#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 189 of 1

normal ice
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You're kind of just ignoring the middleground. You propose a hypothetical where you assume the throw is laser accurate and undodgeable, and then you assume anything worse would "never hit" lol

placid slate
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You can cancel it btw

umbral stone
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No ur good I see what you’re saying. I’m decent but nowhere near a competitive player and I’m a fan of fun last resort type weapons and weird shit. The community at large would probably hate it tho

normal ice
placid slate
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Youre valid, 90% of the throw suggestions come from.mfs who don't use spear

placid slate
normal ice
umbral stone
stiff vine
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i once mained spear for a short while and i still cant understand what its point is, because its stuck between sledge and flamethrower in terms of range and has worse dps than both while needing more skill to get the most use out of it

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and im not even talking about the M2 attack because that is horrible

placid slate
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Sledge hammer mfs are just glorified cavemen, dunno what flamethrower mfs are tho

royal pier
normal ice
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Well, if we can't add it to Spear for whatever reason, I'd like a new such hybrid, too

charred grotto
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slow projectile tho, yeah gg

placid slate
charred grotto
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embark adding an atlatl when

royal pier
umbral stone
placid slate
charred grotto
placid slate
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It's more healthy for the game than sledge could every wish it was

royal pier
charred grotto
umbral stone
normal ice
placid slate
placid slate
stiff vine
umbral stone
stiff vine
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i think spear would be more viable if the second hit was also a sweep attack

normal ice
stiff vine
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then it would be 2 sweeps and a thrust

royal pier
umbral stone
placid slate
drowsy orchid
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Sledge is dead lmao. Actually useless now. What’s the point of giving the slowest class melee weapons that do NO damage at all?

royal pier
stiff vine
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heavy should have high damage melees to compensate for the slow move speed

royal pier
charred grotto
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qm combo wasn't guarunteed w/ dash

normal ice
royal pier
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A lot of Lights just give up after being winched, it's weird.

placid slate
umbral stone
drowsy orchid
royal pier
stiff vine
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sword died but it was op since season 3 so i had too much pent up hate to care for it

royal pier
umbral stone
placid slate
viral crest
royal pier
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If they wanted to do anything about the QM combo, the better change would be to not let said QM cancel the swing animation, making it slightly slower and easier to react to.

stiff vine
drowsy orchid
indigo nexus
royal pier
umbral stone
royal pier
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Don't go for a steal if you know the sledgehammer Heavy is still alive.

umbral stone
royal pier
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If the station is in a small space, there are so many tools to flush them out, detect them, move the station itself, etc.

normal ice
viral crest
indigo nexus
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I feel like focusing on the obvious complaint which was always going to be present alongside a nerf for a weapon like the sledge, as opposed to embark stating that it was one of the highest performing weapons across skill levels, seems quite disingenuous

charred grotto
royal pier
umbral stone
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If a melee user is able to close the distance on you they should get the kill on you 9 times out of 10. A big part of the skill with using melee weapons is using game sense to close the gap without dying first

viral crest
charred grotto
royal pier
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Another way to help with strong melee weapons would be to allow one gadget/weapon swap per ranked match so that you can equip something to help.

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Cause I acknowledge a good Riot Shield user is a terror if you have nothing to deal with them.

normal ice
royal pier
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But don't stealth nerf its block angle.

indigo nexus
royal pier
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Charge n Slam and Grenade Launchers stomp Riot Shield. So if they swap to counter, the Riot player can swap off.

Adds strategy without making it like WT.

terse talon
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I'm new to this server but i need help... I watched twitch to get the free rewards and I connected my FINALS account to my twitch account but it says the account is not connected can someone help me please.. I'll thankful

royal pier
terse talon
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Can someone please help me ???

terse gorge
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@terse talon check dms

charred grotto
# indigo nexus It wouldn’t make sense to nerf the winch claw because *one weapon* which is ofte...

Winch in general is jank to begin with. It reminds me of old 2016 roadhog from overwatch, where you could get hooked from a different timeline.

Winching any light with most heavy weapons guarantees a kill (almost), but it's advantages can be outweighed by that of other specializations on anything non-melee/flamethrower. It's nearly integral to run winch on sledge, meanwhile you can get by just fine with any gun using mesh (meta).

stone moth
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I hope there’s gonna be a surprise new weapon mid season

viral crest
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How strong is the minigun right now? I played it for a bit. But honestly i have no idea how to use it well

indigo nexus
normal ice
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You could also use a breaching gadget like RPG if you want to ambush people from above or spleef them down onto your floor

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Could also give them the chance to just run, though, if you mess up

charred grotto
# indigo nexus Yeah, it’s a bit jank. But improving the jank (not sure how you’d properly do th...

Maybe agree to disagree but winch breaking upon breaking LOS would instantly reduce the potency of sledge's "1-shot" combos. Meanwhile, it would incentivize even better positioning and increase the skill expression required to make the combo work. The winch would still retain its utility of displacing cashouts and punishing out of position opponents. As a sledge/goo main, when I run winch and hook a light around 2 corners, I can't help but feel like I cheated a bit. Does this make sense or am I tweaking?

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I guess it would be much more useful to have this discussion if we had actual numbers. There could be an extremely disproportionate amount of sledge perforamce while running winch vs. other specs, which I think reworking winch would resolve. Hard to tell though.

normal ice
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I agree it should break without LoS in some way. It could be buffed in other ways to make up for it, possibly

restive plover
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a nerf or deletion of the new healing gadgets is honestly necessary right now, this meta is just unfun camping garbage and the only mode not affected by it is tdm this is so sad hope they change their minds about it

charred grotto
# normal ice I agree it should break without LoS in some way. It could be buffed in other way...

Yeah. Personally, I HATE hooking someone but they get caught on a little pole or staircase railing, while at the same time it's totally possible to zip them through walls and corners. Maybe giving the opponent some sort of structure damage dealing property could be a neat work around? Anything that could be broken with a QM could be broken by their body on pull? Idk, just throwing ideas

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Imagine your victim turning into a little KS-23 round

winter jay
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The KS kinda rules rn. I’m sure it’s not meta but the 2 shot walls thing feels so nice

red dune
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The new breach gadget feels kinda mid

craggy onyx
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but the flash bang and how fast u get get it back makes up for it

bronze apex
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would somebody kindly explain the whole heavy on-damaged movement speed penalty

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like is it additive or capped at certain amount while being shot by more than 1 contestants at the same time

bronze apex
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then i might b playing the Finals from a parallel universešŸ’€

rough marsh
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My opinion on balance rn

• Healing emitter
It should have less health, it’s a proper nerf, and it will not kill the gadget

• H+ infuser
Nerf it so it will have longer cd
Nerf amount of possible heals from 400 to 350
Reduce rpm

• Akm
Buff its magazine

• Fcar
Buff falloff multiplier at max ranges to 67% percent, just how it was before major nerf in s2

• Pike
Nerf rpm, nerfing its damage instantly kills the weapon on spot, we’ve already been through it embark, don’t kill this weapon again

• LH1
Buff it’s hip fire, so it will be more accurate

• Grapple hook
There is only buff that can make it meta, make it have 2 charges, and nerf cd time if it becomes too powerful

• breach drill
Just buff it or rework it, breach drill is literally useless, if you have demat and flash bang in your loadout, you literally have breach drill but just better

• Pyro grenade
It should deal more damage, or have 2 charges

• gas grenade
Same thing as pyro nade

• reshaper
Buff it’s cd

• Buff sledge
Nerf was too brutal in my opinion, you should buff secondary attack to 174, and it will be good imo

• riot shield
Buff speed while in defensive position

• Buff dagger
Make it so you can run while charging secondary again

• Spear
Add an option to stop secondary attack

What do yall think?

heavy tusk
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honestly anything that nerfs the emitter right now. It feels like I have to fight a fourth person and anything that shields it (like the barricades it can heal through) weighs engagements too far in the enemy's favor with constant healing. If there's any form of secondary healing you may as well not fight. It reminds me of pre-defib nerf medbeam daisy chains.

restive plover
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make it so you can claim emitter for your team lmao

heavy tusk
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Not sure if i'm being too harsh, but having multiple sources of healing (especially if it's multiple emitters) is getting to be a problem

restive plover
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they lost the plot

viral crest
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Maybe it could work like that: the more sources of healing. The less effective the healing is

heavy tusk
restive plover
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the first source hitting the player is the one, the rest does nothing

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like if you've played cashout you should see how insanely unfun the game is rn

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and unbalanced on top of that

heavy tusk
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One of the bigger things to me is that the emitter requires no dedicated input for decent health regen. Both the medbeam and the infuser at least require you to have different equipment active, meaning you aren't able to gun someone down. You're healing or shooting, not both

radiant orbit
# rough marsh My opinion on balance rn • Healing emitter It should have less health, it’s a ...

Healing emitter already dies in like two shots from everything.

I’d leave the healing where it is, and have the same overheat mechanism as the beam. 10s (as it is now) if you stay within the ammo pool and 15s if you burn it out.

Akm and fcar yeah basically. They’re way to similar now.

Ehhhh I feel like the pike is finally fine? It could use more sights but I feel like I rarely see it being overly oppressive.

LH1, after this most recent buff? Ehhhhhhhhh.

Sure give grapple two why not.

Drill sucks yeah

I’m pro 2 pyro and gas charges.

I have a feeling a reshaper buff is imminent anyways

Something something sledge nerf bad.

Yeah sure sprint shield sounds fun.

Agreed dagger is kinda clunky now, needs some QOL fixes.

Spear should’ve been able to cancel that attack since the beginning lol.

restive plover
rough marsh
rough marsh
heavy tusk
radiant orbit
deft rune
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embark if you thought healing capabilities for lights made sense, your game is already dead. every adjustment/nerf since season 3 has only favored lights, so have fun riding their wieners while your player base dies. no point in even having other classes when light has no downsides anymore

heavy tusk
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A decent workaround is fire and glitch grenades, but I can't imagine most people want to dedicate slots to something that seems to be a go-to pick. It's like having to bring smoke every round because there's always going to be someone coating the place in fire.

restive plover
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you don't suddenly make your game's monetization predatory when it was acclaimed at first for no reason

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The game's dying, they can see it on their servers and arc raiders releases soon so they opened the gates

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like check out that player retention on steam lmao

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not the full picture but enough of a general sense of it, and with those healing changes and melee changes they made it worse

heavy tusk
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In all honesty it should be a specialization if it doesn't get a timer or limited healing. Force the choice of healing or shielding instead of allowing heavies to guard the thing like they're secret service

tired salmon
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Yeah it’s crazy they thought giving the tankiest build an infinite orb of healing was a good idea. It just encourages camping and blocking themselves in to the cash out, which is a big reason why they nerfed goo in the first place, to stop people from blocking off the cashout…

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Plus the ultimate pass is crazy, 10 RESKINS for $20 extra dollars really makes no sense, ā€œbut ooh you get 1k mb and 25% xp wowwwā€

restive plover
heavy tusk
restive plover
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also the skins are literally just shaders that could be done by a youtube tutorial on unreal engine lmao

tired salmon
radiant orbit
# rough marsh But h+ infuser really needs a nerf, it heals 2x more than heal beam, 8x faster t...

I main heal beam, and I’ve played a day with the h+. And the uptime on the H+ isn’t nearly as high which is the important thing in the long run.

I can end games with the beam at 10-15k support score (if I’m awake lol) while keeping my entire team in the fight at angles that allow you to stay safe and keep an eye on whats going on. Especially since it can stay locked on through objects and walls for a few seconds before disengaging. I never hit close to that with the H+, I think my best was 7k which is about mid range for heal beam use.

H+ requires careful aim a direct line of sight and will likely only be able to heal one person once per charge before you have to wait for a cooldown. So is it good for bursting up a heavy or topping up your team? Yeah absolutely but it’s no replacement for the beam not even close.

This is why I said make the burnout mechanic match (with higher values) the beam. Its so easy to miss that cutoff, and having a 15 or 20 second cooldown after that burn will be rough, it’ll encourage smaller bursts with the full mag for emergencies.

Fundamentally I agree with you lol. I just say give it some skill expression and allow really top players to eek out that top performance. Easy entry high skill ceiling thats the name of the game baybee.

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AND THE BALL. I can’t be as nice about this one It doesn’t even come close to out healing fire or gas and dies in two hits from most things. Ehhhhhhhhhhhh it’s a shield you can’t see.

rough marsh
radiant orbit
# rough marsh Ball is just great for me at least, my survivability increased while using it, a...

It’s a good support tool yeah. I just think people need to learn how to play around it. You definitely can get crafty with its placement but most folks will leave it out where you can see it and it’s a physics object so you don’t even need to actually kill it.

One thing though I’d say don’t let it heal through barricades and don’t let it recharge while deployed. Other than that šŸ¤·ā€ā™‚ļø

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Other than continuous bizzare vindictive melee nerfs and a slightly lazy cerb nerf I think we’ve been alright balance wise this start of the season.

Definitely better than last season where arn and minigun were both just kinda bad lol.

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Also also, folks need to warm up to stuff. It’s hard to tell from stats alone how things will function in practice. People around here on the reddit and on youtube were absolutely convinced when the repeater hit the preview event that it was game breaking and would need immediate sweeping nerfs. Including multiple pretty reputable long term players. Have you heard a single peep about the repeater from anyone since 6.1?

orf_crazy

valid garnet
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Really having fun with the grav cube that 28 second cool down is bonkers

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More than floating stuff but also messing up player aim or an unexpected burst of speed that people dont expect heavys to move at

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That and the distortion and unexpected speed makes some players think he disappeared (meet the fat spy)

royal pier
boreal laurel
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Not that it shouldn’t be nerfed, but I find the heal emitter not too hard to counter (unless it’s users have brains šŸ˜). Maybe it’s just because I’ve been a data reshaper main for a couple of seasons now… šŸ¤·ā€ā™‚ļø As far as nerfs go I think it would be fair either to give it a limited lifespan or to make it work like APS and heal from its own HP. Still though, balancing heal gadgets of any kind is a nightmare

kind pumice
shadow onyx
kind pumice
bitter ember
lofty venture
keen sluice
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The sledgehammer nerf is a mistake

kind pumice
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I think a good balancing decision for this game is if they removed every gadget except for frags, smokes, Pyro, and flash grenades. Remove melee and other nonsensical things such as the minigun so we can get a more streamlined experience. There should also only be terminal attack as a gamemode. This would be the best game of all time if that happened fr fr for realsies.

novel thicket
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This man’s cooking a mastapiece

bitter ember
plucky pagoda
#

Boys, what gadget you use for dagger?

meager thunder
plucky pagoda
meager thunder
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oh right

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me personally i run vanishing bomb gayway and glitch grenade

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maybe not glitch grenade anym though probably either the new healgun or goo grenade

plucky pagoda
meager thunder
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thats fine

plucky pagoda
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For semi rat build

meager thunder
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i dont really like vision + smoke so i havent tried it out much

plucky pagoda
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Then wait the teammate comes for the revive

meager thunder
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do you not struggle with vertical mobility without gayway

plucky pagoda
meager thunder
plucky pagoda
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The only problem with smoke is the stupid long ass cd

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That's pretty much my build

lofty venture
#

@crimson nimbus while I don't agree with you that they weren't ever meta, I've done you a favor and shortened your wall of text. šŸ˜‰


The low usage indicates weaker players have dropped off, leaving skilled players. Those demanding nerfs often focus on personal bias rather than balance. 

The sword was designed for lunging and dashing, and the hammer needs to be powerful in melee. Why does the hammer deal the same damage as a ranged weapon? The melee DPS should be higher to compete effectively.

I’m not asking for nerfs; I just want underperforming weapons to be viable. Please fix their damage. Tired of nerfs based on personal dislike—stop responding to those demands.```
orchid karma
#

Probably the least fun meta in a while. How in the world do you guys play test and think this healing spam meta wouldn't be a problem.

It's almost as if people already disliked medium heal beam ( as a medium player ) and then you add more atrocious forms of healing .

You made this game overwatch and I'll pass till some sensibility returns.

cinder jetty
orchid karma
#

I literally switched to light to play against it

cinder jetty
#

yeah

orchid karma
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That doesn't change the fact that it's atrocious.

cinder jetty
bitter surge
#

Fun fact: Shak-50 and M26 matter are the only two weapons that haven’t received any balance changes.

#

Correct me if I am mistaken

solar needle
normal ice
solar needle
# cinder jetty just adapt or join them

Not wrong this sustain meta is one of the reasons the heal beam for the medium(actual support class) got nerfed. Don’t know what the thought process was but seems the infuser is atleast a must have for light.

proper bear
normal ice
#

They could also add another healing gadget for Medium to give Defib more competition/opportunity cost

proper bear
mossy ibex
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Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless

restive plover
thin acorn
#

Give Dual blades to the light class it’s wasted on the med class that has nothing to stop someone from running away. Give to the lights PLEASE!!!!

timber sparrow
#

Nah

novel thicket
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no

timber sparrow
#

That would be so comically busted ngl

thin acorn
# meager thunder no

I was a dagger main too but apparently dagger is the most broken weapon in the game that they have to keep nerfing so if they’re gonna ruin my weapon might as well give me dual blades

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So I can have fun

timber sparrow
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They nerfed it cuz it was a melee, the devs hate melee

thin acorn
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Clearly, they gave the best. Melee weapon in the game to the medium class.

meager thunder
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did they now

timber sparrow
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Dont say that too loud, they might nerf it now

restive plover
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At least it used to not be. The others might now be so shit the ranking changed.

I guess I would have to play them to really know, but I'm not playing at all anymore. half_friend

timber sparrow
#

dual bald

restive plover
lapis prism
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any tier list dropped for LMH?

stiff vine
#

they should rework the infuser to be like tf2's crossbow

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maybe shouldnt deal damage but the burst healing

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i was thinking something like an instant 80 hp

void raven
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Pleaaasee input diminishing returns on heals i.e. if two sources of healing are received, they will both be at 2/3rds of their base amounts unless the new sum is less than either of the base heals, in which case it can be a flat sum of the healing sources, and then if another source is added it becomes half of the base values of all 3 added and so forth, that way adding a heal source will ALWAYS increase the amount being healed, but the efficiency goes way down, so we don’t get this awful invulnerability meta going on

indigo nexus
# charred grotto Maybe agree to disagree but winch breaking upon breaking LOS would instantly red...

But right now it does rely on line of sight. It can’t grab you around a wall, that’s a visual artefact of latency. If you made it victim authoritative, then people using the winch will find their winch claw randomly doesn’t register sometimes, which is no good - it’s just not fair.

The other contributing factor is that the winch claw normalises to the target’s chest, which can make it appear to go through things further, but changing that would not impact viability at all, only visuals.

And on top of all of this… this would make winch universally weaker. Not good.

verbal vale
#

Arn still needs a buff Jesus is it inconsistent.

stiff vine
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it has more range than an smg and more ammo so fix your shots so it is fine

shell sonnet
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i am a bit worried tho of big burst healing for hitting a single shot, where as the current iteration either needs tracking, or forced the teammate to stand still, leaving them open to getting shot
risk reward kinda way

burst healing would also mean youre out of the fight for less time and could just pop a teammate really quickly, which may prove troublesome

rough turret
#

Fix the sledgehammer

verbal vale
indigo nexus
indigo nexus
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They’d have to react inhumanly fast

terse gorge
indigo nexus
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Or, I guess they could be a heavy with an M60 or something. But that’s just because light is really bad for winning flat fights against heavies

verbal vale
terse gorge
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What weapon was he using

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cause a lot of guns outgun the arn but its still good enough imo, cause u shouldnt win a 1v1 against a heavy with a lewis. Thats not what light is for

terse gorge
indigo nexus
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I’m fairly confident that M11 is not too powerful.

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If its ttk was any slower, there’d just be no real justification to run it over the V9S

verbal vale
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You should at least have a fighting chance some situations you have no choice but to fight i shouldn’t be signed up for a guaranteed L lmao shits ass i get the jump on people hit majority headshots and still somehow die or end up with 2 goddamn health.

terse gorge
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I am constantly getting beamed by it on ranges where the xp shouldnt even hit that hard

terse gorge
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I have the arn as my main gun besides the sh1900 (very fun to swap in wt because its too completely different playstyles)
and I just keep my distance with grapple and help my team by getting them low

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@mellow grotto they removed 18 because its Hitlers initials as numbers, the germans used it fairly often in their war

mellow grotto
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I know, but isn't 18 also a common number?

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Why wouldn't they remove 14?

terse gorge
mellow grotto
indigo nexus
indigo nexus
terse gorge
terse gorge
verbal vale
#

I honestly dont think an ar should have the same dmg (17) as an smg anyway already makes it poop

terse gorge
indigo nexus
indigo nexus
indigo nexus
#

Number of bullets is a not-very-useful measure for mag capacity

terse gorge
indigo nexus
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That’s pretty much the only disadvantage the weapon has compared to the M11. That most people find semi auto a bit harder to aim with

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I don’t think the M11 needs to be disadvantaged further

terse gorge
terse gorge
indigo nexus
indigo nexus
terse gorge
indigo nexus
#

The M11 is a default light unlock isn’t it? So naturally there would also be a bias there for newer players

indigo nexus
terse gorge
terse gorge
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and dont get into numbers now, its just me, telling my experience and my opinion to you lol

indigo nexus
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One mag takes significantly longer than a reaction to that takes. This just seems like a really weak reason to request a nerf when almost any other gun would do a lot more

terse gorge
terse gorge
drowsy palm
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Can we get the ā€œH+ Infuser Sightā€ for guns like the scar and ARN?

verbal vale
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The meta this season is absolute dogwater

stiff vine
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they should buff infuser because its on lights

shell sonnet
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@surreal canopy it would prevent the dash+flick thing, which would hopefully prevent face stabbing complaints enough to be able to rebuff the backstab angle
and if they buff it to not slow you down during it, you could catch up to anyone no matter what spec you use, making grapple/cloak more viable, so people wont just be running dash with it almost exclusively

do you really think its that bad of an idea?

surreal canopy
shell sonnet
#

how would you know im uneducated if you have no idea how much dagger ive used
put your baseless assumptions aside for a minute so we can have an actual balance discussion

surreal canopy
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if you played dagger, to any extent. You'd know disabling specs mid charge would instantly kill the weapon.

shell sonnet
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i know its not exclusively a dash thing
happened to me plenty before

but dash is a lot faster, and with the quick flicks, it makes it much more likely to look like a face stab on the receiving end, so i think thats where most of the complaints come from

surreal canopy
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So your point is: Servers being dogshit is noticeable on Dash so to fix the latency issue we completely gut Dagger

shell sonnet
rough marsh
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They should rework double barrel

shell sonnet
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no specs is obviously a major downside, but if balanced correctly, with the right buffs, it might allow us to buff dagger in a way that doesnt cause the face stabbing problem

surreal canopy
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You literally remove both playstyles' kill condition. I'm not sure how you didn't manage to realize just how devastating this would be

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It's like if god made you run at super speed but also cut off your legs like what the fuck

shell sonnet
surreal canopy
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Why would the slowdown being removed make the dagger charge more than twice as fast...? I genuinely think you exclusively played dagger in bank it or quick cash at best.

shell sonnet
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Why would the slowdown being removed make the dagger charge more than twice as fast...?
it doesnt, i mentioned those as 2 seperate points, please take more care in reading

plush harbor
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Mf trying to nuke melee + dash

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I don’t use melee but that’s just not the way to go about it

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Servers are 80% of the battle with melee weapons - it’s never going to be perfectly synced between client and server

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removing dash doesn’t fix that ^

surreal canopy
# shell sonnet > Why would the slowdown being removed make the dagger charge more than twice as...

Your first point is 7 messages up. You'd think a normal English speaker would emphasize on said point when they list all their points again. I expect too much from users with the mental capacity of a kindergarten student.

To put it simply for you. Your idea is terrible, no amount of buffs would compensate for THE KILL CONDITION GETTING REMOVED. Play the fucking weapon before you start a discussion on completely killing said weapon. You'd be a great embark employee to complete the holy trifecta of gutting every single melee in the game

shell sonnet
# surreal canopy Your first point is 7 messages up. You'd think a normal English speaker would em...

sorry, i usually expect someone to actually read what i write in a conversation and not ignore it when it isn't presented on a silver platter
maybe i could've presented it better, true, but to then skip over anything after that because of initial disagreement is not right either

Your idea is terrible, no amount of buffs would compensate for THE KILL CONDITION GETTING REMOVED
i think youre just misunderstanding how its supposed to work
you dont need to be fully charged and then use movement gadgets to get behind them
you get behind them first, keep up at normal light sprint speed because the slowdown is removed, and get to charge the stab up way faster while behind them

Play the fucking weapon before you start a discussion on completely killing said weapon.
again, where does that come from, you have no idea
if youre just trying to make me look bad for no reasn, whats the point?

surreal canopy
rough marsh
#

IMHO, i would make it have less damage, perhaps from 13x15 to 9x15 but buff its pellet spread, and much faster reload speed, what do yall think

shell sonnet
# plush harbor removing dash doesn’t fix that ^

it wouldnt make dash unviable
instead of charging first, then being forced to make up for the slowdown by dashing
you get behind someone first, then keep up with 0 slowdown while charging for a way shorter time ~0.15s

#

its intended to be almost identical to current dash

except youre not slowed down at all before you dash, and only need to wait a split second once youre actually at their back

unique swallow
#

healing emitter is more fit for specialization

placid slate
green trellis
#

Day 1 of requesting a gamemode without SBMM

tranquil dirge
#

really the class needs a way to do damage from afar when playing melee, like a side arm pistol or something to do enough chip damage to close in for the kill. like how for heavy melee players they tend to use the rpg to get enough chip damage to make it worth charging in open areas.

placid slate
tranquil dirge
haughty ferry
#

Weapon idea, VSS Vintorez. This beast of a weapon would be a internally suppressed full auto sniper rifle chambering in 9x39 bullets and having a low magazine capacity of 20. The weapon would come with a variable scope attached to it allowing the user to switch between 2x and 6x. The VSS would have next to no damage falloff and very low recoil similar to the real thing. Having low recoil and low damage falloff the weapon would have a lower ttk compared to other heavy weapons and would require you too hit most of your bullets in the mag to actually kill a medium or a heavy. This weapon would preferably go onto the heavy class as his only real efficient long range option is the dual 50 Akimbo's.

plush harbor
shell sonnet
plush harbor
#

Yes because with dash you can dash behind the enemy

shell sonnet
#

and thats all you do with dagger?
how often do you technically succeed at it, but it registers as a failstab because the angle got nerfed?

plush harbor
#

I don’t know I don’t torture myself to play dagger

#

Weapon is shit but it doesn’t need its skill expression removed

shell sonnet
#

but what would be better

keeping this 1 potentially very skilled, but now incredibly inconsistent tech in, and having the nerfs likely caused by it drag all aspects of the weapon down
or
nerf this 1 (perhaps unintended) tech, and allowing the intended playstyle of dagger to be consistent and less frustrating for both user and opponent

normal ice
tranquil dirge
# shell sonnet but what would be better keeping this 1 potentially very skilled, but now incre...

I think the reason why its hard to balance melee weapons for light is because of dash at the moment. it is mainly because of how unsatisfying to fight against dash, having to yank your mouse across the table to turn 180 doesn't scream fun. don't get me wrong, light needs movement like how heavy needs health, and not all light melee players cant just play metal gear solid in order to perform well. I believe that there can be a compromise for the melee players. maybe nerfing/reworking dash but buffing melee to have double jumping like in team fortress 2, it would be more satisfying for both the player and the opponent. it would create more mindgames for light and have comprehensible tracking for the opponent for the fights. I just believe that the one size fits all design of some gadgets, specializations and weapons don't help balance this game well. it can alienate playstyles while making it impossible to encourage those playstyles without buffing others.

shell sonnet
#

i think double jump might be fine to give light as is

tranquil dirge
shell sonnet
#

like, you dont see people sniping while jumping right now
why would they start double jumping

dusk cosmos
#

Does the LH1 do 150 on one shot headshot?

I literally just got domed out of a single bullet off an LH1 user for some reason as a Light

tranquil dirge
shell sonnet
jade violet
#

u can also use it on the sky

shell sonnet
dusk cosmos
shell sonnet
#

not to dismiss your point, its a valid concern
but i dont see that happening

shell sonnet
jade violet
#

guys do u think FCAR is a worse AKM still?

#

I really don't know what the advantages of FCAR are now

dusk cosmos
#

It happened in a split second, I'm not sure what comes before and after

jade violet
#

The accuracy and damage are not as good as the Famas, and the mag and rpm are not as good as the AKM

#

they should buff FCAR im sure about this

#

at least,make it more useful

shell sonnet
jade violet
#

or rework FCAR,make it become a semi auto DMR

#

FCAR its SCAR MK17 in real life,im sure it can be DMR

#

just need a long heavy barrel and ACOG

tranquil dirge
timber sparrow
tranquil dirge
shell sonnet
#

but it might just end up feeling different than either of us thought, no way to know without testing it

dusk cosmos
ruby vapor
#

Damn was looking forward to play this weekend but the CL Kangaroos teams are driving me nuts...

tranquil dirge
# shell sonnet oh right, no ive seen those a few times before too (more than enough for my liki...

That is the thing, you could combine the double jumping with either dash or grapple hooking. combining those items can make light way harder to kill. This can be very helpful for close range combat when you need to displace your hitbox. But for snipers it's a different story it wouldn't be fair for a long range class to play distance super easily while having tons of range. There needs to be a bit more weakness when caught out.

shell sonnet
# ruby vapor Damn was looking forward to play this weekend but the CL Kangaroos teams are dri...

im glad cl-40 is better now, but i do think its self damage factor isnt as strong as its supposed to be

like what was it, 1.7x?
that was too much, but currently just by spamming jump you already avoid a lot of self damage
if you aim 50cm away form yourself its already ~halfed

unless you directly hit a light while hes right in your face the light dies first
getting in their face isnt punishable enough for them, as they just bhop and aim slightly sideways

i would not like 1.7x damage back
rather, id like them to take full damage in a slightly bigger area

tardy briar
haughty ferry
#

there will be no changing of the fcar

normal ice
faint steppe
timber sparrow
#

fcar is definitely the better AR rn

dusk cosmos
haughty ferry
#

anyways this full reload animation on the ARN-220 has been bugging me recently if you look closely at the bolt when your character pulls it back it doesn't move which looks janky and incorrect in the reload animation I am not 100% sure what the bolt of the real life counter part of the weapon is but it would look much cleaner if it either moved slightly with the hand when you pull it or if instead of pulling it your contestant smacks it forward (smacking it forward would look really sick as well)

#

im aware that the bolt shouldn't be able to move backwards anymore which is why i think it would be better to have the character smack it forward

#

but if it could move backwards more the bolt should move a tiny bit anyways instead of moving the entire gun giving the illusion of it moving

tardy briar
haughty ferry
plain thistle
#

v9s kinda fun on tdm

tardy briar
tardy briar
timber sparrow
#

Mood

placid slate
#

Stupid ass idea but what if we remove damage drop-off from the KS23

indigo nexus
orchid karma
#

LH1 feels good but still can't compete much in its range.

remote summit
#

Good morning folks! New heavy minigun player. If there are any other heavys that have played with the minigun, what did you do for aim training

silver bay
#

What are some good competitive builds with heavy and medium?

indigo nexus
normal prairie
#

does the battlepass cl40 have custom animations/sounds?

#

tryna decide to buy it or not its my fav weapon

spare quiver
# remote summit Good morning folks! New heavy minigun player. If there are any other heavys that...

Since it vomits bullets aiming centre mass isn't very hard, it's more about your own positioning. Do not try long range poke you will get outgunned, at medium range get used to jump revving to make yourself a harder target and close the gap, and at close use walls to pop out and absolutely shred anything infront of your barrel.

If you're struggling with lights buzzing around you at close range jump rev backwards to force them to follow you and have an easier time shredding them

mossy ibex
#

Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless

orchid karma
#

The screen shake on mnk is crazy

solid crypt
#

What else do you usually run

normal ice
jade violet
#

guys what do u think about ks in s7

#

its powerful enough or need more buff?

uncut zephyr
#

did sword lunge damage go back up yet

#

what is that suposto mean

shut bane
#

It did for a season

uncut zephyr
#

is it back

shut bane
#

Back down now I belieb

uncut zephyr
#

down or at 140 again

shut bane
#

Bit late lol

uncut zephyr
#

BRUHHH

#

i mean atleast its still somewhat playable

shut bane
#

Ofc, it’s still viable if you get your combos down

uncut zephyr
#

yea but all kill confirm ar gone

shut bane
#

Gotta rely a bit on light attack it’s just not as fast as before

uncut zephyr
#

not as fast means ow my face with 50 shotgun pellets in it

plush harbor
#

Just pull down bro this gun is not hard at all

#

s5 I was hitting people across the map on skyway and getting kills with it in ranked

#

it ain’t as tough as you think

orchid karma
#

Getting back used to it

vague chasm
uncut zephyr
#

oh

#

I guess that works

uncut zephyr
orchid karma
normal ice
uncut zephyr
#

i mean its fun still

normal ice
#

Sword is indeed fun, but I wish it was more useful

uncut zephyr
#

flying around is fun

#

i think 125 damage for sword would be good

uncut zephyr
#

goofy

normal ice
#

that shit is goofy lol

uncut zephyr
#

W kill confirm

spare quiver
trim sky
#

I think, the new healing ball for heavy should be buffed.
For now it just feels like a regeneration cooldown disabler.

normal ice
trim sky
#

Also i wonder how it affects lights and mediums, since i didn't notice much effects

normal ice
#

The extended TTKs are most noticeable against burst damage weapons with low firerates like the SR-84 or Pike

It stacks with natural regen, so if you're Heavy and need to heal up from 10 to 350 HP, it will cut that time down dramatically

normal ice
#

🫔

restive plover
#

Not a gun guy but shouldn't the suppressors in the guns be hiding the muzzle flash? Guns like M11, ARN-220 and V9S?

left blaze
#

Hot take: I don’t think the new healing gadgets are that problematic as people are saying. Maybe a slight nerf is needed, but not some of the stuff other people are saying, like jeez
The only exception is heal stacking, that’s a bit much

trim sky
#

The H+ infuser for light is a must-have

kindred canopy
#

ARN or XP 54?

slender bear
terse gorge
terse gorge
uncut zephyr
trim sky
slender bear
terse gorge
left blaze
polar trout
restive plover
#

Thank you. 🫔

normal ice
# slender bear The heal ball is absolutely fine right now, it's basically heal beam with less s...

That's being rather reductive, friend. Heal Beam requires you to give up a different specialization, has a cooldown, prevents you from shooting your enemies while using it, and only heals one person at a time.

The healing ball is unparalleled poking and sustaining power. It might not do much for or against rush/dive compositions, but anything else is going to absolutely get tons of value from it.

It should NOT be infinite healing. It should expire over time or over healing dealt.

heady rapids
#

What would be really nice is a Cyronade / Ice Grenade

Creates an ice layer that can boost movement and speed while also making walls slightly translucent and break

#

Can also be used as a trap for enemies to prevent them from trying to flank or slip in tight spots

#

I think someone on Reddit was doing that with a concept art of the grenade being rectangular shaped

restive plover
#

is lewis gun easy to use ?

polar trout
polar trout
#

But aside from that I think they're both fine

silver bay
#

how do you counter duel blades

#

seems like they can just deflect and its gg

restive plover
#

aight every gamemode is fucking dead, powershift is unplayable due to the fuckign ball heal gadget fuck this game and the devs at this point

#

tdm is now the same shit as well, was untouched for 1-2 days everyone is using it and camping

#

it's just heavies with dual deagle, and shields camping with the fucking ball

#

who in QA let this pass ffs

polar trout
silver bay
#

i shot at this guys feet and he straight up deflected my mini gun

polar trout
polar trout
restive plover
indigo nexus
#

if they get close and started attacking, you win that fight easily as long as you're not missing everything

silver bay
indigo nexus
#

and unless you're the only person on your team alive you could flank them quite well, and even otherwise, your loadout should contain something that can help you win that.

indigo nexus
#

your DPS is extremely high, theirs is quite low

silver bay
indigo nexus
#

well, then they can't be expected to be 100% health either? This seems irrelevant

#

if there's a huge health imbalance then yeah, you're loosing the flat fight no matter what weapons either of you have...

silver bay
#

good point, just seems cheesy, i aimed at the feet of duel blades and they are deflecting, is it a 100% deflection chance

indigo nexus
#

yes, deflecting is the weapon's entire thing

#

you're not supposed to be able to just bypass it by where you aim, it would make the weapon go from bad to horrendous

trim sky
#

Even the healing ball and shields cannot save you from 5 enemies shooting at your direction

normal ice
#

just because Deagles are hard to use doesn't mean they're easy to play against

#

they have one of the highest skill floors, but it's nigh impossible to outrange or out-DPS someone who lands headshots half the time. just the same as it is with Revolver and as it was for LH1 before it got nerfed like 4 or 5 times in a row

#

(also heal ball dumb)

polar trout
polar trout
hardy dust
#

Ong

normal ice
polar trout
hardy dust
#

Winch should have never been added if embark can't balance it

polar trout
#

Maybe increase cd on cashout hit

hardy dust
#

Give it a highly telegraphed windup

polar trout
trim sky
#

I mean, if enemy is good, then it is loss for you, no matter which weapon he uses

normal ice
trim sky
normal ice
normal ice
merry imp
#

The aps turret should work against the throwing daggers that's bullshit

normal ice
fringe garden
#

Hello everyone
I have a question is my loadout good?
Middle
FCAR or AKM or Famas
Defibrilator
Jump cushion
Proximity sensor

merry imp
#

You don't even need to reload what are you talking about do it for bow too fk outa here light can do anything they want. But which one is KS again?

normal ice
fringe garden
#

Thanks

normal ice
trim sky
normal ice
#

i mean, that's literally what the ball incentivizes you to do lol

#

you have to let it sit still and you have to stay near it for you to heal you, so you camp to maximize its effect

#

It's most obvious in final rounds of tournaments

#

if you're poking each other at range to exhaust each others' gadgets or HP before making a push... well, guess what gadget has infinite uptime providing infinite HP

trim sky
spark igloo
merry imp
normal ice
#

even if APS worked against TKs for some arbitrary reason, it wouldn't be good

#

it'd block 5 knives. that's like 2 seconds

#

gotta be brutally honest, if you want APS to counter TKs as to nerf TKs, then you might be suffering a skill issue 'cause TKs have NEVER been meta

#

they can be a little hard to fight when used well, but not nearly to the same extent as actual guns

#

or as Bow, for that matter. even Bow is better

trim sky
#

As light, thro, they are easy outgunned by v9s šŸ˜„

normal ice
spark igloo
#

or be with your team

normal ice
#

Medium and Heavy always have area control tools, too

trim sky
trim sky
normal ice
#

You can also try to outrange them. Highground is especially difficult for projectile weapons to deal with

trim sky
#

Well.. no normal light would stay Downground and in long range with knifes

normal ice
#

It depends on the situation, but that's why you camp highground against them when you can

#

It will take them time to reach highground and you will have the advantage of seeing them before they see you, usually

#

It also allows you to set up tools like mines and healing and shi

spark igloo
#

crouch spam and jump if u have to

trim sky
#

Also, jumping, usually, is straight up death to me against them

spark igloo
#

maybe not jumping on m/h actually

#

I usually reserve that for L

#

for heavy tho u can ttk race pretty easily, u kill much faster than they do especially in cqc

#

tk is really annoying to fight sometimes but also very punishing to fuck up so ideally just do your best to make them screw up and kill them as quick as possible

trim sky
#

Oh, well. I suppose it depends on learning the game and training in shooting

shell sonnet
#

any idea what happened here?

trying to run away and suddenly the medium leaps towards me like a fnaf jumpscare
am i just underestimating backwards walking vs sprint junge or was there something goin on?

merry imp
#

Heavy is a free kill if you have throwing knifes and dash

normal ice
merry imp
#

I don't have a problem really fighting throwing knifes but they don't have to reload and they are kinda brainwashed how you can just dash into people it's not that hard at all

shell sonnet
normal ice
shell sonnet
normal ice
shell sonnet
normal ice
#

I've quite honestly hated the carriable physics since day 1. I like the carriables on paper, but they're done so wrong

#

Why can't it just nice and simply explode on first impact with any terrain?

high timber
#

Revolver is currently medium's best weapon, prove me wrong

shell sonnet
high timber
#

Literally so underappreciated, it has insane damage output for body shots

#

You can kill heavies instantly with 2 headshots and a body

#

It has faster reload than model and repeater, and better mid/close range than both

#

You shoot insanely fast for the damage output

#

One headshot practically deletes lights

normal ice
#

Its only weakness is doing less damage than Pike or Repeater when you're, like, 40 damn meters away

trim sky
#

Like, literally you can jump straight into them

high timber
#

I swear to God if revolver was meta people would be crying for nerfs

normal ice
high timber
#

Literally the only thing why it isn't meta

#

Otherwise it destroys all of mediums options on paper

#

And not to mention, it fucking melts shields

trim sky
high timber
normal ice
high timber
#

Deagles are insanely easy to use, it's so spammy and forgiving

high timber
#

Not saying deagles don't require skill but they're more approachable than being patient with revolver shots

pallid kindle
normal ice
pallid kindle
#

I have sledge in main and deagles in off for poke

high timber
#

but close range, it's easy damage carry

trim sky
high timber
#

It shoots straight every shot

high timber
#

I will say, using it with a gun sight messes me up

#

Do you use irons?

trim sky
#

I can't see through shooting animation.. i use irons

#

Like. It's really hard to see through smoke from the gun and the gun itself

high timber
#

That's fair

trim sky
#

So i can't land my shots at all

high timber
#

Try the sights if they work better for you

trim sky
#

I wonder if i can land shots with skin with shorter barrel

high timber
#

That skin fucks

trim sky
high timber
#

I can't remember the name but it's a snubby police rev skin. I just think it looks cool

trim sky
#

Oh. Sorry, i read it "That skin sucks" :d my bad

high timber
#

Oh np

trim sky
#

Aaaand there goes my second problem: hard to see the sight, when it and enemy are both red

steep sphinx
#

APS turret worth keeping in medium build or replace?

iron zenith
#

Zweihander/montante skin for spear and claymore skin for sledgehammer. Please that would be so sick

tepid warren
#

Thoughts on the model rn

tepid warren
trim sky
sinful dagger
#

Shoot him

trim sky
sinful dagger
#

You'll just have to get better aim, or try to pick fights from longer range

trim sky
#

Bro. I runned to my team and met light right at the corner(

#

I dont really know how to evade knifes and aim with revolver...

hard pewter
#

@rough marsh Just to inform. 80% of Medium and Heavy weapon got a faster or the same TTK than the SH1900. Complain about it if you want. It's stats. It's fact.
That's why I don't mention this weapons.

steep sphinx
turbid pecan
#

gl is just too powerful :/

rough marsh
#

And what about infuser?

hard pewter
#

In reality. You got 150HP and need to be in CQC to take your shot. Try once

rough marsh
#

As I said, competent user of double barrel are capable of doing so

hard pewter
#

and competent user so can kill a Light without and problem without getting in trouble. The end.

BB

radiant shuttle
#

yo guys, is this a good light loadout: Grappling hook or Dash, xp54, pyro grenade, gravity vortex and goo grenade I also have arn220, gateway, nullifier and breach charge in reserve.

rough marsh
radiant shuttle
rough marsh
brittle yoke
#

u should learn gateway make that a prime loadout spot its so good

polar trout
radiant shuttle
iron zenith
brittle yoke
radiant shuttle
rough marsh
rough marsh
radiant shuttle
rough marsh
verbal vale
#

They need to remove the healing bs from the other classes this meta is so fuckin dogwater triple heavy every single game

radiant shuttle
brittle yoke
rough marsh
faint steppe
rough marsh
radiant shuttle
verbal vale
rough marsh
# radiant shuttle nice, what does sonar do though?

Honestly, reserve is personal preferences, so you should try every gadget and weapon and make your own reserve and opinion, that’s what you should do imo. Sonars scan terrain, and can detect enemies if there is any, it fires 3 pulses which are detecting opponents

radiant shuttle
faint steppe
faint steppe
verbal vale
faint steppe
tepid warren
hallow leaf
placid slate
feral cipher
#

What’s a good loadout for the repeater? I run Defib, Demat, Frag and Jump pad

#

Should I switch frag for something else? Is frag good?

hoary coral
faint steppe
faint steppe
feral cipher
hoary coral
feral cipher
hoary coral
trim sky
#

Is defib in tdm relevant?

hoary coral
hoary coral
trim sky
hoary coral
trim sky
hoary coral
#

Ah lmao!! Ok boss šŸ‘

restive plover
novel glen
#

Stop making melee shitty.

hoary coral
tribal lantern
#

Yer.

feral cipher
feral cipher
#

Your probably the first one I’ve ever talked to, they are so rare frfr

hoary coral
hoary coral
#

How can you hate femboys if you have never talked to 1?
lol?

feral cipher
#

wtf are we talking about in the finals discord server

hoary coral
feral cipher
#

Look what I found today on the road

hoary coral
hoary coral
feral cipher
hoary coral
#

Aww:c poor squirrel:c

feral cipher
#

Why does the pike feel like a projectile weapon? And the sight is so so hard to use, istg I aim perfectly and still miss all my shots after like 30 meters

hoary coral
safe mango
#

Guys do you think there is a meta for light build right now

winter jay
feral cipher
feral cipher
winter jay
feral cipher
# safe mango thx

I’m not entire sure too, I usually run sonar, heal gun, gateway and then dash and ARN. But I main medium

winter jay
#

glitch gateway healgun are top 3 and you can run goo as well

feral cipher
# winter jay matters also good

Matter is harder to use then Sh1900 and isn’t as good because sh1900 can kill before they can out heal it. With matter maybe they can get away

feral cipher
winter jay
winter jay
feral cipher
winter jay
#

only because you can play further out. db has the enemy as like 50% of ur screen space

#

i didnt see the db at all in the most recent tourny but saw like 2-3 matter players

feral cipher
#

I havnt used db or shotguns much. Only shotgun I rly used was Cerberus last season

winter jay
#

db dash is some of the most fun ive had in this game

#

def worth trying

white shoal
#

Do y’all think this sledge nerf quite literally killed it

feral cipher
#

No

white shoal
#

I’m quite certain it did I’m ngl

#

Like in a competitive standpoint

feral cipher
#

Did the TTK even change?

winter jay
white shoal
winter jay
#

they hit one slide away from you and you just have to back off

feral cipher
# white shoal Yeah drastically now

I’ve read somewhere which said it didn’t change much lol. I havnt ever played with sledge, not even once in my entire life. Only in the event

winter jay
white shoal
#

I mean I have 1k hours with sledge and think so

white shoal
#

Yeah qm combos don’t exist anymore

feral cipher
#

Sad thing is they added such a cool sledge skin and nerfed it

white shoal
#

Pretty much every melee weapon is dogshit

winter jay
#

they added like 6 sledges skins

feral cipher
winter jay
white shoal
#

Dagger is the only viable option imo same with riot

#

I just don’t see the reason why sledge needed a light attack nerf it’s literally people who are butt hurt after getting too close

feral cipher
#

One thing I don’t understand is how shield players catch up to me when I’m using light and running straight the opposite direction as them

winter jay
feral cipher
#

Ooooh they might have used a zip line or jump pad

tiny drift
#

Are there any melee weapons to play with now

normal ice
gloomy spruce
#

Hey guys, I have a rather specific question. When I throw a Smoke Grenade, I feel like it's kinda transparent... But is it the same for the enemy players? It's either that the smoke grenade really doesn't do much smoke, or that me and my allies have some sort of protection against our own smoke.

shadow onyx
shadow onyx
glass bramble
#

Hi Riot Shield gamers, I am looking for a good loadout

gloomy spruce
tiny drift
#

Will Ed put the sledgehammer back?🄺

shadow onyx
normal ice
azure mango
#

Which sight is most recommended for the xp54?

dusky field
#

You could probably switch out Reshaper for defib but im not a defib user so idk

upbeat oxide
#

wsg yall

#

ooh this is making more sense now

#

fr

boreal laurel
golden oak
#

whats the meta light gun this season?

frail gorge
#

yall im a new player trying to figure out what fits for me in terms of build and loadout options, so far i'm on heavy and am feeling out close-mid range frontline (preferably close), what weapons should i look at and what gadgets should i look at?

#

(right now i think im looking at the SA12 with M60 and flamethrower in the pocket as needed, but im strugglin between specs too. charge vs winch vs mesh)

plush harbor
#

good for close range without being useless mid range + teamplay with ball n barricade

plush harbor
frail gorge
plush harbor
#

synergy with ball (you stand on the ball and heal while also getting a perfect headglitch)

#

Dome is alright but i find its not that tanky

#

You can pick either or though it’s up to you and your playstyle

frail gorge
#

honestly i might try the shift to barricade because i feel like it's a better reactive tool

#

you can't really reactively throw a dome, you kinda have to plan out a little

#

and i am very reactive, i think

#

still trying to figure out what i want my main to be

#

too vr impoverished to bounce around...

plush harbor
#

I found light to be the most fun for me

plush harbor
frail gorge
# plush harbor I found light to be the most fun for me

see i started out with light because i consider myself to be more of a movement player but it just felt underwhelming and i feel like most of the movement tools are for either hit and run or high ground sniping (which, neither appeal to me)

frail gorge
plush harbor
#

Gotcha - yeah the vr system for pretty much the entire games lifespan except this season has been fucking awful for new players

plush harbor
frail gorge
#

look im very simple, i just like to Go In and Not Die

void raven
#

Join the goo hammer club

frail gorge
#

respectfully no just because although i enjoy using goo nades, i don't see myself wanting to commit to goo gun defensives

#

also i just... dont want to use a melee weapon on a sluggish class

void raven
#

It’s not sluggish if you’ve got the goovement šŸ˜

normal ice
#

@shell sonnet I didn't clip it actually, sorry :/ But I threw a fire barrel torwards a Heavy that was about 7m away from me, and because he jumped at the same time, he clipped on it and flew like 10m further away in under half a second

#

It was pretty bad because it let him escape faster

normal ice
frail gorge
#

but yeah as it stands i don't know what do šŸ˜” i realize i must reign in my desire to go berserker mode because i have died and will continue to die by doing so, so instead im just trying to think about how to be a close quarters tanky menace

plush harbor
#

you can’t go in and win every gunfight in this game unfortunately

frail gorge
plush harbor
#

there is a limit to the apeing that can happen

frail gorge
#

yup... aint that how it is
that said though i am getting a bit of a handle here seeing responses. i do want to know what changes playstyle wise if i use charge or winch

#

i feel like each spec in a class changes your game plan big time

royal pier
#

Jump pad should have a priming time before it works.

You should not be able to instantly use a pad, demat a wall open, then instantly close it before the other player can follow.

It would also give players more reason to use Zip.

plush harbor
#

No

void raven
#

If heavies jump pad into a roof they should just smash through. All that meat makes for great momentum

royal pier
smoky jackal
#

M actually having less movement than light? we cant have that now

frail comet
oblique crypt
#

Definitely worse don't get me wrong but I've been doing decent with it.

frail comet
void raven
bitter surge
#

Why don’t we see a lot of Lewis Gun ? Do you think it needs changes ?

restive plover
chrome sandal
#

when will pike get other scope options?

cinder jetty
bitter surge
lavish swallow
#

I don't get why sword is still nerfed after almost a whole season. I actually don't even get why it got nerfed at all. Melee has so many counters its actually ridiculous. All it takes is one flamethrower heavy to press m1 for less than half a second and you just lose the fight. Glitch mines make playing sword a nightmare, and mediums run that all the time. And lights are just always a sword counter, because they can dash/grapple away and kite you until the end of time. Except they only rly need half a second to kill you.
So all this, and for some reason... they decide that sword, despite already being worse than running any gun on light, needs to be gutted beyond belief.
It is completely illogical. Double barrel and matter already did the same job better, faster, and 10x easier. And with far less hard counters.
Why on earth should I have to spend 10 seconds trying to kill one heavy, that is just going to m1 with flamethrower for half a second, winch me, then m1 again for the easiest kill of his life?
Why should the melee weapon have a far slower ttk than any other light weapon, when you are forced to approach to get kills?
And why in the actual fuck is sword has sword not been reverted, when phantoms are patched, and this season even added healing?
It is completely unfair and makes no sense.

#

When they said they were going to patch phantoms, I kind of just accepted it. It was a pretty solid way to kill heavies fast, one of the only ways to kill them quickly with sword. But it wasn't consistent per round, and was also kinda lame to be on the receiving end of. So I thought 'Well, surely they will revert sword damage after its fixed. Surely they know that while sword is a pubstomping weapon, it has many counters and against a competent player, it is simply good, not overpowered.
Surely they know that, Right?' Wrong. Damage gutted. All break points for killing people at a decent speed removed.
You can still kill people, but you may as well be tying an anchor to yourself. Its just horrible.
Despite ALL OF THIS, people in this community still have the fucking audacity to ask for even more sword nerfs. Or say that it was deserved in any way. Actual lobotomy patients.
It would have been far more fair to simply reduce the cleave damage per person hit. That would have made it less of a threat to grouped players, while still allowing sword to actually kill people.
I don't even know why im writing at this point. I guess I just want my weapon back. This sucks.

tiny drift
#

Now there are no melee weapons that can be on the stage.

hoary coral
steep prawn
#

we crying over the sledge hammer nerf, same boat brother

tiny drift
#

Now the weapons are too focused on competitiveness, lacking entertainment. If I don’t have a pass, I might play for an hour a day and then stop.

hoary coral
tiny drift
#

šŸ˜®ā€šŸ’Ø

steep prawn
#

honestly, i love the finals but i only play sledge so seeing this change, it genuinely makes me sad. might have to wait till sledge comes back off the floor

hoary coral
stiff vine
#

trying to spread this around-
spear Mouse 2 attack idea:
spear M2 be a holdable attack where you can choose how long you spin.

if you single press it the spear swing will only do 1 spin and it will be slightly slower than the current spin

if you hold though you will go past the first spin and the following spin attacks will be faster. maybe 2 spins a second would be balanced because its only slightly stronger in terms of dps than the AKM. (AKM deals 200 dps and this would deal 210 dps)

and you will be able to stop the spin an any time though you will need to finish your current spin's animation

#

this might make spear a bit more viable because currently both the M1 combo and the M2 are kind of trash

tiny drift
placid slate
stiff vine
placid slate
stiff vine
#

currently spin has less dps than ranged weapons so why not make it better and more versatile?

#

in a 1v1 vs a medium you will lose 100% of the time if both hit all shots

#

unless i miscalculated and the heavy will survive on 10 which doesnt really count as survival

placid slate
stiff vine
#

akm has 200 dps

#

im using akm because its a common and standard for weapons

placid slate
#

That's obviously not included any primary fire combos since it would kill mediums more efficiently than pure spin

stiff vine
#

i dont understand you math where did you get 1.3 seconds?

plush harbor
stiff vine
#

it seems to be correct

#

its simple math so it cant really mess up

placid slate
plush harbor
stiff vine
stiff vine
placid slate
#

Because as for as I know 1.8 seconds is more than 1.2 seconds

stiff vine
#

what im trying to introduce into the spear is the ability to not lock yourself for 2+ seconds into a spin attack

#

you can use 1 or 2 spins then do something else

placid slate
stiff vine
#

but then the lights will complain that it kills them

placid slate
stiff vine
#

sure its their fault for walking into spear range but the devs will nerf it because lights are "weak"

stiff vine
placid slate
stiff vine
#

does it, thought they patched it

placid slate
stiff vine
#

how else do you cancel

placid slate
#

Wasn't mentioned in the notes so it probably wasn't targeted by them

placid slate
#

That's it, no convoluted steps

stiff vine
#

im sure that will be patched aswell as soon as they find out it exists

placid slate
stiff vine
placid slate
#

Quick melee too

stiff vine
#

you cant use spear tho

placid slate
# stiff vine you cant use spear tho

Yea, because the only real time you need to get out of spin is to protect yourself because they got out of range, or finish them off with an rpg

#

Or to get out of spin when you do a winch fling

stiff vine
#

still i would rather you be able to stop whenever you need and get into a fight rather than use this convoluted method that barely anyone knows and uses

#

do you not want a spear buff allowing you to cancel more easily and being able to use spear attacks?

placid slate
placid slate
stiff vine
fringe garden
#

Wich is better?
Famas
AKM
FCAR

#

And wich specialization is the best for Middle

placid slate
#

Famas

slow merlin
#

How's the drill feeling?

south bay
#

This game gives me so much adrenaline

heady thunder
# fringe garden Wich is better? Famas AKM FCAR

Tbh I like fcar the most but they're all solid. as far specialization goes now that both H and L have a form of heal there's no point in not running demat specially in games where there ain't many other Ms to counter u

slow merlin
#

How is the new light healing?

#

Or the heavy orb?

shell sonnet
# slow merlin How is the new light healing?

i havent been annoyed at them yet, but need more experience over the coming weeks to be sure
a few people are asking for nerfs, might be justified but may be a bit of first impressions fog

havent used the ball but i see the potential
playing support light is hella fun and can be quite strong when you allow eg. a heavy to instantly regen after a fight and let them take on another
support/assist master playsytle

thin acorn
#

Truthful and respectful the biggest weapon that needs to be buff is the V9S screw any other weapon BUFF THE FRICKING V9S I miss the old fire rate that’s what made the V9S unique

frail comet
hexed harness
lethal marsh
#

We're do i go to submit concept art for a gadget skin?

lethal marsh
#

I can't post anything in there for some reason

placid slate
#

Apparently the healing emitter has a random chance to straight up not exist when you place it down

heady thunder
trim sky
#

Is there any specific shooting mechanic with revolver that i should know?
Because when the dot of my crosshair is on enemy and i shoot - i didn't hit him, somehow

thin acorn
thin acorn
#

Where is the V9S buff it’s been change in the middle of season 4 now it’s season 7 and still not buff bring back the old fire rate, remove the scroll wheel input that the keyboard and mouse players were using and if you want to can bring the damage down to 39

shadow dagger
radiant orbit
shadow dagger
radiant orbit
shadow dagger
haughty lagoon
#

how is the barricade ruby???

plush harbor
oblique crypt
#

I'm trying to beat the practice range challenge with only gadgets, any recommendations? So far I've found the healing emitter makes a good bludgeoning weapon.

haughty lagoon
plush harbor
plucky hull
#

EMBARK!!

GIVE ME A VIRTUAL EXTENSION SKIN FOR THE FCAR MAKE IT LOOK LIKE THE REAL LIFE WEAPON IT'S BASED OFF ON (The FN SCAR-H) AND MY LIFE IS YOURS!!!!

I NEED THAT BEIGE TONE!!

How do we feel about the real life skins anyway?

wind folio
#

boring kinda

plucky hull
radiant orbit
radiant orbit
#

I want every weapon to get that treatment.

plucky hull
heady thunder
plucky hull
shrewd scarab
#

A team of three heavies could instantly kill a single light by all throwing healing emitters at them at the same time

slender bear
shrewd scarab
#

yeah but this is funnier

void edge
#

Whats a good hammer loadout rn, or are we too screwed. I can play both the winch and goo np

alpine onyx
#

can throw a nade/mine in there if you dont want anti

placid slate
void edge
#

question about flamethrower, whats your ideal position in a fight?

#

cos you can still get outdpsed by the guy who youre fighting if theyre hitting their shots right?

#

are you gooing constantly?

normal ice
#

its two upsides are piercing through enemies and being movement-agnostic (as in it doesn't punish your accuracy for moving around)

#

that and lighting goo/gas on fire

#

it's decent in close-quarters brawls where you might multi-hit, might prefire people around corners, or might prevent getting choked out by gas. otherwise you might as well use a gun

void edge
normal ice
#

I respect the hustle, but Embark doesn't

#

they've been nerfing melee options season after season

void edge
radiant orbit
vague verge
#

A triple stack abusing goo made the game unplayable, so a nerf was deserved, but I think it would've been better to nerf its cooldowns instead

frail comet
radiant orbit
turbid pecan
#

grenade launcher is just too op

hearty cliff
#

FUCK THROWING KNIVES

sage badger
stiff vine
umbral stone
# hearty cliff FUCK THROWING KNIVES

I have a theory that throwing knives just attract some of the best players cause they look cool for clips which is why so many people hate them. I main throwing knives and m11 and preform much better with the m11 and it’s so much more consistent. Seems like this is a super controversial take on the finals but I rlly think throwing knives are mid at best

visual loom
#

can I get a refund for my now useless hammer skins

sour flint
#

are there any plans on making the backstab on the dagger automatic again?

shut rivet
umbral stone
# sour flint probably not

Which is so sad. The thing I love(d) most about this game is that you could actually compete with unique weapons that aren’t your standard fps guns. That’s why I play this instead of cod. But the player base seems to hate getting killed by the unique weapons way more than they do when it’s an ar

visual loom
#

playing CS2 and Splitgate 2 until Embark remembers what made their game stand out in the first place. It's ok to have fun weapons in a game

umbral stone
# visual loom can I get a refund for my now useless hammer skins

Coming from someone who’s played sledge maybe once ever in this game, I feel for u guys. Never once thought it was a problem. When I got one shot by a sledge as a light it almost always felt like my fault. We have 2 specializations, several gadgets, and higher movement speed to stop them from getting close. If they catch up to me they deserved that kill

shut rivet
#

1v1ing a sledge w a sword was peak finals

brittle yoke
#

actual elden ring boss fight in the middle of my finals match

umbral stone
rustic kiln
#

Finals be like ā€œyes, add 20 different unique sledgehammer skins then ruin it next seasonā€

umbral stone
shut rivet
sonic wharf
#

is there a meta heavy gun rn for ranked tournament

radiant orbit
sonic wharf
radiant orbit
#

no.

#

But it is fun, and that’s what counts.

normal ice
#

if headshots are too hard then M60 is acceptable

sonic wharf
#

ok word, so lewis is out? I was thinking about trying heavy in a round or two since it seems to be strong

normal ice
radiant orbit
#

Actual answer is M60 or Minigun. Probably minigun.

#

or flamethrower

#

Always flamethrower fiend

normal ice
#

Minigun's okay if you can always force close-range defensive situations... but probably not

sonic wharf
normal ice
#

Yeah, Minigun's best for indoors fights where you hit most of your bullets and don't really need to move much

#

But M60 does plenty of damage, too. It's just a good all-rounder

sonic wharf
#

does the glitch deagle still drop everyones framerate lol

normal ice
eager wasp
#

a lot šŸ’”

radiant orbit
#

Isn’t it like 260 at max?

normal ice
#

well thankfully it's not that much LOL
it's 195 -- more than enough to 2-shot Heavy

misty elbow
#

if sledge was overpowered so is db

radiant orbit
#

Which tracks as you have to be right up a heavy’s asshole to two shot

normal ice
#

13x15 is 195
also you can quick melee for another 40 if you miss some pellets

radiant orbit
#

I’d advocate for slightly lower damage (maybe 155?), and a faster reload then in light of that data. Keep 1 shot and two shot potential with lights and mediums while requiring 2+ melee for heavy.

#

That makes sense 2 me at least

normal ice
#

I wouldn't mind 175, even

#

I just hate that people overreact to non-hitscan weapons when hitscan weapons almost always have better performance

#

And then Embark does the most heavyhanded nerfs for no reason

#

Like literally chunking off 25% of a melee weapon's damage... twice in two consecutive seasons

eager wasp
#

dagger šŸ’”

radiant orbit
#

I’m off all melee tbh. Everything just kinda blows now. Medium’s options were always not great and are now even worse with recent melee hitreg changes, spear is bad, and everything else has been kicked in the shins over and over again.

I suggested it in the feedback channel but I think they should up TTKs across the board (I’m talkin’ shave half a second or more off every class) and remove melee lunge entirely. Make them feel more rewarding to use while removing oddities when fighting them and reigning their range in.

Dash’s interactions with sword lunge probably also needs to be removed, and winch will need a windup and will need to be actionable earlier. But those changes seem fair as a trade for usable melee.

#

I’ve wanted to do full healer riot for ages but riot shield won’t even block consistently so why even try.

idle roost
#

For some reason, in my challenges, throwing knives count as melee damage sooooooooooo

solemn forum
#

Remove the healing meta

cunning crown
solemn forum
#

Well not remove it flat out but lower the healing from the station and the light medi gun

alpine cypress
#

what is the meta for heavy weapons and gadgets?

normal ice
alpine cypress
normal ice
#

SA12 and Minigun and ShAK aren't bad either if you like CQC fights

austere lodge
#

They need to buff dagger

dusk cosmos
#

I find the H+ Infuser good for a Light player like me, while being a sniper, I tend to make a dash when someone is in dire need of heals or help

#

Using the Sniper or the LH1 fits that deal with me

snow scaffold
#

Any opinion about buffing the blades velocity of the throwing knives?

I think they lack of velocity much more than the normal