#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 162 of 1

shell sonnet
#

it shouldnt be a "failed attempt at 100 things" gadget
(not saying it would necessarily be bad, i just dont think it works)

i would just increase its duration a little more

muted halo
#

now the question becomes should it go trough shields? l think no

distant verge
#

I think the thermal vision would still be cool though

shell sonnet
muted halo
#

glitch on hit would be way too strong

shell sonnet
#

i wonder

would LLM with double taser and cl-40 be viable with this rework?

just open up, let em crack lightning and thunder to follow

muted halo
#

l think the thermal vision would make it straight up outclass the thermal vision gadget so no too

distant verge
#

What if it pierced through walls? Like you throw a sonar grenade in a building, it gives you an idea of all their positions, then you mark them making it so the tracking lasts way longer than it would have, or you could just use it to check if someone is behind a wall, either way I think it would be pretty cool.

muted halo
muted halo
shell sonnet
shell sonnet
muted halo
distant verge
#

Maybe, but relinquishing it of a weakness every gun has could be a way to make it a good gadget, plus it probably wouldn't be able to peirce none destructive surfaces and to combat it maybe it can't see shoot through goo

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You have to remember this is a hard tool to make broken

muted halo
#

if those values were overtuned it would be effective to team comps that normally don't clamp up as much as those

distant verge
#

Plus sonar grenade literally lets you see through walls anyways,

muted halo
#

l know, the thing is sonar nade stays in a area and can be broken by shooting, the dart is stuck to someone once hit and they are the wall hack source that can move, but requires line of sight and is only to one player

distant verge
#

I'm open to suggestions, the point is that the way it is currently isn't viable, even if you increase it's duration it still isn't worth it, even if it had infinite ammo it still wouldn't be worth holding over any weapon, and no one would be satisfied with it if it just did a lot more damage.

muted halo
muted halo
distant verge
#

Thanks for the info

glossy helm
#

Is the proximity sensor any good?

muted halo
distant verge
obsidian nexus
#

and then they call this "skill expression" also macro'ing gadget swapping xD sword-dash needs to stop

final geyser
#

Day 5 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

hardy dust
#

The secondary attack really needs some love

shell mirage
#

Guys are anyone’s sonar grenades not working? Some games they work but others the ping goes off but I look around everywhere and I can’t see who it’s highlighting

royal thicket
#

Embark can you please fix the insane amount of riot shield bugs? It's been like this since S1 and it actually has gotten worse over time so please just do your god damn job and fix it

distant verge
peak monolith
#

Could we get rid of the second sonar nade?

placid slate
placid slate
# hardy dust The secondary attack really needs some love

I think the secondary should do 1 spin per input instead of 3, would make it way more enjoyable to use since you can use the secondary attack along with the primary and quick melees to do combos and stuff, which would be more entertaining than just sitting there spinning or spamming spin cancels

#

You could still spam 3 spins obviously but I think this would be a more comfortable solution than just a official spin cancel

peak monolith
misty elk
#

How can I counter Lockbolt as Light?

placid slate
peak monolith
#

Pray for God's mercy

misty elk
#

Not practical. At least not with bow or sniper.

distant verge
#

It is if you are at range

misty elk
#

Best way I know right now is teleport but you need to have it ready prior.

distant verge
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Goo grenade I guess, instant barrier between yourself and the enemy so you can break the lockbolt before they eliminate you, doesn't really work when dealing with melee enemies or if they are above you, it's situational but if you are having trouble with lockbolt specifically than teleport or goo grenade are the way to go.

waxen fiber
# muted halo its still good

isn't still good, it is just good, because previously it was insanely overpowered and broken, basically ā€œWINā€ button

tough prairie
#

Best way to counter a bunch of Heavy players' things is the Medium's Data Reshaper. Too bad it got nerfed to having two charges instead of three. But hey, the power to instantly erase a lockbolt is useful. That and barricades.

strange kelp
#

What are the best items for each class? I haven't played in a while

tranquil rose
#

You know, some food for though, what about futuristic weapons in the next season?
Like lasers and stuff, cuz right now I can't think of any 'unique' weapons they could've add that wouldn't be like...a medium SMG for example.

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Like a Tommy gun

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Or more like out-of-box type guns, like a shooting gautlet, fire ball staff etc etc

icy sparrow
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@formal schooner the gun in fragpunk has full auto,if we could switch between the two then it be better but the burst window is too short

formal schooner
#

the shot spacing on the 93R is definitely kind of fucky though, that would also be a nice change

icy sparrow
formal schooner
icy sparrow
junior plaza
icy sparrow
formal schooner
icy sparrow
#

Also plz edit ur response to me in suggestion thread

#

As in what modifications would be better instead of cod comparison

formal schooner
# icy sparrow Also plz edit ur response to me in suggestion thread

I did, I talked about two separate changes that I think would help the weapon and then added a little fun fact at the end. I was a huge fan of the Renetti in MW2019 and I think that voicing that comparison gives a good idea of what I'm after when I say I want a 93R buff, especially considering that they both use the same real-life firearm as a baseline. I gave suggestions, AND a comparison.

#

it's not just for you, it's also for anyone who happens across it a little tidbit for some flavor, if you will.

icy sparrow
icy sparrow
formal schooner
icy sparrow
formal schooner
#

I'm not sure which because I don't have access to the tools to test that but I do agree that the time between bursts is too long for a game with such a short ttk.

royal pier
royal pier
#

o

weak kernel
#

i understand that getting killed quickly with weapons with lower aim requirements is annoying but all I can think when I see clips like this is "yeah that was enough time to kill the light"

#

between cerb and that .40 headshot TTK on a target comin right at you

errant pawn
#

are dual blades good?

royal pier
weak kernel
#

yeah but at that point that's just like, the point of light

royal pier
#

Dagger also punished misses far more. Sword you can jiggle around to compensate for a miss.

weak kernel
#

and dagger's a bad weapon and sword is generally considered "annoying," not "meta"

royal pier
#

Gonna have to test this in a real match @weak imp .

strong lagoon
#

dud

stiff drum
#

I'm just starting to use my heavy. What's a good first weapon purchase?

stiff drum
magic prairie
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Minigun

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Its not the best but damn is it fun

stiff drum
#

Ohh... I do like to suppress my enemies.

gaunt terrace
restive plover
#

What is the worst gun in the game right now

boreal laurel
young pewter
near scroll
true ravine
#

@nova surge oh i misunderstood your statement. I thought you meant 1 lunge to kill a medium currently (which is true). My solution aims to kill 2 birds with 1 stone. I dont see the sword itself as a problem since only skilled players can make it work without some kind of movement advantage added on top. What i see to be a bigger problem is how dash is used across the board. Its insanely annoying to track and typically has enough charges for a light to both get in and out of the fight with a kill even with mistakes. I dont think its combat capability should be that high.

I correct myself on the solution being simpler (it is almost the same as changing numbers to me from a programming perspective) but i do believe its better for the server since threading for such actions will ultimately lower. its likely a minor or even miniscule improvement ngl but it might also have a benefit of more accurately reflecting player actions

For skill ceiling, I was extrapolating from your comment about the 3x lunge against heavy. Stating that its essentially ok to nerf the damage bp for heavies because a majority of players 3x lunge still ultimately boils down to reducing skill expression and hence the skill ceiling

I think when it comes down to rez consequences and whether its unfair to be OHK, i do think its unfortunate that if you compare the results of the sword with other weapons that have similar engagement styles like shotguns, youll see that mediums basically have no hope of living through it if the enemy team isnt thoroughly displaced or is in range of the fight. Sure you might not be OHK but your hp would be below qm range which will typically mean death in a team fight. The multihit is a problem imo for the sword. I think it should be at the very least capped to 2 people instead of potentially infinite number of targets as long as theyre within range

#

just to add on a bit to qm. It could be that ive played melee since CB1. But landing a qm on mediums and heavies in a combo is extremely easy

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you can even land the qm in nearly the same tick as the lunge hit

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basically making it impossible to avoid

icy sparrow
#

@indigo nexus actually the ks23 already breaks small holes

indigo nexus
#

Terrain can only be destroyed in discrete chunks, which are decently sized

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if you want to prevent the breach charges breaking more than one chunk at a time, ok, but that does make them visually unintuitive as the destroyed area will not line up well with the location of the charge

heavy pier
#

Anyone help me rn, which pike skin should I buy? NOW. 😭😭

gentle frigate
#

I just got repeatedly one-shot by a light with a dagger as heavy. 4 times. Only one hit with dagger and immediately melee. What am I meant to do in terms of counterplay to that when the light still being visible on my screen somehow still counted as a backstab??? Full hp, no other interference from anyone else. Just one light dagger with immediate quick melee after

royal thicket
# true ravine <@521893950794235915> oh i misunderstood your statement. I thought you meant 1 l...

Sorry but sword doesn’t need skill to work. Sword has one of the most forgiving hitregs I’ve ever seen and is a bad joke compared to the riot shield (different topic but fix the bugs Embark). Sword has high dps and a low skill ceiling, making it unfun to play against. Dash allows for quick movement and the biggest flaws of dash you already pointed out. My idea for a sword nerf is locking the direction the player is looking at while doing the lunge. Youā€˜re not supposed to make a 90 degree turn when performing that and this part of sword is by far the most annoying one so by locking the players looking direction you increase the skill ceiling while still having the same amount of dps

small panther
#

I thought the Moolah weapon/gadget charm would actually Moo in game, now im a bit disappointed

near scroll
#

it does when you get an elim iirc

small panther
#

oh, I put it on my defib and explosive mine

near scroll
#

oh lol, u could technically hear it tho

small panther
#

I thought the Moo sound would play when I just switched to that weapon/gadget, im gonna try to put it on my weapon now

royal thicket
#

@smoky jackal you AI slop user if you think my take is so bad come here and tell my why

smoky jackal
royal thicket
smoky jackal
near scroll
#

sadly

royal thicket
#

Anyway, why you think my takeā€˜s so dogsh*t?

mossy flax
#

Wtf are you even talking about dude

royal thicket
#

Bro just reacted with a clown emoji and didn’t elaborate why he thinks my idea for a sword nerf deserved that. So I want that man to tell me why. Who knows, maybe my take is bad after all, I just wanna know

#

Although he seems to be an edgy sword main so I donā€˜t expect logical thinking nor an actual response from him

weak kernel
#

the sword debate just feels like an extension of the light debate in general where people don't want to deal with an evasive pick class that aim checks you

royal thicket
#

People donā€˜t actually hate light, they hate dash. Thereā€˜s a post on reddit explaining everything in detail (great post, check it out) and although I donā€˜t agree with everything the guy says itā€˜s 99% of it
Post: https://www.reddit.com/r/thefinals/s/sFwFOqJ6dV

smoky jackal
royal thicket
#

Tell my why my take is so bad, then you can trashtalk

modest ice
# royal thicket People donā€˜t actually hate light, they hate dash. Thereā€˜s a post on reddit expla...

Kinda new but I dont get why people think dash is so good ngl if you know the enemy has it and have seen them use it before you should be able to predict it or if you have played some boss fighting games where ai enemies can do that you can kinda predict the path the dasher is going to take idk take my opinion with a grain of salt tho im only level 50 and only like 4 days played so maybe I just dont see how its so good

smoky jackal
#

the hit reg on sword isnt as forgiving as you stated. it has a lot variation depending on the surface you are fighting on. any bit of a sloped surface can cause no regs. sword takes the highest amount of positioning the game has outside of dagger atm. yeah the aim isnt needed 99% of the time but you need to know how to engage/disengage while knowing the map layout to have any consistency w/ the weapon. your change would make the skill ceiling actually lower because all the variation that comes with lunge now will just be a predictable straight lunge

icy sparrow
royal thicket
# smoky jackal the hit reg on sword isnt as forgiving as you stated. it has a lot variation dep...

Iā€˜m sorry but this is just wrong.
First up, if you think the sword doesn’t have forgiving hitreg, go play riot shield for one world tour match and you will know what an unforgiving hitreg is.
Second, know the map is not something related to sword but every weapon in general and, again riot shield, takes much more positioning than sword.
Third, disengaging is just pressing a button and you fly with mach 3 out the window. And knowing the map layout is not required to perform with sword. Yes, for good consistency, but a weapon needs to be beyond broken to not need that.
Fourth, locking the players direction will not lower the skill ceiling as you wouldn’t be able to adjust for mistakes you made when lunging, making it less forgiving.

smoky jackal
royal thicket
#

Longer than 10 minutes?

smoky jackal
sand monolith
#

Sword is literally fine but evasive dash needs a rework

royal thicket
#

But saying you found riot shield to be more forgiving just doesn’t make sense cause it literally has one less hitreg scan than the other melee weapons

#

This message you canā€˜t react to anymore, a human has only 2 thumbs! Checkmate!

#

But seriously, just stopping to say something after hearing actual arguments is a bit sad ngl. You didn’t even try to argue, you just gave up…

final geyser
#

Day 5 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

ornate scaffold
royal thicket
#

What other points? Your only point was one observation and thatā€˜s it! I brought logical and actual arguments to the table, you just say ā€žwell noā€œ
Give me points man!

smoky jackal
royal thicket
#

Then tell my where Iā€˜m wrong? What point is wrong? Tell me, I really wanna hear it

smoky jackal
obsidian nexus
#

heres a few of the most glaring issues.
these DONT include gadget swapping, Essentially cutting endlag for moves in HALF, this is being put on macro's by multiple people atleast
Also phantom striking being in the game still

royal thicket
# smoky jackal how? I made arguments for you and all you said was they were base part of the ga...

First up, you are right in one point. I am biased, I main shield and shield canā€˜t block other melees (confirmed bug) so I am biased in seeing it more annoying than it is to the average player.
Second, I donā€˜t want sword gone no matter what, I think itā€˜s a good melee weapon and others should be balanced around it. And if I see arguments that contradict my viewpoint, I consider changing my opinion based on feedback. So I think I am, in fact, worth your time.
Returning to your original arguments, I fail to see how locking the face direction would lower the skill ceiling because it would make it impossible to adjust to mistakes made previously, making the sword need more precision

royal thicket
obsidian nexus
# royal thicket First up, you are right in one point. I am biased, I main shield and shield canā€˜...

i also tried having a conversation with him, he dumbed me down to; u just dont want to improve and u are just bad.
so its not worth ur time man.

Also hearing from comp players such as Graduating that sword is also REALLY hard to deal with for him and his team gives me all the confirmation i need on the sword-dash issue. These players are the most sweaty players, best players in the world. Some random Sword dash defender kid isnt gonna know the game as well as the top of the top

royal thicket
obsidian nexus
# royal thicket He will never answer both of our texts, wonā€˜t he?

im not gonna argue with them, they are not worth my time. i tried having a civil conversation with him last time, and he severly offended me and i now know how his reasoning works and with what views he makes arguments. also how he views other people with different view. so yea.

u can do what u want, but ur essentially talking to a brick wall. just take a look here once in a while and see how he interacts with other people.

obsidian nexus
royal thicket
obsidian nexus
#

i dont need to know anything else than;
everyone i come in contact with, my irl friends, my online friends that i play with, viewers in stream chats that i have conversations with, Streamers; competitive and casual alike. Comp players that i had the pleasure of having a small conversation with.
all these people say that sword is a problem. I dont need to convince some random rage baiting CLEARLY biased sword-dash defender on the discord

obsidian nexus
royal thicket
obsidian nexus
#

if sword dash is hard to deal with for top players, than its unbeatable for casuals, that in and of itself is a problem APART from all the jank right now; being able to helicopter. the lingering hitbox and the cleave and the 18m dash

obsidian nexus
fossil elk
#

All melee except for sword and hammer is a joke agree or disagree

obsidian nexus
royal thicket
obsidian nexus
fossil elk
#

How can riot be viable when if you have enough skill, you can shoot through the visor, hit their arm and their leg
Also, you can just shoot at a dual blade users feet and they don’t deflect back

royal thicket
fossil elk
#

I think I know exactly how to balance melee

royal thicket
fossil elk
# royal thicket Fix every riot shield bug, then melee can never be overpowered cause riot shield...

Melee Weapons

All secondary abilities are now activated by holding down left click or right trigger
And all melee weapons can now block they cannot block bullets They take 80% less damage from each other (Excluding dagger this weapon cannot block)

Perry it allows you to stun your enemy and take no damage it lasts for 0.5 Seconds it is activated by attacking while blocking you cannot spam Perry if you block there’s a cooldown for Perrying for 0.6 seconds if you are perryed you can still move You just can’t attack for 0.5 seconds Perry takes 0.3 seconds
If you don’t perry anything you can’t block for 1 Second (Riot shield cannot parry)(you can also use it to shove people which will stop them from attacking for 0.3 seconds and will push them back 0.5m)

Reload is now dodge dodging makes it so you cannot take any melee damage and take 50% less ranged damage after you dodge you cannot attack for 0.6 seconds you can only dodge every 0.3 seconds dodging makes you move 1m with a side step

You can headshot with melee weapons for 1.5x damage this is to encourage players to aim up so you can crouch to dodge

Delete aim assist for Melee

You cannot animation cancel with anything

Cannot use specializations during attacks

Cannot quick melee during attacks

You cannot skip the recovery animation after the damage happens Including dagger which means you cannot instantly quick melee

Dual blades
Increase the range and accuracy of which it can deflect make it so you can hit a headshot
the final slash is now activated by holding down mouse one or right trigger and does however much damage you’ve built up converts 50% damage deflected into Melee damage
you also gain an extra 1m of lunge every 50 damage deflected
once you use the attack you cannot attack again until you deflect once you use the attack you lose all the damage and lunge range for this attack
main damage decreased to 10
increase main damage by 10 for every consecutive hit but if you miss the boost for the main damage is gone (and you also fall over for 1 second)(you need to hit both swords to get a boost)

Riot shield
You can now sprint while blocking and you can block all damage even fire the hit box is increased by 10% in all directions (while blocking melee you take 0% damage)
you can only shoot their feet while they are sprinting or looking up
Main damage decreased to 49
(You cannot Perry instead you can shield bash while blocking which deals 50 damage shield bash cannot headshot)(you cannot dodge)
When you get hit through the visor, you take 10% damage and can’t get head shot
(While blocking turning speed is not decreased)(headshot multiplayer 3)(when you use the baton the shield and your body moves far less)(you can crouch while blocking)

Sword
Cannot dash during attack are use any other specialization
(You must jump at the right time to get more distance up to 12m if you jump too early or too late you lose speed)
(You can deflect range attacks by blocking you start with 10% ranged damage resistance and chance to deflect but you can get up to 100% every 1 damage is equal to -1% Resistance but if you deflect it and hit you gain back however much you lost for it)
(you can hit head shots)(the way you get to 100% damage resistance and chance to deflect is by getting head shots)

Dagger
Make it so you have to be standing right behind them (0.5 m) and looking at their back and it automatically charges it and you can’t hold it while it’s charging it disable cloaking and it takes 0.19-0.22 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing you cannot use any specializations
if you backstab anywhere before or after 0.19-0.22 seconds it only deals 80% of their HP (before you call BS have you heard of the SH 1900)(headshot multiplier 2)(you can headshot backstab but only when you get perfect timing)

Hammer
(Secondary Can only headshot when your crosshair is on their head)

fossil elk
royal thicket
#

This would fundamentally change how melees work in this game and for my part I like how they work. Iā€˜m not saying it wouldn’t work, just that I donā€˜t like it. Melees can be fixed without changing their basic concept

fossil elk
royal thicket
#

Yeah, that changes melee combat. Of course you can play them the same way as before, after adding 3 new meta shaking abilities

fossil elk
fossil elk
fossil elk
near scroll
fossil elk
fossil elk
# near scroll is there one that's a bat for medium and you can throw the baseball with the bat...

New melees

Heavy

Knuckledusters
108 damage
180 swings per minute
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning there’s a slight delay between stopping running and attacking
(Has no lunge)
Block only reduces damage by 75%

Flail
100-130
130-160
160-190 damage
110 swings per minute
(perfectly timed hits will deal extra damage
You can also charge up an attack Which takes 0.25 seconds you can charge up 3 tears of attacks)
(blocking makes you spin your flail like a windmill if anyone walks into it, it deals 80 damage and blocks 50% ranged damage and also knocks back opponents 1m
The block spans 0.5m in all directions)

Medium

fire axe
109 damage
120 swings per minute
Secondary
Axe throw throws weapon dealing 200 damage which takes 1 second to throw
Once you throw it you must pick it up
While disarmed you’re given fists 44 damage
240 swings per minute
Blocking only reduces damage by 50% while disarmed but you cannot be blocked
(when it is blocked it gets deflected wherever you were aiming no matter what the weapon is) (secondary damage is 2x head shot damage and can go through multiple people)(main attack has 0.2 m less range because you’re using 2 hands)

claymore
90 damage
110 swings per minute
Secondary
(When you get an elimination you regenerate 100 HP)
When you use your secondary it drains your HP and gives it to all players within a 2m radius
Your HP drains at constant rate of 100 DPS
(heals all teammates and enemies 80 HPS and you cannot move during the secondary and takes 1 second to cancel)(if you get a quick melee elimination it does not give you any boosts)
Also gain 10% damage resistance per elimination for a maximum of 80%
(also get 5% extra damage resistance while blocking per elimination for a maximum of 100%)(you lose all boosts on death)

(before you call BS the dual blades protects you from 75% of all range damage in front of you which means you effectively have over 1000 HP for free and you also deflect it back at them and it’s still bad)

Light

Chainsaw
304 DPS
90 swings per minute
Reload speed 5
It’s a gas powered chainsaw You need to put gas in and rev up once it’s reved up you only have 20 seconds to attack before having to automatically reload once you swing you need to keep your camera and weapon on the opponent otherwise you will be stunned for 0.2 seconds
(Works like gas tick rate 4 ticks a second 76 damage per tick)

near scroll
#

haha my man! i was interested in a hybrid melee/ranged weapon and my 2 best ideas are the one i just mentioned (melee centric with a ranged ability on cooldown) and a hand crossbow + dagger or smth (ranged centric with situational melee applications to compensate for a lackluster ranged combat tool)

#

what kinda psycopath are you to be giving lights a chainsaw wtf

fossil elk
near scroll
#

honestly just thinking about any new melee + dash gives me headaches

#

but grapple chainsaw? heck yea brother

fossil elk
near scroll
#

and here i was thinking i'm done studying for THE FINALS

fossil elk
near scroll
#

y'know, the april 1st gag they did on this server

near scroll
#

where everyone was studying for THE FINALS

fossil elk
near scroll
# fossil elk What do you think about my first big post? And the new weapons that I suggested

i might make a more detailed response at some point but in short :
i think the new mechanics you wanna add are a bit much, though i like the idea of using the reload button for potential 3rd attacks/moves on melees

i agree that dual blades deflect should be buffed, but just in terms of the reflect's effectiveness, actually reflecting bullets back at someone is very inconsistent right now
i agree shield could use some love, and having the sprint animation be different is for sure a possibility but im not sure myself whats best

sword just needs lungedashing (the super dash where u let go of lunge and dash spec right after) removed, otherwise its fine
dagger is the one i'd like to see changed the most personally, not because it's bad or w.e just because i think it suffers from dash dependence even more than sword, maybe make it so u can charge backstab while still sprinting but can't sprint or dash anymore when u have a fully charged backstab? idk

i don't see a problem in giving hammmer overhead multi hits back, otherwise it's imo the most balanced melee right now
and spear needs a small rework. my take is make left click throw spears and keep the spin on right click, however let the spin be cancelled upon pressing right click again

as for the new weapon ideas, a lot of your ideas in gameplay are too quite removed from the current the finals experience, but i cant always comment on what weapon u chose for who, and the idea you're going for
fist based melee weapon for heavy is hella cool i agree. it being the fastest melee for heavy fits thematically as well
flail could be very cool, never thought about it much
as for the axe, i'm not sure it'd fit medium very well + i'd rather see throwing axes be a heavy equivalent of throwing knives personally lol
greatsword/claymore is thematically cool but maybe a bit boring? though it could be the melee weapon that counters other melees? idk
and yea chainsaw is cool af but idk what to do with it : heavy has minigun now lol

fossil elk
#

And also the fire axe on medium because it’s kind of supportive because you’re doing a lot of damage without it being constant

near scroll
#

i think a longsword would be ideal for medium, different enough from the lighter more nimble one handed sword light has, while not being overly big and heavy to the point seeing a medium carry one looks wrong

fossil elk
near scroll
#

i didn't want to get into the specifics of your concepts cuz its a lot to take in and think about but yea after rereading it that greatsword idea would be busted af what the hell

did u base it on tf2 eyelander btw?

fossil elk
fossil elk
near scroll
# fossil elk Dual blades you can just block and get it for free plus you’re deflecting 100% b...

what sounds scarier to u, dual blades or a sledge heavy with even just 500hp?

dual blades can't do literally anything else while blocking, they suffer from severe opportunity cost

also any snowball mechanic in this game is dangerous as cashouts become more valuable with each pair, so even if you don't get early cashboxes, if you stacked even 30-40% dmg rez u're gonna be unstoppable for those very important objectives

would lead to strange strategies where this one medium is babysat for 3/4ths of the game, and if none of the teams manage to stop them (which they don't have an incentive to do rn cause chasing for kills means you're loosing time that could be spent contesting obj), they then get to just absolutely dominate on the last, most important cashouts of the game

#

i also just don't like artificial snowball mechanics in games like these. just getting a wipe and steal gives you time to setup for next fight, which is already advantageous enough imo

fossil elk
#

You can also just shield bash with the new riot shield

royal pier
#

Still can't grasp the logic that has the balance team saying "yeah, let's buff the MP5's range in the same update we add the now objectively worse ARN."

royal pier
fossil elk
royal pier
fossil elk
#

Why would they make it do the same damage as the ARN
it’s an assault rifleāŒ

fossil elk
royal pier
#

Idgaf about realism, but the whole point of SMGs in video games is close range. Yet they basically made the MP5 an AR.

fossil elk
royal pier
near scroll
summer skiff
#

Hey guys, just wanted to ask a quick question what is in your guys's opinion the worst specialization & weapon for light. Thanks in advance

royal pier
#

I think the tournament is dumb, but it's going to be really dumb because it's going to be mostly mirror match-ups with the same handful of weapons.

fossil elk
fossil elk
royal pier
#

Don't advertise weapons like the sledgehammer, MGL32, Flamethrower, etc. if when players actually try the game they'll barely see them.

fossil elk
near scroll
#

and also they should be just good cuz they have the fewest significant weaknesses, but rn they're veeeery strong

fossil elk
royal pier
#

It's so dumb that the Spear, a weapon based around reach, requires quick melee hits to minimize ttk on Medium and Light.

fossil elk
#

And also most of the changes are just melee vs melee

fossil elk
#

It is you just smack people

royal pier
#

I'm taking sword out of the convo because that's a whole different situation.

#

Closing the gap is the challenge.

fossil elk
royal pier
fossil elk
royal pier
fossil elk
#

One hit not that hard

royal pier
#

Miss a few bullets? Not an immediate death sentence.

#

Miss Lockbolt/Winch/Goo? Probably dead if they aren't terrible.

fossil elk
royal pier
fossil elk
royal pier
#

In the time it takes a Heavy to use those things, they could have just shot them with the ShAK-50/M60.

royal pier
#

Melee's strength is mobility in combat and lack of ammo.

fossil elk
royal pier
#

Spear also gets AoE.

But everything else is a weakness.

fossil elk
#

If you winch somebody, you’re probably just going to get a headshot

royal pier
#

But we only see Sword with any frequency.

fossil elk
royal pier
#

I don't even see sledgehammer very often now.

royal pier
fossil elk
#

It’s not you can just block and dodge it’s not that complicated

royal pier
fossil elk
royal pier
fossil elk
fossil elk
#

And Dodge

royal pier
#

Spear spin makes sense, you're hitting around the shield.

fossil elk
royal pier
#

It's a freebie for Spear most of the time, but Spear can't block bullets.

royal pier
fossil elk
royal pier
#

Once it's in range, it can be a monster.

fossil elk
royal pier
fossil elk
#

You can shoot them from behind

#

Plus, you can still shoot through the visor at 10% damage

royal pier
#

That's called situational awareness and positioning.

#

Also gl shooting the visor on a Riot Shield user that knows how to sprint and block.

royal pier
fossil elk
royal pier
sand monolith
fossil elk
sand monolith
#

The best counter to riot shield is literally just ignoring it and killing the rest of their team

#

Or if you have a hard counter like charge

royal pier
#

Never heard them complain about getting headshot while running. It's almost only hit hitreg complaints.

#

Which is a general melee issue.

#

(And game issue)

royal pier
fossil elk
royal pier
sand monolith
#

I think they should fix all the bugs and inconsistencies with it before balancing it

royal pier
#

Also, Riot Shield can block flashes.

sand monolith
# fossil elk But that is balancing it

Kinda yeah. But they should see how it plays when it actually functions as intended before changing how it plays. Because the bugs should be fixed eventually regardless

royal pier
#

They need to adjust the swing so it whiffs less.

sand monolith
royal pier
# fossil elk No

Yes, it has the same issue they gave the sledgehammer main swing where you see it pass through, and nothing happens.

sand monolith
#

Yeah riot shield hitreg is pretty awful

royal pier
#

Although I used sledgehammer recently and it felt better now so idk.

royal pier
#

Still had a couple of no-reason whiffs tho.

royal pier
#

Wish we had the option to toggle on hitboxes in the range.

#

That was a nice feature Chivalry 1 had.

fossil elk
fossil elk
royal pier
# fossil elk Just give it a 20 m lunge and there you go

I wish the lunge mechanic wasn't a thing and they just didn't slow the player while swinging and adjusted the range of swings as needed.

Like the sledgehammer would need a tiny bit more so that you can't instantly sprint away.

royal pier
#

I only mentioned the game cause you could toggle on hitboxes.

fossil elk
royal pier
#

Melee vs melee isn't holding melee weapons back.

fossil elk
royal pier
#

Melee can be very effective, but it's risky compared to hitscans.

royal pier
fossil elk
royal pier
#

Except Sword. Even if I win I leave the fight annoyed.

royal pier
waxen fiber
#

show me the sledge heavy that lost to shield medium, I want to rip he's H pass

fossil elk
royal pier
#

You can't just balance for melee vs melee.

fossil elk
waxen fiber
royal pier
#

All weapons should have pros and cons. The problem atm is weapons like the ARs/LMGs/SMGs that have basically no cons by comparison.

fossil elk
royal pier
fossil elk
royal pier
fossil elk
fossil elk
royal pier
#

Let Riot block other melee and now it's just the best melee.

waxen fiber
fossil elk
royal pier
royal pier
fossil elk
royal pier
fossil elk
royal pier
#

The spin whips the spear around the block.

waxen fiber
royal pier
fossil elk
royal pier
royal pier
#

That's a literal hard counter.

fossil elk
waxen fiber
royal pier
fossil elk
royal pier
royal pier
fossil elk
royal pier
#

Also, what about nade launchers vs Riot?

waxen fiber
royal pier
fossil elk
waxen fiber
#

even when I was injured

waxen fiber
royal pier
#

Helps if you have Winch and interrupt a swing, too. But I've won it straight-up hit for hit fights.

waxen fiber
#

If you want to get to the bottom of the truth, we can create a custom round.

royal pier
#

They gotta be close, and that means in spin range.

royal pier
waxen fiber
fossil elk
#

Did I break your will about the riot shield? @royal pier

royal pier
waxen fiber
#

RMB LMB quick mele

royal pier
waxen fiber
fossil elk
royal pier
#

I have a clip of me killing two sledge users simultaneously. That involved more than just trading hits tho.

waxen fiber
royal pier
royal pier
fossil elk
royal pier
#

And 3 hits in a swing.

fossil elk
royal pier
#

So actually you could do the spin and QM, but that's riskier than just stabbing them before they do their first swing.

fossil elk
royal pier
fossil elk
south plinth
#

Charge and slam can’t 250 to zero a shield player at full health tho

royal pier
south plinth
#

And once you’re done charging you’re within melee range for the shield

fossil elk
south plinth
#

Fair enough I don’t play melee heavy a ton

royal pier
#

I actually did have a double blades user just face tank post-nerf charge and they killed me before it ended lol.

fossil elk
#

You could also push them off the map

south plinth
#

Now that I think about it the dual blades and riot shield kinda fill the same role I never really realized that

royal pier
#

Honestly what DB needs as an easy little improvement is just to remove the third attack in the combo.

It's more efficient to just quick melee after the second and reset the combo.

royal pier
fossil elk
south plinth
#

What about if blade users could sprint while blocking or got a passive speed boost while they were out

royal pier
fossil elk
#

I think that’s obvious

waxen fiber
royal pier
#

Oh Goo Gun, which I'm back-and-forth on. It either works amazingly, or it phases through them and you die.

royal pier
royal pier
#

Cause it's obviously supposed to be like Genji's reflect

#

But with no cooldown, they can't make it that good.

south plinth
#

Like just a stamina bar

royal pier
#

If it was a resource you had to manage, it could be made better.

fossil elk
royal pier
south plinth
#

That sounds good no more infinite deflection would be nice

royal pier
#

Cause I'm for some more mechanics being added, but it doesn't need to become chivalry.

fossil elk
royal pier
#

The goal is for there to be more melee players, but if you make them require too much, it becomes more appealing to just shoot a gun.

fossil elk
ivory rapids
#

MP5 NERF WTF IS THIS

royal pier
fossil elk
royal pier
#

Bows in Chiv aren't such a huge part that they dictate balance.

But guns in this game are the majority of available options.

royal pier
fossil elk
# royal pier Bows in Chiv aren't such a huge part that they dictate balance. But guns in th...

You want more options?

Heavy

Knuckledusters
108 damage
180 swings per minute
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning there’s a slight delay between stopping running and attacking
(Has no lunge)
Block only reduces damage by 75%

Flail
100-130
130-160
160-190 damage
110 swings per minute
(perfectly timed hits will deal extra damage
You can also charge up an attack Which takes 0.25 seconds you can charge up 3 tears of attacks)
(blocking makes you spin your flail like a windmill if anyone walks into it, it deals 80 damage and blocks 50% ranged damage and also knocks back opponents 1m
The block spans 0.5m in all directions)

Medium

fire axe
109 damage
120 swings per minute
Secondary
Axe throw throws weapon dealing 200 damage which takes 1 second to throw
Once you throw it you must pick it up
While disarmed you’re given fists 44 damage
240 swings per minute
Blocking only reduces damage by 50% while disarmed but you cannot be blocked
(when it is blocked it gets deflected wherever you were aiming no matter what the weapon is) (secondary damage is 2x head shot damage and can go through multiple people)(main attack has 0.2 m less range because you’re using 2 hands)

claymore
90 damage
110 swings per minute
Secondary
(When you get an elimination you regenerate 100 HP)
When you use your secondary it drains your HP and gives it to all players within a 2m radius
Your HP drains at constant rate of 100 DPS
(heals all teammates and enemies 80 HPS and you cannot move during the secondary and takes 1 second to cancel)(if you get a quick melee elimination it does not give you any boosts)
Also gain 10% damage resistance per elimination for a maximum of 80%
(also get 5% extra damage resistance while blocking per elimination for a maximum of 100%)(you lose all boosts on death)

(before you call BS the dual blades protects you from 75% of all range damage in front of you which means you effectively have over 1000 HP for free and you also deflect it back at them and it’s still bad)

Light

Chainsaw
304 DPS
90 swings per minute
Reload speed 5
It’s a gas powered chainsaw You need to put gas in and rev up once it’s reved up you only have 20 seconds to attack before having to automatically reload once you swing you need to keep your camera and weapon on the opponent otherwise you will be stunned for 0.2 seconds
(Works like gas tick rate 4 ticks a second 76 damage per tick)

royal pier
#

Why have a potentially long duel when you can shoot a fucker?

fossil elk
royal pier
#

You mean 2 hit?

fossil elk
royal pier
#

Also Chiv 1 devolved into people doing stupid looking movements to circumvent parries.

#

Hence the changes made in 2.

worn smelt
# ivory rapids MP5 NERF WTF IS THIS

why do so many people hate the xp5. its a hit your shots check weapon (a lot like the fcar). xp5 being good is definitely healthy for the game. but it does get annoying when most lights you go up against are using the same few weapons.

#

they should probably buff more of the less used light weapons

royal pier
#

You want the game to be Chivalry/Mordhau, but those games are melee first. The Finals is trying to have several different combat styles including guns, melee, GLs, and stuff like Flamethrower.

Having fights between just melee be basically a different game would feel bizarre and just encourage using guns.

south plinth
fossil elk
royal pier
royal pier
fossil elk
worn smelt
royal pier
#

MP5 can be the low recoil SMG to the higher recoil/DPS M11, but it should suck at mid range and beyond.

worn smelt
#

it should have released with 17 damage from the start. what were they thinging 15 dmg

worn smelt
royal pier
south plinth
#

MP5 should range somewhere between M11 and ARN imo

#

LH1/ARN should be for mid long range

royal pier
south plinth
#

True

ivory rapids
worn smelt
royal pier
# fossil elk It’s not enough

To you, maybe.

I'm a big advocate for having the meta not just be ARs and SMGs, but your suggestion means it'll absolutely stay that way.

south plinth
#

Also what’s with the 34 round mag just make it 30

worn smelt
royal pier
#

"Should I use these weapons that require learning an entirely different system, or do I shoot someone? "

fossil elk
worn smelt
#

that would suck

ivory rapids
#

imo they should at least debuff the sword it chunks too hard with dash and makes playing against it very hard in tighter situations

south plinth
#

The M26 deserves a slight buff imo I almost never see anyone running it nowadays

worn smelt
royal pier
worn smelt
royal pier
royal pier
#

It just requires a playstyle most Light players aren't interested in.

worn smelt
ivory rapids
#

im sorry i meant it doest fit the light playstyle for shotguns\

royal pier
#

It's basically the 1887 on Light. It has less DPS than the DB, but more shots to switch from target to target.

royal pier
#

Adding a way to draw out melee fights just means the potential to lose because it takes longer than just shooting someone.

worn smelt
#

i dont think any of the melee weapons in the game rn are really good enough or interesting enough to ever be meta

royal pier
#

Oh there goes the sledge and DB having a parry fight with 10 seconds left.

worn smelt
royal pier
worn smelt
#

if they improve servers/tickrate and make the lunge easier to telegraph it should be fair

south plinth
royal pier
#

Like I'm pretty good with sledgehammer and Spear, but it's obviously a bigger risk than just using a gun.

south plinth
worn smelt
#

they have to make melee more versatile. thats the only way more people will bother playing it

royal pier
#

But if the hitscans were harder to use or did less damage comparable to their ease of use, melee seems more appealing due to the potentially faster ttk once you close the gap.

south plinth
worn smelt
ivory rapids
#

holy shit thats busted

royal pier
#

But also I don't want other melee to be Sword, obviously.

south plinth
#

The range I’m kinda ok with but the way he can hit the two dummy’s a meter above him Is nuts

royal pier
#

Most suggested melee changes I read either don't change anything, or power creep them to the point where now the game is a matter of who hits who first.

ivory rapids
#

just the fact that all you have to do is spazz out with your mouse is insane i dont like that he is basically just holding it out and is doing damage

worn smelt
#

they otta add more specializations and gadgets that enable melee

royal pier
#

Sword fixes seem pretty obvious:

Drastically reduced the amount you can move during the lunge.

Each hit after the first target does substantially less damage.

south plinth
#

Yeah I know it’s a different game but Warzone had a similar balancing issue where obviously a melee weapon should excel in close ranges but that make melees really unfun to fight when it feels like there’s no counterplay

royal pier
fossil elk
royal pier
fossil elk
royal pier
#

Weapons like Sledgehammer are about making use of destruction, specs, and gadgets instead of raw aim.

That's the beauty of it. Easy to learn, hard to master.

You want it to be hard to master and add a new barrier to learn.

royal pier
fossil elk
royal pier
#

They don't have to be good at it, just using them.

#

Like, just play Chiv 2 it still has a playerbase.

worn smelt
placid slate
worn smelt
#

spear is definitely the biggest missed opportunity. the right click should have been a javalin throw

royal pier
placid slate
worn smelt
royal pier
#

Spin is fine except the time commitment is too high. Make it just 2 spins. Atm the third one is weirdly slow anyway.

placid slate
#

So the damage stick analogy is flawed in of itself. And besides, the spear isn't built for throwing since its more of a pike than javelin

royal pier
worn smelt
placid slate
worn smelt
royal pier
#

If we get a hybrid range/melee weapon, I want an axe not the spear.

Spear's niche is AoE.

placid slate
worn smelt
#

that sucks tho sword and sledge are way better at crowd control

royal pier
royal pier
worn smelt
#

sorry i just find spear being an aeo weapon boring

placid slate
#

I mean you're still locked into an animation, it's just your choice whether or not you wanna keep spining, or call it quits

placid slate
worn smelt
worn smelt
royal pier
placid slate
worn smelt
#

i would eat that up

placid slate
royal pier
placid slate
#

It seems to eat up the 3rd attack consistently

royal pier
#

I haven't been winched mid spin this season yet. I'm not sure if they fixed the bug where getting winched while spinning makes you unable to do anything until the time the spin would have already ended.

#

But I think they squashed that one.

worn smelt
placid slate
#

Nah, spin cancel still causes fatigue so I doubt they fixed it

royal pier
#

You can still cancel the spin by just using "Hello," "Hype," etc.

I don't do that cause fuck abusing exploits.

worn smelt
#

i didnt even know that. thats crazy

placid slate
#

Mfs were pump cancelling for the longest time on shotguns, why shouldn't we use spin cancel?

royal pier
#

Most spear users are the honorable sort /s

#

All 10 of us.

worn smelt
#

lmao

royal pier
#

I do sometimes make use of the super winch yeet.

placid slate
#

Bro I throw sledge heavies off cliffs for fun, I'm not honourable in the slightest

worn smelt
#

youre nuts for that

worn smelt
placid slate
#

Spear is the ultimate cyber bullying weapon because of all its jank

#

Throw people off cliffs, kill them through walls, smack revive trophies into a corner and cover them up

#

Probably does more emotional damage than physical

royal pier
#

The ttks are typically fine for Light and Medium people just don't use the spin.

placid slate
#

"Kill an enemy, they respawn. Make the enemy smash their keyboard, they can't play"

royal pier
#

I need to try to make use of the Quick Melee into triple spin after winch vs Heavy.

#

I'm used to having to do a regular stab.

placid slate
#

Only would really work if they are hugging you or within slide distance

#

Especially since gadget cancel got patched

royal pier
#

This is specifically after landing Winch.

placid slate
#

Yea that makes more sense

royal pier
#

With Goo Gun you might as well go Goo-stab-goo-spin if they aren't running.

placid slate
#

Haven't used goo gun on spear ever since the no regs denied me a team wipe

royal pier
#

A big part of me wanting to add headstabs is that 95 dmg makes Heavy much cleaner to fight.

placid slate
#

They'd probably have to rework lunge so it doesn't lock onto center of mass if headshots were added

royal pier
#

Remove the wonky-ass enemy detection system.

#

Consistency is key, and this game lacks it on many fronts.

upbeat loom
#

wow

sand monolith
#

@spice oxide

shell sonnet
# royal pier I do not.

i love ambushing a team and smacking all of them
gives speer some interesting depth

ive been thinking of skins
and duh, a medieval poleaxe would go hard

but something else ive been thinking about is maybe something similar to the storm spear from terraria (at least based on vibes)
the speer tip being something twisted, woven into itself like a plant, with branches going out to the side (overall made out of metals, with maybe a gem in there)
and while over the top, a slight electric effect to the m2 aoe attack would and sparks around the tip could be really cool

still geyser
#

Nerf Shotgun Range. In no world does it make sense for a shotgun to 1-2 shot you at medium range

still geyser
#

Heavy SA12 and Cerberus

sand monolith
#

Cerberus I agree but sa12 just got nerfed pretty bad

still geyser
#

srr KS 23 i meant

shell sonnet
sand monolith
#

Oh that’s a slug shotgun it’s meant to have better range. But it only shoots one big projectile

shell sonnet
#

not specifically, just roughly how far back

sand monolith
shell sonnet
#

oh yeah, mustve missed it, mb, ty

sand monolith
#

All good

light moss
#

Buff Minigun.

sand monolith
dapper marten
#

Buff Minigun

junior plaza
#

Why

junior plaza
#

The Minigun does what it was disegined to do, shred anything close and shuck at long range. Than have a long reload to balance and slow movement speed so you don’t run and gun it. Over all the mini guns pretty balanced even with it’s subpar damage being made up with high fire rate

royal pier
dapper marten
shell sonnet
#

yknow, the more i think about it
my gut feeling tells me to leave minigun unchanged

but back when taser disallowed ads, being forced into rng spread was one of my main arguments for a nerf
since minigun is always forced into spread, it might be better if it got its spread buffed (and and its other values adjusted around it)...

junior plaza
sand monolith
#

Minigun sometimes just doesn’t hit the target even if you’re dead center up close

junior plaza
royal pier
#

One small, easy, improvement that could be done for minigun is have the pre-spooling last longer. This would mean you can be a little bit more mobile and not have so long before you can start firing again, but still have the mechanic matter.

sand monolith
dapper marten
royal pier
#

Like 4 seconds before it completely comes back to a standstill.

junior plaza
royal pier
#

Being able to spool up, sprint into the fight, and fire after like a half second delay instead of the current, like, 2 seconds (idk the actual numbers) spool up.

#

Still requires engaging with the core mechanic, but it's far less demanding.

#

I'd still prefer it not have bloom, have slow moving projectiles, and less harsh damage drop-off.

It being a mostly close range spray cannon with heavy RNG due to bloom feels lame. I'd rather have to lead shots and be accurate.

distant verge
royal pier
#

My suggestion would make it significantly different.

#

There are no full auto projectile based weapons atm.

#

Current minigun feels like a hipfire LMG with higher RPM and a larger mag.

distant verge
royal pier
#

Heavy also has plenty of close range options. I'm fine with that, but I don't see an issue with Heavy having something solid at mid range if it requires leading shots.

royal pier
#

When I think minigun, I don't think exclusively close range.

distant verge
royal pier
#

Can't know without hands on what would feel the best.

#

With the capacity and RoF, they could probably go pretty slow and it would still be usable.

#

I wouldn't mind getting mowed down at mid range if I knew the user read my movements like a book.

#

Being more mid range also better fits how slow it makes you. Being slow up close just gives the enemy free headshots.

Every time I've faced a minigun with the M60 or ShAK-50 it's a pretty easy win because I'm more mobile and their head is an easy target.

distant verge
#

Yeah that doesn't seem so bad

#

I still think the bullet spread should stay about the same though, I like it where it is at, but I understand the idea that it should kill from further away, I think than that it probably just shouldn't have any damage fall off.

royal pier
#

I doubt they're willing to do that, though.

I'd settle for the spooling taking longer to slow down and a little faster destruction.

distant verge
acoustic swallow
#

Anyone got the medium build meta for TDM?

distant verge
#

No clue bud, only meta I'm aware of is sword light, as for medium not sure, maybe askāš”ā”‡the-finals-chat since more people talk there specifically you will likely get a better answer than if you ask here.

acoustic swallow
#

Appreciate you ^^

final geyser
#

PLEASE BUFF SPEAR ITS JUST WORSE SLEDGE IN EVERY WAY

slow linden
placid slate
placid slate
#

And besides, there is zero reason you need to remove the spin to add a throw, there are plenty of unmapped buttons on melee weapons

slow linden
placid slate
#

Straight up can't attack if it lodges into a person

slow linden
placid slate
#

Yes, because you'd have no weapon

slow linden
#

It'd be like 5 seconds

placid slate
#

What is the average ttk for most guns?

#

Like less than 2 seconds on heavy

slow linden
#

I'm aware

placid slate
#

Also, the throw could also just be added to a different button rather than straight up removing a core feature of the weapon

slow linden
#

You're not supposed to just spam alt attacks,spear in its current state may not be good but it's annoying for other melees to fight

tulip basin
#

does anyone know if the sights have different zoom levels

slow linden
#

And it's useless against ranged

placid slate
placid slate
slow linden
#

No,making it throwable would be a buff,maybe no cooldown,more of a charge,kind of like the bow

placid slate
#

The spear is designed as an aoe weapon and you want to remove the aoe from it

#

Just make a new weapon if you want another throwable object weapon

#

There is literally no harm in making it a separate weapon

slow linden
#

The spin doesn't fit,doesn't feel right to use

placid slate
#

That's literally just personal preference bro

#

Besides if you don't want people to spam it, just make it 1 spin per input

slow linden
#

Spears aren't meant to be spun,flails are

placid slate
#

It's actively better to do 1 or two that to do all 3

placid slate
slow linden
#

It'd be better thrown than spun

radiant orbit
#

I hate the spin

placid slate
#

It's too long bro, shits like 8 feet tall

#

Minor correct: around 7 feet 6 inches

slow linden
#

Spears are tools of precision,not area damage

#

You want a spin weapon give heavy a chain to spin around or something

placid slate
#

Bro just make a new weapon if you want to throw shit at people bro

slow linden
#

Give light a whip

placid slate
#

That would be funny actually

slow linden
placid slate
#

Also what buffs do you think would make the spear cancer btw?

slow linden
placid slate
#

I think they cant really fo damage buffs without causing some issues since all the breakpoints leave like 5vhp

slow linden
placid slate
slow linden
#

Spin is the problem of the weapon,when used correctly it's downright oppressive and it really doesn't take much thought to use effectively

#

It completely counters most other melees too

placid slate
# slow linden It completely counters most other melees too

I mean a bunch of things do as well but I don't see them copping any nerfs because of it. They should try fix the riot shield hitbox do they can bishop the spin, dual blades cab deflect it although they should improve the hit detection for that too. Sledge has a pretty even ttk with spear so it kinda comes down to who outsmarts who

slow linden
placid slate
#

Bullets already do, projectiles yea, returning a cl40 shot would be the funniest shit

slow linden
#

Grenades,arrows,their only counter should be other melees(which they don't even struggle against their combo feels so nice) and flamethrower,I think flamethrower shooting through block and deflect is fine

#

I do however want them to rework the flamethrower to actually shoot napalm that leaves fire on surfaces and if they were to do that I'd see no need for it to go through riot shield

placid slate
#

I think the 3rd attack on the dual blades should be removed, would make it feel more fluid

slow linden
placid slate
#

Why would you ever willingly do the 3rd attack

slow linden
#

Because it's great and I actually like combos

obsidian nexus
#

How long do u want to want with the sword rework, like cmon

placid slate
#

Could go for a 3rd option and make it occur when you hold down left click?

#

More control, let's you create actual combos

slow linden
placid slate
#

Holding left click could actually be used on alot of melees if they every wanted to add more attacks to them actually

slow linden
#

Dagger was perfect they just need to unnerf it

#

As a heavy main the nerfs to dagger and cloak have crippled a dynamic heavy and light once had

robust bolt
#

Let’s talk about the fact that the stun gun is still unavailable

slow linden
#

As a heavy main winch is annoying

robust bolt
slow linden
#

Defib should go too tbh after the nerf it doesn't really help unless they're running heal beam because they'll revive you mid fight and get you farmed 90% of the time

cunning wyvern
#

WHERE IS THE UPDATE THAT LETS YOU THROW THE SPEAR ITS ALMOST BEEN TWO YEARS

slow linden
#

Make one of these like that minigun guy did (I'm terrible at remembering names I'm sorry if you're watching)

cunning wyvern
#

šŸ‘Œ

unkempt pilot
#

EMBARK

#

BUFF THE MINIGUN AND MY LIFE IS YOURS

#

IM WILLING TO TRADE MY SOUL TO MAKE IT SPIN FASTER PLS

#

RAAAAAH

eager wren
#

ADD AN AIRSTRIKE

unkempt pilot
#

YEAAAAAH

#

AND ADD A HAMMER OF DAWN FOR HEAVY

royal flicker
#

I wonder how long till we see a just fists weapon... Probably just some boxing gloves

unkempt pilot
#

didnt think of something like that but now i need it

#

so back to yapping

#

EMBAAAAAARK, ADD BOXING GLOVES AS A WEAPON

#

ADD AN ELECTRIC BATON FOR MEDIUM THAT GLITCH ENEMIES

#

ALSO ADD A THROWING AXE FOR HEAVY OR LIGHT

#

AND MY SOUL IS YOURSS

timid saffron
#

Just add a bastard sword and I'm chilling

slow linden
drowsy trout
#

Give heavy a kiss on the forehead he’s trying his best

rustic plaza
#

What's the best anti light, medium loadout?

tranquil rose
#

And good aim, you will be good to go lol

rustic plaza
#

Mine not nade? I want to attack dem

tranquil rose
#

Medium doesnt have glitch nade, only glitch mine :c

rustic plaza
tranquil rose
polar cedar
#

specialization tierlist

tawdry breach
#

the vertical movement and the fact it can basicly replace dash when used right is crazy

polar cedar
robust bolt
#

But if your good with it C

polar cedar
#

weapon tierlist (yes I put sword and repeater above the cerberus)

calm wasp
#

is the shak12 that good?

frank wren
#

i think they should buff the repeater damage to 88 so it can 4sk heavies, but make it projectile instead of hitscan, since 45/70 isnt particularly known for its velocity

mystic nimbus
mystic nimbus
#

like at least do it right and put the weapons in their right placewahdust

mystic nimbus
mystic nimbus
#

3rd category

dapper bear
mystic nimbus
#

top

dapper bear
mystic nimbus
#

@plush harbor šŸ’€

dapper bear
mystic nimbus
#

the band 😭

mystic nimbus
dapper bear
mystic nimbus
dapper bear
mystic nimbus
dapper bear
sage citrus
frank wren
#

whatt

sage citrus
frank wren
#

if its .30-30 it would hardly be any more powerful than a 7.62x39

twin rain
#

Nzi bum

sage citrus
# frank wren whatt

Yea i found it weird too cause I thought it was the .45/70 version but no it's the .30-30 version.

rustic plaza
#

what is the absolute chillest loadout that still slaps a bit, light gets too stressful for me.

sage citrus
#

Yea it's the .30-30
Cause it has 8 rounds

If it was chambered in .45/70 it would have less rounds

#

Bigger the bullet
The less rounds you have

rustic plaza
rustic plaza
sage citrus
rustic plaza
#

then i need to try it

sage citrus
#

Try going for chest or headshots you'll be good at melting healthbars

#

The skins on it are good.
But could be better.

scenic marsh
#

I like the gunplay

abstract kestrel
rustic plaza
sage citrus
rustic plaza
foggy snow
near scroll
weary pagoda
karmic nacelle
slate stream
#

Hey yolks
Soo, does anybody know how to handle M1887 to make it shoot faster?

near scroll
#

what? model's fire rate is capped, and they removed anim cancels so there's no way to make it shoot faster as far as i know

deep mason
mystic nimbus
#

@median olive

dapper bear
mystic nimbus
#

goodbye

median olive
dapper bear
mystic nimbus
#

enjoy the 30days timeout now ofa7

bitter surge
#

How come light has a better destructive gadgets than the heavy ?

solemn light
#

If we ever get a medieval season, can we give heavy a big matchstick gun for a gadget, like an RPG alternative

#

No idea what it would do, but I think it'll be cool

#

Similar to this, but not exactly. Maybe more like ye olde broomstick

#

You only realise how big these are when you see them in person lol

near scroll
wide wave
#

btw any tips on how to master the recoil on the akm/fcar?

gusty rock
#

ARN-220 is 🤮

tawdry breach
#

Why isn’t sword meta if so many people complain about it

#

Like someone said they see one in every 4 games and it’s so annoying but why don’t more people play it then making more counters or something

lilac solstice
#

welcome to the finals discord where people will whine about anything and everything

near scroll
tawdry breach
#

I do and no one else does from what I’ve seen

#

Also yeah just play it or stop complaining people

near scroll
#

i don't play it much in ranked cuz it doesn't fit the teamcomp we run but yea in WT and QC its probs my most played this season lol

tawdry breach
#

Nice I’ve kinda just mained it for the speed and verticality for a lot of maps it kinda falls of in Mexico but it’s good on Monaco and Kyoto

near scroll
#

it's quite interesting imo cuz dash sword turns the user into a 1v3 machine where mechanical outplays are your bread and butter whereas grapple sword makes it much more of a thinking man's loadout where setting up advantageous engages is your main goal

tawdry breach
#

I also feel like I can hit more targets with grapple because it can be used as a really long dash

half lotus
#

Chat, best scope for Repeater?

summer basin
#

whats the best gadgets for model 1887

distant verge
obsidian nexus
#

as a CL40 player, my 3rd most used gun in this game. it might just be a little too oppresive rn. 60cm max dmg range is criminal.

analog nimbus
ashen hawk
#

gimme my terminid invasion event.

near scroll
#

make spear spin only 2 hits pwetty please

#

well actually by itself idk how much it'd fix lol but at least its a start

tight socket
#

@ebon path they have specific times where they buff and nerf weapons all in one go and thats coming up soon

ebon path
#

@tight socket cool maybe theyll release another version of Vegas or any other map that doesnt need fixing expect Kyoto I'm glad youre content waiting 90 days for the same map that played fine anyways

tight socket
#

me personally idgaf about the maps

trim cloud
#

wats the best wepon for light??

tight socket
trim cloud
tight socket
trim cloud
#

okkk ty man

ebon path
#

@tight socket also everything I mentioned in my post originates from season 3 if things from then haven't been fixed by now I really don't know how long its gonna take presumably never thats why it would be nice for them to actually let us know what theyre working on

final geyser
#

Day of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

distant verge
#

So the finals has 4 main element based interactions;
Goo [Fortafies]
Fire [Destroys goo and gas]
Gas [Damages over large area]
Smoke [Puts out fire and lowers visibility]
For Goo we have; Goo gun, Goo grenade
For Fire; Flamethrower, Pyro nade, Pyro mine, Thermal bore
For Gas; Gas nade, Gas mine
For smoke; Gas nade
(+arena grabables)
Anyone have any interesting ideas for more or is everyone fine leaving it how it is for the games life?

lilac fiber
verbal vale
#

Buff arn

near scroll
void harbor
wet flume
dreamy sage
ashen isle
#

that sounds really cool but wouldnt it just make thermal bore completely useless?

distant verge
#

Not even close

dreamy sage
#

It would still keep the wall intact unlike the thermal bore. Meaning it can also be used defensively, extra layer of defence on the outside of your turtle nest.

distant verge
#

Thermal bore has arena destruction and blows up gas getting rid of it, if anything it would make the thermal bore even more useful since it could remove the gas made by the bore, also it would probably be a medium gadget not a light gadget.

#

Light gadget, gas mask, turn it on and off like thermal vision, makes you immune to poison for a small time.

#

Actually never mind, that's kinda dumb. Makes more sense to just have Pyro nades

dreamy sage
#

I was about to say, any immunity to one if the main damage types can become very iffy to balance. But I like where you where going with it!

visual geyser
#

What are the pros and cons of the akm and fcar?

edgy granite
#

I’m having trouble getting used to the cb repeater any tips

shut bane
dapper marten
slow linden
dapper marten
distant verge
#

Just some ideas of my own and others that I think are good ideas.
Light;
Syringe [Gadget] instant heal for 75 health, can be used on others, while it's used you can't sprint, meant for outside combat.
Drone [specialization] small gun good for getting rid of mines proximity sensors and such, easily destroyed.
Ice picks [weapon] alt fire climbs walls about 25-35% faster than ladders and a little slower than zipline, jumping launches you off the wall, standard attack deals about the same as dagger with slightly faster attack speed.
Medium;
Bayonet rifle [Weapon]
Drone [Specialization] More of a moving platform with a gun, hold the Specialization button to deploy and retrieve it, tapping the button commands the Drone to move where you were looking, if you command it to go to an enemy it will move closer then shoot. You can place small items like mines and turrets on it, it does take friendly fire though. Up to 3 people can fit on top of it but they would have to stand right next to each other.
Healing platform [Gadget] takes a while to place but quick to pick up. Heals slowly in small area, heals other teams if they stand on it. Good for platform defense (power shift), fortifying locations, and for stealing through poison.
Gas bore [Gadget] borrows into wall and injects a gas cloud into the other side of said wall.
Heavy;
Mesh barricade [gadget] deploys a small mine shaped object that makes a mesh shield above it, blocks enemy bullets but you can shoot through it. Easy to walk through, the mesh shield can break but will regen unless the projector is broken good for bullets, bad for melee or explosions.
Shout [Specialization] high knock back in area around, deals enough damage to set off mines.
Health Drink [Specialization] can't sprint while using and heals about as fast as the heal gun.
Matchstick gun [Gadget] Damages an area in front of them and creates a small smokescreen, it has a small spark of fire though so it blows up gas and puts out fire.

#

Ran into word limit but with the ice picks if you alt fire on an enemy it launches you up about half as much as medium launch pad.

#

I was expecting some kind of response, there are like what... 500,000 people in this server?

autumn night
distant verge
#

A compilation of a bunch of minigun critiques.

dapper marten
autumn night
muted halo
#

its good but famas is better right now

calm wasp
#

shak 50 still best heavy weapon?

slow linden
royal pier
#

Spear's spin can be canceled by simply opening the radial wheel. I don't use it, though, because with my luck that'll get me banned instead of all the sword exploiters.

distant verge
#

That's actually super helpful, thanks for the info.

brittle yoke
royal pier
royal pier
slow linden
royal pier
slow linden
#

I have the same complaint about the third hit on the duel blade combo

royal pier
slow linden
#

The spin is inherently flawed however

#

Also the hit reg on the spears basic is kinda ass

royal pier
#

I'd say it's reliable like 95% of the time now on the spin.

slow linden
#

They need to fix the goo guns hit reg too I shoot through people half the time

royal pier
slow linden
#

That's why flamethrower is so good with it,don't need to hit them,just around them or where they will be

#

The hit reg is atrocious

royal pier
royal pier
slow linden
#

It's better for trapping,only works aggressively in cramped spaces or as a counter to other flamethrower users

covert totem
#

Was glitch mine changed during the update

slow linden
#

Nah it's just as good as ever,should stay that way tbh

covert totem
#

I was wondering because the detection radius on glitch mine and proximity alarm feel smaller

slow linden
#

I dunno maybe? Apparently it randomly doubles

covert totem
#

I found out what was wrong when I quick start the game my traps distance gets cut in half it’s that or when I fresh start the game it doubles

slow linden
#

Yeah it's kinda weird

late pagoda
#

I feel like there should be two glitch mines, what do ya'll think?

#

or medium should get glitch nade

#

to counter lockbolt and sword lights and stuff like that

late pagoda
#

w

slow linden
late pagoda
#

thats fair

#

It was a backup option

slow linden
#

Glitch mines are just better,and you can demat them down to teams before a push

late pagoda
#

I love my glitches, just hate that I have to wait to place the second

slow linden
#

As a heavy main Glitch mines help me a lot

summer basin
#

what do you think the best heavy gadgets for 50. Akimbo are?

slow linden
royal pier
#

The fact that Riot Shield can block and not get flashed is super slept on.

sand monolith
#

hopefully never

opaque wolf
#

no more ARs, p90 for medium though šŸ‘€

sand monolith
#

gl ever balancing an smg for medium

slow linden
bitter surge
#

Today we’re probably gonna get some balance changes, If we get.. what do you think ?

mystic nimbus
#

sword nerf before cb01 and cerb nerf gonna be wild

polar trout
coral root
#

Re-buff grapple speed and jump pad height or nerf dash

slender bear
#

I know effectively one shooting lights isn't fair, but sword doesn't have long ranged options and it feels like a toss up as to whether you can even beat ranged weapons. I'm all for a sword nerf, but I feel like they should at least make sure the SH1900 doesn't one shot light either

calm wasp
#

is the shak 50 completely reliant on low ping?

#

feels like it

shut bane
twin rain
#

Buff the akm man

slender bear
shut bane
#

Pretty far, not really meant to be that far but a decent lunge is what makes it unique

slender bear
rustic plaza
#

I'm kind of loving tanking the heavy, The shack fifty I feel like I have to aim or I don't get any hits

frank wren
#

ngl i kinda want the akm to get nerfed, its so boring to use right now. make it 30rds and increase the recoil so it actually feels like 7.62x39

frank wren
#

yes

rustic plaza
frank wren
#

the ars and smgs in this game take no skill to use, they're boring. i want to use the akm and have fun

opaque wolf
#

you want it to be fun by making it worse and harder to use?

sacred scroll
#

How do you even define "fun to use" on a basic automatic rifle

frank wren
#

it has hardly any recoil, its a point and click adventure

sacred scroll
#

Does every automatic weapon need to have high recoil to be "fun to use"?

#

And how do you define "high recoil"? Is your recoil control just way above the average player? Or is the integrated recoil damping in the game too strong?

ornate scaffold
#

As a console stick player I say the recoil in this game is probably why it isn't doing great in number of players. Basically no full auto weapon feels good to use past 5-10m.

placid slate
ornate scaffold
#

Eehh

ornate scaffold
placid slate
#

Busy

ornate scaffold
#

I've played console shooters for 15 years. And I'm certain the unfriendlyness of the full auto weapons is holding this game back from what it could've been when it comes to console players.

sly girder
#

Even on MnK, it still feels weird trying to control the recoil while shooting moving targets

ornate scaffold
#

Kinda miss the days when everyone was using the same hardware. Then we always knew all the factors. Now it's all over the place.

#

Anyway, hoping for some balance changes today unlike last week. So sth happens at least. Game already starting to feel boring this season.

sacred scroll
#

The old Halo games had it down by making everyone move very slow and making engaging range really close

weary pagoda
#

Hear me out, nunchucks

untold current
#

LOL give heavy some nunchucks

weary pagoda
#

Nah its more of a medium thing I recon

kindred hemlock
#

halo infinite is also free to play

#

medium getting a BAR or tommy would be cool

opaque wolf
#

i just want a high ammo suppression gun for medium, which is why the p90 would be perfect

surreal zodiac
#

or another projectile weapon

kindred hemlock
#

medium glock with a switch

surreal zodiac
#

im dreaming of every fps game having titanfall's EPG1 in it, sorry

opaque wolf
surreal zodiac
opaque wolf
#

would love a semi auto pistol for medium

surreal zodiac
kindred hemlock
#

medium draco with a drum

opaque wolf
#

just whatever they do no more marksmen rifles for medium

near scroll
surreal zodiac
#

yeah, sniping is boooooring!!! imagine sitting at the other side of the map ur entire life! thats some powershift player stuff

kindred hemlock
opaque wolf
surreal zodiac
#

funny to imagine a tank of the team sitting far away behind cover and sniping

#

buuuut the finals is all about playing the game however you want with ur own build and playstyle so i guess it could work :3

#

ooo i got an idea

#

this for the medium class

#

would be sick no?

#

hit me up embark dms open

sage citrus
sage citrus
opaque wolf
#

g36 would be interesting, hell if they wanted to do a weird gun they could do a g11 lol

surreal zodiac
#

might be an overkill tho

sage citrus
#

Or better yet why not just give medium dual 1911s? Cause heavy has 2 desert eagles why can't medium have 2 1911s?

#

Or hell why not give him him a Mosin? That'd be interesting

near scroll
pure plume
#

Claim your ALFA ACTA "FINAL WARNING" Charm and 150 Multibucks to kick off the new season with a BANG!

Sign in to Embark ID and input the code below:

de0f5b0f-38ac-4c1a-b6c7-72d9de7f500f

near scroll
sage citrus
#

Give heavy a Barrett M82A1 sniper rifle

near scroll
#

i feel like heavy would be the one class to not have any magnified scopes on their weapons which is why i'd rather give them an old bolt action with irons like mosin

royal pier
surreal zodiac
#

fire tornado

tender bluff
shell sonnet
# royal pier Witness "The Torpedo."

Im wondering how we could expand on this tho

Only other idea i have for it, is to be used as remote trigger for medium gas mines if you dont want to run cl-40

#

How do we take this to the extreme?
Whats some jank we could pull

#

We need more gadgets, i want to create more jank interactions

#

Reminds me, has anyone found a way to consistently create loose goo blobs?

I might have an idea for it but so far i can only create them with gateway

sacred cypress
#

Give heavy a rail gun

grim pasture
#

heavy gets a guts sword. medium a whip. light should get a nerf

shell sonnet
#

ok, something to test

sometimes a steal can be interrupted when something like a building falls on the stealers head
does the same apply if goo falls on them?

potentially hard to test due to inconsistencies, but would be interesting to know

grim pasture
shell sonnet
grim pasture