#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 82 of 1

restive plover
mystic nimbus
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skul is spitting facts

wet night
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I am excited to play a medium sniper

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Also Really hope we get a pirate set soon

signal haven
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fcar or ak?

brazen mango
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personally enjoy fcar more, but AK is better

signal haven
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how come?

restive plover
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More damage per magazine with essentially the same performance.

brazen mango
restive plover
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If only they decided to buff the scar instead of nerfing the AK. šŸ˜”

wet night
signal haven
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the question was which is better

pine grail
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Dual deaglesšŸ˜Ž

signal haven
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what do you guys think, is the m4 going to be good\better then ak?

sand monolith
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Fcar still needs a buff

hoary coral
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here me out guys! cloning or knockback specielisation

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thoughts?

icy geyser
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I like cloning but the problem with it usually is that it works in lower levels but is lackluster in high Elo (see Valorant, Apex). As for knockback, I could see it being powerful on Seoul 2023 for the open space and death pits all around, but on maps without them or even the high-rise office map, there wouldn't be enough use for it outside of knocking enemies into another team, mines/c4 or a sldedgehammer wielding teamate

hoary coral
icy geyser
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But getting people away from you in a straight line wouldn't be the best in a small room, or if they are behind partial cover. Another problem with the knockback is that it would be entirely awful for melee classes to play against, a group who are already very underwhelming, sans sledgehammer.

The problem with clones is usually "how do they imitate players aside from looking like them", and the answer usually is found in some kind of clone movement, but the reason this works better in Apex than I think it would in The Finals is because of the environments you fight in, It's hard to think of a building where very specific movement isn't required to manuever in a way a player would.

hoary coral
copper sinew
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Knockback would generally be good in any way, especially if they made it so environmental kills actually count, but it would work better on some kind of impact grenade.

Denying cashout, pushing people out of position, possibly using it for movement on yourself.

Just a power that pushes people away from you would be really bad

hoary coral
icy geyser
hoary coral
copper sinew
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It does also fit with the general heavy fantasy that seems to be destruction, crowd control and up close damage so that is the class I would put it on

hoary coral
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i was kinda thinking it would also work on light but i could be wrong

icy geyser
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I think it could work on heavy if and only if the knockback force changed based on which class it was used on, Light=most KB, Medium=mid KB, Heavy=Least KB, that way values could be easily balanced, and since heavy really shouldn't have good mobility

vale obsidian
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we talking about kockback grenade?

copper sinew
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Yeah. There is a lot of ledges in the game that when you jump you kinda just get up halfway there and if you could jump again mid air you would be able to grab them.

That is the max knockback it should have on self knockback. It can just have different values for yourself and enemies so it could have a bigger impact on enemy heavies too.

hoary coral
copper sinew
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Well I am talking about a knockback grenade for sure

hoary coral
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oh lol

vale obsidian
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knockback nade would be so fun

copper sinew
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I would honestly like more crowd control effects in the game.

Problem with the stun gun is that it sticks out too much and the effect is kinda strong in the sense of how much impact player stuck with it sees. If there where options to slow people down by like 10%-15% or that knockback grenade idea, maybe something like a bear trap that literally holds someone in place. It wouldn't feel as bad to get hit with stun if other things like that existed.

The only problem is I don't know how much those would impact the flow of the game and as there is a big focus on the movement it could leave a big impact.

vale obsidian
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it would have to do low damage tho right?

icy geyser
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No damage prob

copper sinew
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Oh I was thinking no damage at all. Big push on lights, smaller on mediums and finally medium push on heavies and a smaller push on yourself.

Possibly have the option to impact allies, but that could lead into too much trolling

vale obsidian
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bo so funny if we have a konk back mines booping people off the map lmao

sand monolith
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konk back

vale obsidian
icy geyser
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It should definitely be able to move team spawn figures

copper sinew
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Oh yeah, but those get moved by ally explosions anyway so that is a given

icy geyser
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But I mean moved like a light class would be

copper sinew
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Pushing people into mine traps or even possibly C4 traps would be so much fun.

vale obsidian
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kindda remind me of jumper weapon in tf2

icy geyser
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Exactly

vale obsidian
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imagin we get a jumper weapon and gatgid lol

copper sinew
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I always think about Pharah grenade from overwatch when I think about knockback grenades like that.

It always seemd so fun to use even tho I didn't really do much with it in the first place.

sand monolith
icy geyser
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Maybe a jumper rocket launcher with an optional bundlethat has a tf2 based skin, (first crossover bundle???)

copper sinew
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Oh man team fortress crossover, two new maps one sponsored by Blu the other by Red, just most famous tf2 hats in the battle pass

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No weapons probably tho, because working on two maps would be too much on its own and I think those would be the better fit with a crossover

hallow current
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Get ready guys. The M60 is going to be over powered with the red dot sights next season.

icy geyser
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I am glad that the devs are looking into giving some attention to the dematerializer, But I don't think that this is the way to go about it. The way it looks to me is that this was intended to be a buff, But in my opinion this takes away some of the versatility gained through experience with it. Making small holes to peak through worked great, and gave you more options mid-combat. One strategy I use was opening holes above enemy teams and dropping grenades through, But I think that the new change would leave me too exposed for that.
So here's the deal. I like the dematerializer, but I think that the radius expansion wasn't the way to go about fixing it's shortcomings. So here's how I would change it. The problem I most often have with it is that when you use it on a surface to move through, there is often an object behind or below it. Do me a favor, go to the hospital part of Seoul 2023, and on the second floor of the wards area (opposite the elevator), try to go down from theor. If you don't feel like it, what happens is this: You land on ceiling tiles. To get around this, you have to prep the floor below by shooting the tiles, or worse, use a second charge of the spec. God rest your soul if you want to close the ceiling back up and you went through both with the spec, because the enemies will just shoot through the paper thin tile. The same problem occurs going up a floor too. Things like this happen across multiple maps, in places you would not expect.
Pulling out the pad mid combat is usually not worth it, and can leave you heavily exposed if it doesn't work and you find yourself on Those Goddamn Ceiling Tiles So I propose a different buff:
Revert it to it's S3 state, with one change. It now pierces not just what you see in front of you, but also a number of surfaces behind what you used it on. This would allow a medium to consistently pass through a floor, ceiling or wall without impediment. 1/2

solemn forum
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I'm tired of the heavy nerfs, like at this point just make the Rpg a dedicated destruction Gadget, like buff the explosive radius or something with all the damage keep removing from it

wise wigeon
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AKIMBO 93R

icy geyser
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I also want to discuss a potential rework that buffs the specialisation. Instead of pulling out the pad to use the spec, it operates without the pad, with a small animation (Maybe a left hand swiping motion from right to left, with a glitched effect on it?). Pressing once opens the surface, twice in quick succession closes it (Left hand swipe from left to right?) This rework would have a couple impacts, but the most important one, It would be so damn cool.

More seriously, this would remove some serious clunkiness with the spec, and give it more fluidity like the grappling hook and dash have, giving the medium personal movement along with the movement types the other classes have, (heavy has movement tech and dont you tell me otherwise) 2/2

junior ledge
solemn forum
junior ledge
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rpg is still going to be good with 100 dmg will still be meta pick. everyone liked the idea to give it two charges, more explosive dmg and only make it like 70 opponent dmg

copper sinew
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I still feel like the bigger problem is how accesible RPG is rather than how much damage it does

cunning wyvern
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This season is GOING TO BLOW ASS WHY CAN I NOT THROW THE SPEAR ITS A FUCKING SPEAR

solemn forum
cunning wyvern
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Let me throw the spear for the love of God it's a VR universe I should be able to recall it to my hand

copper sinew
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Nah, I am talking about how easy it is to pull it out mid fight.

You can pretty much pull the RPG out before you get shot down in a 1v1 even if you just hid it and have to pull it out again and after that you probably still can kill the person you are fighting with.

If the deploy speed was nerfed you would need to have it prepared or use it more reasonably rather than just spamming it

cunning wyvern
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Let. Me. Throw. The. Spear

solemn forum
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Okay that makes sense

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So isn't used immediately as some panic damage

junior ledge
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lol charge n slam is the exact same

copper sinew
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also holstering it if you decide it is not worth it is part of the problem. It should take longer if it is still loaded so you actually gotta think when to pull it out rather than running around with it 24/7 and just opting out if the time is not right

cunning wyvern
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Where do I reach the devs

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I need to throw the spear

copper sinew
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If RPG was sufficiently adjusted in the that ballpark I could even see it having two charges even with like 100 or slightly more damage.

Reload speed comes into question at that point, but if that is too slow maybe you should be able to actually deploy it faster.

Really changing just the 3 animation values gives between pulling it out, reloading and putting it away gives a lot of ways to balance it without touching the damage and I am surprised they didn't go for those options seeing how adamant they where on keeping the damage high for all of season 3

narrow bane
short escarp
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does anyone have the pic of emerald rewards?

restive prawn
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Some people are saying that they didn't show any of the gadgets in the trailer but apparently some are coming is this true?

vale obsidian
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@leaden sail frag rarely do 149 damage
and rpg even with only 100 damage is still far betterr then frag all intierly bc its an insteand damage compare to frag that have a fuse time

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adding to that, thee fuse time make the frag do less damage cus it let enemy run out of the blast
i usually do like 70 or 80ish damagae when that happen

vale obsidian
hardy dust
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You have to be directly on top of it

vale obsidian
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i refuse to belive thats real lol

silk cargo
hardy dust
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Its happened dozens of times to me

silk cargo
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i managed to hit 2 in a row on 2 braindead lights once

vale obsidian
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it never have happen to me at all

silk cargo
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throwing issue

vale obsidian
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"to me"

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even if i throw a fat 150 i porb just assume the guy was low or something

silk cargo
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then you've prolly 1 shot lights with frag then

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so satisfying to see a full health light die in 1 hit

hardy dust
leaden sail
vale obsidian
# leaden sail 3 things - frag never does less than 120 dmg the hitbox is gigantic - YOU CANNO...
  • i don't have anything to add
  • just do a quick slide and it all good (hold W for a mili second then tap run)
  • rpg and frag have different use, both are better in their own way, yes frag is better at doing damage over a long time but rpg is better at doing quick burst damage and is ez to fallow up for even more burst damage
    (rpg in to C&S is deadly but with frag you need to wait for it to pop first)
leaden sail
vale obsidian
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slide jump :D

leaden sail
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i still take more damage than i should :D

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literally just slide jumped away from a frag and took 149 dmg STILL :D

ornate juniper
leaden sail
pallid moth
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I wish we could switch from left hand to right hand especially for melee

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Especially for riot shield because you could choose which side of your body is being blocked

ornate juniper
restive plover
scarlet escarp
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I’m Not Gonna Lie I Find Getting Hit By Frags To Be Super Hard

gray willow
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ye

scarlet escarp
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They Have Such An Obvious Throw And Bounce Noise That If I Don’t Hear It That’s Entirely My Fault

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Only Time I Ever Get Hit By Them Is When I Get Reckless While Chasing, Or When I Corner Myself With Goo

pliant cloud
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Is there any advanced riot shield tech that isn’t diagonally running at people to block the bullets?

pliant cloud
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Rappel?

gray willow
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ye what>

small saffron
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are the throwing knives any good?

gray willow
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if ur good with them

small saffron
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alr ty

eager wasp
terse garden
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ok so I just took a senstitivity test and I cot cm/360 13.02 how do I implement this into the finals?

sand monolith
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@viscid breach dont take my word for it. ask literally any person that participates in tournaments

stuck wedge
# terse garden ok so I just took a senstitivity test and I cot cm/360 13.02 how do I implement ...

your cm/360 is 13? For making nothing but exclusive twitch shots in a game like cpma/reflex I could see this working but a nightmare for tracking IMO. go to mouse-sensitivity and plug in your numbers until you see the desired cm/360.

I thought I was crazy for being around 14-15cm in Reflex. Truth is I could never beat anyone with the LG at close range with that sens

https://www.mouse-sensitivity.com

fwiw 28 was extremely comfortable but still a little bit for consistency over long differences for me. most will recc around 3x & up. someone feel free to correct me. I may not have been finger/claw tipping then honestly.

There are some very skilled players here on low dpi and 4x cm - I personally like mine to be as fast as possible but have found that 3x is a nice middle ground.

Honestly I would just figure out what your comfortable range of motion is on the pad -> that you intend to actually use regardless of size. Figure out what is a 360 for you and do the math from there.

I am on an XL pad for reference.

pliant cloud
gray willow
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YES, ELABORATE ON "RAPPEL:

pliant cloud
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Google told me it’s the rock climbing thing

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So I think they meant the zip line

stuck wedge
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for rapelling down cliffs yeah

gray willow
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nvm

pliant cloud
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But like is the strat just like, zip line towards the people?

gray willow
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im confused

midnight leaf
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PLEASE FIX DEMAT its so bad for going through anything more than 2mm thick. I hate "just" statements.. but.. Just make it as if there is a giant cylinder being extended in front of you, and anything its touching get dematerialized. By far the least reliable specialization

pliant cloud
midnight leaf
pliant cloud
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Pretty sure it was confirmed, I saw it in a streamers preview event video

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Should make Las Vegas easier for us demat mains

zinc grove
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lol

boreal laurel
pliant cloud
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Are there any heavy builds that are viable rn that isn’t dome rocket launcher barricade?

zinc grove
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fire

pliant cloud
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Like, just a lot of fire?

idle reef
pliant cloud
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What’s the goo movement?

idle reef
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Goo is just really helpful for climbing walls and reaching things, whether it be goo gun or goo grenade

idle reef
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I also run pyro on all my builds, at least as a backup, to counter gas and because no one ever runs smoke so people can't put out the fire easily

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Having a gas counter + dome makes it really easy to support your teammates into getting a cashout if you don't have heal

pliant cloud
idle reef
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I personally run pyro nade, but the mines have been fun (they got me the nuke achievement)

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plus the ability to hit people through the floor/walls with pyro is really strong

pliant cloud
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Thanks for the advice! I’ve been trying to make a way for the ks23 function and I think excess fire might be the way

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I’ll probably try rocket launch, dome, pyro mines and winch

idle reef
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C&S supremacy

pliant cloud
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C&S?

idle reef
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Charge & Slam, my personal favorite heavy spec

pliant cloud
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Charge and slam is pretty fun, nothing beats stealing a cash out tho

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My best moment was when I pulled a heavy that was about to sledge my light that was stealing

idle reef
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Charge is also good at getting people off cash steal

pliant cloud
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That’s fair, I just like having ways that can express creativeness more if that makes sense

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Also the funny factor is 10x

idle reef
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Have fun when you accidently winch a DB light right into your face and get domed

pliant cloud
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Oh that’s happened lol, I’ve learned to shoot instantly after the winch

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There’s been a few times where I get murked while pulling them

idle reef
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I find winch better when I'm queuing with people because I can prep my teammates to help me dome the guy I'm grabbing, but I run C&S when I'm solo (most of the time) just because the damage during fights where I'm not sure if I can trust my teammates is more reliable

pliant cloud
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I understand that, I just got my friends into the game so the communication factor helps tremendously

wet night
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So why does jumping make the CL do less damage to you? in what world does jumping make an explosion hurt less?

restive plover
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You are further away from where the grenade impacted and so take less damage.

idle reef
wet night
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Okay wingman... Know it all making my weapon sound balanced even though a jumping light destroys me.

woeful agate
wet night
woeful agate
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also goo nade is your friend with riot shield

wet night
# woeful agate also goo nade is your friend with riot shield

Right now I have been running it as a support weapon using defib and heal ray while having the shield to help get people back up and hold points. Also it is very fun to just hyper focus on a target and run at them wacking them when they reload

woeful agate
muted lagoon
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yo

pliant cloud
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Yo

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Is the riot shield catching on fire a glitch?

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The way the visual fire is in screen it makes me feel like it isn’t

shut bane
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That might just be your character on fire, zoomed in fov probably mskes it look weird

cunning kettle
crisp heart
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Until now?

pliant cloud
formal crown
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please reanimate katana skin for sword. It's not a 1-handed sabre(/saber), katanas are 2-handed swords.

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upon further analysis, the sword looks more like it was modeled after the spadroon.

polar trout
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Aside from the lunge animation (I don't know about that one, it could be one or two hands)

cobalt hare
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Am i the only one who saw a heavy place a zipline in the season 4 trailer

formal crown
polar trout
formal crown
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light has the strogest forearm strength šŸ’€

polar trout
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So a majority of animations have it used two handed and the one that has it used one handed has to be that way for constraints or whatever

formal crown
ornate juniper
hallow current
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I'm a light main but I'm looking at the dual degal gameplay and them bitches go hardšŸ”„šŸ”„šŸ”„šŸ‘€

vernal fern
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true

vale obsidian
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next week going to be duel deagle only lol

dreamy hare
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next week deagle nerf 100%

vale obsidian
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yeah bc lil timmy going to complain bout it

ashen hawk
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@vale obsidian real. idont think the embark balance team can actually see the balance changes its making

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no i cant tell, cuz u know. i havent actually PLAYED the game so yea

copper sinew
# ashen hawk <@840467371860951081> real. idont think the embark balance team can actually se...

I think it is the other way around. They actually see the totality of the community and it is what the individuals are saying that it shortsighted.

I feel like the vast majority of people on this server fall more onto the tryhard category rather than casuals. Moreso servers and forums usually become echo chambers, where people with differing opinions feel drowned out.

So even if it feels like the entire server agrees on one thing that probably still doesn't reflect what people who play casually believe and that is the majority of the playerbase so it is important to take them into account.

That's why it is important everybody says what they think, because everyone can make a good point even if they disagree with you or Embark does something competently opposite in the patch notes.

vale obsidian
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i would want them to also listen to casual but all they say is PLS NERF blank

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which lead to our nerfing situaltion now

pine grail
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They really ruined mesh beyond the point of a usage drop

vale obsidian
pine grail
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It was already pretty easy to counter and they made it literally unusable

vale obsidian
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do they touch C&S 130 damage?

pine grail
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What?

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Oh no I don’t think

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invis was thankfully buffed it needed to be harder to see again

bronze spade
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braindead changes across the board

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s4 will get boring fast after the hype

sand monolith
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Besides the mesh nerf which isn’t making it in to the final update

obsidian nexus
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throwing knife still broken, sustained damage on burst class

sand monolith
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Sustained damage is terrible for light

bronze spade
sand monolith
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Light is a burst class because sustained damage is bad when you can’t stay in the open for more than 2s

obsidian nexus
sand monolith
sand monolith
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To what

polar trout
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It's getting one methinks

bronze spade
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there is 2 smokes

sand monolith
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Light has 3 smokes right now on a 50s cooldown

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And has since patch 3.0

bronze spade
polar trout
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Not dual blades but yes some stuff was buffed. I know for sure the lewis for a recoil buff and I'm pretty sure the m60 did too. Don't know what else

polar trout
polar trout
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It needs a shorter cooldown

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Anyways it was changed to make it more usable in ta

sand monolith
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I’m fine with the mine nerf they’re low skill and hardly function due to netcode anyways

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So many times you will turn a corner and immediately see a mine and press S but the server doesn’t register in time

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And you get hit with instant death double stack mines

bronze spade
sand monolith
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Netcode is a skill issue allegedly

bronze spade
sand monolith
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They’re low skill and passive anyways. Completely fine with them being nerfed tbh

sand monolith
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Mediums strongest gadgets should be active gadgets

bronze spade
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no thanks, mines were lowkey the counter to lights with invis

sand monolith
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The counter to cloak is eyes and ears

bronze spade
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or good enough to stall box

junior ledge
junior ledge
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Says the guy that putting down two mines in a random corner and getting free kills is skill

sand monolith
#

lol

bronze spade
crisp heart
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wahhh! they nerfed mines! how will I kill with my potato aim now?

junior ledge
#

Oh no my mines 😭

bronze spade
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potato aim? you kids cant even use the v9s without complaining about the sights wahhh

junior ledge
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The light only gets to one hp now its not fair 😭

sand monolith
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The irons are actually good and first shot is very easy to hit

bronze spade
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half the clips i see i dont even see people hit head consistently, the funny thing is i did not touch mines all season 3

sand monolith
#

Okay šŸ‘

bronze spade
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i bet you it was the glitch mines that people were stacking

sand monolith
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Mines were probably nerfed so that they aren’t insane with the cl40 buff

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Seems fine to me tbh

bronze spade
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i used to run s1 turret and mines

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i bait you to run around the turret and lure you inside if you were pushing a cashbox i would leave the cashbox alone because i knew people were in the run to get to it

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look how many seasons it took for the 1887 to be acknowledged

ashen hawk
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@stuck wedge
I am sorry to keep you up late. Its totally my fault
The lewis recoil was nerfed highly to the point it was annoying to use. The bubble shield was reduced to 5 secs, only enough to cover you for relaod. The mines were nerfed just because ppl couldnt see the incredibly flashing and noising mines, and its not on them. The AKM is nerfed because its also too powerful. Mesh was nerfed cuz ppl couldnt dash into meelee range and use m11 on a giant hulk on close range.

"Heavies are too op", "Heavies have so much health", "most people use heavies in ranked", "Heavies are supposed to defend so they shoudlnt have powerful, accurate weapons", "Heavies are only for soaking up damage and shouldnt do damage to other ppl", "RPG should be a destruction tool and should do no damage, even tho its a effing rocket launcher", "Bubble shield is too op cuz i cant go inside the bubble using grapple or jump pad"

Love this light community, keep it up guys! (note im saying this to specific specific ppl like someone here, not generally to all)

sand monolith
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It took until the fcar was nerfed. Because the fcar was better

bronze spade
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the fcar should of never got touched if they were going to add sights in the game

sand monolith
#

That wasn’t the issue with the fcar

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The fcar could win a ttk race against a heavy with the Lewis gun up close lmao

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The gun was just overtuned

stuck wedge
bronze spade
#

i havent played in a couple of weeks to be honest, i lost interest this season

ashen hawk
bronze spade
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it could be three, but it felt like two because of the amount of smokes i would throw to make it effective

stuck wedge
ashen hawk
# sand monolith The gun was just overtuned

ye but that didnt mean u eff up its recoil. decrease reload speed or mag size if u want but recoil literally destroys the playability of a weapon, take the lewis, its hellishly annoying

ashen hawk
sand monolith
bronze spade
#

they changed the recoil pattern for the akm day 1 season 1

ashen hawk
bronze spade
#

i guess they dont want people getting used to having a favorite weapon to main

sand monolith
#

They buffed the Lewis and fcar recoil for season 4 and are adding sights. They realize that making guns feel bad doesn’t fix their issues

ashen hawk
ashen hawk
obsidian nexus
bronze spade
ashen hawk
ashen hawk
sand monolith
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The Lewis gun felt pretty much like it did in season 2 for the playtest

pearl hollow
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Are the dualies gonna be heavy light or medium

ashen hawk
ashen hawk
pearl hollow
sand monolith
ashen hawk
sand monolith
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I do hope that 93r becomes akimbo eventually

ashen hawk
bronze spade
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93r should be automatic

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the famas is the premire burst rifle

pearl hollow
polar trout
vernal fern
polar trout
vernal fern
#

oh yh mb forgot about this weapon lmao

polar trout
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A burst pistol that was created in like the 70s or something

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Ended its production run in like 10 years which sucks cuz I want one and it'll be hella expensive

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Was created as a remedy for the Italian police being outgunned

bronze spade
polar trout
bronze spade
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the finals is set in the future

polar trout
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Or hear me out

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I want a buff for the 93r
Make it deal 31 DMG per shot

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Cuz then it deals 93 dmg per burst

bronze spade
#

headshot damage

hexed tulip
vernal fern
#

lol

crisp heart
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so, should the 93r be better than the famas?

bronze spade
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93r should fire five rounds per burst

bronze spade
polar trout
polar trout
#

Makes no sense for the support class to have stronger weapons than the DPS class

#

Plus even if it deals 93 damage you still won't hit all your shots

bronze spade
crisp heart
#

It'd be funny if a pistol would deal more damage than an AR

bronze spade
#

this isnt a mmo

crisp heart
#

A low damage, laser rate of fire would nice. Basically the "no full auto in the building" video

bronze spade
#

93r would be a good hipfire weapon that is insanely accurate

crisp heart
bronze spade
#

lights should be played more stealth

#

less direct involment and to the side

ashen hawk
ashen hawk
polar trout
#

More dmg per shot than say the famas

#

Which ngl I don't think it's a very good comparison as the famas is med to long range while the 93r is short to med(rarely)

crisp heart
#

Does shot refer to per bullet or per burst

polar trout
#

Per shot

#

But honestly if you increase DMG per shot it would also increase damage per burst

crisp heart
#

So, a much more effective weapon to pair with stun gun

#

Buffing damage to a weapon that has low recoil, high accuracy is very tough

narrow bane
polar trout
polar trout
#

Cuz then it's just automatic

#

But you have to spam the key instead of being able to hold it

narrow bane
polar trout
#

Adenosine triphosphate too I think it was called

#

What the body stores energy in and releases by breaking one of its bonds

narrow bane
# polar trout At that point

you don’t understand
removing burst delay does not mean making it fully automatic
you still fire 3 shots per trigger pull
the beauty about this is that you would have to time your bursts perfectly to get the max fire rate of the weapon

polar trout
narrow bane
polar trout
#

The delay means that you have time to line up your shot, and should prolly stay

polar trout
polar trout
narrow bane
polar trout
narrow bane
# polar trout Yes

have you used the 93r in those games? do you remember how it was? No burst delay, right?

polar trout
#

My obsession with it came from the finals and I haven't played those games in a whie

#

Didn't even know it was in those games ngl

#

I'll try it out and see how it feels ig

narrow bane
narrow bane
crisp heart
#

It's funny to me that, M and H can still stack mines. They just have to have a bit of teamwork.

#

It's not really that crippling of a nerf

polar trout
polar trout
narrow bane
polar trout
# narrow bane ah premium?

I wanna say it was the shortcut kit or something I forgot. Just remember seeing it was free so I decided to nab it

polar trout
narrow bane
#

Well I think you will like how the 93r feels

polar trout
#

Heh what if util set util off, so trying to put a mine on another mine would set the one on the ground off so you needed to put them with some space

bronze spade
#

if you are a light and trying to chase someone you are doing it wrong

polar trout
bronze spade
#

those mines could of done something with the new shotgun the light is using

#

oh you want to rush me with a shotty, think again

crisp heart
bronze spade
crisp heart
#

And yet they still fall victim to this vile act

bronze spade
polar trout
#

Sweep the floor and then get shot by the chasee. Don't sweep the floor and step on a mine

#

Plus one is enough, you still get a free 120 DMG out of it

bronze spade
#

a good defense along with a goo wall

polar trout
#

Oh yeah has anyone else had a glitch with getting one shot by frags on light? Like after i die it says 150 by the frag with no other sources, and they didn't throw two

bronze spade
#

i dont think one is good enough, it ruins my Strat of putting well placed traps and punishing lights who want to rush without a thought

crisp heart
#

Well, that's too bad

bronze spade
#

good luck not playing light the right way

shut bane
#

Im really not a fan of the demat change next season, looks like a bit of a pain no?

bronze spade
#

yeah but they going to buff tk again

shut bane
#

It’s like the one specialization that’s fun for medium, why make it impractical

bronze spade
shut bane
#

They’re doing good work but I can’t agree with some of the changes

loud merlin
shut bane
#

From two to one mine? Yeah, seems to be more catering to lights imo

bronze spade
#

3 breacher charges for lights? tf is that

shut bane
#

But I get that they don’t want free damage from any source including and especially from rpg but why limit fun from things like c4 and then allow three breaching charges and even a straight up better environmental damage tool for lights? I just don’t get it, the damage nerf for c4 I do understand but how come lights have more environmental damage potential than heavies now?

bronze spade
#

thermal bore?

loud merlin
#

man

#

it just feels all light favoritism now

shut bane
#

It’s gonna stay that way for a bit but at least the other two classes have some counters for their most annoying aspects now

bronze spade
#

at this rate implying light takes skill is a meme

shut bane
#

I would like to see the sniper changes, they added some bullet drop and travel time no?

loud merlin
#

yea

bronze spade
#

at this rate, light is going to be like; heavy has 50 more hp then me, its op

shut bane
#

Eh, personally I think the cloak should get some recon senses treatment

#

Change it in a smart way, spammable invisibility and spammable wallhacks kind of go together like bread and butter

polar trout
shut bane
#

Oh? Can you choose?

polar trout
#

Just requires a bit more precision stop hit only one section

polar trout
bronze spade
#

i think med should get back its sonar grenades

polar trout
#

Or you can just hit one, or two, or three

shut bane
polar trout
shut bane
#

Yeah didn’t know you could choose how much you dematerialized, in that case were good

crisp heart
#

How exactly is a 3rd breach charge OP? I rarely see people use them so I don't know

shut bane
#

Not op, but still more fun than one c4 charge

crisp heart
#

Not op yet here we are with people cursing it like it's the bane of society

#

It's not like they turned the stun gun into a full-auto stun rifle

#

Which they should do wink wink

shut bane
#

My complaint is just that heavies environmental damage which was supposed to be their whole shtick is easily outdone by lights gadgets, unless they ran sledgehammer of course but that implies running sledgehammer

#

The rpg damage nerf is fine but apparently the damage it deals to the environment was also affected

crisp heart
#

How big are these breach chargr holes exactly?

shut bane
#

Not that big but you get enough charges to make bigger plays

#

Dropping cash outs, peeking into rooms although not as easily as demat

copper sinew
#

Breach charges are actually more about mobility rather than demolition. Sure they can take down buildings in big numbers but they are better for making holes to go through or flanking the cashouts from unexpected angles

shut bane
#

true, though I don’t see why you’d even run breaching charges over thermal bore as that’s just an easy way to completely disrupt a rooms structural integrity, ah unless you want smaller more precise holes nvm

crisp heart
#

It's more faster

#

Thermal bore is if you want vision from a distance

shut bane
#

It’s a better rpg for environment interaction, the delay is barely a problem if timed correctly, I see your point though Kabo, myaru

crisp heart
#

Yeah, breach charge

shut bane
#

I’m not calling for outright light nerfs here but rather, just want heavy to be less obsolete as the majority it has to offer are defense and big health pool

#

Imo anyway

crisp heart
#

They aren't they're still very dangerous. If they can hit their shots

shut bane
#

with a deagle for sure, but just what weapons in their arsenal demand that much precision besides KS and the LMG's

crisp heart
#

The shotgun?

shut bane
#

idk man, im guessing thats why deagle will kind of be the top pick soon enough

#

first medium range hitscan weapon heavies will have to hit headshots with, of course you could do that with the lmg's but holy is that inconsistent

crisp heart
#

Like the mgs and shotgun then

#

Everything make sense when you realise that heavy (and medium) shouldn't be engaging in skirmishes alone.

#

Can't defend someone that isn't there

shut bane
#

of course teamplay will solve most of any classes faults but each class needs to have some level of independence when it comes to a duel

#

its fine that lights are the best at that but say a heavy is the last in its team, its highly unlikely they survive that with how little movement and damage they deal currently, they do NOT need movement buffs just to be clear

crisp heart
#

And you will solve that by increasing their damage?

shut bane
#

by giving them more options in their arsenal

crisp heart
#

Like?

shut bane
#

thats what embark is setting out to do with the deagle, but no, not free damage, if environment is their specialty then we need more options to interact with said environment

crisp heart
#

So, there's no problem then

#

It's not though, it's defense.

shut bane
#

originally it was just environment as a whole, seems they have shifted towards pure defense but even thats being changed after the dome and mesh nerfs which I understand but what then?

crisp heart
#

So you want a destruction based specialization then?

shut bane
#

yes

crisp heart
#

But, we don't have that yet. H has the Sledge, C4, KS and RL

pine grail
crisp heart
#

Until you realise H has been throwing them at enemies and before shooting at them.

#

Oh That was the dome shield

shut bane
#

sledge is just not viable at range and you need to build around it with defense, C4 just isnt worth the defense slot, KS requires more than half the mag to break a single wall but it can so theres that, Rocket launcher is still ok for destruction but overshadowed by thermal bore in terms of destruction

#

Im sure embark will give us some more fun oriented gadgets soon enough

crisp heart
shut bane
#

im not saying I dont want them, im saying theres not enough destruction

#

c4 and rpg arent as good as thermal bore so id just run light instead of heavy, and the movement and sheer damage from their arsenal make them far more viable for disruption as well as damage output

crisp heart
#

what do you use them for anyways?

#

why do you want more destruction

shut bane
#

why should I explain why I want more destruction in a fully destructible shooter sour

crisp heart
#

I'm asking why you need more though.

shut bane
#

because destruction potential for lights is more viable than that of heavies imo

crisp heart
#

but light only has 2 gadgets for that

#

and it isn't even used the same way that the heavy does

shut bane
#

true, but heavies nowadays would rather run winch claw, dome sheilds, flamethrowers, occasionally an lmg, defense simply outperforms environment interaction due to the limited amount of destruction you can deal

raw spire
#

Heavy is super underpowered. They were in a really good place prior to their LMG nerfs

crisp heart
#

If the LMG nerf is the issue then they are getting buffed upcoming season.

fleet brook
fleet brook
crisp heart
#

oh yeah, forgot about C&S

dry fern
#

does anyone have a light loadout a beginner player can utilize? ı am set on either m11 or v9s as weapons but ı am not sure about the gadget/specilization

shut bane
dry fern
#

ı really can't handle the recoil on xp but fro some reason m11 is fine

shut bane
#

Then def go m11, has better damage anyways

dry fern
#

will do thx

tired osprey
#

heavy sniper when

hoary coral
#

Broooo why can’t I send gifs:((???

copper axle
dry fern
tired osprey
honest willow
# shut bane true, but heavies nowadays would rather run winch claw, dome sheilds, flamethrow...

How exactly is heavy limited in destruction when it has sledge? Destruction is already annoying enough with how many times a random sledge will just tear down a building with 0 strategic plans in mind and screwing over multiple teams. It has enough imo.. If you don't want to run sledge, or even charge and slam, and have the downside of limited range, then you shouldn't be askin for more destruction bc you ALREADY have it in the class

supple perch
#

If the heavy had like a sniper that was slow and shot through walls that would be pog. But a heavy with no close range sounds rough

tulip grove
supple perch
#

Maybe make it really slow like on a cool down but the weapon itself is a melee weapon like a bayonet

tulip grove
supple perch
#

Yeah have to manually chamber a shot

supple perch
tulip grove
#

Probably a pain to balance tho unless it's kinda more like the Bow, but with some AoE to make up for longer downtime.

supple perch
#

I think balance in this game works well with reload times. Like people complain about the model but it takes a year to reload and only has 6 shots

hardy dust
#

model is an issue and the reload isnt a way to balance it

#

it doesnt matter if it takes forever to reload if you're already dead

#

plus it can fire at a slightly slower rate of fire when empty

torpid sail
#

Did they rework gateway

shut bane
wise wigeon
#

AKIMBO 93R

#

or a red dot sight

robust sundial
honest willow
fading imp
#

yeet

#

yeet

shut bane
# honest willow It WAS a bad weapon, until they added winch.

Winch is a crutch that will get you kills but can only get you one in a fight, if you’re going up against a team that kill will contribute but youre still depending on teammates at that point, I also highly doubt most teams run tripple heavy with winch

#

Maybe soon though cursed

#

It’s also just better to run shotgun for the ranged use even with winch

hallow current
hallow current
#

Yep. Glitch nades would need a serious buff

spark igloo
#

well there just isnt

#

your survival getting hit by a winch sledge depends on the winch sledge fucking up

#

or in a few cases like charge heavy or dash light, hoping rpg or goo grenades are on cooldown

tight yarrow
#

I use goo gun along with it because it gives way too many options the other abilities dont

hallow current
#

Now we have scopes on weapond so we will see

tired osprey
#

i mean...

lone pagoda
spice loom
tired osprey
spice loom
#

1 round mag

tired osprey
# spice loom 1 round mag

making it require a hand load would work too, i kinda just wanna be a terrain sniper, taking out walls from distance while the lights flank

fleet brook
#

When it came out it was Imo objectively better than grapple and invis so every light was running it

Now it's be tuned to meh

scarlet escarp
#

Next Light Spec Should Be Clone

#

It’d Be So Funny

hallow current
tired osprey
#

...random idea, what if we just got a 'materializer'. Generates a throwable for you, you can loop it a few times to toggle

scarlet escarp
obtuse laurel
#

How's the new light shotgun?

wise wigeon
#

Also another weak gun that doesn’t get alot of love is the KS-23 i think if you make it so it destroys walls with 2 shots instead of the 3-4 it’ll be more useful

wet night
#

I know the developers dont balance weapons much but some weapons just feel... bad

wise wigeon
#

honestly from what I’ve seen from S4 alot of weapons are gona be more viable thanks to new sights/changes but 3 standout weak weapons imo are gona be the 93R, KS-23, and dual blades

#

Facts but i can see it being such a fun weapon, i think those changes u just mentioned plus more destruction damage will balance it

#

also to quickly give my opinion on the mediums dual blades i dont think they’ll really feel balanced until mediums get some kind of movement specialization. Maybe the damage needs a slight buff but it wont really shine till u have somekind of movement specialization to pair with it

scarlet escarp
#

I Think A Stim Gun Would Be Better For Light

wise wigeon
#

Maybe something like tht one crackhead from apex tht injects himself and then runs fast(i dont play the game like tht)

scarlet escarp
#

Light Needs More Stuff That Gives Teamplay Value Rather Thab Selfish Value

#

If Amr Was Here He’d Never Let You Live It Down

wise wigeon
#

And maybe have it work similar to cod’s stims where u get a small speedboost

glad briar
#

1911 when?

undone remnant
versed siren
#

when did mgl start doing direct hit damage?

wet night
#

Someone explain to me why the revolver does have 100% accuracy

tired osprey
sand monolith
pine grail
wise briar
#

Quick question for next season. Can the sniper scope be removed and use an iron sight if i wanted to?

fickle radish
pine grail
#

No

copper sinew
icy sparrow
#

@crude loom I guess I got the wrong info from a vid on s4 on tracking dart

restive plover
#

Im a different kind of a light main, I always work with my team

thick sierra
#

One message removed from a suspended account.

granite marsh
#

Love how this game is playing out but I feel like something is still missing
instead of heavy being mostly destruction and defense based
while light is speed and movement
give heavy a tiny bit more movement gadgets and give light a tiny bit more destruction gadgets
nothing crazy cause obviously neither heavy nor light is ment too steal the others role

but a simple idea I had for light builds was give them a 1 round 1 handed rpg that does low damage too people but could blow a hole in a wall
E.g. Ash gadget from R6S
something u can use on the run and just whip out and fire too remove an obstruction

meanwhile heavy could do with something too help with vertical movement, open to ideas

might just be being delulu but ive always kinda felt this was the case since launch and it was the only single reason I didnt fully stick to playing the finals for a while until more recently

restive plover
#

I main Light amd I play as a team player and I always go for objectives, not for kills

wet night
lilac sage
sand monolith
maiden solstice
#

Fun Fact: The Tracking Dart does 5 damage, meaning that it is possible to kill someone with it

#

AND it has its own sprite in the kill menu

thick sierra
sand monolith
sand monolith
maiden solstice
sand monolith
#

Oh awesome

thick sierra
#

One message removed from a suspended account.

maiden solstice
#

Bc I do remember it only showing a standard skull

#

Ngl someone needs to clip it when they get it

#

I've never seen that happen

quasi sleet
#

imagine
weapons... AND gadgets

in the finals huh orf_pfff

supple perch
# hallow current Now we have scopes on weapond so we will see

Ya 90% of the time they arent really out of rifle range like famas, its just harder to hit with no dot or small scope. Sniper wont just be able to stand in one place out of reach and shoot mediums and heavies defending with no ranged weapons other than an rpg

ashen hawk
#

@wooden rock yea true tho. i wonder if theyre gonna give glitch nade a nerf, after the glitch mine has been nerfed.

finite cradle
grizzled narwhal
#

Guys, do you think that the grabber (like the chain that can grab anything for heavy) is kinda useless? It is really hard to aim at players, especially light

crude leaf
#

It'd be funny af if the Frag Grenade did like 10 damage if you bounced it off from a player. It would really fit with the upcoming baseball skin for the Frag Grenade

grim palm
#

maybe a short tp for medium kinda like light dash but one charge and can go theough walls

ornate juniper
grizzled narwhal
#

oh yeah tks, but I will assume it wont do much on power bank, like the moving platform

finite cradle
dusky ember
#

anyone know why healing beam does not have a white skin?

copper sinew
#

there is one white-ish from the store if I remember correctly.

Maybe Embark decided they would be too smiliar so it is not worth it

hazy spoke
#

revert light dash nerf pls this class needs enough skill to keep up with the others so no need to nerf it

heavy swan
#

who is with me: moving stungun to heavy?

thick sierra
#

One message removed from a suspended account.

heavy swan
#

@thick sierra but heavy is already bomking hummers with winch claw

#

and winch claw even brings the person closer

hallow current
heavy swan
hallow current
heavy swan
#

high dps and they don't have to be right next to the person for the stun to be useful

sinful dagger
#

Moving stun to heavy is insane

#

Gotta love getting winched, stunned, and then two shot by sa

heavy swan
#

or removing stun since heavy already has winch

sinful dagger
#

Id be fine with that

simple holly
#

Is anyone experiencing weapons not gaining levels?

wind rose
#

I think they should come out with a gadget that's similar to the old Orisa pull from O.W. pulls enemies to each other for a brief second, then release.

wise wigeon
midnight hedge
novel quarry
#

need a defib skin where its two rats

unborn heron
hazy spoke
#

Speaking about the cashout improving blog. ive read it till "so what does this all mean" and my first thought was that there is room for optimization in the field of spawns/respawns. So i was actually beyond happy after ive read the last textbracket where you confirm that you think the same. I also think that the respawn mecanic is a really hard thing to optimise very good because it it very complex and there are many different scenarios for different respawns. So please take your time, dont rush and do some surveys after each few changes like you did with the team wipe penalties. Another thing that i think is interesting to think about is the vault system. Right now opening vaults does not really matter at all, which is good for the first 2 vault of a match, because its hard to create a fair race between 2 teams after the first spawn. But all vaults after the first wave could play a more significant role and add more strategic possibilities to the game. And i personally think that the 30% granted after cashing in the vault does not really impact the playstyle and strategy of us players. (to explain that: one of the best things of the finals is the strategic depth and the need for players to think and calculate which objective or strategy they should play. 30% of a vault is nice to have, but i played a lot of world tour after the 30% change and except for really rare occasions at the last wave of a match, it made never a really calculatable difference to cash in the vault. To increase the amount of 30% would probably be too significant for the cashout itself. So maybe you could grant the team another bonus for cashing in vaults without deducting the amount of the cashout itself. I FEEL LIKE IT COULD BE COOL IF THE VAULTS GET A MORE IMPORTANT OBJECTIVE THAN IT IS RIGHT NOW: Anyways, i am no developer so may be the case that im talking trash but PLEASE feel free to experiment. LOVEnamaheart

#

"Too many tournament games end with first and second place having too much cash for 3rd and 4th to catch up without double stacking two vaults in overtime. in previous seasons where being first place guaranteed moving on, but second place was never assured until the match ended there was more room for maneuver" is also a thing i can confirm.

heavy swan
knotty spire
#

I don’t see (and can’t buy) defib wires skin. What am I missing?

novel quarry
copper sinew
#

We also need skins for all of the basic grenades, not just frags, even a simple molotov for pyro nades and idk an old sandwich or a can of sardines for the gas nades

vague monolith
#

Hmm these are all good suggestions, but how about 15 more ak skins instead?

plain wasp
#

Did somebody say...
M11 SKINS

copper sinew
#

guys I think you are missing the point, its is weapons that don't have a lot of skins like throwing knives that need those

remote swan
#

riot shield skins

novel quarry
#

Also rats :D

#

Rats are very cool

crisp heart
#

Necronomicon defib skin

#

Heck, why not a DnD/Fantasy themed season. Barbarian Heavy with a giant axe, fireball pyro grenade skin, necronomicon defib, etc.

#

Dungeon map

crystal epoch
#

Cocktail Molotov skin for the pyrogrenade

novel quarry
crisp heart
#

Rabid rats are not what the bubonic plague is all about but sure.

#

It's more their fleas

copper sinew
crisp heart
#

How are samurai, ninja, power ranger too close to dragons, wizards and dwarves?

novel quarry
#

Times Square would probably a cool location for the next season if they keep following the trend of real place-fake place

#

Give me a stock broker themed cosmetic set

copper sinew
#

Coz we got a lot of skins for melee weapons that are swords and some armor skins etc.

It would be overload if they added more skins like that so quickly, even if they are from a completely different region, thematically

crisp heart
#

That one katana skin and samurai armor? Nah dude. A dungeon is thematically different from Japan

copper sinew
#

I could see it maybe for season 6 at the earliest really, more likely season 7 especially since I assume Embark doesn't just want to stick to one theme.

Tho so far the seasons have been:
Season 1 - casual movie references
Season 2 - a trip through the eras of gaming and some CNs stuff
Season 3 - fully medieval Japan themed
and Season 4 seems to be going back to the casual movie references with the (not)Indiana Jones skin and the (not)Rambo M60 skin with some Ospuz stuff mixed in.

But even if that was the intended rotation (which I don't expect it to be) it would mean season 6 at the earliest for anything strongly themed and even then there is so much stuff that is widely different and would probably by prioritized: Spy flicks, Pirate themes, Space exploration or Space operas, Mobster movies, even just Horror, tho I think they missed their mark with that as a theme for halloween this year

reef vector
copper sinew
#

What difference really is there between Japan and Europe if all you do is run with a sword or a spear or a bow and wear some armor and maybe have some magic in there too.

Don't get me wrong I would love to see like a full mage set with a pointy hat and a starry robe, with skins for defib being necromancy and fireballs for pyro nades, but that might as well be one page in a generally themed battle pass, with some really heavliy RPG themed season coming much later dow the line

crisp heart
#

Idk man, a heavy carrying a dragon as an RPG would look cool. And looking cool is more important than your analysis

copper sinew
#

There is also the problem that if that was a seasonal theme we would very likely get more medieval weapons, but at this point each class has two melee weapons and lights have a bow and even if they weren't practically back to back, what can ou add?

Sure you could add literally magic attacks as weapons, that would be cool, but so far all of the weapons added had a style that fits with the general the Finals style in their base skin, and would those really fit that on their own? What else? A sword? An Axe? Can they really make those distinct enough from the two heavy weapons? I could see medium getting one of those, but they would still be close to what heavy can do.

Maybe a crossbow, that could be cool, perhaps as a sniper for heavy.

valid jasper
#

what light loadout is commonly used rn? been a long while since i played

copper sinew
#

xp-54, dashes as the spec, some kinda grenade, gate or stun gun and scans or vanish bomb. That's what I most commonly see.

plain wasp
#

Those last 3 all kinda suck

#

Goo is better

copper sinew
#

Yeah I noticed a lot more people have been running goo recently, but that's on every class and I still feel like every light has a stun gun glued to his hand

lavish geode
valid jasper
#

is grappling gun bad now?

copper sinew
#

I feel like all the specs for light are pretty equal right now

valid jasper
#

also the pistol feels stronger than the smg for me rn

hardy dust
#

How can you have a dragon skin not be flamer

crisp heart
#

Or, we could have 2 dragon skins.one rpg and one flamethrower

thin atlas
#

Recurve Bow velocity is uhm
;~;
||Help bro šŸ˜­šŸ™||

old zenith
#

helloooo

#

is

charred wing
#

with the new season upon us i wanna see who can give me the most unique skins ideas for the new weapons coming or skins in general

old zenith
#

ayoo

ashen slate
plain wasp
#

M1 garand

#

Maybe not unique but I need my pings

restive plover
#

@plain wasp

#

Your ping, sire.

sweet trench
#

I think they should do a fantasy medieval season. They could add like different spells as gadgets or weapons. Medium could have like a wand with three shots that could happen 6 shots per reload. The shots could be like a fire one that lights people on fire a splash damage one and a knock back one. They would all do like 45 damage and would be like a 0.4 second attack delay. Light could get like a rune kit. Holding left trigger allows you to choose which one runes you throw (out of 4 types) you would have like 25 shots and shoot off like 2 a second.
There could be homing, explosive, tracking and burst.
They would do less damage then the throwing knifes but would be thrown one at a time. Heavy would get a massive greatsword covered in symbols it would do burning damage to anyone hit by it main attack would be a slow swing across the horizontal and left trigger would be a stance that you charge for 2.5 seconds before launching high into the air then falling down with your feet on the greatsword like a pogo stick it would do heaps of damage (130-140) but if you hit someone on the way up they would get pinned to the end.
Event ideas medieval event: only melee weapons and the bow+ new magic weapons. Let me know good skin ideas you are thinking off with this season

plain wasp
boreal laurel
wet night
#

Did they remove the riot shields lock on melee without me knowing it. It feels way harder to hit people now

arctic fog
broken notch
#

Why don't developers just remove the SR?

The following is a message to a certain SR user

Hey, someone who was playing a target shooting game alone with SR in Power Shift! All four allies and all enemies died in a fight over the platform. There's no one on the platform or in the area around it. But the platform doesn't move forward because you didn't go on the platform for even a moment.

While we're dead and looking at your viewpoint, you're just looking through your scope from afar at the platform that doesn't move at all with the statues of the dead lying on it.

I don't know how many enemies you've killed, but we're moving forward on the platform while dying over and over instead of you who doesn't move at all.

tidal cave
#

I started playing this season so forgive me if it happened or has been suggested, but any chance we could get a molotov skin for the pyro grenade?

boreal laurel
#

I love sword šŸ˜Ž

hallow leaf
#

i hope the explosive mine nerf doesnt make it into the live build

dusky ember
finite cradle
#

People don’t look at the ground and then complain about lines being op

turbid saddle
#

LH1 is a pretty fun gun to use

ashen hawk
finite cradle
ashen hawk
timber igloo
#

Hope they buff it

bronze spade
timber igloo
#

The damage is good but hip fire is awful

bronze spade
timber igloo
bronze spade
timber igloo
bronze spade
#

its a example of games having good hipfire, this game isnt hipfire centric and more ads

timber igloo
finite cradle
finite cradle
#

Yeah that’s what I said

bronze spade
timber igloo
bronze spade
#

also using the sniper like a shotgun is cringe

timber igloo
timber igloo
bronze spade
bronze spade
finite cradle
timber igloo
bronze spade
finite cradle
timber igloo
#

So I think the hip fire on Lh1 should be a lil more reliable at let's say 5-10 meters cuz that's how every gun is

timber igloo
bronze spade
bronze spade
finite cradle
timber igloo
#

But ok

bronze spade
timber igloo
bronze spade
#

must be gold players oh well

timber igloo
finite cradle
timber igloo
#

And that people especialy lights stick to ur ass until one of u die

finite cradle
finite cradle
#

Act like it

bronze spade
timber igloo
dreamy hare
#

now i know that ill pick engimo sponsor, because 80% of players run with iseult

bronze spade
finite cradle
dreamy hare
#

holtow on 2nd place

finite cradle
#

iseult is 2nd for me

bronze spade
#

i see too many kids snipe and melee

dreamy hare
#

ill pick engimo only because of their background on player card

timber igloo
finite cradle
plucky spade
#

Bro out there thinking the finals is a spy melee duel

#

He 100% has said to people 1v1 me in mge / rust with the most obnoxious set of rules

finite cradle
plucky spade
#

Model duels be like that

finite cradle
plucky spade
#

I hope to god embark devs don't take this chat too seriously

timber igloo
finite cradle
#

I don’t know the ways of discord

finite cradle
bronze spade
plucky spade
#

Every class has such a combo, cqc weapons are balanced around that

timber igloo
bronze spade
plucky spade
timber igloo
plucky spade
#

He forgets it's called quick for a reason

bronze spade
timber igloo
finite cradle
plucky spade
timber igloo
bronze spade
#

what you kids do, is pick sniper then complain that you're not being able to hipfire with it, you guys are just not that smart

plucky spade
#

Bro invented a whole ass group of people

#

Damn

bronze spade
timber igloo
finite cradle
#

Ahhh I forgot that you don’t believe that a sniper should ever defend themselves at close range. You expect people to run away across the map before shooting back

bronze spade
plucky spade
#

Then prove it ingame. Sniper handling is worse than every other weapon ingame pretty much

#

The light player is angry at light players

bronze spade
finite cradle
#

Crazy thing is I’m not even a light player fr, I just like using the dagger and sniper in quick cash or bank it

plucky spade
#

Bruh's just mad he got noscoped

timber igloo
plucky spade
#

It's ok i've been there too

finite cradle
bronze spade
#

its like you guys dont get it

plucky spade
#

But quake has 0 similarities to the finals what do you mean

bronze spade
plucky spade
#

The boomer's lost it

bronze spade
#

you use a sniper, expect to hit your shots dont resort to quick scope and melee,

finite cradle
timber igloo
#

Weird ur arguing over a game with what u call a bunch of "kids"

plucky spade
#

Bro think gaming peaked in quake ( i understand your point but no )

finite cradle
#

Grandpa those weren’t your meds those were pez

plucky spade
#

You can go back to quake yk. It's still active

bronze spade
#

its not difficult to hit a quickscope and melee

plucky spade
#

And

bronze spade
#

make it more difficult

finite cradle
#

Just take out the scoping part entirely, we don’t do that around here. Shit give me irons on a sniper and I’ll be infinitely better with it

bronze spade
#

personaly i think the sniper should be more like the kraber and projectile

plucky spade
#

It's even easier to get beamed like this, and not rng dependent

timber igloo
finite cradle
plucky spade
bronze spade
#

v9s is still better

timber igloo
plucky spade
#

Unless the sniper fires at 50 fps

finite cradle
finite cradle
#

V9 feels nice to use but the xp is better

bronze spade
#

i can see the appeal in using hipfire at such a close range but its more of a trap

#

the game over all needs a better hipfire system

plucky spade
#

No?

bronze spade
timber igloo
finite cradle
timber igloo
finite cradle
plucky spade
#

Bro is trolling no shot

finite cradle
#

Has to be

plucky spade
#

Yep

#

The projectile for snipers i can agree but like, bro be having a degree in yappanese

finite cradle
#

Mans been saying some absolute wild shit, some of the hottest takes I’ve seen in this sub and I myself have said some out there shit

bronze spade
#

i dont care for the cashout rule changes

plucky spade
#

Feel like juking sniper shots should be possible but anyways snipers in games are always annoying

bronze spade
#

they are the hardest things to balance in a game

timber igloo
bronze spade
#

im a fan of them being a pick up or power weapon

finite cradle
plucky spade
#

They want you to be slowed down to deal that damage or flank

finite cradle
#

Is it getting a sight?

plucky spade
#

S2 lh1 was like busted

timber igloo
#

Thank God for that

plucky spade
#

Think it's gonna make it op again, though med's 556 looks op as well

finite cradle
#

M14 is my favorite rifle irl but I never use it in the finals because it bounces so much I can barely see what the hell im shooting at

plucky spade
#

I love how they releasing semi auto weapons

#

Would also like to see weapons that deal knockback

finite cradle
#

Heavy needs a musket

#

Also replace the rpg with a colonial era naval canon

plucky spade
#

What too much monaco does to a person

finite cradle
plucky spade
#

Nah it deals 10dmg but sends you flying at mach fuck

#

Death timer would last less than coming back to the objective

finite cradle
#

Seriously tho they should’ve just made the rpg a specialization and give a really long cool down but it gets an insane blast radius

plucky spade
#

And you make sounds like the ones from the meme where kirby's falling

mystic moon
#

nerfing rpg is way too far there. 100 dmg? even a goddamn frag does more than thatšŸ˜…šŸ˜…

finite cradle
finite cradle
vale obsidian
#

arc is actually a plus

finite cradle
#

also doesn’t cause even a fraction of the arena damage

finite cradle
mystic moon
#

they r givin too much space to the light

plucky spade
#

When the 100 dmg is dispersed ( better than ks23) impacts instantly ( better than frag ) destroys walls ( further away than c4.
Yeah I think it's good

timber igloo
vale obsidian
finite cradle
#

I’m mad as fuck that lights have more arena damage potential than heavies. It makes no sense

plucky spade
#

Lights can live through a rpg quickmelee

#

Lights needed to do something else than dmg I guess

bronze spade
#

the rpg should be doing heavy arena damage but 50 damage to players

finite cradle
#

S4 is 100% gonna be season of the lights unless something changes

plucky spade
finite cradle
plucky spade
#

Bro 556 straight up merks

bronze spade
finite cradle
finite cradle
bronze spade
finite cradle
#

Nah. It’s a pump action with 8 rounds in the mag and does damage close to that of the 1887

mystic moon
#

well one thing i cant understand is that why they took the recon gadgets away from mid and gave them to light

bronze spade
#

it will certainly reward those who use movement

vale obsidian
mystic moon
bronze spade
#

call me crazy but light should be able to holser thier weapon and have the ability to wall run and do more parkour options

#

after all this is made by the people who made mirror's edge

plucky spade
#

Mirror's edge my beloved

bronze spade
#

like how cool would it be if light can holster thier weapon, wall run but cant fire thier gun for balance and run faster when weapon is holstered

finite cradle
#

Lights get 3 breach charges, 2 thermal bores.

Heavy gets 1 c4, 1 rpg shot, 1 explosive mine, sledge or ks, and charge/slam

Lights 2 gadgets give them 5 charges to destroy stuff with

Heavy with RPG, c4, and explosive mine only have 3 charges

If 2 breaches equals 1 c4 then that means light can cause more damage to the arena/players and still have 1 breach left over

A light putting down all 3 breach charges will now out damage c4 + RPG

It would require heavy to use 4/5 slots in a load out to outperform a light using breaches and thermal bore

mystic moon
#

while 4 the mid, as a support specialist in multiple aspect, it seems like intel is one of its businesses.

finite cradle
plucky spade
finite cradle
#

I haven’t played mirrors edge since like 2012. Only parkour heavy game I’ve played since then Is dying light 1/2

plucky spade
#

You should try it.

finite cradle
#

Unless you count stuff like assassins creed but they’re too different to compare imo

finite cradle
plucky spade
#

Don't expect any amazing story, just remember that the feel has changed a bit.

finite cradle
plucky spade
#

And the set pieces are basically battlefield dice

finite cradle
#

Mirrors edge and battlefield seem like they would be massive green flags on a devs resume

plucky spade
#

Yep, and I love finals' parkour, it feels mirror's edgey.
Devs add wall running N O W

#

Even for Heavy, idc if he runs for 3 meters

finite cradle
#

I could see lights getting a specialization that temporarily increases moment speed and allows them to wall run. Kind of like the stim from titanfall

#

Honestly might be better on medium if they did something like that

plucky spade
#

Nah everyone gets it idc

#

I can see it being used on the construction areas in skyway stadium and seoul

finite cradle
#

Why’d it do that. That’s bullshit.

finite cradle
#

a climbing feature would be nice too. It would help with those ledges that are barely too high up to reach.

#

But with all of the destruction in the game I feel like wall running and climbing would be hard to implement without debris causing some serious issues

plucky spade
#

And in the end of the day it's just a slightly complex calculation based on a standard reference plane i guess

finite cradle
#

Idk much about game development tho, might as well be nothing

plucky spade
#

That's a given for any game i guess, bugs are always s thing

finite cradle
#

They could try doing something where once a piece of a building breaks and falls it could get labeled as un wall runable

plucky spade
#

Sure

#

But honestly i feel like the destruction system could benefit from wallrunning, remember the falling platform in skyway on construction site side?

#

That would without fail always create a path up to the house with the billboard?

hazy spoke
restive plover
#

wait did we not get a new specialisation?

royal thicket
#

Nope, doesn't seem like it

restive plover
#

i thought light was gonna get a new specialisation

tawny mural
#

Nerf Sniper pls

#

I hate snipers

#

Nerf it šŸ™

hazy spoke
bronze spade
#

this game needs a freeze tag mode

obsidian nexus
#

Sword broken

mellow musk
#

3.1415926535897932384626face

#

Better name for real

obsidian nexus
#

cant wait to see a tenfold amount of lights in season4 stunning and xp54'ing u. getting crutched by their stungun. and u cant even punish lights anymore because they are gutting everything that counters them

mellow musk
#

Akimbos maybe

obsidian nexus
#

casual gamemodes are already full of lights

mellow musk
#

Ye I like obliterating them

vale obsidian
mellow musk
#

I can obliterate them with famas even it just needs skill

#

In s4 they both buffed and debuffed sniper

sand monolith
hardy dust
#

Xp is also getting a pretty big nerf

vale obsidian
#

is it gutted?

slim oxide
turbid saddle
#

I hope I can use the antj gravity cube more during the new season, I think it seems useful but it's very.. situational tbh

chilly solstice
arctic fog
turbid saddle
arctic fog
#

I think it'd be interesting if the horizontal and vertical movement speeds of you and your teammates was increased while in the cube's area, but enemies kept the same speed.

hallow compass
#

yeah

ashen hawk
#

@quartz juniper real idk know wtf they give a balanced gun a nerf for no reason, just trash

sand monolith
#

AKM needed like a very small tuning down and that’s what it got

#

Its not a huge nerf

junior ledge
#

Kinda want m11 to become meta over xp this season ngl

fickle radish
sand monolith
#

Very slight nerf which I think is perfect. Now it should never be touched again

sand monolith
#

So it probably will be worse than m11

junior ledge
sand monolith
#

1 more bullet for lights and 2 for med and heavy

junior ledge
#

i heard by 2 dmg

sand monolith
#

Yeah from 18 to 16

junior ledge
#

yea the two extra bullets for med and heavy can easily kill u lol

sand monolith
#

Which I think is great. I hate when generalist weapons that are decent in all areas are good in this game

fickle radish
sand monolith
#

Yes

junior ledge
#

i heard having a sight for the m11 makes it rlly nasty

sand monolith
#

The red dot on the m11 is so weird feeling but i was destroying with it so idk

#

The actual red dot is really bad it bounces around a ton. But the visual clarity provided by the sight is amazing

#

Same with V9S

fickle radish
#

Damm

junior ledge
#

hopefully the new medium gun will be good. saw some guy play with it for 5 mins at twitchcon early access then insta switched to copium model šŸ˜‚

icy sparrow
sand monolith
#

i would rather have weapons balanced around their stats than how they feel

fickle radish
#

I think that only real good and viable new gun might be the dual deagle

sand monolith
fickle radish
#

Maybe dmr without sight also

sand monolith
#

its like the same as the 3.0 lh1

junior ledge
#

ah sht lol, well new weapons need to be strong a f on release

fickle radish
#

Even if I like sights I think that sights were balancing the weapons. Now that you can change sights I'm curious to see how te gun balance goes

sand monolith
#

oscar made a great point which is that "if a gun becomes problematic because it has a red dot, the gun has bigger issues"