#š£āweapons-gadgets
1 messages Ā· Page 113 of 1
SoloQ riot shield main here. If you wanna try it out, go for it. Just don't expect to much. It takes some time to get used to the weapon and I recommend watching some guides to it. Now, the shield is very different in its playstyle compared to other melee weapons. While fighting, you need to be constantly blocking passivly. No joke, no one uses the active blocking at all, maybe every couple of matches or so. And the most important thing: Know your limits. A heavy with lewis gun and mesh shield? No problem. A medium with pump and turret? Get his ass! A light with sword + dash or a heavy with hammer + charge n' slam? RUN FOR YOUR LIFE
i get mixed results with both
so i might as well just stick to one that i am told to stick with
XP54 is easier to use for sure, dps is still solid about .1~ of a difference and in regards to akm and fcar. Depends on you really. Theyāre both pretty equal in my experience so itās personal preference. Someone else is more knowledgeable to tell you specific differences
Yeah every weapon/playstyle has its strengths and weaknesses, thatās why having a proper team comp to help mitigate your weaknesses is key to consistent long-term success
how did u do that?
hold right click as normal, before releasing start holding left click
That's cause it deals too little damage around the edge and too much in the centre.
With a shotgun it should barely matter if you hit perfectly or barely at all. Less pellets and much more damage per
I see
What do yall think about model 1887 now? Anyone returning to AKM?
#nevermodel so Iāve been switching between akm and famas and fcarš£ļø
any model users that were just playing meta will go to famas, otherwise theyāll probably just stick with it
itās barely 3 shots to kill so anyone used to the quick melee cancel should be totally fine so long as they can hit a solid 2 shots on med like before
So if I was shit with it before, definitely avoid now?
if you want to win: yes avoid it
if you have fun with it: just keep using it youāll get better anyways
Add a shoge for medium šš»
Center pellet and reduced outer spread means that getting good with it is more satisfying and consistent tho
The nerf was aimed at breakpoints. Now, agaisnt other mediums, models are at a quite big disatvantage. It is no hidden buff.
You had to hit all 16 pellets for a two shot on med previously, in practice that isn't going to happen every time given decent movement or range from opponents.
Ah I see, you don't play ranked
ueah ranked is for gang related vibes
Embark nerfs missing the mark again though
not that im a model fan but with a 3 shot kill the falloff should be a wee bit less harsh
the moment they make model 1887 almost 1-1 with KS23 is the day it is free
Tbh I think we'll just have to see how this one rolls, tough imo a nerf was needed.
Give us KINETIC Armor overshield gadget for light that last until ur HP is gone or 30 seconds
quick meele between shots doesnt reduce fire rate so in a perfect scenario ttk doesnt change
Is everyone exclusively playing at 100% efficiency in ranked then? Or what's the issue?
Yeah. Thats the point. Especially with a weapon with no recoil
That's the goal but you know as well as I do that comp players at every level make plenty of mistakes throughout each game, and that's ignoring counterplay from a similarly skilled opponent.
Nope. Highly skilled players do not make "plenty" of mistakes. And not with an easy to use weapon. And the thing with "counterplay" from an opponent is that there arent many counters to model. It'd even beat a lot of the mellee weapons in ttk.
Plus, model benefits from high initial burst damage, ability to use peeking, and guaranteed shots at mid range to help teammates and even kill people that are busy or dont have good aim.
You are kinda missing the whole point
Heavy wins with sledge don't know about spear
Light wins with DB not matter
If you can hit your shots like 95% of the time with the 1887 you'll be unstoppable
After the nerf meh pre nerf depends on matchup and range
Spear loses and db loses as well due to QM breakpoints.
So we're going into perfect situation of spacing
Also raw numbers don't really account for how each class plays
Lights are flankers and fight pickers so they should be choosing their fights wisely and usually have first shot advantage
Or should they also have enough movement to disengage usually
Even with first shot you still lose to model if youre close enough for qm, and if youre not using a melee weapon you cant win either
If you took one full model shot they can definitly hit you for enough damage unless you had a gateway ready and they dont follow you
Why are you close enough for qm as a DB light as someone who uses the weapon you don't need to be that close
You generally shouldn't be that close because that leaves you open to breakpoints as light
Alright, lets say you get the ideal situation- you sneak up on a model, gain first shot, youre out of range before a qm, but you can still get shot and die to someone else, since this game is not a 1v1 thing. Also, this requires the light player to have perfect aim and positioning, while a medium with model needs neither
You're also using the lowest HP class against a burst weapon
Alright, then lets take the highest hp class agaisnt the burst weapon. Unless you sneak up with hammer? Dead. Charge and slam even, still dead. Charge and rpg? Unless the medium has no movement, they can still win easily with model.
The nerf was neccesery, there is no way to say ir wasn't. Now at least model wont win every short-mid engagement since its weak to mediums.
Any new weapons next season?
A triple barrel shotgun is coming basically
The stun gun needs a rework. This is a movement based game, that has an item that can completely remove all movement capabilities. You move slower than walking speed, can't use items, can't pick stuff up, and can't even JUMP. I believe a stun gun can work but not like this. 9 times out of 10 when I get stunned I just end up killing whoever stunned me and then die to their teammates because I literally can't do anything aside from looking around and shooting. Become a human turret.
Ehhhā¦..
Yeah, that's everyone's reaction
It's definitely VERY tricky to make a stun effect feel fun and fair for both sides in a movement based game. You don't want to make the interaction one sided so that both people within the interaction can have a chance. Right now it's basically just death for both people because switching back to your weapon after using the stun takes just enough time for the other to kill you before you can even shoot back. It's a lose lose situation and not focusing on fun and fairness
Movement based shooters are basically all I play. Stun mechanics absolutely have to be thoroughly thought through
I had a tongue-twister in my head reading the last 3 words ngl
Lmao
im hoping for something useable on heavy
pls let me throw cards looking like thisš©
I never said the nerf wasn't necessary where are you pulling this out of and I was talking post nerf model
I wonder how ttk will be in a few seasons if nerfs keep coming without significant buffs lol
Frag will probably eventually get nerfed >.>
what
hello
Embark "nerfed" Glitch Trap by removing a charge, but increased its range and still allowed two to be placed at a time.
This Model Change did change some breakpoints, but they still gave it more pellets and a tighter spread.
Whenever Heavy gets nerfed, they just make the thing worse in a blunt way. It does less damage, it lasts a shorter amount of time, it's just worse. Rarely ever do they improve it in a different way to compensate. Why didn't RPG lose its bloom, for example? Why couldn't Dome deploy faster?
yeah
the meme was vague
rpg is dogshit now yeah and dome shield takes forever to deploy and dies instantly when 2 ppl shot at it but i think that one is fair
I wish dome was "tap to use," meaning that if you just tap the button it immediately throws it where you're looking. No pulling it out before throwing. Hold the button to aim, release to use, or swap to cancel.
i just want it to stick on surfaces
The pain of it bouncing at the worst time.
There needs to be a gateway inspect animation where you open both of your portals in your hands and kinda like juggle a ball through them
There just needs to be more animations for gadgets in general
I just had this idea that what if you could customize the color of fire in the game
So like green, purple, red, etc different colors of fire
I feel like there would be a meta fire color somehow lol
Love weapon gadgets so cool
turrets are literal cancer. why are they still in the game
feels like something they forgot to take out after the beta
What rank are you 

So true
Respectfully teammates, turrets and invisibility is a absolute nightmare
goo it
yes
Throw glitches, goo it, shot them down, destroy it's ground so it falls off etc etc
i changed my mind on what weapon i want nerfed the most, its Dagger
ok so i bet that the lights new weapon will be a dual barrel grenade launcher because medium and heavy both have an explosive weapon but light doesn't, and it the promotional art for season 5 there is a double barrel weapon shown. 
they should lower the recoil of the pike and give it a new default scope
are you aware that most people consider the Pike a top 3 weapon
sometimes
this also doesn't mean much because literally anything could be in anyones top 3
in that case i consider the 93r a top 3 weapon and it needs to be nerfed
So that new center pellet does make the 1887 even easier to aim now. It's not huge, but man it's like embark resents being pressured into changing it.
This is a weird little detail when it comes to the spear. Slashing an explosive can is seemingly less random than QM.
Is it that useful? No. Could you do some funny shenanigans with it? Maybe.
uraniam based sabot slug
If swords range was nerfed for being oppressive, so should daggers since itās backstab range is higher than swords š¤”
stun should be a button you hold to zap and if you let go of it it stops zapping
Does qm it while it's on the floor make it move randomly ? or does bullets also make it move in a straight line?
did they remove the channel talking about the game and balance and stuff?
backstabs have almost never worked correctly in any multiplayer shooter, the amount of times i got facestabbed in ONE match was borderline unacceptable
Real
Like there was this one dickhead with dash and cloak and it never mattered how attent we were, he could always just facestab us or retreat for free
This mf got 19 kills because nobody could do anything about them
Hit with a KS 23 slug? Throws goo at your feet and dashes away
Caught out in the open? Throws goo/cloak and dashes away
Is being stared down in the face against the heavys auto shotty? Instakill facestab
It's a bad mechanic. The finals isn't a stealth game
no the stealth isnt the problem, its that it dosent even matter if youre stealthy, the mechanic is so jank that you can dm with it
YES 1000%
an interesting idea but would be kindda bad in soloQ/pub
while might be op in pro play
The dagger gives warm fuzzy TF2 spy vibes
if you get killed by a dagger player its totally fair trust me
it is jank but at the same time it gets defeated by.....
CORNERS
lag propose skill issue
predict where they will dash and slide jump some other way to dodge the slap
slide jumping is like a budget dash
The server exploded, fix it quickly
QUICKLY! Grab the defib!
what ifs, you can destroy shield in pieces? and how will those piece be arrange?
Um ok lol
if light use sonar nades if not = feeding they are blatantly op
shoot people need to use sonar more in general
im tripping on everyword in this sentese
how so its short hand do people not know short hand anymore?
no? speak english man do you speak english? xD
i was taught phonics and why is short hand not used its faster speech
well i still don't know what you mean here
if you are a light class player you should use the sonar grenade. if you are not using it you are feeding
exclamation word en(shoot) the use of sonar needs to be used more in general
happy
yee
You detect them once and they just walk out of the radius, is that more helpful than other equipment?
if your using it like that yes but use it when vision is blocked or when breaching
and its unmatched
Yeah ik lol it was meant to be an exaggeration for effect.
Ton of utility doesnt make any sense at all. If u wanna compare actual numbers then theres literally more gadgets with lights.
And meds dont have much utility u can use in direct close-quarters fights. You have a jump pad, just gives u verticality, ok fine. U have zipline, which is too predicatble to use in a fight. Defib healbeam and all are for support to others, not for urself. APS turret only helps u with frags not to mention theyre defensive gadgets with a small radius. Then theres demat, ok fine.
So what, two pieces of utility? Like lights dont have any utility right? They dont have evasive dash, something they can use to dodge away from shotgun shots, they dont have cloak, which they can use to sneak upon ppl without gettign noticed, they dont have grapple which they can use to escape in seconds, they dont have vanishing bomb that they can use in the same way as cloak, they dont have stun gun which they can use to almost immobilize someone from doing almost anything?
What should medium classes have then? 250hp when having slower speed and a larger hitbox doesnt matter. Especially when ur with m11, facing up with model.
So everything should just go to lights? Just because meds have 100 more hp? M11 and sword dont deal huge tons of damage? Evas dash doesnt help u close in on the target? Sniper doesnt help u two-shot a med from a much further distance? Especially when the med is with a model? Stun gun doesnt reduce ur movement? Cloak doesnt give u time to aim and hit the player without them reacting?
Stupidass take. Just take every single weapon from other classes, remove med and heavy, and turn this game into COD.
people walking out of sonar radious is rare if you use it correctly
what really?...
ive had one person in 30 matches walk out of it before it ran out lol
there are 3 uses with sonar IMO
1: for when you have no idea where everyone is, people walking out of this one is fines cus you only need one tick to know where they are
2: before a fight so you know where to pre aim
3: messy cashout situation where everyone is force to walk in sonar range to fight for cash
you only ever need one tick anyways
last 2 are just nice bonus imo
i just toss it at the objective or if i think someone is coming up or if i think theres a invis rat
yeah those too
alot of times theres a crud load of debree so ill just toss it norm find a rat or 2
no one els on my team uses any form of enemy data tho starting to get annoying
"Ton of utility doesnt make any sense at all."
It's the support class, lad. It has acess to healing beam, instant reviver gadgets that help traversing the map for his whole team, APS (which now is gutted unfortanely), demataralazation and glitch mine.
How is that not a tons of utility? And I'm not even comparing gadgets by numbers but by their core mechanic for the team.
Light's dashses, cloack and grapple are individual speciliazation, not for his team. But I will not ignore the fact that lights DOES have stuff for his team to use, it's just not his core goal.
And I'm not gonna read the rest, at this point it feels you are too pissy over a gun and started put "what aboutism".
"Stupidass take. Just take every single weapon from other classes, remove med and heavy, and turn this game into COD."
Childish as fuck man. It's the only thing I can say towards this comment. Have a good day.
W need gadget like the void enrergy that push away the enemies
It can be in a fan skin
i feel like "blast nade" sound better
Agree
istg they nerfed vanish/invis, i get shot out of invis so much more
Hasnāt been changed in quite a while
its not on the patch note dosn't mean they didn't shadow nerf it 
Thats what i am thinking but like last 2 weeks invis is bugged i believe and you get extra particles from something causing you to be very visible. I only play
dash/ dagger/vanish gateway goo
I play this game ALOT and it definetly feels different
And i wouldnt be suprised if embark does shadow nerf stuff, there is things that changed i cant name of the top of my head but embark didnt mention
Invis visibility was changed like once slightly some season back iirc
i remember that patch
but i am saying since 2 weeks its diff and more visible (possibly due to a bug)
But I havenāt felt the difference at least recently
well I definetly felt it with how much i play
but I also donāt play a lot of lightā¦
I find quite a few cloak lights tend to get TOO close though and can get lit up because of that
like most of lights guns can work at like 10m you definitely donāt need to get so close you canāt escape
dagger.
Playing melee without a movement tool is a death sentence
dash dagger vanish
Duck outta there if you got tagged out of invis
also, not neccesarily if you are goo enough you can make it work with cloak there is a guy out there, also i played it, you can play without it
Thatās true you can make anything work with skill. Doesnāt make it pleasant or fun though
Thats a bs take when the game has infinite variables
What do you want me to say? Only buffs left for cloak are the timer
itās not supposed to be free if the opponent is prepped, same goes for most things in the game as embark designed stuff for you to be able to react and counter in real time
in moments like there i would get shot out of invis more then usual, this time it worked
more often then usuall it didnt
Maybe you didnāt get to go still in time
Iāve killed and been killed by lights that do that and sometimes can make an educated guess that pays off
i am 100% sure i go still.
yeah then theyāre lucky asf
or maybe thereās desync too idk, interesting phenomenon
i should play more light and see how it works but im too focused on not dooming my team with LL

How do any of those utilities help in a 1v1? We're talking about the model being powerful or not, and that's in combat. We're not talking about the class' role or usefulness to a team š
The med might be able to heal or revive but that doesn't mean its going to make him better in combat.
Dashes, cloak and grapple all help in 1v1s, and compared to a med with model, its just superior (altho demat really might make it 50/50.
Let's say there's a light with all teammates dead, supposing he's unable to revive. He has all those useful specializations and gadgets he can use to overwhelm an opponent (let's say the opponent is also alone)
Now if there's a med taking place of this lil guy, supposing he can't revive teammates either, he has almost no utility to himself that can help him a lot, other than demat mostly. He's deserves a powerful gun to help him outta situations.
Don't read the rest, you just really don't wanna accept facts. I cant really imagine you actually being logical for a second.
"It's the only thing I can say towards this comment"
You probably shouldn't have said anything. You can't, you're too obsessed with meds being nerfed into the ground.
Have a day.
idc, good day
Then You Prob shouldnta said anything to begin with, at least u and others read the arguement and understood stuff
Tbf light can use all it's mobility to grab a trophy and gtfo
Lol yeah. I wouldnt mind that evas dash nerf coming back, honestly fine with the specialization, my go-to when playing light, also requires skill in one way or the other, unlike cloak ig
Dash is kind of the only thing Iād ever run on light tbh
So it's pretty much a consensus that the 93R is severly lacking yes?
So here's how I see the gun working. It should behave like the hipfire little brother to the famas.
Being a smaller caliber and having the stock for brace, reduce the hipfire bloom, reduce delay between bursts.
Then either A increase the damage very slightly or B increase headshot multiplier a little.
Maybe reduce effective range a little to compensate?
Thoughts?
dont buff it
it should totally be a downgrade to the famas
more HP & better gun, very balanced
-- someone who doesn't understand cloak
I unreasonably hate lights so I agree
I used to hate lights
Then I became one ans ngl it's really fun using the pistol and weaving in and out battle w grapple
It's the most fun class due mobility and high damage weapon, but super hard to use against competent people 
I love akm
Wallhack glitch what makes you visible.. for the last week I see people through the walls, like the old recon ability that got removed.. I see one or sometimes all the teams.. I dunno what caused this glitch but it's there, even yesterday I had this in a world tour. If I get this I assume my enemy team can see me too..
OH!!! SO THAT'S WHY I WAS GETTING KILLED WHILE STANDING INVISIBLE, and I also saw a bunch of particles showing exactly where the invisi light was crouching.
It was like a very a screaming blue light
Damn, that REALLY hurts light gameplan
i do, i just dont like using something that doesnt require much skill-- and then using evas dash is just more thrilling and my style ig
I'd argue cloak has a bit more difficulty in use compared to dash
Hey guys do you recommend playing the FCAR with or without the scope. thanks
Personally it feels like it has less aim shake on the irons, but I still prefer the holo cause it's less obstructive and allows easy tracking, give it a try and see how it feels!
I fully agree with that I played the last 50h with the FCAR and have the same feelings great to verify that Im not alone with that opinon thanks for your input
SCAR(FCAR) needs to actually be good at long range. Basically no use case for it rn.
imo, it should go back to 20 round mag, but have access to a higher magnification sight and have increased headshot multipliers.
Are there any chances of us getting a new light gadget?(grapple, cloak, and dash)
Hopefully one that actually provides better support for the team.
I just want it to be fun so it is is support thats perfectly fine
if you go still in vanish you go completely invisible?
i havent seen an fcar in ages
all i see now are grenade launchers and shotguns, its such an awful meta nobody likes getting killed by the shotgun or grenade launcher
Yes
Itās why sometimes you swear you saw a light and then they pop out and kill you. They can go still while cloaked and the noise and visual effect are gone
o shoot
i feel loike im shaddowbanned fr is there such thing?
how can you be the "4th best dagger player" when I'm the 4th best āļø š¤
skibidi
https://www.youtube.com/watch?v=cDkTNxnQMXU&t=34s
@dusty rover watch this or something
idk
The revolver should do a tiny bit more damage so it one shot headshots lights
I'm still the alpha sigma when it comes to daggers young buck
SO SHOULD THE SNIPER ONESHOT MEDIUMS HEAD
Pretty sure not, but ok unc
No because mediums have more health obviously
back in '08 I was the best there was āļø š“
when little Davie took my spot āļø š“
- aim at enemy
- press left click
step 1: shoot the ground
step 2: watch it rain
https://tenor.com/view/duck-gold-ducktails-coins-gif-19049735
you know they should make it so that the gravity cube can stick to walls and just pushes things away in the direction of the wall it landed on. makes you pay attention where you place it
Thatās not a bad idea bc u can create so many plays with that
Up vote this horrible idea
(Coach tf2 unrelated)
yes
give the reshaper the ability to create barrels
They should make it indestructible
Cooking with this
People barely shoot it anyways
I've shot one atleast once
How do you get xp for the data reshaper I use it all the time but it's gets so little xp
If they're bad but if they're good it's very easy to focus especially for midrange weapons
maybe im biased but Iād rather some of these items get temp disabled rather than destroyed
but not being able to interact with the cube outside of glitch is idk
Specially with no heavy glitch option, we gotta give them something
you don't lol
but then you wouldnet be able to prevent ppl from folowing you
albeit it dosent happen much it still probably happened to somone
you know
i bet the light will get a grenade launcher, the medium could get some akimbo small SMGS like scorpions or smthg, and heavy could have like, dual Axes that he can throw.
a new energy tracking based rifle for light or medium would be sick, along with some buffs to lewis and fcar
what are some weapons you recomend?
i guess i should said what are you builds you chat recomend
he ate that house he thought it was made of chocolate
I love the dual blades but I wouldn't recommend them as an intro to medium, if you like movement though I run dual blades I can send you my build
sure
wouldnt hurt to see suggestions
i only use grabling hook because a grap wil make any game better
so i have to use it
i would recommend gateway and grenades for light instead of stun sonar . both are really useful
i really like sonar lol
i like knowing where people are
also dont see a long term use for gateway
but thats just me
and heavy u absolutely need doom shield and i recommend trying charge and slam i canāt play heavy without it
Dual blades suffer with defib, playing selfish is the best way to get value out of them
i hate charge slam lol
Definitely practice with gateways, they give you a ton of survivability
i see
i kinda want my med to be a suport charecter
since thats what i do anyways with med
gateway lets u help your team lets u run away from cash out to peak and quickly come back and lets u contest cash out steals easily
i dont even own most of the equiptment anyways lol
Definitely dont run dual blades, shield is better for support if you like melee
i see
what if i just sawped baldes of akm and ran turret?
or i was thinking of doing shiels with healing beem
Shield with heal beam works, I can link you to troops youtube he plays a ton of shield
eh
its fine
u can run ak with heal beam too i find turret unreliable
i just need to buy alot of the equptment
i am missing alot of it
Don't worry so much about your build then
What would yall think of letting the LMGs bipod?
ah dw about that u will have all in no time
as you can see, i have alot of grinding to do
It takes a little while, truthfully just try everything out and see what you like and in time you'll make good builds for yourself
it would force me to stand still so isnāt great but maybe good for like sniping with them
You could also speed up the reload with it deployed
You can also test everything in the practice range before you buy it
i mean i have alot of theory builds
like for light, i kinda want to try cloak with dagger
beacuse tf2 spy
Try everything! It's fun
ya i guess
just sucks haveing a "eh" build rn
cuz feel like i am not doing anything for the team lol
exept when i go siko mode for no reason mid game
What game modes are you playing?
just quick cash
I'm always a fan of LMGs where you can actually use the bipod, makes them feel a lot more like LMGs rather than just more cumbersome ARs
Quick cash can be brutally difficult sometimes
Finalsmaxxing fr
i just prefer the quick reound
Powershift can be a lot more lax and is easier to pick up
is that the csgo type gamemode?
bro this orange team has 2 heavy flamers
man light with grab hook just feels so good to play
lol
sticker... (Matter LED skin)
i dont believe in 'eh' builds, there are no bad gadgets or specializations
Data remat begs to differ
dematerializer or data reshaper
shield specialization begs to differ
i don't think any gadget or specialization is useless, even if some are more niche or weaker they all have a use
No, but some are definitely āehā
Which is inevitable in any game, great that itās only a few!
i do think weapons are much more prone to being 'eh'
they're more based on stats so one weapon can simply have more damage, or more range, etc
i definitely agree they can be more meta/versatile/consistent/whatever adjective but unlike weapons none are an objectively bad pick
I have a spy outfit and spy loadout and i can tell you its super hard, just play dash and vanish you need to slide stab instead of dash stab, which is super hard with the movement hold penalty
Dagger would be cool if it wasn't a janky mess
Being backstabbed while looking at someone in the face is unacceptable
I'm not usually an advocate for removing things from games, but until netcode is developed to a point that facestabs are borderline impossible, the backstab mechanic should be reworked, imo
u know that the desync affects both sides right?
read and watch the clips here to see how shitty dagger is #1213572237941284864
It's equally shitty to have the bad hitreg cause a failstab, it dosent matter nearly as much that dagger is bad as much as it barely functions properly
That's my real issue with it
Good dagger play can result in failure by no fault of the wielder, and good dagger counterplay can still result in failure by no fault of the victim
what are the best weapons and gadgets for heavy, im a returning player and trying to see what the meta is
@copper axle
oh lol so ur not being toxic calling ppl hypocrites CONSTANTLY and sayign skill issue to them like ur some emerald player or smthgn. Yeah, so am i, i never said shit like that. especially in a video game
Viable weapons that lights have: M11, Sword, Sniper, V9S, SH1900, Recurve Bow, Throwing Knives, LH1.
Dagger just needs a better hit reg, 93r most def needs a nerf, and xp54 is clearly viable, its literally my go to weapon and i see it with like almost 45 percent lights.
Literally just stop whining. Yapping is seriously a better thing to do than yapping
The deagles are pretty dominant, I see tons of people running them, the auto shotgun too
its been the same thing
ohhh i see, im using lweis and slam
For heavies prob akimbo, and m60 i guess.
flamethrower in powershift
akimbo with shield or slam
slam definitely
shield got nerfed bad a while back, its fine but less fun and efficient than charge n slam
for sure bro appreciate it
np
Shield is more than fine.
Great for enduring fire while you wait for team mates to deploy things, steal, capture, or just get to you before you die.
Where it now doesn't shine at all in cqc. Combination of slow camera, slow movement, slow deploy, slow weapon swap, no melee defense, no fire defence, and heavy weapons being a generally slow ttk in cqc makes the shield terrible there.
The changes to cooldown have made it even worse at cqc. The health changes make it less dominant at range, but you rarely need more than 750 health before you have time to rest or the enemies close in. Still I think bringing it up to like 1000 health would be a good change that keeps it bad at cqc like it should be
That being said the slam is probably better most times since cqc is so much of the game. Depends where you like to be in a gunfight really
Make FCAR great
true
How come I don't get backstabbed then
Make the wench claw not pull you all the way to the heavy
are you guys still running model after the nerf? or did you switch up
6 of the weapons you listed are not rlly viable
why is light sword so unfair it feels like im bullying
How about a dematerializer skin that's a big opaque black hole that you can't see through
If we do a toon themed season this is a must have
fun idea, but it should stay see through
its a skill check, after that they're es kill
@toxic plover #š£āweapons-gadgets message
Ohhh nooo please don't do hs multipliers we don't need more one shots against lights
Also 105 DMG brings back the ks claw 1sk
Which I fully support actually
I also wrote about this topic. I don't understand why claw does damage in principle. And in my opinion, it's stupid that the weapon suffers because of the ability. I would remove the damage from claw, but in return I would increase the range by 1 or 2 meters.
Nah keep it
Claw ks one shot combo is fine, plus it makes the spear kill with two hits on light
On the subject, buff spear m1 by like 15 DMG on the first hit and the m2 by 25 on each hit
So it can one combo mediums and actually kill a heavy with the spin
how will it effect breck point
Winch doesnāt need damage at all idk why they even added 5 damage down from 15 like it changed any break points
It did actually
rgp into hook don't kill light
Spear does 65, then 80 DMG. 5+65+80=150
whats that 80?
So it allows for hook m1 m1 on light
Iād rather the spear just kill in M1 M1
It has different DMG values for each hit of the three hit combo, being 65, 80, 90
Instead of damage from a claw, you can use a butt blow. Will, either raise the stats of the spear to the desired level so that it does not depend on the claw
and completely ignore balance
Yep buff the first hit by 15, make it also 80
It's so completely dogshit that wouldn't break anything
2 tap light with that fire rate?
Yes
yeah because fuck light. Alternatively add damage to the second or 3rd hit instead
Hammer can do the same, but faster. And hammer is the one that actually has util
ig its kindda fair cus light should stay out of melee range anyways so 2 tap would punish light for poor possition
Hammer gets m1 qm, and has a more generous hitbox
And lunge
Exactly
Yep the amount of times lights have escaped me with 5 hp is insane
sledge basically has better range than spear anyways and can even match sprinting with M1 spam
Like I love the spear, but constantly having to think to beat hammer because it's just objectively better sucks
the catch is that qm hit box is smaller then pancake
It's still really consistent cuz the m1 lunges you into them
Spear hitbox is like just as small lol
Like get the timing down and it's straight up a true combo. I've done testing with a friend, esp with hook it's inescapable
Plus hammer gets m2, the funny punish for when a light thinks that you actually ran away when you went around that corner
Spear doesn't get shit like that, and it's supposed to be the more dmg oriented weapon
btw im trying to draw an idea "murger" a murder burger
can yall help me think what it'll look like?
Random ahh subject change
its important
No go elsewhere
Spear with 0 utility and no killing power vs sledge which can get picks and drop cashouts, open up sight lines etc
Wait I forgot spear spin sometimes launching trophies make that 1
And winch spin animation cancel for sending people off the map as 2
you can also move cashout with spin
Doesn't send much anymore
They nerfed that I suppose, as it doesn't do shit nowadays really
I described the improvement of double swords in a conversation with another person and raised the possibility of improving the spear. In short, you need to add the ability to hold down the left mouse button to activate the most powerful attack.
In my opinion, it is worth removing the third attack of double swords from the combo, leaving only two stages. I think that the first and second stages need to be equalized in damage (100 for the first stage and 100 for the second) and slightly speed up the animation of the attack. From the third attack, need to make a separate technique, which will be activated by holding down the left mouse button. Accordingly, the damage from the new attack will be more powerful (130). It is advisable to start combos with this attack in order to inflict more damage, but with an enhanced attack, the animation lasts longer, so you take a peculiar risk or compromise. I suggest we do the same for the heavy spear. Only there will the attack remain in the combo, but it can be triggered first by holding down the left mouse button
Eh
Iād take dual blade just looping 100 damage attacks over our current wacky combo structure
Iāll always support dual blades RMB being a movement attack like sword with some damage reduction
Nah just give it +15 DMG on the first hit then make the player actionable after cancelling m2 OR buff m2 by +25
Works
hammer needs more range
Give it a lunge on m2 type shi
No the fuck it doesn't never speak ever again
That's the one thing I can rely on to beat a hammer brainlet as a spear, don't take that from me
spear shouldd give more mobility..
Not really
It's DPS over a large area is it's niche, it has a long range and a big aoe on m2.
Plus heavy should never get a movement based melee, reserve that for light and maybe med for blades
The idea is like Ganon or King or whatever, you're slow asf but if you catch them they evaporate
Also sledgehammer mouse 1 ALREADY exists
sorry but i totally disagree
That's perfectly alright, such is discourse
Nah fr I be catching mfs from across the map with the lunge on that like
https://medal.tv/games/the-finals/clips/j6Usq6KHaJoZ-CdOd?invite=cr-MSw4U2YsMjA5MTI5MzE0LA give this to riot shield and dual blades and they're fixed trust me
Watch sledgehammer lunge is nuts and millions of other The Finals videos on Medal, the largest Game Clip Platform.
Riot kinda has that, but blades lunge reg is ass
pretty sure all melee has it on mouse 1 but the effect is way way smaller than this demonic hammer for some reason
I wouldnāt catch up with dual blades or shield using M1 repeatedly but hammer will
Make the turret take longer to activate but way more effective.
Or.
Make it less effective but have it activate immediately.
how do you actually use the nade launcher its so hard
Add a scythe weapon to the game
i legit just full kilt at them and they seem incapable of defending
sadly it would just be a hammer skin
add a knife with ketchup on it nearit
Which one
i main medium gl so here a guide for the gun
1: you go for direct hit on the feet
2: this is not an ar and you can't play like an ar neither, the play style should be supporting damage/clean up
3: you need some movement to play this gun cus people will walk into you alot but that also mean people will walk predictably
My bad, mgl on heavy
idk mgl but people go for bounce shot alot
I see, is the cl40 grenades the same as the mgl?
https://youtu.be/LXk7_ckKiJs?si=VxAEA0oT-yzW3Lx- steal his technique
Experience The MGL32, in The Finals. While rocking on...
(MGL32 Propaganda 10)
Music:
Scorpions - Rock You Like A Hurricane
MGL32 Spotify Playlist: https://open.spotify.com/playlist/1yCZGlp3nr8jqGKFl85JyV?si=f33ec156ce784d0b
#thefinals #season4 #thefinalsgameplay
šµDi...
oki tank you
mgl have less kill tread as cl40 and also bounce so it lean more to support
thats the on;y thing i can think off cus i don't use mgl
use/think of every shot as a frag nade
I forgot a period.
so far its usefull for getting people out of position and area denial sorta, just fuck whatever is in that direction
if its a open area or just a high mobility player you cant really do much
Mgl just another niche but good weapon
requires a playstyle totally different from the usual point and shoot while simultaneously allowing you to get very creative
I also use barricades to make a "backboard" of sorts behind the Cash Out. It makes it easier to deny steals.
Well, until a Medium demats the floor.
Using wall/ceiling bounces is faster than floor bounces at times.
dude speaking of barricade, a week ago this chad with the mgl in the middle of a fight place a barricade behind him and bounce the nade at me
HE Turn around to do that bro
the man is insane
seems solid tactics, ill try them out, thanks alot
The explosion rework did fuck with it, though.
I've done that a little, but pulling it off reliably is difficult.
You can kinda do the reverse with goo nades. Throw them behind and use that.
But, the problem with that is how low the TTK is. You'll be dead before you even pull the MGL32 back out if they're actively targeting you.
And the throwing arc indicator is a liar.
Which is why I wish they made barricade taller and not wider, now itās too big to be the goo alternative
Speaking of, the right click with MGL32 should show a firing arc. I don't expect it to show the bounce, but the initial shot would be nice.
Barricade used to be snappy defense before but now I just get red invalid everywhere
I wish they had kept the old barricade, but taller. Then, made a new gadget that's basically the current barricade, but no bend and it "snaps" into doorways.
real
im guessing why they made it bigger and not taller is bc it would have texture steaching issue
Course, Demat just ignores all defensive play with barricades and goo anyway.
I think they reworked it for TA.
oh yeah ta exsit
Cause it's a completely different model.
last time i play that mode was when it release for the skin
how long was that?
The curve is different. Less dramatic.
Which sucks. You used to be able to completely surround the Cash Out with two barricades. New barricades are allergic to touching the Cash Out.
Someone I played with deemed it the "Pistachio Strat."
It forced you to vault up to steal. Then, I put a Pyro Mine up there.
dose flame thrower pen barricade?
ah no wonder i get damage
It also goes through walls/floors.
imo it is fair
flame is a utility weapon anyways
wait really?
You can use Motion Sensor near the cash out, then when it pings them, the floor is lava.
Gotta use goo gun to raise the floor some.
Heavy has the most interesting combinations.
Medium only really has Demat drops, which I despise because it's so much easier to do.
Gateway on Light has some interesting possibilities. Like putting one above and slightly to the side of the Cash Out, while a MGL32 spams through it.
There were some people saying Demat was perfectly balanced, what's your opinion about it?
i use gateway like a tracer recall if you play overwatch before
But, as always, it's more effective to just play Medium with the 1887/FAMAS with Demat.
It shouldn't be instant. The wall should get deleted over a second or so.
It's complete bullshit that with three charges they can drop a cash out, close it, then drop it another floor.
Yep, all that in seconds basically
It's also basically impossible to escape a demat user.
Especially since they have Jump Pad/Zipline
BESTSLAM#1654
-lfg
Europe:
#lfg-eu-casual ⢠#1290634115720286209 ⢠#lfg-eu-ranked
North America:
#lfg-na-casual ⢠#1290634275737305190 ⢠#lfg-na-ranked
Asia:
#lfg-asia-casual ⢠#1290634388014633054 ⢠#lfg-asia-ranked
Oceania:
#lfg-oce-casual ⢠#1290634528255246439 ⢠#lfg-oce-ranked
South America:
#lfg-sa-casual ⢠#1290635941211410443 ⢠#lfg-sa-ranked
Go to id:customize to show/hide specific channels.
I think we faced each other recently.
-levels
"Why can't I do some things in the server?"
- You may need to level up first!

How to level up? Just look around and join conversations. Lots to talk about!
Lvl 0: Newbie 0xp
⢠join VC ⢠make bug reports ⢠chat in most channels
Lvl 1: <@&1011197091470647317> 35xp
⢠create new VC ⢠reactions ⢠external emoji ⢠images in drip check, pet channel
Lvl 3: <@&1011197119199191071> 115xp
⢠images in most channels ⢠embeds in main chat
Lvl 8: <@&1133322765194235904> 1015xp
⢠embeds and images everywhere
Lvl 15: <@&1012661788401217579> 3955xp
⢠external stickers ⢠VC streaming ⢠bragging rights!
Role descriptions: #šāwelcome
Check your rank: #šārank-check
It was me if I won
An idea for the rework of a tracking dart. Make a poison dart instead of a tracking device that will deal damage for 5 seconds. For each second, the enemy will receive 5 damage (a total of 25).
- The ballistics of the projectile will be different (like the ks-23 or SR-84) because now the projectile instantly hits the target at any distance.
- Reduce the number of shots to 3 pieces.
3)The damage from darts will not stack, so it will be more effective to use the gadget on three different opponents.
it gonna be avirus
I'd kinda rather Tracking Dart pierce objects. It'd have synergy with the sensor nades.
But, I think the game needs another gadget reshuffle. Medium was initially the support/intel gathering build. Once they removed Recon Senses, they just removed all of that intel stuff from them. Now, Medium just does everything well.
I'd give Medium Dart back, but let Light keep it as well. Light could exchange the Sensor Nades for Jump Pad. This would push Medium back towards intel gathering, and Light towards team mobility with Gateway and Jump Pad.
I tried to reply but Discord said no.
Aaaaaand it's gone.
just the way i like it 
I wonder if the CMs get notified whenever a link gets posted.
people in other chat ping the cm before i get to do so
the guy that post the link posted in every chat
In my opinion, tracking dart is an extremely useless gadget. Firstly, there are more effective sonars. Secondly, Light has no mobility problems, so he does not need a jump pad. And he has no time to arrange these gadgets. Light is a small pest, an assassin, he needs to move constantly. It is better to give a jump pad to heavy as an experiment, so that he can combine it with a charge and slam, for example.
But in this case, the relevance of gravity cube will disappear
And also remember the theme of the new season and imagine a skin for a poisonous dart in the form of a bamboo tube like the Aztecs
The problem with Light is that it's generally selfish. It lacks a team role outside of "kill people," which every build can do.
Atm, double mobility Medium is very common. Give that role to Light.
I'd like Heavy to get a sort of catapult.
And Light also die super fast too, it might not even do crap to competent people
Imagine it with Slam from height, hilarious.
Yeah, Light can get you to the final round by being mobile and a vulture.
In the final 3v3, a team that stays close will focus down the Light, or anyone they kill just gets defibbed.
The more I play the guess the more the thing about "oh it's the class that kill people" is intirely throw of the window when it's purely on the enemy hands to be competent to gun you down
That's why I think it needs a dedicated role.
Heavy is Defense/Destruction (though atm Demat outclasess them at that)
Medium used to be support/intel. Now it just kinda does everything well.
and everyone has a fuck ton of damage
100%
They shifted away from specializing into making builds more self-sufficient.
Well, Heavy has stayed generally true to its original purpose.
Light never really had a team role. It has always been Tracer/Pathfinder/Spy in a game where it's 3v3 and the main mode doesn't require that kind of character.
I don't agree with you. Light has devices designed for teamwork: getaway, sonar, stan gun and glitch grenade. Using them, he helps his team in one way or another
Glitch Nade is inferior to Glitch Trap now that they've nerfed Mesh and Dome so much. You can just burst them down.
It has SOME designed for teamwork, but at it's core is still a selfish role
Gateway is nice, but a Medium with Jump and Zip is better.
And to be honest, it kinda has to be, you're a walking 150 HP with many things in this game that cuts your half in half for basically touch you
Intel is nice, but they tend to use it for their own benefit, not the team's.
It's true, and it's good.
I don't need light support because you'll never get it from them. Players prefer to be independent in any class and I understand them
I'd like to see them experiment with a passive that lowers dmg from fire/gas/explosions to where they take the same percentage of health that a Medium would have.
So, if touching fire would have taken 15% of their health, it would be 15% for the Light. As it is, they would have taken far more.
But let's be honest, when you rarely get, it feels good to have a little bro helping you take down enemies
Then Light will forever be an anchor on their team in the final round.
That sounds good though!
But I think people will get mad at this
The problem is that Embark has said they want them to win more.
So my suggestions are based on that desire.
There's should be a need for lights help, I preferer it be the only class that can have actual burst damage
So to take down heavies and mediums is good to have a light with you, but the problem is at the moment everyone can kill everyone
They already have the ability to basically insta-kill anyone with the Dagger/Double Barrel.
Yeah but like I said, anything that touches you is basically 1/3 or 1/2 of your health, and dagger and DB you expose yourself alot
M11 shreds, and if they ambush it's basically a guaranteed 1v1 if they don't do something dumb.
So you're down to the oponent competence to kill you
My point is that they already have that burst, yet they only win the final round if the enemy plays worse.
Also, the servers are bad, and burst damage feels awful on them.
Yeah I know they have burst lad xD my critic was that every class has burst too, light should be the only with it
I basically never experience the two DB shots as separate instances of damage. It's the same packet.
I don't like the game balance having to change two classes for the benefit of one.
I think there are only two roles in the game: defender and striker. Heavy has this potential. The medium too. And by the way, mediums have been no less self-sufficient lately than lights with the advent of the dematerializer. Besides, as I said, helping others is boring in many ways. A Light can also be an attacker and a defender, while it can be a single build. Builds on classes give variations of defense/attack wagering
But every class needs to have it's role correctly balance between them, atm all classes can dish out 150 damage easily
They did that in S2/3.
They reverted a lot of them because high damage LH1/TK/MP5 made casual a nightmare if you weren't Light.
Yes because they were overtuned, it got rightfully nerfed too
LH1 and TK are ok now, but MP5 they gutted the poor thing
I don't mind that many weapons have been nerfed, because imo higher TTK feels better when the servers are bad.
Low TTK turns the game into "who shot first."
"who shot first." shoud only be applied to light, basically
And don't forget about the mobility of the lite. In fact, he helps the team win the fight with his speed. Light can quickly carry the box or quickly get to the point so that teammates can be reborn on it. His speed saves the rounds
MP5 is fine, it's that the M11 is just better in all important metrics.
So the MP5 is not fine because it's a watered down version of another weapon xD
Except Medium can bring Jump and Zip and do the same thing, and keep the team together.
It has been shown that the only thing MP5 have more is damage falloff, the rest M11 is better in every single aspect
No, it's that the M11 lost its major drawback of terrible irons. So now it hits harder, can be aimed fairly easily, and has a LMG size mag.
M11 needs to go down a peg. It should have recoil that becomes too chaotic to control outside of very close range.
oh yeah nvms, sorry i read wrong
But the speed of the light is still higher than that of a medium, even with a zipline. Besides, the zipline can be destroyed
Maybe just me but m11 recoil is already annoying at 30m
Cause I was forced to use Light for the recent contracts. I used the MP5 and top fragged. It has basically no recoil.
I don't think it needs a nerf, I just think XP needs a different role than to burst down
if youāre better than me you can get a kill at that range but most of the time I just get most of their HP gone
It's just that the M11 is absurd.
We gotta also take in consideration player competence too, I've top fraged alot of times but I also got curbed stomp but a bunch of other people
It should be the super close range SMG, while the MP5 should have a bit more range and low/no recoil.
The M11 atm can be used at MP5's ideal range and be just as good due to RoF/DPS.
Most of the time I can't top frag against other lights in NA server due lag already fucking me over and of course lights been competent too
Oh yes, now that I think about it, it makes sense
MP5 should not burst as fast as m11, but it should be a better weapon at range
I mean, Light in general is weak. Having 150 HP will always be a massive liability. The only way they become meta via damage would be making them incredibly unfair to fight 1v1, and they already are to a certain extent.
The problem before was that it was better than the ARs at Medium range, which shouldn't be a thing.
I guess nerfing m11 range and giving XP a bit more bullets might balance it out both
MP5 mag size seems fine, M11 should absolutely lose some.
True, it was beaming from far away too much
Just slap 5 more bullets to the poor things, so at least you have a better chance to kill the distant target. Atm if you're not hitting alot of HS you suffers a bunch
While the M11 you can go ape shit and kill, it won't be that big of a deal
LMGs whole thing is supposed to be lower DPS, but high capacity to kill multiple enemies without reloading.
The M11 has high DPS and capacity.
35 rounds max.
Yeah, that's has been of discussion that I had, the bullet capacity of M11 makes it ridicuously forgiving while it shouldnt
MP5 should be the forgiving SMG, while M11 should be the riskier but stronger
Cause if we try to give Light a role in the meta, like Team Mobility, they can't also have all the best weapons. At some point the low HP is less impactful.
Also medium has nearly zero destruction and recon, it doesn't do everything well lol. It just does what matters most in comp well
Make tracking dart a shootable sonar nade that sticks to surfaces and pings once in a bigger area š£ļø
Demat???
Um...
Demat.
nearly and demat doesn't destroy things as good as heavy
Demat is the best destruction tool in the game
Medium has arguably something better than destruction in Demat.
wilddd take
Destruction isn't always desirable.
It's not wild take, none of the destruction tolls offer this amount of control what do you specific want to destroy than Demat.
Plus, you can bring the wall back while have all the benifit of destryoing it. It's absurdly strong
A C4/RPG/Charge can cause random issues for your team. Demat lets you clearly remove something, then put it back.
None of them are fast and stealthy as well
Pretty much
hammer
- You gotta sacrifice you main weapon to a melee one
- You gotta be super precise with the ground to actually have the desired outcome
- You can clearly hear the enemy smashing things, so you can react
- Like Hat Ben said, it might cause undesirable issues for your team.
Again, they can follow you down a completely destroyed wall/floor. Demat can open it, and close it behind them.
Yep
You basically can't escape a demat Medium.
can we please nerf the famas i don't even have a chance to react before im at 30hp or dead it makes the game so unfun and please bring the model from 9 pellets to 8 that would make it literally perfect
At least as Heavy. They have more mobility, and faster "destruction."
Oh yeah, one last important thing, IT'S FAST
like we need more nerfs š just buff everything else
a SUPER fast destruction tool, you don't have to set up anything
would be rpg
too bad people only use it as an opener
The major issue with the FAMAS is that:
A. It has the best hipfire of the ARs, leaving the FCAR with nothing it excels at.
B. You can basically nullify recoil by strafing. It makes the bullets always go up and to the side in w/e direction you're moving.
Yep, but like we said upthere other explosive tools don't offer the same amount of control of what exactly you want to bring down
like health cuz how would better weapons help me survive getting one shotted in the head
It's like, there's so many good things about Demat all at the same time
So much risk of self damage.
1: one of the most powerful melee weapons with one of the best melee centered kits (your also sacrificing the ONLY source of healing)
2: personally not really encountered that often
3: you can hear demat too
4: true, but I work well in chaos
you save yourself form getting hit in dee head by shooting em forehead before they shoot yours
or you know, use wasd
Yes, you cannot hear damat coming, you can only hear it after it already have done it's thing. While the hammer it takes a small time for the destruction to happen.
why do they have to balance it that way š
You can be like 20m away and take 50 dmg from your own RPG depending on how the game is feeling.
if your talking about a hammer heavy collapsing a building or something, demat can't do that
yea but they have highground where the co is going on and i try to zip up there and i got shot twice and im dead
But bro, take EVERYTHING we said and put it all in one thing. That's the power of demat.
And source of healing? Ƶ.o I mean, there can be another medium there with healing beam too
healing beam š
and i get buff other weapons but famas is kinda op and has been for a while and is way better with the scope
not this again
you don't have to fight people head on
go to the other building and shoot them form equal high ground
you can set your self up for the situaltion
letās be a little careful with our phrasing
op is a stretch
good is what it is
But collapsing a building isn't necessarily a good thing.
Fun, but not predictable.
itās been good since the damage buff
slightly overtuned but thatās more in comparison to the other ARs rather than the actual meta, akm and fcar make famas look better than it really is
more predictable for you and less for the enemy because you know what is and how it's going to collapse
i once collaps a building for cover but it end up blocking us form the steal lol
Whatās the meta after the update and the model nerf? I am really confused what to pick now in wt or ranked
You have never been fucked over a destruction you caused?
the model change didn't change anything
meta is the same
Canāt two tap meds anymore
model is still the meta, it just give the fames a bit attetion
Honestly.... I can't think of too many instances other than like one or two for this season where it blocked a totem and even that was after a fight that we won.. so erm no not really
huh?
i still 2 tap people tho
Nah not meds
I have seen my destruction fucking over the enemy because they're trapped in rubble though
and? are you gonna start using revolver now since it will 2 tap?
They're incredibly lucky though, there a bunch of instant where the debris basically preventend me from stealing
that happens too!
It doesnt 2 tap mediums, it requires 3 now.
If you arenāt gonna use anything new or different then the meta didnāt change. Which is what happened. famas and model were and are still the strongest med options in the current meta
All the ARs are roughly equal in DPS. What makes the FAMAS superior is that it has almost CS level hipfire.
Yeah sure but doesnāt feel that consistent imo and I notice the nerf while playing
And like.. crazy burst damage for peaks and such
i need to fact check these hold on
cus like i still 2 tap meds in my game
Good recoil too comparatively, especially visual when ads
Let me check though, brb
Just no itās 112 max
Akm with the sight vs famas with the sight is night and day
old is 128
new is 112
Visual recoil needs to go, it serves no positive porpuse
I think it could have that aspect if it had dogshit hipfire.
Then, make the FCAR have slightly better hipfire and/or lower movement penalties.
That gives them distinct playstyles.
i swear to jod i still 2 tap people?
What
is it cus i play with my team that do the rest of the damage needed for 2 tap?s
The ranged burst on the FAMAS would be less oppressive if you knew that getting in close put you at an advantage.
If a med has any significant amount of HP missing you will probably 2 tap
Prolly cus itās just not possible
It doesn't 2 tap medium, Just checked in game
it must be bc i play with my team and shoot who ever my team shooting cus
im full support med, i use heal more then my gun
I played model for a few games and you def feel the decrease imo but if u hit ur shots u can three tap hs one + melee Ls and with meds just sneak a melee between your shots
i use tk and dash tho
Ofc u can two tap them if they arenāt full but in a 1v1 itās harder to kill meds with model
also why 112 pacifically?
is heavy hhealth have anything to do with that number
thats 3 perfect shot in a row tho
And you can combo lights
Model 1v1s are even now if anything
They specifically made it so it can still 3 tap Heavy.
Medium ARs needed to spend half their ammo to kill a model user
now model needs half for a kill too
So they just reinforced the MMM meta in a way.
If ur lowkey good with the weapon you can get a melee between the shots I did that even before the nerf
wym?
imma convert that into a gif so i can spam it in #šāgame-feedback
The 1887 is now either 3 shots for Medium, or 2 and a QM.
It's still 3 for Heavy if you don't miss any pellets (they tightened the pattern so thats not too hard).
Medium still has the FAMAS, and you can bring a 1887 for any Heavies.
Needs updating for the new pattern.
There's a dot in the center now.
Actually I might be able to do it real quick h/o.
is good
yall how does the random weapon animation thing work? like does it pick one for the match or is it like every time you reaload/inspect?
Every time you reload/inspect 
its weird because its not doing that for me, only after each round, so I was wondering if this was a bug or not
Might be best to record your findings and file a bug report in #1201841543926005810 
I genuinely canāt remember the last time a model player really bugged me since the nerfs
That would be a bad weapon
All video game shotguns should be fixed pattern change my mind
Yea it needs to be 108 with tighter spread
Yes it wouldnāt work
I wish the KS-23 would double load even on partial reload
That's why we're dealing with the current situation with the 1887. It's fixed pattern lets you jump around and jiggle peek corners with no penalties.
Even Siege and Apex realized that for shotguns with some range It's better to force aiming. It slows you, meaning less mobility.
Make the Model shoot slugs instead of pellets
That's just the KS-23
I do wanna see the DB with double slugs. Not really for balance reasons, I just think it would be funny. Make it fire both barrels at once.
ADS just fires both tubes
I feel like that's mostly a consequence of its range and damage in conjuction with the tight fixed spread, perhaps as a solution they keep the tight spread but give it more damage falloff at range
I don't think randomness should ever be a factor of game balance
Then it's just a worse SA1216.
It wouldn't be random when hipfired, just a pattern that guarantees you can't hit all pellets.
Than I'm cool with it
Without being like right in them.
I could redo the pattern. I was using the wiki's double barrel spread.
whats the best well rounded gun rn im trying to get back into the game
But they could just make the current pattern, but wide.
When I lose a gunfight I don't like having to wonder if it was the fault of me or my tool
KS-23 be like.
I love that thing
Movement penalties aren't terrible, but the KS-23 is never 100% accurate.
At the very least it's accurate enough within its range to almost never matter
Give me 100% accuracy while aiming (and irons), and it would feel less bs.
I've seen someone miss while like 8m away, aiming, not moving.
On a stationary target.
Not due to aim, just RNG. Velocity could be higher too. It does have good "omph" to it.
I feel better relying on it more than pellet shotguns at the very least
If it was perfectly accurate while ADS I would probably main heavy
But for now im sticking with famas/revolver/cl40
New Weapn
Shoe
Run fast
throw shoe
Parking Lot
manifesting until they bring back s2 Fcar
Is the matter better paired with cloak or Dash?
dash for me, if youre in team fights
cloak if youre get in, kill one, get out play style
and grapple if youre throwing
What the best load out for light?
I have such a hard time with this because I'll kill one and suddenly his 2 other buddies show up outta nowhere and I can't get away fast enough
Try my "Piece of shit" meta build
SH1900
Cloak
Gas
Goo
Thermal bore
Dash or maybe even grapple
how lonmg does it take to steal a cashout in the finals
thats like a throwing knife skin they could have
Fellas hear me out, what if they add the UMP 45 as a skin?
Christmas tree launcher rpg. Basically standard rpg but you load a small Christmas tree into it. It explodes in bright lights instead of the normal explosion cloud
What if, the predicted triple barrel shotgun for medium actually shoots slugs?
Give the medium a medicine tube he can just pope for 60 health
embark im so fckn tired of hgoing against mmm with defibs and healing beams and models and famas can we plz do smth abt this like revert back to 8 pellets instead of 9 for model and nerf dmg on famas and do smth abt defibs and healing beams cuz its so fckn annoying who is paying u that much money to js not do shi
dash if you're solo, cloak if you're playing with a team
Does anyone know if women still exist?
7 seconds
they do
its 6
how do I GET 10 F##KING KILLS
what if we had a sword and sheild skin for riot sheild
this is impossible
sword or heavy
what heavy
i rock the M60 with any kind of defensive gadgets and goo gun
goo gun is good. you can move the cashbox with it. even off the moving platforms
for sword?
flashbang, dash, Pyro grande and breach charge
what mode?
im doing Power shift
oh replace charge with stun gun
is invisbomb ok
it's not bad, but with sword you gotta use dash to really get that reach with the sword lunge
Did someone tag me?
invisible with sword inst bad if your good with invisible. but dash has more use
invisible is good with dagger due to its backstab instakill ability
POWER SHIFT IS IMPOSSIBLE
powershift is quite easy if you all sit on the platform as mediums with turrets
I want a great sword melee weapon for heavy, please anyone tell me how much damage it should do, range, swing speed, and special thing about it you can come up with
EVERYONE IS TRASH
BRO MOST TEAMMATES HAVE 30 IQ
I was thinking 110 damage with the ability to multi hit, slightly faster than sledge, less range than spear
spear or sledgehammer ig?
Really?
M11? Melts ppl in a few seconds, including heavy, and is extremely easy to use, especially with that broken cloaking device.
Sword? Three-hit kill for heavies. Awful hit reg, and since the heavy's hit reg was "adjusted" so bad, sword's hitreg feels broken. Not to mention that broken ahh evas dash + lunge attack combo
Sniper? Two-Hit kill for meds and heavies, literally one for lights. Ppl camp on high spots and are at a much further distance then any gun or any threat, plus now that it's projectile it can curve thro distances and possibly hit someone hiding behind cover. LITERALLY the most used weapon in powershift.
V9S? I'm not even gonna explain how balanced that gun is rn.
TK? I'm casually moving around the arena, and someone hits me with a throwing knife that takes away half my health. I turn around to look back as fast as I can, and they fire a second shot and I'm already dead. 3-hit kill for heavies. 2 for meds. Plus getting shot by it as a meelee is hell, because in other guns at least you have some time to react and move towards them. Evas dash combo is shit
i play alot of quickcash
too punishing
wym?
by too punshing?
How is it fair for meeleee heavies that a Throwing Knives light with evas dash took down single-handedly a whole sledge heavy team?
Everytime I'd do charge n slam, theyd just dash away. So charge useless. Every time I'd pull up a shield, itd simply take away its entire health in a few seconds. Every time I winch him, he just dashes away. And its like he has infinite dashes, Idk how fast the cooldown is, but TK should be nerfed to hell. It's a three shot kill for heavies. If it was xp54 or v9s i wouldnt mind because at least id have time to react. Also nerf the evas dash cooldown, lights infintely dash around wiht no stop
Buff 93r for gods sake
without dash lights have very little ways of being hit and run tactical class
i get whipped around all the time as a light.
RESPAWN TIMES
Thier not that bad.
I am very bad at the game
Yess but what about meelee players, even meelee lights who dont have evas dash at the moment, i cant winch or charge becz of them dashing here and there
I just went 3 and 5 on sword dash light
honestly, winch is more of a medium range type weapo and charge slam Is a breaching tool. if you use them beyond those purposes yea we lights just gonna dash. it's called evasive dash for a reason
then whats a meelee guy supposed to do?
yes. my record is 22 and 4 on sword? that was before they messed around with its hit registry
honestly heavy best advantage is guarding the rear end and being a tank upfront using their barricades and goo guns and dome sheilds. they have mines as well for placing on doors and entrances and objective like medium
I CANT CLOSE THE GAP
yea welcome to the hard part of sword in season 4. now days everyone has adjusted to it.
in the good days of older seasons you could close the gap pretty quickly, now you gotta use strategy and your mind
can't just charge upfront.
Okay? And that solves problems howw?
Idec abt evas dash i care abt the stupid tk problem
ok
throwing knives tbh take alot of skill appreciate those who have mastered throwing such a difficult weapon.
similar to sword it requires choosing and mind play
how about heavy
i got two team wipes with a sword today because sword is really good in close quarters when two other groups are fighting each other
what is the EASIEST WAY to get 10 kills
oh easy? not melee. use a lmg heavy or probably an fcar. for light? maybe just use their pistols and submachine guns. other then the weapon selection. you gotta use your brain.
sword is easy if you use it right. can pick people off.
I HAVE mastered tk, im a light main, ive played alot with every weapon other than 93r.
the only skill part of tk is moving right and left constnatly while shooting endlessly, and whenever someone hits u with one bullet u just dash away
what lmg build
mind play? nvm
mind play is a big part of this game. using your mind. trapping your opponents. leading them into traps or perfectly executed team plays
not just point and shoot. I also play extreme hardcore so not just casual tho with my squad
goated idea
BRO IM NEGATIVE KD EVERY SINGLE GAME
What should it's "special attack" be?
I was thinking a block that negates 50% of frontward damage and the ONLY weapon to parry melee attacks.
Either that or an artorious of the abyss frontward vertical slash that enables heavy some upward mobility
WHY
Learn the maps better and best way to navigate, helps alot
I have hundreds of hours
305
i would say some sort of spin/area control as that is what it was used for but spear already has that
I think Heavy should have a Tethertrap in the game. A rope would get latched on to you and a sign labeled "Tethered" would appear on top just like "Stunned". It would allow for freedom of movement within the 360 dome of range and doesn't block specializations and gadgets. The cooldown and charges would be identical to the Glitchtrap where you can only place one, but up to two can be placed. For balance reasons, freedom of movement would be allowed within 5 meters.
Boom I js cooked up a gadget for Heavy
it would be neat if Heavy got throwing axes
im still a$$
like a big one that you throw overhead like what you see in axe throwing competitions
and medium could have dual small throwing axes
or light could get a skin for throwing knives
this would be a good idea because i think they could be differentiated enough from throwing knives and the heavy throwing axe in terms of animation and damage
I'm just gonna leave this here btw, as a message
haha light is soy and heavy and medium and gigachad
Maybe just a 300 damage over head chop with blocking frames at the beginning to parry melee? That would be soooo badass
Imagine the clips
i think going from bottom up would be better cause sledge goes top down
but the parry mechanic would be so cool
it should be the longer you swing the blade (primary attack) the quicker the attacks become but slows down the character more
Maybe hold to parry and release to chop? So you are forced to go through a longer animation so sledge keeps its high damage and destruction niche
that is a great idea
Maybe like if a ally runs up the you while you hold it, you can use it like a spring board from dragons dogma?
havent played that but would give an interesting use and seperate it from other weapons
also would give heavy team movement options
When the great sword heavy turns into a living jump pad(the sledge heavy and spear heavy are flying at you right now)
((You will not survive))
^^
to summarise
-
great sword
-
parry mechanic
-
does an upward slash (opposite of sledge direction)
-
while holding parry teammates can use as a portable launch pad
-
to balance have a stamina meter for parry (block meter)
-
momentum based slashing?? (longer time swinging faster it attacks)
anything else??
I like the idea of you can block damage in the parry animation up to like...200 health, but then it breaks your guard and you can't swing for a few seconds?(Can still use gadgets and specialization). Also you still take half damage during parry, but no damage if you parry melee.
Don't forget it can hit multiple targets unlike sledge.
Idk about momentum based slashing, would add some skill like if you don't turn into the swing you get damage falloff? Now that I think about it... chivalry style swinging in the finals would go SO hard lol
The special attack CAN hit multiple targets but only if they are behind of/in front of each other
Sorry I didn't see the other part of your momentum based swinging, I love that it swings faster the more you swing
i'd say 3/4 damage
for the momentum based swinging i was thinking more like the more momentum in an object the easier it is to swing more
So block 75% of damage up to 200 health?
blocks 25%
I still think that's really good. Turns 350 health into 350Ć1.25=437.25 health. And that does wonders in preventing one shots and providing pressure in a push
Assuming you are getting beamed by aks and shit though. Now if we add heal beam to the formula we would have to change the formula into 40hp Regen per second into 40Ć1.25=50 to the heavys 350 health
When the great sword heavy gets to keep being a threat because he turned the 100 damage RPG to the face into 75 through sheer force of will
I do think it should take like 3x as much special attacks to break a wall, which is huge because the wind up is longer too, so about how long it takes a KS to make a hole?
You could introduce this idea with a medieval style season
Dude I'd KILL for that. Zip lines over motes, jump pads that lead to the top of castle towers, flammable huts , tents, and wheat. I litteraly imagined a cashout in a wheat field being locked down because someone caught the field on fire
Not enough hyper flammable shit to make smoke grenade worth it
Oh hell yeah, now you're thinking the right track š¤£, Honestly I agree with most of these attack patterns, I feel like every regular swing should take 75 or 50, with the charge attack being a crisp 250 But it should take a minute to hold the attack, maybe 2 seconds longer then Heavy Sledge swing
It would be easy to dodge, but worth the attack if landed correctly
But if we're looking at the reality, a greatsword would just be a sledge skin
if you shoot smoke bombs with a revolver it should explode
Don't say that I'll go ape shit
i'd probably make it take 5 special attacks because the KS takes 4 slugs to destroy the wall
the specials hole should be smaller than the sledge and KS
Good point āļø
i would do anything for a goated medieval castle
I think that's too long to make a single hole you can't climb through
it would be big enough for a medium and light to go through easily and a harder hole for a heavy
honestly good stats but i would put regular swing to 35 dmg because of the momentum system, charge attack is probably too high for embark but if it is that much dmg they would make the attack take 3-5 seconds more than the sledge
No it's not, it was changed to 7 during the cashout changes of season 3
The regular attacks would have to be faster than spear then because spear can't do shit for damage without the spin
Spear does 65-80-95
as someone who likes spear a lot it can do a decent amount of dmg but it has horrid range so the enemy can just step slightly away
but yes it does need to be faster
to compensate the sledge should be nerfed to be slower but have more dmg so same ttk
The ks23 is misleading. It explodes on impact, but has no radius, which would be fine if it felt more intense. The damage per shot is great.
The arena damage should either be 2 shots with a bigger hole made in walls, or a 1 shot for walls with the same small wall hole size
Would have to be faster than dual blades as well.. which would be crazy
That makes no sense at all. They've created a balancing nightmare.
Dual blades and spear suck ass not because of anything to do with stats, but because they suffer from slow ass 3rd attack syndrome. Spear with its spin and sword with its regular attacks
@unborn frigate true or no?^^
true
you can do a small glitch to stop the spear spin by doing a hand thing
dual blades just arent good enough any more because almost every weapon out dps it close range and the deflect sucks
this is coming from someone who used to main dual blades
Not just talking about stats. Third attack obviously makes no sense like you said.
But like also, why does the second pair of slashes do extra damage? That's just making the inconsistency worse, even without factoring in the third attack (which just needs to be removed)
Technically an exploit, but also it's dumb that I've died so many times cause my character won't stop fucking spinning and make the 3rd attack land. It also has no vertical hitbox
Removing 3rd attack to make 1st and second attack chain would be SO goated I might main that on a contestant
like your literally spining a giant piece of metal above your head it should do damage all around you
Both pairs should do 55 for better consistency too. Same damage but not spread out arbitrarily
it only does dmg to the front 20°
Remove 3rd spin on spear? Would be an amazing buff
yes and make the spear deal damage 360° when doing spin
I thought it did?
Wouldn't be surprised...melee needs to be oppressive for ALL classes at close range
I also think needing to quickmelee to confirm a kill is dumb, but I'll deal with it
The spear spin does 3 ticks of 360° damage instead of the weapon model itself dealing damage.
It'd need a total rework to fix it
There should be no quick melee with melee weapons imo. They'll need to be balanced accordingly, but at least they'll actually be functionally different weapons afterwards
CHUD
They won't do that. Can't even properly nurf a shotgun
Im still at work can we make a proper proposal for the great sword? @heady kindle @unborn frigate
Sorry gotta close up rq
great sword
parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing?? (longer time swinging faster it attacks)
5? special attacks to destroy wall
while parrying blocks 25% of dmg
35? dmg for primary swing
250? dmg for secondary (charged upwards slash)
this is all i could figure out for now
@heady kindle if you wanna add anything
Thanks bro
update dmgs and other stats if needed
1 probably
you can find some good videos on youtube with skilled people using greatswords well
Yeah this was just quicker. I really think I would love this weapon, especially for the utility. Imagine great sword with googun to make perch spots for your team and what not, especially for maps like syshorizon
yeah it would make the other heavy specs more used cause winch, large windup time, charge and slam, large wind up time
Isnāt that just hammer?
Nah cause it's different
Key takeaways is more range, faster attacks, parrying, less destruction more mobility
Ow ok
Hey chair
ello ello guts
When the dagger light uses 3 dashes to get to me and goes to akimbo step me for the easy one shot but I'm using great sword and was charging the parry.(He has no dashes left and is fucked)
Lmfaooo
after you parry small amount of damage gets done to the one who attacked in recoil
now way blud called me chud im ded
I'd rather there be a stun effect on parry, about as long as winch claw
yeah thats way better
Me to the fucked dagger light
Also...they shouldn't be able to dash out of a successful parry punish, I'd litteraly loose my shit
I think if the ideia of the weapon is discarded it could be a hammer skin
this as model skin would go hard
yes its from a video and i cant find where its from
For the matter maybe
Gross but if they outright refuse to add it...then ig id rather have a skin than nothing
They should give the heavy a medicine tube he could use for 100 health and it has a 30 sec cooldown
we need a trophy for killing an enemies with an defib called "Heart attack"
looks like a heavy shotgun skin
Guys im looking for an insight about how to get that one revolver animation back from the smoking guns event where you check the chamber put it back in the spin it like a cowboy any leads on how to get that
M26 and lh1 are by far the most broken weapons on light rn. The rest is just ok and not rlly good against good player
A m11 player beats a v9s player of similar skill 7 times out of 10 though
M11 is just much more consistent as a high fire rate automatic vs a semi auto pistol
Light should definitely have strong guns, because otherwise they'd get shredded in every fight (And they still do because 150 hp does not last very long in a scrappy team fight)
Actually on the topic of that, light is definitely a hella selfish class
To not die immediately in a fight, you sort of are baiting your teammates as distractions to attack opponents
Issue is that there's always just one weapon that everybody gravitates to on each class
And getting killed by the same weapon gets boring
light doesn't have many team oriented gadgets, but gateway is the best gadget in the entire game and can easily win fights used correctly with coordination with your team
I have heard, and don't quote me on this, that embark wanted a slightly longer ttk in the game than what we have right now
I do kind of want to see the FCAR and mp5 take on longer ranged roles though
My fingers are crossed that the scar gets buffed at the drop of S5
If it got a solid damage and recoil buff but dropped down to like 20 bullets/mag I feel like that would make it feel distinct from the AKM
In a close up scrappy fight youre probably not going to last very long because you just don't have the sustain
But you do get to beam people from decently far away
Yeah it was originally 20 rounds in S1/2, id be fine with that as well
Donāt even care so much about buffs as I care about more distinctions
Mediums top weapons barely distinct rn, heavy at least has some solid variation (in terms of whatās actually good to use), light also suffering
Difference between the mp5 and M11 heh
M11, LH1, coin flip between DB and like V9s
The problem is a light meta is dreadful for like everyone. We had a TK explosion and everyone hated it light being meta would mean their guns would have to be the best of the best and win every fight blindly or they'd need annoying movement.
I played through winch I played through all of S1 and S2 but they only time I ever put down the game was during the whole TK era
meta is deadful only for the people who live in ranked and competitive tbh
all for a few multibux and some ugly ass (but flexible i admit) skins, theyre usually the loudest about "balance" as if it was ever achievable in the first place
Meta trickles down no matter how slow and the problem is when a light meta would trickle down it would force people into playing light or play into a losing matchup
In my mind it would just make me go play something else "if I wanted to play cod with destruction I'd play cod"
there is a constant need for change in the meta but that meta is never gonna be perfect, at the moment its clear that theres a divide between casual and competitive gamemodes, from what I hear comp is primarily mediums and heavies, and I know casual gamemodes are infested with lights, im sure embark knows what balancing decisions prep the game now for S5
trickle down metanomics is a myth and i have seen this exact mindset kill at least 2 other games i used to love. Kowtowing to the whims of the vocal minority of high level comp players will make the game less fun and will force people into unfun meta builds while nerfing everything outside their microcosm in the effort of "balance".
On the contrary dbd has had trickle down metanomics run rampant aka nurse and blight and I'm not saying listen only to the high level players but look at community sentiment and numbers and balance from there
hopefully Embark knows who to listen to and who not to. I can agree, light feels like their darling favorite with how much gear they recieve but I have faith in that the day of reckoning will come soon
The trash feedback and suggestions outnumber the actual thoughtful ones by like 100 to 1
Can't blame them for messing up balance when you see that the vast majority of commenters don't know how to play and adapt other than COD run&gun
a sad side effect of appealing to the "modern audience"
Ranked DOESNT get multibuck btw
yeah thats WT though id say it still counts as one of the more competitive gamemodes imo
When is the best time to pyro grenade a trophy that is going to be defibbed? and where do I hit? the ground or trophyt
We aren't talking about economics though lmao
whats the meta build for light atm? is there any
I think the dash with double barrel is pretty good, use a invis g'nade with it too
fk meta play whats fun
valid
light isn't in the meta (never have been)
but here is a good loadout to run
cloak-lh1-gateway-stungun-(frag nades/glitch nades/thermal vision)
u can also switch stungun out if there is no winch/charge heavy in the lobby since that's the only reason u should run stun for
speaking of which is there a good winch heavy build or is it too easy to counter
Why run thermals?
I usually do evasive with LH1/M11 with stungun/thermal bore/gas grenade
well if you're playing in low sbmm where your enemies can't track u mid dash then sure stay on dash