#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 113 of 1

lavish radish
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i find that i need to get to close to be able to hit anything

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also
fcar or akm?

royal thicket
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SoloQ riot shield main here. If you wanna try it out, go for it. Just don't expect to much. It takes some time to get used to the weapon and I recommend watching some guides to it. Now, the shield is very different in its playstyle compared to other melee weapons. While fighting, you need to be constantly blocking passivly. No joke, no one uses the active blocking at all, maybe every couple of matches or so. And the most important thing: Know your limits. A heavy with lewis gun and mesh shield? No problem. A medium with pump and turret? Get his ass! A light with sword + dash or a heavy with hammer + charge n' slam? RUN FOR YOUR LIFE

lavish radish
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i get mixed results with both
so i might as well just stick to one that i am told to stick with

granite orchid
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XP54 is easier to use for sure, dps is still solid about .1~ of a difference and in regards to akm and fcar. Depends on you really. They’re both pretty equal in my experience so it’s personal preference. Someone else is more knowledgeable to tell you specific differences

granite orchid
viscid ibex
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how did u do that?

modern jay
viscid ibex
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oh shoot ok

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well hopefully they patch that instead of nerf tk bec im a tk main

heady kindle
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That's cause it deals too little damage around the edge and too much in the centre.

With a shotgun it should barely matter if you hit perfectly or barely at all. Less pellets and much more damage per

jolly bramble
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What do yall think about model 1887 now? Anyone returning to AKM?

astral cedar
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#nevermodel so I’ve been switching between akm and famas and fcaršŸ—£ļø

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any model users that were just playing meta will go to famas, otherwise they’ll probably just stick with it

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it’s barely 3 shots to kill so anyone used to the quick melee cancel should be totally fine so long as they can hit a solid 2 shots on med like before

midnight cape
astral cedar
wet flume
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Add a shoge for medium šŸ™šŸ»

rose knoll
torn mantle
rose knoll
torn mantle
unborn quartz
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ueah ranked is for gang related vibes

astral cedar
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the moment they make model 1887 almost 1-1 with KS23 is the day it is free

torn mantle
stable slate
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Give us KINETIC Armor overshield gadget for light that last until ur HP is gone or 30 seconds

marble fractal
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quick meele between shots doesnt reduce fire rate so in a perfect scenario ttk doesnt change

rose knoll
torn mantle
rose knoll
torn mantle
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Plus, model benefits from high initial burst damage, ability to use peeking, and guaranteed shots at mid range to help teammates and even kill people that are busy or dont have good aim.

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You are kinda missing the whole point

fleet brook
lunar crater
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If you can hit your shots like 95% of the time with the 1887 you'll be unstoppable

fleet brook
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After the nerf meh pre nerf depends on matchup and range

torn mantle
fleet brook
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So we're going into perfect situation of spacing

Also raw numbers don't really account for how each class plays

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Lights are flankers and fight pickers so they should be choosing their fights wisely and usually have first shot advantage

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Or should they also have enough movement to disengage usually

torn mantle
torn mantle
fleet brook
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You generally shouldn't be that close because that leaves you open to breakpoints as light

torn mantle
fleet brook
torn mantle
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The nerf was neccesery, there is no way to say ir wasn't. Now at least model wont win every short-mid engagement since its weak to mediums.

granite robin
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Any new weapons next season?

tranquil rose
dapper geyser
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The stun gun needs a rework. This is a movement based game, that has an item that can completely remove all movement capabilities. You move slower than walking speed, can't use items, can't pick stuff up, and can't even JUMP. I believe a stun gun can work but not like this. 9 times out of 10 when I get stunned I just end up killing whoever stunned me and then die to their teammates because I literally can't do anything aside from looking around and shooting. Become a human turret.

granite robin
tranquil rose
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Yeah, that's everyone's reaction

dapper geyser
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It's definitely VERY tricky to make a stun effect feel fun and fair for both sides in a movement based game. You don't want to make the interaction one sided so that both people within the interaction can have a chance. Right now it's basically just death for both people because switching back to your weapon after using the stun takes just enough time for the other to kill you before you can even shoot back. It's a lose lose situation and not focusing on fun and fairness

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Movement based shooters are basically all I play. Stun mechanics absolutely have to be thoroughly thought through

royal thicket
dapper geyser
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Lmao

wind folio
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im hoping for something useable on heavy

hazy spoke
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pls let me throw cards looking like this😩

fleet brook
royal pier
wind lintel
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I wonder how ttk will be in a few seasons if nerfs keep coming without significant buffs lol

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Frag will probably eventually get nerfed >.>

mystic nimbus
gleaming loom
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hello

royal pier
# mystic nimbus what

Embark "nerfed" Glitch Trap by removing a charge, but increased its range and still allowed two to be placed at a time.

This Model Change did change some breakpoints, but they still gave it more pellets and a tighter spread.

Whenever Heavy gets nerfed, they just make the thing worse in a blunt way. It does less damage, it lasts a shorter amount of time, it's just worse. Rarely ever do they improve it in a different way to compensate. Why didn't RPG lose its bloom, for example? Why couldn't Dome deploy faster?

mystic nimbus
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yeah

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the meme was vague

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rpg is dogshit now yeah and dome shield takes forever to deploy and dies instantly when 2 ppl shot at it but i think that one is fair

royal pier
mystic nimbus
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i just want it to stick on surfaces

royal pier
mystic nimbus
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or slipping through the small openings in sys

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and some other maps

desert falcon
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There needs to be a gateway inspect animation where you open both of your portals in your hands and kinda like juggle a ball through them

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There just needs to be more animations for gadgets in general

inland ledge
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I just had this idea that what if you could customize the color of fire in the game

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So like green, purple, red, etc different colors of fire

desert falcon
crystal quarry
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Love weapon gadgets so cool

deft rune
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turrets are literal cancer. why are they still in the game

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feels like something they forgot to take out after the beta

wind lintel
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What rank are you orf_crazy

fiery bison
toxic plover
dark kraken
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Respectfully teammates, turrets and invisibility is a absolute nightmare

proper seal
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yes

tranquil rose
# spark igloo goo it

Throw glitches, goo it, shot them down, destroy it's ground so it falls off etc etc

rich flame
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i changed my mind on what weapon i want nerfed the most, its Dagger

cedar idol
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ok so i bet that the lights new weapon will be a dual barrel grenade launcher because medium and heavy both have an explosive weapon but light doesn't, and it the promotional art for season 5 there is a double barrel weapon shown. happy_friend

formal granite
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they should lower the recoil of the pike and give it a new default scope

rich flame
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are you aware that most people consider the Pike a top 3 weapon

formal granite
rich flame
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in that case i consider the 93r a top 3 weapon and it needs to be nerfed

formal granite
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ok

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agreed

royal pier
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So that new center pellet does make the 1887 even easier to aim now. It's not huge, but man it's like embark resents being pressured into changing it.

royal pier
languid crag
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uraniam based sabot slug

ember sigil
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If swords range was nerfed for being oppressive, so should daggers since it’s backstab range is higher than swords 🤔

rocky mica
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stun should be a button you hold to zap and if you let go of it it stops zapping

sacred scroll
orchid lagoon
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did they remove the channel talking about the game and balance and stuff?

rich flame
rich flame
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Like there was this one dickhead with dash and cloak and it never mattered how attent we were, he could always just facestab us or retreat for free

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This mf got 19 kills because nobody could do anything about them

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Hit with a KS 23 slug? Throws goo at your feet and dashes away

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Caught out in the open? Throws goo/cloak and dashes away

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Is being stared down in the face against the heavys auto shotty? Instakill facestab

heady kindle
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It's a bad mechanic. The finals isn't a stealth game

rich flame
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no the stealth isnt the problem, its that it dosent even matter if youre stealthy, the mechanic is so jank that you can dm with it

vale obsidian
fierce spire
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The dagger gives warm fuzzy TF2 spy vibes

rich flame
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incredibly janky and unfun to play against?

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yeah i think so too

spice vigil
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it is jank but at the same time it gets defeated by.....
CORNERS

vale obsidian
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lag propose skill issue

heavy tendon
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I hate being hit by that dash sword combo

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how do i deal with it?

vale obsidian
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predict where they will dash and slide jump some other way to dodge the slap

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slide jumping is like a budget dash

maiden niche
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The server exploded, fix it quickly

vale obsidian
vast glade
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give lights defib

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kappa

vale obsidian
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what ifs, you can destroy shield in pieces? and how will those piece be arrange?

ashen hawk
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Um ok lol

river lantern
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if light use sonar nades if not = feeding they are blatantly op

shoot people need to use sonar more in general

vale obsidian
river lantern
vale obsidian
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no? speak english man do you speak english? xD

river lantern
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i was taught phonics and why is short hand not used its faster speech

vale obsidian
river lantern
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happy

vale obsidian
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yee

sacred scroll
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You detect them once and they just walk out of the radius, is that more helpful than other equipment?

river lantern
ashen hawk
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Yeah ik lol it was meant to be an exaggeration for effect.

Ton of utility doesnt make any sense at all. If u wanna compare actual numbers then theres literally more gadgets with lights.
And meds dont have much utility u can use in direct close-quarters fights. You have a jump pad, just gives u verticality, ok fine. U have zipline, which is too predicatble to use in a fight. Defib healbeam and all are for support to others, not for urself. APS turret only helps u with frags not to mention theyre defensive gadgets with a small radius. Then theres demat, ok fine.

So what, two pieces of utility? Like lights dont have any utility right? They dont have evasive dash, something they can use to dodge away from shotgun shots, they dont have cloak, which they can use to sneak upon ppl without gettign noticed, they dont have grapple which they can use to escape in seconds, they dont have vanishing bomb that they can use in the same way as cloak, they dont have stun gun which they can use to almost immobilize someone from doing almost anything?

What should medium classes have then? 250hp when having slower speed and a larger hitbox doesnt matter. Especially when ur with m11, facing up with model.
So everything should just go to lights? Just because meds have 100 more hp? M11 and sword dont deal huge tons of damage? Evas dash doesnt help u close in on the target? Sniper doesnt help u two-shot a med from a much further distance? Especially when the med is with a model? Stun gun doesnt reduce ur movement? Cloak doesnt give u time to aim and hit the player without them reacting?

Stupidass take. Just take every single weapon from other classes, remove med and heavy, and turn this game into COD.

vale obsidian
toxic plover
river lantern
vale obsidian
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there are 3 uses with sonar IMO
1: for when you have no idea where everyone is, people walking out of this one is fines cus you only need one tick to know where they are
2: before a fight so you know where to pre aim
3: messy cashout situation where everyone is force to walk in sonar range to fight for cash

vale obsidian
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last 2 are just nice bonus imo

river lantern
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i just toss it at the objective or if i think someone is coming up or if i think theres a invis rat

vale obsidian
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yeah those too

river lantern
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alot of times theres a crud load of debree so ill just toss it norm find a rat or 2

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no one els on my team uses any form of enemy data tho starting to get annoying

tranquil rose
# ashen hawk Yeah ik lol it was meant to be an exaggeration for effect. Ton of utility doesn...

"Ton of utility doesnt make any sense at all."

It's the support class, lad. It has acess to healing beam, instant reviver gadgets that help traversing the map for his whole team, APS (which now is gutted unfortanely), demataralazation and glitch mine.

How is that not a tons of utility? And I'm not even comparing gadgets by numbers but by their core mechanic for the team.

Light's dashses, cloack and grapple are individual speciliazation, not for his team. But I will not ignore the fact that lights DOES have stuff for his team to use, it's just not his core goal.

And I'm not gonna read the rest, at this point it feels you are too pissy over a gun and started put "what aboutism".

"Stupidass take. Just take every single weapon from other classes, remove med and heavy, and turn this game into COD."

Childish as fuck man. It's the only thing I can say towards this comment. Have a good day.

teal root
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W need gadget like the void enrergy that push away the enemies
It can be in a fan skin

vale obsidian
teal root
still magnet
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istg they nerfed vanish/invis, i get shot out of invis so much more

chilly solstice
vale obsidian
still magnet
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Thats what i am thinking but like last 2 weeks invis is bugged i believe and you get extra particles from something causing you to be very visible. I only play
dash/ dagger/vanish gateway goo

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I play this game ALOT and it definetly feels different

still magnet
astral cedar
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Invis visibility was changed like once slightly some season back iirc

still magnet
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but i am saying since 2 weeks its diff and more visible (possibly due to a bug)

astral cedar
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But I haven’t felt the difference at least recently

still magnet
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well I definetly felt it with how much i play

astral cedar
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but I also don’t play a lot of light…
I find quite a few cloak lights tend to get TOO close though and can get lit up because of that

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like most of lights guns can work at like 10m you definitely don’t need to get so close you can’t escape

astral cedar
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Playing melee without a movement tool is a death sentence

still magnet
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dash dagger vanish

astral cedar
still magnet
astral cedar
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That’s true you can make anything work with skill. Doesn’t make it pleasant or fun though

still magnet
astral cedar
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it’s not supposed to be free if the opponent is prepped, same goes for most things in the game as embark designed stuff for you to be able to react and counter in real time

still magnet
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more often then usuall it didnt

astral cedar
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Maybe you didn’t get to go still in time

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I’ve killed and been killed by lights that do that and sometimes can make an educated guess that pays off

still magnet
astral cedar
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yeah then they’re lucky asf

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or maybe there’s desync too idk, interesting phenomenon

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i should play more light and see how it works but im too focused on not dooming my team with LL

fiery bison
ashen hawk
# tranquil rose "Ton of utility doesnt make any sense at all." It's the support class, lad. It ...

How do any of those utilities help in a 1v1? We're talking about the model being powerful or not, and that's in combat. We're not talking about the class' role or usefulness to a team šŸ’€
The med might be able to heal or revive but that doesn't mean its going to make him better in combat.

Dashes, cloak and grapple all help in 1v1s, and compared to a med with model, its just superior (altho demat really might make it 50/50.

Let's say there's a light with all teammates dead, supposing he's unable to revive. He has all those useful specializations and gadgets he can use to overwhelm an opponent (let's say the opponent is also alone)
Now if there's a med taking place of this lil guy, supposing he can't revive teammates either, he has almost no utility to himself that can help him a lot, other than demat mostly. He's deserves a powerful gun to help him outta situations.

Don't read the rest, you just really don't wanna accept facts. I cant really imagine you actually being logical for a second.

"It's the only thing I can say towards this comment"
You probably shouldn't have said anything. You can't, you're too obsessed with meds being nerfed into the ground.

Have a day.

ashen hawk
fleet brook
ashen hawk
shut bane
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Dash is kind of the only thing I’d ever run on light tbh

dreamy sage
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So it's pretty much a consensus that the 93R is severly lacking yes?

So here's how I see the gun working. It should behave like the hipfire little brother to the famas.
Being a smaller caliber and having the stock for brace, reduce the hipfire bloom, reduce delay between bursts.
Then either A increase the damage very slightly or B increase headshot multiplier a little.
Maybe reduce effective range a little to compensate?
Thoughts?

covert parcel
spark igloo
echo stirrup
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I unreasonably hate lights so I agree

uncut peak
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I used to hate lights

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Then I became one ans ngl it's really fun using the pistol and weaving in and out battle w grapple

tranquil rose
fiery bison
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I love akm

bleak bane
tranquil rose
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It was like a very a screaming blue light

still magnet
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yep

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gateway particle bug

tranquil rose
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Damn, that REALLY hurts light gameplan

ashen hawk
cloud jackal
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I'd argue cloak has a bit more difficulty in use compared to dash

soft moon
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Hey guys do you recommend playing the FCAR with or without the scope. thanks

cloud jackal
soft moon
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I fully agree with that I played the last 50h with the FCAR and have the same feelings great to verify that Im not alone with that opinon thanks for your input

jagged flume
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SCAR(FCAR) needs to actually be good at long range. Basically no use case for it rn.

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imo, it should go back to 20 round mag, but have access to a higher magnification sight and have increased headshot multipliers.

winter panther
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Are there any chances of us getting a new light gadget?(grapple, cloak, and dash)

jagged flume
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Hopefully one that actually provides better support for the team.

winter panther
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I just want it to be fun so it is is support thats perfectly fine

narrow solar
narrow solar
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all i see now are grenade launchers and shotguns, its such an awful meta nobody likes getting killed by the shotgun or grenade launcher

astral cedar
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It’s why sometimes you swear you saw a light and then they pop out and kill you. They can go still while cloaked and the noise and visual effect are gone

narrow solar
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o shoot

hazy spoke
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i feel loike im shaddowbanned fr is there such thing?

dusty rover
# still magnet yep

how can you be the "4th best dagger player" when I'm the 4th best ā˜ļø šŸ¤“

tired minnow
#

The revolver should do a tiny bit more damage so it one shot headshots lights

dusty rover
hazy spoke
still magnet
tired minnow
dusty rover
#

when little Davie took my spot ā˜ļø šŸ‘“

hazy spoke
#

SOUNDS FAIR

modern jay
#
  • aim at enemy
  • press left click
vale obsidian
cedar idol
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you know they should make it so that the gravity cube can stick to walls and just pushes things away in the direction of the wall it landed on. makes you pay attention where you place it

stable slate
patent comet
proper seal
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yes

plain kestrel
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give the reshaper the ability to create barrels

fleet brook
astral cedar
plain wasp
edgy hare
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How do you get xp for the data reshaper I use it all the time but it's gets so little xp

plain wasp
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I think it's per object changed

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Do not quote me on that tho

fleet brook
astral cedar
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but not being able to interact with the cube outside of glitch is idk

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Specially with no heavy glitch option, we gotta give them something

wind lintel
cedar idol
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albeit it dosent happen much it still probably happened to somone

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you know

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i bet the light will get a grenade launcher, the medium could get some akimbo small SMGS like scorpions or smthg, and heavy could have like, dual Axes that he can throw.

stray night
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a new energy tracking based rifle for light or medium would be sick, along with some buffs to lewis and fcar

lavish radish
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what are some weapons you recomend?

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i guess i should said what are you builds you chat recomend

lavish radish
wet geyser
lavish radish
silver star
# lavish radish

I love the dual blades but I wouldn't recommend them as an intro to medium, if you like movement though I run dual blades I can send you my build

lavish radish
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sure
wouldnt hurt to see suggestions

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i only use grabling hook because a grap wil make any game better
so i have to use it

wet geyser
# lavish radish

i would recommend gateway and grenades for light instead of stun sonar . both are really useful

silver star
lavish radish
wet geyser
# lavish radish

and heavy u absolutely need doom shield and i recommend trying charge and slam i can’t play heavy without it

silver star
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Dual blades suffer with defib, playing selfish is the best way to get value out of them

silver star
lavish radish
wet geyser
lavish radish
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i dont even own most of the equiptment anyways lol

silver star
lavish radish
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i see

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what if i just sawped baldes of akm and ran turret?

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or i was thinking of doing shiels with healing beem

silver star
lavish radish
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eh
its fine

wet geyser
lavish radish
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i just need to buy alot of the equptment
i am missing alot of it

silver star
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Don't worry so much about your build then

rich flame
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What would yall think of letting the LMGs bipod?

wet geyser
lavish radish
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as you can see, i have alot of grinding to do

silver star
wet geyser
rich flame
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You could also speed up the reload with it deployed

silver star
lavish radish
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beacuse tf2 spy

lavish radish
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ya i guess
just sucks haveing a "eh" build rn
cuz feel like i am not doing anything for the team lol

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exept when i go siko mode for no reason mid game

silver star
lavish radish
rich flame
#

I'm always a fan of LMGs where you can actually use the bipod, makes them feel a lot more like LMGs rather than just more cumbersome ARs

silver star
short atlas
lavish radish
silver star
lavish radish
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is that the csgo type gamemode?

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bro this orange team has 2 heavy flamers

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man light with grab hook just feels so good to play

lavish radish
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think i did decent that game @silver star ?

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lol
all turrets

cloud iron
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lol

formal crown
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sticker... (Matter LED skin)

modern jay
obsidian island
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Data remat begs to differ

modern jay
obsidian island
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Reshaper, sorry

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Demat is good, reshaper… not so much

formal crown
modern jay
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i don't think any gadget or specialization is useless, even if some are more niche or weaker they all have a use

obsidian island
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No, but some are definitely ā€œehā€

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Which is inevitable in any game, great that it’s only a few!

modern jay
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i do think weapons are much more prone to being 'eh'

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they're more based on stats so one weapon can simply have more damage, or more range, etc

modern jay
still magnet
rich flame
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Dagger would be cool if it wasn't a janky mess

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Being backstabbed while looking at someone in the face is unacceptable

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I'm not usually an advocate for removing things from games, but until netcode is developed to a point that facestabs are borderline impossible, the backstab mechanic should be reworked, imo

mystic nimbus
rich flame
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It's equally shitty to have the bad hitreg cause a failstab, it dosent matter nearly as much that dagger is bad as much as it barely functions properly

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That's my real issue with it

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Good dagger play can result in failure by no fault of the wielder, and good dagger counterplay can still result in failure by no fault of the victim

daring sparrow
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what are the best weapons and gadgets for heavy, im a returning player and trying to see what the meta is

ashen hawk
#

@copper axle
oh lol so ur not being toxic calling ppl hypocrites CONSTANTLY and sayign skill issue to them like ur some emerald player or smthgn. Yeah, so am i, i never said shit like that. especially in a video game

Viable weapons that lights have: M11, Sword, Sniper, V9S, SH1900, Recurve Bow, Throwing Knives, LH1.
Dagger just needs a better hit reg, 93r most def needs a nerf, and xp54 is clearly viable, its literally my go to weapon and i see it with like almost 45 percent lights.

Literally just stop whining. Yapping is seriously a better thing to do than yapping

rich flame
daring sparrow
ashen hawk
daring sparrow
ashen hawk
daring sparrow
ashen hawk
heady kindle
# daring sparrow for sure bro appreciate it

Shield is more than fine.

Great for enduring fire while you wait for team mates to deploy things, steal, capture, or just get to you before you die.

Where it now doesn't shine at all in cqc. Combination of slow camera, slow movement, slow deploy, slow weapon swap, no melee defense, no fire defence, and heavy weapons being a generally slow ttk in cqc makes the shield terrible there.

The changes to cooldown have made it even worse at cqc. The health changes make it less dominant at range, but you rarely need more than 750 health before you have time to rest or the enemies close in. Still I think bringing it up to like 1000 health would be a good change that keeps it bad at cqc like it should be

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That being said the slam is probably better most times since cqc is so much of the game. Depends where you like to be in a gunfight really

vale veldt
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Make FCAR great

restive plover
spark igloo
tired minnow
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Make the wench claw not pull you all the way to the heavy

ripe timber
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are you guys still running model after the nerf? or did you switch up

exotic skiff
river lantern
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why is light sword so unfair it feels like im bullying

rough carbon
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How about a dematerializer skin that's a big opaque black hole that you can't see through

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If we do a toon themed season this is a must have

modern jay
vale obsidian
molten ingot
polar trout
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Ohhh nooo please don't do hs multipliers we don't need more one shots against lights

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Also 105 DMG brings back the ks claw 1sk

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Which I fully support actually

molten ingot
# polar trout Also 105 DMG brings back the ks claw 1sk

I also wrote about this topic. I don't understand why claw does damage in principle. And in my opinion, it's stupid that the weapon suffers because of the ability. I would remove the damage from claw, but in return I would increase the range by 1 or 2 meters.

polar trout
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Nah keep it

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Claw ks one shot combo is fine, plus it makes the spear kill with two hits on light

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On the subject, buff spear m1 by like 15 DMG on the first hit and the m2 by 25 on each hit

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So it can one combo mediums and actually kill a heavy with the spin

vale obsidian
astral cedar
#

Winch doesn’t need damage at all idk why they even added 5 damage down from 15 like it changed any break points

astral cedar
#

I mean what does the 5 damage accomplish

#

phrased it poorly

vale obsidian
#

rgp into hook don't kill light

polar trout
vale obsidian
#

whats that 80?

polar trout
#

So it allows for hook m1 m1 on light

astral cedar
#

I’d rather the spear just kill in M1 M1

polar trout
molten ingot
vale obsidian
polar trout
polar trout
vale obsidian
#

2 tap light with that fire rate?

polar trout
#

Yes

astral cedar
polar trout
#

Hammer can do the same, but faster. And hammer is the one that actually has util

vale obsidian
#

ig its kindda fair cus light should stay out of melee range anyways so 2 tap would punish light for poor possition

polar trout
#

Hammer gets m1 qm, and has a more generous hitbox

astral cedar
#

And lunge

polar trout
astral cedar
#

sledge basically has better range than spear anyways and can even match sprinting with M1 spam

polar trout
#

Like I love the spear, but constantly having to think to beat hammer because it's just objectively better sucks

vale obsidian
polar trout
astral cedar
polar trout
#

Like get the timing down and it's straight up a true combo. I've done testing with a friend, esp with hook it's inescapable

#

Plus hammer gets m2, the funny punish for when a light thinks that you actually ran away when you went around that corner

#

Spear doesn't get shit like that, and it's supposed to be the more dmg oriented weapon

vale obsidian
#

btw im trying to draw an idea "murger" a murder burger
can yall help me think what it'll look like?

polar trout
#

Random ahh subject change

vale obsidian
#

its important

polar trout
#

No go elsewhere

vale obsidian
#

😢

#

what is spear m1 dps and hammer m1 dps?

astral cedar
#

Wait I forgot spear spin sometimes launching trophies make that 1
And winch spin animation cancel for sending people off the map as 2

vale obsidian
#

you can also move cashout with spin

polar trout
#

They nerfed that I suppose, as it doesn't do shit nowadays really

molten ingot
# polar trout No go elsewhere

I described the improvement of double swords in a conversation with another person and raised the possibility of improving the spear. In short, you need to add the ability to hold down the left mouse button to activate the most powerful attack.

In my opinion, it is worth removing the third attack of double swords from the combo, leaving only two stages. I think that the first and second stages need to be equalized in damage (100 for the first stage and 100 for the second) and slightly speed up the animation of the attack. From the third attack, need to make a separate technique, which will be activated by holding down the left mouse button. Accordingly, the damage from the new attack will be more powerful (130). It is advisable to start combos with this attack in order to inflict more damage, but with an enhanced attack, the animation lasts longer, so you take a peculiar risk or compromise. I suggest we do the same for the heavy spear. Only there will the attack remain in the combo, but it can be triggered first by holding down the left mouse button

polar trout
#

Eh

astral cedar
#

I’d take dual blade just looping 100 damage attacks over our current wacky combo structure
I’ll always support dual blades RMB being a movement attack like sword with some damage reduction

polar trout
#

Nah just give it +15 DMG on the first hit then make the player actionable after cancelling m2 OR buff m2 by +25

rugged grove
#

hammer needs more range

polar trout
#

Give it a lunge on m2 type shi

polar trout
#

That's the one thing I can rely on to beat a hammer brainlet as a spear, don't take that from me

rugged grove
#

spear shouldd give more mobility..

polar trout
#

Not really

#

It's DPS over a large area is it's niche, it has a long range and a big aoe on m2.

#

Plus heavy should never get a movement based melee, reserve that for light and maybe med for blades

#

The idea is like Ganon or King or whatever, you're slow asf but if you catch them they evaporate

astral cedar
#

Also sledgehammer mouse 1 ALREADY exists

rugged grove
#

sorry but i totally disagree

polar trout
polar trout
astral cedar
polar trout
#

Riot kinda has that, but blades lunge reg is ass

astral cedar
#

pretty sure all melee has it on mouse 1 but the effect is way way smaller than this demonic hammer for some reason

#

I wouldn’t catch up with dual blades or shield using M1 repeatedly but hammer will

pliant steppe
#

Make the turret take longer to activate but way more effective.

Or.

Make it less effective but have it activate immediately.

dusky gyro
#

how do you actually use the nade launcher its so hard

delicate sentinel
#

Add a scythe weapon to the game

river lantern
river lantern
nova sphinx
astral cedar
vale obsidian
# dusky gyro how do you actually use the nade launcher its so hard

i main medium gl so here a guide for the gun
1: you go for direct hit on the feet
2: this is not an ar and you can't play like an ar neither, the play style should be supporting damage/clean up
3: you need some movement to play this gun cus people will walk into you alot but that also mean people will walk predictably

dusky gyro
vale obsidian
#

idk mgl but people go for bounce shot alot

dusky gyro
astral cedar
vale obsidian
#

use/think of every shot as a frag nade

royal pier
#

I forgot a period.

dusky gyro
#

so far its usefull for getting people out of position and area denial sorta, just fuck whatever is in that direction
if its a open area or just a high mobility player you cant really do much

royal pier
#

MGL32 is a weird beast.

#

I like using Pyro mines with it.

astral cedar
#

Mgl just another niche but good weapon

#

requires a playstyle totally different from the usual point and shoot while simultaneously allowing you to get very creative

royal pier
#

I also use barricades to make a "backboard" of sorts behind the Cash Out. It makes it easier to deny steals.

Well, until a Medium demats the floor.

royal pier
vale obsidian
#

dude speaking of barricade, a week ago this chad with the mgl in the middle of a fight place a barricade behind him and bounce the nade at me
HE Turn around to do that bro
the man is insane

dusky gyro
#

seems solid tactics, ill try them out, thanks alot

royal pier
#

The explosion rework did fuck with it, though.

royal pier
royal pier
#

But, the problem with that is how low the TTK is. You'll be dead before you even pull the MGL32 back out if they're actively targeting you.

#

And the throwing arc indicator is a liar.

astral cedar
#

Which is why I wish they made barricade taller and not wider, now it’s too big to be the goo alternative

royal pier
#

Speaking of, the right click with MGL32 should show a firing arc. I don't expect it to show the bounce, but the initial shot would be nice.

astral cedar
#

Barricade used to be snappy defense before but now I just get red invalid everywhere

royal pier
vale obsidian
#

real

#

im guessing why they made it bigger and not taller is bc it would have texture steaching issue

royal pier
#

Course, Demat just ignores all defensive play with barricades and goo anyway.

royal pier
vale obsidian
#

oh yeah ta exsit

royal pier
#

Cause it's a completely different model.

vale obsidian
#

last time i play that mode was when it release for the skin
how long was that?

royal pier
#

The curve is different. Less dramatic.

#

Which sucks. You used to be able to completely surround the Cash Out with two barricades. New barricades are allergic to touching the Cash Out.

#

Someone I played with deemed it the "Pistachio Strat."

#

It forced you to vault up to steal. Then, I put a Pyro Mine up there.

vale obsidian
#

dose flame thrower pen barricade?

royal pier
#

Not far, but it does.

vale obsidian
#

ah no wonder i get damage

royal pier
#

It also goes through walls/floors.

vale obsidian
#

wait really?

royal pier
#

Gotta use goo gun to raise the floor some.

#

Heavy has the most interesting combinations.

#

Medium only really has Demat drops, which I despise because it's so much easier to do.

#

Gateway on Light has some interesting possibilities. Like putting one above and slightly to the side of the Cash Out, while a MGL32 spams through it.

tranquil rose
vale obsidian
#

i use gateway like a tracer recall if you play overwatch before

royal pier
#

But, as always, it's more effective to just play Medium with the 1887/FAMAS with Demat.

royal pier
#

It's complete bullshit that with three charges they can drop a cash out, close it, then drop it another floor.

tranquil rose
royal pier
#

It's also basically impossible to escape a demat user.

#

Especially since they have Jump Pad/Zipline

jaunty blaze
#

BESTSLAM#1654

royal pier
raven finchBOT
royal pier
#

-levels

raven finchBOT
#
Our leveling system

"Why can't I do some things in the server?"

  • You may need to level up first! hug_friend

How to level up? Just look around and join conversations. Lots to talk about!

Lvl 0: Newbie 0xp
• join VC • make bug reports • chat in most channels
Lvl 1: <@&1011197091470647317> 35xp
• create new VC • reactions • external emoji • images in drip check, pet channel
Lvl 3: <@&1011197119199191071> 115xp
• images in most channels • embeds in main chat
Lvl 8: <@&1133322765194235904> 1015xp
• embeds and images everywhere
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• external stickers • VC streaming • bragging rights!

Role descriptions: #šŸ‘‹ā”‡welcome
Check your rank: #šŸ†ā”‡rank-check

patent comet
molten ingot
#

An idea for the rework of a tracking dart. Make a poison dart instead of a tracking device that will deal damage for 5 seconds. For each second, the enemy will receive 5 damage (a total of 25).

  1. The ballistics of the projectile will be different (like the ks-23 or SR-84) because now the projectile instantly hits the target at any distance.
  2. Reduce the number of shots to 3 pieces.
    3)The damage from darts will not stack, so it will be more effective to use the gadget on three different opponents.
vale obsidian
#

it gonna be avirus

royal pier
#

I'd kinda rather Tracking Dart pierce objects. It'd have synergy with the sensor nades.

But, I think the game needs another gadget reshuffle. Medium was initially the support/intel gathering build. Once they removed Recon Senses, they just removed all of that intel stuff from them. Now, Medium just does everything well.

I'd give Medium Dart back, but let Light keep it as well. Light could exchange the Sensor Nades for Jump Pad. This would push Medium back towards intel gathering, and Light towards team mobility with Gateway and Jump Pad.

royal pier
royal pier
vale obsidian
#

just the way i like it orf_crazy

royal pier
#

I wonder if the CMs get notified whenever a link gets posted.

vale obsidian
#

people in other chat ping the cm before i get to do so

#

the guy that post the link posted in every chat

molten ingot
# royal pier I'd kinda rather Tracking Dart pierce objects. It'd have synergy with the sensor...

In my opinion, tracking dart is an extremely useless gadget. Firstly, there are more effective sonars. Secondly, Light has no mobility problems, so he does not need a jump pad. And he has no time to arrange these gadgets. Light is a small pest, an assassin, he needs to move constantly. It is better to give a jump pad to heavy as an experiment, so that he can combine it with a charge and slam, for example.

#

But in this case, the relevance of gravity cube will disappear

#

And also remember the theme of the new season and imagine a skin for a poisonous dart in the form of a bamboo tube like the Aztecs

royal pier
#

The problem with Light is that it's generally selfish. It lacks a team role outside of "kill people," which every build can do.

#

Atm, double mobility Medium is very common. Give that role to Light.

royal pier
tranquil rose
royal pier
#

Imagine it with Slam from height, hilarious.

royal pier
tranquil rose
#

The more I play the guess the more the thing about "oh it's the class that kill people" is intirely throw of the window when it's purely on the enemy hands to be competent to gun you down

royal pier
#

Heavy is Defense/Destruction (though atm Demat outclasess them at that)

Medium used to be support/intel. Now it just kinda does everything well.

tranquil rose
#

and everyone has a fuck ton of damage

tranquil rose
royal pier
#

They shifted away from specializing into making builds more self-sufficient.

#

Well, Heavy has stayed generally true to its original purpose.

#

Light never really had a team role. It has always been Tracer/Pathfinder/Spy in a game where it's 3v3 and the main mode doesn't require that kind of character.

molten ingot
royal pier
tranquil rose
royal pier
#

Gateway is nice, but a Medium with Jump and Zip is better.

tranquil rose
#

And to be honest, it kinda has to be, you're a walking 150 HP with many things in this game that cuts your half in half for basically touch you

royal pier
#

Intel is nice, but they tend to use it for their own benefit, not the team's.

molten ingot
#

I don't need light support because you'll never get it from them. Players prefer to be independent in any class and I understand them

royal pier
tranquil rose
royal pier
tranquil rose
royal pier
#

So my suggestions are based on that desire.

tranquil rose
#

There's should be a need for lights help, I preferer it be the only class that can have actual burst damage

#

So to take down heavies and mediums is good to have a light with you, but the problem is at the moment everyone can kill everyone

royal pier
tranquil rose
royal pier
#

M11 shreds, and if they ambush it's basically a guaranteed 1v1 if they don't do something dumb.

tranquil rose
#

So you're down to the oponent competence to kill you

royal pier
#

Also, the servers are bad, and burst damage feels awful on them.

tranquil rose
royal pier
#

I basically never experience the two DB shots as separate instances of damage. It's the same packet.

royal pier
molten ingot
#

I think there are only two roles in the game: defender and striker. Heavy has this potential. The medium too. And by the way, mediums have been no less self-sufficient lately than lights with the advent of the dematerializer. Besides, as I said, helping others is boring in many ways. A Light can also be an attacker and a defender, while it can be a single build. Builds on classes give variations of defense/attack wagering

tranquil rose
royal pier
#

They did that in S2/3.

They reverted a lot of them because high damage LH1/TK/MP5 made casual a nightmare if you weren't Light.

tranquil rose
#

LH1 and TK are ok now, but MP5 they gutted the poor thing

royal pier
#

I don't mind that many weapons have been nerfed, because imo higher TTK feels better when the servers are bad.

Low TTK turns the game into "who shot first."

tranquil rose
#

"who shot first." shoud only be applied to light, basically

molten ingot
#

And don't forget about the mobility of the lite. In fact, he helps the team win the fight with his speed. Light can quickly carry the box or quickly get to the point so that teammates can be reborn on it. His speed saves the rounds

royal pier
tranquil rose
royal pier
tranquil rose
#

It has been shown that the only thing MP5 have more is damage falloff, the rest M11 is better in every single aspect

royal pier
#

M11 needs to go down a peg. It should have recoil that becomes too chaotic to control outside of very close range.

tranquil rose
#

oh yeah nvms, sorry i read wrong

molten ingot
#

But the speed of the light is still higher than that of a medium, even with a zipline. Besides, the zipline can be destroyed

astral cedar
#

Maybe just me but m11 recoil is already annoying at 30m

royal pier
#

Cause I was forced to use Light for the recent contracts. I used the MP5 and top fragged. It has basically no recoil.

tranquil rose
astral cedar
#

if you’re better than me you can get a kill at that range but most of the time I just get most of their HP gone

royal pier
#

It's just that the M11 is absurd.

tranquil rose
royal pier
#

It should be the super close range SMG, while the MP5 should have a bit more range and low/no recoil.

The M11 atm can be used at MP5's ideal range and be just as good due to RoF/DPS.

tranquil rose
#

Most of the time I can't top frag against other lights in NA server due lag already fucking me over and of course lights been competent too

tranquil rose
#

MP5 should not burst as fast as m11, but it should be a better weapon at range

royal pier
royal pier
tranquil rose
#

I guess nerfing m11 range and giving XP a bit more bullets might balance it out both

royal pier
#

MP5 mag size seems fine, M11 should absolutely lose some.

tranquil rose
tranquil rose
#

While the M11 you can go ape shit and kill, it won't be that big of a deal

royal pier
#

LMGs whole thing is supposed to be lower DPS, but high capacity to kill multiple enemies without reloading.

The M11 has high DPS and capacity.

#

35 rounds max.

tranquil rose
#

Yeah, that's has been of discussion that I had, the bullet capacity of M11 makes it ridicuously forgiving while it shouldnt

#

MP5 should be the forgiving SMG, while M11 should be the riskier but stronger

royal pier
#

Cause if we try to give Light a role in the meta, like Team Mobility, they can't also have all the best weapons. At some point the low HP is less impactful.

wind lintel
wind lintel
#

nearly and demat doesn't destroy things as good as heavy

tranquil rose
#

Demat is the best destruction tool in the game

royal pier
#

Medium has arguably something better than destruction in Demat.

wind lintel
royal pier
tranquil rose
# wind lintel wilddd take

It's not wild take, none of the destruction tolls offer this amount of control what do you specific want to destroy than Demat.

Plus, you can bring the wall back while have all the benifit of destryoing it. It's absurdly strong

royal pier
#

A C4/RPG/Charge can cause random issues for your team. Demat lets you clearly remove something, then put it back.

tranquil rose
#

None of them are fast and stealthy as well

royal pier
wind lintel
#

hammer

tranquil rose
# wind lintel hammer
  • You gotta sacrifice you main weapon to a melee one
  • You gotta be super precise with the ground to actually have the desired outcome
  • You can clearly hear the enemy smashing things, so you can react
  • Like Hat Ben said, it might cause undesirable issues for your team.
royal pier
# wind lintel hammer

Again, they can follow you down a completely destroyed wall/floor. Demat can open it, and close it behind them.

royal pier
#

You basically can't escape a demat Medium.

viscid ibex
#

can we please nerf the famas i don't even have a chance to react before im at 30hp or dead it makes the game so unfun and please bring the model from 9 pellets to 8 that would make it literally perfect

royal pier
#

At least as Heavy. They have more mobility, and faster "destruction."

tranquil rose
vale obsidian
tranquil rose
#

a SUPER fast destruction tool, you don't have to set up anything

vale obsidian
#

too bad people only use it as an opener

royal pier
tranquil rose
# vale obsidian would be rpg

Yep, but like we said upthere other explosive tools don't offer the same amount of control of what exactly you want to bring down

viscid ibex
tranquil rose
#

It's like, there's so many good things about Demat all at the same time

royal pier
wind lintel
vale obsidian
tranquil rose
vale obsidian
royal pier
#

You can be like 20m away and take 50 dmg from your own RPG depending on how the game is feeling.

wind lintel
#

if your talking about a hammer heavy collapsing a building or something, demat can't do that

viscid ibex
tranquil rose
viscid ibex
#

and i get buff other weapons but famas is kinda op and has been for a while and is way better with the scope

vale obsidian
#

you can set your self up for the situaltion

astral cedar
royal pier
astral cedar
#

it’s been good since the damage buff
slightly overtuned but that’s more in comparison to the other ARs rather than the actual meta, akm and fcar make famas look better than it really is

wind lintel
vale obsidian
obsidian lagoon
#

What’s the meta after the update and the model nerf? I am really confused what to pick now in wt or ranked

tranquil rose
vale obsidian
obsidian lagoon
tranquil rose
wind lintel
vale obsidian
obsidian lagoon
wind lintel
#

I have seen my destruction fucking over the enemy because they're trapped in rubble though

astral cedar
tranquil rose
tranquil rose
astral cedar
#

If you aren’t gonna use anything new or different then the meta didn’t change. Which is what happened. famas and model were and are still the strongest med options in the current meta

royal pier
obsidian lagoon
wind lintel
vale obsidian
astral cedar
tranquil rose
obsidian lagoon
astral cedar
#

Akm with the sight vs famas with the sight is night and day

vale obsidian
#

old is 128
new is 112

tranquil rose
#

Visual recoil needs to go, it serves no positive porpuse

royal pier
vale obsidian
#

i swear to jod i still 2 tap people?

obsidian lagoon
vale obsidian
#

is it cus i play with my team that do the rest of the damage needed for 2 tap?s

royal pier
#

The ranged burst on the FAMAS would be less oppressive if you knew that getting in close put you at an advantage.

astral cedar
obsidian lagoon
tranquil rose
vale obsidian
#

it must be bc i play with my team and shoot who ever my team shooting cus
im full support med, i use heal more then my gun

obsidian lagoon
#

I played model for a few games and you def feel the decrease imo but if u hit ur shots u can three tap hs one + melee Ls and with meds just sneak a melee between your shots

obsidian lagoon
vale obsidian
#

also why 112 pacifically?
is heavy hhealth have anything to do with that number

obsidian lagoon
#

It’s 117mb

#

117x3 =351 so three shots

vale obsidian
#

thats 3 perfect shot in a row tho

obsidian lagoon
#

And you can combo lights

astral cedar
#

Model 1v1s are even now if anything

royal pier
astral cedar
#

Medium ARs needed to spend half their ammo to kill a model user
now model needs half for a kill too

royal pier
#

So they just reinforced the MMM meta in a way.

obsidian lagoon
vale obsidian
royal pier
vale obsidian
royal pier
# vale obsidian wym?

The 1887 is now either 3 shots for Medium, or 2 and a QM.

It's still 3 for Heavy if you don't miss any pellets (they tightened the pattern so thats not too hard).

Medium still has the FAMAS, and you can bring a 1887 for any Heavies.

royal pier
#

There's a dot in the center now.

#

Actually I might be able to do it real quick h/o.

vale obsidian
#

is good

royal pier
#

Janky update

#

More like this now actually

blazing flume
#

yall how does the random weapon animation thing work? like does it pick one for the match or is it like every time you reaload/inspect?

blazing flume
crude leaf
shut bane
#

I genuinely can’t remember the last time a model player really bugged me since the nerfs

fleet brook
rich flame
#

All video game shotguns should be fixed pattern change my mind

sand monolith
sand monolith
rich flame
#

I wish the KS-23 would double load even on partial reload

royal pier
patent comet
#

Make the Model shoot slugs instead of pellets

royal pier
#

I do wanna see the DB with double slugs. Not really for balance reasons, I just think it would be funny. Make it fire both barrels at once.

rich flame
#

I don't think randomness should ever be a factor of game balance

royal pier
royal pier
rich flame
#

Than I'm cool with it

royal pier
#

Without being like right in them.

#

I could redo the pattern. I was using the wiki's double barrel spread.

small marsh
#

whats the best well rounded gun rn im trying to get back into the game

royal pier
#

But they could just make the current pattern, but wide.

rich flame
#

When I lose a gunfight I don't like having to wonder if it was the fault of me or my tool

rich flame
#

I love that thing

royal pier
#

Movement penalties aren't terrible, but the KS-23 is never 100% accurate.

rich flame
#

At the very least it's accurate enough within its range to almost never matter

royal pier
#

Give me 100% accuracy while aiming (and irons), and it would feel less bs.

rich flame
#

Yeah that is weird

#

But it's still my favorite shotgun

royal pier
#

I've seen someone miss while like 8m away, aiming, not moving.

royal pier
#

Not due to aim, just RNG. Velocity could be higher too. It does have good "omph" to it.

rich flame
#

I feel better relying on it more than pellet shotguns at the very least

#

If it was perfectly accurate while ADS I would probably main heavy

#

But for now im sticking with famas/revolver/cl40

patent comet
#

New Weapn
Shoe
Run fast
throw shoe

round gull
#

Parking Lot

high spade
#

manifesting until they bring back s2 Fcar

soft dust
#

Is the matter better paired with cloak or Dash?

covert parcel
#

dash for me, if youre in team fights

#

cloak if youre get in, kill one, get out play style

#

and grapple if youre throwing

humble latch
#

What the best load out for light?

soft dust
soft dust
arctic fog
rain atlas
#

how lonmg does it take to steal a cashout in the finals

viscid ibex
runic monolith
#

Fellas hear me out, what if they add the UMP 45 as a skin?

weary moss
#

Christmas tree launcher rpg. Basically standard rpg but you load a small Christmas tree into it. It explodes in bright lights instead of the normal explosion cloud

crisp heart
#

What if, the predicted triple barrel shotgun for medium actually shoots slugs?

mortal willow
#

Give the medium a medicine tube he can just pope for 60 health

viscid ibex
#

embark im so fckn tired of hgoing against mmm with defibs and healing beams and models and famas can we plz do smth abt this like revert back to 8 pellets instead of 9 for model and nerf dmg on famas and do smth abt defibs and healing beams cuz its so fckn annoying who is paying u that much money to js not do shi

spark igloo
patent comet
#

Does anyone know if women still exist?

small marsh
viscid ibex
rose scarab
#

how do I GET 10 F##KING KILLS

viscid ibex
#

what if we had a sword and sheild skin for riot sheild

rose scarab
golden trench
rose scarab
golden trench
#

i rock the M60 with any kind of defensive gadgets and goo gun

#

goo gun is good. you can move the cashbox with it. even off the moving platforms

golden trench
#

flashbang, dash, Pyro grande and breach charge

rose scarab
#

what mode?

rose scarab
golden trench
#

oh replace charge with stun gun

rose scarab
golden trench
#

it's not bad, but with sword you gotta use dash to really get that reach with the sword lunge

toxic plover
#

Did someone tag me?

golden trench
#

invisible with sword inst bad if your good with invisible. but dash has more use

#

invisible is good with dagger due to its backstab instakill ability

golden trench
#

powershift is quite easy if you all sit on the platform as mediums with turrets

toxic plover
#

I want a great sword melee weapon for heavy, please anyone tell me how much damage it should do, range, swing speed, and special thing about it you can come up with

rose scarab
#

EVERYONE IS TRASH

rose scarab
toxic plover
ashen hawk
# exotic skiff 6 of the weapons you listed are not rlly viable

Really?
M11? Melts ppl in a few seconds, including heavy, and is extremely easy to use, especially with that broken cloaking device.
Sword? Three-hit kill for heavies. Awful hit reg, and since the heavy's hit reg was "adjusted" so bad, sword's hitreg feels broken. Not to mention that broken ahh evas dash + lunge attack combo
Sniper? Two-Hit kill for meds and heavies, literally one for lights. Ppl camp on high spots and are at a much further distance then any gun or any threat, plus now that it's projectile it can curve thro distances and possibly hit someone hiding behind cover. LITERALLY the most used weapon in powershift.
V9S? I'm not even gonna explain how balanced that gun is rn.

TK? I'm casually moving around the arena, and someone hits me with a throwing knife that takes away half my health. I turn around to look back as fast as I can, and they fire a second shot and I'm already dead. 3-hit kill for heavies. 2 for meds. Plus getting shot by it as a meelee is hell, because in other guns at least you have some time to react and move towards them. Evas dash combo is shit

rose scarab
#

@golden trench bank it mode?

#

camp terminals?

golden trench
#

i play alot of quickcash

rose scarab
golden trench
#

wym?

golden trench
ashen hawk
#

How is it fair for meeleee heavies that a Throwing Knives light with evas dash took down single-handedly a whole sledge heavy team?
Everytime I'd do charge n slam, theyd just dash away. So charge useless. Every time I'd pull up a shield, itd simply take away its entire health in a few seconds. Every time I winch him, he just dashes away. And its like he has infinite dashes, Idk how fast the cooldown is, but TK should be nerfed to hell. It's a three shot kill for heavies. If it was xp54 or v9s i wouldnt mind because at least id have time to react. Also nerf the evas dash cooldown, lights infintely dash around wiht no stop

Buff 93r for gods sake

golden trench
#

i get whipped around all the time as a light.

rose scarab
golden trench
rose scarab
#

I am very bad at the game

ashen hawk
rose scarab
#

I just went 3 and 5 on sword dash light

golden trench
ashen hawk
golden trench
golden trench
# ashen hawk then whats a meelee guy supposed to do?

honestly heavy best advantage is guarding the rear end and being a tank upfront using their barricades and goo guns and dome sheilds. they have mines as well for placing on doors and entrances and objective like medium

golden trench
#

in the good days of older seasons you could close the gap pretty quickly, now you gotta use strategy and your mind

#

can't just charge upfront.

ashen hawk
rose scarab
#

ok

golden trench
#

similar to sword it requires choosing and mind play

rose scarab
#

how about heavy

golden trench
# rose scarab ok

i got two team wipes with a sword today because sword is really good in close quarters when two other groups are fighting each other

rose scarab
golden trench
#

oh easy? not melee. use a lmg heavy or probably an fcar. for light? maybe just use their pistols and submachine guns. other then the weapon selection. you gotta use your brain.

#

sword is easy if you use it right. can pick people off.

ashen hawk
ashen hawk
golden trench
#

mind play is a big part of this game. using your mind. trapping your opponents. leading them into traps or perfectly executed team plays

#

not just point and shoot. I also play extreme hardcore so not just casual tho with my squad

rose scarab
#

BRO IM NEGATIVE KD EVERY SINGLE GAME

toxic plover
# unborn frigate goated idea

What should it's "special attack" be?

I was thinking a block that negates 50% of frontward damage and the ONLY weapon to parry melee attacks.
Either that or an artorious of the abyss frontward vertical slash that enables heavy some upward mobility

rose scarab
toxic plover
rose scarab
#

305

unborn frigate
crude leaf
#

I think Heavy should have a Tethertrap in the game. A rope would get latched on to you and a sign labeled "Tethered" would appear on top just like "Stunned". It would allow for freedom of movement within the 360 dome of range and doesn't block specializations and gadgets. The cooldown and charges would be identical to the Glitchtrap where you can only place one, but up to two can be placed. For balance reasons, freedom of movement would be allowed within 5 meters.

Boom I js cooked up a gadget for Heavy

spring oasis
#

it would be neat if Heavy got throwing axes

rose scarab
#

im still a$$

spring oasis
unborn frigate
#

or light could get a skin for throwing knives

spring oasis
ashen hawk
#

I'm just gonna leave this here btw, as a message

spring oasis
#

haha light is soy and heavy and medium and gigachad

toxic plover
#

Imagine the clips

unborn frigate
#

but the parry mechanic would be so cool

#

it should be the longer you swing the blade (primary attack) the quicker the attacks become but slows down the character more

toxic plover
#

Maybe hold to parry and release to chop? So you are forced to go through a longer animation so sledge keeps its high damage and destruction niche

unborn frigate
#

that is a great idea

toxic plover
unborn frigate
#

also would give heavy team movement options

toxic plover
#

When the great sword heavy turns into a living jump pad(the sledge heavy and spear heavy are flying at you right now)

((You will not survive))

unborn frigate
# toxic plover ^^

to summarise

  • great sword

  • parry mechanic

  • does an upward slash (opposite of sledge direction)

  • while holding parry teammates can use as a portable launch pad

  • to balance have a stamina meter for parry (block meter)

  • momentum based slashing?? (longer time swinging faster it attacks)

anything else??

toxic plover
# unborn frigate to summarise - great sword - parry mechanic - does an upward slash (opposite o...

I like the idea of you can block damage in the parry animation up to like...200 health, but then it breaks your guard and you can't swing for a few seconds?(Can still use gadgets and specialization). Also you still take half damage during parry, but no damage if you parry melee.

Don't forget it can hit multiple targets unlike sledge.
Idk about momentum based slashing, would add some skill like if you don't turn into the swing you get damage falloff? Now that I think about it... chivalry style swinging in the finals would go SO hard lol

#

The special attack CAN hit multiple targets but only if they are behind of/in front of each other

toxic plover
unborn frigate
toxic plover
unborn frigate
toxic plover
#

I still think that's really good. Turns 350 health into 350Ɨ1.25=437.25 health. And that does wonders in preventing one shots and providing pressure in a push

toxic plover
# unborn frigate blocks 25%

Assuming you are getting beamed by aks and shit though. Now if we add heal beam to the formula we would have to change the formula into 40hp Regen per second into 40Ɨ1.25=50 to the heavys 350 health

#

When the great sword heavy gets to keep being a threat because he turned the 100 damage RPG to the face into 75 through sheer force of will

toxic plover
# unborn frigate blocks 25%

I do think it should take like 3x as much special attacks to break a wall, which is huge because the wind up is longer too, so about how long it takes a KS to make a hole?

pallid flicker
#

You could introduce this idea with a medieval style season

toxic plover
#

Not enough hyper flammable shit to make smoke grenade worth it

pallid flicker
#

It would be easy to dodge, but worth the attack if landed correctly

#

But if we're looking at the reality, a greatsword would just be a sledge skin

small marsh
toxic plover
unborn frigate
unborn frigate
toxic plover
#

I think that's too long to make a single hole you can't climb through

unborn frigate
unborn frigate
plain wasp
toxic plover
#

Spear does 65-80-95

unborn frigate
#

but yes it does need to be faster

#

to compensate the sledge should be nerfed to be slower but have more dmg so same ttk

heady kindle
#

The ks23 is misleading. It explodes on impact, but has no radius, which would be fine if it felt more intense. The damage per shot is great.

The arena damage should either be 2 shots with a bigger hole made in walls, or a 1 shot for walls with the same small wall hole size

toxic plover
heady kindle
# toxic plover

That makes no sense at all. They've created a balancing nightmare.

toxic plover
#

@unborn frigate true or no?^^

unborn frigate
#

true

#

you can do a small glitch to stop the spear spin by doing a hand thing

#

dual blades just arent good enough any more because almost every weapon out dps it close range and the deflect sucks

#

this is coming from someone who used to main dual blades

heady kindle
toxic plover
# unborn frigate true

Technically an exploit, but also it's dumb that I've died so many times cause my character won't stop fucking spinning and make the 3rd attack land. It also has no vertical hitbox

toxic plover
unborn frigate
#

like your literally spining a giant piece of metal above your head it should do damage all around you

heady kindle
unborn frigate
#

it only does dmg to the front 20°

toxic plover
unborn frigate
toxic plover
unborn frigate
#

not in my experience

#

or it is wonky hitreg

toxic plover
#

Wouldn't be surprised...melee needs to be oppressive for ALL classes at close range

#

I also think needing to quickmelee to confirm a kill is dumb, but I'll deal with it

heady kindle
#

The spear spin does 3 ticks of 360° damage instead of the weapon model itself dealing damage.

It'd need a total rework to fix it

heady kindle
toxic plover
#

Im still at work can we make a proper proposal for the great sword? @heady kindle @unborn frigate

Sorry gotta close up rq

unborn frigate
# toxic plover Im still at work can we make a proper proposal for the great sword? <@7839799480...

great sword

parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing?? (longer time swinging faster it attacks)

5? special attacks to destroy wall
while parrying blocks 25% of dmg
35? dmg for primary swing
250? dmg for secondary (charged upwards slash)

this is all i could figure out for now
@heady kindle if you wanna add anything

unborn frigate
#

update dmgs and other stats if needed

toxic plover
#

Should it swing like 1/2/or 3?

#

@unborn frigate @heady kindle

unborn frigate
#

1 probably

#

you can find some good videos on youtube with skilled people using greatswords well

toxic plover
#

Yeah this was just quicker. I really think I would love this weapon, especially for the utility. Imagine great sword with googun to make perch spots for your team and what not, especially for maps like syshorizon

unborn frigate
#

yeah it would make the other heavy specs more used cause winch, large windup time, charge and slam, large wind up time

hidden harbor
toxic plover
hidden harbor
#

Ow ok

toxic plover
unborn frigate
toxic plover
# unborn frigate ello ello guts

When the dagger light uses 3 dashes to get to me and goes to akimbo step me for the easy one shot but I'm using great sword and was charging the parry.(He has no dashes left and is fucked)

#

Lmfaooo

unborn frigate
#

after you parry small amount of damage gets done to the one who attacked in recoil

ashen hawk
toxic plover
unborn frigate
toxic plover
toxic plover
tranquil rose
languid crag
#

this as model skin would go hard

#

yes its from a video and i cant find where its from

toxic plover
toxic plover
mortal willow
#

They should give the heavy a medicine tube he could use for 100 health and it has a 30 sec cooldown

hazy spear
#

we need a trophy for killing an enemies with an defib called "Heart attack"

hazy spear
flint oracle
#

Guys im looking for an insight about how to get that one revolver animation back from the smoking guns event where you check the chamber put it back in the spin it like a cowboy any leads on how to get that

exotic skiff
maiden atlas
#

M11 is just much more consistent as a high fire rate automatic vs a semi auto pistol

#

Light should definitely have strong guns, because otherwise they'd get shredded in every fight (And they still do because 150 hp does not last very long in a scrappy team fight)

#

Actually on the topic of that, light is definitely a hella selfish class

#

To not die immediately in a fight, you sort of are baiting your teammates as distractions to attack opponents

#

Issue is that there's always just one weapon that everybody gravitates to on each class

#

And getting killed by the same weapon gets boring

plain wasp
#

light doesn't have many team oriented gadgets, but gateway is the best gadget in the entire game and can easily win fights used correctly with coordination with your team

maiden atlas
#

I have heard, and don't quote me on this, that embark wanted a slightly longer ttk in the game than what we have right now

#

I do kind of want to see the FCAR and mp5 take on longer ranged roles though

coral root
#

My fingers are crossed that the scar gets buffed at the drop of S5

maiden atlas
#

If it got a solid damage and recoil buff but dropped down to like 20 bullets/mag I feel like that would make it feel distinct from the AKM

#

In a close up scrappy fight youre probably not going to last very long because you just don't have the sustain

#

But you do get to beam people from decently far away

coral root
#

Yeah it was originally 20 rounds in S1/2, id be fine with that as well

astral cedar
#

Don’t even care so much about buffs as I care about more distinctions

#

Mediums top weapons barely distinct rn, heavy at least has some solid variation (in terms of what’s actually good to use), light also suffering

maiden atlas
#

Difference between the mp5 and M11 heh

astral cedar
#

M11, LH1, coin flip between DB and like V9s

fleet brook
#

The problem is a light meta is dreadful for like everyone. We had a TK explosion and everyone hated it light being meta would mean their guns would have to be the best of the best and win every fight blindly or they'd need annoying movement.

#

I played through winch I played through all of S1 and S2 but they only time I ever put down the game was during the whole TK era

shut bane
#

meta is deadful only for the people who live in ranked and competitive tbh

#

all for a few multibux and some ugly ass (but flexible i admit) skins, theyre usually the loudest about "balance" as if it was ever achievable in the first place

fleet brook
shut bane
#

there is a constant need for change in the meta but that meta is never gonna be perfect, at the moment its clear that theres a divide between casual and competitive gamemodes, from what I hear comp is primarily mediums and heavies, and I know casual gamemodes are infested with lights, im sure embark knows what balancing decisions prep the game now for S5

golden trail
fleet brook
golden trail
#

hopefully Embark knows who to listen to and who not to. I can agree, light feels like their darling favorite with how much gear they recieve but I have faith in that the day of reckoning will come soon

indigo cedar
golden trail
#

a sad side effect of appealing to the "modern audience"

astral cedar
shut bane
#

yeah thats WT though id say it still counts as one of the more competitive gamemodes imo

keen turtle
#

When is the best time to pyro grenade a trophy that is going to be defibbed? and where do I hit? the ground or trophyt

wind lintel
polar zodiac
#

whats the meta build for light atm? is there any

molten burrow
vale obsidian
polar zodiac
#

valid

mystic nimbus
#

u can also switch stungun out if there is no winch/charge heavy in the lobby since that's the only reason u should run stun for

polar zodiac
#

speaking of which is there a good winch heavy build or is it too easy to counter

heavy tendon
#

Why run thermals?

#

I usually do evasive with LH1/M11 with stungun/thermal bore/gas grenade

mystic nimbus