cheeky way to get the instrument sounds I want. That song in paticular was my first one I made, took like 3 months. Then my recent tracks like the one I posted up there took like...a week maybe
I think opening up with a Timpani solo into a building string centered tension that gets cut by your part could make a killer opening
I used to make songs like this all the time like...decade plus ago...fell out of it until this game came along an reignited the spark
Very Big