#💣┇weapons-gadgets

1 messages · Page 200 of 1

royal pier
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CL-40 stands for Crutched Loser (who will live to be a) 40 (year old virgin)

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Light meta is basically w/e you want cause they have no bad weapons.

Yes, you can make sword work. Use tracking dart to open.

strong brook
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Best light weapon that isn't DB or automatics?

spark igloo
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93r

spark igloo
spark igloo
strong brook
royal pier
arctic scarab
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Really good as well after s7's mag buff

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Light class has the most amount of consistently good weapons compared to any other class

spark igloo
royal pier
arctic scarab
spark igloo
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just look at them and slide in a random direction every time they get near you or be even remotely close to a wall/corner

royal pier
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Also, come on, a good dagger waits until you, you know, aren't looking.

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The "will never die to" line is silly when it comes to any weapon.

spark igloo
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or can hear the noise a dagger makes every time it charges LOL

royal pier
spark igloo
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and this isnt factoring the entire light class being a dagger hard counter by just existing

royal pier
spark igloo
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I think the only time I die to dagger is when I ego one or dont know one is in the lobby

royal pier
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No player is perfect.

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Sound is bad.

spark igloo
# royal pier This is just nonsense.

dagger takes almost a second long to charge, makes a noise when you charge it, moves you slower than a heavy when charged, and dashing makes a sound

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the only time a dagger is truly sneaking up on you is if they drop from somewhere

royal pier
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You can perfectly trace the dagger but desync give them the kill.

spark igloo
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so slide back in a random direction and you dont need to track them at all

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unless they can perfectly predict the direction you will slide in you'll be fine

royal pier
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I play with Ruri, and I'm not gonna drag them into this, but they would concur that sometime the dagger is just kinda unstoppable.

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Just as many times where the server fucks you, but that's all melee.

spark igloo
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I play with Kael and she has to swap to v9s anytime a team knows how to fight the weapon if she wants to provide any value

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I also spent like 4 seasons playing the weapon

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Ruri is healingbeamftw right?

royal pier
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Cool and I have clips of me doing what you said to do and still dying.

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But I'm in bed now.

spark igloo
royal pier
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I've been backstabbed in Spear spin while whipping the camera around at random.

spark igloo
royal pier
spark igloo
royal pier
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It's not face stabs, it's the game favoring what they see over what you see.

spark igloo
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Im just calling it face stabs because thats what people call it

royal pier
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They see back, game gives back, even if you're looking. Then other times, it does the opposite.

spark igloo
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thats not even how the weapon works LOL

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dagger is client sided 100% of the time for the user

royal pier
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I didn't clip it but I got backstabbed by someone I fuckin winched.

spark igloo
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thats just a shitty outlier case

royal pier
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Connects, hitmarker, I'm dead.

spark igloo
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to me thats no different than standing on breaking goo and getting flung into a room and dying

royal pier
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But it goes against your "they'll never die" line.

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Because you can be perfect and still get netcode'd

spark igloo
royal pier
spark igloo
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shoulda just preturned and slid backwards man idk

royal pier
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Just admit your statement is wrong

spark igloo
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but those are very rare if youre doing it right

spark igloo
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so true king

royal pier
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Your statement was absolute.

spark igloo
royal pier
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Way later.

spark igloo
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I was correcting myself because there are definitely cases like that

royal pier
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I had to drag it out kicking and screaming.

spark igloo
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anyways Im going to keep sliding backwards and preturning and never get backstabbed like I've been doing since s1

royal pier
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Not like anyone daggers atm because melee is broken.

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But the sound thing ignored that weapons like minigun, MGL32, and Flamethrower are loud enough to cover up the dash sound.

spark igloo
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I dont even go off the sound I usually just know when one will be coming up behind me

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if they arent in a teamfight you know they will have to show up soon or they are providing negative value

stoic garden
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bird senses

royal pier
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Also, steal denial. Still good at that if the server isn't fucked.

spark igloo
royal pier
spark igloo
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and because multihit got removed you can just stack your team on the person stealing and block backstabs

spark igloo
royal pier
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I can't even tell if Embark did this shit on purpose

spark igloo
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probably it was a stupid change tho

royal pier
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Goo also blocks melee for the most part, but not quick melee.

spark igloo
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pretty sure it's multihit based

spark igloo
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qm has multihit still

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I'd like a serversided dagger like spy if embark could allow for server sided hitreg without making it hell for the dagger player

royal pier
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How do they fuck up on a Ubisoft level so often?

spark igloo
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running theory is lack of communication between devs and departments

royal pier
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Thought Siege was bad.

spark igloo
royal pier
spark igloo
royal pier
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How do you make the XP-54 just blatantly better at mid range in the same patch you add a mid range AR?

spark igloo
royal pier
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Or buff the Cerberus to be better than peak 1887 in the patch you nerf the 1887.

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Do they not, like, look at all the changes collectively?

spark igloo
stoic garden
spark igloo
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at the range it one shot light was pretty much the same as u the one u could model qm

royal pier
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1887 couldn't even do that in its prime.

stoic garden
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prime model also had good range

spark igloo
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old model had so much range

royal pier
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And now the ARN has been made far easier.

royal pier
spark igloo
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I have s1 clips where im literally chipping people crossmap (I played model before it was cool)

stoic garden
spark igloo
royal pier
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You could/can kill a Light at like 15m if you spam fire and get a burn.

spark igloo
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and it went unerfed until like s5

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u could do that with 2 model shots

stoic garden
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very consistently too

spark igloo
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model 2 tapped light up to 17-19m at one point

royal pier
stoic garden
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you can't always do that, and model shows its versatility in those cases

royal pier
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Let's just say it was an overbuff considering it was stupid close at a minimum.

spark igloo
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apparently cerb was good pre nerf it was just REALLY hard to use

royal pier
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Istg they didn't realize it would one tap light cause they forgot to account for burn.

spark igloo
royal pier
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Still bizarre to even let it get close to the 1887 they were nerfing in the same patch

spark igloo
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I would take prime model over prime cerb honestly

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at least prime model was a tiny bit mechanically challenging

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cerb u hit like half the pellets and did 100 damage and at least 30 burn

stoic garden
spark igloo
royal pier
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Didn't like either. Wtf is the point of having 350 HP if so many weapons barely give af?

spark igloo
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I wish heavy was a tank instead of a brawler

royal pier
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Especially since Heavy was already the least played.

royal pier
spark igloo
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I've always wanted every class to get like an extra 100 hp or smth

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just raise the ttk and rebalance every weapon

royal pier
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Fun edit tho

spark igloo
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also lets them rework light from a weird poke annoying class into more of a damage one

stoic garden
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I've always wanted every class to have hp in increments of 50 instead of 100 ☺️

royal pier
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Cause more HP just means having to buff like half of Heavy's weapons significantly.

stoic garden
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really?

spark igloo
royal pier
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Flamethrower, Sledgehammer, Spear, MGL32, they wound be worthless.

spark igloo
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ofc you'd rebalance everything

stoic garden
royal pier
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Atm only a relative handful are the issue.

spark igloo
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heavy meta unironically hasnt changed in a full year

spark igloo
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heal ball is bad in comp and ranked

royal pier
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Heavy in general is if they are smart.

spark igloo
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heavy is good in ranked?

stoic garden
royal pier
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Glitch Nade. Data Reshaper. Heavy useless.

spark igloo
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you are actively tossing if u dont have a heavy

stoic garden
royal pier
stoic garden
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man i love minigun

royal pier
stoic garden
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kid named pike teammate beside me killing the light in 0.6 secs

royal pier
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Pike shreds mini.

spark igloo
# royal pier I think they're just being dumb.

winch is one of the best specs in the game, sa12 is still one of the best weapons despite mountains of nerfs, rpg is an amazing fight opener, c4 lets u kite points for ages, c4 rpg lets u instakill players, dome is still essential for winning team fights

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if not for nullifier existing minigun would probably still be strong in the meta

royal pier
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Also mini still takes ages to get through goo nades all things considered.

stoic garden
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one of my favorite gadgets, albeit really fucking annoying to fight

royal pier
spark igloo
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I'd argue HHM is better than MML honestly

stoic garden
spark igloo
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reshaper is good but medium has no space for it

royal pier
spark igloo
royal pier
stoic garden
royal pier
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Dome Shield is a free team glitch.

spark igloo
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I think this is your funniest take yet ben

royal pier
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Nullifier the Heavy.

stoic garden
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still protects you the few moments before the light throws it 😪

spark igloo
royal pier
royal pier
stoic garden
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great let me just reshape that glitch nade rq

royal pier
spark igloo
stoic garden
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if you can consistently mention offmeta gadgets in a competitive meta conversation then i think i can do it

royal pier
spark igloo
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then medium is missing out on a different important gadget

royal pier
spark igloo
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even then gate is still good with jump and zip

spark igloo
stoic garden
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lol

spark igloo
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which is funny because whenever comp players have tried force shit like fcar over pike or cerberus in the past its actively put them at a disadvantage

royal pier
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In R6 Siege, LMGs were seem as a meme for years. Then, pros realized "oh shit not having to reload for an entire round or being able to just spray walls hoping to get a headshot os really strong."

They're human, and can be wrong about what's actually meta.

spark igloo
royal pier
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The fact that the meta is often different depending on the region literally helps my point.

spark igloo
royal pier
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Cause if there was an objective meta, it would be universal.

spark igloo
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they would get eaten alive in smth like pro league

stoic garden
royal pier
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Cause aren't the Asian servers notoriously ass?

stoic garden
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so how do you plan on using charge and slam with bad ping

royal pier
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?

Who tf mentioned CnS?

stoic garden
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asia meta

spark igloo
royal pier
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It's been like 3 minutes

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How tf you expect me to respond and watch?

spark igloo
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if a team is winning on their servers and their non native servers that usually makes them the better team

stoic garden
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insane and masterful baiting or goldfish memory, it's in the thumbnail bro

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(and the video too)

spark igloo
royal pier
spark igloo
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and Asia is huge so its very likely certain areas are more affected by ping

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ik OCE has to queue AS sometimes if you're thinking about that

royal pier
stoic garden
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in a korean tournament they had to ban ks23 lol

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they know something we dont fr ✊

royal pier
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A lot of times it'll be a thumbnail with CnS and the video is all about how nobody uses it.

spark igloo
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Asia is on charge ks23 iirc

royal pier
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Also, entirely irrelevant to the original point.

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Cause they aren't using MML.

stoic garden
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lmao

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nah bro ama go eat, i see no point in this conversation anymore

royal pier
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Just because someone hasn't done it, doesn't make it bad. See: the Siege example.

spark igloo
royal pier
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Years of ignoring a weapon category only for the pro league to get them nerfed.

silver pollen
spark igloo
royal pier
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Speaking of KS-23, I'm pretty sure the hipfire circle is literally wrong.

spark igloo
royal pier
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Way smaller than what it actually is.

spark igloo
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imo HLL is better than MML right now

silver pollen
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as an asia player, I've never seen this
you sure it's in plat?

spark igloo
silver pollen
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crazy stuff

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ok if it's LANs that makes more sense

spark igloo
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ik Asia has a lot of major tournaments

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esp in like Korea given Nexon

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India has a whole league too iirc

royal pier
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Maybe LAN KS-23 is cracked.

spark igloo
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maybe who knows

royal pier
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Cause when it works, it works.

stoic garden
spark igloo
royal pier
stoic garden
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nice gravity cube

silver pollen
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just really surprised to hear this weapon i never see is meta in my server lol

royal pier
royal pier
stoic garden
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so true

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i kinda wanna see pro NA players use the top asia comp and see how it plays out

royal pier
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Anti-grav cube is slept on, but also not really since what my clip does is countered by Data Reshaper/Glitch Nade/shooting the thing. Although shooting it can be hard. The visual effects distort where it actually is.

stoic garden
royal pier
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You see me miss shots because the enemy wasn't where I their visuals were.

royal pier
spark igloo
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I'd honestly argue it's closest comparison is like fire or gas if anything

royal pier
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Not that that makes it bad.

spark igloo
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it doesnt

royal pier
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But Reshaper/Glitch just invalidate most gadgets

stoic garden
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i like anti grav, helps when I'm playing minigun in quick cash 😍

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i gotta try doing it again

royal pier
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This strat will work until people start copying it.

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I get away with it cause you basically never see it.

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And for w/e reason, most Lights aren't using Glitch. They have like fucking Pyro Nade.

spark igloo
royal pier
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I see so much pyro nade

spark igloo
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I think it's less of a meta thing and more of low level players are participating in the leagues

stoic garden
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it would be interesting to see a "counter meta" to the current NA meta

royal pier
spark igloo
stoic garden
royal pier
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Like, I want Heavy to be meta, but a Demat Data Reshaper medium just laughs at any interesting strats.

silver pollen
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yeah I mean in my ranked games I see the usual suspects

stoic garden
silver pollen
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ARN, XP, FCAR, Pike, Cerb, Lewis, ShAK etc

royal pier
silver pollen
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normal guns that are at least good

stoic garden
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yea

royal pier
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Aka boring shit

silver pollen
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i mean sometimes someone rocks up with a bow or model

royal pier
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Cerb is OK to me now.

stoic garden
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god forbid someone found joy in shooting up people with a water cooled gun

silver pollen
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look all I'm saying is KS is still not performing in Asia

stoic garden
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i was talking to ben saying boring as shit

spark igloo
spark igloo
royal pier
stoic garden
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too bad they fucking suck and are not enjoyable to play in that regard

silver pollen
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people wanna win, that's how it be

spark igloo
royal pier
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ShAK-50's gimmick is a bit of spice, but it's also horseshit that it just out DPS's the melee options.

silver pollen
spark igloo
royal pier
silver pollen
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lewis is still a comfort pick for some

spark igloo
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It's not terrible but it's just not really ran here, most people consider m60 a direct upgrade and sa12 and shak better picks

royal pier
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Lewis feels like how the ARs should. Decent recoil with moderate damage, not gonna out-dps a melee most of the time.

spark igloo
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@silver pollen what spec would u say is most ran

silver pollen
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shak gaming is more common yes

stoic garden
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i find that it's a good long range sidegrade to the m60, but if you want to invest in that just run deagles at that point

spark igloo
silver pollen
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for which class? keeping in mind my experience is WT/QP/Plat

stoic garden
royal pier
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Lewis Gun has the benefit of mobility. Deagles want you to be near-stationary if you wanna complete mid range.

spark igloo
royal pier
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I shoulda been asleep hours ago.

spark igloo
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Society if deagles weren't balanced off rng spread

royal pier
stoic garden
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Society if deagles weren't balanced off rng spread

silver pollen
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been a while so take this with a handful of salt
mesh>winch>charge>goo
mesh and winch are close, charge is seen sometimes, goo gun is nonexistent

spark igloo
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Actually NA might be closer to EU with mostly winch now

silver pollen
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makes sense to me

indigo nexus
royal pier
spark igloo
royal pier
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I don't have the clip on my phone, but MGL32 can actually really shut down roof campers.

stoic garden
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in eu wt i never fucking see heavy so i can barely say

royal pier
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Not on Kyoto though but fuck that map. I mean it can but the roofs are weird.

stoic garden
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it seems to be mostly winch and charge tho

spark igloo
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EU never really stopped playing winch

royal pier
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Skyway and Monoco roofs let you do this.

indigo nexus
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The shak winch elite don’t want you to know this, but goo gun spear is the real meta.

spark igloo
royal pier
indigo nexus
spark igloo
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Compared to like s5 and 6

royal pier
stoic garden
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I'm usually close to the only heavy in every wt tournament it's crazy how much of an advantage i gain

spark igloo
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Which fair I don't like solo qing heavy either

royal pier
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Instead of the regular spin yeet, you basically time a jump when you do it, and you kinda toss the enemy up right in front of you.

indigo nexus
silver pollen
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solo heavy is definitely pain but when you get the team who uses you like they should it's great

royal pier
stoic garden
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(we won the tournament without ever wiping)

silver pollen
stoic garden
spark igloo
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You're actively nerfing yourself by playing a bad weapon to use it

stoic garden
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i loved using emitter before they made it not go through barricade, and after the last nerf it's almost completely ass 💔

spark igloo
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And it's really funny

royal pier
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Half the badness them breaking shit they fixed last season.

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Spin just no-regging for no reason.

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Before, most of time it had something to do with goo.

stoic garden
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spin no reg is a new one

silver pollen
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emitter was free value at the start of the season it felt like, i definitely abused it with my duo partner

spark igloo
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Pike meta is ravaging the game so 5 billion more nerfs to the 4 useless melee weapons and the shitty heal ball

royal pier
stoic garden
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i feel like it wasn't oppressive enough to deserve the nerf lol

royal pier
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The true power of the Heal Ball is using it to block shots and smack people.

silver pollen
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yeah and i'm not a huge fan of rpg opening either

royal pier
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Fuck it, not sleeping today.

stoic garden
spark igloo
stoic garden
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it's morning for me

indigo nexus
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Unironically it might be my best performing weapon, probably from how much I’ve used it

stoic garden
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slept very well thanks to a moth smacking itself on my face the whole night

royal pier
spark igloo
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You should be able to cancel spear anyways without penalties

royal pier
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It's basically defensive play.

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At least just make it two spins only.

Bring back the slide spin.

indigo nexus
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Making it just two spins would be nice though.

stoic garden
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guys what would happen if cashout was 4v4

royal pier
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I knew I would die doing this but I wanted the clip as an example.

The KS-23 Chuck wombo combo.

stoic garden
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emitter throw + ks hit is something that would be meta in asia

royal pier
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Wish the physics on the ball were less wonky.

stoic garden
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2 healing emitters and an aps

royal pier
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Don't ruin their fun and inform them of Data Reshaper.

stoic garden
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NOOO

royal pier
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Medium is the "no fun allowed" build.

stoic garden
royal pier
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Fuck it, gonna try it on actual players.

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Fix melee and I won't feel the need to cheese.

brazen mango
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Data Reshaper AND no defib comps were literally played in big tourneys back in S3, people just dont consider them consistent

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BURTS literally played HML no defib in breakout and won, OG 223 played Data Reshaper HMM and won maps with it, they just arent consistent options and in a comp environment consistency is king.

brazen mango
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Literally also PROVEN BY DOUBLE MODEL META because it was ONLY RAN IN COMP and nobody besides comp players considered model an issue

indigo nexus
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There are multiple cognitive biases that certainly play into it.

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You’d need an awful lot of data collection to be able to make objective decisions about how meta exactly something is, the player base’s idea of meta will always be a little off.

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I’m not sure even Embark could pull that off for the highest levels of play

royal pier
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I saw double model in fucking Quick Cash

indigo nexus
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In my experience model was only popular across skill levels at its peak

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Unsurprising at any rate, it was inherently better for more skilled players

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Just prior to its big nerf, it wasn’t used that much by casual players as far as I could tell

royal pier
stoic garden
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HUH

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trampoline

royal pier
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Sent that first medium to Mars.

stoic garden
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world's first living jump pad

royal pier
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Middle kill was just to show the power of spinning on enemies coming around corners.

indigo nexus
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Interesting, you use heal orb with spear? I found it hard to get as good use out of as lockbolt for example

royal pier
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Last one the hop just kinda halted their momentum.

royal pier
indigo nexus
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Fair. Maybe I should try it again using it… more offensively like that

royal pier
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Nice that I can pick it up and place it again at full HP in like 3 seconds.

indigo nexus
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It always slips from my mind, the idea that carryables work like a discount riot shield.

brazen mango
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its a statistical fact

royal pier
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I guess midwest US was just built different

indigo nexus
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It seemed popular to me at that point

indigo nexus
brazen mango
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Stats directly taken from their API

indigo nexus
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Ah.

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Well, I would have very much liked to have seen that myself but I suppose that will not be doable

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Would be really nice if they made a public API that one could query for any of the weapon data which they collect, though their EULA would probably need to be changed

brazen mango
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Im not in the forum anymore, left when I took a break from the game due to my military service, I still have the graphs saved but despite me not liking how the forum was ran id lever leak any info they dropped there

indigo nexus
brazen mango
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Model even at its peak wasnt a statistical anomaly at all, it was underused if anything by 99% of the playerbase, that is a statistical fact AND THE LITERAL REASON why they took so long to nerf it

royal pier
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You're getting worked.

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I doubt Embark was leaking API stats on some obscure forum lol.

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It's like those trackers that claim to know console numbers, they don't.

brazen mango
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Again, not gonna leak stats, so just take this, dont really care if you believe me

stoic garden
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skul only lies when they accuse him of cheating (he says he cheats)

brazen mango
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Please never call me a liar again when you have zero clue of what you are talking about <3

strong brook
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I am growing fond of the Matter

stoic garden
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i am growing food underwater

vernal cypress
vernal cypress
# royal pier You're getting worked.

Model was substantially underpicked in prime 128 damage era.
Embark balances heavily off of data and pick rate, hence why sledge and sword got nerfed recently and why cerb got wildly overtuned in 5.6.

Low Pick Rate and Low Win Rate = Buff
High Pick Rate and High Win Rate = Nerf.

Its why shit like FCAR and AK will never recieve buffs cause their % is probably within "acceptable" levels even though both weapons are fundamentally bad right now with not really a space in the meta.

lofty venture
# vernal cypress Model was substantially underpicked in prime 128 damage era. Embark balances he...

AK not meta? Lol you're kidding right? It has the highest pick rate at the top and is excellent for killing Heavies post Model and Cerb nerf.

FCAR on PC still 'meh' with M&K as it's recoil pattern from bullet 6-7 is still just not worth using, even after it was toned down, when milliseconds matter. The AK doesn't have this weird recoil jump, just the lateral recoil that can be easily offset by strafing.

royal pier
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Literally entire servers of 1887s but nah only the blessed elite used it due to being much more enlightened.

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Their stats are probably not even properly counting assists from the 1887.

grand turtle
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Full lobbies of models?
Where?
That weapon is dead as far as I can tell

Or did you mean in the past?

lofty venture
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My buddy who was a Model 1887 main pre-nerf, played on a 6 cm / 360... that's how damn good the weapon was relative to its aim requirement.

lofty venture
grand turtle
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I played with the model in season 1 as it fit my playstyle more
Back then fcar was in the spotlight

It saddens me that things got nerfed enough to make the model be the correct pick eventually.
Now it is a "shotgun" that gets outdamaged by ARs at close range.
The trend of killing the top picked weapon still goes strong it seems

lofty venture
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The Cerb still fucks at close range. The Model RoF and reload is just embarrassingly slow.

grand turtle
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I would argue that cerberus is also disappointing now.
Imo all shotguns but light class shotguns are some misunderstanding

I would expect the shotgun with short range to be good at said range, not average.
Pick an AR and you are just as threatening plus range is no longer a big limitation for you.

lofty venture
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Cloak needs to get yeeted from the game, it's one of the reasons guns many of the guns underperform and some are just broken like the Double Barrel

royal pier
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Half the power of old 1887 was the ability to take big chunks and set up your team.

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Or, more likely, the fact that a shit ton of mediocre players were using the 1887 was dragging down the average.

They never actually show the data, and they lie so often I simply do not trust Embark.

royal pier
#

And like I said, Embark lies, a lot.

exotic skiff
#

Easier for you to say they lie rather than taking the truth pill

grand turtle
#

Double barrel became broken only because the weapons that could put it in check got nerfed. Thats my opinion.
A gun with no stat changed doesnt just become broken out of the sudden.

Some shotguns and similar starter to hit like wet paper and some (matter and db) stayed shotguns

exotic skiff
#

And I can tell you that what skull is saying is true, i am part of the comp forum and they show us some data from the api

vernal cypress
# lofty venture AK not meta? Lol you're kidding right? It has the highest pick rate at the top a...

Both weapons are fundamentally not worth running when FAMAS, Pike and Model are all infinitely better than them in the meta.

Same as XP and M11 being bad because 93R, Matter and ARN are all by far better picks.

The fact that there’s literally like 1 full auto weapon that’s actually worth using in the current state of the game is wild… but hey people want random ass weapons to be meta for whatever reason

vernal cypress
vernal cypress
grand turtle
#

The full auto being meta will never change unless other weapons will get their souls back.
Shotguns should have a big damage advantage up close
Marksman rifles and other precision weapons that shoot slow should have the 2x headshot multi to reward good aim instead of being high risk while doing similar if not less than automatic guns.

Otherwise what is the point really?

Automatic guns are the most forgiving and the most damaging for the most part and the range and damage drop allow you to still bother people at range.

What does taking repeater give you exactly?
If you miss, you are almost guaranteed dead. If you score a headshot with it, it doesnt do a lot of damage.
Model is so weak that it gets outdamaged by automatics up close.
The SA heavy shotgun kinda gets carried by winch ngl. Without it it would be a joke or it would require some monkey tactics.

royal pier
#

Like, melee gets blocked by Mesh and Dome Shield now. Seems way too deliberate to be a bug.

worthy bear
#

guy below me likes big dicks

vernal cypress
# royal pier They straight-up leave suff out of the patch notes and sometimes it's never even...

Like what? You’re saying “they leave stuff out” but you don’t bring up anything to support your claim.

If we’re still bitching about “Oh I can’t get this cosmetic that I will use for all of a week before the next shiny thing comes out” instead of the fundamental lack of any worthwhile changes to Cashout, Weapons, Servers, Progression, New Player Experience over LITERALLY anything else then your priorities are in the mud

vernal cypress
royal pier
#

Not to mention every time they bring up stats, it's weird and vague.

muted orbit
#

DAY 43 of asking to please
REVERT PING SYSTEM ASSIST
It was fine before, no one ever complained about it, and now i cant ping the spot i want. It always goes to some objective!! Makes it even harder for Solo Q players trying to play team!

thick holly
#

Ngl I haven't noticed the mesh/dome shield block melee hits now

lofty venture
royal pier
thick holly
#

Yeah, I haven't played since the most recent world tour update, just been busy with other things

#

Idk maybe it's just the way I play riot shield where I haven't noticed it

brazen mango
thick holly
#

Honestly I hope riot shield doesn't get changed too much whenever they work on melee more. Gameplay wise it's at a really good spot, just needs some consistency

brazen mango
#

But recoil control and learning patterns isnt hard

lofty venture
#

Interesting....that seems pretty sus to me, especially considering this game has a serious problem with players recoil scripting. M11 is the script weapon of choice this season.

brazen mango
#

Yeah I definetly would post a clip of me recoil scripting in a public official discord

#

You can tell its not a script because the spray is nowhere near perfect aswell

thick holly
#

Because spear is an absolute hard counter to riot shield. There's not a single thing you can do to outplay them unless they are one hit

muted orbit
#

Fix Ping System Aim Assist
Fix Hit Reg
Nerf Cl40 to the ground
Nerf double barrel
Remove cloak, invis nades are enough
Fix WT cashout domes, its too op. glitching it should at least give us like 10/20 secs
Give us 2 separate buttons on console to Reload / Grab
Buff Healing Beam reworking it to heal 2 teammates depleting faster. People would actually want to play around support.
Let us change Sights mid game
While quewing for a match, let us go to practice range with our lobby maybe?! I love that in warzone
PLZ FIX PING SYSTEM

muted condor
lofty venture
lofty venture
sudden dove
#

Healing Emitter as a Yarn Ball

placid slate
copper aspen
#

I’m proposing and ARN-220 buff which I made for my airsoft gun(NOT A REAL GUN!!!!!!)

restive plover
indigo nexus
# brazen mango

this really needs to be done on moving players for it to be relevant to their point

#

they weren't exactly making the argument that the FCAR's recoil was a problem against stationary targets...

muted condor
# brazen mango

Also idk why he’s acting like the fcar is hard to control or something

brazen mango
brazen mango
restive plover
indigo nexus
sudden pewter
cunning wyvern
static radish
#

i guess message in all chats to use server yay

sudden pewter
#

If you do that I will personally call Obama(he’s my Facebook friend) and have a drone strike sent to your house

static radish
#

when will i get fireball launcher?

royal pier
pure shore
#

swords are bae

thick holly
#

Riot shield doesn't have the lunge, so hopefully it won't be too touched too much. But yeah better hit registration would be nice

royal pier
#

Lunge just needs to be more aggressive, but require being properly aimed at the enemy.

thick holly
#

In terms of gameplay and damage amounts, I feel shield is at such a good spot

royal pier
#

And "works" is a generous word.

thick holly
#

Really?

#

I didn't even know it was supposed to have one, it already feels really good in its current state. Just needs some consistency with blocking & swings

placid slate
royal pier
#

They might just need to turn up the intensity of existing systems or something.

#

Or make the hitboxes more generous.

thick holly
#

¯_(ツ)_/¯

#

Idk I've never really had much of an issue with hitting, but I have noticed a few times it misses when it should have clearly been a hit

muted condor
#

Shield needs its hurt box fixed and a actual reason to hold the shield up

thick holly
#

It does have reasons

#

Grenades, flashbangs, breach drill, winch claw. Riot shield blocks those with the shield up

royal pier
#

When we get more specializations, hopefully Medium gets something to help close distance or slow enemies so that Light can't just Dash away.

placid slate
#

We need a wet floor sign

#

Spits water nearby, reduces the cap on velocity for normal movement

royal pier
#

Lights falling on their ass due to wet floors.

placid slate
#

Like it would be cool

#

Fuck yourself across the map because your feet are wet

thick holly
royal pier
#

They could also just have a .25‐.35 or so second delay between Dash uses so that they can't just mash to get away.

royal pier
thick holly
#

Mhm

#

Honestly I would love to see a light specialization that wasn't just movement

placid slate
thick holly
#

I know it's the whole purpose of the light, but it would be cool to have a bit of a switch up

royal pier
#

Honestly, the H+ shoulda been a Spec.

#

But not the current version.

indigo nexus
thick holly
royal pier
#

It would feel less BS if it did only a small burst of initial healing, then did a slow bit of healing like the Heal Ball for a bit after.

#

Ya'll aware of Doc from Siege?

placid slate
placid slate
reef granite
#

thatd be op

royal pier
#

Something where the Light can use single syringes on an ally or themselves could work.

NOT a full heal.

thick holly
# placid slate How?

The way I see it is people use it to move around enemies with it being harder to spot. Even though it isn't direct movement, it still offers safer movement

thick holly
royal pier
#

Just mechanically have it be a single syringe at a time and not just a a ranged Heal Beam on speed.

placid slate
restive plover
#

The light needs movement though to make up for the low HP

#

How do you counter light? Play as one

placid slate
royal pier
#

Could have the stim give a slight speed boost, but only when the Light uses them on themselves.

indigo nexus
restive plover
indigo nexus
#

it's really an ambush / confusion thing

royal pier
#

Would have to have two types of charges, one for allies and another for the Light. Don't wanna encourage hoarding.

thick holly
thick holly
placid slate
restive plover
#

So what’s the best overall medium build to run?

indigo nexus
royal pier
#

I want cloak to be more like an active Vanish Bomb.

Fucked around making this a few weeks ago.

thick holly
royal pier
#

The way invis in general works is bad. Shouldn't be dependent on graphics.

#

Poor Lights think they're stealthy, but I can just...see the shimmer.

restive plover
#

What should it be dependent on

royal pier
restive plover
thick holly
#

I just mainly see it as invis helps with movement

royal pier
restive plover
#

If you’re running shotgun without invisible cloak that’s mad

royal pier
#

So if you're farther away, can't see a thing. Then the closer you are, you just get less transparent. No shimmer.

royal pier
placid slate
#

Also grapple

royal pier
#

I love fighting Cloak Light cause once I catch them, bye.

#

Especially with Winch and sledgehammer/spear.

Like yay you can't just mash Q and escape.

placid slate
#

Cloak is just kinda shit because they gutted it due to people having hearing problems

restive plover
quiet elm
#

Best gadget in the game STUN GUN BRING IT BACKKK

royal pier
placid slate
#

It's pretty easy to see a mf at 5m

royal pier
#

And the lighting can sometimes make it unreasonably difficult to see.

quiet elm
#

Ruby

royal pier
#

Just feels random.

quiet elm
#

How do I get to level 1 on server rank

muted condor
willow spear
#

yap more

quiet elm
#

Emerald

sudden dove
#

Coin throwing knives

blissful oasis
#

I think it would be cool to have throwing axes 12 gauge pump action shot gun a pump action rifle a drum gun p90 and for fun a 50 bmg pistol

sudden pewter
#

It would be really cool if we could have a Rick & Morty skin
Fortnite has several(?) and clearly we’re behind the curve

#

If we could have a venomous snake pet that sits on our characters neck and bites us giving Lights a lethal dose of venom if they don’t go positive in a match that would be cool too

spark igloo
shell sonnet
# royal pier I want cloak to be more like an active Vanish Bomb. Fucked around making this ...

having guranteed full cloak at certain distances sounds good
no risk of being seen when running on rooftops and randomly getting beamed
id love that

just needs some adjustments to activation, because having full cloak from range, then shooting someone, and getting full cloak again would suck
maybe some timer for which you cant cloak after shooting (maybe taking damage delays based on amount too?)

royal pier
shell sonnet
#

problem might also be that a lot of cashouts are inside
where cloak would become borderline useless

maybe they could do something with ranges and movement?

after x meters, you will always be invisible
sprinting will reveal you at x meters
walking at x
crouch walking at x meters
if you stand still you will be invisible no matter what

royal pier
#

There's a lot of options, I just mocked up a basic premise.

shell sonnet
shell sonnet
whole egret
#

Laser beam and battle axe when

drowsy orchid
#

Balancing this game like an esport is going to kill it

lofty venture
normal ice
#

Esports suck

spark igloo
#

This also only tracks pc and people who install the software for tracking

muted condor
#

Also the AKM is the base gun everyone starts with so it’s not a surprise

spark igloo
#

Yeah

#

They released a 1 year facts thing a while back and I think ak had like an 80% usage rate

lethal wadi
#

.

tidal urchin
#

take cl40 out of ranked and world tour

desert spindle
drowsy orchid
#

What’s the balance philosophy behind making the MP5’s TTK so fast despite also being one of the easiest weapons to control in the game?

desert spindle
#

What would you guys think of impact grenades for light class?

narrow comet
#

What percent of the data shapers value comes from the fact that no one is expecting you to use it?

clever cloud
#

Best light meta build?

strong brook
#

Oh my god, the Matter is so good shit

south spire
#

Light weapon idea: nunchucks
It would be pretty cool

royal pier
lapis dock
tulip knoll
#

M11 needs a mag size nerf

glad terrace
#

no

placid slate
tulip grove
#

Personally I'd argue it needs a splash damage nerf of 75 from 90 so when the splash damage fall-off kicks in it will have a much harder time to 2-shot Lights.

But then comes the problem of it having the TTK of a pool noodle at anything but a direct hit, which is antithetical to the weapon's fantasy it tries to sell to it's players.

placid slate
#

Like separate direct damage and splash

tulip grove
#

Another option is to nerf ammo economy or fire rate to make the shots matter a whole lot more, but that could make the matchup unfair, depending on how harsh those nerfs can be, as they influence the weapon's TTK and threat uptime.

placid slate
tulip grove
#

And nerfing ammo pool will make it so that you need to never miss when emptying your magazine on a Heavy.

placid slate
#

Although at the same time the ks could have it's ttk fixed if it had a 0.6 second delay between shots or less

tulip grove
#

KS forces you to cycle the weapon before being able to fire again. Idk if the same applies to CL

placid slate
#

I'm aware yes

copper hazel
#

Invis is already useless on sniper too

#

So it's mostly only lh1 nerf

ashen hawk
#

MGL32 is bad. Okay, give it hitscan. 💀

shell sonnet
# placid slate Think it could be better off as a skill shot maybe?

I was thinking of a loch n load weapon from tf2

No splash on misses (still direct for destruction)
High damage and decent splash aoe on direct hit and decent hits to kill on directs

Might be better for a theoretical thumper gl on light
But there is a back and forth between "self damage would make a splash gl on light with low hp more balanced" and "lights can avoid close range with self damage too easily to be balanced"

One could probably hold a debate if risk of self damage would be more balanced for M or L

#

And while i feel like a strong hit or miss option fits well into lights kit, it can be really problematic to give easy splash for mediums against light
Might be better the othwr way around

(But then we end up at the model vs cl-40 thing again)

slim herald
#

D:

#

please god no

#

Instead give double MAG(MAC) to Mediums

#

and a 50 calibur intervention sniper to heavies

shut bane
#

I can get behind that ohyeah

slim herald
#

m11 is already a MAG(MAC) tho but still, for mediums, double it up! :D Let it have crazy spread, but 60 bullets, 30 on each

lost vector
#

Please add spiked or brass knuckles

inland willow
#

Im upset

#

Why no cassette tape as a skin for the flame nades

sudden pewter
#

I don’t see how the two are related in any way

plucky spade
deep turtle
#

Recently thought of some good potential weapons.

an AUG (M/H)
a P90 (L/M)
a scythe (??/sword or spear skin :\ )
and a flail (M/H)

#

Wouldn’t be upset to see a sword/spear scythe skin

deep turtle
plush harbor
#

m11 is already mediocre as fuck

heavy tusk
# plush harbor lol what

it's not that it's strong, but it can get annoying to deal with 40 rounds paired with one of the fastest reload times in the game. At least the M60 makes you wait before you get another magdump

plush harbor
#

m60 has a quick reload too??

heavy tusk
#

I can't tell if you're serious, but the M60 reload time is twice the length of the M11's dry reload

#

3.5 seconds is a long wait in comparison to most weapons. The only mag reload that's slower is the minigun

sudden pewter
#

Hebvy Slow

heavy tusk
#

Herbvy is the reason Ospuze is sugar free now

muted orbit
#

DAY 43 of asking to please
REVERT PING SYSTEM ASSIST
It was fine before, no one ever complained about it, and now i cant ping the spot i want. It always goes to some objective!! Makes it even harder for Solo Q players trying to play team!

heavy tusk
#

honestly i'm surprised it isn't just a setting

restive plover
heavy tusk
#

born to warn teammates
forced to go for that zipline

sudden pewter
#

I’ll try to ping an enemy and it pings a distant objective or smt

heavy tusk
#

it also makes your teammates think you're the solo queue that pings the objective eveyone is already going for

restive plover
#

are you complaining about ease of communication?

muted condor
#

Trying to shoot a enemy but the objective icon overlaps them is also annoying

sudden pewter
#

I know it’s a super niche complaint but it’s annoying when it happens

heavy tusk
#

may not mean much, but having your teammates think you're the annoying guy over miscommunication can affect cohesion

restive plover
#

miscommunication causes alot more though probably, at least in like every other game it does

muted condor
#

Give use Ready or Not communication system >:)

sudden pewter
muted condor
#

Three levels of command options on three different wheels

sudden pewter
#

That or a Paladins communication system where there’s a rhythm of keys used to communicate distinct ideas

#

Danger - Enemy - Flanker
Objective - Path - Left
It’s more nuanced but it was amazing and very easy to grasp

muted halo
muted condor
#

Exactly

muted condor
#

Features like that should be considered standard for any modern game

sudden pewter
#

Game Development Hawd~

muted orbit
heavy tusk
muted halo
restive plover
muted halo
muted orbit
muted orbit
restive plover
#

I dont know the skill distribution of this game but that feels like itd be worse then the current system for most

#

not that the current system is great either

muted condor
#

The current system will auto ping objects that you aren’t even aiming at

#

Didn’t used to have that problem

restive plover
#

yeah it might not be accurate which upsets players who are trying to be accurate but your missing the point that presumably like every other game alot of the people playing are not trying to be that precise, so pinging a "close but not exact" object is better, I havnt noticed issues in games and im not that good lmao
I think they should just give players highest priority so they always get pinged, and a setting to disable pinging objects ig

muted halo
#

Turning it into an option or sensitivity slider seems to be the best way to address this. Some people will prefer it auto correcting to points of interest (ziplines, objectives etc...), others probably not depending on what you want. For those not getting what l am trying to imply, imagine a bubble/circle around those things and the slider changes the distance for it to auto target to it, even allowing you to remove it by putting zero/minimal value possible.

restive plover
#

yeah like "Ping radius", kinda like uh, auto aim cheats lol

sudden pewter
#

I’m on PC and I still end up pinging things I’m not aiming at, it’s annoying

graceful nova
#

Can the lock.phase() dome shield be disabled by a glitch trap?

muted orbit
#

The thing is the way it was before im pretty sure no one ever complained about it. And they still just changed it for worst.
Why fix something that isnt broke?

muted orbit
#

It actually doesnt work, i quit playing WT for now cause of that

wild gull
#

Random idea for new ability.

Possibly light or heavy.

Since everyone now has healing following Medium think it’s time for Light or heavy to get an ability that involves (green, red, orange, etc. ) canisters. More specifically they have the ability to spawn a balloon of 1 of these canisters.

If the player is holding a canister and uses this tech it would spawn a balloon of that type.

If not holding one it would spawn a random balloon of any type.

What you think 🤔
Is this something that would work in the finals

wind lintel
#

Real question is why anyone would use it

#

It's interesting but reshaper is a niche pick already and is usually used to break through defenses

#

And by balloon, do you mean one of the boxes in the sky? It could be pretty finnicky in enclosed spaces and buildings with floors like both CNS maps

wild gull
#

Yes boxes in the sky

wind lintel
#

I guess that'd be more useful than a single cannister
Spawning 15 glitch barrels above a building your in and have it just splash on the room would be weird, if it was a open area then it could potentially be very strong

wild gull
#

Idk I feel the ability to spawn a box of red canisters and pop it immediately would be kinda scary.

Reshaper should be reworked to duplicator. IMO

wild gull
sudden pewter
#

Barrels burst immediately

heavy tusk
# wild gull Random idea for new ability. Possibly light or heavy. Since everyone now has...

I think a good barrel gadget for Heavy would involve either storing one for later use or weaponizing it in some way (besides the obvious). The storage ability could be called the Data Scanner and lean into the "CNS is a group of nerds" motif with it basically being a Bag of Holding.

On the other hand, the Data Compressor could allow you to shrink or "zip" a barrel down to grenade size and have the throwing properties of such. On impact, it could go through a decompress animation and detonate the barrel at the end. This would give players time to react to the barrel popping. This one also plays into "CNS are nerds" with (legally distinct) Pokemon cosmetics.

Just some spur of the moment ideas, but I think there's potential in prop-based gadgets for the other builds.

heavy tusk
fringe osprey
#

am I the only one who prefers the ARN-220 over the MP5?

weak kernel
fringe osprey
#

I always hear everyone saying the MP5 is better than it

royal pier
#

Medium spec that's kinda like Goo Gun: but you coat the ground in a sticky substance that slows enemies. Give it recharging ammo like the H+. Don't have it completely stop Charge/Dash, but do have it slow it some.

The slow in general shouldn't be like old stun gun, but enough to help Riot and Dual Blades vs fleeing enemies.

royal pier
#

Could be fun if the slow tar was ignited by fire.

Imagine painting a trail to and around the Cash Out Station.

oblique crypt
#

What if it was just a thin coating version of goo, would also prevent people from destroying/dematting walls as easily, and the slowing effect would only occur on players standing there while it's placed. This would also allow you to block doors and stuff

neon barn
#

i honestly feel like the RPG is great for destroying floors or parts of a building you want to get rid of
like if you are below a cashout machine and want to interrupt the cashout process that's happening

sudden dove
#

I would pay to have this skin for the Ceberus 🙇‍♂️

pine dock
#

do you think that the ks 23 needs another buff?

tulip knoll
#

Akm needs a slight fire rate buff to complete with the meta

royal pier
bold yarrow
#

How should I improve my ability to actually kill people as heavy?

woven matrix
#

yo

polar cedar
#

ak has the highest dps when headshotting iirc, so I think all it needs is a bigger mag and slightly less horizontal recoil

placid slate
drowsy orchid
#

The MP5 should not have such a good time to kill on all classes if it is going to be this easy to use

fallen swift
#

Has anyone considered calling the mines Frisbees of doom?

wind folio
#

i call pyromines pancakes

misty elbow
#

guh okay so not coming here to complain but genuinely are there any counters to double barrel aside from "see them before they see you"?

misty elbow
lapis dock
#

Need
Pistol-Hand "skin" for V9s like this ; 👉
CL-40 Telekinetic Hand or Iron Man blaster skin.

Stickers applied on glove

stoic garden
woeful apex
#

Is the thermal bore any good??

#

Just unlocked it and I love having anything like a weapon to quickly switch to

weak kernel
#

thermal bore isn't a weapon, it's a (pretty good) breaching tool. nullifier is closest to feeling like a swappable weapon but it just disables enemies for a sec. maybe the pyro grenade since it's an impact that can immediately do damage but I've never really loved using it

shell sonnet
weak kernel
# misty elbow guh okay so not coming here to complain but genuinely are there any counters to ...

the double barrel puts everything into the idea that if they get on top of you before you can respond and don't miss, they can win.
a few things that can make their lives significantly harder:
-holding high ground, like a goo pillar. they need to be at point blank, so if you make it awkward for them to get into point blank it makes it harder for them to fight effectively
-area denial in general. they don't have the option to fight from a distance, so stuff likes frag and glitch mines on their approach- even turrets can be a pain since the option to deal with them from a distance isn't there.
-most close-quarters weapons on the other classes like the shak and cerberus can actually beat the SH on TTK with bodyshots if you want the ability to beat them outright
-playing tightly around your team. light needs to commit and get close to get someone, playing around your team can deny them a safe opportunity to get a pick and leave without being killed themselves.
and as usual the best answer to light as a whole is good positioning, awareness, and consistent aim

soft vector
#

Guys i think the ARN needs some more skins like an eclipse shade or smth, because the repeater and mini gun both already have unique and creative skins, but the ARN has next to no skins and no creative ones, idk I feel like it needs some attention

tidal urchin
placid slate
stoic garden
#

ttk because light has 100 less hp 😱

stoic garden
#

although the weapons can vary

#

most do kill light before they have a chance to shoot a second time even at close range if you see them coming

elder linden
#

how has double barrel never been touched but sword got completly guted? i thought people hate one shot weopons but not enough people complaing about it? i don't get it

stoic garden
elder linden
#

i get the embark loves nerfing random things part although i don't think it's true

stoic garden
#

yes you simply learn dash lunging and you could throw yourself at people with bad aim several times and win and even team wipe

#

double barrel does not have such a luxury

elder linden
#

yes and you should win against players with bad aim that's the point no?

elder linden
stoic garden
#

you can be a bad player yourself with sword and win

#

it's a similar argument to cl40 requiring no aim despite being a suboptimal option

elder linden
stoic garden
#

in what situation would being bad with double barrel allow you to win

elder linden
stoic garden
#

you have two shots, miss them and you're most likely dead if you're bad

elder linden
stoic garden
elder linden
fallen karma
#

Btw chat, I was off the finals for a very long time, can you like give me a quick guide on what the meta is on the classes?

#

(For weapons mainly plz)

stoic garden
# fallen karma Btw chat, I was off the finals for a very long time, can you like give me a quic...

light: arn or 93r, best spec if currently dash (cloak is dead), best loadout is currently gateway glitch nade and h+ infuser

medium: famas or pike, best spec being demat, best loadout is jump pad goo nade defib

heavy: shak50, m60 or minigun if you have a team around it, sa12 too, either winch or mesh depending on the weapon and your team, best gadgets include: c4, rpg, dome shield and lockbolt

fallen karma
stoic garden
#

healing emitter was never that crazy, it got nerfed for no reason, now it's pretty mediocre, still better than a pyro grenade tho

#

if you dont wanna run the hard meta and have fun, i recommend it

fallen karma
stoic garden
#

very useful if you're a solo heavy in particular, the regen will matter, pairing it with a barricade is best

fallen karma
stoic garden
#

it got nerfed around 2 weeks ago

fallen karma
stoic garden
#

first it was a bug fix the first week, which made it no longer heal through barricades, then they made it not recharge the gadget until the current ball breaks

#

similar to medium's turret, you can recall it with right click

lapis dock
fallen karma
stoic garden
#

only one can be a alive at a time, and the heal between two balls does not stack

stoic garden
#

the most common tactic was to deploy one at the start of the match and drop it whenever, and use it as a shield against whoever shoots you

#

if it breaks, your gadget will already have recharged, allowing you to place another one

woeful apex
fallen karma
#

Makes sense, if you endured enough, you could basically just ignore the cooldown

stoic garden
#

only use it if your weapon has a long ass reload and the stealer has a smidge of health left

#

with light that usually doesn't happen tho, and it's often better to reload or jump on them to quick melee

fallen karma
#

But still, thanks for the meta explanation Shak hug_friend

stoic garden
#

no worries bro, have fun playing

sudden pewter
#

Spread the word of the Shak. More congregants to its altar.

elder linden
stoic garden
#

i tried emitter for a few games

#

if you have some sense of when and where to place it, it's not that different

#

the recall is actually useful in some scenarios too

tulip knoll
#

Anyone who didn’t even know gravity vortex was in the game 👇

analog junco
#

hey guys, any sniper loadout recommendations? im trying to learn it and currently using grapple, gateway, thermal bore, frag
Also any tip for anither weapon that goes well with grapple? for my reserve when i will do bad in WT so i can switch to something else

dim tiger
weak kernel
#

light's had lots of appealing unique gadgets for awhile

oblique crypt
#

Tracking dart

analog junco
#

thanks for the tips, gonna try then out tmrw

compact halo
#

What do you guys think about oneshot weapons or gadgets? It seems like they usually lead to someone, usually the victim, not having any fun, but I think the finals has balanced them pretty well.

stoic garden
#

i agree

#

balanced but not usually fun to fight

analog junco
dim tiger
analog junco
weak kernel
# compact halo What do you guys think about oneshot weapons or gadgets? It seems like they usua...

i think people inherently get tilted by one-shots in shooters even if they're weak, it's just a thing. I've played games where the one-shot capable weapons were unambiguously weak as hell next to the guns that weren't technically one shots and people still got tilted over it. It's just a weird perception thing where "you had no chance to fight back" even if you realistically had more chance to fight back by not allowing the conditions for the one-shot.

indigo nexus
#

Luckily this game gives you the ability to play with almost no fear of being one-shot if you wish.

indigo nexus
# weak kernel i think people inherently get tilted by one-shots in shooters even if they're we...

A lot of the time there is the added factor of the randomness of one-shot weapons. This isn’t hugely prevalent in the finals but in many games it is; that is to say, fights involving a one-shot weapon may be decided by a tiny snapshot of information, and even if the fight is more protracted there are still effectively much fewer rolls of the dice. This means the distribution of possible outcomes is sharper, which seems to be broadly perceived as more frustrating.

#

On both ends, mind you.

weak kernel
#

little bit like fighting game players hating grapplers because risk reward is so much more jacked than usual

indigo nexus
#

I wouldn’t know but it sounds like the same concept

#

Some interesting juxtaposition here is that the same concept is also, more than most, heavily present in cashout games. Yet the community really loves this game for that gamemode, it’s the poster child really.

#

I wonder if that could speak to the fact that THE FINALS is not exactly a game popular in the mainstream sense.

#

But I suppose it’s seen as a better thing there because the buildup is a lot slower, and your mind is very much focused on manipulating it in the hope of a large reward

weak kernel
#

I mean yeah no, I enjoy the gamemode for the volatility, I find it consistently exciting largely because of that.

sudden pewter
#

The unpredictability of QC is what gives it so much appeal. Otherwise it becomes formulaic which can dampen enjoyment

#

You’ll never predict the random Sledge Heavy making it his mission to level every single building in the lobby.

ashen hawk
#

mgl 32 needs more love-- buff if it already hasnt had one.

its such a beautiful and fun weapon to use. like genuine 10K satisfaction points after you get an elim by bouncing ur nades off the walls and roofs to hit an enemy outside ur range and view
takes ALOT of skill tho, and imo it isnt that worth it considering the dmg and stuff, really underused besides powershift ig

sudden pewter
#

The Artillery Strike Heavy on PowerShift:

red dune
#

Spear and lockbolt is happy_friend

deep turtle
#

Man, the more I think about it the more I want a P90 added

woeful apex
#

Guys ,I am just new to the game but I am in love with the heavy class

The lock bolt with the rpg and the pyro mine or grenade and a mini gun/flamethrower is coated for me , especially on power shift ,it literally destroys teams

crimson nimbus
#

@stray night
I don’t know where all these idiots keep coming from. Devs literally said in the AMA that they know melee needs buffs and that they’re working on changes, yet people keep saying the dumbest things. The game keeps getting worse because the devs listen to these kinds of takes and patch based on them.

I’ve said over and over that reverting melee is fine as long as other weapons also get buffed to maintain balance. But these idiots arguing against me must be illiterate or something. Calling melee a “bad case” of powercreep is basically admitting it needs buffs. They’re proving my point while thinking they’re refuting it. That’s just stupid.

Back in Seasons 1 and 2, people were having fun, and the player count was at its highest. The game was doing fine back then. But people left the game because cheaters weren’t dealt with in time and were left unchecked. It wasn’t because of the balance issue (excluding Nuke). The devs made the stupid choice to listen to nerf whiners, and that’s what ruined the game more and more. They could’ve just buffed other weapons instead. I don’t know when they’ll finally understand that nerfs are what make the game less fun.

If the devs buff other weapons instead of nerfing, it avoids making players who use the originally targeted weapon feel unfairly punished.
And players using everything else will enjoy having more viable and competitive options. Everyone wins.

stray night
#

@crimson nimbus I agree, but it seems that embarks simply wants the ttk to be lower.

I did prefer the fast ttks and had been calling for buffs since S3 but it seems that’s not the direction they want to take with the game.

If they buff all the weapons back to S2 levels then sure reverting melee would be fine but it seems like embarks team is quite against that.
Personally I preferred the faster ttk bc it gave the game higher 1v3 potentiel and higher outplay potentiel. I get that people are frustrated and do hope embark changes things but realistically if people have been asking for a change in philosophy for 6 seasons and they aren’t doing it I doubt it’s bc people haven’t copied pasta enough messages.

crimson nimbus
warm cedar
#

MORE BOW SKINS PLS

lavish hamlet
plucky spade
polar cedar
ashen hawk
#

Just realized that player count dropped massively at S3, when Embark started nerf-barraging weapons.

In S1 and S2, player count was peak, guns were peak. There were a few things that made it go low:

  • Server issues
  • Cheaters
  • Nerfing weapons too much

"FCAR wAs ToO STroNg iT nEEd nErF". but nerfs werent the solution. They couldve buffed the fck out of other weapons instead of nerfing the weapon, if heavy was too strong, they couldve buff light instead.
Instead, they chose to nerf the weapons and make them weaker, so ppl started getting tired of them.

Ffs embark stop nerfing weapons like this/buff others instead, fix your servers, fix cheater problems

indigo nexus
amber hedge
#

What is the name of the giant dome shield that takes like 3 clips to kill?

muted condor
#

The mild CNS annoyance

ashen hawk
ashen hawk
placid slate
#

powercreep generally doesnt solve shit either, it just makes a new top dog

sly rain
#

When do you’ll think we’ll get new weapons

placid slate
#

strictly buffing doesnt make issues go away

placid slate
sly rain
#

That’s what I thought in last season but nope

placid slate
sly rain
#

Yeah

indigo nexus
sly rain
#

Well yes but if every season had a new weapon why stop?

placid slate
sly rain
#

Makes sense hopefully we get a big update

sudden pewter
#

In the AMA Oscar talked about making older weapons feel fresh. Might be focusing on making what we have higher quality opposed to adding new stuff every season

indigo nexus
#

The idea is very much to avoid bloating the game

#

more content is not inherently a good thing of course, and the more content you add the less new content matters

#

at some point the most sensible way forward is to focus on improving pre-existing content, as it becomes the more efficient way to improve the experience

placid slate
#

dont care, gimme more specs

indigo nexus
#

specs are more efficient as new content due to their low number

#

but also the most critical to be done very well

#

personally I've been unable to really think of good ideas for specs.

muted condor
#

If they wanted to do something with specs without adding a bunch more they could make variants

tidal urchin
#

flamethrower is getting kinda out of hand..

lavish swallow
#

Im starting to believe here, i really hope the next patch note buffs sword back into being fun again

#

if they for some reason don't do it or give it like an irrelevant buff that barely changes anything... i probably am going to give up tho

indigo nexus
tulip knoll
#

Pike needs a damage buff

sudden pewter
#

X but with Y stuff should be kept minimal. Ideally everything would be unique

#

Variants are lame unless they’re cosmetics 🥴

#

In which case please give me a Winch skin that’s an Anchor or Harpoon so I can fish for my white whale (goth mediums)

restive plover
#

Who gets the Kong Cyclone?

sudden pewter
#

Heavy

#

Lights get the Kirby flight tech (inflating like a balloon)

night frigate
#

hi

warm cedar
paper plaza
#

Double barrel is such a cop-out weapon bro

#

I get its on the class with the least health but damn does it have every get out of jail free card. Ive played DB and it is waaay to easy to use to be allowed to be so powerful

grand turtle
#

The other weapons that contended with it at close range got nerfed to the dirt.

Said guns need to be brought back to being actually good up close or DB needs to join the nerf train
Preferably the former.

sudden pewter
#

Lights once again ruining the game. A tale as old as time

paper plaza
#

M26 Matter is fire but damn is it rare to see unless im playing it

sudden pewter
#

Definitely been a while since I’ve seen one

plush harbor
paper plaza
lavish hamlet
#

hoping embark sees it too i think it wld be rly sick in game

willow spear
#

yap

void ice
digital ravine
#

how far can the healing emitter reach?

drowsy orchid
#

Easy guns should have worse times to kill than hard guns. I don’t know why this game doesn’t follow that basic design

sudden pewter
digital ravine
digital ravine
sudden pewter
#

Lies! You spread dishonesty amongst the court. Your ilk aren’t welcome here, BEGONE

digital ravine
sudden pewter
#

Everyone knows the Healing Emitter is perfectly balanced, as all Spheres should be. It has been so for generations.

#

To slander such an armament is a grave mark upon your character. We duel at dawn.

royal pier
royal pier
#

But I also want the current jank gone as well.

#

You can take another shot with the KS-23, but using winch/QM makes you repeat the animation again, stupid. Amateurish, even.

rough carbon
#

this honestly should be a sledge skin

clever cloud
#

Anyone play with the Gamesir G7 SE

snow scaffold
#

Need more dual pistols

deep karma
royal pier
deep karma
#

Oh got it.

#

Yeah looks like you can winch a tiny bit earlier without having to pump afterwards, if the previous pump has a reload right towards the tail end of it.

#

Neat tech.

sudden pewter
#

Yeah this ain't it, the melee rework can't come soon enough

#

Been running into Dagger a bit in TDM and it's really frustrating to die to something that (from my perspective) wasn't my fault.

winter jay
sudden pewter
#

Kept my eyes on the light the entire time, no access to my back, but it's a backstab!

sudden pewter
#

The Backstab Damage is already insanely high, I guess the standard swing could be buffed but it's already pretty decent(imo)

winter jay
sudden pewter
#

If the backstab angle is going to be buffed at all they NEED to make it fair to the victim

#

Getting stabbed while I'm looking directly at a stinky light is very frustrating because it's (from what we can see) an undeserved kill where we didn't do anything incorrect

winter jay
#

That’s a server problem not a a dagger one

sudden pewter
#

Servers have 100% been funky since the launch of S7

winter jay
#

Who knows maybe this new destruction system will launch with flawless and improved servers

sudden pewter
#

The new destruction system is already in dawg

winter jay
#

Oh is it? I guess I haven’t dropped a crane on anything yet to notice

sudden pewter
#

It was what, two patches ago now?

winter jay
#

I haven’t really noticed a difference

sudden pewter
#

And the servers are still STINKY!!!

#

Raaaagh I'm gunna gamer rage I hate Dagger Lights!!!

winter jay
sudden pewter
#

I'm chimping out oooh oooh aaah aaah

sudden pewter
#

Hopefully when server stability improves dagger isn't as much of an issue as it is now. Looking forward to the melee rework Oscar mentioned in the AMA. Very keen on seeing what Embarks divine vision for each weapon is!

#

Also I hope Light is removed from the game because I hate them.

deep karma
# sudden pewter If the backstab angle is going to be buffed at all they **NEED** to make it fair...

A melee weapon based around hitting a particular point on an opponent needs to be based on the attacker's POV, not the victims.

It's like this in every game with backstabs, it's like this for sniper's hitting headshots, for shooting opponents around a corner even though they're behind a wall, etc.

I don't disagree it's not fun for the defender, but this is a fundamental component of how netcode works for melee weapons in every FPS game ever, I really don't think that's open for change unless they remove the backstab mechanic...

sudden pewter
deep karma
#

Sorry just watching the edits - are you walking back client side prediction for backstab angles in TF2 or is that something I should look for

sudden pewter
#

Just giving extra details on how it works, obviously it isn't a silver bullet for how finals deals with dagger serverside but there's clearly improvements that need to be made

#

https://www.youtube.com/watch?v=gh5Fg5d_uBU
(this explains how it functions in-depth if you're curious)

Whether or not a particular knife attack is a backstab is determined by the result of three vector dot products. This video should help show visually how all of this stuff operates, even for people who don't know what a "vector" or "dot product" is.

In the first video segment, the yellow vector is the horizontal part of the spy's aim direction ...

▶ Play video
#

Mind facestabs still happen(I've played enough tf2 to understand no system is foolproof) but it's a rarity, whereas seemingly it's commonplace with the dagger

deep karma
#

TF2 is pretty egregious with it's face stabs and such, but to my knowledge that would still be based on the client side perspective just like everything else in TF2. For example, backstab hackers abusing client side prediction to stab where you were 1 second ago.

There are other client favored backstab mechanics like for example Darksouls (obviously a notoriously tragic implementation for online combat so I bring it up with a grain of salt).

I bring up sniper headshots and dying behind cover as a general blanket to cover "favor the client" style combat and how it applies to both hitscan ranged weapons in addition to melee weapons working off of the same system - why flame thrower and sledge feel shitty when they hit far beyond what you'd expect for their visual range.

It's extremely common place with dagger I agree, and it's because they gave the backstab class significantly faster movement speed in general, on top of a dash. If Spy had a dash, I think you'd see the exact same thing in TF2. I think they've personally designed themselves into a box with that - giving a class an instant kill based on their perspective on top of incredible movement speed to reach the kill angle was a dubious call. Melee in FPS games is always pretty janky enough without these kind of mechanics.

sudden pewter
#

A thought occurred to me, the backstabs in TF2 are instant, you die the moment the spy hits LMB
But the dagger has to finish it's animation(?), I've looked at games where I'm facing dagger, see a light with the backstab animation(after they hit me) and die after that(to my frustration)
I'm positive latency plays a part in it, and I'm not fluent in server babble to talk about it's finer points scholarly but I reckon part of the frustration with Dagger on the victims end is not really being dead even though according to the server you are? Kind of a teleports behind you scenario

#

On the other hand, that weird delayed death could also be due to server latency

deep karma
#

A thought occurred to me, the backstabs in TF2 are instant, you die the moment the spy hits LMB
But the dagger has to finish it's animation(?)

Hmm I believe the time it takes for a Light to release RMB and perform the stab is roughly comparable to the time it would take for Spy to complete a backstab by pressing LMB, using Spy's new backstab rules and animations beyond like classic. (The one where the knife is lifted above and drops down, vs the quick stab)

Like in your video here, when he dashes behind and you track him, he's still holding the arm back and not delivering the RMB attack yet:

#

The tricky part is that laggier the dagger player is, the easier they can do what they did in that clip as well. It gives them more time to stab you in the back before you turning around actually reaches their client.

#

But fwiw I agree: Backstab mechanics favoring the client are total bullshit and not a great idea imo in FPS games, but I don't think there's a solution to that outside of nuclear options like preventing them from dashing which preparing a stab.

So I agree it's silly and that clip isn't gunna feel good and all that, I only push back on them being able to make good fixes to this system because I do think it's working correctly.

(Overwatch notably makes a few changes to deal with really laggy players that make them have a worse experience without impacting others, which I love.)

sudden pewter
#

I don't think the Finals makes it easy for players to intentionally interp their connections (TF2 literally just needs a config for it which id ridiculous) and I hate the idea of punishing players for having poor connections but if someone is having a poor connection I'd definitely prefer they weren't using the OHK weapon

#

I'd hate for the dagger to lose it's identity, so I'd prefer Embark reevaluate how they handle the dagger serverside or upgrade their servers to the point that I can see whats actually happening so every death to it feels earned

#

Less "how was that a backstab" and more "oh I got backstabbed"
But tbh I have no idea how they'd accomplish that. IMO the dagger is just poorly designed for a game as hectic as this

deep karma
#

Well Spy backstab hacking goes far beyond interp config changes, they are looking at previous server positions and using that history trail to send a valid backstab from the past based on where you've been for example. Like, stabbing a place you were standing 1 second ago, to say you were stabbed in the back at that point in time, and the server honors it. With overlays and everything:

#

upgrade their servers to the point that I can see whats actually happening
Well that's specifically what I'm talking about.

Super alien servers 10 years from now will still suffer from these flaws based on the opponent's ping, and your own. It just comes down to how long it takes for you spinning around to face the backstabber takes to actually reach the backstabber - servers can't fix that.

If you turn around 1 second early before a Light dashes behind you to deliver a backstab, you will block it because on their screen you turn around early to prevent it.

sudden pewter
#

I mean yeah, hacks exist but I don't feel a weapon should be balanced around such things

deep karma
#

Agreed. In the case of dagger it's whole identity I feel right now is exploiting client side prediction via backstabs to OHKO with a movement mechanic - not great!

sudden pewter
#

Agreed

deep karma
#

Well, I don't mind at least, because once you know how it works it's just an interesting playstyle / mechanic to adapt around even if it's weird. :P

sudden pewter
#

Just wish it felt as fun to fight as it does to use

exotic grove
#

or reduce the dash distance

deep karma
#

Yeah I feel it will never ever feel fun to get hit with a client side prediction trick stab 💦

If you lean into understanding how the latency works though, you can start to play around it and then I think that is actually kinda fun and neat. Pre-turning based on estimated latency to block a trick stab and then killing a light for it kinda rules.

#

Pre-turning based on estimated latency to block a trick stab and then killing a light for it kinda rules.
I acknowledge I am alone here.

sudden pewter
#

Gunna try pre-turning on the next dagger light I see and if I die anyway you'll be sent to the content mines

#

(They've been dry for months)

deep karma
#

Yeah if you see this situation and you know the dagger player is not a terrible player, you can 180 on this frame and block the trick stab, and then kill them.

I do it lots.

#

But then the 50/50 is if they adapt and make you all-in that decision, and the next fight they just stab your front. Those mind games rule...

sudden pewter
#

I'm a staunch supporter of mind games

#

But the fact I need to play around server performance isn't ideal

exotic grove
#

mind you it is a melee weapon and the time to kill in this game isnt horrible, so just kill them with your GUN

deep karma
#

It is not based around the performance of the server at all. The server can be a potato or an alien device and this problem still exists just based on basic client side prediction rules. You can blame embark for the design decision, but you can't blame them for the implementation of the mechanic imo - they did it correctly.

sudden pewter
#

Fair

#

Server Performance is just a cleaner name to blame than "Poor design in regards to a weapons function and how players observe eachother in real time within a 3D environment"