#š£āweapons-gadgets
1 messages Ā· Page 190 of 1
I think they should revert back to season 2 dagger, or before the major dagger rework happened
mythic sling shot skin for the bow
Then they might as well be a gun with infinite ammo. Its better to keep the unique identity of the knives
IS THE season 1 battle pass skin odlia suppose to be a light or a medium, i see her with a revolver
then a throwing knife
delete the cl40, there i said it
Well as a medium and light enjoyer i think there is this area where if u cant counter cl40 or melee mains its just skill issue... Idk how to say it . But im doing pretty well in the game u just need to know how to counter them(by just playing alot)
CL-40 has a slower TTK than at least 4 of Medium's hitscan guns -- against every class. just because it has a low skill floor doesn't mean it needs to be deleted
i can counter them, they're not HARD to fight. its just straight up not fun
is it fun dying even faster to hitscan?
Itās not fun fighting heavies using the barricade head glitch either but here we are.
Id day the only unfun part is going against a 2k hours kovaks arn/fcar mains im wasting all my goo gernades just to counter those mfsššš
What's not fun about it bro?
i love the dagger i hate glitch mines
you have to either A. ALWAYS have high ground B. Equip aps (very awful counter) or C. hope you can outgun them through the explosion smoke and kill them before they can kill you
and all of this mind you, while they are just blind firing and getting 80% of the max damage
like i said, not hard, but just fucking annoying, if all i wanted to do was see who could climb higher up in the map, i would go play fortnite
you can jump over the explosions
You listed counters, you listed the fact that these weapons have 2 different playstyles and they have counters
bro just tell us you want COD V2 and be done with it.
this is literally the same argument people had for stun gun and it's equally invalid. the stun gun was just flat out NOT FUN. fighting a CL40 is just NOT FUN. i have no issue with any other annoying strategy because the counter isnt just flat out boring. if you want examples: goo sledge? find a way to create distance using corners around the environment, and get enough pot shots off to stop the healing while not taking too much damage. dagger dash? find a way to drain their dash charges by using the environment to create situations where their dash can't get behind you for free. both of these are fun and engaging, and they actually require brain function to pull off a counter, this is what i want. CL40 on the other hand, like i said you either run away without fighting to get to higher ground asap, where the gun is almost useless, OR, you sit still under a APS turret and kill them faster than they can drain your APS (any item that forces a loadout change to counter is just not fun). if you wan't to actually come up with something inteligeble to counter me, go ahead, but so far you A. didn't listen to what im saying, and B. insulted me by saying i want this beautiful game to be fucking call of duty. PLEASE, if you have anything actually useful to say, say it without being a dickhead
and like i said, im saying it is DIFFICULT to counter a CL40, its actually REALLY easy because people who use it aren't good. im saying that it just is NOT FUN to counter and require very little brain function and/or a loadout swap (WHICH IS NEVER GOOD)
the SH1900 should deal 154 damage, its too strong now
it wont change the ttk if you hit your shots for light and medium, but it will change for heavy
and clearly embark doesnt like quick melee combos as we can see from the sledge nerf
Am I having a fucking stroke or is the flamethrower hot garbage
Flamethrower is pretty niche, its actual dmg output is pretty bad
how to use m11 effectively?
you don't even need highground or APS to fight CL-40 if you're that stubborn. CL-40 kills slower than Revolver, Pike, Model, or Repeater do. you can literally just out-TTK them while standing still.
you also have the option of running face-first into them, just saying.
Cl40 is literally just the flamethrower on medium- good for griefing lights, and pretty bad for everything else
Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless
Cl40 needs a buff imo
I like my projectile based weapons
me too :)
I wonder if the nerf had anything to do with the healing meta now
Do you know why the usage rate of the CL40 is so high right now? It's not because it got buffed again, but because there isn't a single properly balanced shotgun at the moment. The current meta is full of light units, and the CL40 is the only weapon that can effectively counter them. Sometimes, a weapon's high pick rate isn't due to it being too strong, but because everything else is too weak.
Indeed. Model 1887 and every melee weapon needs buffs
Unless they're trying to make this Overwatch by making TTKs slow and even quadruple as slow with any healing source present
idk if it needs any changes right now tbh
the one thing about it that irks me is the removal of pump cancelling via quick melees but that's not gonna get reintroduced so whatever
I don't know any projectile based weapons that I've seen at the highest level? But then again I'm bad at the game
yeah in comp scene it's mostly auto hitscans from what i hear, with a couple single shot users
however in ranked even up to like low diamond there's a fair amount of diversity, and as someone that ran it in high plat lobbies it's not too bad
it's playstyle is of course way different to ARs or shotguns, you've gotta use movement and the splash to damage people around corners a lot more, but i think it's fine as is
I cant believe they added a scope to the repeater. It feels op now
bro's dreaming about season 8 already
There's a new sight on it
The famas scope
wait, bro wasnāt tripping
how is it
the higher the elo the more predominant certain weapons start to infest the lobby
The game is already somewhat balance i think they should stop nerfing weapons and start buffing instead, buff up to the same level of THOSE certain weapons
The game should not just be balanced to a small minority of the playerbase.
If you buffed flamethrower enough that it was perceived meta-wise as being as good as the pike or whatever, it would wreak havoc upon the balance from the perspective of most players.
why not make the least used class more appealing for new players
The last time I heard we had proper info on what class that was was S3
maybe the least used class is better because only people who are good with it stick to it
This is an assertion in need of evidence before it can be used for any argument.
I donāt know to what extent embark have some data scientist analysing their stuff but I expect them to know of most relevant trends between the classes, they should have the data to prove or disprove such a claim so I would be a little surprised if they would know that to be true but somehow not take that into consideration when giving us basic info on class balance. Which is a predicate that your supposition relies on.
I had aps goo grenade healing beam defibrillator and least deaths most revives. The heavy had a healing ball charge n slam no dome no barricade. He got more support score than me.
you just listed two hard counters that other weapons don't have to deal with on top of "your gun just does more damage so you should win the 1v1"
also dealing with the CL-40 generally is more fun than dealing with a good rifle player because there's shit you can do beyond "don't make eye contact unless it's an advantageous situation for your weapon lmao." you have a lot more agency when you can play around range and repositioning very actively and aren't cooked if you leave cover for a second.
it just rings the same as melee. people panic when a melee user is in their face, so they get cooked even though the sword's TTK is abysmal now. people panic when they start getting splashed, so they get cooked even though there's plenty they could do to either get out of the danger zone or just win the fight if they're not landing direct pipes.
again, i am NOT saying i die to this, i win most of these fights. it is just not fun. its not that there ISNT anything that i can do, its the things i can do are just BORING. I AGREE that there are hard counters that other weapons don't have to deal with, im just saying those hard counters are not fun and that having boring and not fun counters is BAD for a game (the thing that is supposed to be fun)
genuinely can't comprehend how you think a weapon that gives you multiple avenues to counter it involving gadget counterplay, direct combat, or repositioning is less fun to deal with than a hitscan laser
played multiple movement shooters that were fucked in the balance department by hitscan, personally haven't played one fucked by rockets or whathaveyou because the whole deal with playing a game with lots of movement options is that you get to play around projectile weapons
Yes, i love my projectile weapons
like i didn't quote you for the above but genuinely how is being able to reposition in the open or beat it with gadgets less fun than having basically nothing to do but disengage entirely until the engagement is favorable, which is often the case against good old honest aimskill weapons
@placid slate this yo boy
Nah, you wouldn't catch me dead using the snake spear, let alone not repping holtow
God, I think the H+ Infuser is great for me to actually be a quick support unit
I was patching through each person I could get
Eventually I stick to one CL-40 medium that pushed really hard so I basically being the main person to heal him quick and won the game
It does heal really good, like 3 shots is enough to full hp
20hp per shot
I love goo gun and flamethrower combo so much!!
Embark tf u doing? Emergency nerf the heal gun
(well, assuming you mean H+ infuser I agree, heal gun is fine)
CL40 is so overtuned right now
Do you know why the usage rate of the CL40 is so high right now? It's not because it got buffed again, but because there isn't a single properly balanced shotgun at the moment. The current meta is full of light units, and the CL40 is the only weapon that can effectively counter them. Sometimes, a weapon's high pick rate isn't due to it being too strong, but because everything else is too weak.
"The problem with the CL40 right now is that there's no weapon to counter it, because shotguns have already been nerfed to the point of being useless.
Weapons having loadout counters is not healthy for the balance. You do not want to incentivise counterpicking or luck-based game results
KS-23 and Model are definitely a bit weak (I would not say useless.), but the others? Theyāre all fine viability wise
The CL40 changes were made a long time ago, so why wasnāt the previous version as widespread as it is now? Itās because medium and heavy classes used to have shotguns and sledgehammer combos, which not only countered the CL40 but also targeted light classes effectively. Now, however, they canāt pose a real threat to the CL40 anymore. Meanwhile, light classes have become too powerful, and without using the CL40, itās hard to counter themāso now everyone is running with the CL40.
Iām inclined to agree that the CL40 is fine and not overtuned but I wonāt lie Iāve kept it in my reserve for the better part of a season and a half at this point and if is a double or triple light team it makes short work of them. I donāt ever struggle against CL40 but always destroy when I swap to it. (I donāt play light so that might be part of it)
There are many other weapons that have TTKs against lights that are just faster. I think itās just the pressure and spam this gun applies to teams pushing it just feels oppressive. That stacked up with the relatively quick ttk and the fact that sometimes it feels like because itās a gl they will always hit you at least a little bit with the splash and never miss just makes people upset.
TLDR Iām not really sure if I think CL40 is strong or not lol I think ppl are valid for being upset about it.
The reason for the widespread use of the CL40 is that other weapons canāt effectively counter light classes, and most players arenāt in the habit of carrying APS either.
The CL40 has a significantly lower TTK against medium and heavy targets compared to guns, but when it's the only available option, quantity leads to a qualitative change ā enough CL40s can become frustrating to deal with.
Part of this is due to the nerfing of the Cerberus and model that ruined mediums ability to deal with lights,
They need to revert the shotgun nerfs and the hammer nerf, light players are a menace (saying that as a mostly light player myself)
I think youāre right on the money. I think thereās also the element on top of this of a gl being perceived as a low skill weapon when compared to other medium options. The emotional damage of getting blown up rather than tracked by hitscan
I agree,
People like to say that it requires less skill to use the CL 40 meanwhile console players using the AK or XP can beam you from 100 meters without any skill or aiming required
projectile weapons will always be harder to use than hitscan, plus you canāt blow yourself up with the AK
āThermal vision has no counterplayā? What? Just hide
I just canāt agree with this unfortunatelyā¦
IMO: when the automatic weapons are the perceived meta, the game is in its healthiest state. I think the medium class this season is the most balanced itās been in a long time. We went awhile with the pike being super strong, then the model, then the cerb, and dying to those weapons felt terrible.
The cerb nerf absolutely hurt that gun, but it needed it. Iāve ran it quite a few games this season just to see how well it can do post nerf, and I honestly think itās in a great spot. Same with the model, just has a slightly different playstyle. I think both of them can preform relatively well in the right hands
Iāll never play sledge, that shit is Mickey Mouse, I hate melees in this game, but I havenāt died to a sledge yet this season, so Iām happy itās gone for now.
Idk how to tie this back into the CL40 discussion, so just know I donāt think we should revert AT LEAST the shotguns, maybe sledge got hit too hard Iām not sure
hello chat! wats up?
When automatic weapons slap on the shotguns up close, I think that is not good balance.
But I guess when shotgun turns out to be good up close, it requries a nerf.
Maybe soon people will find out that Pike feels too strong at range. Might want to drop its range below the automatic weapons you know :)
Cl40 has once again set this chat on fire run while you can 
bruh, cl 40 isnt that op tho lmao!
True but its not a automatic and its āeasy to useā so its not favored by 80% of the community
Kinda inevitable in some situations. For example, the GLs are always going to be a natural counter to Riot Shield just by the nature of the weapon. The MGL32 more than the CL-40, due to the bounce making the explosions right at their feet.
One thing the CL-40 could use is less dramatic sound and visual effects when it hits you.
Even a half damage blast has huge feedback that's often disproportionate to the damage delt.
That feedback can lead to it feeling oppressive to get hit by, even if its damage output isn't particularly high.
If they bring down the ARs and SMGs, while bringing up the handful of weaker options, the weapon balance will hopefully be in a decent place.
Wild that they nerf sledgehammer for being the third best weapon (according to them), while the two that are likely above it (FAMAS and Pike) remain untouched.
What kit would say fit best with a Jump + Zipline Medium?
Demat a nade and something snappy like revolver or fcar probably.
All movement attack medium is pretty fun, you can get pretty technical with yer flanks
Cl-40 isn't op. It's just not fun to deal with. The best options is to either stay on higher ground, play out of range, or to run in his face so he kills himself.
I think light players have the most frustration because of how fast it kills and the blast range is pretty generous.
But in most cases outside of those situations, you end up trading with him a lot. That's annoying.
Also, I think just visually, that shit is just jarring getting blown up repeatedly lol
None of these are difficult to do at higher levels, but... it's very common to see the opposite.
Iām of the opinion that defib will just always generate value for your team and every medium should run it no matter what (in cash box modes⦠which is what Iām assuming youāre playing, run a nade or mine if youāre playing tdm. )
You can play any weapon because youāre running double movement. You can use repeater or pike and zip up to high grounds, you can jump pad dive teams with model or cerb, or you can just run a rifle and use the zip/pad to play wherever you need to be to stay in that medium-short range.
As far as specialization regardless if you are playing with your team or more of a solo fragger playstyle i think you should just run demat, its just too good to not use it
Glitch effect buff? Now any gadget/specialization will stay glitched after being affected. Contestants must interact to ārebootā the glitched gadgets.
anyone have any thoughts on the best support light build with the H+?
Weapon that does sustain damage where you donāt have to swing for kills. ARN, M11, MP5, V9S. Glitch or thermal depending on lobby, gateway. Follow ur heavy everywhere
what about spec? Cloak?
You could but dash is probably better so you can get out of a flank or swing your heavy to heal quickly. Also helps w gateways
ok cool I'll try it out
what are the dif zooms for the sights?
coulda swore i saw one had little bit more zoom and i cant find where that was.
found it nvm
I like team vanish bombing, and tracking dart (for some maps). Then gateway obviously.
Ik this update happened long time ago but Why did the tasers have to down grade so badly
Thermal H+ and glitch. I swap thermal in and out if I see invis lights in the pre game lobby. If I donāt I swap to gateway
what are the melee combo's for dual blades ?
So why exactly did sledge get nerfed to the ground? I took a break season 6 but before that I was a sledge main. Peaked ruby using sledge, just got back into it with the new season and my sledge has no potential at killing light anymore. I can barely kill another heavy that is right in front me, and mediums completely obliterate my health before I get a second swing off. When did it become unfair to have a skillful weapon?
Not sure if sledge was completely busted season 6 but season 5 there were only a handful of people in higher ranks that would use it, so not sure why it got hit so hard
It had a very high win percentage. I'm not sure if there was any other reason.
Replace third attack with a qm and you're good honestly
@oblique crypt that is an absolutely diabolical reason to send it to the shadow realm. I definitely probably feel different than other cause I sunk a decent amount of my hours into it. But wow.
The nerf actually wasn't THAT bad, I still find it's an effective weapon.
ok thanks. how do you play spear? what I have been doing is just spin then wheel cancel when there dead is there a beter way or not realy?
I feel the difference against each class differently, but you just canāt counterplay a light at all anymore. If you donāt catch them off guard theyāre gone. It becomes completely unviable if a (decent)light is on the other team. Quick melee combos for medium and heavy I guess can go but itās the main way to kill dash lights.
Nerfed due to high win rate and because of the upcoming update that would give them a heal ball and a light heal option.
Maybe they included the kills and win rate from the new mode.
So would something else in the heavy class need to get nerfed for the king of melee weapons to rise again?
They will probably rework it after they nerf the light healing gun and the medium ball. Melee weapons IE the sword,dagger and sledge have had nerfs and buffs for awhile. Medium melee is the only one that doesnāt get nerfs or buffs.
Right now you can have a heavy sledge wipe a team with 2 lights pocket healing. Dude is a god when the lights hit shots with the infuser.
Sadly the more a weapon is used the more chances of nerfs but every glass has its weapon that the devs wonāt nerf for some reason.
Wheel cancel is the only cancel right now, gadget cancel got patched
They mentioned each specific mode where sledge was dominating, and heavy hitters wasn't one of them
Thatās what Iām trying to understand. Super bummed about it, trying to get back into it but just so hard not being able to use sledge how it should be used. I understand the concern with the new healing gadgets but in the games Iāve played(solo) I donāt get teammates that pump me with meds, and I myself donāt use healing ball. So I understand the vision but it does not play out like that at all
Did they mention what game modes? I wouldnāt think itād win a lot in ranked. Would assume most of the quick play modes.
Meta is always changing. Thatās what the focus is.
Rip the melee communityš„²š
2 seasons in a row. Melee takes a hit. People hate what they canāt easily counter.
yeah i guess i'll find something else to play in the meantime. someone please @ me if they buff sledge. Don't want to keep crying over spilt milk.
All modes bar terminal attack
high winrate but how about usage rate?
Not mentioned, stats mentioned were high win rates, high damage per game, and high eliminations per game. From personal experience sledge was somewhat common although that would vary from person to person
Okay thatās fair, cause personally it was very uncommon. Could only give you 2-3 other players in D1+ lobbies during season 5. So I guess it depends if the glass if half full or half empty :/
I've seen one every 2nd or 3rd game in quick cash
Minimum
It has high winrate in WT and ranked which are the 2 gamemodes the devs care about.
"when the automatic weapons are the perceived meta, the game is in its healthiest state" could not be more wrong, they are the perfect example of everything wrong with the finals, long range weapons that make other play styles comepletely unplayable
you say yourself that you don't like melees, but that is literally part of what makes the finals unique to other shooters out there, go play siege if you want to tryhard with the XP
I also saw it every match in quick play ranked and wt had a sledge player but they nerf/ buff based on all ranks. When I started climbing from bronze to gold had 2-3 sledge players a match and maybe 1 sword play in a single match.
Definitely a skill based thing then, higher Elo players still counter played effectively against sledge, whether that be dropping me with a demat or refragging and getting the rez. Sounds like lower skill players were having trouble
Same reason the sword got killed. Sadly thatās what matters for player retention.
The sledge didn't deserve the nerf, people just love to compain
sledge was a hate nerf
y'all should I use looking glass or red dot for my lh1
fr
I agree it was so unnecessary šš
i remember glass feeling better but the scope not being symmetrical hurt my soul whenever i wasnt scoping
whats a good loadout for light? trying to relearn it
the matter was quite easy to play although not optimal
i like running tracking dart since its surprisingly easy to hit and invis bomb if you didnt take invis as spec
Ey another tracking dart enjoyer.
We may be the only two š
invis bomb and breach charge are my go-to equipment on light, I enjoy the grapple spec but the dash is easier to use if you aren't used to the grapple
also the throwing knives take some getting used to with the travel time but they are soooo fun to use
Iv never realy used breach charge , in what situation do you use it?
Ah.. infuser... the gadget any random is not taking at all...
if you need to break a wall kinda like rpg but no damage and not instant
but why not just use thermal bore?
oh wait i switched the names up
Weapon-- XP54, ARN
Gadgets-- Vanish Bomb, Sonar Nade, Grav Vortex, Gateway, Breach Charge
Specializations-- Grapple
(Grav Vortex and Breach Charge are specifically for protecting your cashout, so mainly just work in the cashout gamemodes.)
the breach charges are usefull to place on cashouts to prevent people from stealing
I thought they made it so It doesn't kill anymore? ( dmg nerf) and for that I just run gas nade but if you can't get there right away it may be handy. il give it a try
yeah but theres a good chance it will break the ground beneath it and it will still cause panick even if it only does chip damage
you can open way more than the thermal bore, with the thermal bore you can open 2 holes, with the breaching charges you can sometimes take out the entire first floor of a building and collapse it because you get 3 of them (if you space them properly)
thats why I like it over the thermal bore atleast, you do get more range with the bore tho
if you use the breaching charges you can also set up all 3 of them and then detonate them at the same time, you can open 3 different holes at once and they won't know which one you are gonna be peaking them through
SH and throwing knives aren't fun to deal with but they're not getting nerfed any time soon. Being "annoying" =/= OP
facts
Arn is my favorite cause I play longe range and suck close range but infuser,thermal(my eye sight is shot),and glitch for heavy heals
Thereās always the shuffle option if you canāt decide
I like the diamond one myself
The aps turret should work against throwing knifes and bow and arrow
ok
this will be the only weapon i use deep shuffle on
Cb-01 need a hip fire buff
I personally use the white skin
If youāre running out of ideas, consider how it works with your overall outfit
Depending on the timing of cooldowns, you can open 6 holes with breach charges. Lay down all 3, wait for the next 3 to recharge. When engaged, blow up the current 3 and use the 3 still in your inventory
Is goo launching still possible? Tried both the throwing on deployable/structure method and exploding something beneath a goo ball and can't get either to work
What do y'all run with .50 akimbos?
hopes and dreams
No way, same!!
what should I run with the MGL32 other then a lot of hopes and dreams and the pythagorion therum?
that is why lower skilled players are asking for nerfs on light
C4, pyro mine, dome
rn i run barricade heal dome with charge n slam cuz it is more fun than mesh or smthn
Defo not tracking dart been nuts on knife my brotha
the ekazo build , goo gun, fire mines, c4 and domesheild
the best stalling loadout
hope embark gives us transparent early 2000s skins especially this season
The fcar cd skin is sorta this, hope to see more I love this stuff.
im so washed after hammer nerf man, everything i play is so bad
whatre the beginner weapons these days, i might have to relearn the game
i played akm s1-s4 and then riot shield and hammer in s6
i just saw someone with like orange wave effect on their mgl and shak. anyone know where they come from?
i cant find it in any wiki or anything. looks like the effect from the vaiiya encryption skin but it looked like the standard mgl
hey so i'm thinking about buying the High Noon skin for the R .357, does it still support custom animations?
Opinions on best medium gun?
Probably pike, maybe famas
I concur
has anyone had a glitch with their weapon sticker, it says one is on but itās not and i canāt unequip or equip another one.
ohhh but part of me also wants horizon hammer, hmmmmmmm
Itās a PS+ bundle this season
^
i like the weapons thee[ retty cool
Butterfly knife dagger skin please
Whatās the best sight to use on the repeater
Its personal preference really theres not a best one, i prefer circle iron sights though :3
Oh neat thanks
could i get it by linking account to ps? Or is that not possible
I only have PS so Iām not sure
we need someone that does a gunn sync like this https://www.youtube.com/watch?v=JxzWc7qvHpc&ab_channel=Ash100HD
i was watching netflix and got an idea for a weapon, a weapon that changes how it fires depending on whether you're aiming or not. idk if it would be good or not, like high damage low rpm aiming and low damage high rpm hip firing,
The repeater in Hunt Showdown works like this (fanning the lever inaccurate hipfire and slower accurate ads, lower body damage super high headshot damage) and I was extremely hopeful it was gonna work like that in the finals as it feels really comfortable and versatile.
But instead we got pike 2 electric boogaloo. At least it has sight options.
what's the most braindead/aimless loadout y'all can think of? I'm mostly just sort of thinking on this as a joke but I'm curious to hear what people's takes are. The main two things I had in my head were a loadout built around CL40 and Turret, or Flamethrower and Shield
If they lowered the base damage of the Medium ARs and weapons like the XP-54 and ARN while also increasing the headshot multiplier, they could keep the DPS roughly the same, but ask for user to actually prove they have good aim.
Tired of seeing people say that melee and other non-hitscan weapons take no skill while they use weapons that get good ttk with just body shots.
Demat - AR of choice - Jump Pad - Glitch Trap/Proxy Sensor - Defib
AR of some kind, turret, jump pad, defib, pyro nade
Yes
What are you playing as weapons I wanna verify something
At the moment I mostly play spear, duel blades, or revolver
Ok thx that what I thought
God forbid a man enjoys fun weapons
gimme a throwing knives skin thats like little magic blasts from a spell book so i can unlock my inner wizard
Yesss
i want to go into my gun game with my wizard hat and arcane garmets, spell book in hand, encantations at my ready, and school some of these gun nerds in the methods of mana
Thatās actually a really dope idea for a BP skin or bundle in general
Iād love to see that
Does gooing your own teammates with goo gun while theyāre stealing a cashout interrupt it?
pretty sure i saw a video of someone doing that and it doesnt but they mighta fixed it in the newest hot patch
MEDIEVAL SEASON
MEDIEVAL SEASON
MEDIEVAL SEASON
GIMMIE THAT GODAMN PLATE ARMOR EMBARK
id kill for a medieval season ngl
Iād genuinely lose my shit
Iām afraid I may have to piss off one of my teamates in quick cash in a moment. It cannae be helped.
oh no! throwing a game of quick cash!!!
get back to me tho if it works i might run it
Iāve been getting reeeeally into cashout stalling tech lately. Fun stuff 
i found this great tech the other day called "heal ball and two miniguns"
Thatās crazy what equipment do you need for that?
well believe it or not you'll need a heal ball AND about like two miniguns
I resent the Heal Ball because while its healing is just so-so, not having it and dying in a situation it would have saved you sucks.
anybody have throwing knife tech?
I want a SMG for the medium, I have an idea for one, I was thinking of the KRISS vector which I'm real it doesn't have quite "opposite recoil" it has a slight down push when shooting, but in THE FINALS I feel they can make it better
What's the point of running defib (quickcash) if you're not gonna use it once??
Yea I said that. But knives and sh also got nerfed ages ago. So it's not like they weren't touched
there is no tech š
Damnš
Please nerf the healing ball for heavy
after you inevitably nerf the Healing Emitter, can you fix its XP gain? it's pathetically slow.
beaten you to that: was shooting with my hand yesterday š
see i need this to be canon rn
What dark magic are u practicing here
dont do it lmao
Itās perfectly fine in my opinion
i need embark to add small sticky bombs to the light class and blow it sky high.
I present to you! drum rolls Hand Canon!
Don't lights have beeach charges? Don't they do similar stuffs?
i was making a joke abt wanting to have light kicked from the game but yeah
that could be a way to buff the breach charge maybe have it able to be stuck to players and have a faster throw and prime
š
alone? Yeah. But not when there is two of them or there is any other source of healing. That ball and a medium with a healing Beam basically make the heavy immortal
how good is the breach charge
if you use it with barricade its way to good cause it can just go through it
Data reshaper thoughts this season?
More useful than ever with how many APS turrets and heal balls are getting thrown around.
True but should it get it's 3 charges back or some kind of cool down buff?
Its rly good for the heal beam and turret mains
well yeah but would you sacrifice traps or movement for it?
im interested because i sometimes play heal and dont know if thats meta now
Doesnāt need a nerf what
Healing emitter is honestly mid at best
insane to me how poeple are talking about emitter more than h+ infuser
infuser is 400hp per full charge, it's definitely overtuned atm in my opinion, just needs slight value tweaks
like it has as much hps as the m11 has dps, that's insane
It could maybe user a longer cooldown but Iām fine with the burst heal
It makes meta a lot more fun and interesting
haven't had the chance to play enough this season yet to truly tell
We are already at the point where we wonāt have a meta without healing ever again so itās best for every class to have a strong source of it, so that no one class is required
Aka buff emitter and beam
beam def needs buffs now, agreed
idk what i'd do with emitter tbh, maybe a bit bigger range?
but yea ig early impressions are buff beam, maybe buff emitter a bit and nerf infuser a bit
like beam's a spec so it should be the strongest source of healing ngl
Emitter just heals way too slow imo
LOWKEY I might be biased because I love long ttks and sustain metas but I wouldnāt mind if emitter gave overhealth up to 25 or 50
yea but it kinda needs to considering it's potentially team wide passive healing
like ngl i wonder if meta comp right now wouldn't be light infuser double heby balls, and play high ground/poke/sustain fights
It could have higher hp/s thatās divided by the amount people healing
true. i also would like to see throwing at teammates get a bit better, maybe it reactivates faster
or maybe the first time you get connected to it you get a burst heal and then transitions into the slower heal over time
It could honestly reactivate instantly and it wouldnāt be an issue
Itās kind of annoying that thereās such a harsh punishment for managing its position
this is my biggest problem with it tbh, it feels clunky to move around, like it takes ages to reactivate when you drop it
Yeah itās so obnoxious
It needs something cause itās arguably worse than passive regen a lot of the time
i mean, i guess yea talking about it i realized my problem with it :
it's not flexible enough to be thrown around in messy teamfights, so it gets used for poke wars and shit, where you can't really deal with the emitter either as an opponent (which sounds like a kinda toxic gameplay loop to me ngl)
so i wish they'd make it a bit easier to use in those big teamfights
Yeah would be nice
though i must say, my favorite use of emitter so far, even though it's a meme, is running it with melee to chuck it at people lol
I feel like the emitter placement logic should be similar to how the turret is. Since it's more team healing based it should be used more strategically
I can walk around a corner, place it an basically have my regen start instantly instead of waiting 10 seconds
Pick it up for almost no placement cooldown, remote pickup for 50% placement cooldown, and destroyed is 100% placement cooldown
also yes, this would make a lot of sense
Because I've seen ALOT of people instantly replace it the moment it's destroyed
I donāt even bother moving it half the time because the cooldowns back by the time I need one
Yeah, I think it would be a good way to make sure people play strategically with it
Because for turret: if you left it somewhere, you gotta wait till you get it back. There's a punishment for leaving it somewhere
And that makes sense cuz it's basically an "extra player". So the same logic should be applied to the emitter since it's basically an extra heal beam
And itāll heal you so slowly that your regen will start before itās finished
Would you rather fight someone with 0 health back or 100 back
Iād rather bring a different gadget that more useful
Like c4 so I can drop cashout while regenerating
yeah i like the turret cooldown idea, biggest thing for me is just when someone breaks my ball its back immediately bc the cooldown in the background. even if it was something simple like your cooldown dosent start till the ball is broken id be happy
Or dome so I can avoid the damage in the first place
the healing emitter is kinda spammy, ive been maining heavy this season and i just have constant regen the entire game
Yea fair thatās what I replaced it for. Iāve been running the KS though and that helps w destruction/dropping
The first couple games of S7 I would have my heavy place it in a room and we would just stay there indefinitely because we just couldnāt die
is KS finally fun again this season?
Yea the 2 shot destruction feels so much better
weāve been HHL just anchoring with miniguns and ball its so busted
Ks is fun but the downtime is insane
Finally feels like a decent trade for having finicky dps
yippee!! i haven't gotten to play it yet
though i feel like i kinda have to run winch with KS, and i luv me goo gun too much š
First recorded instance of a comp being good without medium
God bless Cerberus nerf bro
What I like is that, if youāre a dedicated Cerby main like me, the nerf isnāt so bad that it makes the weapon unusable. Itās just enough, not too much. One of the better-handled nerfs in recent history
Unfortunate side effect is all the mediums who waddle around like toddlers moved to the cl40
ITS TRUE
Ehh, CL-40 is annoying but not near as hard to fight as Cerby
The weapon isnāt even gutted itās in a great spot
Still cancer, especially since they reduced the self damage range
cl40 more annoying cause it also blows my pc up
they didn't reduce the range, just the damage (1.6x -> 1.25x)
make dagger right click as TK one for the next patch notes, pls
tk?
Revert sledge nerf.
The added ttk in a team fight + during a season where every class has healing means sledge users soak up an additional 100ish damage on average (at least) before finishing a kill.
Its was uncommon in plat or higher elo previously, at best the 4th-5th most common heavy weapon. It is completely non-viable in comp now.
throwing knives
Are you saying you want dagger right click to throw it?
if light didnt exist this game would be in a good spot
and the game would a million times less frustrating. a class that has way too much going for it, is moving at lightspeed and is 2.5 feet tall. trying to kill that or getting instakilled by that is just not the definition of fun in a million years
Flamethrower winch is pretty effective against lights, and CL40 for medium, but I doubt that will last long since all the light mains want it nerfed
Sounds like a bad case of skill issue
thats a comment that is not necessary and doesnt progress the discussion or issue at hand
triple arn xp54. cl40 is only possible if their bad. if they play good angles theres nothing u can do
True, but isnt that also the case with any other weapon/class? better angles grant easier kills
Nether is saying that an entire class should be removed because you donāt know how to counter it
with a class thats 5 pixels high on range, and that can reposition for free
thats not what im saying. what i said was. if the class didnt exist. the game would be in a better spot
It would be boring
I honestly find no problem with lights
Iv found most people will say a certain class is annoying or broken until they actually play it for a long time and learn how it works then can counter it easily
I agree
Meanwhile been playing since season1 and playing light entire season2 and begin season3
Light has changed since then though
I have to be honest, if youāve been playing since season 1 and still donāt know how to counter light thereās nothing anyone here can say that will help
is the lollypop react to call them a sucker is that the bit?
Who knows
okay so casual players dont matter.
just have superior aim i guess is his argument
if ur just playing for fun trying to make off meta work with ur friends. and ur getting frustrated because trip light are constantly dashing away or killing u before u can rotate. i guess thats just a skill issie
Click / hold to stab, instead of just hold
Dude i had the sickest idea for a light specialization
Teleports you back to where you were a few seconds ago
How would that be like the throwing knives?
Iām able to fold triple light teams with the spear in solo q
Itās just about positioning where itās harder to get pushed and baiting them into using their movement to soon
Mechanics behind releasing attack
I will say the dagger/dash is a bit of a problem sometimes
too bad they nerfed my counter to lights straight to the ground. no more one shot melee combos
Iām so confused, how are they different?
Iām pretty sure it still one taps with an overhead right?
over head takes too long to get the kill, you can run away before an overhead gets off
Perfectly viable
The threat of being able to one tap is they get close is a powerful tool
Bro, use both and U will see how they different
i can only do damage if you're close to me? so i shouldn't have a way to eliminate someone in a quick way when they are close to me?
how is that fair?
Anything that kills in one hit in any game is never fun, it should be very difficult to do
I think it was kinda dumb they are wasting time worrying about the hammer over all the things they could be working on but the nerf wasnāt that bad
My man, I don't know how you can look at the one singular source that is able to heal automatically while you continue to shoot enemies, multi-heal, AND heal infinitely with NO cooldown and say that's perfectly fine.
I'm not completely opposed to all classes having healing gadgets, but the Healing Emitter changes the poking game in a really unhealthy way. Medium's Healing Beam made poking a lot stronger, but at it had cooldowns and required manual use, sacrificing the Medium's damage output. This Healing Emitter does it 100% better.
The ONLY bad thing you can say about it is that its healing per second and range are smaller, meaning it won't do as much for or against rush/dive compositions. But it's still meta af to at least put it in your reserve to punish ANY team that plays any slower than that.
And no, H+ Infuser isn't fine, either. I do not think the highest DPS class in the game should also be responsible for healing teammates faster than most weapons can deal damage... Actually, I don't think any class should do that.
They just need to make the ball not recharge while active and not heal through barricades
And I donāt think that was even intentional
If they just made its own HP deplete with healing done, that would be fine with me
They can keep the recharging the way it is if they do that
The H+ infuser takes like 3 seconds and youāre out of shots, plus you actually have to aim to hit the person
Being able to heal through objects is definitely bullshit
Medium having the least viable heal is the biggest problem
They made a already niche ability even less viable
this doesn't make sense, then light DB needs to be nerfed cause it does 156. and light bow needs to be nerfed. All you need to do for those is click your shoot button. I think it should require the winch to be a one shot. if you miss your winch it doesnt kill you. but atleast give the opportunity
I am testing on the practice range rn, and I still donāt see a difference, can you just tell me what I should be looking for?
They should make defib a class ability and the healing gun a piece of equipment imo
It would fix the triple defib bullshit and make the heal gun better
Did I say I thought the DB was fine?
Itās a way over tuned weapon compared to the other shotguns
Idk what you meant by "takes 3 seconds", but I stand by the output being too strong. It's just not intuitive having your target go from 20 HP to 200 in a second. Like, even Overwatch tries to limit how burst-y heals are by making most high sources of healing actually be stretched out over half a second instead of instantly applied in a tick like H+ Infuser does
why bro constantly reacting with lollipop emojis š š
Anyways, Guns in need of a buff
- MGL 32
- Model
- Dual Blades
- Dagger
- Sword (revert the nerf)
- Sledge (revert the nerf)
its basically just meelee lol
Shield needs a rework
Chat I need an actual answer, not yalls usual āget betterā bs
Iām a very experienced player, been here since the first January
Well over 1000 hours (I lost track)
How do I counter
-
the medium katana user?
They can literally block all of my bullets and Iām honestly kinda lost -
medium grenade launcher users (if Iām on light ie canāt use a trophy system)
- Shoot their legs, they cant block it
For duel blades hit them with explosives or another melee and just outrun them
And for the CL40 try to stay above them. Itās completely useless if the donāt have high ground
- No idea, Iām still figuring that one out. I guess a jumppad if u are good at shooting down
what he says plus my stuff
And for the CL40 if you canāt get above them just get as into their face as possible because it has really high self damage
Approved
Thatās more of a last resort option tho
Works pretty well tbh. Their damage plus ur damage kills them first mostly
Unless youāre playing heavy because they will blow themselves up before you die
Forgot, playing cl40 is a forbidden choice, but it works vs dual blades. But keep your distance and also dont make the same mistake as Anakin
Most weapons will out-DPS the Dual Blades when they try attacking you. Don't let them bait you into wasting bullets on their deflects and you should win the DPS race.
Try fanning out from your teammates to shoot the Dual Blades at different angles each. They can't block 360 degrees.
Flamethrower goes right through Dual Blades and Riot Shield.
Mgl needs to blow up on impact of an enemy and not HAVE to bounce once before blowing up
I agree. Been wanting that since day 1.
they wanted to put it apart from cl. and tbh for hitting people in buildings its pretty nice
I think the best reincarnation of dead go boom would be a specialisation for light or medium. You activate and have five seconds to get onto the enemy to suicide bomb yourself
It has a timer so you cant spam it when u are about to die so would be pretty damaged
It would be cool if light had a spec/gadget that was good for dealing damage. Something like charge n' slam (although functionally different) would be cool. Imagine if we could get a play on the Orbital Lazer event, like some kind of beacon. Even better, it could have two charges and each Lazer would destroy everything between the sky and the beacon, dealing normal orbital Lazer damage to contestants.
I like the bounce but ut definitely needs a rework
what do you mean with rework?
as in completely remove the bounce for something else?
Embed Failure: Instant Death
why is there a scope on it?
I hope it keeps the bounce so you can still hit people behind cover but it needs a change of some kind
imo it mostly just need qol
slightly higher damage to 3 shot M on directs
maybe damage levels to avoid low chip damage
a crit indicator when you destroyed a deployable (ziplines, mines etc.) since i often dont see them while i flush them out
outside of that, i think its just a case of high skill floor even higher ceiling
its just not something for everyone
maybe heavy just needs a 2nd grenade launcher (that will probably be broken or useless, but at least it wont mess up mgl which is passable if you like it, by trying to rebalance it into something its not)
have they increased the range for the gateways to stay connected?
Yāall think breach tool is a decent sub for demat?
Been wanting to play med again was hoping to try something new
<@&1012034066876473384> bot
Itās pretty different but not a bad substitute, super cinematic and fun tho
Try click with right click with TK U will attack, but with dagger it will just cancel
Bloody double barrel shot went through my dual blade deflect and now I lost the game
Does deflect block individual pellets or is it all or nothing
Revolver, Pike, Repeater, and Model all kill every class faster than CL-40 does. You wanna nerf them, too?
Damage isn't really the issue, shits just annoying
Why ask to specifically "nerf" it, then?
See it less, or make it feel less annoying
It's a weird weapon, it's not good, doesn't feel good to play against either
Lots of weapons are "annoying" but that's not a reason to nerf something.
There is a difference between most weapons and the CL40, something just feels different about, personally can't pin point it. Don't think it needs a nerf to it statistically, maybe visual and audio might be why it feels off
I do enjoy watching people ask for a nerf on one of the easiest to counter weapons
cl40 need a nerf
- turn around lol, kill everyone else on his team cause that would be easier than dealing with him.
- run into the medium - force him to shoot at his feet while you also gun him down
or you can play high ground against cl40
No, boy. Its skill floor is low but it sucks compared to Medium's other weapons.
its skill floor is low if your opponentās skill level is low.
or, is skill level even the term to use there? Letās instead say āwillingness to alter strategies in order to winā
I suspect that when most players encounter a CL-40 they take no action to attempt to counter it.
I agree. They get too scared to shoot back even though its TTKs suck compared to other Medium weapons
They're like "ooh I took 80 damage from a grenade, better walk backwards and let him continue to chip at my health around cover"
Yeah like the cl40 isnāt even good. Plus it is meant to be a weapon to kill lights and you can counter by running up to the person. Itās just a skill issue
Why is every weapon only 500 money
This unique thing makes it balanced against light. If it did like CL, it would counter light Way, WAY too much.
CL is already a pure nightmare, if heavies that have 100 hp more would have a similar shit, it wouldnt be playable for lights.
Also Im pretty sure this weapon is more inclined to destroy buildings than player.
hey so I just started again after a few seasons, why is the CL (the easiest weapon in the game) still so strong? make it make sense
False since they buffed them in s4
But if you shoot the legs we will take more damage, it will be treated as a glancing shot unless crouching
It's not strong. It kills every class slower than Pike, Revolver, Repeater, and Model can. It gets shut down by highground and APS.
We're asking for MGL32 to either explode upon hitting two surfaces or upon hitting a player directly. This is different from CL-40 that explodes upon hitting any surface.
It's not easy landing direct hits, especially when MGL32's grenades fly slower. MGL32 also only does 83 damage, not 100.
CL is garbage tier, if anyone's losing to it it's on them
Does somebody wanna tell me why a melee weapon that is widely known historically for its advantage of REACH cant hit an enemy 3 feet away from you?
Take medium gernade launcher out of ranked
Somebody want to tell me why weapons known for being extremely loud donāt make the characters deaf if you donāt have hearing protection on?
that is perhaps the most asinine attempted comeback i think ive ever witnessed in my life, what is a spear for if not for reach?
Itās almost like itās a game that doesnāt base everything off real world practice
you are being intentionally obtuse and im not going to entertain that any further
You wanted someone to tell you
I mean... They got a point.
It is a game.
I thought the spear did have a pretty good reach though
then what is the point of two melee weapons where they both fuffil the same role and one just THE BETTER option?
Spear has farther range than the hammer
Spear also has the AoE spin
by maybe a ballhair
It has better range and crowd control at the cost of damage
I do hope it gets a buff but it doesnāt look like embark plans are making melee viable any time soon
If we can't do anything radical to change its design, then the Spear buff I'd like to see is to make the spin more consistent
I wish the animation wasn't so goofy and janky and instead it was just a decisive spin in one direction for one hit each cycle
Maybe let you cancel it early, too
Ether a animation cancel or make the attack just one spin
Why do ppl beg for nerfs? I've never begged for a nerf in my entire life. Just buff weak stuff maybe lol
I dont play with APS im not a dweeb
Play against it as a melee light. When you have 2 CL against you, you are definetly out of the game.
I don't mind some weapon countering others, but i shouldn't either end up in a draw or die, when i already manage to close the gap on any ranged weapon (outside of shotguns i guess)
Make sense, i didnt play that weapon much to be fair. I just know CL is a nightmare to deal with, so i am happy that MGL isn't a straigth up loss when i duel a heavy. It depends if he uses his weapon well, that makes it more enjoyable to play against.
No offense, but that sounds less like a CL-40 issue and more like a melees being weak af at the moment issue lol.
If you're using Dagger, perhaps try hitting them with Nullfier first. Then you can close the gap without taking much chip damage.
That's the thing, I often land the first hit and still end up in a draw, cus i dont have enough swing speed.
Sword swing speed is too low, and dagger left click as more dps than sword given its higher swing speed.
Yet if i do not back stab, i am dead 100% of the cases. It's just a matter of if he self kills or not.
Because jumping and aiming a bit further end up in too little self damage, they can out dps me anytime
I cannot even try to dodge shit, because the splash damage is too big and often hit me anyway even with a dash.
The worst game i had as a melee, were the games with 2 or more Cl and glitch mines at the same time.
I could have AFK and did as much in these last rounds..
Well, like I said, both of those melee weapons are just weak in general rn
To be fair, all of the melee are weak now š
Even hammer is dead. Sadly.
But beyond melee, don't put all your eggs in one basket. If you're not able to kill a certain team with a particular weapon or loadout, change to reserves
SH1900 is just a better melee weapon anyway š
Like i said, i don't mind being countered, i can live with it. That's also why i do like playing against Heavy's grenade launcher, since it require more skill to win against melee. I did lose duel, and won some.
I do play melee only, though i wish i could switch to sword against light, but well.. i cannot one shot them so it's irrelevant now
since they will kill me first anyway
As a dagger player, Glitch mine and lights are my two big annoyance, and don't have ways to deal with lights 
Historically your answer to Light was the Stun Gun, but...
Honestly Nullifier needs a buff. No healing while nullified, at least
its literally bad, good players arent using it at all either
you can have infinite heals it doesnt matter if it heals at 5hp per second
also infuser is fine. its burst healing, makes the game infinitely more interesting to strategize around and against
Just a reminder just because the high ranks donāt use something doesnāt mean itās bad
well obviously
I find that quite strange, This and bullet blocking. They should be counted as not even there anymore..
but emitter is just bad
you get infinitely more value from any other decent heavy gadget
whats the best medium gagdets
Not defib because itās a crutch
Does the flamethrower animation look shorter than its actual range for other people? Or am I just experiencing desync? Both when using and on the receiving end
Jump pad never leaves me, zipline is a staple too
It's more like 20 HP/s. It's enough to make the difference between life and death in a direct DPS race. It's even better when, again, you're stalling.
Also I will admit that burst healing does mean more strategization, but not all strategization is fun strategization. Nobody wants to hunt down the quickest class capable of grapple hooking/dashing, teleporting, AND going invisible just to prevent them from fullhealing someone in like 1 second...
This is why Mercy's old ultimate was reworked. They didn't want to play hide and seek through 5 other people. This is also why people are banning Mercy from competitive play a lot this season where they added hero bans. Nobody likes trying to shoot down a super agile healer.
thats not why people are banning mercy and thats not why her ult was reworked
mass res was stupid and people ban mercy because 99% of mercy players are bad and will never swap. the character is bad
Yes, full rez was too strong. But it only ever worked when the Mercy hid in the back for some time. It was counterable, just very annoying to do so
I don't think Mercy performs that badly, but even if we assumed so... Why would you ban a hero that is underperforming? If you're worried about someone stubbornly staying on Mercy, what if that's your teammate and you just subjected them to doing even worse with another hero? Doesn't make sense to me.
because mercy blows and other supports are easy to play
i ban mercy every game because my winrate with a mercy is significantly lower than without
I mean, if you say so lol. But I'm still standing by burst healing on Light being an awkward combo
I need 3
burst healing makes most sense for the class that cant stay in fights very long
it wouldnt make sense to give light a heal that doesnt synergize with the class
They don't have to be actively fighting for non-burst healing to still have impact. It can be for the moment they and/or their teammate have cover.
Also, if we wanted to keep the same healing output, can't it just be a lingering effect over the course of a second or two instead of, again, applying all at once instantly?
This heavy weapon doesnāt receive the attention it deserves
This would be a buff in a lot of situations lol
Infuser is really just fine, maybe nerf its recharge but the effect itself has counterplay
How would it be a buff? You mean prefiring it so they get healing before they take damage in a moment? Then just make it so the heal effect doesn't exceed what is currently healed. Doesn't heal if they're full HP, only heals 5 if they only had 5 HP missing, etc.
I don't know what the "counterplay" is to someone basically doubling a teammates' HP pool. If you continue to shoot them, you're going to die from not having enough HP yourself. If you back up, you're letting the Infuser recharge. If you try to hunt down Light first, they're the best for running away wherever they want as their teammates whittle you down.
In my opinion, with a game like this where the meta weapons are almost always hitscan and there is little mobility to help dodge, healing should numerically be treated similar to damage output. Because all the damage you deny your enemies is more time to dump out damage for yourselves.
bait light peek, pressure light away from team, bait enemy around corner so light cant heal, force cooldown out, dome shield enemy that you want to deny healing from, glitch light, nullifier light, keep space until heal is used
Just off the top of my head
Dome is kind of fair. Glitching isn't going to be that consistent, especially if you're relying on Glitch Traps in an offensive push. "Force cooldown out" and "keep space until heal is used" means that, again, they got the value of healing anyway, so you're at a disadvantage. Nullifier is fair. Any strategy that relies on "baiting" people is itself counterable
Letting them get the heal off is fine, you can mitigate the value by positioning well
You can get value easily from almost every gadget. I donāt know why itās an issue if itās heals
Because most gadgets are avoidable or destructible traps that do like 140 damage at the most, not healing a Heavy to full in a couple seconds.
If the enemy has healing and you don't, you're forced to rush them down, as they effectively have more total damage up their sleeve than you do. This is especially an issue if you're the attacking team that takes more risk trying to push into their territory. If you have healing and the enemy doesn't, you want to play the poke game and stall until they're low HP, then rush them with your extra health.
Common finals why isn't the nes zapper in the game lol is perfect for the light weapon
Light's definitely is, but heavy's is worse overall. It has a bit more utility but the healing is so much worse than heal beams that it doesn't matter much.
Yes. 20 HP/s each, half of Medium's Healing Beam 40 HP/s. And it's infinite. And you don't have to stop shooting. I disagree with Braq, that stupid ball is way more impactful considering Healing Beam requires you to lose Demat
The identities are healthy so you know generally what to expect and how to counterplay. Light as a long-range, flanking glass cannon, Medium as a midrange healing/positional support, Heavy as a close-range tank (both in health pool and in space-creating tools).
Giving everyone healing tools, especially this strong, kind of messes up Medium's identity indeed. Giving Light the fucking 300 HP instaburst technique is like giving the Spy the Crusader's Crossbow...
Who knows lol
It used to be able able to consistently slow down kills enough that people ran triple medium and just healed and defibbed each other constantly. It made MMM practically immortal. I still think the issue was with defib more than heal beam, but for some reason they chose to give heal beam a bunch of miscellaneous nerfs that made it feel terrible to play and left defib as one of the strongest gadgets in the game.
also the pike made MMM hyper dominant for a bit
ah fun times destroying and getting destroyed
I didn't like 128 damage Model with melee cancels, but 108 is comically low. They need to bring it up a smidge
Fair enough, but at the time it was a strong comp that needed some nerfs. They just chose to nerf heal beam instead of defib, like how they chose to nerf sword instead of dash, or sledge instead of winch.
- Trust me bro
That would require hitting literally every single pellet... Revolver does it in 3 shots but faster.
Or you can make it 116 if you're so stubborn lol
I guess they could raise the fire rate up to cerb speed, but then cerb would be outclassed. Right now it needs some kind of buff to compete with cerb without outright outperforming it.
Okay, nerf the spread some then idc. It's a friggin' shotgun, it deserves more damage
Half of the reason old Model was so broken was bc of the melee cancels
Maybe they could tighten spread and buff the falloff range. Lean into it's range more instead of turning it into a generic cqc shotgun.
sledge does less damage than shotguns, let that sink in
So does sword now, tbf
It already has tight spread. By why hit about 8 of your pellets for less than 100 damage at 20m when you can use Pike, Revolver, or Repeater?
The main utility of Model atm is having more mobility, but... Mobility doesn't mean that much if you do shit damage. Just ask Sword
If you're not going to ever up the damage, then it needs a LOT of buffs in other ways like reload speed, fire rate, max ammo capacity, pellet count...
theyre taking the qm damage in consideration for balancing the damage. In that sense, sword does comparable damage to shotguns. Still painful tho
There is no sink out there
The problem is unless they do a complete rework, it'll never be even close to matter or cerb in either close range fights or mid ranged ones. It needs it's own identity, because right now it's just matter but worse in every way. If they buffed falloff so that it could take fights from 20m out it would be the only real mid ranged shotgun and would have an actual niche. I'm still not sure how to deal with it being overshadowed by pike or revolver though.
Don't compare Medium weapons to Light weapons. It doesn't matter if Light had straight upgrades, because they have diff gadgets, HP, and specializations.
Model should stand out from Cerberus by having more uptime before reloading, tighter spread, and IMO, more damage per shot. Cerberus would still kill faster at close range and have the utility of fire.
I kind of wish they would take qm damage into consideration for db too though. Even if sword's burst damage is 145 with qm now, db's is over 200 with a qm. Double barrel is just sword with more damage, more range, no movement penalties, and overall better ttk.
195+40 is 235 btw
yeah it's pretty strong. SH1900 is one of the few things I want nerfed
its mostly pointless to do qm damage unless youre completely tapped out and still somehow in the fight. Theres no worthwhile BP after the 1st shot that couldnt be assuredly accomplished with a second shot
True, but it matters if you know M is missing 15 HP or H is half HP and want to go for a oneshot. And it's just extra insurance if 195 would oneshot anyway
but yeah usually used after the second shot, not first
i think it had that kind of BP before, 2 shot + qm. THough i cant remember whether it was for heavy or medium. It was a dumpster meme gun then
at the very least sword still retains its mobility and range. imo, the mid s4 nerf made the sword far more unusable then this dmg nerf
I simply cant find the revolver fanning emote ..it must be a specialty ..looks incredibly cool
it was fine until sledge got nerfed imo, now shotguns are just better than all melee
speaking of like. thoughts on sledge post nerf all? how tf do you make this work, ive just ran it on kyoto and i get absolutely battered and even if i get kills i immediately trade because the ttk takes so long im at one health time i kill my opponent
oh also, if people want sh1900 nerfed, what would you even want changed?? if you make it not 2 shot its not really viable anymore
Why nerf sh1900? One of the most balanced high risk high reward guns in the game. I guess after the sword nerf people needed another weapon to complain about
I do not see the ARN as viable in terms of decent dps. The two other smgs put out my dmg quicker and just cause you have better recoil doesn't mean the gun is good. I see emerald playing with the xp-54 more then the ARN. It needs some kind of dmg buff because I am just putting down the poor sod using it.
is it suppose to be a body shot weapon or headshot because the headshot even then is piss poor compared to the XP-54. It needs a dmg buff
I dont think people have problems with it itself just when itās one of the only weapons now that can quickly kill every class. Best solution is reverting nerfs of sword sledge and whatnot
So if theyāre gonna nerf everything that had good ttk cqc then that shouldāve been one of the first
i think its oppressive now that other weapons are so far nerfed that they cannot contest it
Agreed, the solution shouldn't be to nerf it though, but just buff those other weapons
Should revert sledge overhead and buff sword lunge to 125 at least
sh1900 is fine if anything other weapons should be brought up to its power
@sinful dagger I don't mind burst damage, but IMO the SH1900 is too much burst damage compared to other weapons, especially when you consider it's a shotgun that you can be fully mobile with and only need to hit bodyshots with.
I'm okay with it two-shotting Heavies, but with 195 damage, it two-shots Heavy (and Medium) with way, way too much leniency, especially when you throw in a quick melee after the second shot.
I would consider either nerfing its pellet damage from 13 to 12 so it does 180 damage (same as version 1 of the game, but still better reload time). That's still more than enough to 2-shot Heavy. Alternatively, give it a wider spread.
Fix the spread pattern while we're at it. Why the hell does every shotgun have symmetrical, orderly patterns except the SH1900?
fair enough
I'd actually be fine with this combined with the spread fix
sledges overhead wasnt the issue, the problem with the nerf is that it invalidated quick melee combos which is why sledge was viable
I think the quick melee combo against light is unfair combined with winch
unless winch is nerfed, sledge practically has a 12 meter one shot range for lights (without nerf)
but thats js a winch issue, winch is the problem, not sledge
but tbf the quick melee combo + lc was really hard to pull of when they had dash so
I think nerfing winch would make it bad, so its better to find something that nerfs the combo, like a longer delay between winch and sledge
Would imply having to apply such a delay on every weapon tho.
And if this is strictly a melee thing, adding that delay to Spear.
the devs hate melee
Playing as a heavy with the mesh shield and constantly running to protect teammates just for them to run out of the mesh shield... like... fine guess you don't want some help bruv
I just think Melee is kinda poorly balanced. Dagger gameplay works in TF2 because Spy doesn't have the mobility of a Light.
And the backstab reg is quite forgiving imo.
Backstabbing is definitely feast-or-famine in this game, and it's really more about janky networking than sneaking up on or baiting enemies
I'm not going to sit here and pretend Dagger is OP or needs a nerf, but I honestly disagree with its fundamental design
I personally think it needs some sort of redesign since Light already has so many options to cover distance and reach one's backside beyond being sneaky.
Negating burst damage with utility is going to powercreep gamesense tho.
Say we reduce the dagger's backstab damage by an amount that allows it to be balanced at any angle reg, then give it a utility buff.
Would the change be too drastic?
This is where an experimental gamemode would come in handy ngl.
And by that I mean like Quick Cash or Tournament-formatted game mode which features experimental balance changes.
Just spitballing -- maybe not so good in practice -- but I'd be kind of interested to see the backstab angle be more generous but not insta-kill. Make it percent-based so it nearly instakills -- like, does 99% damage of max HP -- then maybe add a lockout period so there's no instant quick melee two frames after.
So with just the tiniest chip damage, it's consistent and lethal. But you need coordination from your teammates for that lethality
In a vacuum, this sounds nice, but you gotta factor where a Light can source the rest of the damage needed to kill their target.
A huff of gas is enough to kill them off if it was 99%
Chat is M11 good or are there better options?
Alternatively, it could get a backstab range buff like I said, but it does its 320 backstab damage through one instance of 100 damage and then another 220 damage over the course of one second (like a bleedout)
Doesn't really change up the counterplay.
That's effectively like the burning DoT condensed into a second.
M11 is incredibly strong, even in longer ranges. Simply is outshined by XP due to how much of a beam that weapon is.
The counterplay is that you may be able to trade with Dagger by shooting them after they've confirmed your death. This would particularly incentivize using it stealthily, because as the Dagger, you will be less likely to GET STYLED UPON!! after landing a backstab
Yes, but the reaction time is very disproportionate between classes. Light gets no time, Medium barely gets to react and Heavy may be able to dome a Light. Either the DoT gets nerfed to like 100 dps over 2 seconds or just don't give it bleed at all.
That was intentional on my part, because it's much harder to chase down a Light than it is a Heavy. Why use Dagger to instakill a Light if you can just do it with shotguns or rifles?
That is fair enough.
If anyone is struggling with the ādisrupt opponentsā movementā contract, I just found out that jump pad counts toward it (that is, if they use your jump pad, you get points toward the contract). Hope that helps someone š¤·āāļø
Lockbolt on powershift
I cannot for the life of me understand your position, projectile weapons are the best thing to happen in fps games in forever.
projectile weapons have huge skill gap in any game
Not the grenade launchers tbh
CL-40's skill floor is low, but its skill ceiling is actually fairly high. It performs worse than Medium's hitscan options above Gold, though.
MGL32's skill floor is like the highest in the fucking game
some love for our launchers
a weapon having a low skill floor and high skill ceiling is usually called being unbalanced
same with the mgls high cieling and low floor except in the opposite direction
Nah. The skill floor required to use something in an effective manner does not matter to anyone already above that skill floor. The increased performance that the weapon has as you scale up in skill and the maximum output the weapon has at its skill ceiling is usually more important.
If you balance everything based on the skill ceiling, that's called "trickle-down balancing." This is usually what stupid esports games like to balance around. But for casuals, it's usually better to balance somewhere more towards the average skill -- but not around the skill floor.
how is easy to pick up hard to master unbalanced?
this is completely untrue, because the skill floor doesn't just determine the minimum ability to perform with the weapon, it affects the general level of difficulty of that weapon. a higher skill floor will mean better players, even those who are well above that floor, will not perform as well with that weapon as they would if it had a lower skill floor. a weapon being easy and effective off the bat should not have a high potential to be even more effective.
risk-reward is a delicate balancing act. low risk weapons should net low reward, and high risk weapons should net high reward. if low risk weapons net high reward, there is just no reason to risk more
thing is CL has both low skill floor and value floor, as in if you perform the base minimum required, you're gonna get very little value, so i don't think rewarding accuracy with higher damage is insane
hi im new anyone know a fun loadout?
I completely disagree that CL has a low value floor. it is not at all a difficult weapon to get value from. you deal substantial damage so long as you hit near an enemy
the splash drop off disagrees. if you hit edge of splash you'll barely do 50dmg
I don't think you understand the idea.
- Something's skill floor and skill ceiling is irrelevant to its skill scaling. Just because something has a really low skill floor and a crazy high skill ceiling doesn't mean it will actually perform that much better at its skill ceiling. And how well the weapon performs relative to others at its skill floor or ceiling can be different, too.
- Skill floor/ceiling doesn't directly correlate with risk. If you're comfortably at the skill floor, you're not really taking a big risk using the weapon. But it's true that, like you were getting at, it's usually accepted practice to make it so riskier playstyles can yield more performance.
50 damage isn't nothing at the CLs firerate. that's enough to miss all of your pills and still 3 tap a light
I do agree quite a lot.
It feels frustrating to play a high risk - High Reward weapon, and get obliterated by something that require little skill what so ever
Itās weaker than pretty much any non-shotgun weapon outside of CQCā¦
missing all your pills = 0dmg
also if i take 5 nades to kill a light and he hasn't melted me in the meantime it's his problem not mine
CL-40 shoots so slow that you can just back up and regen your little Light healthbar if you need to
If you hit the edge youāll do 1.
Explosiveās minimum damage was removed in season 3 iirc?
Light's melees atm are high risk, nearly no reward lol
true, i should've been more specific
Have you played as a light against it ? xD on most map you're dead before you even find cover
if you consider splashing to be "hitting" your shots, I can understand why CL appeals to you. 3 tapping with the cl is roughly a ttk of 1.6 seconds, which is substantially faster than most light weapons ttks against a medium
Pretty much anything can kill an unprepared light very quickly. The point is that due to their superior positioning ability / stealth they should not be getting surprised to begin with
Melee in general tbf
Oh, I've played Light against a lot worse. Pike and Repeater
Solution: Nerf shotgun damage, give it headshot multiplier 
Idk that's like the one thing I have in mind to stop S1900 from being so frustrating to play against.
Not even about surprise tbf. You just cannot fight them 1 on 1 as a light if you don't have high ground. (So melee is just screwed, or shotguns)
bro CL-40 appeals to me cause it's a cool and fun projectile launcher with a lot of interaction in this sandbox game
i know how to aim and could just run ARs/revolver or smth but it's not as fun
don't try and get personal and assume stuff about me just cause i like using a certain weapon
Oh wait you meant M11. M11 is perfectly fine
That is not āsubstantially faster.ā Thatās relatively slow
and even shotguns, like DB can just one click 200hp away, so ... it's fine to duel a CL
I'd rather play against sniper even as a melee, than a CL
yeah, and most of light's weapons kill far slower than you think
Whyād that make it better? It would just become worse to use and from the victimās perspective, more inconsistent
Maybe it's less likely you'll die in 2 to 3 shots, but those kids that play Finals for 20 hours every day won't be missing much lol
You mean sniper and to a lesser extent recurve bow? Everything else is fasterā¦
And thatās without headshots
Light weapons are generally superior to weapons on other classes
when you hit your shots. remember, we're comparing this to a weapon when it doesn't hit its shots
Reward their skill at least
even though some aims feels deeply suspicious.
I've seen people doing flicks behind them and target me way to quickly and accurately. Idk if i was in his FoV but wow it was weird. it litteraly snapped onto me
also, your line about TTKs is just untrue ngl, in adequate ranges without headshots, throwing knives, 93r, matter, double barrel, m11, xp-54, ARN, and LH1 all kill faster than 1.6s
A CL-40 is very prone to being unable to effectively hit when you play positioning well against it.
Yeah, game has a cheating problem. I've gotten a couple banned with reports
Heavy's hitbox at S1900's ideal ranges is about as hard to miss as an elephant in a room.
The opposite is also true. If the CL as some IQ, he'll try to be in a way that his shot WILL be effective.
when CL doesn't hit shots it can't 3 tap a light bro stop coping
2 tap*
Does the weapon not deal 100dmg per shot ? light has 150 hp
hey, I'm just going off of your estimate of "barely 50 damage" on edge of splash. what's 50 x 3?
But it is not symmetrical. The opponentās weapon cannot be weakened in this way while theirs can, the best case scenario is a neutral one.
100dmg per shot on direct hit
if you're at the edge of splash radius you'll do 1dmg, less than 50dmg is my estimate for "bad" shots
even if it's not on direct it, as long as it's above 75, it 2 tap a light
yeah but you need to aim the fucking gun to get that damage that's my whole point š
Im quite amazed you defend that weapon as a melee to begin with š
It can be more like 50 a shot if you use Light's extra running speed, dashes, grappling hook, teleporting, or just jumping over explosions lol. They good at dodging.
Also, run in their face to make them kill themselves
intersting, so a light goes down in 3 bad shots, or 1 bad shot and 1 good shot. yknow how much damage I do when I have a "bad" shot?
people saying CL-40 "doesn't need to aim" are severely underrating the difficulty of projectile weapons and overestimating the difficulty of hitscan š
it is easier than a bullet as long as you know the curvature of the pellet
when you play shotguns you get about 50dmg per bad shot as well lol
i defend all weapons that are cool fun and unique, ergo not auto hitscans
Yeah fair enough, I despise the CL given how badly it counters me, hard for me to be objective against this one
this and glitch mine, and i cannot do shit the whole game
ok lemme put it this way :
yes getting ANY AMOUNT OF DAMAGE is easier with CL
but consistently getting big chunks out of people's healthbars is easier with hitscan i'm sorry
Tbf casual players don't implement footsies/strafing as much to their movement as they should in a game like this.
The smaller corridors can also spell a death trap to those who do, but that's where maintaining distance comes to play.
you said you play light melee right? i understand your frustration
I love CL-40 and have used it to to at least rank 5, but... It's just so much easier to kill people with Medium's hitscan options. Even with extremely minimal practice, Revolver feels easier to me
Mostly yeah, i do a bit of hammer now and there, when dagger makes me want to punch a hole into my monitor
the only difficulty in revolver is resisting the urge to go for headshots every single shot lol
Truest shit I've read all night lol
otherwise that shit is super strong in CQC, it's got nasty af hipfire so you can just keep your momentum while dinking people for 148
AKM feels liberating to use compared to CL's projectiles.
Not me missing every shot with revolver as im really bad with these kind of weapons
the projectile nature of it limits you in so many situations, like fighting people that have height advantage on you
I tried Deagles, and was amazed at how easy it was to perform despite missing 80% of my shots..
i did get top kill in my first time using this weapon, with atrocious aim
deagles my beloved š„°
Same goes for throwing knives..
double headshotting a light feels downright dirty ngl
I mean, once you main dagger, any weapon will fill better but Shield or Spear
Yeah, and their accuraccy is surprising good af
can snipe people from super far
True 100%
Fair enough. I should try dagger.
More than a quarter of a round
don't worry, weapon is ass. first few game will feel awful.
Is quick cash viable for testing it's viablility?
The amount of time, i saw an ally or ennemy try dagger because i did good on it that game, and i see them once or twice with the weapon before switching out 
Why not, but it will be hard to deal with two team at once. WT would be better
(if you don't get assaulted by two team
)
Weapon shine mostly to prevent stealing, dueling with it is much harder
with the few games I've head, that checks out
I am really not a fan of dash, so the best value I got out of those games was through being a healer and grenade slinger.
Maybe I'll do Throwing Knives/Grapple instead
Yeah Dagger is highly dependent on dash because of the slow you get once you charge up your back stab.
Does the weapon require another nerf in your opinion ?
I mean, it is really annoying when the backstab reg seems to go off at weird angles
Beyond that it isn't too broken
Yeah, it is a risky weapon after all.
Of course it has a big potential given it's huge burst damage, though it require to succeed landing a backstab
Grapple dagger is the best way to go trust
it's objectively funnier
I just reach back on the game and they told me to do sum on discord but im not a big user of the app can someone help
Its for a skin i think ?
Not gonna lie.
Cl-40 feels easier than revolver, because i can hipfire it without thinking where the shot should land. With the revolver i need a second of thought to point it in the right place at the right time.
Meanwhile sometimes it just feels like goat. 2-tapping lights is a cool feeling.
Damn CL-40 is easier then Revolver? That's crazy
(it is)
cl-40 lower skill floor higher skill ceiling than revolver
It's super fun I'll give it that
And how did you not know that?)
I wonder if there is some knowledge that i don't know about the revolver.
Because before some point i didn't know hipfire from it is actually not affected by movement and is always accurate. The jumping, through...
Sarcasm Mr
Im ass on Revolver now bc i played too much Spear and M26 Matter so ggs
And at what point you decided to write that, when I answered another person talking, that revolver for him is easier?
I just read your message its not that deep
It's like answering without knowing the context.
I know its exactly what i did.
Its not that deep
Nerf cl-40
leave my boy CL-40 alone he didn't do nothin wrong š
I'd rather leave it like this than having to buff it
I was told the 4 barreled shotgun was good on heavy, but it felt awful using it. Am I playing it wrong or should I be using other weapons?
the shotguns in this game ask you to be pretty accurate, the 1216 is decent if you get yourself into range. it was nerfed pretty recently on damage output. shak-50 or the LMGs might be easier
āDamage outputā in general it was buffed on (better against heavies now, and better when not right in their face)
it was just nerfed in ttk against light (at point blank)
yea i think ShAK is really nice right now
doesn't hit quite as hard in those point blank ranges but it still shreds close range and has some potential mid range
It is the best heavy weapons rn. It's just take time to rlly master it because you need to hit every perfect shoot to be effective with it
As shotties go, itās solid but not easy, and itās not everyoneās cup of tea. Cerby and Matter are easier if you want to play a shotgun, and for heavy weapons I would say use ShAK or one of the LMGs (or Deagles, if your aim is good)
No more nerfs on anything. Stop begging for nerfs it's bad for the game. Just buff some underperforms stuff now. Or everything is gonna have a ttk of 5 seconds in a year
Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless
reduce CL-40 visual and audio clutter and make it easier to tell where you're getting naded from
I realy hope they buff the ks in some way cause the utility it has is realy nice but idk how they would buff it without making it to strong
Adjusting how the cl40 feels to get hit by would also help it feel less annoying too
Sledgehammer is no more, embrace Spear supremacy 
Hell yea
We getting fair sledge vs spear 1v1s now
Never switched on my bb since day 1
Still feel like they need to rework left click because the spin feels clunky now that you cant slide with it anymore :/
Left click wouldn't be bad if the fucking lunge bug didn't exist
yeah i think if every aspect of it that's just annoying and or cluttery was tuned down people would complain about it a lot less
This is what i use to carry all the horrible lights in power shift. It's hard but someone has to do it š
I doubt anyone knows the answer but, does anyone know how much longer the flamethrower takes to kill Riot Shield when the shield is blocking?
Im a RS main and im curious if it's something worth doing to stall for my teammates
Use dematerilizer
That sucks for power shift man
I'm not sure how useful demat is in powershift honestly
For normal
Yea of course in ranked im dematerializing
I been playing alot of power shift lately though
what u playing
That was a quick game they couldn't get me out the kart
I usually play support, so I've been playing heal beam
cause healbeam useless
Heal beam has worked out super well for me
Does it block the damage but still light you on fire?
Its good it's just that no one gets in the kart to get healed
It blocks the projectile damage of the flamethrower, just not the fire damage
Just gotta find fire dps then
oh yeah true
If you and the flamethrower fight evenly you win so might as well just hit him since you always win that
Also since I play melee, it's a great way for me to support my team at long ranges
Flame thrower HARD counters riot shield
Its even
I've only won against flame throwers when they were less than half health, and I was left with only 20 health or less at the end
Forgot to specify, I have to be on full health and they have to be less than half
I might just have to practice it more, but I always get destroyed by flame
I haven't used the riot shield in a while its 4 hits right or 4 hits with a melee? I forgot
Shield is never winning against flamethrower unless you have health advantage or the flamethrower player had no thumbs
Light - 2 hits
Medium - 3 hits
Heavy - 4 hits
Nah man you just run into him and hit him its so easy
Exactly, that's why I'm curious if blocking is an option to stall for my teammates if I know I'm gunna die
He mises because you're running into him but you dint mis because he takes up so much space you just turn your camera and swing
Although, when i used to use shield alot i ran it with smoke grenades so when i got counter swapped i could negate burn dmg
Way easier said than done
Yeah having smoke is the only reliable way to have a fair fight with riot vs flame
Nah, if you have teammates to help just swing at the heavy if not you will probably die xd
Yeah fair
No fingers in general, they could be on pc
It's probably a very big edge case where I'd have to use it
Tbh I loved playing support medium in OB to S1 until all the nerfs got dumped on the healing beam. The damn thing doesn't even support in combat anymore and soured my attitude to playing any amount of support because of how underpowered it feels now
Fair enough, it just works well for my playstyle
Its good if you have players that are reliable but playing alone it's rough
yeah if you have teammates that don't stay with you, it's extremely rough
I've had games where teammates run away from me despite me trying to heal them
the ks23 deserves a head shot multiplier because its a single shot and a faster fire rate
then we get into the same situation with melee where people figure out combos and the they nerf it
They should remove the damage drop-off it would be very funny
Approved
Shotgun buffs, in this economy?
KS is not a normal shotgun
Slug shotgun, its essentially the same ad the sniper but with rounds reload
Its a queen under pawns lol
if its ment for close range why does it suck at that range ?
Because you're supposed to suffer I think
It's dps is faster than the akm so it isn't the worst
Nvm mixed up the ttk
Gut the akm
Yeah i know =3= just a joke since its categorized as one ingame
Its close/mid range it also provides utility since you can makes holes in the map with 2 shots
I need to try shotguns more
Rage-bait in pubs with dash/DB you will be public enemy #1
Do nor use cerb, it turns the user into a lobotomite
The fact you're using that term specifically is going to make me use it
But honestly I feel more comfortable at close range (which is probably why I like melee), so shotguns might work well for me
Idk peeps i still feel the ks23 needs something its just not where it needs to be i almost never see it in world tour or quick play
Theres just easier/better weapons in the heavy category thats why its not popular, ks23/Winch is still HEAVILY underrated though :3
š® a fellow melee/close quarters fan!
Oh yeah also speaking of winch. I had no idea Riot Shield could actually block Winch, only found that out recently
Yup lol
iām having a hard time relearning the game rn lol
I see
words are hard
Riot can but mesh shield cannot, truly a harsh world we live in ;-;
well I mean it kinda makes sense
Cuz riot shield is basically just a portable wall, and you can't walk through a wall
Or winch through a wall
But you can melee through the āwallā and do full dmg :(
Yeah, they really need to work on hit registration for blocking melee
Cuz the only melee block I've seen it do is against other riot shield
I think because most other melees have lingering hitboxes, which just cancels out the riot shield block completely
This is the main thing I think riot shield needs. Other than that it feels like it's in a good spot
Damage is in a really good spot
Mhm mhm its niche but has its place, I love my silly melee weapons
Yeah cuz sometimes the bullet blocking can feel a little weird sometimes. But I feel it's more that the other person just has good aim/knows where to aim
Its so cool to disrespectfully attach a zip line into where people are defending the cashout and zip in but my shield is up so maybe they should have been hitting the zip line instead and now I'm running around ruining all their plans n stuff
But movement tech with the riot shield is SO fun
yeah it may not be completely "viable" in competitive, but it's genuinely one of the most fun weapons
Lol, love to see it
There's been some games where I just ran around a light for long enough that my natural health regen kicked in. If they're gunna dash away constantly then I'm gunna waste their time 
I like putting the aps on a can so it's already out when I see someone
Lol
my god why do people want to nerf the cl so badly, its not even a good medium weapon. Plus it also deals a lot of self damage ( half a mediums health ) so you can counter it by going close to them or just using aps. I feel like meaby they could remove the visual cluter it creates but apart from that the cl is fine
i mean the main reason its picked a lot now is that the other light counters got nerfed and suck now
People were talking about it earlier in chat. I think it's mainly because it's not fun to play against
no offense but it does sound like a skill issue tbh. I think the only change needed is just remove the visual cluter and thats it. I dont really see why it should be nerfed, besides it can also be hard countered by APS so
Yeah it should definitely be a bit more clear, which I guess is a nerf in a way
and to make it show up less they should just buff other light counters that way people are able to choose other stuff and it is still viable
It should definitely be similar to the sniper (where it has some sort of a trail behind it)
i mean there already is , i guess its hard to hit with the particles after it hits something
CL40 is one of my main weapon's counters, but I don't even find it that annoying to play against
Could just be because I'm not playing against CL40 mains, but it doesn't feel that bad for me to play against
its honestly really annoying because lights just asking for nerfs to their counters when they are not needed.
Yeah it is a bit annoying, but I just gotta change up how I play a bit
like if they can two tap any class its fine but if it happens to them then its a problem. Like light is meant to be a glass cannon , cmon.
Also embark should revert the sledge nerf
This might be a dumb question, but is it better to not let the healing beam overheat and pause just before?
I'm not sure, i'll actually have to try to test that at some point
any console snipers here?
On occasion i dabble
how are you with it? im interested in dabbling in it too
Light is slowly becoming the strongest class because light players are the most vocal about things they don't like
I like to think im pretty okay with it but i find it to be situational on the map. I run it in reserves with my 93r, I prefer to use it defensively to defend cashouts and teamshoot with my teammates to burst down enemies pretty quickly,
Um um um, i pair it with grapple and use frag/pyro nades to soften enemies up so it takes less shots to get an elim
oh fair ye
Gooās are good to run with it also in case you find yourself in a bad spot and grapple is on cooldown, gives you time to regen or just break line of sight to catch them off gaurd again
Tbh you should try it yourself and find a loadout that fits your playstyle best, none of the weapons in this game are completely throw picks unless your playing at the highest elo
Yeah that's one thing I like about this game. In casual, all weapons are viable
me too, i love the dagger
without overheat its 10 second recharge, 15 second with overheat. i think lol
@whole jolt @swift drum
#šāgame-feedback message
Stop comparing a Heavy gadget to a Medium weapon. Thanks.
Its annoying
talk
hella
insta dying to a litteral fly that you can't see coming
Tracking dart buff whenšš
text
Turn tracking dart into an instakill weapon 
Heck yeah
Yo what sight should i put on my Famas?
Any grapple + dagger tips? Ik dash is the better pair but i prefer grapple just as an overall specialization
Acog
It should do 2 damage on a headshot
Iāve managed to get an elim with it once so probably higher
Lol nice
Also I like your profile picture @blazing flume
Anybody have problems with dead slides? Idk if itās my keyboard or what but Iāll be full sprint for 5 seconds, hit c/ctrl and just crouch. It happened 3 times in a row last night. Maybe Iām just washed
The grav cube should have a toggle ability that would make it actually useful\
Its taking so long to level my aps up someone gimme a tip
Only idea I would have is spam place and pick up lol. I would imagine they have something in place to prevent that though
hope for cl-40/mgl on enemy team then spam it on them
Nah yea that's what you have to do or it gets destroyed quickly
If i get 2 or 3 cl40's every gamenill be very happy it happens once in a while
you can also pick up the aps and place it back down to refill the health
Yea i also carry one with me on a can so it's already out if someone tried to rocket or grenade me it gets destroyed coz I'm carrying it and if I just regularly drop it my gun comes out pretty quick instead of throwing it but I can do that too
5 damage
I haven't played the new update yet is hammer dead or just nerfed?
murdered
Thought so, that's a shame
terrible, on par with spear
Nerfed, not dead
Sledge players are just very dramatic
I'm very new to the game but don't you think all classes having all weapons would be cool? I have skins for a weapon but I don't main that weapon's class and I wish I could use it for my main lol
Fucking light with a sledgehammer? Hell nah
Na light with Cerberus would be horrifying
right, okay, that's fair
I'm talking about the ranged weapons lol
No, the light is built around the concept of dealing high damage with low HP, so there weapons have to deal more damage. If other classes had light weapons light would not be viable.
hmm, right, that would require a lot of balancing and whatever (got refuted so quick lmao)
How is it not dead, the ttk is over halfed for most matchups is it not?
Your all good, it makes sense from the standpoint of wanting to use skins but not having the experience yet to confidently play all the classes yet
ttk for every class increased because quickmelee combos got zapped
Ttk is not halved outside of light attacks on light
and you can no longer even kill anyone most of the time because they can just turn and run away
If literally every other melee player can play the game as they are, sledge players can play the game while being at the top of them
only one you can get semi consistant is heavy
Little bit of a skill issue honestly
Especially since sledge isn't really affected by the slide bug
the fact that sledge existed for so long pre nerf shows that they could buff other melees
That is correct, but sledge players act like its the end of the world while still being head and shoulders above all melees still
whatever you say mr."my KD isnt bad i just use bad weapons"
Wait hold on can we get some numbers instead of just throwing insults, what are the actual ttk changes
melee is too op for tdm tho, i get killed by them real often
i think there are numbers
thats because anything can work in tdm
So is the m11 just the best overall option for new to intermediate players or am I just not good with other weapons?
I wouldnāt say itās the best
Light went from left click qm to left click twice, medium is mostly the same with right click left click, heavy no longer dies to two right clicks
try the ARN or XP54 on light
AKM or FCAR on medium
M60 on heavy
those are the most player friendly for new people
I'm liking the Flamethrower/Minigun for Heavy, FCAR for Medium and the SMG for Light, can't remember the name of it
sledge has a longer ttk than spear for lights
Gotcha. I like the ARN more than the XP-54 so far havenāt even touched heavy yet Iām just a movement frog
fair
I would look up some tec videos for flamethrower if you haven't already, it can be important for getting better with the weapon
when you learn flame sliding and goo locking you will feel so cool
tec videos?
Right click would kill faster than 3 spear stabs or 2 spins
The only thing that held back spear from pre nerf sledge was 5 damage
2 stabs 1 qm
Look up flamethrower tech the finals on YouTube
and rightclick is super easy to dodge for lights
thanks, I'll do that!
So is spear left clicks since the slide bug stops you from chasing
if you want i can also teach you some because i also love flamethrower
What is slide bug?
Attacking while sliding cancels the slide and kills your momentum and stops sprints, the frequency scales with lunge distance, which spear has the highest value
I can't find anything lol, are they from a person called yogiro or?
sure, I'd appreciate some tips
Can you get him a good vid on it?
i can make a couple of clips
Do you know any tutorials? (I also have wanted to learn flamethrower for a bit tbh)
i dont know any solid yt tutorials but i can make up some
why
Ok thx
ig so, just have better awareness tho
here made a short clip of how you can use goo while fighting with flamethrower
oh hell no š
?
i just imagine being on the recieving end of that
Oh na that's devious, I love it
yeah same
i just hope IM not the recipient but tbh if i got hit with that I'd say kudos to the creativity
What is flame sliding?
Thatās incredibly devious
you can see quite a few tactics with flame.
- every once in a while i slide mid fire by stopping my flame for a moment in order to confuse the enemy.
- the first flame particle deals more damage over time than the following ones so sometimes its better to just tag them then move or goo.
- im shooting goo at the head so that the enemy cant hit me and are also stuck
this shows #2 a bit better and is how a lot of high level players play with flamethrower
Can't you do that in a much simpler way with shield?