#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 201 of 1

exotic grove
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hate to like nerd out a bit here, but thats not how client side prediction rules work, especially not in this case, the main reason that the light dagger backstab "tech" i guess you could call it works, is that the server sees it as a backstab, not your client. if it was your client, it would do jack to the enemy. not a client issue, just game design

sudden pewter
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Yeah, it's a poor design choice for a game like the finals

deep karma
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You, as a client, are looking at all of the enemy positions in the past, and shooting and meleeing them based on those positions. If you had to attack enemies based on where the server saw them, it would be impossible to shoot any enemy, because you would have to lead your shots by whatever half of your RTT time is.

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The server will use its own view to confirm that the attack was in fact possible within a prediction window.

sudden pewter
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In my perfect gamer utopia everyone is connected to fiber optic internet in a worldwide LAN system. Alas this is the dark timeline where gamers are the most oppressed class

exotic grove
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your never seeing enemies irt, and yes. as a client, your looking at all the past enemy positions, but ur client isnt saying you killed the guy, and isnt showing u where tyhe dude is going

deep karma
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With you so far

exotic grove
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so explain to me how its a client side prediction rule issue when some guy kills you and its cuz "his client said so"

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thats just a ping or latency issue

deep karma
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Sure thing,

sudden pewter
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I mean thats a given with online gaming, it's just wild that THIS is the state of dagger. It's already in the game and I'm never going to ask for it to be removed but imo thats not a healthy weapon

exotic grove
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which theoretically dont affect any other players

sudden pewter
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I'M the one complaining smh

deep karma
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I meant sure thing as in, I am going to explain this topic to you, and I will need a moment to type.

exotic grove
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bros a major in software engineering and works at at&t

sudden pewter
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Most multiplayer games function the same way šŸ¤·ā€ā™‚ļø
Servers aren't super complicated

exotic grove
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thats what im sayin

sudden pewter
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I'm just brick headed and hate dying to a dagger light when I'm not necessarily doing anything wrong

deep karma
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So you as a client are receiving positions of all players in the past, that much we know. The server sends a snapshot of player positions to you and then you render them at those positions. The server will know that I am at position x = 2, and I just ran there from position x = 0. By the time it takes the server to send that information to you, you may see me at x = 0 when I'm actually at x = 2.

When you shoot at me in the past based on your client's information, you'll send that information to the server to say that you shot at me, say, 500ms ago (or however they decide to handle it).

On the server's side, it will then rewind all player positions back 500ms into the past, and confirm that if a player was to be rewinded back in time, would your shot at a particular angle actually have hit them. This is the core of the issue for example where you can shoot players as they run behind cover. On my client, I see you run behind cover and shoot at you as you leave my view angle - on the server, you are already behind cover. I tell the server that I shot at you a few moments into the past, and it will rewind time to confirm that it was valid for me to have shot at you at that point in time given my ping and such.

This same thing applies to melee mechanics. I have a full second of ping, and I see you run behind cover. I stab at you on my screen and my knife hits you. Even though you are well behind cover and far away from me, I tell the server I stabbed at your location one second ago - it will rewind time and check if that stab is possible, and if so, it will honor it.

You can fudge around these mechanics to make it harder to exploit, (for example, don't trust the client to give an accurate time window for when they shot, estimate it based on their real ping so they can't cheat it like in the Team Fortress 2 example) but at the end of the day it's all based on this client side prediction algorithm.

exotic grove
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so what your telling me here is you have 2 issues

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1 is that you have 1 second of ping jesus christmas
2 is that when you stab me, the server does that "rewind," and kills me, which doesnt make sense, cuz if it was "client side" and i had 20 seconds of ping, anyone i killed in 20 seconds would die no matter what the server said, so case and point, not possible, and it HAS to be server sided cuz that would be stupid broken, and it would instead send the info to the server. which checks to see if you shot him within the grace window that the server gives players, and registers as a hit. or u could just get better internet

sudden pewter
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The issue gets worse with high ping but it's kinda fundamental to how we connect to multiplayer games atm

exotic grove
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idea

sudden pewter
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It's not something we can really fix with all the variables between players, their hardware, location, internet connection, etc.

deep karma
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  1. Was a hyperbole example to demonstrate how this works, I figured that would be clear but sorry if it was not.

  2. The server does rewinds to check if shots and melee hits were in fact possible, but the server is responsible for resolving those hits based on its own rules. For example, if your ping is better than mine and you shoot at me in the past and kill me, and I do the same thing with 5 seconds of ping, you will win, because the server will ignore my request telling me that I shot at you because I would have already been dead during that prediction window thus my shot was invalid - I hope that makse sense.

exotic grove
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so ur telling me u have bad ping

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and he has better...
thats how games work

deep karma
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I fear you may be assuming us talking about the hypotheticals of netcode to be any way related to my experience playing this game.

deep karma
exotic grove
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whyd u say it was a client side issue? if u meant something else mb, but it sounded like it

sudden pewter
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I'd love to stay and discuss the finer points of my hatred for Lights but it's midnight now and I work a full shift tomorrow o7
See you gents later

deep karma
# exotic grove so explain to me how its a client side prediction rule issue when some guy kills...

It's not an "issue", it's just that the client is able to tell the server "I backstabbed this person at this time, and they weren't facing me on my client - can you check if I was in range, assuming I was stabbing at their location where they were 400 miliseconds ago?"

The server will validate "okay that looks good to me. Your ping sucks but 400ms ago I do in fact see that you were in range to stab them, so we'll honor that and give you a backstab".

exotic grove
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or they could add a function that nullifies all damage to a player that was already hit, with the knife registering only to the original spot of contact, then adding a tag to the player to not get damaged again, so that the ability to stab multiple players still exists

deep karma
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I don't think that's related, and I think that's already how it would work. You wouldn't be able to stab one player multiple times. The hit will stop after the "original point of contact"

exotic grove
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cuz you shouldnt 1 have 400 ping thats like across the world numbers, like 40 or 60 is more reasonable, and it shouldnt effect much cuz u arent doing 180s in 40-60 ms

exotic grove
deep karma
exotic grove
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which is fine, im just sayin it shouldnt matter if you have the same ping, however they should nerf the weapon

deep karma
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It still matters even if you have low ping, it just makes the window for shooting players as they run behind cover smaller, the window to stab player's in the back even though they turned around to face you, smaller, etc.

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It's all about the window of time for these perceived issues. They exist regardless, higher ping just helps makes them more visible.

exotic grove
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higher ping means that your shooting at the dude, and hitting that "grace window" the server gives you earlier

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so you actually hit the guy, instead of lagging out

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also how many times per second ur shots are getting sent to the server

deep karma
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The grace window exists in low ping and high ping alike, but it is smaller and will feel like "actually getting hit" on the victims side that's correct.

exotic grove
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what sides the victim on?

royal pier
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Reason #3857 I don't trust Embark: at some point they changed Lockbolt so that if you bounce roughly twice while falling down it breaks, and they never mentioned it.

exotic grove
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to clarify

deep karma
exotic grove
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high or low ping bruh

deep karma
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It could be either!

exotic grove
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not even close

indigo nexus
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The difference between the players’ ping isn’t really the thing that causes most latency artefacts, it’s more the sum of the ping between you with the server as the midway point

exotic grove
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all decided by the server, correct?

indigo nexus
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Not sure what you mean by that

exotic grove
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like all of my shots are decided by the server wether they register or not

indigo nexus
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Ultimately yes

exotic grove
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case and point

deep karma
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Correct the server is the final arbiter, but it uses your client's data to inform which shots you are trying to make and if they are valid that's right

indigo nexus
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If a shot that definitely was on-target ever failed to register it’s because the server deemed it illegitimate, or your connection is abysmal

exotic grove
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which isnt a client side decision

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if it was hackers could kill everyone instantly

deep karma
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It's not a client side decision, it's a client side prediction, and the server will validate your prediction using backwards reconciliation, the rewind mechanic I was speaking to earlier.

exotic grove
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it aint a prediction, ur shot is being sent to the server which will deem it to be a hit

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ur client isnt the one thats calculating if the dakmage you did hit, all ur clients doing is sending the info of ur position, shot position, and a couple other things. the servers doing the calculating if you hit the dude, based on the stuff you sent to it, and its doing that in the games "real time"

deep karma
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That is correct.

exotic grove
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that isnt a client side prediction my guy

indigo nexus
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You could call it a prediction given what your client sees is but an approximation of the true state of the game, but it is an unusual sentence

exotic grove
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which runs on the server

indigo nexus
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For shooting purposes the client is typically placed in the authoritative position, so the server would be the one considered to be doing the predicting

deep karma
exotic grove
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sorry i love goin on dumb arguments with random ppl about the dumbest small shit

deep karma
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I sometimes do that when I have the energy for it, I get it!

exotic grove
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i know what it is

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ive been in the field for quite a while
well, alot of fields actually

deep karma
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I see. I feel like you should be able to understand how client side prediction and lag compensation play a role in a client being able to communicate that a shot or stab was made at a particular player then that can lead to their death, even when it feels unfair in that case.

exotic grove
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i wouldt call it unfair, i would call it that he stabbed you

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and its an equal trade cuz you could do the same to him with a pew pew

deep karma
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Yeah, unfair is up to interpretation. Most players will call various stabs or shots unfair (he shot me behind cover!) but I'd call them reasonable shots to make once you understand how it works. 😁

exotic grove
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werent u the guy callin the backstabbing thing "unfair" cuz it was a client issue?

deep karma
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.. No, that was Catter

exotic grove
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cuz if it was, that would be an unfair advantage but yk

indigo nexus
exotic grove
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so like

sudden pewter
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I shouldn't have to think about server gumbo to properly deal with an encounter of a weapon, is what my argument boiled down to. If I see a player in front of me and get backstabbed regardless its poorly designed

deep karma
# exotic grove so like

You mean that? I say "It will never feel fun" to generally speak to what Catter is experiencing. Not my personal experience with the weapon.

exotic grove
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to change the subject, anyone signing up for the tfgs in july

indigo nexus
sudden pewter
exotic grove
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reworks

indigo nexus
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The problem is mainly the backstab mechanic.

exotic grove
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nerf the dash distance by like 7-15%

indigo nexus
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You simply have to remove that if you want the weapon to feel significantly fairer

exotic grove
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and backstab damadge by 5-9%

sudden pewter
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Nerfing specs due to how they interact with weapons isn't a path I'd like to tread personally

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Simplicity is king

exotic grove
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its the only way of nerfing that normally still makes a weapon good, you just have to play with the numbers

indigo nexus
indigo nexus
sudden pewter
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Rather than tweaking numbers we could change combo's, animations, active frames, etc.
Which admittedly takes significantly more effort than just tweaking damage

exotic grove
sudden pewter
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Dual Blades third strike could be removed and imo the weapon would be better off

indigo nexus
exotic grove
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so ur saying we should buff it?

indigo nexus
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Slightly. The nerfs it had seemed unwarranted to me

exotic grove
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prolly cuz it was annoying and players hated its playstyle, cuz its impossible to aim at the guy doing laps around you

sudden pewter
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My qualms with the weapon are purely with how it's tied to latency and the frustration therein, I feel if those could be remedied a 180d backstab angle would be more forgivable

exotic grove
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anyone signing up for the champoinship

indigo nexus
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Of course the most consistent case is removing the backstab thing entirely, but… it seems impractical

sudden pewter
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I’d be totally down for the removal of the backstab mechanic as I personally don’t like using the weapon nor fighting against it but it’d be unfair to those that enjoy using it

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Plus what would we do with it even? Make it a worse sword?

deep karma
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Leaving beta into 1.0, I was sort of wondering if they would merge throwing knives and knife into one weapon to try and get some of the strengths of both in there.

marble bone
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we need sticky grenade for season 8 need something to blow up walls from a distance

restive plover
sonic ore
young pewter
mellow flower
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healing emitter as a durian or watermelon for a skin would be cool

lunar sphinx
opal matrix
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do the wepens ever chang?

swift cradle
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If you're complaining about dash + backstab... turn up your aim sensitivity...

sudden pewter
placid slate
inner haven
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Will a reinforced wall like in r6 work as a counter to demat? Its pretty much the only thing in the game with no specific counter

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Given to the heavy class as a gadget

sleek tide
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W but you could make some points basically impossible to get into

inner haven
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Make it so thermal bore, c4, breach charge, grenade launcher, Cl 40 or rpg can destroy the reinforced wall

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just not demat

sleek tide
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Alr

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I think it should have the hp of a little better than a heavy player and resistance to fire

native crater
sudden pewter
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Yeh

native crater
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Best case scenario it makes demat unusable

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Worst case no one will use it

sleek tide
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Thats why I was thinking about using it against all gadgets not just demat

inner haven
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I am more so speakin in terms of defending a cashout. Its way too easy for players to just demat in and out of cashboxes

inner haven
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so its not spammable like the healing emitter was in the start of season 7

weak kernel
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demat's problem is that it's way too fun to use to just gut it, but the second it was included it started fucking with pre-established dynamics of the game, dynamics that were fun

inner haven
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Like it or not demat is way too OP right now

weak kernel
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i don't think being able to reinforce 2 walls will stop demat with how versatile it is, you can just go to a different wall

sleek tide
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Idk how they would nerf demat tho besides a new gadget that protects walls

weak kernel
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like i remember when the sledge being able to breach freely without worrying about APS or charges was something unique it had and a cool reason to take it and now it's just like, demat does that without any of the extreme downsides of taking hammer

native crater
inner haven
sleek tide
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Ye but now people have made it meta

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Maybe they could give the reinforced wall only a charge or two

weak kernel
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it's really fun to use but I think it's unhealthy unless you totally rework it

inner haven
sleek tide
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Hold on can we side track to the nulifier

inner haven
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Am a medium player btw and I think the class is just lacking in variety of playstyle which is why embark is reworking the class in the future

sleek tide
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Like ik it was absolutely broken but now no one uses it besides new kids that never played before

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And are just trying to find their play style

sleek tide
weak kernel
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it's always been this way though, they've always had a few gadgets that are just too strong and useful to drop- it's been jump pad+defib+third thing for as long as I can remember, medigun on top of that for a long time, and now it's demat because medigun's been hit hard and healing has been spread around

whole smelt
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Remember when demat + cerberus was a huge problem last season

weak kernel
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i stand by the thought that cerb is fine as it is right now but solely because demat exists, and if they nerf demat they can buff cerb back up a little bit more

sleek tide
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Only slight buff tho because the cerb is a very fine line

whole smelt
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Yea right now its still decent but you can really tell how it got nerfed

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Honestly unfair you could hit a headshot on a light and they are done for

native crater
sleek tide
sleek tide
weak kernel
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one meatshot and light is just dead was dumb especially considering

the cerb fires faster than the double barrel, light's counterpart
they had just extended the range in the same patch

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like even if light is left on 1HP after afterburn so anything will finish them off that feels more reasonable

native crater
inner haven
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And jeopardize my team chance of winning? cmon bruh

whole smelt
weak kernel
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they're both solid, depends on what you're looking for, rifles are better rn

sleek tide
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But rifles are part of the meta ues

whole smelt
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I do play the double barrel sometimes and I can tell you that gun does nothing to a heavy most of the times šŸ’”

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But with the right build yea its good

sleek tide
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Well it depends on how much of the spread hits the heavy

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Bc the double barrel either does a stupid amount of dmg or like no dmg

winter jay
weak kernel
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it's great against heavy if you get the ambush and land both shots- like half of the balance discussion is people mad about how good it is at killing heavies (if it can't kill heavies well it's one of the worst weapons in the game)

whole smelt
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Reallyy huh well I only really play light on team death match anyway

weak kernel
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it's better suited to cashout where you can just sit near the objective and make people come to you but yeah

whole smelt
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Personally I like the matter more it but the double barrel feels more nice to hit shots with but its also one of the best ones the light has

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But again light has ok health so you really gotta now how to use it well

thorn siren
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Embark I'm begging you

sleek tide
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But absolute uses up more of the scope

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And people NEED as much of the scope as possible for best game play

wet current
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Why wont Embark nerf Light's weapons? Sniper is way too overpowered for a light weapon and M11 does way too fast of a ttk

whole smelt
sudden pewter
deep karma
weak kernel
sudden pewter
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You jest surely

weak kernel
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it is genuinely puzzling to me to hear "light shuts down the fun in this game" while ignoring the class that takes the same gadgets every round, has the most traditional playstyle and is good because he can melt you cross-map with good aim

weak kernel
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but that's u

still magnet
hoary patio
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The only issue with sword is dash+sword other then that I’m fine with the damage being buffed now 105 lunge makes sword crap 120 would’ve been a better nerf

silver hull
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the finals

peak hinge
hardy dust
still magnet
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Any chuck enthusiasts here that can tell me the exact HP/S Chuck heals

sudden pewter
still magnet
sudden pewter
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The Healthcare Sphere takes Heavies reset from 16s to around 11s which is huge though(varies depending on the severity of wounds but still impactful)

still magnet
sudden pewter
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If you have a homie feel free to test it in the practice range, I’ve never had the opportunity to actively look at my health regen when near an Orb when I’m not playing Heavy

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Definitely tell me the results, if it’s % based I’ll eat my shorts

dry talon
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how does the pike do more dmg than the rpg per shot

weak kernel
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cuz having a secondary weapon you can whip out to do a chunk of bonus burst damage is really really strong in this game and when it killed light in one shot it was a little fucked up (hilarious)

limpid mortar
weak kernel
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the truthnuke is that medium has been the fucked up dishonest meta pick and light has mostly just been a scrubkiller for most of the game's history

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(i don't actually want medium removed)

limpid mortar
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I dont understand why everyone has a class they hate i mean i enjoy all classes and really believe they are pretty well balanced and different enough

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I think i see what you mean though

weak kernel
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most of my yapping is reactionary tbh, i don't have a problem with medium existing and being strong, just rubs me the wrong way when people dive in saying "actually we need to make the disparity between light and medium even wider because it annoys me when i die fast"

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peak cerb was fucked up, pike was/is fucked up, defib/medigun was annoying at peak, but having strong ranged dps and support options is fine. I even think medium's support has probably been a little overnerfed

limpid mortar
hoary patio
# hardy dust The only issue with sword is people not bothering to learn how to counter it and...

There’s only a few ways to counter the dashes glitch lock bolt winch and mines. When you play heavy and do not use winch or mines your screwed pretty much because for whatever reason sword dash can glide through areas and that totally seems fair. Now if you carry winch which is 1 of 2 ways to close the distance but the complainers want to nerf the crap out of winch when in fact it is fine where it is at.

marble vortex
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GOO GUN WORKS

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can dash if ur gooed js

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cant

sinful shore
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Anything that outguns my fcar for any reason should be nerfed pronto tbh

carmine flower
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Do any one knows how to get free multibucks

weak kernel
limpid mortar
carmine flower
weak kernel
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do you still get multibucks for advancing in rank in world tour?

carmine flower
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Yep

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I just need 25mb to buy battle pass

limpid mortar
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Idk if there are any orher way except wt then

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Ig you're registered?

carmine flower
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U mean instagram

limpid mortar
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No with the embark id

carmine flower
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Yeah

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I have done with the code one

limpid mortar
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You can obly do it once and i did it a while ago so i forgot

carmine flower
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What is obly?

limpid mortar
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Only* mb

carmine flower
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Oh

limpid mortar
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You can always ask for a friend to give you the bp and give him next season

carmine flower
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Yes but there are like out of mb

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Is there any other way

limpid mortar
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I dont believe so sorry

sudden pewter
carmine flower
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Done with this all

carmine flower
limpid mortar
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You welcome

silver bay
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what are some big brain sledgehammer builds

hardy dust
weak kernel
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finals really occupies this weird space where it's an arcade shooter that's too volatile to be competitive but often too thinky for arcade shooter players

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ur like "just don't pick every fight you don't have to in this game" and they're like "no"

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reflects pretty well on the game that it's as popular as it is despite that imo

west trout
weak kernel
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my brain when the challenge before me is "don't put yourself in front of the spear/flamethrower and whiff all of your shots"

royal pier
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Rework most of the hitscans to do less body shot damage, but increase the headshot multiplier to roughly make up for it.

You wanna brag about needing to aim? Prove you actually can.

hardy dust
sudden pewter
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Yeah that’s definitely not the way to go about it

hardy dust
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That's basically the same as just increasing the recoil of everything. It just makes things less fun to use.

sudden pewter
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In a perfect world melee would still suffer at range, but be powerful enough when in range to be viable, but not so oppressive they can’t be outplayed

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ā€œStrong in CQC but not so strong it’s an instawinā€

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Contradictory wishes yes but that’s on Embark for introducing melee into the ecosystem.

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Hopeful that the melee rework isn’t a shitshow šŸ™
Ideally everyone would walk away happy but I doubt that’ll be the case

steel trellis
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Should add a 50 cal BFG sniper for heavys

placid slate
marble bone
marble bone
nimble dew
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Guys which medium weapon should i use for world tour at around plat

sudden pewter
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FCAR is always a fantastic choice

wispy sapphire
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Is the Cerberus as bad as everyone tells me? They say I'm literally inting the game if I use that weapon, is it that bad?

sudden pewter
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It’s not as good as it used to be, yeah. And there’s better options for sure. But you’re not throwing if you use it.

nimble dew
sudden pewter
nimble dew
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Im no ruby that hits every shot headshot lmao

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I can return to revolver i guess, its nice weapon

nimble dew
sudden pewter
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I mean, it’s good at just about everything. You can use it to:

  • Chase
  • Retreat
  • Push
  • Stall
  • Move
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Not much you can do to improve with it aside from thinking on the fly and deciding how best you can use it at any given moment

nimble dew
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Okay i see

sudden pewter
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I mean there’s the obvious moves:

  • Dematting the floor above you when you see an enemy run up stairs
  • Dematting a wall when an enemy throws goo to block an entryway
  • Dematting the floor underneath a cashout station to stall steals from enemy teams
nimble dew
sudden pewter
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On Kyoto there’s actually hidden rooms inside buildings only accessible to the demat where you can safely hide and reset. (Unless a savvy gamer has a red barrel or a sledge)

nimble dew
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Lol i don't like kyoto too much to play on

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Not good enough with pike to perform well on it

sudden pewter
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I’m in a love/hate situationship with the model, very satisfying but also inconsistent(chalking that up to S7 server issues)

nimble dew
sudden pewter
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Yeah the reload is the worst thing about it

nimble dew
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Damage is solid but my hitrate sucks on it

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I perform better with cl40 lol, such a dumb spam weapon

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Should i run revolver with or without scope? I see alot of ppl running without

sudden pewter
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I’ve ran it with basic irons for a very long time, I’ve only ran a scope on it a few times so far and I’m not sure if I prefer it or the irons yet

hardy dust
sudden pewter
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Some revolver skins are definitely pay to lose

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The snub noses look so sick though…

hardy dust
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Also the irons arent great but I have red dot on it

sudden pewter
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I’m hoping in the future we can customize our sights a bit, even something as simple as an outline would be killer

swift cradle
# inner haven Like it or not demat is way too OP right now

It's not necessarily op. But it does have the ability to make or break fights in ways that no other gadget can do.

The problem is making it a spec just guts the heal beam defib combination. Which is one of medium most unique identities imo. And medium already struggles with standing out rn.

Also the idea that players will think more if it gets changed is absurd. Current defib objectively puts the player in a worse position and players will still immediately defib the first chance they get. Even if you're in the open with 3 players watching you respawn.

I think something should change, but also gutting it is unfun. Unfortunately, as long as it's useful. It won't change most player's mindset.

#

Imo, maybe glitches should be buffed. Or at least the silhouette should be vulnerable to glitch grenades.

nimble dew
sudden pewter
#

IMO defibs are fine, from what I see many of the gripes with defib comes from the mediums wielding them. Revive sickness is great šŸ‘

hardy dust
nimble dew
#

Time to become revolver main 😱 😱

dim tiger
sudden pewter
muted condor
#

How do people not know this

sudden pewter
#

šŸ¤·ā€ā™‚ļø

#

We are here to educate, not belittle for lack of knowledge. That is the Heavy way

whole egret
#

Deployable fan or wind turbine to blow away gas and flames and contestants

elder fox
# sudden pewter I’d like to see the option for players to decline a defib during the revive proc...

I see your point. I like the revive sickness as well, but I feel it almost makes the defibs too underpowered in comparison to the utility the newer gadgets and old ones get. I feel a slightly shorter ability or gadget cooldown might help. The lack of ability to escape once defibbed makes them pretty worthless unless you are in a safe place to begin with. If we are just defaulting to a manual revive in a safe place, then why have them? Trying to play devil's advocate for a minute, it does kinda make sense. I am usually the victim to bad defibs, and just 1 more second could make the difference of possible survival, but still give plenty of time for the enemy to deny the revive quickly. Sorry for the paragraph, i just joined and was just talking about the defibs with my friends.

faint steppe
keen turtle
#

Why is the pike suddenly so prevalent?

sudden pewter
sinful shore
keen turtle
inner haven
elder fox
inner haven
keen turtle
#

Pre-defib nerfs were a dark time. MMM revive trains. Pre-heal beam nerf as well. I still hate seeing it even if it's more manageable now

hardy dust
sudden pewter
#

The Medium is the cornerstone support class. The other classes can have support items but Medium shouldnt be overshadowed.

The Healing Emitter is perfect, it matches Heavies defensive capabilities and isn’t so strong it negates a Medium using a HealBeam.

The H+ Infuser on the other hand.

silver bay
#

chat what are some big brain sledgehammer builds

west osprey
swift cradle
swift cradle
#

Low key, most players dealing with defib, just aren't doing enough to stop it at this point.

If you want defib to be less effective, kill or glitch the medium before it happens.

Even if they get it, he shouldn't be winning a gun fight after a revive..

wide onyx
#

Does anyone think H+ Infuser is still a bit busted?

#

I sure do.

void ice
thorn rivet
#

YOOOOO

tall dawn
#

Good

near scroll
#

sledge died for winch's sins just like sword died for dash's sins

shell sonnet
# silver bay chat what are some big brain sledgehammer builds

Goo gun for movement, then ambush with sledge, dont forget direct hits slow enemies for a moment

You can open holes above a cashout with sledge, and then use gravity cube to lift it up, can also be closed again with goo

Might get some use of pyro mines, place them behind doors and bait people into chasing you

Rpg for finishers/ ranged destruction is usually good and helps rounding this off

near scroll
dusk cosmos
#

The LH1 feels a bit too much of a broken meta weapon as it has a really fast tap fire and people could use it like it doesn't have any recoil

#

Every Light's weapons (Excluding LH1, Sniper and Bow) needs to be regulated for a more close combat than being able to plink people from 100m with drop-off damage that doesn't feel like it has any

clever cloud
#

Best meta light build?

exotic skiff
clever cloud
exotic skiff
#

Xp/ARN/93r/DB are good weapons for light rn

obsidian gust
clever cloud
exotic skiff
plucky spade
ashen hawk
#

@sleek pecan most "I hate CL40 so I must shit on anyone who defends it even if the play it or not" ass comment

its hillarious how u ppl cant cope with a fckng nerfed grenade launcher and now have to whine about it and call other ppl who support it as "losers" or "noobs" or "overly dependent" without knowing shit.

continue playing with xp54/famas ig, itd suit to what u said

sudden pewter
weak kernel
#

CL-40 isn't even the medium weapon that counters light...

sudden pewter
#

I mean, it’s fantastic at killing Lights

#

Honestly my favorite flyswatting weapon

weak kernel
#

slower kill than any other ranged medium weapon means i'm happy to fight it on light

sleek pecan
weak kernel
#

except for model at the moment anyway

sudden pewter
#

Yeah, it’s counterable 100% but the average light isn’t that good

#

Likely why it’s such a painpoint as of late after the Cerberus nerfs. Lots of mediums swapped to using it instead and now suddenly it’s an issue

sleek pecan
#

I think it’s an issue because it’s being used so much to the point ur bound to see at least 1 or 2 a game

weak kernel
#

it's been noted before that the wider finals community is kinda slow to figure out meta, it's better to give shit time than to instantly throw out a reactionary nerf when something anecdotally seems a certain way

#

like didn't people think the famas was cooked and then visual recoil was removed and it rocketed to top 2 without any "real" statistical changes

sleek pecan
#

Well yeah visual recoil being removed is a pretty big change

muted flint
#

Down with the CL lmao

sudden pewter
#

The dust should be allowed to settle before sweeping changes are made

weak kernel
#

sure, but another example, CL-40 hasn't actually buffed or been changed in awhile. It was "fine" for a long time, the only thing that's brought it out is the cerb and 1887 being nerfed to the point where it's better as a "shotgun" in some cases

muted flint
#

We need a sword buff it was destroyed

placid slate
#

both light melees are actually pretty shit without dash

sleek pecan
#

Exactly my point I’ve always thought the cl pretty good but I didn’t think much of it because it was kinda rare to see one in game but now that it’s so common it’s not only really annoying to play the game but they are almost unbeatable if they have half a brain

#

A medium with cl camping on a roof while his teammates are gunning you down

muted flint
placid slate
#

sword didnt die due to a specs sins, it died because the community random started complaining about it out of nowhere

sleek pecan
#

I had like 2 weeks of fun on the sword then it got nerfed 🄲

muted flint
#

Literally I don’t understand why they had to nerf it to the ground

sleek pecan
#

I can see why they nerfed it

muted flint
#

Well ik why they nerfed it but they didn’t need to do it that dirty

sleek pecan
#

It’s similar to the cl both are counterable but the average player doesn’t know how to counter them

weak kernel
#

cl is at best annoying by the nature of being a medium weapon that doesn't do instant damage in a game where FCAR/Famas/Pike exist. taking screen shake from splash and being spammed is annoying, being tracked by anyone decent is lethal at close and long range alike

placid slate
#

shit had a very slow ttk, didnt need to cop a nerf to make it even slower

sudden pewter
#

I haven’t seen a sword in more than a month and it hurts to see weapon diversity tank

muted flint
#

Feel like sword is the least used weapon now

sleek pecan
#

Another thing about the cl is how powerful it is when attacking a cash out it can clear a room of gadgets and players with ease however it does get counter by aps the medium could be running data reshaper and the aps is now a table

weak kernel
#

what's funny about sword is that bad players still manage to get ruined by sword because people just panic when they get jumped by low-aim weapons like that, it's why flamethrower still catches complaints despite also being wack

sudden pewter
#

Flamethrower is perfectly fine as is and we will still get players asking for nerfs or buffs

#

And then some weirdos asking for it to have an ultimate or shoot rockets or fireballs and other nonsense

muted flint
#

Flamethrower is in a good place it’s just a no skill weapon pretty much

sudden pewter
#

And that’s perfectly fine. Not every weapon needs to have nuance

muted flint
#

Yup

winter jay
muted flint
winter jay
muted flint
#

So true

#

Just gotta do the goofy strats

placid slate
sudden pewter
#

With how many people complain about stuns or mobility limiters I’m surprised Goo Gun doesn’t have its own faction of haters

muted flint
sudden pewter
#

Players on their way to complain in #šŸ‘‚ā”‡game-feedback once something becomes popular even though it’s been ā€œfineā€ for an extended period of time:

muted flint
#

Yeah that’s why the sword got hit so bad with that nerf cause a lot of people didn’t use it then it became popular so people started complaining big time (yes it needed a damage nerf but not by that much)

sudden pewter
#

Cannot wait for people to complain about the Barricade rework 30s after it drops and nobody has had time to adapt or learn how to use it

near scroll
# placid slate sword would be shit without dash

well yea dash is definitely sword's strongest spec, but the fact you say sword would be unplayable without it actually says a lot about the balance of sword and dash
if sword was stronger basekit like longer basekit lunge distance and actually threatening damage values it wouldn't have to rely on dash to do literally anything lol

grapplesword used to be playable because of the sword's burst damage and the albeit limited evasiveness of basekit lunges. if you picked correct engagements (engagements you couldn't take if running dash bc verticality or w.e else) by leveraging grapple, you could then leverage the decent TTK and decent-ish mobility of lunges on a presumably not 100% operational player (wether that be not full health, reloading, spec CD or w.e) to get valuable picks. the playstyle was different but not unviable.

now that sword can't take duels cuz bad dmg you need dash charges to both enter and escape fights else you just die before anyone else does

lofty venture
sudden pewter
#

There’s a big painpoint with weapons ā€œneedingā€ certain specs to be viable or powerful enough to compete and I don’t think we’ll have an answer for it anytime soon

#

Sword needed to be toned down šŸ’Æ
But what they did was a bit too much imo

#

It was very strong against lights and medium but struggled against Heavy. Which is absolutely fine, Lights shouldn’t be trying to 1v1 Heavies head-on anyhow. But now it even has issues securing Mediums which I take issue with

muted flint
sudden pewter
#

My biggest complaint with the sword was being able to drag the sword around during a lunge, so even if you missed you could still secure a hit.
(That and charging a lunge while cloaked & phantom strikes)

lofty venture
# sleek pecan Exactly my point I’ve always thought the cl pretty good but I didn’t think much ...

Yep. The CL-40 GL is extremely overpowered on its skill-to-reward ratio. While it might not be as good as the FCAR/Famas/Pike at high elo, it really hurts and curtails the use of non-meta weapons. For example, a one of the highest skill requirement weapons, the .357 Revolver, requires 3 body shots to kill a light, 4 body shots to kill a medium, 5 body shots to kill a heavy; meanwhile one of the easiest weapon to use in the game with its massive 50 cm aim assist splash cone, the CL-40, only 2 splash body shots to kill a light, 3 splash body shots to kill a medium, 4 splash body shots to kill a heavy....that's just so mindboggling messed up from a skill-to-reward standpoint.

austere lodge
#

is 50 kills with dagger a world record?

muted condor
austere lodge
muted condor
#

Remove mesh shield and dome now!

weak kernel
#

sledge's problem was that it has literally always relied upon the rest of heavy to be viable. on day 1 heavy's obscene gadget damage output carried it, and after that got nerfed it was shit until winch came along and then it got nerfed into irrelevancy because it was too good with winch

#

and I don't know how you fix that problem, IMO sledge deserves to be at least solid, it's a neat playstyle

muted flint
muted condor
#

Winch has fucked over heavy so hard

#

Instead of fixing winch embark has decided to balance the entire class around it

sudden pewter
#

I’m bias to winch, I’m not entirely against giving it a Windup but if it’s going to lose its reactivity(namely during a firefight) it needs to gain something equally powerful

sudden pewter
#

I threw out the idea that the Winch could be reworked into what is essentially a spec lockbolt. Heavy acts as the Anchor and whoever is winched can’t move beyond 10m or so of the Heavy for a duration

#

It’ll still hinder hyper mobile Lights which is mainly what I personally use it for, and if we still want the pull we can make it so Heavy has to reel in whatever is caught on the hook be it gradually it all at once

#

Otherwise it would remain the same for how it interacts with props/cashout station

#

Also if we’re getting a windup for winch please god add skins for it since it’ll be something that needs to be pulled out šŸ™

silver bay
#

you use winch on a light and they just immediately dash away lol

sudden pewter
#

I generally don’t use melee so if I’m winching a light they have maybe 1 charge left and if they use it to make space they get gunned down

#

Hell, I’ll take losing the reactivity of Winch if it meant I could embed the hook in a wall and pull a chunk out. Imagine playing light and using one of those little rat holes to escape a Heavy only to see the Heavy continue to give chase and it literally pulled the wall apart to continue the hunt

#

Could be neat for making little kill holes in walls but I’m not sure if that would be healthy for the game long-term

lofty venture
#

#šŸ‘‚ā”‡game-feedback message

@ashen hawk

Do you by chance play on controller? If you do, I wonder if the aim assist is link to the player model, not the models predicted impact point (PIP). Just curious how Embark handles controller since I help designed the spaceship aim-assist system for another game, Star Citizen that does use a PIP system.

Maybe the fact that you have to lead your grenade shots is causing your input to fall out of the controller aim assist FOV cone making it difficult to aim at times? This actually was as problem low velocity projectile weapons can suffer from.

halcyon zenith
#

so I just figured out that the AKM does 2 less body shot damage and 3 less headshot damage than the FCAR
But the fire rate of the FCAR is 60RPM slower and has a smaller mag

WHY WOULD ANYONE USE THE FCAR OVER THE AKM

peak hinge
sudden pewter
#

FCAR is more popular than AKM afaik

turbid locust
#

I'm having trouble finding a new weapon to use for the Medium

deep karma
peak hinge
#

I meant it should be natively possible to cancel the secondary attack with things like primary attack or quick melee or so on.

#

Without having to use things like emote wheel cancelling.

sudden pewter
#

Spear should 2 shot Lights and the secondary should be cancelable

indigo nexus
#

spear does not need to two shot lights with its left click.

sudden pewter
#

Spear should impale Lights so I can light a fire beneath them and eat them

silver mortar
sudden pewter
boreal elm
deep karma
sudden pewter
#

You’ve already begun tainting the population Ishallah

silver mortar
silver mortar
muted condor
#

(It’s a really bad idea)

brazen grove
muted condor
#

You stopped playing the most boring class that has lost all identity and is now just an over glorified revive machine and cash box dropper?!

sudden pewter
#

I love how Medium feels to play

#

Still has support options they’re just overshadowed by the H+

muted condor
#

I love only have one viable spec!

#

I love all my viable guns being the most bland cod guns in the game!

#

I also love eating plan wheat bread

brazen grove
#

If you think I give a shit of whether or not guns are "bland", you're dead wrong

sudden pewter
#

Mediums specs aren’t bland, not unviable either. It’s just the demat is so strong the other aren’t picked as much

brazen grove
sudden pewter
#

I still rock HealBeam when there’s a Heavy on my team

muted condor
sudden pewter
#

Fun is subjective tho

muted condor
#

If I wanted to run medium, AR, jump pad, goo nade, defib I’d go play cod

#

Stale ass class

brazen grove
muted condor
#

Wheat bread

sudden pewter
#

I run FCAR/DEFIB/Double Mobility

#

Definitely vanilla but its still a flavor some savor

muted condor
#

We got swords, mini guns, bows, grenade launchers, throw knives, and flamethrowers and mfs will still run a AR

lofty venture
#

I kind of despise Embark's toxic designs that's pushed on each class:

  • Light: The first laugh: (Cloak)
  • Medium: A second laugh (Defibs)
  • Heavy: The last laugh (Charge and slam and RPG)
sudden pewter
wheat hamlet
#

I love the feel of the 1887, I however don't love the fact I shoot people with it and i feel like 70 percent of the time it feels like ive thrown sand at them hug_friend

muted condor
#

It feels great until you’re out of ammo and the enemy light is still half health even though you hit every shot lmao

peak hinge
sudden pewter
peak hinge
muted condor
peak hinge
#

Model feels solid if you can consistently land shots imo

#

It’s finally balanced, took a ton of fucking nerfs to fix it

muted condor
#

It’s fucking trash

sand roost
#

Cerberus is a little bit over nerfed in my opinion. I think it should be buffed so that the fire tick can stack (but the fire dmg should be reduced by 1 per tick if that happens) or make it a reload a bit faster.

muted condor
#

You shouldn’t have to animation cancel a weapon to actually play it

#

It’s just bad game design

sudden pewter
#

The reloads are super punishing yeah

muted condor
#

The 1887 falls into the same category as the duel blades for me, they are a really cool and fun weapon but are almost unusable and annoying to play because embark is to lazy to fix them

#

They know them being in their current state won’t effect their bottom line or reputation with streamers so they don’t care

steep wagon
#

G

uneven kindle
hardy dust
#

Model is decent but a tiny buff would be good

#

A reload buff would probably be best imo, since anything that directly touches its killing power can break balance pretty easily

deep karma
#

@vocal stone If you interrupt the KS after shooting but before the pump completes by using Winch, then the the KS has to pump once the winch completes.

You can delay the winch until after the pump fully is done to resolve it.

wraith anchor
#

They should add a mounted turret ability for heavies

deep karma
# vocal stone Oh, thanks, I'll try it

If you shoot, then begin the pump, then press the reload button shortly after the pump starts and you interrupt that with Winch, you can then shoot again after the Winch completes much earlier too.

In practice it looks like this. You won't actually see the reload go off, but if you do this you can winch a little bit sooner and still get the shot off after.

vocal stone
sudden pewter
#

Aren’t we all šŸ˜”

deep karma
#

Big burst damage that is inconsistent but sometimes you're just nasty with it, yeah. Fun weapon.

sudden pewter
#

I wish it didn’t have the hipfire penalty

#

At least then I could fully blame my poor marksmanship

frosty jasper
#

What will change for tomorrow?

sudden pewter
#

Shak animation release

sudden pewter
#

<@&1012034066876473384> Send him to the principals office and have him expelled!

#

Thanks šŸ’‹

clever cloud
#

What’s a light gun that u should use for shits and giggles (no melees)

silver mortar
clever cloud
spice depot
#

ola queruidios amigos como es eso de usar pistolas yo soy d la fbi pq soy yhte bear vlkaertglkzdhwl{bzedf{Ʊysd{GRTu

sudden pewter
#

You shoot them.

silver mortar
# clever cloud Bet thanks

lmk how it goes. if I'm winning a game by a landslide amount and feel bad for the enemy team, I pick a weapon that I'm bad at to get some practice in.

sudden pewter
#

TDM exists for that

clever cloud
silver mortar
heavy ivy
sudden pewter
silver mortar
plush harbor
chilly schooner
#

what pairs best with the lockbolt?

sudden pewter
pliant steppe
#

does someone know where i can find the magnification levels for all the scopes and weapons’ iron sights?

spark igloo
#

predicting the dagger changes to be -20 backstab angle and 70 damage butterknife

#

predicting the spear changes to be winch throw and cancels removed in favour of +5 damage on the left click

#

predicting the sword changes to be a full reversion with buffs to all stats

#

predicting the sledge changes to give heavy dash and buffs to all stats

clever cloud
#

Best heavy spear build?

brittle yoke
#

winch spear lockbolt dome rpg and any map with a void

wide onyx
#

Couldn't you winch cancel in a anti grav and send someone flying up?

hardy dust
spark igloo
clever cloud
spark igloo
#

idk light loadout can change depending on your match ups

#

and cloak can work as an alternative spec

#

definitely a lot more viable compared to heavy and medium which have been locked to almost identical loadouts for like 4 seasons

#

basically every light gun is at least viable (this doesnt include the gimmicks like bow or tk or the melees like sword and dagger)

ashen hawk
ashen hawk
near scroll
spark igloo
#

it got 3 extra bullets so it's main downside of low ammo is less relevant

spark igloo
near scroll
#

you heard me

#

grab your goo gun or i riot

spark igloo
#

oh

near scroll
near scroll
#

if no melee buffs in 5 minutes i riot

spark igloo
#

well I was right

#

every melee got like a few extra cms of sweep range

#

and sword got flat hard buffed LOL

void ice
placid slate
#

They're getting rid of all tech, spin cancelling is fucked

void ice
#

WHAT THE FUCK IS SKILL EXPRESION

spark igloo
#

all things considered sword super dash is like the easiest thing ever

void ice
spark igloo
#

and literally just made u immortal sometimes because their netcode cant handle things moving at any velocity about that of a heavy walking

rigid sparrow
#

Guys you won't believe it

#

KS-23 got a buff

silver pollen
#

gonna have to relearn the doomstick

#

hitscan is easier tho

velvet nova
silver pollen
velvet nova
#

Epiiic

silver pollen
#

then it turns into a projectile, like light sr

velvet nova
#

One of my favorite weapons

rigid sparrow
#

FINALLY NO BS PREDICTION SHOT

#

My light point and click adventure game has begun

velvet nova
#

šŸ”„

stoic garden
#

@velvet nova you will be crushed by sledgehammers

lavish swallow
#

Yay sword is complete dogshit now thanks embark. Time to find a new game.

misty elbow
#

soo, are they done with melee buffs or are they still working on it?

void ice
#

sword now feels even worse nto use!

steel knoll
misty elbow
stoic garden
#

thank you embark i dont have to deal with an already terrible light weapon. Time to play more finals

misty elbow
#

i wonder if grapple sword is actually usable now

stoic garden
#

in quick cash anything can work

stoic garden
steel knoll
#

NOOOOOOOOOOOOOO

velvet nova
#

"we can monitor how well the Sword does and go from there"

stoic garden
#

we'll see some changes in season 9

misty elbow
#

what about sledgehammer?

stoic garden
#

in the meanwhile... ANOTHER TRILLION TO MINIGUN

near scroll
#

i'm quite interested in the design lead's note, especially on techs.
tho i must say, please just officialize spear spin cancel already 😭

velvet nova
near scroll
#

sword changes are pog tho, dashlunge nerf is epic, basekit lunge buffs are epic, and camera lock is epic too
just dunno about the number changes yet cuz it's hard to guesstimate

stoic garden
#

i like how they want melee to be fair and balanced, yet winch exists

velvet nova
#

I think it's better that they do it slowly not to overdo and make people who hate melee frustrated

near scroll
stoic garden
#

? being a heavy main doesn't disqualify me from hating a heavy spec

#

it's janky and not fun to play against

placid slate
vernal schooner
velvet nova
near scroll
stoic garden
#

bro idc

near scroll
velvet nova
placid slate
near scroll
velvet nova
#

Its mostly buffs instead of nerfs so thats nice

placid slate
#

I also don't like that they are going to remove all techs from the game

stoic garden
#

we gotta see nullifier in action šŸ›‚

placid slate
#

Making melee 1 dimensional is stupid

velvet nova
placid slate
near scroll
#

officialize spin cancel already you cowards, let me blend em mediums

stoic garden
#

starting with dash lunging

velvet nova
#

Some techs just create a very big skill gap between people who know about it and the ones who dont, and are really hard to balance and make fun to play against

placid slate
#

I don't trust them to not remove bishoping

near scroll
near scroll
#

(which they did, very epic)

stoic garden
#

nerf techs, buff weapons ā˜ŗļø

vernal schooner
# velvet nova They should add wind up time or sth

There is a melee character (pyke) in league of legends, he has a chargable hook ability, if button is tapped it makes short hook, after that the longer it held the farther it goes until max distance. Good thing is that both has its uses, short hook for combos, and long for initiation.

velvet nova
#

Would be fun i think

stoic garden
#

wow! looks just like how winch should work

misty elbow
#

feel like thats valid

near scroll
#

winch has needed a windup and less movement lockout since release lol
adding windup also would potentially let embarf compensation buff max range on max windup

stoic garden
#

exactly lmao

misty elbow
#

winch being winch isnt the issue winch having no communication is

stoic garden
#

the clanging of chains is pretty audible, but you have no time to react usually

near scroll
#

yea you have to predict it with all available counters rn

#

wether it be dash, goo gun or barricade or w.e u gotta predict em, winch projectile is just too quick and windup animation too fast/unreadable

stoic garden
#

is goo gun a stun gun with 20 ammo?

near scroll
#

eh, too different

#

tho i must say if anything should be changed about goo gun it's repeated goo locks, most toxic aspect of goo gun

stoic garden
#

yea it's pretty nasty

#

it's basically a stun gun in that case

near scroll
#

but yea if you goo blob a winch heby at the correct time the winch projectile will collide with goo blob that's encasing them and boom, no winch

stone sparrow
#

Finally the ks buff I been wanting now just let me ads it and it’s perfectšŸ„¹šŸ’œšŸ’œšŸ’œ

stoic garden
near scroll
#

real

stone sparrow
near scroll
#

wish i could goo my debt off
that and the unstoppable immortal snail that will kill me if it catches up to me

stoic garden
#

goo gun minigun is the most fun shit i have ever played in my life

near scroll
#

its really good too

stone sparrow
#

I like covering rooms in flames

stoic garden
#

i hopped on a quick cash game to test a loadout with it, we were triple heavy goo gun, gooing everything inside a hospital cashout room, we won it without shooting our guns once

near scroll
stoic garden
#

lmao

near scroll
#

funniest shit we ever did in this game, istg

stoic garden
#

then they started teaming and trying to break our goo wall from all sides, without success

near scroll
#

i dunno if it ever happened to you but we ran into a LLM team in WT that had no destruction, and after fruitlessly trying to get through our bunker for like a minute they just gave up and left lmao

stoic garden
#

LMAO

placid slate
#

Isn't the lunge on sword supposed to be like 17m? Because I'm barely hitting people at like 10

stoic garden
#

a friend of mine has a clip of a triple med team with no destruction trying to get inside a cashout room blocked by a barricade

near scroll
near scroll
placid slate
stoic garden
#

they were about to break in by spamming qm and frags, then someone threw them a gas nade and they died

#

never play without demat, guys

near scroll
placid slate
stoic garden
near scroll
#

interesting. feel like that's always been the case to an extent but idk how bad it was previously

#

probs like 15m hitbox out of the 24m dashlunge pre all the nerfs

placid slate
#

Reducing the animation time probably reduced the hit range

near scroll
#

true

stoic garden
#

yes

near scroll
#

interesting. can't wait to get home and try it out

placid slate
#

Still can't fathom how people say sword doesn't need aim either

near scroll
#

it was so disappointing to play it these last patches

placid slate
#

Pretty fucking easy to miss

near scroll
stoic garden
#

and i have shit aim and 30 fps

#

it was pretty forgiving

near scroll
#

the duration of the hitbox was what made it forgiving

placid slate
#

Mfs be acting like the hitbox was the size of a tunnel, shits the size of your crosshair

stoic garden
#

now it's much less so, hopefully balancing out

near scroll
#

the actual hitbox size of the lunge wasn't ever really that big, just easy to correct if still in range

stoic garden
#

yes

near scroll
placid slate
#

I wonder if it's straight up quicker to left click a med to death than use right clicks

near scroll
#

yea i'll need to test the new combos, that's what i'm most curious about

stoic garden
#

depends, but you have higher chances of not getting sprayed to death by lunge qm + m1

near scroll
#

one can lunge qm swing a med again, epic
but lunge qm lunge qm no work on heby no more

placid slate
#

Than 2 lunges at least

stoic garden
#

ofc 2 lunges are slower

near scroll
#

you should try lunge qm swing for meds @placid slate

stoic garden
#

indeed

near scroll
#

i don't see a world where initiating a fight with dashlunge is bad tho ngl, feel like people in #āš”ā”‡the-finals-chat are overreacting ngl

placid slate
near scroll
#

wait really??

placid slate
#

2 health left

near scroll
#

oh wow yea 2 hp short

stoic garden
#

that's crazy lmao

placid slate
#

Left click meta

near scroll
#

actually lol

stoic garden
#

cant have shit in the finals

near scroll
#

embarf carefully picking damage numbers on melee weapons so qm combos stay irrelevant

placid slate
#

Left click qm is 128

misty elbow
#

wow.

placid slate
#

Gotta test if it's fast enough to sub out a left click

near scroll
#

idk how realistic it is to just go ham left clicking someone tho ngl

placid slate
#

Holy shit that was fast

near scroll
#

swing qm gadget cancel loop new meta??

#

tho swings are quite fast idk if gadget cancel helps

placid slate
#

Gotta count the speed but it felt faster maybe?

#

Aslong as its more than 0.6 seconds saved its better

#

1.74 seconds, with human error on stopping and starting the stopwatch

stoic garden
#

an ok ttk

placid slate
#

So it could be faster if I get it open on capcut

stoic garden
#

still cheeks for melee but whatever

near scroll
#

then again, surely lunge qm swing qm isn't that much worse

#

takes a lot more precision to pull off obv but that way you retain the lunge opener

placid slate
#

Imma pull this up in caput and get the actual time

near scroll
#

yeah ofc but not that much slower i reckon

#

and you gotta realize in actual gameplay having the damage come from a dashlunge offers many more possibilities on how to engage a fight

placid slate
#

I'd say swing qm swing qm would be viable if it reaches 1.6 seconds or lower

near scroll
#

do share your findings

bright oracle
#

I see theres a balance update.
Whats the hive mind concensus right now?

night sonnet
#

sword got nerfed

bright oracle
#

Again?

night sonnet
#

all other melees buffed

placid slate
#

This is faster than 1 lunge

near scroll
#

with gadget swapping?

placid slate
#

No

near scroll
#

is it unaffected?

placid slate
#

Keep in mind that the video is 30 frames a second

#

So 1.18 may be inaccurate?

#

Not sure it is an accurate measurement

#

18 frames out of 30

placid slate
near scroll
#

ah right

placid slate
#

So it saves about 0.2 seconds

near scroll
#

massive

placid slate
#

12% faster ttk

mossy ibex
#

Why is it that swords are allowed to combo with quick melee attacks for fast kills, but the sledgehammer isn't? There's nothing fair about your balance adjustments.

placid slate
stoic garden
#

😰

#

yes qm definitely allows you to kill combo people yup

restive plover
#

Best weapon is yourself

steel knoll
night sonnet
# steel knoll barely

its unusable unless you m1 spam. its just a riot shield without the shield part now. not a sword

steel knoll
#

ive just been in match and everyone AND I DO MEAN EVERYONE was sword light except me

night sonnet
#

and this isnt just a "no skill sword main opinion" i could get higher kill games not trying with most guns 40+ kills in quick cash easy

placid slate
#

All the sword lights I've seen are just spamming left click, they definitely fucked up the right click

steel knoll
#

also your admitting that the light guns are a problem because youre dropping 40 bombs "easy"

night sonnet
night sonnet
near scroll
steel knoll
night sonnet
steel knoll
#

i do still think lights are a problem

night sonnet
#

i agree alot. but the devs are horrible at solving balancing issues rn

void ice
night sonnet
#

im not gona argue anymore gn

near scroll
graceful nova
#

KS-23 being hitscan up to 25m? Now the fun really begins

graceful nova
#

You know I really appreciate Embark taking all the balance suggestions in along with their own vision.

exotic skiff
#

Why does people are saying sword got nerf when it's actually a huge buff

steel knoll
void ice
steel knoll
#

i like the bonk

void ice
timber sparrow
#

How does sword rotation lock feel

static lodge
muted condor
#

So they did a whole lot of yapping and said they cared about melee and made it more viable but proceeded to not actually do anything šŸ‘

#

Classic embark

#

Duel blades are still unusable I’ll be back next month to see if these devs actually care at all

timber sparrow
#

I think the sword changes put it in an interesting spot, I would say its a bit better than what it was before the patch

sick fossil
#

i think everything else apart from lunge lock was a good change, doesnt make sense how they went back on what they said was the "issue" with sword

near scroll
#

and camera lock is a good idea, 40 is just a little too low probably

sick fossil
#

not really as it makes the general play outside of combat worse. if they dont want people spinning with lunge to hit people they would decrease the hitbox to s4 standards

#

if they want camera lock it would have to be around 90-120 degrees

lavish swallow
#

You just get locked into going past them and dying because they dash or slide jump to the side

sick fossil
#

it really seems like they want you to be brainless and use lunge only for movement to get close and spam m1s

near scroll
sick fossil
sick fossil
stiff vine
near scroll
sick fossil
near scroll
sick fossil
#

thats not the issue players are having with it mostly (according to reddit posts) they seem to be having issue with the fact that the active damage frames last so long and are so frequent that aim doesnt matter as much

near scroll
#

yeah but you abuse those active frames by spinning your cam and thus spinning the hitbox around your player model

timber sparrow
#

I dont mind the rotation lock in concept but they should really consider increasing it to something like 70 to 80 degrees

sick fossil
#

i think around 90-120 would be a golden point so you still have access to 1/4 or 1/3 of your turning radius

muted halo
timber sparrow
#

in its current state its terrible for balance

stiff vine
timber sparrow
#

just needs an increase to the rotation and it would actually be perfect

sick fossil
#

do you guys not know that lunge doesnt make you turn and you still go in a straight line regardless of lunge lock

stiff vine
#

you dont see any other lunge attacks in all of media and games attack anywhere but foreword

timber sparrow
#

were on the cusp of it being in a perfect spot so ill still take the changes as a win

muted halo
sick fossil
#

well currently youve made sword reliant on mouse 1s and lowered it skill ceiling making it even better in the hands of someone who doesnt know how to use it

muted halo
scarlet ibex
#

I think 74+105 is better than 88+120 with 40 degree lock, giant difference

muted halo
#

l can see the argument for 60 degrees max, anything more = you want spin to win and dont care what players playing against sword think

sick fossil
#

"you disagree with me you are wrong"

scarlet ibex
#

yea of course they want sword is weakend, and they dont care about how sword player get close to them when they have guns

sick fossil
#

the lock just makes it worse against any sort of movement and the lunge damage and speed is too weak compared to how good the new m1s are for them to be used in combat

muted halo
#

because you seem to not care about the first comment l made here

sick fossil
#

this is more of an issue with 3rd person animation and how ping works

scarlet ibex
#

acctually when the enimy move perpandicular against sword's super dash , it will be very hard to hit him with this new 40 degree limit

sick fossil
#

there is a reason why you cant turn around on a dagger dash stabbing you

muted halo
#

the char direction will not aline with the hitbox

sick fossil
#

you do realise 3rd person characters arent accurate

muted halo
timber sparrow
#

being locked is terrible for the weapons design, sword does not want to directly dash into people like ever

#

the lock itself would be fine if it wasnt restricted to 40 degrees

sick fossil
#

this issue goes for every single melee weapon in the game, you just find sword to be the most egregious

scarlet ibex
#

I mean, if I can directly put my ping alwayse on the enimy which only this way can let my super dash hits with 40 limite, why should I play sword but not guns?

muted halo
sick fossil
#

so you want sword in the finals to behave like a hero shooter mechanic (that isnt a primary weapon) instead of being a useable mouse 2

muted halo
#

no, l don't want it to promote spin to hit multiple people when they are not aligned

#

which is what multiple people have been complaining about sword for a long time

sick fossil
#

i dont think you know how sword works

timber sparrow
scarlet ibex
#

how do you guys think about the old sword with 105 and 74, just curios, I think it is much better than the new one

sick fossil
#

low ranks no high ranks yes

#

new sword has a predictable lunge and is now reliant on m1s

timber sparrow
sick fossil
#

old sword allowed you to play around your enemy and use combos to deal more damage

gritty swallow
#

so what do we think of the melee changes?

sick fossil
#

its a step in a good direction

scarlet ibex
#

I feel very uncofortble when I was using this weapon, I can say this is the worst experience of melee in any game Iv played

gritty swallow
scarlet ibex
timber sparrow
#

the sword really needs a rotation buff

sick fossil
muted halo
#

l don't agree sinse bursts with qm are way too quick

sick fossil
#

yes but they are reliant on light staying point blank with you

#

which is where light is weakest

#

any shotgun would put them down

gritty swallow
sick fossil
#

except active frames

scarlet ibex
#

you know qm takes very less time and can be end by change what you handle, I dont think the new formula(formula to eliminate) was quite different with old one, except the m2qm one . but how do I hit lights with a 40 degree limit?

timber sparrow
gritty swallow
sick fossil
#

lunge was lowkey the only light repellent on sword and now its infinitely worse against light

clever cloud
#

What are some fun light build to play just cause (no melee)

sick fossil
#

but you can 2 shot with m1 though!!!

#

you could turn your brain off and use throwing knives

scarlet ibex
#

yea i guess throwing knives is much better

sick fossil
#

probably the easiest way to have fun on light

clever cloud
scarlet ibex
#

at least you dont need to think how do I get close to enimys with guns

sick fossil
#

probably any of the shotguns or smgs then

clever cloud
sick fossil
#

dash m11/arn/xp with gateway , goo nade and whatever other gadgets you want

scarlet ibex
#

but the sad thing is , perhaps Im the first lvl 11 sword in aisa, its my fevorite, I play this FPS because of sword

sick fossil
#

nullifier is hype when you use it for the objective

scarlet ibex
#

which any other FPS cant do , this one is the coolest, but now ,the worst

clever cloud
sick fossil
#

vanish is weak due to cloak nerfs but it is still fun

#

just dont rely too much on it

#

this is currently what i use

plucky spade
silver hill
#

Anyone else feel that medium’s shotguns need a buff? They feel really weak compared to the other shotguns in the game.

stable gull
#

Sword 40 degree are soo bad that's become completely trash. This isn't buff this is nerf sword again

scarlet ibex
#

you mean the fire one or with out fire

granite jay
#

Heavy needs a chainsaw as a melee weapon

scarlet ibex
granite jay
sick fossil
#

it could be cool but it might nullify spear

scarlet ibex
#

I think they should compelety re make spear's second attack mode

granite jay
#

Some nunchuka for light or medium would be good as well

scarlet ibex
#

this aoe just make sense in plat, and useless in anyother mode

granite jay
#

Aoe I mean?

scarlet ibex
#

Area of effect, the simpel form

granite jay
sudden pewter
#

Watching two whites yap šŸæ

granite jay
scarlet ibex
#

I mean aoe is a word to describe something in games with make imapct to multiple targets,

pure girder
#

the goo granade is awsome

#

you can goo up the cash out and burn it to get a popcorn

#

its sooo efficent at making popcorns

scarlet ibex
#

yea but popconteasts

languid vale
#

good changes to the sword but the camera thing is so bad cant even quick meele after a lunge just remove the multihits, that would be the best change

scarlet ibex
#

I just want to say: The Datas and damags are the outfits of sword. But the flexbility is the soul of sword.

#

And flexbility is importent thing of light

languid vale
#

yes

#

just remove multihits and give me my flexbility back

plucky spade
languid vale
#

dont gonna be a helicopter without multihits

scarlet ibex
#

I mean just want multihits + 105 + 74 is enought

timber sparrow
hexed marsh
#

Give the flexibility back for the sword please. Then just remove multihit if a lot is still complaining about the sword being hard to counter.

timber sparrow
#

I love when my dash is off by 1 micrometer and I instantly die because of it

#

unironically this lunge rotation lock kills the weapon for me

scarlet ibex
#

so ,when embark can fix the bug of the very very very very uncofrotable heavy attack , so sad

novel magnet
#

the new sword is just so fking piece of sht

void elk
#

What nonsense 😔 now if you play sworde and hold down m2, then for the first half a second when you fly straight, you cannot move your sword left and right 😔😔😔 fix this!

novel magnet
#

embark successfully change all melee weapons to shits

scarlet ibex
#

except shild lol, but I think median cant play melees

trim island
#

Sword

Hi, my name is Edel and I am a Sword Main, almost 200h and i only use this weapon, not mainly, only.

To be honest, even with the big nerfs, the sword was still viable for people that mained it like me. I always was in positive KDA and sometimes even most damage of my team. I never got the skill to properly use "techs" so the phantom strike was never a thing I used.
But i do understand for new player, the weapon was impossible got get the hand on.

The probleme before was :

  • Techs
    Im happy that techs are getting removed (even if reducing the Dash + Leap distance is really bad in my opinion, because the weapon has no distance option, so at least give it some speed to catch up.

  • Leap
    Sword player mainly used leap, as if it was the main attack on the weapon and I understabd that Embark is trying to lean more into the slashing aspect of it, and i like it.

"False Buff" :
Increasing the damage but nerfing the leap is actually in my opinion a bad idea. It get's it more "easy" for new players, but caps the skill level wayyyy lower, really punishing for sword mains...

Like, does the sword really need to get this much damage ? Even when it was 75 strike and 105 leap, it was bad but still playable.
I just have the feeling that increasing to 88 strike 120 leap will just make it more frustrating for other players.
Maybe find a middle ?
(but the one shot light was needed)

"Camera Lock Probleme" :

I understand that the 360° was a big probleme, but reducing the mobility to 40° angle is frustrating, it gets on my nerves. Like you feel restrained as if I couldn't moove. Its really punishing even in mobility because i feel that im leaping straight to my death. Because it locks my in my direction and can't escape from it.

Solution :
Lock the angle to 80-90° left to right. In total you would have 160°-180° to play with, it keeps from spinning and you wouldn't be able to hit people that you "missed" or dashed through

worn smelt
winter jay
fickle radish
#

a

indigo nexus
timber sparrow
#

He probably means the rotation

indigo nexus
#

they were responding to the rotation nerf, so no

sick fossil
#

the lower cooldown aswell makes mobility easier

timber sparrow
#

Prob means the microscopic superdash change but man i actually would go back to the sword last patch in a minute

sudden pewter
#

The primary damage buff wasn’t necessary but I absolutely love the cone lock for the lunge

timber sparrow
#

Thats pure stupidity if you think that

#

If it was 105 with a locked cone it would actually be more effective to just spam qm at half the people you fight

#

The cone itself basically makes it a net nerf regardless, other buffs basically just compensate for it

muted condor
#

I think people should use it for more than a week before making a call on it

timber sparrow
dusk terrace
#

We need more specs and we need more spec updatesšŸ—£šŸ—£

#

Buff grapple (lit just give it 2 charges or make it like in TF2 so that cooldown depends on usage), completely rework or buff turret, buff healing beam, nerf/slightly rework winch, do something with C&S idfk, buff goo gun (give it an M2 that shoots a bigger goo blob for 5 ammo that could adapt to where it is shot kinda like when u explode goo barrels in the air)

#

I also have a light new spec idea and a winch rework idea but cba writing em rn

#

But it'd be cool to see specs get some love

magic falcon
#

Hey what's does everyone think about the finals have a spellbook for a weapon

dusk terrace
#

I personally don't think it would fit in the game as a bare weapon, but as a skin for smth sure

sudden pewter
dusk terrace
#

Ngl even as a sword main the 7m lunge (9m effective range) is CRAZY but hell yeahšŸ‘…šŸ‘…

dusk terrace
sudden pewter
dusk terrace
#

I haven't been there in a while....probably for the best

boreal laurel
paper plaza
#

The full second charge time is awful

dusk terrace
#

Always should've been

paper plaza
#

8.5 id say

dusk terrace
#

Also could work but ee idk seems a bit too oppressive

paper plaza
#

Also what are they talking about in the melee patch, they did barely anything apart from make swings hit slightly better

#

I still want sledge back

dusk terrace
#

The 7m dash is making me fall of the map so often man I'm not used to it😭😭

paper plaza
#

7m dash, with sword?

muted condor
dusk terrace
muted condor
#

They did the opposite of what they were claiming they wanted with melee

dusk terrace
# paper plaza Is that a buff?

Tbh as a sword main I'd say that it's just weird + super dash now feels like, delayed? Idk it feels so weird now it doesn't feel like a dash but like it's dragging you foward

paper plaza
#

We want to make melee more fun and viable

literally just makes it easier to hit

The only one I can really appreciate is Riot Shield since it did have pretty awful range

dusk terrace
#

Riot shield now feels very good imo

boreal marsh
#

Sword feedback. Sword has lost its entire identity. Developers want us to use left click only. Using lunge attack is throwing now. It's so useless comparing to the left click. Damage is too low, so when you hit someone with it you still gonna have to left click or quick melee enemies the same amount times as if you left clicked them first instead. Quick melee is usable against lights again BUT you can't hit them anyway because of camera lock. Camera lock... Now you cant use lunge as initiation. It is because this restriction forces you to be more precise and dash fix making you slower so you die more often before you reach someone. And If you hit someone somehow you just gonna be faced away from the enemy and they tend to hide behind you. It feels so trash to loose sight of enemies only because of this. Also because of the muscle memory I feel pain in my hand when I reach the turn limit.

dusk terrace
paper plaza
dusk terrace
#

Truee so true

#

Feels consistent

paper plaza
#

Blocking i like since it can block other melee hits

#

Which is šŸ”„

#

Defib time was at what, 0.8?

restive dock
#

0.8 ye

paper plaza
#

A full second now is way too jarring

#

With .8 i could snatch my teammate from a fight, defib them, and defend their body while taking moments to heal them. Now with the full second i dont even have the health to actually defend them cuz the charge up is longer

muted condor
#

Dual swords still not being addressed in any way

#

It’s been multiple season emabark

paper plaza
#

Nexon hates Dual Blades

#

Thats totally gotta be why

dusk terrace
wind lintel
dusk terrace
#

But you can dash sideways into them then