hate to like nerd out a bit here, but thats not how client side prediction rules work, especially not in this case, the main reason that the light dagger backstab "tech" i guess you could call it works, is that the server sees it as a backstab, not your client. if it was your client, it would do jack to the enemy. not a client issue, just game design
#š£āweapons-gadgets
1 messages Ā· Page 201 of 1
Yeah, it's a poor design choice for a game like the finals
You, as a client, are looking at all of the enemy positions in the past, and shooting and meleeing them based on those positions. If you had to attack enemies based on where the server saw them, it would be impossible to shoot any enemy, because you would have to lead your shots by whatever half of your RTT time is.
The server will use its own view to confirm that the attack was in fact possible within a prediction window.
In my perfect gamer utopia everyone is connected to fiber optic internet in a worldwide LAN system. Alas this is the dark timeline where gamers are the most oppressed class
your never seeing enemies irt, and yes. as a client, your looking at all the past enemy positions, but ur client isnt saying you killed the guy, and isnt showing u where tyhe dude is going
With you so far
so explain to me how its a client side prediction rule issue when some guy kills you and its cuz "his client said so"
thats just a ping or latency issue
Sure thing,
I mean thats a given with online gaming, it's just wild that THIS is the state of dagger. It's already in the game and I'm never going to ask for it to be removed but imo thats not a healthy weapon
so why u complainin about client side prediction rules
which theoretically dont affect any other players
I'M the one complaining smh
I meant sure thing as in, I am going to explain this topic to you, and I will need a moment to type.
bros a major in software engineering and works at at&t
Most multiplayer games function the same way š¤·āāļø
Servers aren't super complicated
thats what im sayin
I'm just brick headed and hate dying to a dagger light when I'm not necessarily doing anything wrong
So you as a client are receiving positions of all players in the past, that much we know. The server sends a snapshot of player positions to you and then you render them at those positions. The server will know that I am at position x = 2, and I just ran there from position x = 0. By the time it takes the server to send that information to you, you may see me at x = 0 when I'm actually at x = 2.
When you shoot at me in the past based on your client's information, you'll send that information to the server to say that you shot at me, say, 500ms ago (or however they decide to handle it).
On the server's side, it will then rewind all player positions back 500ms into the past, and confirm that if a player was to be rewinded back in time, would your shot at a particular angle actually have hit them. This is the core of the issue for example where you can shoot players as they run behind cover. On my client, I see you run behind cover and shoot at you as you leave my view angle - on the server, you are already behind cover. I tell the server that I shot at you a few moments into the past, and it will rewind time to confirm that it was valid for me to have shot at you at that point in time given my ping and such.
This same thing applies to melee mechanics. I have a full second of ping, and I see you run behind cover. I stab at you on my screen and my knife hits you. Even though you are well behind cover and far away from me, I tell the server I stabbed at your location one second ago - it will rewind time and check if that stab is possible, and if so, it will honor it.
You can fudge around these mechanics to make it harder to exploit, (for example, don't trust the client to give an accurate time window for when they shot, estimate it based on their real ping so they can't cheat it like in the Team Fortress 2 example) but at the end of the day it's all based on this client side prediction algorithm.
so what your telling me here is you have 2 issues
1 is that you have 1 second of ping jesus christmas
2 is that when you stab me, the server does that "rewind," and kills me, which doesnt make sense, cuz if it was "client side" and i had 20 seconds of ping, anyone i killed in 20 seconds would die no matter what the server said, so case and point, not possible, and it HAS to be server sided cuz that would be stupid broken, and it would instead send the info to the server. which checks to see if you shot him within the grace window that the server gives players, and registers as a hit. or u could just get better internet
The issue gets worse with high ping but it's kinda fundamental to how we connect to multiplayer games atm
idea
It's not something we can really fix with all the variables between players, their hardware, location, internet connection, etc.
-
Was a hyperbole example to demonstrate how this works, I figured that would be clear but sorry if it was not.
-
The server does rewinds to check if shots and melee hits were in fact possible, but the server is responsible for resolving those hits based on its own rules. For example, if your ping is better than mine and you shoot at me in the past and kill me, and I do the same thing with 5 seconds of ping, you will win, because the server will ignore my request telling me that I shot at you because I would have already been dead during that prediction window thus my shot was invalid - I hope that makse sense.
I fear you may be assuming us talking about the hypotheticals of netcode to be any way related to my experience playing this game.
Agreed, that's why I explained to you how it works!
whyd u say it was a client side issue? if u meant something else mb, but it sounded like it
I'd love to stay and discuss the finer points of my hatred for Lights but it's midnight now and I work a full shift tomorrow o7
See you gents later
It's not an "issue", it's just that the client is able to tell the server "I backstabbed this person at this time, and they weren't facing me on my client - can you check if I was in range, assuming I was stabbing at their location where they were 400 miliseconds ago?"
The server will validate "okay that looks good to me. Your ping sucks but 400ms ago I do in fact see that you were in range to stab them, so we'll honor that and give you a backstab".
or they could add a function that nullifies all damage to a player that was already hit, with the knife registering only to the original spot of contact, then adding a tag to the player to not get damaged again, so that the ability to stab multiple players still exists
I don't think that's related, and I think that's already how it would work. You wouldn't be able to stab one player multiple times. The hit will stop after the "original point of contact"
cuz you shouldnt 1 have 400 ping thats like across the world numbers, like 40 or 60 is more reasonable, and it shouldnt effect much cuz u arent doing 180s in 40-60 ms
tags would reset after each attack
I am using inflated ping values as a hypothetical to try and illustrate to you how "I killed you because my client said so" is possible - nothing more. I have no horse in this race beyond that.
which is fine, im just sayin it shouldnt matter if you have the same ping, however they should nerf the weapon
It still matters even if you have low ping, it just makes the window for shooting players as they run behind cover smaller, the window to stab player's in the back even though they turned around to face you, smaller, etc.
It's all about the window of time for these perceived issues. They exist regardless, higher ping just helps makes them more visible.
higher ping means that your shooting at the dude, and hitting that "grace window" the server gives you earlier
so you actually hit the guy, instead of lagging out
also how many times per second ur shots are getting sent to the server
The grace window exists in low ping and high ping alike, but it is smaller and will feel like "actually getting hit" on the victims side that's correct.
what sides the victim on?
Reason #3857 I don't trust Embark: at some point they changed Lockbolt so that if you bounce roughly twice while falling down it breaks, and they never mentioned it.
to clarify
I don't understand the question, the victim is the person being attacked in every case.
high or low ping bruh
It could be either!
not even close
The difference between the playersā ping isnāt really the thing that causes most latency artefacts, itās more the sum of the ping between you with the server as the midway point
all decided by the server, correct?
Not sure what you mean by that
like all of my shots are decided by the server wether they register or not
Ultimately yes
case and point
Correct the server is the final arbiter, but it uses your client's data to inform which shots you are trying to make and if they are valid that's right
If a shot that definitely was on-target ever failed to register itās because the server deemed it illegitimate, or your connection is abysmal
It's not a client side decision, it's a client side prediction, and the server will validate your prediction using backwards reconciliation, the rewind mechanic I was speaking to earlier.
it aint a prediction, ur shot is being sent to the server which will deem it to be a hit
ur client isnt the one thats calculating if the dakmage you did hit, all ur clients doing is sending the info of ur position, shot position, and a couple other things. the servers doing the calculating if you hit the dude, based on the stuff you sent to it, and its doing that in the games "real time"
That is correct.
that isnt a client side prediction my guy
You could call it a prediction given what your client sees is but an approximation of the true state of the game, but it is an unusual sentence
which runs on the server
For shooting purposes the client is typically placed in the authoritative position, so the server would be the one considered to be doing the predicting
It's not unusual at all. It's the common nomenclature for this topic. Swift, I think you may not be familiar with the concept of client side prediction as a networking concept.
sorry i love goin on dumb arguments with random ppl about the dumbest small shit
I sometimes do that when I have the energy for it, I get it!
i know what it is
ive been in the field for quite a while
well, alot of fields actually
I see. I feel like you should be able to understand how client side prediction and lag compensation play a role in a client being able to communicate that a shot or stab was made at a particular player then that can lead to their death, even when it feels unfair in that case.
i wouldt call it unfair, i would call it that he stabbed you
and its an equal trade cuz you could do the same to him with a pew pew
Yeah, unfair is up to interpretation. Most players will call various stabs or shots unfair (he shot me behind cover!) but I'd call them reasonable shots to make once you understand how it works. š
werent u the guy callin the backstabbing thing "unfair" cuz it was a client issue?
.. No, that was Catter
cuz if it was, that would be an unfair advantage but yk
Some people acknowledge this but complain that the tickrate should be higher to reduce it, but I feel like there is a tendency for people to assume it plays a bigger role than it really does and apparently not think about the costs surrounding that
so like
I shouldn't have to think about server gumbo to properly deal with an encounter of a weapon, is what my argument boiled down to. If I see a player in front of me and get backstabbed regardless its poorly designed
You mean that? I say "It will never feel fun" to generally speak to what Catter is experiencing. Not my personal experience with the weapon.
to change the subject, anyone signing up for the tfgs in july
Well youāre correct that the weapon design is flawed in the sense that nothing like that could possibly feel correctly intuitive due to the physical limitations we are working with. What you actually want them to do about it is the key thing.
mb then, i rest my case
My other gripe is that because it was added in the first place, and players are attached to it; it'd be unfair to totally redesign it or remove it
So we're stuck with it
reworks
The problem is mainly the backstab mechanic.
nerf the dash distance by like 7-15%
You simply have to remove that if you want the weapon to feel significantly fairer
and backstab damadge by 5-9%
Nerfing specs due to how they interact with weapons isn't a path I'd like to tread personally
Simplicity is king
its the only way of nerfing that normally still makes a weapon good, you just have to play with the numbers
I do not think dash needs nerfing and it would not fix this.
It 100% does not need a nerf! The weapon is generally bad.
Rather than tweaking numbers we could change combo's, animations, active frames, etc.
Which admittedly takes significantly more effort than just tweaking damage
r we talking casuals or comp
Dual Blades third strike could be removed and imo the weapon would be better off
Both, really. Dagger is not a mainstream option anywhere.
so ur saying we should buff it?
Slightly. The nerfs it had seemed unwarranted to me
prolly cuz it was annoying and players hated its playstyle, cuz its impossible to aim at the guy doing laps around you
My qualms with the weapon are purely with how it's tied to latency and the frustration therein, I feel if those could be remedied a 180d backstab angle would be more forgivable
anyone signing up for the champoinship
Making the angle wider leads to a more consistent performance⦠that in of itself helps
Of course the most consistent case is removing the backstab thing entirely, but⦠it seems impractical
Iād be totally down for the removal of the backstab mechanic as I personally donāt like using the weapon nor fighting against it but itād be unfair to those that enjoy using it
Plus what would we do with it even? Make it a worse sword?
Leaving beta into 1.0, I was sort of wondering if they would merge throwing knives and knife into one weapon to try and get some of the strengths of both in there.
we need sticky grenade for season 8 need something to blow up walls from a distance
I tried to explain this to sm the other day and the mf could not understand it š
Thermal bore??? Rpg??? Medium is just lost though
healing emitter as a durian or watermelon for a skin would be cool
do the wepens ever chang?
If you're complaining about dash + backstab... turn up your aim sensitivity...
- RPG
- C4
- Breaching Charge
- Red Barrel
- Thermal Bore
or hug a wall, my ass got put in a private match with a few cracked dagger players, backed up against a wall and they could do shit
Will a reinforced wall like in r6 work as a counter to demat? Its pretty much the only thing in the game with no specific counter
Given to the heavy class as a gadget
W but you could make some points basically impossible to get into
Make it so thermal bore, c4, breach charge, grenade launcher, Cl 40 or rpg can destroy the reinforced wall
just not demat
Alr
I think it should have the hp of a little better than a heavy player and resistance to fire
Doesnāt glitch counter every specialization?
Yeh
I feel that making a gadget specifically designed to counter demat and nothing else is not the best idea
Best case scenario it makes demat unusable
Worst case no one will use it
Thats why I was thinking about using it against all gadgets not just demat
I am more so speakin in terms of defending a cashout. Its way too easy for players to just demat in and out of cashboxes
Thats why you give a certain amount of charge to the wall. Like 2 charges of reinforced wall that only goes on cooldown after it has been destroyed
so its not spammable like the healing emitter was in the start of season 7
demat's problem is that it's way too fun to use to just gut it, but the second it was included it started fucking with pre-established dynamics of the game, dynamics that were fun
Like it or not demat is way too OP right now
i don't think being able to reinforce 2 walls will stop demat with how versatile it is, you can just go to a different wall
Idk how they would nerf demat tho besides a new gadget that protects walls
like i remember when the sledge being able to breach freely without worrying about APS or charges was something unique it had and a cool reason to take it and now it's just like, demat does that without any of the extreme downsides of taking hammer
Demat wasnāt actually that out of line on release
Healing beam was still way more common
yeah but it still gives the defender some form of control l while maintaining the integrity of demat
Ye but now people have made it meta
Maybe they could give the reinforced wall only a charge or two
the fact that healing beam was still stronger never changed the fact that I've always been annoyed by demat 2bh, giving medium the best indoors mobility of every class and being something that often just nullifies the fortification/destruction games you play otherwise never sat right with me at any point
it's really fun to use but I think it's unhealthy unless you totally rework it
Not having demat in your medium class is literally just throwing for fun.
Hold on can we side track to the nulifier
Am a medium player btw and I think the class is just lacking in variety of playstyle which is why embark is reworking the class in the future
Like ik it was absolutely broken but now no one uses it besides new kids that never played before
And are just trying to find their play style
Ye everyone is using the same two load outs
it's always been this way though, they've always had a few gadgets that are just too strong and useful to drop- it's been jump pad+defib+third thing for as long as I can remember, medigun on top of that for a long time, and now it's demat because medigun's been hit hard and healing has been spread around
Remember when demat + cerberus was a huge problem last season
i stand by the thought that cerb is fine as it is right now but solely because demat exists, and if they nerf demat they can buff cerb back up a little bit more
Only slight buff tho because the cerb is a very fine line
Yea right now its still decent but you can really tell how it got nerfed
Honestly unfair you could hit a headshot on a light and they are done for
The āleast variedā class has the most diverse set of gadgets and specializations
I mean thatās what theyāre built for, cracked up little flies
Ye but everyone uses a lot of the same stuff
Notice how i said "playstyle"
one meatshot and light is just dead was dumb especially considering
the cerb fires faster than the double barrel, light's counterpart
they had just extended the range in the same patch
like even if light is left on 1HP after afterburn so anything will finish them off that feels more reasonable
Play med differently then
I feel thatās an issue with players
And jeopardize my team chance of winning? cmon bruh
Honestly what's better the cerberus or the model
they're both solid, depends on what you're looking for, rifles are better rn
Maybe the double barrel with dash (when used with a good player)
But rifles are part of the meta ues
I do play the double barrel sometimes and I can tell you that gun does nothing to a heavy most of the times š
But with the right build yea its good
Well it depends on how much of the spread hits the heavy
Bc the double barrel either does a stupid amount of dmg or like no dmg
You can 2 shot heavy. Most of the people who complain about the db are heavy mains
it's great against heavy if you get the ambush and land both shots- like half of the balance discussion is people mad about how good it is at killing heavies (if it can't kill heavies well it's one of the worst weapons in the game)
Reallyy huh well I only really play light on team death match anyway
it's better suited to cashout where you can just sit near the objective and make people come to you but yeah
Personally I like the matter more it but the double barrel feels more nice to hit shots with but its also one of the best ones the light has
But again light has ok health so you really gotta now how to use it well
Embark I'm begging you
This guy has a point
But absolute uses up more of the scope
And people NEED as much of the scope as possible for best game play
Why wont Embark nerf Light's weapons? Sniper is way too overpowered for a light weapon and M11 does way too fast of a ttk
Sniper is sooo annoying on power shift
Agreed, Embark should remove light
Do you think it's overpowered outside of Powershift? Ex: in Ranked Tournament someone brings a Sniper and it feels like it's too powerful.
*medium
You jest surely
it is genuinely puzzling to me to hear "light shuts down the fun in this game" while ignoring the class that takes the same gadgets every round, has the most traditional playstyle and is good because he can melt you cross-map with good aim
but that's u
Medium mains are hypocrits that have a 200 DPS Fcar with 35m effective range run jumppad defib every game but bitch about sword and other things
The only issue with sword is dash+sword other then that Iām fine with the damage being buffed now 105 lunge makes sword crap 120 wouldāve been a better nerf
the finals
Sword didnāt need a nerf in the first place. The current level of dash synergy is literally required for it to be viable.
The only issue with sword is people not bothering to learn how to counter it and just asking for nerfs instead. It shouldbe never been touched in the first place.
Any chuck enthusiasts here that can tell me the exact HP/S Chuck heals
Iirc itās 20 per second, less than a bar
It feels like itās % based sometimes cause on light it feels slow and heavy faster even thoe it isnāt
I mean Light has less health overall so it feels faster than it would for Heavy and Medium
The Healthcare Sphere takes Heavies reset from 16s to around 11s which is huge though(varies depending on the severity of wounds but still impactful)
I am saying heavy feels faster
If you have a homie feel free to test it in the practice range, Iāve never had the opportunity to actively look at my health regen when near an Orb when Iām not playing Heavy
Definitely tell me the results, if itās % based Iāll eat my shorts
how does the pike do more dmg than the rpg per shot
cuz having a secondary weapon you can whip out to do a chunk of bonus burst damage is really really strong in this game and when it killed light in one shot it was a little fucked up (hilarious)
Thats a crazy thing to say
the truthnuke is that medium has been the fucked up dishonest meta pick and light has mostly just been a scrubkiller for most of the game's history
(i don't actually want medium removed)
I dont understand why everyone has a class they hate i mean i enjoy all classes and really believe they are pretty well balanced and different enough
I think i see what you mean though
most of my yapping is reactionary tbh, i don't have a problem with medium existing and being strong, just rubs me the wrong way when people dive in saying "actually we need to make the disparity between light and medium even wider because it annoys me when i die fast"
peak cerb was fucked up, pike was/is fucked up, defib/medigun was annoying at peak, but having strong ranged dps and support options is fine. I even think medium's support has probably been a little overnerfed
The ppl who complain about this are the light main wanting more hp or am i wrong?
Thereās only a few ways to counter the dashes glitch lock bolt winch and mines. When you play heavy and do not use winch or mines your screwed pretty much because for whatever reason sword dash can glide through areas and that totally seems fair. Now if you carry winch which is 1 of 2 ways to close the distance but the complainers want to nerf the crap out of winch when in fact it is fine where it is at.
dunno š¤·
Anything that outguns my fcar for any reason should be nerfed pronto tbh
Do any one knows how to get free multibucks
oh i don't like demat either but I have no idea what you'd even be able to do to that
Did you try the seasonal email?
Yes
do you still get multibucks for advancing in rank in world tour?
U mean instagram
No with the embark id
You can obly do it once and i did it a while ago so i forgot
What is obly?
Only* mb
Oh
You can always ask for a friend to give you the bp and give him next season
I dont believe so sorry
Playing world tour, seasonal BP, and signing up for the marketing emails which generally sends you an email with goodies once per season
Done with this all
Well Thanks for advising
You welcome
what are some big brain sledgehammer builds
3/4 heavy specs counter sword, good aim and positioning counters sword. Rpg and lockbolt both counter sword. Heavy's best weapons counter sword (minigun only if you're revved up, but if you're playing minigun right that shouldn't be an issue). The issue is with people simply not being good and getting outskilled, but blaming it on the weapon instead of their lack of skill.
finals really occupies this weird space where it's an arcade shooter that's too volatile to be competitive but often too thinky for arcade shooter players
ur like "just don't pick every fight you don't have to in this game" and they're like "no"
reflects pretty well on the game that it's as popular as it is despite that imo
the thinky part of my brain is "how to counter dual blades"
my brain when the challenge before me is "don't put yourself in front of the spear/flamethrower and whiff all of your shots"
Rework most of the hitscans to do less body shot damage, but increase the headshot multiplier to roughly make up for it.
You wanna brag about needing to aim? Prove you actually can.
Why bother making the majority of weapons in the game worse and harder to use?
Yeah thatās definitely not the way to go about it
That's basically the same as just increasing the recoil of everything. It just makes things less fun to use.
In a perfect world melee would still suffer at range, but be powerful enough when in range to be viable, but not so oppressive they canāt be outplayed
āStrong in CQC but not so strong itās an instawinā
Contradictory wishes yes but thatās on Embark for introducing melee into the ecosystem.
Hopeful that the melee rework isnāt a shitshow š
Ideally everyone would walk away happy but I doubt thatāll be the case
Should add a 50 cal BFG sniper for heavys
All of the specs actually counter sword, melee can't hit through mesh anymore
nahhhh i wanna stick people and get some sick killsssš¤
tryna get some sick sticky kills like halo š„
Guys which medium weapon should i use for world tour at around plat
FCAR is always a fantastic choice
Is the Cerberus as bad as everyone tells me? They say I'm literally inting the game if I use that weapon, is it that bad?
Itās not as good as it used to be, yeah. And thereās better options for sure. But youāre not throwing if you use it.
I am not a huge fan of the horizontal recoil
Revolver is a top tier choice if youāre competent at popping grapes
I like revolver but i dont hit enough headshots ig
Im no ruby that hits every shot headshot lmao
I can return to revolver i guess, its nice weapon
Also do u have any tips on demat mastery? I am quite new to bi honest
I mean, itās good at just about everything. You can use it to:
- Chase
- Retreat
- Push
- Stall
- Move
Not much you can do to improve with it aside from thinking on the fly and deciding how best you can use it at any given moment
Okay i see
I mean thereās the obvious moves:
- Dematting the floor above you when you see an enemy run up stairs
- Dematting a wall when an enemy throws goo to block an entryway
- Dematting the floor underneath a cashout station to stall steals from enemy teams
Yeah i do the last 2 quite often, the first one is a good one yeah
On Kyoto thereās actually hidden rooms inside buildings only accessible to the demat where you can safely hide and reset. (Unless a savvy gamer has a red barrel or a sledge)
Lol i don't like kyoto too much to play on
Not good enough with pike to perform well on it
Iām in a love/hate situationship with the model, very satisfying but also inconsistent(chalking that up to S7 server issues)
I feel like im shooting through ppl when using model, and im used to reload abit when using such weapons, but model animation is very long
Yeah the reload is the worst thing about it
Damage is solid but my hitrate sucks on it
I perform better with cl40 lol, such a dumb spam weapon
Should i run revolver with or without scope? I see alot of ppl running without
Iāve ran it with basic irons for a very long time, Iāve only ran a scope on it a few times so far and Iām not sure if I prefer it or the irons yet
Depends on preference, but some skins have worse irons
Some revolver skins are definitely pay to lose
The snub noses look so sick thoughā¦
I have the one with the cool animations and I can confidently say its pay to lose cuz you end up spamming inspect and being less aware of your surroundings
Also the irons arent great but I have red dot on it
Iām hoping in the future we can customize our sights a bit, even something as simple as an outline would be killer
It's not necessarily op. But it does have the ability to make or break fights in ways that no other gadget can do.
The problem is making it a spec just guts the heal beam defib combination. Which is one of medium most unique identities imo. And medium already struggles with standing out rn.
Also the idea that players will think more if it gets changed is absurd. Current defib objectively puts the player in a worse position and players will still immediately defib the first chance they get. Even if you're in the open with 3 players watching you respawn.
I think something should change, but also gutting it is unfun. Unfortunately, as long as it's useful. It won't change most player's mindset.
Imo, maybe glitches should be buffed. Or at least the silhouette should be vulnerable to glitch grenades.
Okay
Is there any iron sight skin u prefer?
Iād like to see the option for players to decline a defib during the revive process. Ideally it would incentivize mediums to take your statue to a safe place which would help them out in the long-run
IMO defibs are fine, from what I see many of the gripes with defib comes from the mediums wielding them. Revive sickness is great š
Any of them with the default irons, although I usually use red dot anyways
Ah ok
Time to become revolver main š± š±
adding like 1 second of invulnerability as part of revive sickness would alleviate a lot of the issues with mistimed defibs, though i could see an argument against it š¤·āāļø
There already is invulnā¦
How do people not know this
š¤·āāļø
We are here to educate, not belittle for lack of knowledge. That is the Heavy way
Deployable fan or wind turbine to blow away gas and flames and contestants
I see your point. I like the revive sickness as well, but I feel it almost makes the defibs too underpowered in comparison to the utility the newer gadgets and old ones get. I feel a slightly shorter ability or gadget cooldown might help. The lack of ability to escape once defibbed makes them pretty worthless unless you are in a safe place to begin with. If we are just defaulting to a manual revive in a safe place, then why have them? Trying to play devil's advocate for a minute, it does kinda make sense. I am usually the victim to bad defibs, and just 1 more second could make the difference of possible survival, but still give plenty of time for the enemy to deny the revive quickly. Sorry for the paragraph, i just joined and was just talking about the defibs with my friends.
Defib is still a must pick and doesn't need a buff. It's still incredibly valuable to just circumvent the insanely long standard revive.
Why is the pike suddenly so prevalent?
The sickness is in place to prevent medium revive trains. Itās definitely not a must pick like some claim but itās a very powerful gadget but being able to instantly use gadgets out of a revive would certainly make it one
If any weapon outguns my fcar for any reason ever it needs a nerf pronto tbh, honestly just remove it from the game fr
If balancing is cyclical we'll soon be back to fcar being the goto
Am not saying to gut it. Am just saying there should be more counterplay against it
i never said instant. definitely not
Can we all also thank embark for adding heal to the other class thereby ruining the identity of the class even more. I think what embark will eventually do with the class is make it a middle ground between heavy & light and gut the support identity
Pre-defib nerfs were a dark time. MMM revive trains. Pre-heal beam nerf as well. I still hate seeing it even if it's more manageable now
Ever since it got buffed above 50 dmg its been the best weapon in the game
The Medium is the cornerstone support class. The other classes can have support items but Medium shouldnt be overshadowed.
The Healing Emitter is perfect, it matches Heavies defensive capabilities and isnāt so strong it negates a Medium using a HealBeam.
The H+ Infuser on the other hand.
chat what are some big brain sledgehammer builds
no brain required to use it
I think that's a very reasonable option tbh.
The weaknesses itself are part of the counterplay. Revive sickness exists, respawn is noticeable and the player is at half health. Idk what screams shoot me more than that.
Being able to glitch sillouettes to stop a revive might be nice too. But then again, the strategy is to do it beforehand anyway.
Low key, most players dealing with defib, just aren't doing enough to stop it at this point.
If you want defib to be less effective, kill or glitch the medium before it happens.
Even if they get it, he shouldn't be winning a gun fight after a revive..
In a stack yeah but with randoms? Itās aight
YOOOOO
Good
sledge died for winch's sins just like sword died for dash's sins
Goo gun for movement, then ambush with sledge, dont forget direct hits slow enemies for a moment
You can open holes above a cashout with sledge, and then use gravity cube to lift it up, can also be closed again with goo
Might get some use of pyro mines, place them behind doors and bait people into chasing you
Rpg for finishers/ ranged destruction is usually good and helps rounding this off
goo gun sledge
The LH1 feels a bit too much of a broken meta weapon as it has a really fast tap fire and people could use it like it doesn't have any recoil
Every Light's weapons (Excluding LH1, Sniper and Bow) needs to be regulated for a more close combat than being able to plink people from 100m with drop-off damage that doesn't feel like it has any
Best meta light build?
93r dash/invis infuser glitch gateway
Could i replace the 93r with the xp if the 93r doesnāt work out for me?
XP is still good yes you asked for meta so I told the best guns rn
Xp/ARN/93r/DB are good weapons for light rn
swap invis with glitch
Ah alr bet thanks
Pls read
gaming communityā¹ļø
bro said good aim and positioning, are you kidding me rn
lmao what
@sleek pecan most "I hate CL40 so I must shit on anyone who defends it even if the play it or not" ass comment
its hillarious how u ppl cant cope with a fckng nerfed grenade launcher and now have to whine about it and call other ppl who support it as "losers" or "noobs" or "overly dependent" without knowing shit.
continue playing with xp54/famas ig, itd suit to what u said

CL-40 isn't even the medium weapon that counters light...
I mean, itās fantastic at killing Lights
Honestly my favorite flyswatting weapon
slower kill than any other ranged medium weapon means i'm happy to fight it on light
Woah I guess I struck a nerve there
except for model at the moment anyway
Yeah, itās counterable 100% but the average light isnāt that good
Likely why itās such a painpoint as of late after the Cerberus nerfs. Lots of mediums swapped to using it instead and now suddenly itās an issue
I think itās an issue because itās being used so much to the point ur bound to see at least 1 or 2 a game
it's been noted before that the wider finals community is kinda slow to figure out meta, it's better to give shit time than to instantly throw out a reactionary nerf when something anecdotally seems a certain way
like didn't people think the famas was cooked and then visual recoil was removed and it rocketed to top 2 without any "real" statistical changes
Well yeah visual recoil being removed is a pretty big change
Down with the CL lmao
The dust should be allowed to settle before sweeping changes are made
sure, but another example, CL-40 hasn't actually buffed or been changed in awhile. It was "fine" for a long time, the only thing that's brought it out is the cerb and 1887 being nerfed to the point where it's better as a "shotgun" in some cases
We need a sword buff it was destroyed
sword would be shit without dash
both light melees are actually pretty shit without dash
Exactly my point Iāve always thought the cl pretty good but I didnāt think much of it because it was kinda rare to see one in game but now that itās so common itās not only really annoying to play the game but they are almost unbeatable if they have half a brain
A medium with cl camping on a roof while his teammates are gunning you down
I miss old sword days
sword didnt die due to a specs sins, it died because the community random started complaining about it out of nowhere
I had like 2 weeks of fun on the sword then it got nerfed š„²
Literally I donāt understand why they had to nerf it to the ground
I can see why they nerfed it
Well ik why they nerfed it but they didnāt need to do it that dirty
Itās similar to the cl both are counterable but the average player doesnāt know how to counter them
cl is at best annoying by the nature of being a medium weapon that doesn't do instant damage in a game where FCAR/Famas/Pike exist. taking screen shake from splash and being spammed is annoying, being tracked by anyone decent is lethal at close and long range alike
shit had a very slow ttk, didnt need to cop a nerf to make it even slower
Melee in general has suffered for the sins of the playerbase
I havenāt seen a sword in more than a month and it hurts to see weapon diversity tank
Feel like sword is the least used weapon now
Another thing about the cl is how powerful it is when attacking a cash out it can clear a room of gadgets and players with ease however it does get counter by aps the medium could be running data reshaper and the aps is now a table
what's funny about sword is that bad players still manage to get ruined by sword because people just panic when they get jumped by low-aim weapons like that, it's why flamethrower still catches complaints despite also being wack
Flamethrower is perfectly fine as is and we will still get players asking for nerfs or buffs
And then some weirdos asking for it to have an ultimate or shoot rockets or fireballs and other nonsense
Flamethrower is in a good place itās just a no skill weapon pretty much
And thatās perfectly fine. Not every weapon needs to have nuance
Yup
goo gun makes it more interesting to play imo
Ran into a flamethrower using goo gun last night lmao I wanted to cry
it feels really mean i wont lie. very fun though
goo gun makes everything minus sledge more interesting to play
With how many people complain about stuns or mobility limiters Iām surprised Goo Gun doesnāt have its own faction of haters
Think thatās slowly starting to change because Iāve noticed it becoming more popular
Players on their way to complain in #šāgame-feedback once something becomes popular even though itās been āfineā for an extended period of time:
Yeah thatās why the sword got hit so bad with that nerf cause a lot of people didnāt use it then it became popular so people started complaining big time (yes it needed a damage nerf but not by that much)
Cannot wait for people to complain about the Barricade rework 30s after it drops and nobody has had time to adapt or learn how to use it
well yea dash is definitely sword's strongest spec, but the fact you say sword would be unplayable without it actually says a lot about the balance of sword and dash
if sword was stronger basekit like longer basekit lunge distance and actually threatening damage values it wouldn't have to rely on dash to do literally anything lol
grapplesword used to be playable because of the sword's burst damage and the albeit limited evasiveness of basekit lunges. if you picked correct engagements (engagements you couldn't take if running dash bc verticality or w.e else) by leveraging grapple, you could then leverage the decent TTK and decent-ish mobility of lunges on a presumably not 100% operational player (wether that be not full health, reloading, spec CD or w.e) to get valuable picks. the playstyle was different but not unviable.
now that sword can't take duels cuz bad dmg you need dash charges to both enter and escape fights else you just die before anyone else does
Its damage is in an excellent place, but the fire DOT after L1 stops needs to be decreased just a little bit to prevent the mindless suiciding to kill a bunch of enemies after you've died.
Thereās a big painpoint with weapons āneedingā certain specs to be viable or powerful enough to compete and I donāt think weāll have an answer for it anytime soon
Sword needed to be toned down šÆ
But what they did was a bit too much imo
It was very strong against lights and medium but struggled against Heavy. Which is absolutely fine, Lights shouldnāt be trying to 1v1 Heavies head-on anyhow. But now it even has issues securing Mediums which I take issue with
They should have dropped the damage by like 20 or 30 damage
My biggest complaint with the sword was being able to drag the sword around during a lunge, so even if you missed you could still secure a hit.
(That and charging a lunge while cloaked & phantom strikes)
Yep. The CL-40 GL is extremely overpowered on its skill-to-reward ratio. While it might not be as good as the FCAR/Famas/Pike at high elo, it really hurts and curtails the use of non-meta weapons. For example, a one of the highest skill requirement weapons, the .357 Revolver, requires 3 body shots to kill a light, 4 body shots to kill a medium, 5 body shots to kill a heavy; meanwhile one of the easiest weapon to use in the game with its massive 50 cm aim assist splash cone, the CL-40, only 2 splash body shots to kill a light, 3 splash body shots to kill a medium, 4 splash body shots to kill a heavy....that's just so mindboggling messed up from a skill-to-reward standpoint.
is 50 kills with dagger a world record?
Iv seen enough nerd heavy
nerf heavy def
Remove mesh shield and dome now!
sledge's problem was that it has literally always relied upon the rest of heavy to be viable. on day 1 heavy's obscene gadget damage output carried it, and after that got nerfed it was shit until winch came along and then it got nerfed into irrelevancy because it was too good with winch
and I don't know how you fix that problem, IMO sledge deserves to be at least solid, it's a neat playstyle
Whatās funny is I see the sledge way more now than I did before it got nerfed makes no sense to me
Winch has fucked over heavy so hard
Instead of fixing winch embark has decided to balance the entire class around it
Iām bias to winch, Iām not entirely against giving it a Windup but if itās going to lose its reactivity(namely during a firefight) it needs to gain something equally powerful
agreed
I threw out the idea that the Winch could be reworked into what is essentially a spec lockbolt. Heavy acts as the Anchor and whoever is winched canāt move beyond 10m or so of the Heavy for a duration
Itāll still hinder hyper mobile Lights which is mainly what I personally use it for, and if we still want the pull we can make it so Heavy has to reel in whatever is caught on the hook be it gradually it all at once
Otherwise it would remain the same for how it interacts with props/cashout station
Also if weāre getting a windup for winch please god add skins for it since itāll be something that needs to be pulled out š
you use winch on a light and they just immediately dash away lol
I generally donāt use melee so if Iām winching a light they have maybe 1 charge left and if they use it to make space they get gunned down
Hell, Iāll take losing the reactivity of Winch if it meant I could embed the hook in a wall and pull a chunk out. Imagine playing light and using one of those little rat holes to escape a Heavy only to see the Heavy continue to give chase and it literally pulled the wall apart to continue the hunt
Could be neat for making little kill holes in walls but Iām not sure if that would be healthy for the game long-term
@ashen hawk
Do you by chance play on controller? If you do, I wonder if the aim assist is link to the player model, not the models predicted impact point (PIP). Just curious how Embark handles controller since I help designed the spaceship aim-assist system for another game, Star Citizen that does use a PIP system.
Maybe the fact that you have to lead your grenade shots is causing your input to fall out of the controller aim assist FOV cone making it difficult to aim at times? This actually was as problem low velocity projectile weapons can suffer from.
so I just figured out that the AKM does 2 less body shot damage and 3 less headshot damage than the FCAR
But the fire rate of the FCAR is 60RPM slower and has a smaller mag
WHY WOULD ANYONE USE THE FCAR OVER THE AKM
Because FCAR is better in the hands of players good at the game:
- Longer falloff range is the single most important stat
- Higher damage per bullet is better than higher RPM/mag size, donāt miss your shots
FCAR is more popular than AKM afaik
I'm having trouble finding a new weapon to use for the Medium
@peak hinge wrt your #šāgame-feedback comment, I believe Spear secondary has always been cancellable with the various wheels, for the Spin x2 > QM combo on M here for example.
Emote wheel canceling is pretty clearly not an intended method of doing so though, similar bugs for other things have been patched before often.
I meant it should be natively possible to cancel the secondary attack with things like primary attack or quick melee or so on.
Without having to use things like emote wheel cancelling.
Spear should 2 shot Lights and the secondary should be cancelable
spear does not need to two shot lights with its left click.
Spear should impale Lights so I can light a fire beneath them and eat them
Spear should be chuckable
We need 360 no scope Spear montages
Suggesting the addition of a ranged option to melee weapons would have you exiled from my village
Wait that'd be insanely raw lmao, imagine the right click just winds up an almighty javelin toss
Hmm they probably didn't want Spin x2 > LMB for the very long range quick kill on M, I'm sure it would be fine though.
In defiance, I suggest we should also have a melee option for ranged weapons.
Bayonet Repeater
Bayonet Repeater
Can't wait for Appoh to Chuck a Spear through Gateway directly into a Light patiently waiting for a Vault to drop
Duel blades
I do thinks itās funny everyone that doesnāt play the spear a lot wants a throw but everyone that loves it thinks itās a really bad idea
(Itās a really bad idea)
I stopped playing Medium, Now I play light and Heavy
You stopped playing the most boring class that has lost all identity and is now just an over glorified revive machine and cash box dropper?!
I love how Medium feels to play
Still has support options theyāre just overshadowed by the H+
I love only have one viable spec!
I love all my viable guns being the most bland cod guns in the game!
I also love eating plan wheat bread
No, I don't like how Medium has far less DPS and a higher TTK than Light and Heavy
If you think I give a shit of whether or not guns are "bland", you're dead wrong
Mediums specs arenāt bland, not unviable either. Itās just the demat is so strong the other arenāt picked as much
Who tf uses Demat, I use the Guardian Turret
I still rock HealBeam when thereās a Heavy on my team
Being usable and being fun is very different
Fun is subjective tho
If I wanted to run medium, AR, jump pad, goo nade, defib Iād go play cod
Stale ass class
I use Guardian Turret, AK, Gas and Pyro nade along with the Defib and I fucking love it
Wheat bread
I run FCAR/DEFIB/Double Mobility
Definitely vanilla but its still a flavor some savor
We got swords, mini guns, bows, grenade launchers, throw knives, and flamethrowers and mfs will still run a AR
I kind of despise Embark's toxic designs that's pushed on each class:
- Light: The first laugh: (Cloak)
- Medium: A second laugh (Defibs)
- Heavy: The last laugh (Charge and slam and RPG)
FCAR feel good, although I also have a soft spot for the 1887 even with its dogshit reload
I love the feel of the 1887, I however don't love the fact I shoot people with it and i feel like 70 percent of the time it feels like ive thrown sand at them 
It feels great until youāre out of ammo and the enemy light is still half health even though you hit every shot lmao
With what weapon
They should add a spinny reload animation like they did with Akimbos
All I want is for the shorter 1887 skins to have animation options
Iām still mad the model skins S4 battle pass and bonus page didnāt have dough wrangler animations even though they visually are literally the shorter versions just like dough wrangler is
1887
Model feels solid if you can consistently land shots imo
Itās finally balanced, took a ton of fucking nerfs to fix it
Itās fucking trash
Cerberus is a little bit over nerfed in my opinion. I think it should be buffed so that the fire tick can stack (but the fire dmg should be reduced by 1 per tick if that happens) or make it a reload a bit faster.
You shouldnāt have to animation cancel a weapon to actually play it
Itās just bad game design
The reloads are super punishing yeah
The 1887 falls into the same category as the duel blades for me, they are a really cool and fun weapon but are almost unusable and annoying to play because embark is to lazy to fix them
They know them being in their current state wonāt effect their bottom line or reputation with streamers so they donāt care
G
The post below yours plus:
- easier to control recoil, AKM has a weird S pattern while FCAR is a sharper but fairly straightforward pull down and left type of recoil
- better hipfire
Model is decent but a tiny buff would be good
A reload buff would probably be best imo, since anything that directly touches its killing power can break balance pretty easily
@vocal stone If you interrupt the KS after shooting but before the pump completes by using Winch, then the the KS has to pump once the winch completes.
You can delay the winch until after the pump fully is done to resolve it.
Oh, thanks, I'll try it
They should add a mounted turret ability for heavies
If you shoot, then begin the pump, then press the reload button shortly after the pump starts and you interrupt that with Winch, you can then shoot again after the Winch completes much earlier too.
In practice it looks like this. You won't actually see the reload go off, but if you do this you can winch a little bit sooner and still get the shot off after.
Thanks a lot for demonstration bro. Didn't even knew about this trick. I'm in a sort of love-hate relationship with KS
Arenāt we all š
Big burst damage that is inconsistent but sometimes you're just nasty with it, yeah. Fun weapon.
I wish it didnāt have the hipfire penalty
At least then I could fully blame my poor marksmanship
What will change for tomorrow?
Shak animation release
<@&1012034066876473384> Send him to the principals office and have him expelled!
Thanks š
Whatās a light gun that u should use for shits and giggles (no melees)
for just messing around?
throwing knife and bow
Bet thanks
ola queruidios amigos como es eso de usar pistolas yo soy d la fbi pq soy yhte bear vlkaertglkzdhwl{bzedf{Ʊysd{GRTu
You shoot them.
lmk how it goes. if I'm winning a game by a landslide amount and feel bad for the enemy team, I pick a weapon that I'm bad at to get some practice in.
TDM exists for that
Throwing knives are pretty good went 16-7
I don't enjoy TDM tho.
Would rather just play preferred mode with preferred equipment, but experiment when its extra inconsequential.
i know they are one of my favs, sniper is fun and satisfying
My henchmen are enroute to your location.
wtf my Holtow Insurance can't cover that wtf
s5*. also no the stock is different
what pairs best with the lockbolt?
C4
does someone know where i can find the magnification levels for all the scopes and weaponsā iron sights?
predicting the dagger changes to be -20 backstab angle and 70 damage butterknife
predicting the spear changes to be winch throw and cancels removed in favour of +5 damage on the left click
predicting the sword changes to be a full reversion with buffs to all stats
predicting the sledge changes to give heavy dash and buffs to all stats
Best heavy spear build?
winch spear lockbolt dome rpg and any map with a void
Couldn't you winch cancel in a anti grav and send someone flying up?
You can send people flying with just winch and spear
winch spear lockbolt rpg dome
What about best light loadout for season 7
something along the lines of dash 93r gateway glitchnade h+
idk light loadout can change depending on your match ups
and cloak can work as an alternative spec
definitely a lot more viable compared to heavy and medium which have been locked to almost identical loadouts for like 4 seasons
basically every light gun is at least viable (this doesnt include the gimmicks like bow or tk or the melees like sword and dagger)
Easiest thing to say after u give the most L take on #šāgame-feedback
is 93r even that good? ive not seen that many ppl play with it and my dumb ass hasnt even unlocked it yet even tho i have 5000vrs
is it a good time to try it out
goo gun or riot
probably the best light weapon rn
it got 3 extra bullets so it's main downside of low ammo is less relevant
what
oh

if no melee buffs in 5 minutes i riot
well I was right
every melee got like a few extra cms of sweep range
and sword got flat hard buffed LOL
no super lunge tho so kinda feels ass to use
They're getting rid of all tech, spin cancelling is fucked
WHAT THE FUCK IS SKILL EXPRESION
all things considered sword super dash is like the easiest thing ever
bit hard to do when they got rid of it
and literally just made u immortal sometimes because their netcode cant handle things moving at any velocity about that of a heavy walking
In what way?
it's now a hitscan up to 25m
Epiiic
then it turns into a projectile, like light sr
One of my favorite weapons
š„
@velvet nova you will be crushed by sledgehammers
Yay sword is complete dogshit now thanks embark. Time to find a new game.
soo, are they done with melee buffs or are they still working on it?
sword now feels even worse nto use!
im with u man
thank you embark i dont have to deal with busted light weapons. Time to play more finals
funniest part of this is sword is only dog now if you RELIED on the superdash, you can absolutely still combo dash and sword and run well with it
thank you embark i dont have to deal with an already terrible light weapon. Time to play more finals
i wonder if grapple sword is actually usable now
i love you
in quick cash anything can work
i didn't know you were into me like that... i already have a lover...
NOOOOOOOOOOOOOO
They said they'll start re-buffing the sword since they fixed the super lunge
"we can monitor how well the Sword does and go from there"
we'll see some changes in season 9
ahh makes sense
what about sledgehammer?
in the meanwhile... ANOTHER TRILLION TO MINIGUN
i'm quite interested in the design lead's note, especially on techs.
tho i must say, please just officialize spear spin cancel already š
They buffed the range and reliability a little of all melee weapons, idk what they'll do after
sword changes are pog tho, dashlunge nerf is epic, basekit lunge buffs are epic, and camera lock is epic too
just dunno about the number changes yet cuz it's hard to guesstimate
i like how they want melee to be fair and balanced, yet winch exists
I think it's better that they do it slowly not to overdo and make people who hate melee frustrated
check the nameplate buddy
? being a heavy main doesn't disqualify me from hating a heavy spec
it's janky and not fun to play against
Last time they said that it took half a year to get anything out of them
quick melee combos are back
They should add wind up time or sth
check my nameplate, okbuddycontestant
bro idc
well yea obviously that's huge but i need to experience using the new combos in game to see how big of a difference
Well at least they did something in the right direction in this update š
I'll have to test it first before assuming it's a good change
sounds like you must be fun at parties
Its mostly buffs instead of nerfs so thats nice
I also don't like that they are going to remove all techs from the game
we gotta see nullifier in action š
Making melee 1 dimensional is stupid
They'll keep the fair ones i guess
They won't, trust me
they said in the note they will officialize some of the techs instead of outright removing them. which is the correct way to go about things
officialize spin cancel already you cowards, let me blend em mediums
starting with dash lunging
Some techs just create a very big skill gap between people who know about it and the ones who dont, and are really hard to balance and make fun to play against
I don't trust them to not remove bishoping
they just gotta fix the desync issues, nothing wrong with the concept of bishopping imo
good. nerf dashlunge buff basekit lunge
(which they did, very epic)
nerf techs, buff weapons āŗļø
There is a melee character (pyke) in league of legends, he has a chargable hook ability, if button is tapped it makes short hook, after that the longer it held the farther it goes until max distance. Good thing is that both has its uses, short hook for combos, and long for initiation.
Would be fun i think
wow! looks just like how winch should work
feel like thats valid
winch has needed a windup and less movement lockout since release lol
adding windup also would potentially let embarf compensation buff max range on max windup
exactly lmao
winch being winch isnt the issue winch having no communication is
the clanging of chains is pretty audible, but you have no time to react usually
yea you have to predict it with all available counters rn
wether it be dash, goo gun or barricade or w.e u gotta predict em, winch projectile is just too quick and windup animation too fast/unreadable
is goo gun a stun gun with 20 ammo?
eh, too different
tho i must say if anything should be changed about goo gun it's repeated goo locks, most toxic aspect of goo gun
but yea if you goo blob a winch heby at the correct time the winch projectile will collide with goo blob that's encasing them and boom, no winch
Finally the ks buff I been wanting now just let me ads it and itās perfectš„¹ššš
i wish i could goo all my problems away like that
real
Valid
wish i could goo my debt off
that and the unstoppable immortal snail that will kill me if it catches up to me
goo gun minigun is the most fun shit i have ever played in my life
its really good too
Goo gun and pyro mines for me
I like covering rooms in flames
i hopped on a quick cash game to test a loadout with it, we were triple heavy goo gun, gooing everything inside a hospital cashout room, we won it without shooting our guns once
team wide pacifistic win should be a steam achievement ngl
lmao
funniest shit we ever did in this game, istg
the two teams just kept trying to kill eachother for a while
then they started teaming and trying to break our goo wall from all sides, without success
i dunno if it ever happened to you but we ran into a LLM team in WT that had no destruction, and after fruitlessly trying to get through our bunker for like a minute they just gave up and left lmao
LMAO
Isn't the lunge on sword supposed to be like 17m? Because I'm barely hitting people at like 10
a friend of mine has a clip of a triple med team with no destruction trying to get inside a cashout room blocked by a barricade
basekit is 7m superlunge is 17-20m now apperently
no reshaper no demat? crazy mediums
Super lunge is just lunge and dash right?
they were about to break in by spamming qm and frags, then someone threw them a gas nade and they died
never play without demat, guys
yes, super lunge, dashlunge, lungedash, whatever u call it
Because it travels 20m, but the hit ends at 10
yea did you want to strike people from 20 meters lmao
interesting. feel like that's always been the case to an extent but idk how bad it was previously
probs like 15m hitbox out of the 24m dashlunge pre all the nerfs
Reducing the animation time probably reduced the hit range
true
yes
interesting. can't wait to get home and try it out
Still can't fathom how people say sword doesn't need aim either
it was so disappointing to play it these last patches
Pretty fucking easy to miss
cope
also bc 360-ing was a thing so if you missed but was still in range you could instantly correct
i... didn't really miss with the lunge ever
and i have shit aim and 30 fps
it was pretty forgiving
the duration of the hitbox was what made it forgiving
Mfs be acting like the hitbox was the size of a tunnel, shits the size of your crosshair
now it's much less so, hopefully balancing out
the actual hitbox size of the lunge wasn't ever really that big, just easy to correct if still in range
yes
when they 360'd a dashlunge it kinda was xd
I wonder if it's straight up quicker to left click a med to death than use right clicks
yea i'll need to test the new combos, that's what i'm most curious about
depends, but you have higher chances of not getting sprayed to death by lunge qm + m1
one can lunge qm swing a med again, epic
but lunge qm lunge qm no work on heby no more
Just looked at it, 3 left clicks is faster
Than 2 lunges at least
ofc 2 lunges are slower
you should try lunge qm swing for meds @placid slate
indeed
i don't see a world where initiating a fight with dashlunge is bad tho ngl, feel like people in #ā”āthe-finals-chat are overreacting ngl
Doesn't work
wait really??
2 health left
oh wow yea 2 hp short
that's crazy lmao
Left click meta
actually lol
cant have shit in the finals
embarf carefully picking damage numbers on melee weapons so qm combos stay irrelevant
Left click qm is 128
wow.
Gotta test if it's fast enough to sub out a left click
idk how realistic it is to just go ham left clicking someone tho ngl
Holy shit that was fast
swing qm gadget cancel loop new meta??
tho swings are quite fast idk if gadget cancel helps
Gotta count the speed but it felt faster maybe?
Aslong as its more than 0.6 seconds saved its better
1.74 seconds, with human error on stopping and starting the stopwatch
an ok ttk
So it could be faster if I get it open on capcut
still cheeks for melee but whatever
then again, surely lunge qm swing qm isn't that much worse
takes a lot more precision to pull off obv but that way you retain the lunge opener
It'd be slower
Imma pull this up in caput and get the actual time
yeah ofc but not that much slower i reckon
and you gotta realize in actual gameplay having the damage come from a dashlunge offers many more possibilities on how to engage a fight
I'd say swing qm swing qm would be viable if it reaches 1.6 seconds or lower
do share your findings
I see theres a balance update.
Whats the hive mind concensus right now?
sword got nerfed
Again?
all other melees buffed
Ok based on the video, the ttk of m1 qm m1 qm is a whopping 1.18 seconds
This is faster than 1 lunge
with gadget swapping?
No
is it unaffected?
Keep in mind that the video is 30 frames a second
So 1.18 may be inaccurate?
Not sure it is an accurate measurement
18 frames out of 30
Nvm it's 1.6 seconds
ah right
So it saves about 0.2 seconds
massive
12% faster ttk
Why is it that swords are allowed to combo with quick melee attacks for fast kills, but the sledgehammer isn't? There's nothing fair about your balance adjustments.
Feedback channel is down the hall to the left
Best weapon is yourself
It cant
barely
its unusable unless you m1 spam. its just a riot shield without the shield part now. not a sword
ive just been in match and everyone AND I DO MEAN EVERYONE was sword light except me
press x to doubt. also its poopoo. worse then its last version with bad lunge damage now. this is coming from a 400 hour player who was a sword main
and this isnt just a "no skill sword main opinion" i could get higher kill games not trying with most guns 40+ kills in quick cash easy
All the sword lights I've seen are just spamming left click, they definitely fucked up the right click
"i was could get"
also your admitting that the light guns are a problem because youre dropping 40 bombs "easy"
no it was with fcar and famas that was easiest
man i got dislexia calm down š
cursed be the man responsible for the spelling of this disability
sorry bro im beefing for the love of the game
nah idc about it
alg bro
i do still think lights are a problem
i agree alot. but the devs are horrible at solving balancing issues rn
just say you cant aim lmao
i mean true but also guns are rather unbalanced atm so hard to aim when ttk so high for light weapons
im not gona argue anymore gn
idk what they meant but one can still find lights problematic design wise even though they personally don't have issues dealing with them
KS-23 being hitscan up to 25m? Now the fun really begins
epic change
You know I really appreciate Embark taking all the balance suggestions in along with their own vision.
Why does people are saying sword got nerf when it's actually a huge buff
im a sledge main
proves my point ????
i like the bonk
me too twin
How does sword rotation lock feel
They made it so you're pretty much unable to turn while lunging
So they did a whole lot of yapping and said they cared about melee and made it more viable but proceeded to not actually do anything š
Classic embark
Duel blades are still unusable Iāll be back next month to see if these devs actually care at all
I think the sword changes put it in an interesting spot, I would say its a bit better than what it was before the patch
i think everything else apart from lunge lock was a good change, doesnt make sense how they went back on what they said was the "issue" with sword
m1 dmg buff was not a good change ngl
and camera lock is a good idea, 40 is just a little too low probably
not really as it makes the general play outside of combat worse. if they dont want people spinning with lunge to hit people they would decrease the hitbox to s4 standards
if they want camera lock it would have to be around 90-120 degrees
yeah, 40 degree lunge is atrocious.
You just get locked into going past them and dying because they dash or slide jump to the side
it really seems like they want you to be brainless and use lunge only for movement to get close and spam m1s
?? if they nerf hitbox but not spinning, then spinning becomes more mandatory cause you're gonna need to correct more missed hits
me spinning as hard as i can for refrence
spinning didnt help as much in s4 as much as you would believe, s4 sword relied on you being point blank and using dash lunges to to spin around your enemy instead of piercing them
can you try and turn side to side?
sure but saying "if embark doesnt want people to spin they'll keep spinning the same" is silly, you must realize
im not talking about spinning like turning your mouse around to hit a 360 area, im talking about spinning around an enemy to stay in their blind spot point blank
oh. well thats what i was talking about lol
thats not the issue players are having with it mostly (according to reddit posts) they seem to be having issue with the fact that the active damage frames last so long and are so frequent that aim doesnt matter as much
yeah but you abuse those active frames by spinning your cam and thus spinning the hitbox around your player model
I dont mind the rotation lock in concept but they should really consider increasing it to something like 70 to 80 degrees
i think around 90-120 would be a golden point so you still have access to 1/4 or 1/3 of your turning radius
this is perfect for balance, anything more and you will get similar BS like before from the perspective of someone fighting agaisnt sword . the char direction will not aline with the hitbox
in its current state its terrible for balance
whats the point of a forward lunge if you can turn mid lunge
just needs an increase to the rotation and it would actually be perfect
do you guys not know that lunge doesnt make you turn and you still go in a straight line regardless of lunge lock
you dont see any other lunge attacks in all of media and games attack anywhere but foreword
most the people who like it dont play sword
were on the cusp of it being in a perfect spot so ill still take the changes as a win
most of the people complaining about sword were players playing against it so makes sense right?
well currently youve made sword reliant on mouse 1s and lowered it skill ceiling making it even better in the hands of someone who doesnt know how to use it
considering m2 was the weapon distributing power is expected and no, most people don't want 180 burst back
I think 74+105 is better than 88+120 with 40 degree lock, giant difference
l can see the argument for 60 degrees max, anything more = you want spin to win and dont care what players playing against sword think
"you disagree with me you are wrong"
yea of course they want sword is weakend, and they dont care about how sword player get close to them when they have guns
the lock just makes it worse against any sort of movement and the lunge damage and speed is too weak compared to how good the new m1s are for them to be used in combat
because you seem to not care about the first comment l made here
read
this is more of an issue with 3rd person animation and how ping works
acctually when the enimy move perpandicular against sword's super dash , it will be very hard to hit him with this new 40 degree limit
there is a reason why you cant turn around on a dagger dash stabbing you
the char direction will not aline with the hitbox
you do realise 3rd person characters arent accurate
which you know requires much more changes
being locked is terrible for the weapons design, sword does not want to directly dash into people like ever
the lock itself would be fine if it wasnt restricted to 40 degrees
this issue goes for every single melee weapon in the game, you just find sword to be the most egregious
I mean, if I can directly put my ping alwayse on the enimy which only this way can let my super dash hits with 40 limite, why should I play sword but not guns?
no other weapon dash like a genji dash forward, not hard to understand
so you want sword in the finals to behave like a hero shooter mechanic (that isnt a primary weapon) instead of being a useable mouse 2
no, l don't want it to promote spin to hit multiple people when they are not aligned
which is what multiple people have been complaining about sword for a long time
i dont think you know how sword works
he never has
how do you guys think about the old sword with 105 and 74, just curios, I think it is much better than the new one
low ranks no high ranks yes
new sword has a predictable lunge and is now reliant on m1s
I think this one is better at very specific things but the 105 74 was lowkey better, if they buff the rotation I think it would be in a really good spot
old sword allowed you to play around your enemy and use combos to deal more damage
so what do we think of the melee changes?
its a step in a good direction
I feel very uncofortble when I was using this weapon, I can say this is the worst experience of melee in any game Iv played
there seem to be quite a lot of changes to the riot shield is it finally consitent now?
its better to repersent these in ttk
the sword really needs a rotation buff
bigger swing hitboxes and active frames so yes
l don't agree sinse bursts with qm are way too quick
yes but they are reliant on light staying point blank with you
which is where light is weakest
any shotgun would put them down
nice for me they just have to make dual blade deflect consitent.
dual blades got the same buffs
except active frames
you know qm takes very less time and can be end by change what you handle, I dont think the new formula(formula to eliminate) was quite different with old one, except the m2qm one . but how do I hit lights with a 40 degree limit?
Skill issue
not even its what gets sword killed
yea but for me the problem was that the deflect was a little wierd last time I played. but buffs are buffs I aint complaining
you dont
lunge was lowkey the only light repellent on sword and now its infinitely worse against light
What are some fun light build to play just cause (no melee)
but you can 2 shot with m1 though!!!
you could turn your brain off and use throwing knives
yea i guess throwing knives is much better
probably the easiest way to have fun on light
Ah hell nah twin I can not do that
at least you dont need to think how do I get close to enimys with guns
probably any of the shotguns or smgs then
Like m11 or something with what gadgets
dash m11/arn/xp with gateway , goo nade and whatever other gadgets you want
but the sad thing is , perhaps Im the first lvl 11 sword in aisa, its my fevorite, I play this FPS because of sword
nullifier is hype when you use it for the objective
which any other FPS cant do , this one is the coolest, but now ,the worst
Bet so dash m11 gateway goo and vanish
vanish is weak due to cloak nerfs but it is still fun
just dont rely too much on it
this is currently what i use
And it's that bad now or is it just tf2 spy player density reaching black hole levels
Anyone else feel that mediumās shotguns need a buff? They feel really weak compared to the other shotguns in the game.
Sword 40 degree are soo bad that's become completely trash. This isn't buff this is nerf sword again
you mean the fire one or with out fire
I agree
Heavy needs a chainsaw as a melee weapon
Yer i totally agree
bro this will be the coolest heavy weapon , even cooler than minigun
Be good if embark sees this and does it
it could be cool but it might nullify spear
I think they should compelety re make spear's second attack mode
Some nunchuka for light or medium would be good as well
this aoe just make sense in plat, and useless in anyother mode
What is are?
Aoe I mean?
Area of effect, the simpel form
Oh right, as in effect of what?
Watching two whites yap šæ
Im actually black lol
I mean aoe is a word to describe something in games with make imapct to multiple targets,
š

the goo granade is awsome
you can goo up the cash out and burn it to get a popcorn
its sooo efficent at making popcorns
yea but popconteasts
good changes to the sword but the camera thing is so bad cant even quick meele after a lunge just remove the multihits, that would be the best change
I just want to say: The Datas and damags are the outfits of sword. But the flexbility is the soul of sword.
And flexbility is importent thing of light
Bro wants to be helicopter
dont gonna be a helicopter without multihits
I mean just want multihits + 105 + 74 is enought
at this point id rather this
Give the flexibility back for the sword please. Then just remove multihit if a lot is still complaining about the sword being hard to counter.
I love when my dash is off by 1 micrometer and I instantly die because of it
unironically this lunge rotation lock kills the weapon for me
so ,when embark can fix the bug of the very very very very uncofrotable heavy attack , so sad
the new sword is just so fking piece of sht
What nonsense š” now if you play sworde and hold down m2, then for the first half a second when you fly straight, you cannot move your sword left and right š”š”š” fix this!
embark successfully change all melee weapons to shits
except shild lol, but I think median cant play melees
Sword
Hi, my name is Edel and I am a Sword Main, almost 200h and i only use this weapon, not mainly, only.
To be honest, even with the big nerfs, the sword was still viable for people that mained it like me. I always was in positive KDA and sometimes even most damage of my team. I never got the skill to properly use "techs" so the phantom strike was never a thing I used.
But i do understand for new player, the weapon was impossible got get the hand on.
The probleme before was :
-
Techs
Im happy that techs are getting removed (even if reducing the Dash + Leap distance is really bad in my opinion, because the weapon has no distance option, so at least give it some speed to catch up. -
Leap
Sword player mainly used leap, as if it was the main attack on the weapon and I understabd that Embark is trying to lean more into the slashing aspect of it, and i like it.
"False Buff" :
Increasing the damage but nerfing the leap is actually in my opinion a bad idea. It get's it more "easy" for new players, but caps the skill level wayyyy lower, really punishing for sword mains...
Like, does the sword really need to get this much damage ? Even when it was 75 strike and 105 leap, it was bad but still playable.
I just have the feeling that increasing to 88 strike 120 leap will just make it more frustrating for other players.
Maybe find a middle ?
(but the one shot light was needed)
"Camera Lock Probleme" :
I understand that the 360° was a big probleme, but reducing the mobility to 40° angle is frustrating, it gets on my nerves. Like you feel restrained as if I couldn't moove. Its really punishing even in mobility because i feel that im leaping straight to my death. Because it locks my in my direction and can't escape from it.
Solution :
Lock the angle to 80-90° left to right. In total you would have 160°-180° to play with, it keeps from spinning and you wouldn't be able to hit people that you "missed" or dashed through
i just saw the greatest idea for defib rework
#šāgame-feedback message
also the mobility nerf
mobility is better ngl. super dash feels unchanged and lunge jumps are easier than ever
a
mobility nerf? It was buffed.
He probably means the rotation
they were responding to the rotation nerf, so no
the lower cooldown aswell makes mobility easier
Prob means the microscopic superdash change but man i actually would go back to the sword last patch in a minute
The primary damage buff wasnāt necessary but I absolutely love the cone lock for the lunge
Thats pure stupidity if you think that
If it was 105 with a locked cone it would actually be more effective to just spam qm at half the people you fight
The cone itself basically makes it a net nerf regardless, other buffs basically just compensate for it
I think people should use it for more than a week before making a call on it
I already hate it, it actually removes the 500+ hours on how i played the weapon, im sure people will adapt but what i liked about it isnt even there anymore
We need more specs and we need more spec updatesš£š£
Buff grapple (lit just give it 2 charges or make it like in TF2 so that cooldown depends on usage), completely rework or buff turret, buff healing beam, nerf/slightly rework winch, do something with C&S idfk, buff goo gun (give it an M2 that shoots a bigger goo blob for 5 ammo that could adapt to where it is shot kinda like when u explode goo barrels in the air)
I also have a light new spec idea and a winch rework idea but cba writing em rn
But it'd be cool to see specs get some love
Hey what's does everyone think about the finals have a spellbook for a weapon
I personally don't think it would fit in the game as a bare weapon, but as a skin for smth sure
Finals isnāt fantasy. Maybe as a skin for the throwing knives? (Knives could turn into fireballs)
Ngl even as a sword main the 7m lunge (9m effective range) is CRAZY but hell yeahš š
The fuck is that take
#šāgame-feedback bro its a hellpit
I haven't been there in a while....probably for the best
Yeah youāre not missing much š
The full second charge time is awful
It should be 9 seconds
Always should've been
8.5 id say
Also could work but ee idk seems a bit too oppressive
Also what are they talking about in the melee patch, they did barely anything apart from make swings hit slightly better
I still want sledge back
It was a sword patch with some qol changes for the rest
The 7m dash is making me fall of the map so often man I'm not used to itšš
7m dash, with sword?
All they did was lower the skill floor and did nothing to make them more viable š
Is that a buff?
Yep, they changed it
They did the opposite of what they were claiming they wanted with melee
Tbh as a sword main I'd say that it's just weird + super dash now feels like, delayed? Idk it feels so weird now it doesn't feel like a dash but like it's dragging you foward
We want to make melee more fun and viable
literally just makes it easier to hit
The only one I can really appreciate is Riot Shield since it did have pretty awful range
Riot shield now feels very good imo
Sword feedback. Sword has lost its entire identity. Developers want us to use left click only. Using lunge attack is throwing now. It's so useless comparing to the left click. Damage is too low, so when you hit someone with it you still gonna have to left click or quick melee enemies the same amount times as if you left clicked them first instead. Quick melee is usable against lights again BUT you can't hit them anyway because of camera lock. Camera lock... Now you cant use lunge as initiation. It is because this restriction forces you to be more precise and dash fix making you slower so you die more often before you reach someone. And If you hit someone somehow you just gonna be faced away from the enemy and they tend to hide behind you. It feels so trash to loose sight of enemies only because of this. Also because of the muscle memory I feel pain in my hand when I reach the turn limit.
Eeewww
But blocking is still ehh
Does feel much better with still having plenty of skill room
Blocking i like since it can block other melee hits
Which is š„
Defib time was at what, 0.8?
0.8 ye
A full second now is way too jarring
With .8 i could snatch my teammate from a fight, defib them, and defend their body while taking moments to heal them. Now with the full second i dont even have the health to actually defend them cuz the charge up is longer
Dual swords still not being addressed in any way
Itās been multiple season emabark
4 seasons
yeah, the camera lock makes m2+qm combo very wack
not to mention because of how fast lights are in general, you can just strafe and watch them fly by you
But you can dash sideways into them then
