#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 190 of 1

normal ice
#

I would like it if they didn't have so much drag. The way they just slowly fall perfectly downwards to the floor after like 20m is really unintuitive

worldly sequoia
#

I think they should revert back to season 2 dagger, or before the major dagger rework happened

heady hemlock
#

mythic sling shot skin for the bow

sinful dagger
#

Then they might as well be a gun with infinite ammo. Its better to keep the unique identity of the knives

silver bay
#

IS THE season 1 battle pass skin odlia suppose to be a light or a medium, i see her with a revolver
then a throwing knife

cosmic tide
#

delete the cl40, there i said it

hushed rock
# cosmic tide delete the cl40, there i said it

Well as a medium and light enjoyer i think there is this area where if u cant counter cl40 or melee mains its just skill issue... Idk how to say it . But im doing pretty well in the game u just need to know how to counter them(by just playing alot)

normal ice
#

CL-40 has a slower TTK than at least 4 of Medium's hitscan guns -- against every class. just because it has a low skill floor doesn't mean it needs to be deleted

cosmic tide
normal ice
solar needle
#

It’s not fun fighting heavies using the barricade head glitch either but here we are.

hushed rock
plucky spade
junior oracle
#

i love the dagger i hate glitch mines

cosmic tide
# plucky spade What's not fun about it bro?

you have to either A. ALWAYS have high ground B. Equip aps (very awful counter) or C. hope you can outgun them through the explosion smoke and kill them before they can kill you

#

and all of this mind you, while they are just blind firing and getting 80% of the max damage

cosmic tide
normal ice
#

you can jump over the explosions

plucky spade
cosmic tide
# plucky spade You listed counters, you listed the fact that these weapons have 2 different pla...

this is literally the same argument people had for stun gun and it's equally invalid. the stun gun was just flat out NOT FUN. fighting a CL40 is just NOT FUN. i have no issue with any other annoying strategy because the counter isnt just flat out boring. if you want examples: goo sledge? find a way to create distance using corners around the environment, and get enough pot shots off to stop the healing while not taking too much damage. dagger dash? find a way to drain their dash charges by using the environment to create situations where their dash can't get behind you for free. both of these are fun and engaging, and they actually require brain function to pull off a counter, this is what i want. CL40 on the other hand, like i said you either run away without fighting to get to higher ground asap, where the gun is almost useless, OR, you sit still under a APS turret and kill them faster than they can drain your APS (any item that forces a loadout change to counter is just not fun). if you wan't to actually come up with something inteligeble to counter me, go ahead, but so far you A. didn't listen to what im saying, and B. insulted me by saying i want this beautiful game to be fucking call of duty. PLEASE, if you have anything actually useful to say, say it without being a dickhead

#

and like i said, im saying it is DIFFICULT to counter a CL40, its actually REALLY easy because people who use it aren't good. im saying that it just is NOT FUN to counter and require very little brain function and/or a loadout swap (WHICH IS NEVER GOOD)

stiff vine
#

the SH1900 should deal 154 damage, its too strong now

#

it wont change the ttk if you hit your shots for light and medium, but it will change for heavy

#

and clearly embark doesnt like quick melee combos as we can see from the sledge nerf

cunning wyvern
#

Am I having a fucking stroke or is the flamethrower hot garbage

timber sparrow
#

Flamethrower is pretty niche, its actual dmg output is pretty bad

supple cove
#

how to use m11 effectively?

normal ice
timber sparrow
#

Cl40 is literally just the flamethrower on medium- good for griefing lights, and pretty bad for everything else

mossy ibex
#

Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless

void edge
#

I like my projectile based weapons

normal ice
#

me too :)

void edge
mossy ibex
#

Do you know why the usage rate of the CL40 is so high right now? It's not because it got buffed again, but because there isn't a single properly balanced shotgun at the moment. The current meta is full of light units, and the CL40 is the only weapon that can effectively counter them. Sometimes, a weapon's high pick rate isn't due to it being too strong, but because everything else is too weak.

normal ice
#

Unless they're trying to make this Overwatch by making TTKs slow and even quadruple as slow with any healing source present

near scroll
# void edge Cl40 needs a buff imo

idk if it needs any changes right now tbh
the one thing about it that irks me is the removal of pump cancelling via quick melees but that's not gonna get reintroduced so whatever

void edge
near scroll
# void edge I don't know any projectile based weapons that I've seen at the highest level? B...

yeah in comp scene it's mostly auto hitscans from what i hear, with a couple single shot users
however in ranked even up to like low diamond there's a fair amount of diversity, and as someone that ran it in high plat lobbies it's not too bad
it's playstyle is of course way different to ARs or shotguns, you've gotta use movement and the splash to damage people around corners a lot more, but i think it's fine as is

red dune
#

I cant believe they added a scope to the repeater. It feels op now

near scroll
red dune
#

The famas scope

near scroll
#

wait really?

#

oh shit u right, i'll need to try that out

terse gorge
#

how is it

pallid island
#

the higher the elo the more predominant certain weapons start to infest the lobby

#

The game is already somewhat balance i think they should stop nerfing weapons and start buffing instead, buff up to the same level of THOSE certain weapons

indigo nexus
#

The game should not just be balanced to a small minority of the playerbase.

#

If you buffed flamethrower enough that it was perceived meta-wise as being as good as the pike or whatever, it would wreak havoc upon the balance from the perspective of most players.

stiff vine
#

why not make the least used class more appealing for new players

indigo nexus
#

The last time I heard we had proper info on what class that was was S3

stiff vine
#

maybe the least used class is better because only people who are good with it stick to it

indigo nexus
#

I don’t know to what extent embark have some data scientist analysing their stuff but I expect them to know of most relevant trends between the classes, they should have the data to prove or disprove such a claim so I would be a little surprised if they would know that to be true but somehow not take that into consideration when giving us basic info on class balance. Which is a predicate that your supposition relies on.

merry imp
#

I had aps goo grenade healing beam defibrillator and least deaths most revives. The heavy had a healing ball charge n slam no dome no barricade. He got more support score than me.

weak kernel
# cosmic tide you have to either A. ALWAYS have high ground B. Equip aps (very awful counter) ...

you just listed two hard counters that other weapons don't have to deal with on top of "your gun just does more damage so you should win the 1v1"

also dealing with the CL-40 generally is more fun than dealing with a good rifle player because there's shit you can do beyond "don't make eye contact unless it's an advantageous situation for your weapon lmao." you have a lot more agency when you can play around range and repositioning very actively and aren't cooked if you leave cover for a second.

it just rings the same as melee. people panic when a melee user is in their face, so they get cooked even though the sword's TTK is abysmal now. people panic when they start getting splashed, so they get cooked even though there's plenty they could do to either get out of the danger zone or just win the fight if they're not landing direct pipes.

cosmic tide
# weak kernel you just listed two *hard counters* that other weapons don't have to deal with o...

again, i am NOT saying i die to this, i win most of these fights. it is just not fun. its not that there ISNT anything that i can do, its the things i can do are just BORING. I AGREE that there are hard counters that other weapons don't have to deal with, im just saying those hard counters are not fun and that having boring and not fun counters is BAD for a game (the thing that is supposed to be fun)

weak kernel
#

genuinely can't comprehend how you think a weapon that gives you multiple avenues to counter it involving gadget counterplay, direct combat, or repositioning is less fun to deal with than a hitscan laser

#

played multiple movement shooters that were fucked in the balance department by hitscan, personally haven't played one fucked by rockets or whathaveyou because the whole deal with playing a game with lots of movement options is that you get to play around projectile weapons

void edge
weak kernel
stiff vine
placid slate
dusk cosmos
#

God, I think the H+ Infuser is great for me to actually be a quick support unit
I was patching through each person I could get

Eventually I stick to one CL-40 medium that pushed really hard so I basically being the main person to heal him quick and won the game

#

It does heal really good, like 3 shots is enough to full hp

hoary coral
long swan
#

Embark tf u doing? Emergency nerf the heal gun

indigo nexus
#

(well, assuming you mean H+ infuser I agree, heal gun is fine)

atomic topaz
#

CL40 is so overtuned right now

mossy ibex
#

Do you know why the usage rate of the CL40 is so high right now? It's not because it got buffed again, but because there isn't a single properly balanced shotgun at the moment. The current meta is full of light units, and the CL40 is the only weapon that can effectively counter them. Sometimes, a weapon's high pick rate isn't due to it being too strong, but because everything else is too weak.

#

"The problem with the CL40 right now is that there's no weapon to counter it, because shotguns have already been nerfed to the point of being useless.

indigo nexus
#

Weapons having loadout counters is not healthy for the balance. You do not want to incentivise counterpicking or luck-based game results

indigo nexus
mossy ibex
#

The CL40 changes were made a long time ago, so why wasn’t the previous version as widespread as it is now? It’s because medium and heavy classes used to have shotguns and sledgehammer combos, which not only countered the CL40 but also targeted light classes effectively. Now, however, they can’t pose a real threat to the CL40 anymore. Meanwhile, light classes have become too powerful, and without using the CL40, it’s hard to counter them—so now everyone is running with the CL40.

brave solar
#

I’m inclined to agree that the CL40 is fine and not overtuned but I won’t lie I’ve kept it in my reserve for the better part of a season and a half at this point and if is a double or triple light team it makes short work of them. I don’t ever struggle against CL40 but always destroy when I swap to it. (I don’t play light so that might be part of it)

There are many other weapons that have TTKs against lights that are just faster. I think it’s just the pressure and spam this gun applies to teams pushing it just feels oppressive. That stacked up with the relatively quick ttk and the fact that sometimes it feels like because it’s a gl they will always hit you at least a little bit with the splash and never miss just makes people upset.

TLDR I’m not really sure if I think CL40 is strong or not lol I think ppl are valid for being upset about it.

mossy ibex
#

The reason for the widespread use of the CL40 is that other weapons can’t effectively counter light classes, and most players aren’t in the habit of carrying APS either.

#

The CL40 has a significantly lower TTK against medium and heavy targets compared to guns, but when it's the only available option, quantity leads to a qualitative change — enough CL40s can become frustrating to deal with.

fossil cove
brave solar
fossil cove
graceful nova
brave solar
# fossil cove Part of this is due to the nerfing of the Cerberus and model that ruined mediums...

I just can’t agree with this unfortunately…

IMO: when the automatic weapons are the perceived meta, the game is in its healthiest state. I think the medium class this season is the most balanced it’s been in a long time. We went awhile with the pike being super strong, then the model, then the cerb, and dying to those weapons felt terrible.

The cerb nerf absolutely hurt that gun, but it needed it. I’ve ran it quite a few games this season just to see how well it can do post nerf, and I honestly think it’s in a great spot. Same with the model, just has a slightly different playstyle. I think both of them can preform relatively well in the right hands

I’ll never play sledge, that shit is Mickey Mouse, I hate melees in this game, but I haven’t died to a sledge yet this season, so I’m happy it’s gone for now.

Idk how to tie this back into the CL40 discussion, so just know I don’t think we should revert AT LEAST the shotguns, maybe sledge got hit too hard I’m not sure

hoary coral
#

hello chat! wats up?

grand turtle
#

When automatic weapons slap on the shotguns up close, I think that is not good balance.

But I guess when shotgun turns out to be good up close, it requries a nerf.
Maybe soon people will find out that Pike feels too strong at range. Might want to drop its range below the automatic weapons you know :)

arctic compass
hoary coral
arctic compass
#

True but its not a automatic and its ā€œeasy to useā€ so its not favored by 80% of the community

royal pier
#

One thing the CL-40 could use is less dramatic sound and visual effects when it hits you.

Even a half damage blast has huge feedback that's often disproportionate to the damage delt.

#

That feedback can lead to it feeling oppressive to get hit by, even if its damage output isn't particularly high.

royal pier
gloomy spruce
#

What kit would say fit best with a Jump + Zipline Medium?

radiant orbit
#

All movement attack medium is pretty fun, you can get pretty technical with yer flanks

swift cradle
#

Cl-40 isn't op. It's just not fun to deal with. The best options is to either stay on higher ground, play out of range, or to run in his face so he kills himself.

I think light players have the most frustration because of how fast it kills and the blast range is pretty generous.

But in most cases outside of those situations, you end up trading with him a lot. That's annoying.

Also, I think just visually, that shit is just jarring getting blown up repeatedly lol

#

None of these are difficult to do at higher levels, but... it's very common to see the opposite.

brave solar
# gloomy spruce What kit would say fit best with a Jump + Zipline Medium?

I’m of the opinion that defib will just always generate value for your team and every medium should run it no matter what (in cash box modes… which is what I’m assuming you’re playing, run a nade or mine if you’re playing tdm. )

You can play any weapon because you’re running double movement. You can use repeater or pike and zip up to high grounds, you can jump pad dive teams with model or cerb, or you can just run a rifle and use the zip/pad to play wherever you need to be to stay in that medium-short range.

As far as specialization regardless if you are playing with your team or more of a solo fragger playstyle i think you should just run demat, its just too good to not use it

graceful nova
#

Glitch effect buff? Now any gadget/specialization will stay glitched after being affected. Contestants must interact to ā€œrebootā€ the glitched gadgets.

vernal stream
#

anyone have any thoughts on the best support light build with the H+?

median reef
vernal stream
#

what about spec? Cloak?

median reef
vernal stream
#

ok cool I'll try it out

lethal trail
#

what are the dif zooms for the sights?

#

coulda swore i saw one had little bit more zoom and i cant find where that was.

#

found it nvm

oblique crypt
placid sandal
#

Ik this update happened long time ago but Why did the tasers have to down grade so badly

solar needle
gritty swallow
#

what are the melee combo's for dual blades ?

vague topaz
#

So why exactly did sledge get nerfed to the ground? I took a break season 6 but before that I was a sledge main. Peaked ruby using sledge, just got back into it with the new season and my sledge has no potential at killing light anymore. I can barely kill another heavy that is right in front me, and mediums completely obliterate my health before I get a second swing off. When did it become unfair to have a skillful weapon?

vague topaz
oblique crypt
placid slate
vague topaz
#

@oblique crypt that is an absolutely diabolical reason to send it to the shadow realm. I definitely probably feel different than other cause I sunk a decent amount of my hours into it. But wow.

oblique crypt
#

The nerf actually wasn't THAT bad, I still find it's an effective weapon.

gritty swallow
vague topaz
#

I feel the difference against each class differently, but you just can’t counterplay a light at all anymore. If you don’t catch them off guard they’re gone. It becomes completely unviable if a (decent)light is on the other team. Quick melee combos for medium and heavy I guess can go but it’s the main way to kill dash lights.

solar needle
mossy ibex
vague topaz
solar needle
#

They will probably rework it after they nerf the light healing gun and the medium ball. Melee weapons IE the sword,dagger and sledge have had nerfs and buffs for awhile. Medium melee is the only one that doesn’t get nerfs or buffs.

#

Right now you can have a heavy sledge wipe a team with 2 lights pocket healing. Dude is a god when the lights hit shots with the infuser.

solar needle
placid slate
placid slate
vague topaz
# solar needle Sadly the more a weapon is used the more chances of nerfs but every glass has it...

That’s what I’m trying to understand. Super bummed about it, trying to get back into it but just so hard not being able to use sledge how it should be used. I understand the concern with the new healing gadgets but in the games I’ve played(solo) I don’t get teammates that pump me with meds, and I myself don’t use healing ball. So I understand the vision but it does not play out like that at all

vague topaz
solar needle
vague topaz
solar needle
vague topaz
vague topaz
placid slate
vague topaz
placid slate
#

Minimum

solar needle
#

It has high winrate in WT and ranked which are the 2 gamemodes the devs care about.

fossil cove
# brave solar I just can’t agree with this unfortunately… IMO: when the automatic weapons are...

"when the automatic weapons are the perceived meta, the game is in its healthiest state" could not be more wrong, they are the perfect example of everything wrong with the finals, long range weapons that make other play styles comepletely unplayable

you say yourself that you don't like melees, but that is literally part of what makes the finals unique to other shooters out there, go play siege if you want to tryhard with the XP

solar needle
#

I also saw it every match in quick play ranked and wt had a sledge player but they nerf/ buff based on all ranks. When I started climbing from bronze to gold had 2-3 sledge players a match and maybe 1 sword play in a single match.

vague topaz
solar needle
fossil cove
#

The sledge didn't deserve the nerf, people just love to compain

stiff vine
uneven niche
#

y'all should I use looking glass or red dot for my lh1

fossil cove
uneven niche
proven juniper
stiff vine
#

whats a good loadout for light? trying to relearn it

proven juniper
stiff vine
#

yeah but what gadgets

#

infuser and 2 others

proven juniper
#

i like running tracking dart since its surprisingly easy to hit and invis bomb if you didnt take invis as spec

radiant orbit
fossil cove
#

also the throwing knives take some getting used to with the travel time but they are soooo fun to use

gritty swallow
trim sky
proven juniper
gritty swallow
proven juniper
#

oh wait i switched the names up

ashen hawk
proven juniper
gritty swallow
proven juniper
#

yeah but theres a good chance it will break the ground beneath it and it will still cause panick even if it only does chip damage

fossil cove
# gritty swallow but why not just use thermal bore?

you can open way more than the thermal bore, with the thermal bore you can open 2 holes, with the breaching charges you can sometimes take out the entire first floor of a building and collapse it because you get 3 of them (if you space them properly)

#

thats why I like it over the thermal bore atleast, you do get more range with the bore tho

if you use the breaching charges you can also set up all 3 of them and then detonate them at the same time, you can open 3 different holes at once and they won't know which one you are gonna be peaking them through

compact quest
solar needle
fathom cove
#

which v9s skin shuld i use

#

out of these

stone moth
boreal laurel
#

I like the diamond one myself

merry imp
#

The aps turret should work against throwing knifes and bow and arrow

fathom cove
#

this will be the only weapon i use deep shuffle on

tulip knoll
#

Cb-01 need a hip fire buff

uneven niche
graceful nova
# fathom cove

If you’re running out of ideas, consider how it works with your overall outfit

#

Depending on the timing of cooldowns, you can open 6 holes with breach charges. Lay down all 3, wait for the next 3 to recharge. When engaged, blow up the current 3 and use the 3 still in your inventory

bronze cedar
#

Is goo launching still possible? Tried both the throwing on deployable/structure method and exploding something beneath a goo ball and can't get either to work

dull burrow
#

What do y'all run with .50 akimbos?

stiff vine
dull burrow
gritty swallow
#

what should I run with the MGL32 other then a lot of hopes and dreams and the pythagorion therum?

ember condor
placid slate
ember condor
shut rivet
amber ermine
#

the best stalling loadout

#

hope embark gives us transparent early 2000s skins especially this season

radiant orbit
void edge
#

im so washed after hammer nerf man, everything i play is so bad

#

whatre the beginner weapons these days, i might have to relearn the game

void edge
floral pine
#

i just saw someone with like orange wave effect on their mgl and shak. anyone know where they come from?friend i cant find it in any wiki or anything. looks like the effect from the vaiiya encryption skin but it looked like the standard mgl

mental relic
#

hey so i'm thinking about buying the High Noon skin for the R .357, does it still support custom animations?

strange drum
#

Opinions on best medium gun?

hardy dust
mental relic
#

definitely pike

#

famas in a close second

hardy dust
#

I concur

drifting python
#

has anyone had a glitch with their weapon sticker, it says one is on but it’s not and i can’t unequip or equip another one.

mental relic
muted condor
mental relic
#

^

dawn flicker
#

i like the weapons thee[ retty cool

worldly sequoia
#

Butterfly knife dagger skin please

wooden tree
#

What’s the best sight to use on the repeater

arctic compass
#

Its personal preference really theres not a best one, i prefer circle iron sights though :3

floral pine
muted condor
#

I only have PS so I’m not sure

flat igloo
gleaming python
#

i was watching netflix and got an idea for a weapon, a weapon that changes how it fires depending on whether you're aiming or not. idk if it would be good or not, like high damage low rpm aiming and low damage high rpm hip firing,

radiant orbit
vital rose
#

what's the most braindead/aimless loadout y'all can think of? I'm mostly just sort of thinking on this as a joke but I'm curious to hear what people's takes are. The main two things I had in my head were a loadout built around CL40 and Turret, or Flamethrower and Shield

royal pier
#

If they lowered the base damage of the Medium ARs and weapons like the XP-54 and ARN while also increasing the headshot multiplier, they could keep the DPS roughly the same, but ask for user to actually prove they have good aim.

Tired of seeing people say that melee and other non-hitscan weapons take no skill while they use weapons that get good ttk with just body shots.

royal pier
muted condor
exotic skiff
muted condor
exotic skiff
muted condor
#

God forbid a man enjoys fun weapons

restive plover
#

gimme a throwing knives skin thats like little magic blasts from a spell book so i can unlock my inner wizard

restive plover
#

i want to go into my gun game with my wizard hat and arcane garmets, spell book in hand, encantations at my ready, and school some of these gun nerds in the methods of mana

granite orchid
#

I’d love to see that

radiant orbit
#

Does gooing your own teammates with goo gun while they’re stealing a cashout interrupt it?

restive plover
#

pretty sure i saw a video of someone doing that and it doesnt but they mighta fixed it in the newest hot patch

radiant orbit
#

GIMMIE THAT GODAMN PLATE ARMOR EMBARK

restive plover
#

id kill for a medieval season ngl

radiant orbit
#

I’d genuinely lose my shit

radiant orbit
restive plover
#

oh no! throwing a game of quick cash!!!

#

get back to me tho if it works i might run it

radiant orbit
#

I’ve been getting reeeeally into cashout stalling tech lately. Fun stuff orf_crazy

restive plover
radiant orbit
#

That’s crazy what equipment do you need for that?

restive plover
#

well believe it or not you'll need a heal ball AND about like two miniguns

royal pier
#

I resent the Heal Ball because while its healing is just so-so, not having it and dying in a situation it would have saved you sucks.

median goblet
#

anybody have throwing knife tech?

wanton lion
#

I want a SMG for the medium, I have an idea for one, I was thinking of the KRISS vector which I'm real it doesn't have quite "opposite recoil" it has a slight down push when shooting, but in THE FINALS I feel they can make it better

magic mortar
#

What's the point of running defib (quickcash) if you're not gonna use it once??

swift cradle
spice vigil
median goblet
#

DamnšŸ˜•

shut wraith
#

Please nerf the healing ball for heavy

normal ice
#

after you inevitably nerf the Healing Emitter, can you fix its XP gain? it's pathetically slow.

mild grove
restive plover
terse gorge
fathom thicket
quick mulch
#

i need embark to add small sticky bombs to the light class and blow it sky high.

slim herald
slim herald
quick mulch
#

i was making a joke abt wanting to have light kicked from the game but yeah

#

that could be a way to buff the breach charge maybe have it able to be stuck to players and have a faster throw and prime

shut wraith
viral crest
crisp dome
#

how good is the breach charge

gritty swallow
slow merlin
#

Data reshaper thoughts this season?

radiant orbit
slow merlin
#

True but should it get it's 3 charges back or some kind of cool down buff?

void edge
crisp dome
#

im interested because i sometimes play heal and dont know if thats meta now

sand monolith
#

Healing emitter is honestly mid at best

near scroll
sand monolith
#

Emitter could honestly use a buff lol

#

Infuser is kinda fine imo

near scroll
#

infuser is 400hp per full charge, it's definitely overtuned atm in my opinion, just needs slight value tweaks

#

like it has as much hps as the m11 has dps, that's insane

sand monolith
#

It could maybe user a longer cooldown but I’m fine with the burst heal

#

It makes meta a lot more fun and interesting

near scroll
#

haven't had the chance to play enough this season yet to truly tell

sand monolith
#

We are already at the point where we won’t have a meta without healing ever again so it’s best for every class to have a strong source of it, so that no one class is required

#

Aka buff emitter and beam

near scroll
#

beam def needs buffs now, agreed

#

idk what i'd do with emitter tbh, maybe a bit bigger range?

#

but yea ig early impressions are buff beam, maybe buff emitter a bit and nerf infuser a bit

#

like beam's a spec so it should be the strongest source of healing ngl

sand monolith
#

Emitter just heals way too slow imo

#

LOWKEY I might be biased because I love long ttks and sustain metas but I wouldn’t mind if emitter gave overhealth up to 25 or 50

near scroll
#

yea but it kinda needs to considering it's potentially team wide passive healing

#

like ngl i wonder if meta comp right now wouldn't be light infuser double heby balls, and play high ground/poke/sustain fights

sand monolith
near scroll
#

or maybe the first time you get connected to it you get a burst heal and then transitions into the slower heal over time

sand monolith
#

It could honestly reactivate instantly and it wouldn’t be an issue

#

It’s kind of annoying that there’s such a harsh punishment for managing its position

near scroll
sand monolith
#

Yeah it’s so obnoxious

#

It needs something cause it’s arguably worse than passive regen a lot of the time

near scroll
#

i mean, i guess yea talking about it i realized my problem with it :
it's not flexible enough to be thrown around in messy teamfights, so it gets used for poke wars and shit, where you can't really deal with the emitter either as an opponent (which sounds like a kinda toxic gameplay loop to me ngl)
so i wish they'd make it a bit easier to use in those big teamfights

sand monolith
#

Yeah would be nice

near scroll
#

though i must say, my favorite use of emitter so far, even though it's a meme, is running it with melee to chuck it at people lol

thick holly
#

I feel like the emitter placement logic should be similar to how the turret is. Since it's more team healing based it should be used more strategically

winter jay
thick holly
#

Pick it up for almost no placement cooldown, remote pickup for 50% placement cooldown, and destroyed is 100% placement cooldown

near scroll
thick holly
#

Because I've seen ALOT of people instantly replace it the moment it's destroyed

winter jay
thick holly
#

Because for turret: if you left it somewhere, you gotta wait till you get it back. There's a punishment for leaving it somewhere

#

And that makes sense cuz it's basically an "extra player". So the same logic should be applied to the emitter since it's basically an extra heal beam

sand monolith
winter jay
sand monolith
#

Like c4 so I can drop cashout while regenerating

brittle yoke
#

yeah i like the turret cooldown idea, biggest thing for me is just when someone breaks my ball its back immediately bc the cooldown in the background. even if it was something simple like your cooldown dosent start till the ball is broken id be happy

sand monolith
#

Or dome so I can avoid the damage in the first place

brittle yoke
#

the healing emitter is kinda spammy, ive been maining heavy this season and i just have constant regen the entire game

winter jay
winter jay
near scroll
#

is KS finally fun again this season?

winter jay
brittle yoke
sand monolith
#

Ks is fun but the downtime is insane

winter jay
#

Finally feels like a decent trade for having finicky dps

near scroll
#

yippee!! i haven't gotten to play it yet

#

though i feel like i kinda have to run winch with KS, and i luv me goo gun too much šŸ˜”

sand monolith
#

God bless Cerberus nerf bro

brittle yoke
#

amen

#

game is fr so fun without a medium even if its less movement

boreal laurel
# sand monolith God bless Cerberus nerf bro

What I like is that, if you’re a dedicated Cerby main like me, the nerf isn’t so bad that it makes the weapon unusable. It’s just enough, not too much. One of the better-handled nerfs in recent history

placid slate
boreal laurel
sand monolith
#

The weapon isn’t even gutted it’s in a great spot

placid slate
junior forge
indigo nexus
lapis wigeon
#

make dagger right click as TK one for the next patch notes, pls

oblique crypt
#

tk?

high stag
#

Revert sledge nerf.

The added ttk in a team fight + during a season where every class has healing means sledge users soak up an additional 100ish damage on average (at least) before finishing a kill.

Its was uncommon in plat or higher elo previously, at best the 4th-5th most common heavy weapon. It is completely non-viable in comp now.

lapis wigeon
blazing flume
obsidian nexus
#

if light didnt exist this game would be in a good spot

obsidian nexus
#

and the game would a million times less frustrating. a class that has way too much going for it, is moving at lightspeed and is 2.5 feet tall. trying to kill that or getting instakilled by that is just not the definition of fun in a million years

blazing flume
muted condor
obsidian nexus
obsidian nexus
blazing flume
muted condor
obsidian nexus
obsidian nexus
muted condor
#

It would be boring

blazing flume
muted condor
#

Iv found most people will say a certain class is annoying or broken until they actually play it for a long time and learn how it works then can counter it easily

obsidian nexus
blazing flume
muted condor
#

I have to be honest, if you’ve been playing since season 1 and still don’t know how to counter light there’s nothing anyone here can say that will help

brittle yoke
#

is the lollypop react to call them a sucker is that the bit?

muted condor
#

Who knows

obsidian nexus
#

okay so casual players dont matter.

#

just have superior aim i guess is his argument

#

if ur just playing for fun trying to make off meta work with ur friends. and ur getting frustrated because trip light are constantly dashing away or killing u before u can rotate. i guess thats just a skill issie

lapis wigeon
oak rain
#

Dude i had the sickest idea for a light specialization

Teleports you back to where you were a few seconds ago

blazing flume
muted condor
#

It’s just about positioning where it’s harder to get pushed and baiting them into using their movement to soon

lapis wigeon
muted condor
#

I will say the dagger/dash is a bit of a problem sometimes

vague topaz
blazing flume
muted condor
#

I’m pretty sure it still one taps with an overhead right?

vague topaz
#

over head takes too long to get the kill, you can run away before an overhead gets off

muted condor
#

Perfectly viable

#

The threat of being able to one tap is they get close is a powerful tool

lapis wigeon
vague topaz
#

how is that fair?

muted condor
#

Anything that kills in one hit in any game is never fun, it should be very difficult to do

#

I think it was kinda dumb they are wasting time worrying about the hammer over all the things they could be working on but the nerf wasn’t that bad

normal ice
# sand monolith Doesn’t need a nerf what

My man, I don't know how you can look at the one singular source that is able to heal automatically while you continue to shoot enemies, multi-heal, AND heal infinitely with NO cooldown and say that's perfectly fine.

I'm not completely opposed to all classes having healing gadgets, but the Healing Emitter changes the poking game in a really unhealthy way. Medium's Healing Beam made poking a lot stronger, but at it had cooldowns and required manual use, sacrificing the Medium's damage output. This Healing Emitter does it 100% better.

The ONLY bad thing you can say about it is that its healing per second and range are smaller, meaning it won't do as much for or against rush/dive compositions. But it's still meta af to at least put it in your reserve to punish ANY team that plays any slower than that.

And no, H+ Infuser isn't fine, either. I do not think the highest DPS class in the game should also be responsible for healing teammates faster than most weapons can deal damage... Actually, I don't think any class should do that.

muted condor
#

They just need to make the ball not recharge while active and not heal through barricades

#

And I don’t think that was even intentional

normal ice
#

If they just made its own HP deplete with healing done, that would be fine with me

#

They can keep the recharging the way it is if they do that

blazing flume
muted condor
#

Being able to heal through objects is definitely bullshit

#

Medium having the least viable heal is the biggest problem

#

They made a already niche ability even less viable

vague topaz
blazing flume
muted condor
#

They should make defib a class ability and the healing gun a piece of equipment imo

#

It would fix the triple defib bullshit and make the heal gun better

muted condor
#

It’s a way over tuned weapon compared to the other shotguns

normal ice
ashen hawk
#

why bro constantly reacting with lollipop emojis 😭 šŸ™

#

Anyways, Guns in need of a buff

  • MGL 32
  • Model
  • Dual Blades
  • Dagger
  • Sword (revert the nerf)
  • Sledge (revert the nerf)
#

its basically just meelee lol

muted condor
#

Shield needs a rework

potent oriole
#

Chat I need an actual answer, not yalls usual ā€œget betterā€ bs

I’m a very experienced player, been here since the first January

Well over 1000 hours (I lost track)

How do I counter

  1. the medium katana user?
    They can literally block all of my bullets and I’m honestly kinda lost

  2. medium grenade launcher users (if I’m on light ie can’t use a trophy system)

muted condor
#

For duel blades hit them with explosives or another melee and just outrun them

And for the CL40 try to stay above them. It’s completely useless if the don’t have high ground

terse gorge
#
  1. No idea, Iā€˜m still figuring that one out. I guess a jumppad if u are good at shooting down
muted condor
#

And for the CL40 if you can’t get above them just get as into their face as possible because it has really high self damage

muted condor
#

That’s more of a last resort option tho

terse gorge
muted condor
#

Unless you’re playing heavy because they will blow themselves up before you die

terse gorge
#

Forgot, playing cl40 is a forbidden choice, but it works vs dual blades. But keep your distance and also dont make the same mistake as Anakin

muted condor
#

Just don’t use a sniper against them

#

Unless you like head shotting yourself

normal ice
digital lynx
#

Mgl needs to blow up on impact of an enemy and not HAVE to bounce once before blowing up

normal ice
terse gorge
#

I think the best reincarnation of dead go boom would be a specialisation for light or medium. You activate and have five seconds to get onto the enemy to suicide bomb yourself

#

It has a timer so you cant spam it when u are about to die so would be pretty damaged

slender bear
#

It would be cool if light had a spec/gadget that was good for dealing damage. Something like charge n' slam (although functionally different) would be cool. Imagine if we could get a play on the Orbital Lazer event, like some kind of beacon. Even better, it could have two charges and each Lazer would destroy everything between the sky and the beacon, dealing normal orbital Lazer damage to contestants.

muted condor
shell sonnet
wheat jetty
#

How to disarm a hawy with banana guns

normal ice
#

Embed Failure: Instant Death

wheat jetty
fathom cove
#

why is there a scope on it?

muted condor
shell sonnet
#

imo it mostly just need qol

slightly higher damage to 3 shot M on directs
maybe damage levels to avoid low chip damage
a crit indicator when you destroyed a deployable (ziplines, mines etc.) since i often dont see them while i flush them out

outside of that, i think its just a case of high skill floor even higher ceiling
its just not something for everyone

maybe heavy just needs a 2nd grenade launcher (that will probably be broken or useless, but at least it wont mess up mgl which is passable if you like it, by trying to rebalance it into something its not)

open harness
#

have they increased the range for the gateways to stay connected?

arctic compass
#

Y’all think breach tool is a decent sub for demat?

#

Been wanting to play med again was hoping to try something new

normal ice
#

<@&1012034066876473384> bot

muted condor
#

It’s pretty different but not a bad substitute, super cinematic and fun tho

lapis wigeon
placid slate
#

Bloody double barrel shot went through my dual blade deflect and now I lost the game

#

Does deflect block individual pellets or is it all or nothing

normal ice
#

Revolver, Pike, Repeater, and Model all kill every class faster than CL-40 does. You wanna nerf them, too?

placid slate
normal ice
placid slate
#

It's a weird weapon, it's not good, doesn't feel good to play against either

compact quest
muted condor
#

Have you tried not standing still in-font of it?

#

Does wonders

placid slate
muted condor
#

I do enjoy watching people ask for a nerf on one of the easiest to counter weapons

cerulean quartz
#

cl40 need a nerf

junior forge
#

or you can play high ground against cl40

normal ice
indigo nexus
#

its skill floor is low if your opponent’s skill level is low.

#

or, is skill level even the term to use there? Let’s instead say ā€œwillingness to alter strategies in order to winā€

#

I suspect that when most players encounter a CL-40 they take no action to attempt to counter it.

normal ice
#

They're like "ooh I took 80 damage from a grenade, better walk backwards and let him continue to chip at my health around cover"

cunning crown
runic gyro
#

Why is every weapon only 500 money

proper elbow
strong totem
#

hey so I just started again after a few seasons, why is the CL (the easiest weapon in the game) still so strong? make it make sense

weary eagle
#

But if you shoot the legs we will take more damage, it will be treated as a glancing shot unless crouching

normal ice
normal ice
compact quest
thorn siren
#

Does somebody wanna tell me why a melee weapon that is widely known historically for its advantage of REACH cant hit an enemy 3 feet away from you?

tidal urchin
#

Take medium gernade launcher out of ranked

muted condor
#

Somebody want to tell me why weapons known for being extremely loud don’t make the characters deaf if you don’t have hearing protection on?

thorn siren
muted condor
#

It’s almost like it’s a game that doesn’t base everything off real world practice

thorn siren
#

you are being intentionally obtuse and im not going to entertain that any further

muted condor
#

You wanted someone to tell you

oblique crypt
#

I mean... They got a point.

#

It is a game.

#

I thought the spear did have a pretty good reach though

thorn siren
#

then what is the point of two melee weapons where they both fuffil the same role and one just THE BETTER option?

muted condor
#

Spear has farther range than the hammer

normal ice
#

Spear also has the AoE spin

thorn siren
muted condor
#

It has better range and crowd control at the cost of damage

#

I do hope it gets a buff but it doesn’t look like embark plans are making melee viable any time soon

normal ice
#

If we can't do anything radical to change its design, then the Spear buff I'd like to see is to make the spin more consistent

#

I wish the animation wasn't so goofy and janky and instead it was just a decisive spin in one direction for one hit each cycle

#

Maybe let you cancel it early, too

muted condor
#

Ether a animation cancel or make the attack just one spin

compact quest
#

Why do ppl beg for nerfs? I've never begged for a nerf in my entire life. Just buff weak stuff maybe lol

strong totem
proper elbow
#

I don't mind some weapon countering others, but i shouldn't either end up in a draw or die, when i already manage to close the gap on any ranged weapon (outside of shotguns i guess)

proper elbow
normal ice
proper elbow
#

Because jumping and aiming a bit further end up in too little self damage, they can out dps me anytime

#

I cannot even try to dodge shit, because the splash damage is too big and often hit me anyway even with a dash.

#

The worst game i had as a melee, were the games with 2 or more Cl and glitch mines at the same time.

I could have AFK and did as much in these last rounds..

normal ice
proper elbow
#

Even hammer is dead. Sadly.

normal ice
#

But beyond melee, don't put all your eggs in one basket. If you're not able to kill a certain team with a particular weapon or loadout, change to reserves

#

SH1900 is just a better melee weapon anyway šŸ˜‹

proper elbow
#

As a dagger player, Glitch mine and lights are my two big annoyance, and don't have ways to deal with lights shrugman

normal ice
#

Historically your answer to Light was the Stun Gun, but...

#

Honestly Nullifier needs a buff. No healing while nullified, at least

sand monolith
#

you can have infinite heals it doesnt matter if it heals at 5hp per second

#

also infuser is fine. its burst healing, makes the game infinitely more interesting to strategize around and against

muted condor
#

Just a reminder just because the high ranks don’t use something doesn’t mean it’s bad

sand monolith
#

well obviously

proper elbow
sand monolith
#

but emitter is just bad

#

you get infinitely more value from any other decent heavy gadget

magic minnow
#

whats the best medium gagdets

muted condor
#

Not defib because it’s a crutch

edgy estuary
#

Does the flamethrower animation look shorter than its actual range for other people? Or am I just experiencing desync? Both when using and on the receiving end

edgy estuary
normal ice
#

Also I will admit that burst healing does mean more strategization, but not all strategization is fun strategization. Nobody wants to hunt down the quickest class capable of grapple hooking/dashing, teleporting, AND going invisible just to prevent them from fullhealing someone in like 1 second...

#

This is why Mercy's old ultimate was reworked. They didn't want to play hide and seek through 5 other people. This is also why people are banning Mercy from competitive play a lot this season where they added hero bans. Nobody likes trying to shoot down a super agile healer.

sand monolith
#

thats not why people are banning mercy and thats not why her ult was reworked

#

mass res was stupid and people ban mercy because 99% of mercy players are bad and will never swap. the character is bad

normal ice
#

Yes, full rez was too strong. But it only ever worked when the Mercy hid in the back for some time. It was counterable, just very annoying to do so

#

I don't think Mercy performs that badly, but even if we assumed so... Why would you ban a hero that is underperforming? If you're worried about someone stubbornly staying on Mercy, what if that's your teammate and you just subjected them to doing even worse with another hero? Doesn't make sense to me.

sand monolith
#

because mercy blows and other supports are easy to play

#

i ban mercy every game because my winrate with a mercy is significantly lower than without

normal ice
#

I mean, if you say so lol. But I'm still standing by burst healing on Light being an awkward combo

magic minnow
sand monolith
#

burst healing makes most sense for the class that cant stay in fights very long

#

it wouldnt make sense to give light a heal that doesnt synergize with the class

normal ice
#

They don't have to be actively fighting for non-burst healing to still have impact. It can be for the moment they and/or their teammate have cover.

Also, if we wanted to keep the same healing output, can't it just be a lingering effect over the course of a second or two instead of, again, applying all at once instantly?

bitter surge
#

This heavy weapon doesn’t receive the attention it deserves

sand monolith
#

Infuser is really just fine, maybe nerf its recharge but the effect itself has counterplay

normal ice
# sand monolith This would be a buff in a lot of situations lol

How would it be a buff? You mean prefiring it so they get healing before they take damage in a moment? Then just make it so the heal effect doesn't exceed what is currently healed. Doesn't heal if they're full HP, only heals 5 if they only had 5 HP missing, etc.

normal ice
# sand monolith Infuser is really just fine, maybe nerf its recharge but the effect itself has c...

I don't know what the "counterplay" is to someone basically doubling a teammates' HP pool. If you continue to shoot them, you're going to die from not having enough HP yourself. If you back up, you're letting the Infuser recharge. If you try to hunt down Light first, they're the best for running away wherever they want as their teammates whittle you down.

In my opinion, with a game like this where the meta weapons are almost always hitscan and there is little mobility to help dodge, healing should numerically be treated similar to damage output. Because all the damage you deny your enemies is more time to dump out damage for yourselves.

sand monolith
#

bait light peek, pressure light away from team, bait enemy around corner so light cant heal, force cooldown out, dome shield enemy that you want to deny healing from, glitch light, nullifier light, keep space until heal is used

#

Just off the top of my head

normal ice
sand monolith
#

Letting them get the heal off is fine, you can mitigate the value by positioning well

#

You can get value easily from almost every gadget. I don’t know why it’s an issue if it’s heals

normal ice
# sand monolith You can get value easily from almost every gadget. I don’t know why it’s an issu...

Because most gadgets are avoidable or destructible traps that do like 140 damage at the most, not healing a Heavy to full in a couple seconds.

If the enemy has healing and you don't, you're forced to rush them down, as they effectively have more total damage up their sleeve than you do. This is especially an issue if you're the attacking team that takes more risk trying to push into their territory. If you have healing and the enemy doesn't, you want to play the poke game and stall until they're low HP, then rush them with your extra health.

woeful drum
#

Common finals why isn't the nes zapper in the game lol is perfect for the light weapon

slender bear
#

Light's definitely is, but heavy's is worse overall. It has a bit more utility but the healing is so much worse than heal beams that it doesn't matter much.

normal ice
#

Yes. 20 HP/s each, half of Medium's Healing Beam 40 HP/s. And it's infinite. And you don't have to stop shooting. I disagree with Braq, that stupid ball is way more impactful considering Healing Beam requires you to lose Demat

#

The identities are healthy so you know generally what to expect and how to counterplay. Light as a long-range, flanking glass cannon, Medium as a midrange healing/positional support, Heavy as a close-range tank (both in health pool and in space-creating tools).

Giving everyone healing tools, especially this strong, kind of messes up Medium's identity indeed. Giving Light the fucking 300 HP instaburst technique is like giving the Spy the Crusader's Crossbow...

#

Who knows lol

slender bear
#

It used to be able able to consistently slow down kills enough that people ran triple medium and just healed and defibbed each other constantly. It made MMM practically immortal. I still think the issue was with defib more than heal beam, but for some reason they chose to give heal beam a bunch of miscellaneous nerfs that made it feel terrible to play and left defib as one of the strongest gadgets in the game.

true ravine
#

also the pike made MMM hyper dominant for a bit

#

ah fun times destroying and getting destroyed

normal ice
#

I didn't like 128 damage Model with melee cancels, but 108 is comically low. They need to bring it up a smidge

slender bear
#

Fair enough, but at the time it was a strong comp that needed some nerfs. They just chose to nerf heal beam instead of defib, like how they chose to nerf sword instead of dash, or sledge instead of winch.

normal ice
#
  1. Trust me bro
#

That would require hitting literally every single pellet... Revolver does it in 3 shots but faster.

Or you can make it 116 if you're so stubborn lol

slender bear
#

I guess they could raise the fire rate up to cerb speed, but then cerb would be outclassed. Right now it needs some kind of buff to compete with cerb without outright outperforming it.

normal ice
#

Okay, nerf the spread some then idc. It's a friggin' shotgun, it deserves more damage

#

Half of the reason old Model was so broken was bc of the melee cancels

slender bear
#

Maybe they could tighten spread and buff the falloff range. Lean into it's range more instead of turning it into a generic cqc shotgun.

alpine trail
#

sledge does less damage than shotguns, let that sink in

slender bear
normal ice
#

The main utility of Model atm is having more mobility, but... Mobility doesn't mean that much if you do shit damage. Just ask Sword

#

If you're not going to ever up the damage, then it needs a LOT of buffs in other ways like reload speed, fire rate, max ammo capacity, pellet count...

true ravine
muted condor
slender bear
# normal ice It already has tight spread. By why hit about 8 of your pellets for less than 10...

The problem is unless they do a complete rework, it'll never be even close to matter or cerb in either close range fights or mid ranged ones. It needs it's own identity, because right now it's just matter but worse in every way. If they buffed falloff so that it could take fights from 20m out it would be the only real mid ranged shotgun and would have an actual niche. I'm still not sure how to deal with it being overshadowed by pike or revolver though.

normal ice
slender bear
normal ice
#

195+40 is 235 btw

#

yeah it's pretty strong. SH1900 is one of the few things I want nerfed

true ravine
# normal ice 195+40 is 235 btw

its mostly pointless to do qm damage unless youre completely tapped out and still somehow in the fight. Theres no worthwhile BP after the 1st shot that couldnt be assuredly accomplished with a second shot

normal ice
#

but yeah usually used after the second shot, not first

true ravine
#

at the very least sword still retains its mobility and range. imo, the mid s4 nerf made the sword far more unusable then this dmg nerf

wheat jetty
#

I simply cant find the revolver fanning emote ..it must be a specialty ..looks incredibly cool

misty elbow
#

speaking of like. thoughts on sledge post nerf all? how tf do you make this work, ive just ran it on kyoto and i get absolutely battered and even if i get kills i immediately trade because the ttk takes so long im at one health time i kill my opponent

#

oh also, if people want sh1900 nerfed, what would you even want changed?? if you make it not 2 shot its not really viable anymore

sinful dagger
#

Why nerf sh1900? One of the most balanced high risk high reward guns in the game. I guess after the sword nerf people needed another weapon to complain about

zinc obsidian
#

I do not see the ARN as viable in terms of decent dps. The two other smgs put out my dmg quicker and just cause you have better recoil doesn't mean the gun is good. I see emerald playing with the xp-54 more then the ARN. It needs some kind of dmg buff because I am just putting down the poor sod using it.
is it suppose to be a body shot weapon or headshot because the headshot even then is piss poor compared to the XP-54. It needs a dmg buff

spare mesa
#

So if they’re gonna nerf everything that had good ttk cqc then that should’ve been one of the first

misty elbow
sinful dagger
#

Agreed, the solution shouldn't be to nerf it though, but just buff those other weapons

#

Should revert sledge overhead and buff sword lunge to 125 at least

timber sparrow
#

sh1900 is fine if anything other weapons should be brought up to its power

normal ice
# misty elbow oh also, if people want sh1900 nerfed, what would you even want changed?? if you...

@sinful dagger I don't mind burst damage, but IMO the SH1900 is too much burst damage compared to other weapons, especially when you consider it's a shotgun that you can be fully mobile with and only need to hit bodyshots with.

I'm okay with it two-shotting Heavies, but with 195 damage, it two-shots Heavy (and Medium) with way, way too much leniency, especially when you throw in a quick melee after the second shot.

I would consider either nerfing its pellet damage from 13 to 12 so it does 180 damage (same as version 1 of the game, but still better reload time). That's still more than enough to 2-shot Heavy. Alternatively, give it a wider spread.

Fix the spread pattern while we're at it. Why the hell does every shotgun have symmetrical, orderly patterns except the SH1900?

misty elbow
#

fair enough

sinful dagger
misty elbow
sinful dagger
#

unless winch is nerfed, sledge practically has a 12 meter one shot range for lights (without nerf)

misty elbow
#

but tbf the quick melee combo + lc was really hard to pull of when they had dash so

sinful dagger
#

I think nerfing winch would make it bad, so its better to find something that nerfs the combo, like a longer delay between winch and sledge

tulip grove
timber sparrow
#

the devs hate melee

magic mortar
#

Playing as a heavy with the mesh shield and constantly running to protect teammates just for them to run out of the mesh shield... like... fine guess you don't want some help bruv

tulip grove
#

I just think Melee is kinda poorly balanced. Dagger gameplay works in TF2 because Spy doesn't have the mobility of a Light.

#

And the backstab reg is quite forgiving imo.

normal ice
#

Backstabbing is definitely feast-or-famine in this game, and it's really more about janky networking than sneaking up on or baiting enemies

#

I'm not going to sit here and pretend Dagger is OP or needs a nerf, but I honestly disagree with its fundamental design

tulip grove
#

I personally think it needs some sort of redesign since Light already has so many options to cover distance and reach one's backside beyond being sneaky.

#

Negating burst damage with utility is going to powercreep gamesense tho.

Say we reduce the dagger's backstab damage by an amount that allows it to be balanced at any angle reg, then give it a utility buff.

Would the change be too drastic?

This is where an experimental gamemode would come in handy ngl.

#

And by that I mean like Quick Cash or Tournament-formatted game mode which features experimental balance changes.

normal ice
#

Just spitballing -- maybe not so good in practice -- but I'd be kind of interested to see the backstab angle be more generous but not insta-kill. Make it percent-based so it nearly instakills -- like, does 99% damage of max HP -- then maybe add a lockout period so there's no instant quick melee two frames after.

#

So with just the tiniest chip damage, it's consistent and lethal. But you need coordination from your teammates for that lethality

tulip grove
gilded shard
#

Chat is M11 good or are there better options?

normal ice
tulip grove
tulip grove
normal ice
tulip grove
normal ice
boreal laurel
#

If anyone is struggling with the ā€œdisrupt opponents’ movementā€ contract, I just found out that jump pad counts toward it (that is, if they use your jump pad, you get points toward the contract). Hope that helps someone šŸ¤·ā€ā™‚ļø

timber sparrow
#

Lockbolt on powershift

plucky spade
unique notch
rain sun
normal ice
#

MGL32's skill floor is like the highest in the fucking game

near scroll
#

some love for our launchers

swift agate
#

a weapon having a low skill floor and high skill ceiling is usually called being unbalanced

#

same with the mgls high cieling and low floor except in the opposite direction

normal ice
# swift agate a weapon having a low skill floor and high skill ceiling is usually called being...

Nah. The skill floor required to use something in an effective manner does not matter to anyone already above that skill floor. The increased performance that the weapon has as you scale up in skill and the maximum output the weapon has at its skill ceiling is usually more important.

If you balance everything based on the skill ceiling, that's called "trickle-down balancing." This is usually what stupid esports games like to balance around. But for casuals, it's usually better to balance somewhere more towards the average skill -- but not around the skill floor.

near scroll
swift agate
# normal ice Nah. The skill floor required to use something in an effective manner does not m...

this is completely untrue, because the skill floor doesn't just determine the minimum ability to perform with the weapon, it affects the general level of difficulty of that weapon. a higher skill floor will mean better players, even those who are well above that floor, will not perform as well with that weapon as they would if it had a lower skill floor. a weapon being easy and effective off the bat should not have a high potential to be even more effective.

risk-reward is a delicate balancing act. low risk weapons should net low reward, and high risk weapons should net high reward. if low risk weapons net high reward, there is just no reason to risk more

near scroll
left kraken
#

hi im new anyone know a fun loadout?

swift agate
near scroll
normal ice
# swift agate this is completely untrue, because the skill floor doesn't just determine the mi...

I don't think you understand the idea.

  1. Something's skill floor and skill ceiling is irrelevant to its skill scaling. Just because something has a really low skill floor and a crazy high skill ceiling doesn't mean it will actually perform that much better at its skill ceiling. And how well the weapon performs relative to others at its skill floor or ceiling can be different, too.
  2. Skill floor/ceiling doesn't directly correlate with risk. If you're comfortably at the skill floor, you're not really taking a big risk using the weapon. But it's true that, like you were getting at, it's usually accepted practice to make it so riskier playstyles can yield more performance.
swift agate
proper elbow
indigo nexus
near scroll
normal ice
indigo nexus
#

Explosive’s minimum damage was removed in season 3 iirc?

normal ice
near scroll
#

true, i should've been more specific

proper elbow
swift agate
indigo nexus
proper elbow
normal ice
tulip grove
proper elbow
near scroll
tulip grove
#

Oh wait you meant M11. M11 is perfectly fine

indigo nexus
proper elbow
#

and even shotguns, like DB can just one click 200hp away, so ... it's fine to duel a CL

proper elbow
swift agate
indigo nexus
normal ice
indigo nexus
#

And that’s without headshots

#

Light weapons are generally superior to weapons on other classes

swift agate
proper elbow
near scroll
indigo nexus
normal ice
tulip grove
proper elbow
near scroll
proper elbow
#

Does the weapon not deal 100dmg per shot ? light has 150 hp

swift agate
indigo nexus
near scroll
near scroll
proper elbow
near scroll
proper elbow
#

Im quite amazed you defend that weapon as a melee to begin with šŸ˜‚

normal ice
#

It can be more like 50 a shot if you use Light's extra running speed, dashes, grappling hook, teleporting, or just jumping over explosions lol. They good at dodging.

Also, run in their face to make them kill themselves

swift agate
near scroll
#

people saying CL-40 "doesn't need to aim" are severely underrating the difficulty of projectile weapons and overestimating the difficulty of hitscan 😭

proper elbow
near scroll
near scroll
proper elbow
#

Yeah fair enough, I despise the CL given how badly it counters me, hard for me to be objective against this one

#

this and glitch mine, and i cannot do shit the whole game

near scroll
#

ok lemme put it this way :
yes getting ANY AMOUNT OF DAMAGE is easier with CL
but consistently getting big chunks out of people's healthbars is easier with hitscan i'm sorry

tulip grove
near scroll
normal ice
#

I love CL-40 and have used it to to at least rank 5, but... It's just so much easier to kill people with Medium's hitscan options. Even with extremely minimal practice, Revolver feels easier to me

proper elbow
near scroll
normal ice
near scroll
#

otherwise that shit is super strong in CQC, it's got nasty af hipfire so you can just keep your momentum while dinking people for 148

tulip grove
proper elbow
#

Not me missing every shot with revolver as im really bad with these kind of weapons

near scroll
proper elbow
#

I tried Deagles, and was amazed at how easy it was to perform despite missing 80% of my shots..

#

i did get top kill in my first time using this weapon, with atrocious aim

proper elbow
#

Same goes for throwing knives..

near scroll
#

double headshotting a light feels downright dirty ngl

proper elbow
#

I mean, once you main dagger, any weapon will fill better but Shield or Spear

proper elbow
#

can snipe people from super far

stiff vine
#

they should only ask for a nerf after using the weapon themselves

tulip grove
#

Fair enough. I should try dagger.

proper elbow
#

More than a quarter of a round

#

don't worry, weapon is ass. first few game will feel awful.

tulip grove
#

Is quick cash viable for testing it's viablility?

proper elbow
#

The amount of time, i saw an ally or ennemy try dagger because i did good on it that game, and i see them once or twice with the weapon before switching out wheeze

proper elbow
#

(if you don't get assaulted by two team NellGiggle )

#

Weapon shine mostly to prevent stealing, dueling with it is much harder

proud schooner
tulip grove
#

I am really not a fan of dash, so the best value I got out of those games was through being a healer and grenade slinger.

Maybe I'll do Throwing Knives/Grapple instead

proper elbow
#

Yeah Dagger is highly dependent on dash because of the slow you get once you charge up your back stab.

proper elbow
tulip grove
#

Beyond that it isn't too broken

proper elbow
#

Yeah, it is a risky weapon after all.

Of course it has a big potential given it's huge burst damage, though it require to succeed landing a backstab

hasty ridge
#

Grapple dagger is the best way to go trust

near scroll
#

it's objectively funnier

real mulch
#

I just reach back on the game and they told me to do sum on discord but im not a big user of the app can someone help

#

Its for a skin i think ?

trim sky
dusky field
#

Damn CL-40 is easier then Revolver? That's crazy

stoic garden
#

(it is)

near scroll
#

cl-40 lower skill floor higher skill ceiling than revolver

oblique crypt
trim sky
trim sky
dusky field
#

Im ass on Revolver now bc i played too much Spear and M26 Matter so ggs

trim sky
# dusky field Sarcasm Mr

And at what point you decided to write that, when I answered another person talking, that revolver for him is easier?

dusky field
trim sky
dusky field
#

I know its exactly what i did.
Its not that deep

wild hazel
#

Nerf cl-40

near scroll
#

leave my boy CL-40 alone he didn't do nothin wrong 😭

proper elbow
#

I'd rather leave it like this than having to buff it

grizzled jacinth
#

I was told the 4 barreled shotgun was good on heavy, but it felt awful using it. Am I playing it wrong or should I be using other weapons?

indigo nexus
#

It is pretty good

#

kills lights and mediums within one burst

weak kernel
#

the shotguns in this game ask you to be pretty accurate, the 1216 is decent if you get yourself into range. it was nerfed pretty recently on damage output. shak-50 or the LMGs might be easier

indigo nexus
#

ā€œDamage outputā€ in general it was buffed on (better against heavies now, and better when not right in their face)

#

it was just nerfed in ttk against light (at point blank)

near scroll
#

doesn't hit quite as hard in those point blank ranges but it still shreds close range and has some potential mid range

exotic skiff
boreal laurel
compact quest
#

No more nerfs on anything. Stop begging for nerfs it's bad for the game. Just buff some underperforms stuff now. Or everything is gonna have a ttk of 5 seconds in a year

mossy ibex
#

Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless

near scroll
#

reduce CL-40 visual and audio clutter and make it easier to tell where you're getting naded from

gritty swallow
placid slate
arctic compass
placid slate
#

We getting fair sledge vs spear 1v1s now

arctic compass
#

Never switched on my bb since day 1

Still feel like they need to rework left click because the spin feels clunky now that you cant slide with it anymore :/

radiant orbit
placid slate
near scroll
merry imp
#

This is what i use to carry all the horrible lights in power shift. It's hard but someone has to do it šŸ˜”

thick holly
#

I doubt anyone knows the answer but, does anyone know how much longer the flamethrower takes to kill Riot Shield when the shield is blocking?
Im a RS main and im curious if it's something worth doing to stall for my teammates

merry imp
#

That sucks for power shift man

thick holly
#

I'm not sure how useful demat is in powershift honestly

sullen lark
#

For normal

merry imp
#

Yea of course in ranked im dematerializing

#

I been playing alot of power shift lately though

thick holly
#

demat is cool, it's just not my play style personally

#

yeah powershift is super fun

terse gorge
merry imp
thick holly
terse gorge
#

cause healbeam useless

thick holly
#

Heal beam has worked out super well for me

placid slate
merry imp
#

Its good it's just that no one gets in the kart to get healed

thick holly
placid slate
thick holly
#

oh yeah true

merry imp
#

If you and the flamethrower fight evenly you win so might as well just hit him since you always win that

thick holly
thick holly
merry imp
#

Its even

thick holly
#

I've only won against flame throwers when they were less than half health, and I was left with only 20 health or less at the end

#

Forgot to specify, I have to be on full health and they have to be less than half

#

I might just have to practice it more, but I always get destroyed by flame

merry imp
#

I haven't used the riot shield in a while its 4 hits right or 4 hits with a melee? I forgot

arctic compass
#

Shield is never winning against flamethrower unless you have health advantage or the flamethrower player had no thumbs

thick holly
merry imp
#

Nah man you just run into him and hit him its so easy

thick holly
merry imp
#

He mises because you're running into him but you dint mis because he takes up so much space you just turn your camera and swing

arctic compass
#

Although, when i used to use shield alot i ran it with smoke grenades so when i got counter swapped i could negate burn dmg

thick holly
#

Yeah having smoke is the only reliable way to have a fair fight with riot vs flame

arctic compass
placid slate
thick holly
#

It's probably a very big edge case where I'd have to use it

humble ice
# thick holly Heal beam has worked out super well for me

Tbh I loved playing support medium in OB to S1 until all the nerfs got dumped on the healing beam. The damn thing doesn't even support in combat anymore and soured my attitude to playing any amount of support because of how underpowered it feels now

thick holly
#

Fair enough, it just works well for my playstyle

merry imp
#

Its good if you have players that are reliable but playing alone it's rough

thick holly
#

yeah if you have teammates that don't stay with you, it's extremely rough

#

I've had games where teammates run away from me despite me trying to heal them

rapid ingot
#

the ks23 deserves a head shot multiplier because its a single shot and a faster fire rate

terse gorge
placid slate
arctic compass
#

Shotgun buffs, in this economy?

terse gorge
placid slate
terse gorge
rapid ingot
#

if its ment for close range why does it suck at that range ?

humble ice
#

Because you're supposed to suffer I think

placid slate
#

Nvm mixed up the ttk

#

Gut the akm

arctic compass
arctic compass
thick holly
#

I need to try shotguns more

arctic compass
#

Rage-bait in pubs with dash/DB you will be public enemy #1

placid slate
thick holly
#

The fact you're using that term specifically is going to make me use it

#

But honestly I feel more comfortable at close range (which is probably why I like melee), so shotguns might work well for me

rapid ingot
#

Idk peeps i still feel the ks23 needs something its just not where it needs to be i almost never see it in world tour or quick play

arctic compass
#

Theres just easier/better weapons in the heavy category thats why its not popular, ks23/Winch is still HEAVILY underrated though :3

quartz marlin
thick holly
#

Oh yeah also speaking of winch. I had no idea Riot Shield could actually block Winch, only found that out recently

thick holly
quartz marlin
#

i’m having a hard time relearning the game rn lol

thick holly
#

I see

quartz marlin
#

words are hard

arctic compass
thick holly
#

well I mean it kinda makes sense

#

Cuz riot shield is basically just a portable wall, and you can't walk through a wall

#

Or winch through a wall

arctic compass
#

But you can melee through the ā€œwallā€ and do full dmg :(

thick holly
#

Yeah, they really need to work on hit registration for blocking melee

#

Cuz the only melee block I've seen it do is against other riot shield

#

I think because most other melees have lingering hitboxes, which just cancels out the riot shield block completely

thick holly
#

Damage is in a really good spot

arctic compass
#

Mhm mhm its niche but has its place, I love my silly melee weapons

thick holly
#

Yeah cuz sometimes the bullet blocking can feel a little weird sometimes. But I feel it's more that the other person just has good aim/knows where to aim

merry imp
#

Its so cool to disrespectfully attach a zip line into where people are defending the cashout and zip in but my shield is up so maybe they should have been hitting the zip line instead and now I'm running around ruining all their plans n stuff

thick holly
#

But movement tech with the riot shield is SO fun

#

yeah it may not be completely "viable" in competitive, but it's genuinely one of the most fun weapons

thick holly
merry imp
#

I like putting the aps on a can so it's already out when I see someone

thick holly
#

Lol

cunning crown
#

my god why do people want to nerf the cl so badly, its not even a good medium weapon. Plus it also deals a lot of self damage ( half a mediums health ) so you can counter it by going close to them or just using aps. I feel like meaby they could remove the visual cluter it creates but apart from that the cl is fine

#

i mean the main reason its picked a lot now is that the other light counters got nerfed and suck now

thick holly
cunning crown
thick holly
#

Yeah it should definitely be a bit more clear, which I guess is a nerf in a way

cunning crown
#

and to make it show up less they should just buff other light counters that way people are able to choose other stuff and it is still viable

thick holly
#

It should definitely be similar to the sniper (where it has some sort of a trail behind it)

cunning crown
#

i mean there already is , i guess its hard to hit with the particles after it hits something

thick holly
#

CL40 is one of my main weapon's counters, but I don't even find it that annoying to play against

#

Could just be because I'm not playing against CL40 mains, but it doesn't feel that bad for me to play against

cunning crown
#

its honestly really annoying because lights just asking for nerfs to their counters when they are not needed.

thick holly
#

Yeah it is a bit annoying, but I just gotta change up how I play a bit

cunning crown
acoustic hornet
#

This might be a dumb question, but is it better to not let the healing beam overheat and pause just before?

thick holly
crisp grove
#

any console snipers here?

arctic compass
#

On occasion i dabble

crisp grove
#

how are you with it? im interested in dabbling in it too

compact quest
arctic compass
#

Um um um, i pair it with grapple and use frag/pyro nades to soften enemies up so it takes less shots to get an elim

crisp grove
#

oh fair ye

arctic compass
#

Goo’s are good to run with it also in case you find yourself in a bad spot and grapple is on cooldown, gives you time to regen or just break line of sight to catch them off gaurd again

#

Tbh you should try it yourself and find a loadout that fits your playstyle best, none of the weapons in this game are completely throw picks unless your playing at the highest elo

thick holly
crisp grove
#

me too, i love the dagger

final forum
normal ice
merry imp
knotty garnet
#

talk

naive glacier
#

insta dying to a litteral fly that you can't see coming

dusk terrace
#

Tracking dart buff whenšŸ’”šŸ’”

knotty garnet
#

text

thick holly
#

Turn tracking dart into an instakill weapon trolley

dusk terrace
#

Heck yeah

wintry pumice
#

Yo what sight should i put on my Famas?

magic sandal
#

Any grapple + dagger tips? Ik dash is the better pair but i prefer grapple just as an overall specialization

knotty garnet
merry imp
thick holly
#

Lol

#

I'm guessing it currently does 1 damage?

blazing flume
thick holly
#

Also I like your profile picture @blazing flume

tired salmon
#

Anybody have problems with dead slides? Idk if it’s my keyboard or what but I’ll be full sprint for 5 seconds, hit c/ctrl and just crouch. It happened 3 times in a row last night. Maybe I’m just washed

digital lynx
#

The grav cube should have a toggle ability that would make it actually useful\

merry imp
#

Its taking so long to level my aps up someone gimme a tip

thick holly
stiff vine
merry imp
merry imp
stiff vine
merry imp
#

Yea i also carry one with me on a can so it's already out if someone tried to rocket or grenade me it gets destroyed coz I'm carrying it and if I just regularly drop it my gun comes out pretty quick instead of throwing it but I can do that too

placid slate
tender python
#

I haven't played the new update yet is hammer dead or just nerfed?

tender python
#

Thought so, that's a shame

stiff vine
#

terrible, on par with spear

placid slate
#

Sledge players are just very dramatic

weak python
#

I'm very new to the game but don't you think all classes having all weapons would be cool? I have skins for a weapon but I don't main that weapon's class and I wish I could use it for my main lol

placid slate
tender python
#

Na light with Cerberus would be horrifying

weak python
#

I'm talking about the ranged weapons lol

tender python
#

No, the light is built around the concept of dealing high damage with low HP, so there weapons have to deal more damage. If other classes had light weapons light would not be viable.

weak python
tender python
tender python
stiff vine
placid slate
stiff vine
#

and you can no longer even kill anyone most of the time because they can just turn and run away

placid slate
#

If literally every other melee player can play the game as they are, sledge players can play the game while being at the top of them

stiff vine
#

only one you can get semi consistant is heavy

placid slate
#

Especially since sledge isn't really affected by the slide bug

stiff vine
placid slate
stiff vine
tender python
#

Wait hold on can we get some numbers instead of just throwing insults, what are the actual ttk changes

weak python
stiff vine
#

i think there are numbers

stiff vine
restive plover
#

So is the m11 just the best overall option for new to intermediate players or am I just not good with other weapons?

blazing flume
placid slate
stiff vine
#

those are the most player friendly for new people

weak python
stiff vine
restive plover
stiff vine
#

fair

tender python
stiff vine
#

when you learn flame sliding and goo locking you will feel so cool

placid slate
#

The only thing that held back spear from pre nerf sledge was 5 damage

tender python
stiff vine
#

and rightclick is super easy to dodge for lights

weak python
placid slate
stiff vine
tender python
#

What is slide bug?

placid slate
# tender python What is slide bug?

Attacking while sliding cancels the slide and kills your momentum and stops sprints, the frequency scales with lunge distance, which spear has the highest value

weak python
weak python
tender python
stiff vine
#

i can make a couple of clips

tender python
#

Do you know any tutorials? (I also have wanted to learn flamethrower for a bit tbh)

stiff vine
#

i dont know any solid yt tutorials but i can make up some

crisp grove
tender python
#

Ok thx

crisp grove
stiff vine
stiff vine
crisp grove
#

i just imagine being on the recieving end of that

tender python
#

Oh na that's devious, I love it

crisp grove
#

yeah same

#

i just hope IM not the recipient but tbh if i got hit with that I'd say kudos to the creativity

tender python
#

What is flame sliding?

restive plover
#

That’s incredibly devious

stiff vine
tender python
#

Can't you do that in a much simpler way with shield?