#š£āweapons-gadgets
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now the question becomes should it go trough shields? l think no
I think the thermal vision would still be cool though
yeah not really
also a small buff towards having glitch
glitch on hit would be way too strong
i wonder
would LLM with double taser and cl-40 be viable with this rework?
just open up, let em crack lightning and thunder to follow
l think the thermal vision would make it straight up outclass the thermal vision gadget so no too
What if it pierced through walls? Like you throw a sonar grenade in a building, it gives you an idea of all their positions, then you mark them making it so the tracking lasts way longer than it would have, or you could just use it to check if someone is behind a wall, either way I think it would be pretty cool.
hard to say. but l feel players would use it more with range options, although CL-40 interaction would be funny, no ideia how strong
what l was refering with this isnt the taser shot itself, but the effect radius
in which case the light is away from their team and risks dying alone, might be balanced
i kinda assumed that, still agree
since its a gun l would expect line of sight to add counterplay to it, piercing walls would be against that no?
Maybe, but relinquishing it of a weakness every gun has could be a way to make it a good gadget, plus it probably wouldn't be able to peirce none destructive surfaces and to combat it maybe it can't see shoot through goo
You have to remember this is a hard tool to make broken
if those values were overtuned it would be effective to team comps that normally don't clamp up as much as those
Plus sonar grenade literally lets you see through walls anyways,
l know, the thing is sonar nade stays in a area and can be broken by shooting, the dart is stuck to someone once hit and they are the wall hack source that can move, but requires line of sight and is only to one player
I'm open to suggestions, the point is that the way it is currently isn't viable, even if you increase it's duration it still isn't worth it, even if it had infinite ammo it still wouldn't be worth holding over any weapon, and no one would be satisfied with it if it just did a lot more damage.
it was overtuned at some point in my opinion, look at those prior patches states. when it had more duration and ammo and ammo regen you could perma wallhack someone in line of sight crossmap
reverting one of those would be a change to improve it without making it annoying/ as powerful prior to season 4
Thanks for the info
I miss OG RPG
Is the proximity sensor any good?
its still good
Yeah
and then they call this "skill expression" also macro'ing gadget swapping xD sword-dash needs to stop
Day 5 of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
Spear def needs a buff but the point of melee is to combo, so the numbers are a bit skewed
The secondary attack really needs some love
Guys are anyoneās sonar grenades not working? Some games they work but others the ping goes off but I look around everywhere and I canāt see who itās highlighting
Embark can you please fix the insane amount of riot shield bugs? It's been like this since S1 and it actually has gotten worse over time so please just do your god damn job and fix it
It could be a couple of things, sonar works on people above and below you and thus even if you look around you can still miss it, also it could be because sonar doesn't ping through smoke bombs, and the effect is hardly noticeable when you're face to face with them, so it could be bugged but there are alternatives.
Could we get rid of the second sonar nade?
What if the dart when it hits someone is off by default, but can be turned on later when they try to run away? Weird ass idea but I think it would make it more useful
I think the secondary should do 1 spin per input instead of 3, would make it way more enjoyable to use since you can use the secondary attack along with the primary and quick melees to do combos and stuff, which would be more entertaining than just sitting there spinning or spamming spin cancels
You could still spam 3 spins obviously but I think this would be a more comfortable solution than just a official spin cancel
You could make the single nade pulse a fourth time and possibly at a slower rate, so its better at the concentrated area denial instead of how it's used now where both just get spammed out to recon an entire 1/5 of the map.
How can I counter Lockbolt as Light?
It can be destroyed if shot enough
Pray for God's mercy
Not practical. At least not with bow or sniper.
It is if you are at range
Best way I know right now is teleport but you need to have it ready prior.
Goo grenade I guess, instant barrier between yourself and the enemy so you can break the lockbolt before they eliminate you, doesn't really work when dealing with melee enemies or if they are above you, it's situational but if you are having trouble with lockbolt specifically than teleport or goo grenade are the way to go.
isn't still good, it is just good, because previously it was insanely overpowered and broken, basically āWINā button
Best way to counter a bunch of Heavy players' things is the Medium's Data Reshaper. Too bad it got nerfed to having two charges instead of three. But hey, the power to instantly erase a lockbolt is useful. That and barricades.
What are the best items for each class? I haven't played in a while
Experiment
You know, some food for though, what about futuristic weapons in the next season?
Like lasers and stuff, cuz right now I can't think of any 'unique' weapons they could've add that wouldn't be like...a medium SMG for example.
Like a Tommy gun
Or more like out-of-box type guns, like a shooting gautlet, fire ball staff etc etc
@formal schooner the gun in fragpunk has full auto,if we could switch between the two then it be better but the burst window is too short
the actual 93R only comes with burst or single-fire as far as I'm aware (I'm sure with enough modifications anything is possible) but, I do think it would be interesting to give light a machine pistol of some kind.
the shot spacing on the 93R is definitely kind of fucky though, that would also be a nice change
Letās not get stuck on realism on a this game,not a tarkov server u know
Exactly
that's why I said "with enough modifications anything is possible", I've never seen it in full-auto but it wouldn't surprise me to find that someone has done it.
Plz make the proper comment on suggestion thread and edit ur response to mine
I find sonars will only go through one wall in every horizontal direction (unless thereās a hole or doorway) but will go through as many barriers vertically. You can see this on Vegas or sys the best but thereās some other parts to I also only got this information form me playing so it might not be right
I am not sure if u too my word for it but the fragpunk varient feels perfect so does the butterfly knife animation
no, I believe you. I just haven't played Fragpunk yet, it looks like a ton of fun though. I also think a butterfly knife skin for the dagger would be dope.
YouTube exists
I havenāt played fragpunk either
Also plz edit ur response to me in suggestion thread
As in what modifications would be better instead of cod comparison
I did, I talked about two separate changes that I think would help the weapon and then added a little fun fact at the end. I was a huge fan of the Renetti in MW2019 and I think that voicing that comparison gives a good idea of what I'm after when I say I want a 93R buff, especially considering that they both use the same real-life firearm as a baseline. I gave suggestions, AND a comparison.
it's not just for you, it's also for anyone who happens across it a little tidbit for some flavor, if you will.
Itās plain not fun to use a damage buff isnāt it but a longer burst window with less time between burst sound better
For accuracy v9s is a better choice but 93r is just weird with the abrupt stops in between burst
sometimes the best changes are the easiest to implement. I think either a buff to the damage or shortening the time between bursts would help the feel of the gun immensely.
Exactly the in between time of burst is too much
I'm not sure which because I don't have access to the tools to test that but I do agree that the time between bursts is too long for a game with such a short ttk.
The Torpedo is showing promise.
Wasn't a direct hit, gotta set it up with goo to where they have to stand in one spot to steal.
o
i understand that getting killed quickly with weapons with lower aim requirements is annoying but all I can think when I see clips like this is "yeah that was enough time to kill the light"
between cerb and that .40 headshot TTK on a target comin right at you
are dual blades good?
Except Light has Vanish Bomb and Gateway to get the drop on people far easier than, say, Heavy with Spear.
yeah but at that point that's just like, the point of light
Except Dagger can't multi-hit and has to hit the back to do big damage. Sword has far fewer limitations.
Dagger also punished misses far more. Sword you can jiggle around to compensate for a miss.
and dagger's a bad weapon and sword is generally considered "annoying," not "meta"
Doesn't make it not a problem.
Gonna have to test this in a real match @weak imp .
dud
I'm just starting to use my heavy. What's a good first weapon purchase?
shAk-50 or deagles
Thank you
Ohh... I do like to suppress my enemies.
Air element idea
Lewis is good too
What is the worst gun in the game right now
Probably spear, MGL, or dual blades
Ah yes, the spear, my favorite gun š„š„
if you think about it the spear thrusts are like pointy metal bits flying at you... close enough lol
@nova surge oh i misunderstood your statement. I thought you meant 1 lunge to kill a medium currently (which is true). My solution aims to kill 2 birds with 1 stone. I dont see the sword itself as a problem since only skilled players can make it work without some kind of movement advantage added on top. What i see to be a bigger problem is how dash is used across the board. Its insanely annoying to track and typically has enough charges for a light to both get in and out of the fight with a kill even with mistakes. I dont think its combat capability should be that high.
I correct myself on the solution being simpler (it is almost the same as changing numbers to me from a programming perspective) but i do believe its better for the server since threading for such actions will ultimately lower. its likely a minor or even miniscule improvement ngl but it might also have a benefit of more accurately reflecting player actions
For skill ceiling, I was extrapolating from your comment about the 3x lunge against heavy. Stating that its essentially ok to nerf the damage bp for heavies because a majority of players 3x lunge still ultimately boils down to reducing skill expression and hence the skill ceiling
I think when it comes down to rez consequences and whether its unfair to be OHK, i do think its unfortunate that if you compare the results of the sword with other weapons that have similar engagement styles like shotguns, youll see that mediums basically have no hope of living through it if the enemy team isnt thoroughly displaced or is in range of the fight. Sure you might not be OHK but your hp would be below qm range which will typically mean death in a team fight. The multihit is a problem imo for the sword. I think it should be at the very least capped to 2 people instead of potentially infinite number of targets as long as theyre within range
just to add on a bit to qm. It could be that ive played melee since CB1. But landing a qm on mediums and heavies in a combo is extremely easy
you can even land the qm in nearly the same tick as the lunge hit
basically making it impossible to avoid
@indigo nexus actually the ks23 already breaks small holes
Itās no different to anything else⦠those holes are big enough for a heavy to go through.
Terrain can only be destroyed in discrete chunks, which are decently sized
if you want to prevent the breach charges breaking more than one chunk at a time, ok, but that does make them visually unintuitive as the destroyed area will not line up well with the location of the charge
Anyone help me rn, which pike skin should I buy? NOW. šš
orf
I just got repeatedly one-shot by a light with a dagger as heavy. 4 times. Only one hit with dagger and immediately melee. What am I meant to do in terms of counterplay to that when the light still being visible on my screen somehow still counted as a backstab??? Full hp, no other interference from anyone else. Just one light dagger with immediate quick melee after
Sorry but sword doesnāt need skill to work. Sword has one of the most forgiving hitregs Iāve ever seen and is a bad joke compared to the riot shield (different topic but fix the bugs Embark). Sword has high dps and a low skill ceiling, making it unfun to play against. Dash allows for quick movement and the biggest flaws of dash you already pointed out. My idea for a sword nerf is locking the direction the player is looking at while doing the lunge. Youāre not supposed to make a 90 degree turn when performing that and this part of sword is by far the most annoying one so by locking the players looking direction you increase the skill ceiling while still having the same amount of dps
I thought the Moolah weapon/gadget charm would actually Moo in game, now im a bit disappointed
it does when you get an elim iirc
oh, I put it on my defib and explosive mine
oh lol, u could technically hear it tho
I thought the Moo sound would play when I just switched to that weapon/gadget, im gonna try to put it on my weapon now
@smoky jackal you AI slop user if you think my take is so bad come here and tell my why
i got that from an album cover. thanks though, boy.
Damn art was that bad before AI? Humans fell of ngl Embark buff them
the finals has a decent amount of AI in it, lad
sadly
Anyway, why you think my takeās so dogsh*t?
Wtf are you even talking about dude
Bro just reacted with a clown emoji and didnāt elaborate why he thinks my idea for a sword nerf deserved that. So I want that man to tell me why. Who knows, maybe my take is bad after all, I just wanna know
Although he seems to be an edgy sword main so I donāt expect logical thinking nor an actual response from him
the sword debate just feels like an extension of the light debate in general where people don't want to deal with an evasive pick class that aim checks you
People donāt actually hate light, they hate dash. Thereās a post on reddit explaining everything in detail (great post, check it out) and although I donāt agree with everything the guy says itās 99% of it
Post: https://www.reddit.com/r/thefinals/s/sFwFOqJ6dV
i put 1 emote and you came at me all angry but im the edgy one? bruh?
Tell my why my take is so bad, then you can trashtalk
Kinda new but I dont get why people think dash is so good ngl if you know the enemy has it and have seen them use it before you should be able to predict it or if you have played some boss fighting games where ai enemies can do that you can kinda predict the path the dasher is going to take idk take my opinion with a grain of salt tho im only level 50 and only like 4 days played so maybe I just dont see how its so good
the hit reg on sword isnt as forgiving as you stated. it has a lot variation depending on the surface you are fighting on. any bit of a sloped surface can cause no regs. sword takes the highest amount of positioning the game has outside of dagger atm. yeah the aim isnt needed 99% of the time but you need to know how to engage/disengage while knowing the map layout to have any consistency w/ the weapon. your change would make the skill ceiling actually lower because all the variation that comes with lunge now will just be a predictable straight lunge
Oh yeah I see ur point,make it not be a damage dealer but have it be throw quicker for escape or blow wall from below enemies quickly
See if u like this idea #šāgame-feedback message
Iām sorry but this is just wrong.
First up, if you think the sword doesnāt have forgiving hitreg, go play riot shield for one world tour match and you will know what an unforgiving hitreg is.
Second, know the map is not something related to sword but every weapon in general and, again riot shield, takes much more positioning than sword.
Third, disengaging is just pressing a button and you fly with mach 3 out the window. And knowing the map layout is not required to perform with sword. Yes, for good consistency, but a weapon needs to be beyond broken to not need that.
Fourth, locking the players direction will not lower the skill ceiling as you wouldnāt be able to adjust for mistakes you made when lunging, making it less forgiving.
ive played riot shield and found it to have better registration than sword but ok
Longer than 10 minutes?
all you are doing is being condescending and not even considering other points. not worth the time
Sword is literally fine but evasive dash needs a rework
It was an actual question, I wasnāt trying to be mean
But saying you found riot shield to be more forgiving just doesnāt make sense cause it literally has one less hitreg scan than the other melee weapons
This message you canāt react to anymore, a human has only 2 thumbs! Checkmate!
But seriously, just stopping to say something after hearing actual arguments is a bit sad ngl. You didnāt even try to argue, you just gave upā¦
Day 5 of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
And reacting with a clown emoji isn't condescending?
nope
What other points? Your only point was one observation and thatās it! I brought logical and actual arguments to the table, you just say āwell noā
Give me points man!
your argument was saying it takes no skill in different variants lol thats not points to the table, lad.
Then tell my where Iām wrong? What point is wrong? Tell me, I really wanna hear it
how? I made arguments for you and all you said was they were base part of the game. you are obviously biased and want sword gone no matter what so no matter what i say is gonna change your point of view. not worth my time
heres a few of the most glaring issues.
these DONT include gadget swapping, Essentially cutting endlag for moves in HALF, this is being put on macro's by multiple people atleast
Also phantom striking being in the game still
First up, you are right in one point. I am biased, I main shield and shield canāt block other melees (confirmed bug) so I am biased in seeing it more annoying than it is to the average player.
Second, I donāt want sword gone no matter what, I think itās a good melee weapon and others should be balanced around it. And if I see arguments that contradict my viewpoint, I consider changing my opinion based on feedback. So I think I am, in fact, worth your time.
Returning to your original arguments, I fail to see how locking the face direction would lower the skill ceiling because it would make it impossible to adjust to mistakes made previously, making the sword need more precision
He will never answer both of our texts, wonāt he?
i also tried having a conversation with him, he dumbed me down to; u just dont want to improve and u are just bad.
so its not worth ur time man.
Also hearing from comp players such as Graduating that sword is also REALLY hard to deal with for him and his team gives me all the confirmation i need on the sword-dash issue. These players are the most sweaty players, best players in the world. Some random Sword dash defender kid isnt gonna know the game as well as the top of the top
Theyāre just skillless kids who defend their crutch, arenāt they?
im not gonna argue with them, they are not worth my time. i tried having a civil conversation with him last time, and he severly offended me and i now know how his reasoning works and with what views he makes arguments. also how he views other people with different view. so yea.
u can do what u want, but ur essentially talking to a brick wall. just take a look here once in a while and see how he interacts with other people.
im not saying its skill-less, it definitely takes skill. But yea they are defending the thing they are using and find alot of fun.
I donāt know if Iām biased when it comes to the term skill because of my long riot shield experience, but I wouldnāt call sword taking skill. It needs some required brain functions but thatās pretty much it
i dont need to know anything else than;
everyone i come in contact with, my irl friends, my online friends that i play with, viewers in stream chats that i have conversations with, Streamers; competitive and casual alike. Comp players that i had the pleasure of having a small conversation with.
all these people say that sword is a problem. I dont need to convince some random rage baiting CLEARLY biased sword-dash defender on the discord
being able to see where to engage and how to, is already skill. being able to m2 and quick melee optimally is also skill.
no its not super smash bros melee fox combo's types of skill. but it is skill definitely.
Also, riot shields right now are just having the short end of the stick, ESPECIALLY with sword-dash and gadgetswapping macro's,
We donāt get the short end of the stick, we get the long end shoved up our a**
if sword dash is hard to deal with for top players, than its unbeatable for casuals, that in and of itself is a problem APART from all the jank right now; being able to helicopter. the lingering hitbox and the cleave and the 18m dash
yes, i watch alot of RiotToDiamond, a riotshield main that has its own melee community. and he also talked alot about how riot is bugged and in a really bad state right now
All melee except for sword and hammer is a joke agree or disagree
riot can be valuable, dual blades is just Ehhh, if ur insane with dagger it can be valuable. spear is also Ehhh but KyubiTheEye can get alot of value with it
Somewhat agree, spear is fine but not good, dagger is hard to balance so itās kinda bad, dual blades are swim noodles in disguise and riot shield has more bugs that one square kilometer in Australia
anyway, i have other stuff to do, i hope the future is gonna be a bit better for u Riot mains.
How can riot be viable when if you have enough skill, you can shoot through the visor, hit their arm and their leg
Also, you can just shoot at a dual blade users feet and they donāt deflect back
Thanks, I think this image sums it up the best
I think I know exactly how to balance melee
Fix every riot shield bug, then melee can never be overpowered cause riot shield would be able to block
(melees going through it is a bug and confirmed since S5)
Melee Weapons
All secondary abilities are now activated by holding down left click or right trigger
And all melee weapons can now block they cannot block bullets They take 80% less damage from each other (Excluding dagger this weapon cannot block)
Perry it allows you to stun your enemy and take no damage it lasts for 0.5 Seconds it is activated by attacking while blocking you cannot spam Perry if you block thereās a cooldown for Perrying for 0.6 seconds if you are perryed you can still move You just canāt attack for 0.5 seconds Perry takes 0.3 seconds
If you donāt perry anything you canāt block for 1 Second (Riot shield cannot parry)(you can also use it to shove people which will stop them from attacking for 0.3 seconds and will push them back 0.5m)
Reload is now dodge dodging makes it so you cannot take any melee damage and take 50% less ranged damage after you dodge you cannot attack for 0.6 seconds you can only dodge every 0.3 seconds dodging makes you move 1m with a side step
You can headshot with melee weapons for 1.5x damage this is to encourage players to aim up so you can crouch to dodge
Delete aim assist for Melee
You cannot animation cancel with anything
Cannot use specializations during attacks
Cannot quick melee during attacks
You cannot skip the recovery animation after the damage happens Including dagger which means you cannot instantly quick melee
Dual blades
Increase the range and accuracy of which it can deflect make it so you can hit a headshot
the final slash is now activated by holding down mouse one or right trigger and does however much damage youāve built up converts 50% damage deflected into Melee damage
you also gain an extra 1m of lunge every 50 damage deflected
once you use the attack you cannot attack again until you deflect once you use the attack you lose all the damage and lunge range for this attack
main damage decreased to 10
increase main damage by 10 for every consecutive hit but if you miss the boost for the main damage is gone (and you also fall over for 1 second)(you need to hit both swords to get a boost)
Riot shield
You can now sprint while blocking and you can block all damage even fire the hit box is increased by 10% in all directions (while blocking melee you take 0% damage)
you can only shoot their feet while they are sprinting or looking up
Main damage decreased to 49
(You cannot Perry instead you can shield bash while blocking which deals 50 damage shield bash cannot headshot)(you cannot dodge)
When you get hit through the visor, you take 10% damage and canāt get head shot
(While blocking turning speed is not decreased)(headshot multiplayer 3)(when you use the baton the shield and your body moves far less)(you can crouch while blocking)
Sword
Cannot dash during attack are use any other specialization
(You must jump at the right time to get more distance up to 12m if you jump too early or too late you lose speed)
(You can deflect range attacks by blocking you start with 10% ranged damage resistance and chance to deflect but you can get up to 100% every 1 damage is equal to -1% Resistance but if you deflect it and hit you gain back however much you lost for it)
(you can hit head shots)(the way you get to 100% damage resistance and chance to deflect is by getting head shots)
Dagger
Make it so you have to be standing right behind them (0.5 m) and looking at their back and it automatically charges it and you canāt hold it while itās charging it disable cloaking and it takes 0.19-0.22 seconds to charge but immediately discharges as soon as you look away from their back while charging and stabbing you cannot use any specializations
if you backstab anywhere before or after 0.19-0.22 seconds it only deals 80% of their HP (before you call BS have you heard of the SH 1900)(headshot multiplier 2)(you can headshot backstab but only when you get perfect timing)
Hammer
(Secondary Can only headshot when your crosshair is on their head)
Wall of text jumpscare
The solution it is the elder scroll of melee fixes
This would fundamentally change how melees work in this game and for my part I like how they work. Iām not saying it wouldnāt work, just that I donāt like it. Melees can be fixed without changing their basic concept
You can use them the same way I just added blocking preying dodging and head shots
Yeah, that changes melee combat. Of course you can play them the same way as before, after adding 3 new meta shaking abilities
There should be a meta for everything nothing should be left in the dust
Most of what I added only affects melee versus melee
Do you wanna see some new melee ideas
is there one that's a bat for medium and you can throw the baseball with the bat on a cooldown for a hybrid ranged/melee?
Light already has a bat skin but I do have another weapon that sounds like that
New melees
Heavy
Knuckledusters
108 damage
180 swings per minute
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning thereās a slight delay between stopping running and attacking
(Has no lunge)
Block only reduces damage by 75%
Flail
100-130
130-160
160-190 damage
110 swings per minute
(perfectly timed hits will deal extra damage
You can also charge up an attack Which takes 0.25 seconds you can charge up 3 tears of attacks)
(blocking makes you spin your flail like a windmill if anyone walks into it, it deals 80 damage and blocks 50% ranged damage and also knocks back opponents 1m
The block spans 0.5m in all directions)
Medium
fire axe
109 damage
120 swings per minute
Secondary
Axe throw throws weapon dealing 200 damage which takes 1 second to throw
Once you throw it you must pick it up
While disarmed youāre given fists 44 damage
240 swings per minute
Blocking only reduces damage by 50% while disarmed but you cannot be blocked
(when it is blocked it gets deflected wherever you were aiming no matter what the weapon is) (secondary damage is 2x head shot damage and can go through multiple people)(main attack has 0.2 m less range because youāre using 2 hands)
claymore
90 damage
110 swings per minute
Secondary
(When you get an elimination you regenerate 100 HP)
When you use your secondary it drains your HP and gives it to all players within a 2m radius
Your HP drains at constant rate of 100 DPS
(heals all teammates and enemies 80 HPS and you cannot move during the secondary and takes 1 second to cancel)(if you get a quick melee elimination it does not give you any boosts)
Also gain 10% damage resistance per elimination for a maximum of 80%
(also get 5% extra damage resistance while blocking per elimination for a maximum of 100%)(you lose all boosts on death)
(before you call BS the dual blades protects you from 75% of all range damage in front of you which means you effectively have over 1000 HP for free and you also deflect it back at them and itās still bad)
Light
Chainsaw
304 DPS
90 swings per minute
Reload speed 5
Itās a gas powered chainsaw You need to put gas in and rev up once itās reved up you only have 20 seconds to attack before having to automatically reload once you swing you need to keep your camera and weapon on the opponent otherwise you will be stunned for 0.2 seconds
(Works like gas tick rate 4 ticks a second 76 damage per tick)
haha my man! i was interested in a hybrid melee/ranged weapon and my 2 best ideas are the one i just mentioned (melee centric with a ranged ability on cooldown) and a hand crossbow + dagger or smth (ranged centric with situational melee applications to compensate for a lackluster ranged combat tool)
what kinda psycopath are you to be giving lights a chainsaw wtf
Itās for M11 players that donāt like range
honestly just thinking about any new melee + dash gives me headaches
but grapple chainsaw? heck yea brother
Look at my other big post above it I made it so when youāre attacking, you cannot dash
and here i was thinking i'm done studying for THE FINALS
What do you mean?
y'know, the april 1st gag they did on this server
where everyone was studying for THE FINALS
What do you think about my first big post? And the new weapons that I suggested
i might make a more detailed response at some point but in short :
i think the new mechanics you wanna add are a bit much, though i like the idea of using the reload button for potential 3rd attacks/moves on melees
i agree that dual blades deflect should be buffed, but just in terms of the reflect's effectiveness, actually reflecting bullets back at someone is very inconsistent right now
i agree shield could use some love, and having the sprint animation be different is for sure a possibility but im not sure myself whats best
sword just needs lungedashing (the super dash where u let go of lunge and dash spec right after) removed, otherwise its fine
dagger is the one i'd like to see changed the most personally, not because it's bad or w.e just because i think it suffers from dash dependence even more than sword, maybe make it so u can charge backstab while still sprinting but can't sprint or dash anymore when u have a fully charged backstab? idk
i don't see a problem in giving hammmer overhead multi hits back, otherwise it's imo the most balanced melee right now
and spear needs a small rework. my take is make left click throw spears and keep the spin on right click, however let the spin be cancelled upon pressing right click again
as for the new weapon ideas, a lot of your ideas in gameplay are too quite removed from the current the finals experience, but i cant always comment on what weapon u chose for who, and the idea you're going for
fist based melee weapon for heavy is hella cool i agree. it being the fastest melee for heavy fits thematically as well
flail could be very cool, never thought about it much
as for the axe, i'm not sure it'd fit medium very well + i'd rather see throwing axes be a heavy equivalent of throwing knives personally lol
greatsword/claymore is thematically cool but maybe a bit boring? though it could be the melee weapon that counters other melees? idk
and yea chainsaw is cool af but idk what to do with it : heavy has minigun now lol
I didnāt get rid of sword super lunge it just works differently need to read it again
I put the fire axe on medium because I think he needs something more than just damage reduction melee
And also the fire axe on medium because itās kind of supportive because youāre doing a lot of damage without it being constant
yea i know i was saying personally i think all that needs to be done to sword is removing the superlunge
also i agree, medium having something more agressive would be nice but a fire axe just doesn't fit, like it's such a bulky weapon i reckon it'd make more sense visually to be carried by heavy
i think a longsword would be ideal for medium, different enough from the lighter more nimble one handed sword light has, while not being overly big and heavy to the point seeing a medium carry one looks wrong
Also, Iām not trying to be mean, but how is the Claymore boring when you can be almost invincible sounds pretty fun
but thatās just me
i didn't want to get into the specifics of your concepts cuz its a lot to take in and think about but yea after rereading it that greatsword idea would be busted af what the hell
did u base it on tf2 eyelander btw?
Yes, and how is it OP
You get 10% damage resistance on elimination, which means you have to get eight eliminations in a row to get 80%
Dual blades you can just block and get it for free plus youāre deflecting 100% back
what sounds scarier to u, dual blades or a sledge heavy with even just 500hp?
dual blades can't do literally anything else while blocking, they suffer from severe opportunity cost
also any snowball mechanic in this game is dangerous as cashouts become more valuable with each pair, so even if you don't get early cashboxes, if you stacked even 30-40% dmg rez u're gonna be unstoppable for those very important objectives
would lead to strange strategies where this one medium is babysat for 3/4ths of the game, and if none of the teams manage to stop them (which they don't have an incentive to do rn cause chasing for kills means you're loosing time that could be spent contesting obj), they then get to just absolutely dominate on the last, most important cashouts of the game
i also just don't like artificial snowball mechanics in games like these. just getting a wipe and steal gives you time to setup for next fight, which is already advantageous enough imo
Sword my new dual blades and axe throw would be a counter
But also you could just be a light and dash
You can also just shield bash with the new riot shield
Still can't grasp the logic that has the balance team saying "yeah, let's buff the MP5's range in the same update we add the now objectively worse ARN."
Oh, they buffed the MP5's damage, too.
What is the new damage?
Buffed to 17 from 16.
Why would they make it do the same damage as the ARN
itās an assault rifleā
Same damage with less recoil.
Faster fire rate
Idgaf about realism, but the whole point of SMGs in video games is close range. Yet they basically made the MP5 an AR.
By the way did you just come in here to vent about the XP 54
Not just it. I dislike most of the hitscan full autos. High damage with little difficulty shouldn't be a thing.
yeah they really shot themselves in the foot with that one.
shoulda made it an fcar equivalent with two 20 round mags and more dmg/lower rof
Hey guys, just wanted to ask a quick question what is in your guys's opinion the worst specialization & weapon for light. Thanks in advance
Cloak and dagger
I think the tournament is dumb, but it's going to be really dumb because it's going to be mostly mirror match-ups with the same handful of weapons.
Thatās how itās been since season 1
The meta is strong with this one
Hate it.
Don't advertise weapons like the sledgehammer, MGL32, Flamethrower, etc. if when players actually try the game they'll barely see them.
I also hate it
I hope you donāt mind Iām just gonna put a quick little Segway
You should totally read my melee ideas
my problem with autos is that they should lose to semi autos in poke wars cause of the semis' better ability to play cover, but with such fast ttks it rarely makes a difference
and also they should be just good cuz they have the fewest significant weaknesses, but rn they're veeeery strong
I think for the most part Full autos and semi should have the sameTTK because then the semi has an advantage when using cover, but itās harder to flick
I'll be honest, way too complicated imo.
I'd rather hitscans got more difficult first, then reevaluate melee.
Though for Spear I do have specific ideas:
-
All hits in the combo do 70 damage.
-
Add the ability to get a "headstab," which does 95 damage.
-
Make the spin only the first two spins. Still let it combo into itself, but there's less commitment, but still requires proper timing.
It's so dumb that the Spear, a weapon based around reach, requires quick melee hits to minimize ttk on Medium and Light.
I think melee is held back because itās easy It needs to be buffed but harder to use
And also most of the changes are just melee vs melee
Melee isn't easy, though?
It is you just smack people
If they let you get in range.
I'm taking sword out of the convo because that's a whole different situation.
Closing the gap is the challenge.
Typically, youāre just gonna sit in the building
...what if the station is outside?
And what about all the tools that heavy has?
They require landing them.
One hit not that hard
Miss a few bullets? Not an immediate death sentence.
Miss Lockbolt/Winch/Goo? Probably dead if they aren't terrible.
Well, if you miss then youāre probably in a bad lobby
Hitting the Lockbolt and Winch are inherently harder than just using a gun.
True but itās incredibly quick TTK
In the time it takes a Heavy to use those things, they could have just shot them with the ShAK-50/M60.
Not once you factor in animations and stow time for things like the Lockbolt.
Melee's strength is mobility in combat and lack of ammo.
Like I said, most of the hard things are just melee vs melee
Spear also gets AoE.
But everything else is a weakness.
If you winch somebody, youāre probably just going to get a headshot
If this was true, we'd see more melee.
But we only see Sword with any frequency.
I was talking about my new melee
I don't even see sledgehammer very often now.
Which I said was too complicated.
Itās not you can just block and dodge itās not that complicated
And now they have to account for that on every weapon in regards to chip damage.
They still don't have it right for Dual Blades.
Did you read it?
You canāt block bullets
So this helps them how?
melee vs melee
The only issues there are Riot not blocking sword lunge.
Spear spin makes sense, you're hitting around the shield.
Riot shield is horrible You can shoot through their visor at their hand at the side of the shield and at their feet
It's a freebie for Spear most of the time, but Spear can't block bullets.
The alternative is it being only vulnerable to Spear, fire, and explosions.
What are you talking about?
If you can't shoot the riot in some way from the front, you're fucked.
Once it's in range, it can be a monster.
Itās a team based game
And?
You can shoot them from behind
Plus, you can still shoot through the visor at 10% damage
That's called situational awareness and positioning.
Also gl shooting the visor on a Riot Shield user that knows how to sprint and block.
Get good
It doesn't really line up with the head when sprinting.
Yes, it does
I literally play with a Riot Shield fanatic.
Great good for you
The best counter to riot shield is literally just ignoring it and killing the rest of their team
Or if you have a hard counter like charge
Never heard them complain about getting headshot while running. It's almost only hit hitreg complaints.
Which is a general melee issue.
(And game issue)
It probably should be able to block some of Charge's damage.
It should block all of it
Nah.
We don't need a situation like when Ubi overbuffed shields in Siege.
I think they should fix all the bugs and inconsistencies with it before balancing it
But that is balancing it
They fixed Pyro nades sticking to it at least.
Also, Riot Shield can block flashes.
Kinda yeah. But they should see how it plays when it actually functions as intended before changing how it plays. Because the bugs should be fixed eventually regardless
They need to adjust the swing so it whiffs less.
Yeah it coded as a solid surface that breaks LOS. It can stop steals and revives too. Even friendly ones
No
Yes, it has the same issue they gave the sledgehammer main swing where you see it pass through, and nothing happens.
Yeah riot shield hitreg is pretty awful
Although I used sledgehammer recently and it felt better now so idk.
Thatās hit registration
Still had a couple of no-reason whiffs tho.
No it seems to also be the actual hitbox being fucky.
It was more obvious after the sledgehammer nerf.
Wish we had the option to toggle on hitboxes in the range.
That was a nice feature Chivalry 1 had.
Just give it a 20 m lunge and there you go
So you like chivalry but you think my
melee system is too complicated
I wish the lunge mechanic wasn't a thing and they just didn't slow the player while swinging and adjusted the range of swings as needed.
Like the sledgehammer would need a tiny bit more so that you can't instantly sprint away.
Cause that's a game that's literally a melee combat game.
Also they sorta simplified it in Chiv 2 because the complexity was so exploitable in 1.
I only mentioned the game cause you could toggle on hitboxes.
The finals is its own niche Why canāt it be a good gun game and a good melee game?
It would be a good melee game if they didn't make the hitscans easy to use and have high damage.
Melee vs melee isn't holding melee weapons back.
But itās more fun you wanna have fun?
Melee can be very effective, but it's risky compared to hitscans.
I have fun in melee v melee already.
with riot shield, I doubt it
Except Sword. Even if I win I leave the fight annoyed.
I mean I use Spear so...
show me the sledge heavy that lost to shield medium, I want to rip he's H pass
Everyone should have equal opportunity to fight
No.
Riot has an advantage over spear when facing firearms.
You can't just balance for melee vs melee.
Itās not just for that you have to read it again I feel like youāre not even reading the entire thing
both shield and spear are disgustingly weak mele options
All weapons should have pros and cons. The problem atm is weapons like the ARs/LMGs/SMGs that have basically no cons by comparison.
Yes
Did you just contradict yourself?
Their cons are they canāt shoot people
Riots pro is that it has a block. Spear can't.
Every melee has their own ability
It has AOE damage
Let Riot block other melee and now it's just the best melee.
This is a question that is awaiting confirmation or denial.
No, itās not I feel like you donāt get it
You donāt have to fight their shield and these new mechanics help you fight them
They require more effort to get value, but they both have situations where they thrive.
You eventually have to fight the shield wut?
You have fighting mechanics and itās a team game
And it's fine for natural counters to exist.
No, itās not there should be no hard counters
The spin whips the spear around the block.
in my opinion sledge always and in every situations better than spear(except maybe power shift)
and medium mele just weak and outclassed by mele of two other classes
Riot completely blocking Charge isn't a hard counter?
Did you see what I did to its damage?
Sledgehammer has worse AoE and reach.
What does that have to do with it completely blocking Charge in your version of the game?
That's a literal hard counter.
Itās easy to fight and just shoot through their visor and focus their team first
he compensates for this with a massive difference in damage, so significant that all the advantages of the spear pale against this background.
You're ignoring your inconsistency.
If their team is dead, theyāre dead
You can actually win that DPS race with Spear if you get your first stab while they're out of range. Then you just spin.
Still a hard counter.
Theyāre basically just tickling you while you kill their team
Also, what about nade launchers vs Riot?
I really doubt it, I have never had situation when spear outdamages me
How many spears you fighting?
Shoot behind them
even when I was injured
I agree, not very much, about one in three days.
Helps if you have Winch and interrupt a swing, too. But I've won it straight-up hit for hit fights.
If you want to get to the bottom of the truth, we can create a custom round.
They gotta be close, and that means in spin range.
Do they do one stab then spin? Or only stab? Cause that'd be their issue.
Not home atm.
I didn't pay attention when playing for heavy with a sledgehammer, I didn't perceive the spear as a threat and just did the usual anti-heavy combo.
Did I break your will about the riot shield? @royal pier
Then they probably didn't spin lol.
RMB LMB quick mele
No I just don't see a point when you contradict yourself.
OK then, I am ready when you are
How am I contradicting myself?
I have a clip of me killing two sledge users simultaneously. That involved more than just trading hits tho.
... well.. isn't the spin attack does less damage than LMB?
"There should be no hard counters."
"Riot should block 100% of Charge."
No. Spin does 105 a hit.
Donāt charge a shield
And 3 hits in a swing.
Dual blades can block charge and slam
So actually you could do the spin and QM, but that's riskier than just stabbing them before they do their first swing.
Charge and slam naturally hard counters shield
Reduced damage, not no dmg.
10% then
Charge and slam canāt 250 to zero a shield player at full health tho
And I said it could take reduced damage, making it less oppressive.
And once youāre done charging youāre within melee range for the shield
Have you heard of Melee for heavy?
Fair enough I donāt play melee heavy a ton
Cept when the game randomly hits them for like 5 tics of dmg instantly, but that's an issue with how they made charge in general.
Coulda made the dmg nerf less if they added in multi-hit protection.
I actually did have a double blades user just face tank post-nerf charge and they killed me before it ended lol.
You could also push them off the map
Now that I think about it the dual blades and riot shield kinda fill the same role I never really realized that
Honestly what DB needs as an easy little improvement is just to remove the third attack in the combo.
It's more efficient to just quick melee after the second and reset the combo.
Yeah cause there's always a convenient hole nearby lol.
Duel blades is skill-based riot shield
What about if blade users could sprint while blocking or got a passive speed boost while they were out
They both need block because they don't have things like Winch, Lockbolt, Dash, or Light's natural speed.
I think thatās obvious
ok
Oh Goo Gun, which I'm back-and-forth on. It either works amazingly, or it phases through them and you die.
I'd rather they make the deflect better, but don't make it infinite use. Some sort of charge mechanic that gets deleted with use.
So you wanna play overwatch
Cause it's obviously supposed to be like Genji's reflect
But with no cooldown, they can't make it that good.
Like just a stamina bar
If it was a resource you had to manage, it could be made better.
Stamina for melee
Yeah basically. More damage reduction but less time.
That sounds good no more infinite deflection would be nice
Cause I'm for some more mechanics being added, but it doesn't need to become chivalry.
Why not itās a very good game
The goal is for there to be more melee players, but if you make them require too much, it becomes more appealing to just shoot a gun.
But if you make it actually good
MP5 NERF WTF IS THIS
There's no guns in it.
Imagine that someone sees a streamer going crazy with melee doing all these tricks I think that brings in all of the players to the yard
Bows in Chiv aren't such a huge part that they dictate balance.
But guns in this game are the majority of available options.
Your suggestion leads to weird ass situations where if it ends up 1v1 melee at the end the fight drags on.
Time is the most important thing in this game. People will just choose to not play melee because of that potential time loss.
You want more options?
Heavy
Knuckledusters
108 damage
180 swings per minute
Secondary
Tactical sprint this would allow the heavy to run at the same speed of medium, but holsters the weapon meaning thereās a slight delay between stopping running and attacking
(Has no lunge)
Block only reduces damage by 75%
Flail
100-130
130-160
160-190 damage
110 swings per minute
(perfectly timed hits will deal extra damage
You can also charge up an attack Which takes 0.25 seconds you can charge up 3 tears of attacks)
(blocking makes you spin your flail like a windmill if anyone walks into it, it deals 80 damage and blocks 50% ranged damage and also knocks back opponents 1m
The block spans 0.5m in all directions)
Medium
fire axe
109 damage
120 swings per minute
Secondary
Axe throw throws weapon dealing 200 damage which takes 1 second to throw
Once you throw it you must pick it up
While disarmed youāre given fists 44 damage
240 swings per minute
Blocking only reduces damage by 50% while disarmed but you cannot be blocked
(when it is blocked it gets deflected wherever you were aiming no matter what the weapon is) (secondary damage is 2x head shot damage and can go through multiple people)(main attack has 0.2 m less range because youāre using 2 hands)
claymore
90 damage
110 swings per minute
Secondary
(When you get an elimination you regenerate 100 HP)
When you use your secondary it drains your HP and gives it to all players within a 2m radius
Your HP drains at constant rate of 100 DPS
(heals all teammates and enemies 80 HPS and you cannot move during the secondary and takes 1 second to cancel)(if you get a quick melee elimination it does not give you any boosts)
Also gain 10% damage resistance per elimination for a maximum of 80%
(also get 5% extra damage resistance while blocking per elimination for a maximum of 100%)(you lose all boosts on death)
(before you call BS the dual blades protects you from 75% of all range damage in front of you which means you effectively have over 1000 HP for free and you also deflect it back at them and itās still bad)
Light
Chainsaw
304 DPS
90 swings per minute
Reload speed 5
Itās a gas powered chainsaw You need to put gas in and rev up once itās reved up you only have 20 seconds to attack before having to automatically reload once you swing you need to keep your camera and weapon on the opponent otherwise you will be stunned for 0.2 seconds
(Works like gas tick rate 4 ticks a second 76 damage per tick)
Why have a potentially long duel when you can shoot a fucker?
The best one wins you can just shove them with the Perry and 2 shot them
How tf you parrying and shooting?
You mean 2 hit?
With a melee weapon
Also Chiv 1 devolved into people doing stupid looking movements to circumvent parries.
Hence the changes made in 2.
Itās more of a shove
why do so many people hate the xp5. its a hit your shots check weapon (a lot like the fcar). xp5 being good is definitely healthy for the game. but it does get annoying when most lights you go up against are using the same few weapons.
they should probably buff more of the less used light weapons
You want the game to be Chivalry/Mordhau, but those games are melee first. The Finals is trying to have several different combat styles including guns, melee, GLs, and stuff like Flamethrower.
Having fights between just melee be basically a different game would feel bizarre and just encourage using guns.
Itās cause it outperforms basically every other light auto at all ranges
Do you think itās more fun to just have one attack or to be able to outclass your opponent?
They buffed its range and damage in the same update they added an objectively worse AR.
Why is the SMG better at range than the AR?
All the melee already have two primary functions.
Itās not enough
nah after they buffed the arn damage it feels strong at range
MP5 can be the low recoil SMG to the higher recoil/DPS M11, but it should suck at mid range and beyond.
it should have released with 17 damage from the start. what were they thinging 15 dmg
yeah the range buff was not necessary. they just have to revert that but keep the 17 dmg imo
Still worse than the MP5, which deals the same damage, has lower recoil, and a faster rate of fire.
MP5 should range somewhere between M11 and ARN imo
LH1/ARN should be for mid long range
It probably would have been if they had just left it as it was.
True
i definitely do not think in its current state that its a hit your shots check it is a VERY forgiving gun to use a very high ammo count with the damage to back it up you can miss alot of the mag and still kill at least a medium
they should bring up the damage of the arn to 18 and lower the mag size. bc rn they are too similar
To you, maybe.
I'm a big advocate for having the meta not just be ARs and SMGs, but your suggestion means it'll absolutely stay that way.
Also whatās with the 34 round mag just make it 30
yeah but at the same time i dont want db and melee to be meta
"Should I use these weapons that require learning an entirely different system, or do I shoot someone? "
Unless youāre crazy just remember I added head shots
that would suck
imo they should at least debuff the sword it chunks too hard with dash and makes playing against it very hard in tighter situations
The M26 deserves a slight buff imo I almost never see anyone running it nowadays
not really what i mean. just having all the light meta weapons be db and dagger just 1 shotting everyone it would be toxic
And that's fine for Spear.
The cool thing about the possibility melee introduces is that some of them are not complex and don't require typical "hit the head" gameplay.
The spear being the marksman of melee is fine, but it doesn't have to be all of them.
true. that gun needs something to get people to play it. tbh its pretty boring and doesn't fit the light playstyle well
We're talking about Impersonator's suggestion to add an entirely new parry system for melee vs melee.
it really doesnt
It's one of Light's best weapons.
It just requires a playstyle most Light players aren't interested in.
definitely not a direct buff just something to make it more interesting
im sorry i meant it doest fit the light playstyle for shotguns\
that would be interesting
It's basically the 1887 on Light. It has less DPS than the DB, but more shots to switch from target to target.
Not when it drives people to just pick the gun option.
Adding a way to draw out melee fights just means the potential to lose because it takes longer than just shooting someone.
i dont think any of the melee weapons in the game rn are really good enough or interesting enough to ever be meta
Oh there goes the sledge and DB having a parry fight with 10 seconds left.
B-b-but the sword!!!
its honestly not broken itself it really is just the desync
Because they committed the cardinal balancing sin of making the easy to use hitscan weapons also deal good damage.
Low risk high reward vs most melee being high risk high reward.
if they improve servers/tickrate and make the lunge easier to telegraph it should be fair
Yeah Itās the jank that makes it so unfun to fight against
Like I'm pretty good with sledgehammer and Spear, but it's obviously a bigger risk than just using a gun.
they have to make melee more versatile. thats the only way more people will bother playing it
But if the hitscans were harder to use or did less damage comparable to their ease of use, melee seems more appealing due to the potentially faster ttk once you close the gap.
This shit is stupid
i saw this, this is disgusting
holy shit thats busted
But also I don't want other melee to be Sword, obviously.
The range Iām kinda ok with but the way he can hit the two dummyās a meter above him Is nuts
Most suggested melee changes I read either don't change anything, or power creep them to the point where now the game is a matter of who hits who first.
just the fact that all you have to do is spazz out with your mouse is insane i dont like that he is basically just holding it out and is doing damage
they otta add more specializations and gadgets that enable melee
Sword fixes seem pretty obvious:
Drastically reduced the amount you can move during the lunge.
Each hit after the first target does substantially less damage.
Yeah I know itās a different game but Warzone had a similar balancing issue where obviously a melee weapon should excel in close ranges but that make melees really unfun to fight when it feels like thereās no counterplay
This game having specs and gadgets should in theory help with that.
The finals is a casual and competitive game You donāt have to try hard You could play it like normal, but you could also go crazy
If you add parry and headshots to all melee than you have to learn it when using melee cause otherwise you just lose vs someone else using said mechanics.
Thatās if youāre in a lobby with someone much better than you in which youāre already losing
Weapons like Sledgehammer are about making use of destruction, specs, and gadgets instead of raw aim.
That's the beauty of it. Easy to learn, hard to master.
You want it to be hard to master and add a new barrier to learn.
No? Someone can be in your skill bracket but if they are making use of intended mechanics and you aren't because you choose not to, you lose.
You can say the same thing about revolver
They don't have to be good at it, just using them.
Like, just play Chiv 2 it still has a playerbase.
sledge is the best designed melee in the game. more melee weapons need to take a note from sledge's book and not just be a damage stick
I mean the only ones that fall under damage stick are the 2 light melees and spear, even then spear has a bunch of niche things you can do with the spin outside of killing people
spear is definitely the biggest missed opportunity. the right click should have been a javalin throw
I was saying earlier how I wanted Spear to be the "marksman" of the melee options by making it so that does 70 dmg a swing (which keeps most breakpoints as-is), but add "headstabs" that deal 95 damage (which lowers the hits needed to kill, but requires better aim).
You just said you didn't want a damage stick, now you're going on about making the spear a damage stick
but at the same time thats half the weapons in the game
Spin is fine except the time commitment is too high. Make it just 2 spins. Atm the third one is weirdly slow anyway.
So the damage stick analogy is flawed in of itself. And besides, the spear isn't built for throwing since its more of a pike than javelin
I'm convinced Spear used to be called Glaive or something similar due to the spin.
nah it would be different enough since it adds range to the weapon imo
I'll do you one better: 1 spin per input, let's you use the spin as a viable option to make combos, making it much more fun and practical to use
still at the end of the day being able to throw spear would be sick as hell
If we get a hybrid range/melee weapon, I want an axe not the spear.
Spear's niche is AoE.
Thank you for being the first person to finally understand that spear is an aoe weapon
that sucks tho sword and sledge are way better at crowd control
That'd be a bit much with my other suggestion.
It should be a risk, but it doesn't have to be such a big one.
No? Spear spin hits 360 degrees. They nerfed sledgehammer's sweep a while ago.
sorry i just find spear being an aeo weapon boring
I mean you're still locked into an animation, it's just your choice whether or not you wanna keep spining, or call it quits
Maybes it's just not for you then
but spear spin is still inconsistent as hell (sledge swing still does multi hit right?)
I do not.
yeah im just projecting. when spear dropped my first thought was "i wanna throw it"
They've made the spin like 95% consistent. Sometimes it'll no reg but it's fairly rare.
We could just go for a middle ground and add a new weapon that's throwing javelins
i would eat that up
Only no regs I've had was with a shit ton of goo nearby
Yeah goo seems to be the main cause.
It seems to eat up the 3rd attack consistently
I haven't been winched mid spin this season yet. I'm not sure if they fixed the bug where getting winched while spinning makes you unable to do anything until the time the spin would have already ended.
But I think they squashed that one.
yeah i don't think any heavy would want to winch in a spinning spear
Nah, spin cancel still causes fatigue so I doubt they fixed it
You can still cancel the spin by just using "Hello," "Hype," etc.
I don't do that cause fuck abusing exploits.
It cancels it.
i didnt even know that. thats crazy
Mfs were pump cancelling for the longest time on shotguns, why shouldn't we use spin cancel?
lmao
I do sometimes make use of the super winch yeet.
Bro I throw sledge heavies off cliffs for fun, I'm not honourable in the slightest
youre nuts for that
I've been having good success with spear as of late.
Or at least funny moments.
pinata moment
Spear is the ultimate cyber bullying weapon because of all its jank
Throw people off cliffs, kill them through walls, smack revive trophies into a corner and cover them up
Probably does more emotional damage than physical
(Insert Art of War quote here)
The ttks are typically fine for Light and Medium people just don't use the spin.
"Kill an enemy, they respawn. Make the enemy smash their keyboard, they can't play"
I need to try to make use of the Quick Melee into triple spin after winch vs Heavy.
I'm used to having to do a regular stab.
I'd said m1 would be more effective since the heavy is gonna try back up
Only would really work if they are hugging you or within slide distance
Especially since gadget cancel got patched
Well the QM is near-instant and you can keep in range with jumps like you see for a moment in the one clip.
This is specifically after landing Winch.
Yea that makes more sense
With Goo Gun you might as well go Goo-stab-goo-spin if they aren't running.
Haven't used goo gun on spear ever since the no regs denied me a team wipe
A big part of me wanting to add headstabs is that 95 dmg makes Heavy much cleaner to fight.
They'd probably have to rework lunge so it doesn't lock onto center of mass if headshots were added
I just kinda want lunge gone. Just have attacks always carry you forward a little if you're moving forward all the time.
Remove the wonky-ass enemy detection system.
Consistency is key, and this game lacks it on many fronts.
wow
@spice oxide
i love ambushing a team and smacking all of them
gives speer some interesting depth
ive been thinking of skins
and duh, a medieval poleaxe would go hard
but something else ive been thinking about is maybe something similar to the storm spear from terraria (at least based on vibes)
the speer tip being something twisted, woven into itself like a plant, with branches going out to the side (overall made out of metals, with maybe a gem in there)
and while over the top, a slight electric effect to the m2 aoe attack would and sparks around the tip could be really cool
Nerf Shotgun Range. In no world does it make sense for a shotgun to 1-2 shot you at medium range
Which shotgun
Heavy SA12 and Cerberus
Cerberus I agree but sa12 just got nerfed pretty bad
srr KS 23 i meant
which update was that again?
Oh thatās a slug shotgun itās meant to have better range. But it only shoots one big projectile
not specifically, just roughly how far back
6.0
oh yeah, mustve missed it, mb, ty
All good
Buff Minigun.
@dapper marten
Buff Minigun
Why
Why
The Minigun does what it was disegined to do, shred anything close and shuck at long range. Than have a long reload to balance and slow movement speed so you donāt run and gun it. Over all the mini guns pretty balanced even with itās subpar damage being made up with high fire rate
Even post buff KS-23 damage fall off rarely changes shots to kill.
Buff Minigun
yknow, the more i think about it
my gut feeling tells me to leave minigun unchanged
but back when taser disallowed ads, being forced into rng spread was one of my main arguments for a nerf
since minigun is always forced into spread, it might be better if it got its spread buffed (and and its other values adjusted around it)...
I say itās perfectectly over powered being balanced
Itās not bad it just needs to be more consistent up to like 10m
Minigun sometimes just doesnāt hit the target even if youāre dead center up close
I could agree with that
One small, easy, improvement that could be done for minigun is have the pre-spooling last longer. This would mean you can be a little bit more mobile and not have so long before you can start firing again, but still have the mechanic matter.

That statement makes absolutely no sense.
And also you actively agree with the buff i want so yknow
Like 4 seconds before it completely comes back to a standstill.
Itās overpowers with potential close range damage but bad while moving and long range the only change I would make is better close range that is what I mean
Being able to spool up, sprint into the fight, and fire after like a half second delay instead of the current, like, 2 seconds (idk the actual numbers) spool up.
Still requires engaging with the core mechanic, but it's far less demanding.
I'd still prefer it not have bloom, have slow moving projectiles, and less harsh damage drop-off.
It being a mostly close range spray cannon with heavy RNG due to bloom feels lame. I'd rather have to lead shots and be accurate.
Than don't use a minigun, it's a gimmick weapon meant to be used differently from other firearms. Try the lmg, you'll have more fun that way.
It's not that different than other options, though.
My suggestion would make it significantly different.
There are no full auto projectile based weapons atm.
Current minigun feels like a hipfire LMG with higher RPM and a larger mag.
Than suggest a new weapon with your specific tailored requests, it has a good spot where it is.
Heavy also has plenty of close range options. I'm fine with that, but I don't see an issue with Heavy having something solid at mid range if it requires leading shots.
My suggestion is way closer to the actual "fantasy" of the minigun than what's in the game.
When I think minigun, I don't think exclusively close range.
How slow are you suggesting to make the projectiles?
Probably a bit slower or matching the KS-23. Whichever feels more balanced.
Can't know without hands on what would feel the best.
With the capacity and RoF, they could probably go pretty slow and it would still be usable.
I wouldn't mind getting mowed down at mid range if I knew the user read my movements like a book.
Being more mid range also better fits how slow it makes you. Being slow up close just gives the enemy free headshots.
Every time I've faced a minigun with the M60 or ShAK-50 it's a pretty easy win because I'm more mobile and their head is an easy target.
Oh thank fuk. I thought you wanted to make it basically as slow as the throwing knives or even worse the nade launcher.
Yeah that doesn't seem so bad
I still think the bullet spread should stay about the same though, I like it where it is at, but I understand the idea that it should kill from further away, I think than that it probably just shouldn't have any damage fall off.
Just slow, not slooooooooow lol.
Although I find TK easier to lead because it requires a fairly significant gap.
KS-23 at like 5-10m is a weird case of only having to leads a tiiiiinnnny bit.
I doubt they're willing to do that, though.
I'd settle for the spooling taking longer to slow down and a little faster destruction.
Faster destruction for sure, as it stands without already being wound up it takes over double the time of the KS and after winding up it takes 75% more time.
Anyone got the medium build meta for TDM?
No clue bud, only meta I'm aware of is sword light, as for medium not sure, maybe askā”āthe-finals-chat since more people talk there specifically you will likely get a better answer than if you ask here.
Appreciate you ^^
PLEASE BUFF SPEAR ITS JUST WORSE SLEDGE IN EVERY WAY
Rework it,buffing it would make it less unique,make it throwable,remove the spin,keep the basic attack combo but fix the hit reg
Can sledge throw a man off a cliff? No
Bro you said buffing it would make it less unique then you literally want to turn it into another version of throwing knives
And besides, there is zero reason you need to remove the spin to add a throw, there are plenty of unmapped buttons on melee weapons
It wouldn't be like the throwing knives,you'd get one throw and either need to retrieve it or endure a cooldown
So make the weapon worse?
Straight up can't attack if it lodges into a person
Is 140 to the body 300 to the head worse?
Yes, because you'd have no weapon
It'd be like 5 seconds
I'm aware
Also, the throw could also just be added to a different button rather than straight up removing a core feature of the weapon
You're not supposed to just spam alt attacks,spear in its current state may not be good but it's annoying for other melees to fight
does anyone know if the sights have different zoom levels
And it's useless against ranged
Should we nerf guns because melee users find them annoying?
That's literally every melee minus the dual blades by pure technicality
No,making it throwable would be a buff,maybe no cooldown,more of a charge,kind of like the bow
The spear is designed as an aoe weapon and you want to remove the aoe from it
Just make a new weapon if you want another throwable object weapon
There is literally no harm in making it a separate weapon
The spin doesn't fit,doesn't feel right to use
That's literally just personal preference bro
Besides if you don't want people to spam it, just make it 1 spin per input
Spears aren't meant to be spun,flails are
It's actively better to do 1 or two that to do all 3
Sir the spear is a pike, its not meant to be thrown either
It'd be better thrown than spun
I hate the spin
Spears are tools of precision,not area damage
You want a spin weapon give heavy a chain to spin around or something
Bro just make a new weapon if you want to throw shit at people bro
Give light a whip
That would be funny actually
I want to throw spears and spear in it's current state would be horrible to fight if they straight up buffed it
Then make a new weapon, like javelins or some shit
Also what buffs do you think would make the spear cancer btw?
Spear literally has a javelin skin
I think they cant really fo damage buffs without causing some issues since all the breakpoints leave like 5vhp
If you just flat up it's damage it would be really aids
Could just do an official spin cancel and call it a day
Spin is the problem of the weapon,when used correctly it's downright oppressive and it really doesn't take much thought to use effectively
It completely counters most other melees too
I mean a bunch of things do as well but I don't see them copping any nerfs because of it. They should try fix the riot shield hitbox do they can bishop the spin, dual blades cab deflect it although they should improve the hit detection for that too. Sledge has a pretty even ttk with spear so it kinda comes down to who outsmarts who
I think duel blades should deflect all projectiles and bullets
Bullets already do, projectiles yea, returning a cl40 shot would be the funniest shit
Grenades,arrows,their only counter should be other melees(which they don't even struggle against their combo feels so nice) and flamethrower,I think flamethrower shooting through block and deflect is fine
I do however want them to rework the flamethrower to actually shoot napalm that leaves fire on surfaces and if they were to do that I'd see no need for it to go through riot shield
I think the 3rd attack on the dual blades should be removed, would make it feel more fluid
Not removed,just make it cancelable
Why would you ever willingly do the 3rd attack
Because it's great and I actually like combos
How long do u want to want with the sword rework, like cmon
Combos are cool but I think its better when the user gets to make the combo rather than the game forcing it
Could go for a 3rd option and make it occur when you hold down left click?
More control, let's you create actual combos
Make the third hit be the first hit when chained from the deflect
Holding left click could actually be used on alot of melees if they every wanted to add more attacks to them actually
Dagger was perfect they just need to unnerf it
As a heavy main the nerfs to dagger and cloak have crippled a dynamic heavy and light once had
Letās talk about the fact that the stun gun is still unavailable
It should stay that way and so should winch tbh
As a heavy main winch is annoying
Nah tbh it was fun using it
It was boring and easy kills,I know this because I used it,it took all strategy out of the class and not running it was basically throwing
Defib should go too tbh after the nerf it doesn't really help unless they're running heal beam because they'll revive you mid fight and get you farmed 90% of the time
WHERE IS THE UPDATE THAT LETS YOU THROW THE SPEAR ITS ALMOST BEEN TWO YEARS
YES
Make one of these like that minigun guy did (I'm terrible at remembering names I'm sorry if you're watching)
š
EMBARK
BUFF THE MINIGUN AND MY LIFE IS YOURS
IM WILLING TO TRADE MY SOUL TO MAKE IT SPIN FASTER PLS
RAAAAAH
ADD AN AIRSTRIKE
I wonder how long till we see a just fists weapon... Probably just some boxing gloves
didnt think of something like that but now i need it
so back to yapping
EMBAAAAAARK, ADD BOXING GLOVES AS A WEAPON
ADD AN ELECTRIC BATON FOR MEDIUM THAT GLITCH ENEMIES
ALSO ADD A THROWING AXE FOR HEAVY OR LIGHT
AND MY SOUL IS YOURSS
Just add a bastard sword and I'm chilling
Give heavy the Euclid C finder
Give heavy a kiss on the forehead heās trying his best
What's the best anti light, medium loadout?
Glitch mine basically nulifiess both lights specs, so if they're problem is good to take them
And good aim, you will be good to go lol
Mine not nade? I want to attack dem
Medium doesnt have glitch nade, only glitch mine :c
dont remind me š š š š š
You will win most trades if they try to attack you directly, as long as you land your shots
specialization tierlist
this is wrong grapple is better than dash 100%
the vertical movement and the fact it can basicly replace dash when used right is crazy
true, I think dash is better but I'll bump it up to low A tier
weapon tierlist (yes I put sword and repeater above the cerberus)
is the shak12 that good?
the repeater is pretty good against lights and mediums, but imo it falls off against heavies
i think they should buff the repeater damage to 88 so it can 4sk heavies, but make it projectile instead of hitscan, since 45/70 isnt particularly known for its velocity

like at least do it right and put the weapons in their right place
nvm i didn't know that the 3rd one means what it means
3rd what?
3rd category
from the top or bottem
top
The KKK?
@plush harbor š
bro did you not know the actual name of the band?
the band š
but ye i didn't know it's an abbreviation i thought they're called that
you know classic songs like run š„· run

what would you change hmm?
swap 2nd category with 3rd
nah
It's actually the .30-30 repeater
Not the .45/70 sadly
whatt
The shak .50 is very good.
if its .30-30 it would hardly be any more powerful than a 7.62x39
Nzi bum
Yea i found it weird too cause I thought it was the .45/70 version but no it's the .30-30 version.
what is the absolute chillest loadout that still slaps a bit, light gets too stressful for me.
Yea it's the .30-30
Cause it has 8 rounds
If it was chambered in .45/70 it would have less rounds
Bigger the bullet
The less rounds you have
I still haven't tried that I dont ever see heavies use that to be honest but I think it has high damage
I have such a hard time hitting with the XP54
Yea body shots do a lot of damage and the gun kills lights quick.
then i need to try it
Try going for chest or headshots you'll be good at melting healthbars
The skins on it are good.
But could be better.
I like the gunplay
Same order, but only A and S tiers, there's really no B tier spec
will have to do more later but omg that was fun blasting lights, and more relaxed
Mesh + shak + barricade + rpg + lockbolt
Charge + Slam is pretty good with the Shak .50
I'll have to test it out, mesh saves me a lot but I can never get away from anything cuz heavy speed
copy-pasting my thoughts on the minigun from #heavy-build-main
goo gun best spec in the game
Just get the scope that looks like a curl and it's only connected to the gun by the left of it
calling that a scope hurts my head
Hey yolks
Soo, does anybody know how to handle M1887 to make it shoot faster?
what? model's fire rate is capped, and they removed anim cancels so there's no way to make it shoot faster as far as i know
Yea most people just like to solo all players with minigun and whine and complain,it's cause they r not communicating with team mates
Brue it's a joke
goodbye
Not a good one
Okay
enjoy the 30days timeout now 
How come light has a better destructive gadgets than the heavy ?
If we ever get a medieval season, can we give heavy a big matchstick gun for a gadget, like an RPG alternative
No idea what it would do, but I think it'll be cool
Similar to this, but not exactly. Maybe more like ye olde broomstick
You only realise how big these are when you see them in person lol
because embark insists on giving heavy's destructive gadgets good damage too. if C4 didnt do up to 100+dmg or however much it does getting 2 charges could be talked about
i am the grand wizard manš£ļø
btw any tips on how to master the recoil on the akm/fcar?
ARN-220 is š¤®
Why isnāt sword meta if so many people complain about it
Like someone said they see one in every 4 games and itās so annoying but why donāt more people play it then making more counters or something
welcome to the finals discord where people will whine about anything and everything
people think it's op but it's not, just annoying
and that explains why so many people complain about sword yet it is underplayed and often underperforming at higher levels
Wait do you actually play grapple sword
I do and no one else does from what Iāve seen
Also yeah just play it or stop complaining people
i don't play it much in ranked cuz it doesn't fit the teamcomp we run but yea in WT and QC its probs my most played this season lol
Nice Iāve kinda just mained it for the speed and verticality for a lot of maps it kinda falls of in Mexico but itās good on Monaco and Kyoto
it's quite interesting imo cuz dash sword turns the user into a 1v3 machine where mechanical outplays are your bread and butter whereas grapple sword makes it much more of a thinking man's loadout where setting up advantageous engages is your main goal
I agree dash is better for 1v3 or outnumbered odds but if your team can stay alive long enough for you to get all the way to the right position grapple works better
I also feel like I can hit more targets with grapple because it can be used as a really long dash
Chat, best scope for Repeater?
whats the best gadgets for model 1887
Damages an area in front of them and creates a small smokescreen, it has a small spark of fire though so it blows up gas and puts out fire.
as a CL40 player, my 3rd most used gun in this game. it might just be a little too oppresive rn. 60cm max dmg range is criminal.
Whatever works
gimme my terminid invasion event.
make spear spin only 2 hits pwetty please
well actually by itself idk how much it'd fix lol but at least its a start
@ebon path they have specific times where they buff and nerf weapons all in one go and thats coming up soon
@tight socket cool maybe theyll release another version of Vegas or any other map that doesnt need fixing expect Kyoto I'm glad youre content waiting 90 days for the same map that played fine anyways
me personally idgaf about the maps
wats the best wepon for light??
whats ur playstyle
run arraound
better off with the xp or the arn but if u wanna go close range m11
okkk ty man
@tight socket also everything I mentioned in my post originates from season 3 if things from then haven't been fixed by now I really don't know how long its gonna take presumably never thats why it would be nice for them to actually let us know what theyre working on
YES
Day of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
So the finals has 4 main element based interactions;
Goo [Fortafies]
Fire [Destroys goo and gas]
Gas [Damages over large area]
Smoke [Puts out fire and lowers visibility]
For Goo we have; Goo gun, Goo grenade
For Fire; Flamethrower, Pyro nade, Pyro mine, Thermal bore
For Gas; Gas nade, Gas mine
For smoke; Gas nade
(+arena grabables)
Anyone have any interesting ideas for more or is everyone fine leaving it how it is for the games life?
the official finals Discord complain pipe line is:
1 get on the game
2 play a match
3 get killed by whatever annoying playstyle/gadet
4 after match get onto the discord and complain
5 optional: repeat
Buff arn
what would you like sir, my dad works at embark
My dad owns Roblox ahh
Oh yeah well mine owns epic games
A gasbore gadget, borrows into wall and injects a big gas cloud into the other side of said wall. Would be sweet for busting open fortified rooms imo.
that sounds really cool but wouldnt it just make thermal bore completely useless?
Not even close
It would still keep the wall intact unlike the thermal bore. Meaning it can also be used defensively, extra layer of defence on the outside of your turtle nest.
Thermal bore has arena destruction and blows up gas getting rid of it, if anything it would make the thermal bore even more useful since it could remove the gas made by the bore, also it would probably be a medium gadget not a light gadget.
Light gadget, gas mask, turn it on and off like thermal vision, makes you immune to poison for a small time.
Actually never mind, that's kinda dumb. Makes more sense to just have Pyro nades
I was about to say, any immunity to one if the main damage types can become very iffy to balance. But I like where you where going with it!
What are the pros and cons of the akm and fcar?
Iām having trouble getting used to the cb repeater any tips
Akm has more ammo but more recoil, fcar has less ammo but little recoil and a much easier pattern for control, fcar also does a bit more damage if you can beam well enough
Im less offended you forgot my name.
More offended you used such an outdated version.
Jesus I've been trying to catch up my bad
We have officially hit the terminal point chat. The middle is getting hard to read
Just some ideas of my own and others that I think are good ideas.
Light;
Syringe [Gadget] instant heal for 75 health, can be used on others, while it's used you can't sprint, meant for outside combat.
Drone [specialization] small gun good for getting rid of mines proximity sensors and such, easily destroyed.
Ice picks [weapon] alt fire climbs walls about 25-35% faster than ladders and a little slower than zipline, jumping launches you off the wall, standard attack deals about the same as dagger with slightly faster attack speed.
Medium;
Bayonet rifle [Weapon]
Drone [Specialization] More of a moving platform with a gun, hold the Specialization button to deploy and retrieve it, tapping the button commands the Drone to move where you were looking, if you command it to go to an enemy it will move closer then shoot. You can place small items like mines and turrets on it, it does take friendly fire though. Up to 3 people can fit on top of it but they would have to stand right next to each other.
Healing platform [Gadget] takes a while to place but quick to pick up. Heals slowly in small area, heals other teams if they stand on it. Good for platform defense (power shift), fortifying locations, and for stealing through poison.
Gas bore [Gadget] borrows into wall and injects a gas cloud into the other side of said wall.
Heavy;
Mesh barricade [gadget] deploys a small mine shaped object that makes a mesh shield above it, blocks enemy bullets but you can shoot through it. Easy to walk through, the mesh shield can break but will regen unless the projector is broken good for bullets, bad for melee or explosions.
Shout [Specialization] high knock back in area around, deals enough damage to set off mines.
Health Drink [Specialization] can't sprint while using and heals about as fast as the heal gun.
Matchstick gun [Gadget] Damages an area in front of them and creates a small smokescreen, it has a small spark of fire though so it blows up gas and puts out fire.
Ran into word limit but with the ice picks if you alt fire on an enemy it launches you up about half as much as medium launch pad.
I was expecting some kind of response, there are like what... 500,000 people in this server?
What is this? Holy cow that's wild to look at!
A compilation of a bunch of minigun critiques.
With any luck, worth the three weeks ive spent on it.
Very unique. props to ya my guy!
its good but famas is better right now
I fuck with it
shak 50 still best heavy weapon?
3 people at any given time are in weapons-gadgets and all of them are sleeping
Spear's spin can be canceled by simply opening the radial wheel. I don't use it, though, because with my luck that'll get me banned instead of all the sword exploiters.
That's actually super helpful, thanks for the info.
isnt that like a fake cancel though, youāre still slow and cant attack during what would be the animation
Not slow for that long tho. Can use gadgets/spec too.
Replace spin with a throw
No
It's bad and unfitting
I like it, I'd just rather only have the two spins for less commitment. Also the third spin is a little slow.
I have the same complaint about the third hit on the duel blade combo
Yeah it's basically worthless. Better to just quick melee and reset the combo.
The spin is inherently flawed however
Also the hit reg on the spears basic is kinda ass
It's only buggy in certain situations now, mostly involving goo.
I'd say it's reliable like 95% of the time now on the spin.
They need to fix the goo guns hit reg too I shoot through people half the time
Yeah it sucks. Making the hitbox bigger would help maybe.
That's why flamethrower is so good with it,don't need to hit them,just around them or where they will be
The hit reg is atrocious
Would make it annoying in other situations possibly. Still seems worthwhile.
I find it often has a lingering hitbox that blocks the fire.
It's better for trapping,only works aggressively in cramped spaces or as a counter to other flamethrower users
Was glitch mine changed during the update
Nah it's just as good as ever,should stay that way tbh
I was wondering because the detection radius on glitch mine and proximity alarm feel smaller
I dunno maybe? Apparently it randomly doubles
I found out what was wrong when I quick start the game my traps distance gets cut in half itās that or when I fresh start the game it doubles
Yeah it's kinda weird
I feel like there should be two glitch mines, what do ya'll think?
or medium should get glitch nade
to counter lockbolt and sword lights and stuff like that
I agree
w
Glitch nades not so much
Glitch mines are just better,and you can demat them down to teams before a push
I love my glitches, just hate that I have to wait to place the second
As a heavy main Glitch mines help me a lot
what do you think the best heavy gadgets for 50. Akimbo are?
Spec you're gonna want goo gun or cns and you're gonna want rpg,barricade and dome shield
The fact that Riot Shield can block and not get flashed is super slept on.
hopefully never
no more ARs, p90 for medium though š
gl ever balancing an smg for medium
Oh it's great it's only shortcoming is the awful hit reg melee has
Today weāre probably gonna get some balance changes, If we get.. what do you think ?
sword nerf before cb01 and cerb nerf gonna be wild
Yeah they're historically really slow at balancing med
Re-buff grapple speed and jump pad height or nerf dash
I know effectively one shooting lights isn't fair, but sword doesn't have long ranged options and it feels like a toss up as to whether you can even beat ranged weapons. I'm all for a sword nerf, but I feel like they should at least make sure the SH1900 doesn't one shot light either
Lights absolutely have long ranged weapons wdym
Buff the akm man
But how far can the sword reach?
Pretty far, not really meant to be that far but a decent lunge is what makes it unique
That's fair. I just get salty whenever a shotgun one taps me while on sword. If you're even in range to hit a sh1900 player with sword, they can one tap. At least sword has wind up, still broken, but SH1900 is the hardest light melee counter I can think of
its really fun
I'm kind of loving tanking the heavy, The shack fifty I feel like I have to aim or I don't get any hits
ngl i kinda want the akm to get nerfed, its so boring to use right now. make it 30rds and increase the recoil so it actually feels like 7.62x39
NO
yes
dont make me leave you on read
the ars and smgs in this game take no skill to use, they're boring. i want to use the akm and have fun
you want it to be fun by making it worse and harder to use?
How do you even define "fun to use" on a basic automatic rifle
it has hardly any recoil, its a point and click adventure
Does every automatic weapon need to have high recoil to be "fun to use"?
And how do you define "high recoil"? Is your recoil control just way above the average player? Or is the integrated recoil damping in the game too strong?
As a console stick player I say the recoil in this game is probably why it isn't doing great in number of players. Basically no full auto weapon feels good to use past 5-10m.
None of the medium ars really have any actual recoil, even the fcar only had some amount for 2 bullets
Eehh
Post a clip of you beaming the dolls from range with them on controller and show your settings.
Busy
I've played console shooters for 15 years. And I'm certain the unfriendlyness of the full auto weapons is holding this game back from what it could've been when it comes to console players.
Even on MnK, it still feels weird trying to control the recoil while shooting moving targets
Kinda miss the days when everyone was using the same hardware. Then we always knew all the factors. Now it's all over the place.
Anyway, hoping for some balance changes today unlike last week. So sth happens at least. Game already starting to feel boring this season.
The old Halo games had it down by making everyone move very slow and making engaging range really close
Hear me out, nunchucks
LOL give heavy some nunchucks
Nah its more of a medium thing I recon
its a different game
halo infinite is also free to play
medium getting a BAR or tommy would be cool
i just want a high ammo suppression gun for medium, which is why the p90 would be perfect
some smg would also be cool,
light class got an ar so if medium could get something like a high dmg close range smg then very nice
or another projectile weapon
medium glock with a switch
im dreaming of every fps game having titanfall's EPG1 in it, sorry
medium 1911 or five seven would be sick
oh yusss
would love a semi auto pistol for medium
1911 is one of my favourite handguns because it looks so iconic and cool
medium draco with a drum
just whatever they do no more marksmen rifles for medium
BAR for heavy no? that way M60 & ShAK for close range, Lewis and BAR for mid-long range
yeah, sniping is boooooring!!! imagine sitting at the other side of the map ur entire life! thats some powershift player stuff
could be for medium also
heavy already has two lmgs so medium could have one. it would give medium a weapon with suppressive fire capability
unless they made a single shot, projectile based 50 cal sniper for heavy.
funny to imagine a tank of the team sitting far away behind cover and sniping
buuuut the finals is all about playing the game however you want with ur own build and playstyle so i guess it could work :3
ooo i got an idea
this for the medium class
would be sick no?
hit me up embark dms open
HK416 or G36 would be Perfect for Medium
Give medium 2 of these and it'd be PEAK
g36 would be interesting, hell if they wanted to do a weird gun they could do a g11 lol
oh i see
whats better than 2 barrels?
4??!!
might be an overkill tho
Or better yet why not just give medium dual 1911s? Cause heavy has 2 desert eagles why can't medium have 2 1911s?
Or hell why not give him him a Mosin? That'd be interesting
yea but BAR only has 20 round mags right? and it has a very low rate of fire so it'd be like an FCAR for heavy kinda, but slower and more cumbersome of course
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mosin for heavy now that medium has peter
Give heavy a Barrett M82A1 sniper rifle
i feel like heavy would be the one class to not have any magnified scopes on their weapons which is why i'd rather give them an old bolt action with irons like mosin
Witness "The Torpedo."
fire tornado
Thatās literally great š
Im wondering how we could expand on this tho
Only other idea i have for it, is to be used as remote trigger for medium gas mines if you dont want to run cl-40
How do we take this to the extreme?
Whats some jank we could pull
We need more gadgets, i want to create more jank interactions
Reminds me, has anyone found a way to consistently create loose goo blobs?
I might have an idea for it but so far i can only create them with gateway
Never mind xdd
Give heavy a rail gun
heavy gets a guts sword. medium a whip. light should get a nerf
ok, something to test
sometimes a steal can be interrupted when something like a building falls on the stealers head
does the same apply if goo falls on them?
potentially hard to test due to inconsistencies, but would be interesting to know
it interrupts if it blocks line of sight, if not it just bounces off and disintegrates
no, its not just l.o.s.
ive had steals denied because something landed on my head without even visually getting close to the cashout
but it is really inconsistent sometimes
interesting. i think LOS is calculated from the head instead of the hand after the recent visual gun optic update. maybe the inconsistencies arise from this