#š£āweapons-gadgets
1 messages Ā· Page 51 of 1
Mediums donāt have a sword
And fists as a sledge skin would be a little too different from the rest of the sledge skins
If we are gonna get a sword for medium, it'll probably be a sword and shield for riot
ngl, worst weapon is riot shield
WRONG
it sux to play against though
Nah riot shield is corny asf
Both using it and playing against it
Use sledge, flamethrower, sword, rpg, mines
Like sledge will absolutely destroy riot player
What if youāre a medium player
A m2 hit + quick melee will melt a riot player
Shotgun + movement
Boooo
Or I have another strategy, put a zip line that goes between you and just behind the riot player
This way you can disorient and confuse them and get shots on their back
Ehh thatās kinda complicated
Aaaanyways medium class should definitely get a katana
And it should have a block move
Super niche tho
Imagine how cool it would be to run around deflecting bullets with a katana
But thatās a little op so I need something that will be a side effect of that
Maybe not block, but lessen the damage you receive
Medium class can't fit any kind of melee weapon. Medium misses the defence of an heavy and also misses the movement of a light
Well medium is support and defense, and they already have riot shields, so why not give them another weapon that defends them against bullets
Maybe it blocks bullets, but it has a short range attack and does only slightly more damage than a sword
Riot shield is already useless, specially compared to all the other melee weapons. Adding another melee it's fine, but not expect anything too strong cause a melee just can't fit on medium class and riot shield is kinda the demonstration of that. Low DMG, easy to kill if you have a 3 digit IQ, combined with slow movement you barely can kill a medium, you can't reach a light and get destroyed if you face against an heavy. Obviously if you have a really good game sense and get the correct third party you can kill everybody, but still weak compared to everything else
It's also really fun tbf, so why not
I mean, more guns more fun, not everything should be meta, also off meta stuff it's fun on casual modes
Melee can definitely fit on mediums, and riot shield is not 100% trash, it is hard to counter if you run grenades and a gun
its not a gadget, not a weapon, but cockroach pet when?
Cockroach pet is op, it will make all the players freak out and leave the match
too true tho š
If you have to say "if" on a sentence you are already proving that it's weak. A good weapon is good on every situation, not only "if" there are the good conditions to use it. Riot shield is good on casual, kinda fun to use, but that's it
Whateverrrr, I want a katanaaaaa
Yeah definitely would be cool
I think we need more events as well
Maybe like some sort of the floor is lava thing and stuff like that
Yeah I fell like we had less events this season compared to the other one
This season felt sooo short
I might be wrong but I think that season one had more weekly events
Hum, maybe not. We had Christmas event, steal the lights and another one maybe?
The cowboy one right
Imagine if they put a red dot sight on the famas
Or the pistol
Or the smg
Revolver hipfire and falling/jumping dispersion. This is a game about mobility and parkour. I am tired of being actively punished for having a click-time preference while tracking weapons have no such limitations and every tuning advantage that can exist.
A gadget tht slows out enemies like a freeze greeenade
What do you mean by falling dispersion?
I love the finals sooooo much brooo
Is animation cancelling with the Sword bannable? I've heard talks about it being so, but didn't know for sure
What do you guys think about making the 93R a gun that can be hipfired while still sprinting? The gun is super awkward rn, this would at least give it something over its peers
People got banned for it but idk about any statement from embark
Thats kinda what I thought. Interesting.
I think it would be sick if they added akimbo pistols, or a kriss vector
The grenade kills in this game are the sickest ever, and the SOUND DESIGN.
Discussion
The sound design, the force of the explosion. Just unreal.
I was trapped in a corner covered in goo with a light teammate and someone threw a beautiful frag, the absolute sheer force and speed of the coins from my teammates exploding body slamming against the wall was such a violent force, just absolutely unreal. Right before he died for a fraction of a second he looked down at the grenade and up at me, knowing his fate. It was all so fast, less than a second of insane chaos and then quiet. Completely deleted in front of me, all I could do was just look down and hope I wasnāt next.
I used to go to battlefield for my fix, but goddamn this game is so intense, the sound in good headphones is so filthy, I can just spray my AK and itās just so immensely satisfying. The pop of grenades is 10/10, crazy good. Every game I have something happen to where Iām like, holy shit, this game is just beyond next level of any other shooter on the market. Iām at 300ish hours and just completely obsessed with this work of art. The fact that this game is so intense without gore is a testament to how awesome the dev team is.
Other awesome grenades include Trepang2 and BF1.The grenade kills in this game are the sickest ever, and the SOUND DESIGN.
Discussion
The sound design, the force of the explosion. Just unreal.
I was trapped in a corner covered in goo with a light teammate and someone threw a beautiful frag, the absolute sheer force and speed of the coins from my teammates exploding body slamming against the wall was such a violent force, just absolutely unreal. Right before he died for a fraction of a second he looked down at the grenade and up at me, knowing his fate. It was all so fast, less than a second of insane chaos and then quiet. Completely deleted in front of me, all I could do was just look down and hope I wasnāt next.
Why do heavy weapons level up so much faster. I feel like a barely use half of it and some of it is at level 7
bs
Man heavy canāt be weak anywhere
Meanwhile purposely grinding light stuff to get level 7 skins and only barely making any progress from 4 to 5 š.
just use throwing knives, they don't even have a level 7 skin
I would but I have the throwing cards from s1 and cards > all the other skins
I think because half of the heavy stuff you just put down and it gets shot and levels up, or the rpg just one shots lights who have less than 99% health
Whatās the best way to deal with the cashouts on the moving platforms I can never figure out how to get up there without getting fucked especially when they have 3 turrets on it
I usually run reshaper but if Iām light I feel useless
jump pad Run data reshaper
welp you could run smoke nade since turrets can't see through them or glitch
glitch is going to be more optimal on moving platforms because of heavies.
dying instantly to charge and slam isn't fun as light
Iāve tried the smoke stays in the air while the platform moves away lol
uhh ban light+sword+dash @silent swallow .
yeah hence I said glitch nade optimal
I usually donāt run glitch but that might be the move
Dying to anything as light sucks ass heavy can spit on me and Iād die
i cannot FUCKING believe I just noticed the thunderbolt on the flash grenade.
Did⦠did you just take a screenshot of a screenshot
lmao
omg, I didn't notice that either
š¤Æ
What about now uh!?
This is how they made the sound design
the bow is basically just the throwing knives, sorry
and half the guns in this game aren't just copy pastes of eachother?
inter classes maybe yeah, but what would the point of two identical wepaons be in one class, it would be a cool skin maybe but shit else
akm and fcar, lh1 v9s, lewis m60, xp m11 yes two identical weapons in a class would not work 
but theyre not identical are they? theyre standard issue weapons for each class with different playstyles; range/accuracy vs dps/mag. you aint gotta burst a blodd vessel homie just saying its the same thing, wasnt even hating, or for matter of fact talking to you lmoa
a bow and a crossbow sound really underwhelming
they are really likely to be projectile weapons, and projectile weapons are already pretty shit in this game, ks-23 is the best example, tho you could make the throwing knives work if you 24/7 playing with em
we dont want another season with some shitty underwhelming weapons
the projectile weapons are bad in this game because the devs didn't balance them well 
thats due to balancing being bad though, not the actual weapons 
93r seemed like such a cool weapon until i played it 
still, id much rather have standard robust and promising weapons in season 3 then some shitty bow and arrow
93r is so bad that no one knows what itās supposed specialize in
it specializing in being dogshit
Itās true
well 93r was a promosing weapon
so was the famas
i dont want the same situation of season 2 weapons with season 3
in what aspect?
promising in the fact that a burst weapon would be good at range and change the meta, in reality balance wise they were bad
i just wanna see unique weapons because the devs can't balance guns well
and using a unique weapon that sucks is better than using a normal gun that sucks 
range weapons as a whole just feel shite, cause 90% of fights happen in doors
season 2 weapons in terms of design are good, its just the balancing of them was so good awful lmao
like sniper, LH1, famas, theyre all balanced for ideal hypothetical scenarios not applied fights
you can kinda use the famas well and that's that for these weapons
yep that explains it well
well lh1 is lights best weapon and second best weapon in the game rn
yeah but its not used how they thought it would be lmao
ah thats what you meant
I think the 93r is poorly designed tbh. Even if it wasnāt terrible, what would be the point? What would it do over other weapons? We really donāt need more regular guns on light
its basically an auto shotgun in playstyle
LH1 is busted but not cause people use it for range, jsut walk up to people and spray them down
they could have at least given that weapon something to stand out, like the best hipfire out of lights arsenal, especially considering the sights on the 93r are pretty bad
Lh1 is stupid its just a better V9S
fr
at least it will have something going for it
the only good iron sights in this games are the ones that were replaced by sights
pretty much
If it had 50 damage but around half the fire rate it could be actually interesting
And no godawful visual recoil
only thing i hate about the LH1 is the iron sights lowkey, cant see shit
looking through a fucking door hole lmao
well yeah, but that's a balancing thing
my poor xp and fcar 
if the akm had a holographic sight, we'd never see the fcar used again
whats wrong with the xp?
the xp-54 used to have insanely clean irons from the videos i remember
like best mp5 sights i've ever seen in a video game
though my memory may be foggy
9 Views. Watch taser my beloved and millions of other The Finals videos on Medal, the #1 Game Clip Platform.
ah i vaguely remember this
Insanely clean sights tbh
god i want that irons so bad
scope still better tho
The option would be so nice
Maybe a silly question but if you're looking at a sniper scope flare, is the flare at their face? Or do you need to aim above it to hit a headshot?
Depends if the sniper is using their face to ADS
The famas is good / slept on imo. Just needs maybe the slightest buff, maybe one more burst in the mag. But it can shred if you hit your shots.
yeah if you hit your shots. it requires too much to be good when other guns require little to be great. i love it it but its safer to play other guns, its defintely slep on though
Fcar still the best / most consistent. I don't like the AK as much but its solid as well. The reload time on the AK feels pretty long tho. Famas is happy medium for me which is why I main it, but have the other 2 on reserve still.
I like the famas and ak more
maybe im super stupid here, but why doesnt the LH1 has a sight? since its a long range weapon. i absolutely love the LH1 its my favorite weapon right now. but since its long range i wouldve loved if it had a red dot sight.
Need a stim gadget for medium light
It is already the best gun in the whole game in terms of RAW DPS.
It's on a completely another level than other weapons if you can aim like a god (thus why cheaters use it a lot).
With good sight, it would just become too powerful.
I thought cheaters used the XP-54 a lot, I havenāt seen many LH1 cheaters
I am sure they use that as well but LH1 seems to be their go to weapon if they are trying to force wins.
LH1 has great range, great spread, great DPS. Everything what cheater wants.
I feel like theyāre too weak to handle the recoil but youāre right
What recoil? They have all the spices in the soup. All they do is hold mouse 1 and robot does the rest
I was making a joke about cheaters being weak little troglodytes
It's sadge yeah, but now you know at least. You'll notice what i am talking about when you meet these fuckers
they will put you down before you can blink your eyes
Ahh lol mb
what kinda mongaloid fuck do you have to be to cheat, I genuinely do not understand it
I agree, ruin fun for others and for yourself
BOW weapon for medium good accuracy the longer you charge higher the distance and damage capping at some point quick melee for this weapon could just be stabbing them with an arrow
Why are daggers good rn
if u hit all headshots?
Well not all, but yeah, you generally have to hit some headshots with it
I think it just needs a buff in burst dispersion, itās just hard to hit targets at ranges the AKM and FCAR work well at
I feel like the next weapon the light class should get is an HK ump-45 with the stats being: 38 damage per shot, slightly slower fire rate than m11 and a quicker fire rate than the xp-54, accuracy being the same as the v9s, same range as v9s and the mag holds 25
Also reload should be 1.5 seconds orrr 2 seconds
new rocket launcher?
Are MGL32 projectiles supposed to have a little delay bouncing off obstacles? Because they do, and that makes this weapon slightly harder in handling
A new gadget what you either have to throw at a cashout or place it onto it what adds overtime to a cashout. So instead of at endgame you start to capture a cashout but theres not enough time the gadget will add an overtime to you capturing it as long as you start to capture it before it runs out normally. Once it goes past that and into the overtime any interruptions and its game over.
i have an idea for medium or light. there should be a gadget or a specialty called "adrenaline rush". its a needle that you inject yourself with that would give you 10 seconds of extra health and speed. 30 second cooldown. 50 more HP and 50% speed boost. what yeall think abt that
I feel like it should only be for medium. Heavys are tanks so if they had that itd be way to op. Same with light because they already have enough mobility so itd be pretty useless other than the health factor.
bow is a well discussed idea. I like it, too. but not for M. too much health. for L instead. with higher skill ceiling and utility than sniper.
thats true so ig a medium gadget or specialty. 10 secs of 50 extra health and 50% more speed 30 secs cooldown
What about a device what heals your teammates and it does more health depending on your class. Its one shot though so not very high durability
that sounds pretty cool
Everything that boosts hp value is too much for me.
What about balancing the actual gagdet and class before adding New thing
Or maybe once you start shooting someone who is being healed by it that person stops being healed for maybe like 5 seconds or so
That would also work, or that you heal like 30% less
Even if tbh healing gun is fine for me atm
But that only heals one player. And the person using it has a huge target on their head and cant do much
And if its only one shot the gadget then youd only mostly use it when yohr done fighting
But when you are done fighting you already have time for Regen. You would use a consumable only to speed up Regen by a bit
It's not that much useful
Yeah i guess. Maybe the shield dome heals you? But when its damaged half way it stops healing you. Maybe that would be too op
Nah, something that helps more than one person would be too much. I think that healing is fine atm, the problem is about stacking heals like double or triple mediums. But tbh in 500h playing healer it never happened to me to think damn I would have needed more heals
add a slow field for heavy to counter dash melee lights
That would boost lights hp by 30%
Yeah but me and some guy decided it should only be for mediums
Fair I think it should just be a heal stim
I mean idk what they do or change with it Iām just saying there should be smth like that
Gadget
Yeah feel like that would be better
They should make gravity cube work like vanishing bomb. You throw it and whatever is in it gets the low gravity effect that works the same as the one from the event
question for everyone here who runs medium. I've seen some people putting the deployable turret on carryable objects like office chairs, props, etc. basically I was just wondering if this is allowed or if it would be considered an exploit. thank you š
No people have done that since the beginning
ah, okay, again thank you
gas grenades should be upped to x2
Nah rpg practically one shots light already
Also can I get a clip of someone saying riot shield sucks. My friend and I won a couple of ranked games while he used it and he needs to be put back in his place.
riot is literally the worst thing in the game, anyone who uses it just gets carried or lucky
i got you
š£ļø š
Stun gun is basically useless and has lost the essence of an actual stun gun might as well be removed. How are you stunned enough to not be able to move but not enough that you can still move your arms up to aim. And donāt even get me started with ability usage. Im just convinced they canāt balance atp
Man RPG isn't even accurate how come it doesn't instantly blow your limbs at least 4 buildings away
Convinced this discord has just become the lights complaining forum
buff the xp-54 PLEASEā¼ļø
its way too inaccurate and the clip is too small to kill heavies and has barely enough to kill mediums.
Xp-54 is one of lights best weapons?
Yeah, it's got one of the best dps for light with decent range
It is. For sadly. Its really best like AK.
XP is the most accurate full auto in game I think. I think it's balanced but yea it is annoying that you realistically can't kill a heavy with one clip
One clipping the tank class would be weird?
Especially cuz XP clip dumps at a decent rate
Hi guys, does anyone know which are the short weapons?
I need to use them for a weekly mission, but I don't want to use pistols btw
hand-axe for medium range of knife
Maybe lights M11 and 93r?
Summertime!!!
u mean lights. using xp 54 or the sniper.
its kinda sad that the ak is just better, like whenever i die im like "yeah i maybe would of won that if i was using the easy gun instead of the fun gun"
like i think revolver and shotgun are just worse time too kill and way less ammo
ššš
Mp7 with a crippling attachment for light wich makes enemyās movement speed slower by 10% then usual
Or reverse taser changes we need light meta
no thank you, light players are literal vermin, their class is not allowed too be good, as penince for their sins
especially dont buff them by giving them even more cc, taser as is makes me want too uninstall the game
change it so it gives 50% damage vulnerability and no stun, that way they can still open the fight with it, but it isnt gonna make me punch my monitor
Wdym, you can one clip an heavy with a mag what
Sound Like a skill issue, learn how to be better
i am going too track down all the light players and burn out their retinas with a cigarette lighter
in minecraft
the reason the player numbers are going down, is actually solely through the continued blinding of light mains
Name: Bingo Bongo
In my opinion, every semi auto or burst weapons (actually) is worst than the auto ones, expect the LH1... if you can handle it
yeah i mean, in game design, automatic weapons with alot of bullets are just better then slow firing weapons
like, if you are fighting 2 people and 1 of them is only on like 1hp, the automatic weapon can kill them instantly, while a revolver or shotgun needts too use up a larger amount of time too kill the 1hp person before fighting the full health guy, and there are more sorts of scenarios like that
People leave becaus of pour balance, and Bad system tbh. And light is in a terrible shape rn
I say it again skill issue light is and was never a problem
And I dont even main light
having classes at all is going too be a problem point forever, its never going too actually be balanced, there will always be 1 class which feels not as strong, or 1 class which gets all the cool toys, its gonna keep on causing issues
Not rlly, you can still balance around the job every class need to do
sure but watch it continue too be unbalanced until the game dies
Problem rn is light beeing in a terrible shape and heavy beeing too strong and easy to use
Ranked system suck, easy and bad
(not for grinding lb tho)
remove light and all the games problems go away fr
they just took all the bullshit weapons and gave them too the small guy, and then they let you 1 shot the small guy as punishment for him being a little rat with a sniperrifle, and then the little rat complained so we cant 1 shot him anymore
How light can be a problem when the class is the worse
yeah but its gonna be the worse if its not in the game anymore
problem solved, everything is now balanced
Ranked level is so low you can play whatever you want and still win in stack
medium feels mostly fair too play against, defib and heal beam are pretty awful, but its whatever, and heavy has so many clearly defined weaknesses, that if i get killed by him i know its my fault, like simply turn and walk the other direction and the man with the hammer cannot touch you, but like, how do you play against sniperrifle, when it has infinite range, theres no other long range weapon and the devs were kind enough too put a skyscraper on every map, how do you play against a instant kill backstab, or a taser, or his infinite options for mobility, so he can just turn and leave the fight with 0 cost for making mistakes, the day light becomes actually meta is the day the game becomes unplayable trash
say light is a problem, and you manage to list bad weapons for the class.
like powershift is just snipers only, like its actually insufferable, the devs didnt play test it once, its either just both teams scared too touch the point coz everyone is playing range, or you get 3 heavies holding up their shields the entire game too counter it
either remove light entirely, or remove all of lights bullshit gimmick weapons, which is most of them
We don't play the same game, learn how to play better, i'm beeing dead serious
If you struggle against light and you think the class is a problem, you are the problem
this game does not have a comp scene
have i read this chat correct? is someone complaining lights gimmick weapons are op?
The game have some tournament going on rn
backstab should be removed, the rest of them are fine, but why are they in the game at all
With some cashprize, not anything very big but that the start
Dagger is a terrible weapons wdym
no fucking way you are complaining about dagger
its a learnable skill, people can land it consistently, it doesnt matter if its trash most of the time, the fact you can take health from 100 too 0 instantly shouldnt be a feature for anyone
bro you need to be very stupid to get backstab by a dagger respectfully
mfw the counter to dagger is turning around
look the game is clearly dieing, it doesnt matter if you think your comp scene is balanced, instant kills are just never healthy even if they are hard too land
just make it do 90% of healthbar instead of 100% and its fine, we already had a whole argument about it like a week ago
you still insta die due to quickmelee 
just make it a heavy + a light attack
quickmelee could be fine if it isnt instant
i think the light attack is 50 damage exactly anyway
its fine if it insta kills other lights, let them ruin their own fun
every person melee attack does the same
Not a single decent light use dagger, trash weapons
I actually play dagger and if you think it needs a nerf youāre the problem lol. I canāt tell you how difficult it is to land the darn backstab and in my pursuit to do so I leave team mates behind. Finals is a team game through and through. Stick with your team and if you get stabbed then you can get revived after they kill the rat
as i said before, it doesnt matter if the insta kill is hard too land, there just shouldnt be insta kills period
like light already has more weapons then anyone else, aswell as a alternative melee weapon, if dagger doesnt work as a weapon without insta kill, then it just shouldnt exist, like they can either find a way too make it semi viable without insta kill, or remove it,
like so many games have already learnt the lesson that insta kills arent fun and removed them down the line
exactly, reward the learnable skill. its also CRAZY easy to counter. just counter it ?
Bro has not played since season 1. Taser invis meta is long gone.
While i personally don't have an issue with daggers so far, I see where you're coming from. Either way, #šāgame-feedback will be much better place for you to leave suggestions
Did the heavy grenade launcher always explode on impact when hitting a player/object? If so It's a welcome change. Wish Pyro mines burned for a bit longer but been enjoying the launcher lately coming from mainly being a flamethrower heavy user.
No, heavy nades from nade launcher always bounce once before exploding
This is far different from a gun that would do the same. The dagger relies on the enemy first making a mistake.
It also has very tangible downsides that can be taken advantage of easily. Itās a knife so it has no range and can be easily outspaced. Getting a knife light to use all of their dashes also forces them to try to leave the fight to recharge them.
I think the dagger is fun to play against because itās a high risk fight
i mean there is a reason that scout from tf2 doesnt have the spys knife
because it would be insufferable,
Yes because tf2 is a different game entirely and porting game balance from one game to another never works in any comparison
Dagger light is easier to play against than tf2 spy honestly
like, i think the fact light has so much mobility really neutralizes the weakness of it having no range, like its impossible for any class too outrun a light, either way, this is still just saying "knife is weak, so it doesnt matter" not the fact that 1 shots are always bad
1 shots are not always bad
alright let heavy rocket launcher 1 tap light again
Theyāre bad for battle royales and extraction shooters imo
I hope this is a joke argument and you actually realize how poor this comparison is
Dagger is very high risk and high reward
like it will get removed eventually, they always do, unless the dev team just doesnt give a shit like valve,
I very rarely see 1 taps permanently removed from games
i mean overwatch just did a whole patch a couple months ago raising everyones hp so that there would be no more 1 shots
The last time I saw that happen was call of duty warzone and the fanbase got extremely mad about it and they put 1 tap snipers back in the game
That was not the goal of the patch and there are still 1 shots
only widowmaker
no more hanzo 1 shot, no more junk rat combo, pretty sure hog lost his awhile ago
and widow got her range reduced sizeably
Hog as well, and they are working on fixing hanzo. Junk rat got his combo back. And multiple ultimates still 1 shot
the goal of the health change, was too nerf healing comparitively, but also too stop 1 shots, they said as much
They said it was to nerf burst damage iirc. But I could be wrong. There is also the issue of widowmaker 1 shorting people safely across the map while dagger light plays incredibly high risk
Which is why I enjoy fighting dagger light and despise fighting widowmaker
i mean i think thats just wrong, they literally said hanzo is performing fine and does not need buffs this week, and i think the change too junkrat is still he needs too land 2 hits with primary aswell as mine
He just got a buff I think? Iām not too sure but junkrat definitely got his combo back
I do have to drive though but we will see what happens to dagger. I think light as a whole needs some reworking tbh
but yeah i mean, sniper is annoying in finals aswell as ow, no fall off range is just, not a good idea, yeah you get the satisfying sniper fantasy, and dopamine hit from hitting a persons head, but it just throws the game so out of whack half the time, you just have unlimited map control
i enjoy playing sniper, but i dislike playing against it even more
like tryna snipe at him with a ak across the map, or take 3 minute detour to go uproot him, its like as annoying as those games where there are like 3 guys with aks and lewis guns hiding on a rooftop off point just shooting down at everyone and its a free win for them, except it just takes a single light too get the same control
1 shots always feel like shit to be on the receiving end of
No he didn't
I play junkrat his combo isn't back it's just no longer terrible
Dear Embark devs and finals players,
I love all classes and being a achievement hunter trying to level up all gadgets, I have some thoughts about a few gadgets that you all might have interesting perspectives on...
Trying to level up all tools, I found that thermal vision on the light is quite interesting... For the time that it is active - I find that it's extremely easy to focus on targets helping eliminate opponents, I am finding it very useful as I'm leveling it up however, when activated I find it is a little difficult to see shields and gas clouds, can we bump up shield visibility and gas slightly to make it viable for competitive use? Also, it's a great tool against invisible players but I think it'd be great if we could #1 bump up the visibility there too or maybe pulse the players
#2 What are your thoughts on bumping up the damage slightly from the tracking darts? - this is to make it a more viable option for competitive play- just a thought
#3 gadgets xps are a little weird across the chart, some can be progressed very fast and some are at snail's pace. The ones that are extremely slow to level up are, teleportation cube, stun gun, breach charge, APS turret(this is the slowest) and anti-gravity cube.
Light's sword strikes seem to be affecting even when my shield is up when playing as mid... This kinds makes the shields pretty useless for mediums š
Maybe to encourage team work, staying with teammates, signalling emeny pings should award XP points or some kind of incentive. šš
By the way, goo are making me get stuck sometimes when I jump or slide into it lately- is this intentional?
These aren't game changing suggestions but thoughts. Please give you feedbacks...
By the way for players who are experiencing frustrations against, multiple turret and shields - data reshaper for the medium are a godsend counter!!!
I love the game and playing all classes... This game rocks!
His old one shot was 1 direct 1 close mine
He now 2 shots and a mine
dagger feels fine to die to imo
it's extremely avoidable and is always your fault if you die to it
Dash stab
dash stab is incredibly avoidable and predictable
you can turn your mouse at the same speed to avoid getting backstabbed
Okay just play cover vs lewis gun
Just hide when you see heavy pull out the rocket launcher
One shots are bad I am consistent about this
i mean, neither of those comparisons work but ok
Okay one shots that take skill "widow and Hanzo" different game but same vibe
They still felt cheeks
Even spy is hated in TF2 and there's more ways to outplay him / avoid it
yes because they are across the map and not sacrificing anything
dagger light is easier to deal with than tf2 spy by a mile
As a tf2 player I'd take spy over light
i mean ok
Worse thing a spy can do is dead wringer away but if you're attentive that doesn't work
light is always visible (invis is terrible)
Light is more mobile and slippery then spy
good
Bro how are you consistently dying to dagger
Which is why he's more annoying then spy
gigantic range cap literally just keep tracking him
Depending on who I play I just have an anti "any meta weapon or weapon that annoys me" in my secondary slot
dagger has more counterplay than most weapons in the game
Dagger is a weapon you die to at max twice before you just go "screw that guy"
The range argument also applies to flamethrower
yes it does, the flamethrower is perfectly fine
Ya know what I respect the consistency
flamethrower does terrible damage and is useless outdoors
Yeah for real there's not a single close range weapon that's a problem
Sword isn't a problem but a good sword player is both impressive and annoying
dying to anyone thats doing better than you is annoying
Like a gnat
I like the flamethrower for gas clear and being a gremlin with the shield, but dead ass I'd be more effective using the lewis gun
I play with the KS-23 and there's a lot of situations where I'm just like "if I was using a better gun I'd win that"
Same as medium with revolver and light with the shotgun
You need to use what the weapon can do that the meta weapons can't do
You can get some really cheeky angles with the ks23. Revolver is legit a hit reg issue, and idk why the light shotgun ever got nerfed, especially compared to the smgs it's silly the double barrel got nerfed
Playing meta isn't fun for me past like five games
Metas are for people who only find the fun in winning
Altho I play destruction heavy shotgun light and turret no defib medium so maybe I'm just anti meta
Nah I started to understand people who use meta more now. It's more so that the weapon being the best makes it feel the best to use. You really have to lean into what the weapon you're using brings to the table. You can aggressively shoot past barriers with the flamethrower, the dagger needs the one shot to have a purpose, and medium revolver is more about placing important shots rather than getting bits of damage in like an ak would
I understand why people play meta
Winning feels good doing better in your game feels good the weapons feel good because there better than every other weapon it's just that the meta is usually super boring weapons
The fcar was just aim shoot track reload
The XP -54 is just beam in head reload repeat
And the lewis gun is just aim kill kill reload
Also they tend to not have any dynamics other than shoot kill shoot
That's also their weakness, they're overtuned rn but it's not impossible to win against them. Use the utility as much as possible on non meta weapons to level the playing field
Tbh, there is a lack of variety weapons to be used in each class. I know for a fact the guns can all receive some quality of life changes to make more weapons viable. As meta or even a counter play to meta. We got 3 new weapons for s2 and all 3 have contributed nothing for the game. I so badly tried to make the famas, burst pistol, and ks23 useful, but I get utterly pooped on going against a good team using those weapons.
I hate most meta weapons too, mostly because they just feel clunky in my hands. I run riot shield or CL-40 on medium, flamethrower/M60/sledge on heavy, and sword and XP-54 on light (IK IK XP is meta, but it actually does feel good to me). And I legitimately do better with off-meta weapons than meta ones
Yea in the practice range. Generally it's impossible playing the game
No, when you got a decent aim that pretty much like one clipping with fcar. Not that hard
Just dl kovaak what can i say
Everyone is saying how invis is terrible now and even though it was nerfed a lot, it's still decent for escapes and camping imo
Nah whenever they nerfed invis I started to main dash cuz I was so bad
It*
For me atleast
I will die on this hill invis NEVER needed a nerf
wall running and wing suits
shit wouldn't be overtuned if they just added more and left what they had established alone
tbh they need to leave what they have alone and add more gadgets and weapons. light still had the most utility and gadget selection in the entire game. your never going to win the tik tok brain over, their going to go play the next cod or br or ftp fps that comes out
RPG doesnāt one shot lights and even if it did you shouldnāt rely on a aoe
Add slow field
Practically
Heavy is the most op thing and light is the most useless thing, we don't need heavy buffs and light nerfs
Embark needs to reduce rpg damage and add rocket jumping. Heavy isn't fun at all rn because of how slow it is.
rocket jumping would be so fun
Hahaha, you have terrible judgement calls, heavy isnāt op and light isnāt useless, you are
light loses a trade against almost every single medium and heavy weapon
now ivis can only be activated once per cooldown and stun gun does nothing but make your enemy panic, so light sucks
wow almost as if its not a head on class or something and you have to be more cautious. all these lights mains have 0 brain
talk to em
Blud have you even tried ranked. Mmh or HHm is the meta
And why is that exactly? RPG guarantees a kill on whoever you hit unless you cannot aim your gun to follow up.
Light is useless
That's exactly what I said but he did not read my message
Completely invalidates lights by leaving them one tap from anything.
light is annoying as fuck and only uslesz because light players play this game like its cod
Even against platinum sweats, lights do not seem like a threat because they are so useless
idk play with ur team ig
Goo gun is SOOO underrated. Try and change my mind. XD
Real
Light can't because they have so little HP. Me and my medium/heavy friends can take all their health instantly as soon as they are seen
then those lights were positioned horribly?
Yeah but you have much fewer options in ranked when it is typically one team vs one team. You get focused a lot more. A few turrets and rpg will pretty much defeat any light
then the lights team needs to run a reshaper and shields??? and teamshots or gets stragglers, like bro again light was never meant to take on teams of people. its a glass cannon class idk what you expect
if the run reshaper ythen they don't have room for a jumpad defib or frag so it only makes them worse
Any good knife loudouts?
Yes but it sucks. Would you rather have a light that can only get stragglers or a heavy with shields and HP or a medium with defib and healing/turret. Light as it is has no place in a competitive team and definitely doesn't need any more nerfs.
did you get a screenshot
im not saying loght needs nerfs, ive been saging the opposite actually. like yeah i meme on lights and get mad at them but at the end of the day their apart of the game and its core experience. my thing is light has the most amount of things to use and experiment with, makes it to where yhe class is super flexible on top of it being a glass cannon. i think they need to leave what they have alone, because they are gutting what made the game fun. invis nerfed to the ground nukes nerfed, defibs nerfed. basically stop changing the formula and just keep adding to it. perfect example is glitch barrels
nukes were a fair nerf but now they arent only bad but they basically are impossible to make and throw
I agree. I was just replying to the guy who said heavy needed another way to be oppressive towards light
thats exactly what im saying nukes literally dont exist anymore and invis is a waste of an ability now with all the changes they've done. the sandbox element if the game was always and imo will always be the core and fun of the finals
Not sad that nukes were nerfed, but sad that the idea of nukes got removed because the whole point of the game was to be creative
i hope they dont do the blizzard route and only listen to the top 5% of players for the first 5 years of the games life cycle
This
imagine getting a glider gadget for mediums. that would be amazing. and to make heavies a bit more transportable, they should give them jetpacks that let them double-jump, but only 3 times. and double-jump can only happen in one jump. also the cooldown should be a bit long, cuz heavies are still meant to be slow
o yea i see it now. but lights already have so many options. they'll become overpowered like this
nukes were the opposite of creative
it's creative once and then never again, they only have one purpose. C4 in it's current state is incredibly creative because of how many use cases it has
it can finally be used for more than just throwing at people for instant kills
light isn't op at all and they will not be because of one gadget, but if you add it iit could give dash and invis lights long distance mob and it could fill the spot stun gun left. RIP stun gun
I get your point because with nukes, using c4 for anything but a nuke would be considered a waste
yeah it was very limiting
there was also really only 1 thing you could do with nukes so even if they were nerfed it wouldnt be too creative
Are frags better than gas grenade
I also see the same thing with rpg. It's basically a second weapon rather than a gadget. Heavy might as well have 2 gadget slots because you'd have to be an idiot to not use it
yeah rpg is stupid
depends on application. Frags are the first gadget I hit max rank with, i love them so much
Frags. While I'm not that great at using them, you get 2 and do way more damage. Gas only advantage is area denial, but it can be easily deleted with fire. You can still get a few kills with it though because sometimes crazy people walk in the gas for too long and take themselves out
I plant barricades around cashout and lure the enemy into the perfect little pocket I create, just to throw 2 frags and a pyro
and finish it off w rpg or sledgehammer jump
someone was brainwashed by a little video on the tube šø
why does sledge hammer one shot lights? I get your really slow but it just makes melee light so unappealing
I would absolutely love an M1 garand skin for the LH1. Imagine, ur last bullet making that ādingā sound as the mag pops out.
because light has the best mobility. As a heavy, if you used your strongest melee attack and it doesn't one shot the weakest class, that would be equally if not more unappealing
@wintry bloom 100% i agree
melee light is fast for a reason bro, I main sledgehammer so I feel you
it usually 2 shots with left attack and one shot with right attack
Sledge is only a problem with goo. In casual it's pretty unbalanced and unfair but in ranked your teammates will kill them
anybnody getting extreme waiting times rn?
Instead of cloak light should get 1.2x speed for 10 seconds, similar to how cloak works ( the melee exploit should be fixed first)
As a sword light i can proudly say that sledge isnāt a threat if you dash
add a bow and arrow or cross bow
Yes
banning people for an issue they refuse to fix 
has anyone encountered mega bunker strats? like double mesh barricade dome shield and turret comp? if so whatd u use against it??
glitch barrel
Completely wrong, guaranteed you just donāt know how to play light
just won a tournament with goo sledge loadout. yall are cooking. its fun to play
Or maybe that's just something that happens whenever I play heavy.
Also, no need to get so heated:
the hard R is crazy
@covert torrent the bad yolk "fedorabunny" repeatedly contributes disrespectful takes to this channel and even in private, shown here: #š£āweapons-gadgets message by "Nama Tama's...".
hey thats the same kid who complains about defibs being OP, not surprised he'd get mad at someone with views opposite to his š¤£
womp womp
= the sound of your two brain cells
do you even have brain cells
Just ignore idiots
I never said defib is op btw I said stacking is op like there should be a limit on how many of the same equipment can be used on the same team
just because you've limited your brain capacity doesnt mean there should be a limit on equipment, turrets and defibs get shut down stupid easy if you use your brains especially with glitch barrels around the map now
Okay you need to LEAVE(but ye, daggers deserve to die in my basement)
Okay you donāt deserve to die in my basement, but other dagger mains do
Yk I hate your opinions but honestly you should just go to #šāgame-feedback , that way you donāt have to prove your points 50 times over or piss everyone here off.. Not tryna be mean or condescending but I think youāre an expressive person, so please donāt express those opinions where everyoneās gonna spam skill issue, but also.. SKILL ISSUE
Exactly
The ak has to be my fave gun
yeah I mean everyone keeps on calling for light buffs, but if dagger actually becomes viable, and new players need too pass the skill check too avoid it, people are just gonna play the game once, and then decide it isnāt worth the time investment too learn how to play against all the nonsense
Itās a hypothetical situation yeah, but personally I think light is waaay more annoying too play against compared too the other classes, and my match quality is directly linked too how few light players there are in the lobby, making them a glass cannon just means everyone is annoyed, the people getting 2 tapped by the light and the light is annoyed that they donāt have enough health
Definitly, spraying down 2 or 3 ennemies on the platform in power shift with that 36 round mag and the almost non existant recoil at the end of the pattern is so satisfying
I liked the ak a lot when I started using it, but Iām bored of it now after like 30 hours
But itās just better then all his other machine guns
The famas is actually not that bad ngl
The only viable weapon is quick melee
aps is trash now
I feel so vindicated
consider thats a super buff on cl and mgl
sort of - patchnotes say 40%, so that's 3 shots vs the the normal 2-3 it takes anyway.
To clarify: The CL-40 can 2-shot the APS by aiming for the edge of the range.
rip aps, wont bring it to pwr shift anymore
An APS can stilll take out up to 3 objects
mostly 2, it wont be full hp without getting shoot
throwing knives got very big buff
Normally, in my experience, APSs are either full or dead.
yea
the nerf is such a pain, aps already having low health šæ
can no longer secure it using goo
The APS could be impossible to deal with on elevator cashouts or when placed behind walls/goo.
this weapon looks more fun to play
hope so, more options and
no more sniper
Plus, 1 APS can still cancel out 3 frags, which is trading 1 slot for 1.5
Assuming you just placed the APS and didn't charge one while already placed.
Or 3 pyro/gas grenades, which is 1 slot for 3 in the best case.
ak best weapon
Please buff ks-23 next season it needs some love
peter gun best wepon
i feel like the aps turret was a necessary mechanic too counter grenade launchers, why would they nerf it, grenade launchers are just gonna run rampant now when they were already strong
probably since it was a hard counter to them
data reshaper existed to counter APS either way
youre not always gonna be in a position to get rid of it and neither will your teammates
heavy dont got that though
lol granade launchers strong
I was fine with aps being the way it was because of rpg and grenade launchers (aka no skill weapons/gadgets). But now that aps has been gutted what is the counter to the no skill stuff? Just everyone play heavy and join in on free kills with rpg? They went in the wrong direction with the aps nerf, if they were going to nerf it they should have added an overheat function to turrets.
With the aps nerf the other no skill stuff should have also been nerfed, cl40 has no right being as strong as it is for as little skill it actually takes to use the damn thing.
Rip APS, you will be missed (throwing knife buffs are nice even though the damage buffs are mainly placebo)
god forbid weapons being on par with the fcar and ak because everything else has no skill
is it a coincidence that I was one shot multiple times and for the first time just in the last hour? Like was that always possible with the throwing knives and I just never noticed?
stun gun is okay...... but yea iguess gliders could be amazing. i also thought to give heavies a railgun charged holo optic sniper. like the optics of an fcar. but if ur using the railgun movement speed is decreased a lot and theres a huge rebound. but the pros are that it can take down a whole light after 6 seconds of charge and sniper glint, but u can use it if you charge it for more than two secs. that'll do the least but good enough damage tho
I mean heavy grenade launcher is basically spam, that was like the only weapon I felt good that the aps was the way it was. It only needed skill if someone got too close to you, but you could sit outside of buildings and get multiple kills by shooting into the rooms fights are taking place and clear team/demolish entire buildings
CL-40 does require a lot of skill, you need some good tracking and accounting for projectile travel time, otherwise you are gonna be doing chip damage. Even so the funcionality of aps against the cl-40 did not change, you could still destroy the aps with 3 hits from the aps, you just needed to aim at the edge of the area and now you just shoot through it
This change does however prevent the aps from stopping 6 grenades and 2 rpg shots, while it is sitting behind a barricade protected by 2 heavies and a medium stacking in a corner fortress with no way of interacting with their defensive position
Every left click does 2x60 so 120 damage. It should be impossible to be one shot even with the extra 6 damage per left click if you are at max health with any class
Edit: actually with headshots it could be possible but they were always possible I think, headshots really mess up my math
yeah, headshots do 2x damage on knives, I think
I swear i was one shot like three times by throwing knives alone. Like in an instant they would show up I would die. I think it always said 156 damage
They are flying faster, maybe that was enough for a few people to hit headshots more consistently
yeah would have to be headhots to kill that fast
actually two headshots used to do 240 damage and with the change they do 252 so you can one shot mediums now with the knives if I am correct on the 2x multiplier
was tthat possible before?
wow
headshot + normal knife would have been 180 damage and now is 189 so yeah no change for one shotting lights
it doesnt seem to one shot the mediums in practice range
no info on crit multiplier on wiki, gonna check in the shooting range once the game updates
cl 40s are easy to master. something to give a thought abt tho: mediums have so many awesome types of weapons. but they have fewer and lamer gadgets. why dont they give them smthg like healing totem, more types of turrets, a blitz shield that they can wear, and this new idea i had. a napalm drone: u launch them in a stragght line, then wait for them to go and explode at the end of the line. while theyre moving thro their track, they spew out napalm/fire, causing fire in a straight line, then an explosion
that feels more like a specializaton and might be too close to a pyro grenade, but a cool idea tho.
I think mediums have the best gadget selection out of all the classes tho so I would rather see other classes get some love and updates there
I feel like no matter what you give medium no one would use them. They already have to take jump pad or zip line, defibs and APS. With the APS nerf they freed up a slot for whatever but you'd be a fool not to take either of the grenades on that free slot imo
defibs are an option not a must a lot of people seem to forget that. I have been seeing so much success lately without running it and I feel like I can just do so much more.
Jump pads/ziplines are cool but I have been running without either for so long that I can parkour to a place faster than my friends can find a good spot for them to get to where we are going so they kinda feel like a crutch to me sometimes. They are very helpful on modifiers like suspended structures and the like, tho.
Also explosive mines, my beloved.
Even with the nerfs, a "hands free" revive is hard to match and the mobility options are more mandatory if you have heavies on the team. Unfortunately HHM or HMM is the meta comp
with one more use i feel like data reshaper would be okay to use
Yeah I guess some things change if you play with premades or are at higher levels of ranked, but for solo play the "mandatory" options are just an illusion
currently its a bit underwhelming
yeah seems to be 1.5x multiplier so no knives terror incoming, but they already feel so much better to use with the changes
APS turret nerfed, so lets just hard spam grenade launchers now to show the devs they've made a massive mistake
it shouldve got a cooldown between shots if they really thought it was that oppressive but it honestly had its place in the game since you had to give up a slot to have it
I would have preferred a cooldown too to be honest, but this change also doesn't require adjusting the cooldown of the gadget itself and all that
its a move in the right direction but it feels overkill, should have been like 30%
still you usually get the aps back before the first one is down so i think its fine
Now the heavy's grenade launcher is gonna be fun (totally not, just gonna use it to burn through aps)
2 mediums with grenade launchers would demolish it in less than 10 seconds
I feel like they could adjust it so that different grenades take out differents kinds of health but htat would probably be too much for new players to learn
it was the only thing making people push the platform because they couldnt just grenade it from half a mile away
yeah but there can be 2 apses... apei?
and?
maybe they should shoot back
honestly, imma let it play out and be part of the problem
full grenade launcher time, no mercy, no one is getting on that platform
Btw, you guys know if aps intercepts glitch grenades ? I don't remember if it did
yes it does
as a light you could still toss them near and take them out im pretty sure
K thx
just not in the radius
new challenge: try to queue any casual gamemode and survive for 1 minutes (do not die to a light with throwing knives) (impossible) š„²
I usually play power shift and for me, it would be more like do not die to a light with a sniper or sword (hardest thing in the universe)
they feel so nice, but will still get demolished in higher level lobbies I feel
ok no I just played a game that makes me feel they might be too strong
yeaahhh lol. I feel that if throwing knives connect with a light, it just insta melts their health. And from the few games I played, trying to dash away while being pursued by throwing knives is really difficult now. and seeing how over half of most games is just lights using throwing knives, it feels extremely difficult using any other weapon on light currently since throwing knives will outdamage you
Boomerang go brrrt
So my aps is gonna get destroyed by a heavy with a goo gun just by shooting at it 3 times?
not a placebo it allows for a 4 knige kill on medium
Consider that the patch just came out, is normal that everybody is running throwing knives. Everybody wants to try what is new. Everything is going back to normal in just a couple of days
tk's ttk is 0.81 on light that loses to almost all of lights weapons 
if there's a weapon niche you wanna see that isn't in game yet, what is it?
for example, a weapon for heavy you wanna see
more weapons that offer extra mobility in turn of reliability
like sword gives dash, but is melee, would be fun to have rocket jumping, but less dmg to enemies
sound wave jumping for example xd
funny alternative for healer medium
or vehicle type weapon, like a mini wrecking ball for heavy
maybe physics based weapons
how about implode a specialization for heavy when activated heavy blow up dealing 300 damage over an area in the cost of the heavy losing his life?
works good with defib
or maybe data reshaper and/or glitch grenades' can cancel reviving process of the defib
Did they nerf aps?
On normal throws..
zaff had his sheet wrong for a sec, 0.81 is the ttk on medium now tk's are actually good now
That seems kind of reasonable, I never played the aps but Iāve heard complaints from power shift
Oh, thanks
stills gets fucked when fighting another light or a heavy tho lmao
yeah but it goes both ways, getting team wiped by a gas grenade, is probably just as annoying as getting your gas grenade eaten by it
WE NEED STICKY GRENADES
True tbh
You mean a goo grenade? Or
and id love a more powerful sniper that can one shot a heavy, just put only one bullet in the gun at a time to balance it
yeah i mean i like impact grenades in games over frags, pyro kinda does that already
Like an apex kraber
no i mean like a explosive nade that sticks to things
no thanks, ill pass
haha
Hmm š¤ but how would you counter it
run
i mean mechanically its no different from frag it just doesnt ricochet
Ohhh, I thought it stuck to targets
well it would do that aswell, but yeah a sticky nade is just a frag that stays where it lands instead of bouncing
But yeah Iād love a sticky/impact nade
Okay! That clears things up a bit more
But we really should add an axe! Like for heavy, throwing axes or something similar
i mean i dont think it would be any different from how throwing knives work, just like a different flavor of the same thing
I guess.. mabye longer range due to mobility, or it could be used to block off doorways because the axe stays lodged there, with its own hitbox
but there are like 3 burst fire rifles which are practically the same thing so sure
Yeah I guess youāre right
i think it'd be awesome if we got like. a double stack 1911 for medium as a bridge between the vs9 and the revolver
throwing knives buff WOOOO, in the practice range they already feel kinda insane
Good idea, but i
feel that mabye wer should get more shotguns before we get more pistols, right now heavy has 2 shotguns, medium kind of has one, and light just doesn't. LH1 is marksman
doesn't light have a double barrel shotgun
it has a nerfed to the ground close range weapon that does no damage if thats what u mean?
I guess, but it's still a shotgun
Theyāre quite good now, which is why I expect a nerf from the devs soon
Because the words of a loud few will have the devs thinking thatās what everyone wants, honestly Iād rather have a light with throwing knives in my face I can kill than a sniper a mile away I have to just hide from
They are good but light is still useless and everybody is going back to normal weapons in a couple of days
Don't complain after the patch has been out for like 5 hours. It's normal that everybody wants to try the new changes
people complaining about tk is fucking wild, especially when lh1 and mp5 exist 
Thereās a reason everyone runs medium/heavy in ranked: youāre protecting an objective half the time and you actually care about your health and dying. Light is only useful in ranked for the people who can dominate with the long range options, even then why wouldnāt you just go medium and heal your teammates and possibly bring them into the fight when they die
Gotta aggressively take picks if youāre going light imo, no other way of actually helping the team in ranked
They downloaded the patch, started a match, got blasted by like 3 lights trying the new buff and immediately came here to complain
Rip APS
Frr rip APS
Throwing knives doing more damage than a RPG is not fun at all
THEY BUFF THROWING KNIFESS,! Lights eating good today
Oh noā¦. maybe it was not a good experience for everyone elseā¦.
aps nerfed good for us ranked too
A weapons counter play (or lack there of) Should be considered in balance
I'm sure that if revolver 1 tapped lights mediums would be having tons of fun
Nuke 2.0 depending on the fuse time
Iād love to see a gravity gun that works like an RPG but it pulls thing towards a gravity bubble it shoots
Sticky nade?
The FCAR feels so wonky
feels a bit inaccurate
Lol
that's the entire issue with light and why nobody can agree on them. sure in the top 15% of people playing lights aren't as good as they are in lower ranks, but majority of people are going to be in 'low skill' lobbies. lights have the most amount of options to deal damage and traverse the map, although with minimal health, the amount of damage one light player can do is unmatched with every other gun and gadget in the game, in the shortest amount of time too. this leads most light players thinking they are severley underpowered and that the whole class is trash when they die bc of their small health pool. when in reality you were never supposed to 1v6 and win everytime with light
day 99 of asking to be able to stick c4 on light teamates and send them into the enemy
Was there a change to melee weapons allowing them to hit multiple targets at once?
Shhh
Certainly seems patch notes worthy, I wonder how long it'll last. I already miss the freelook when stealing bug that they patched out.
Yea it should've been in patch notes, I think it's a good addition but it should do 2/3 the damage on a second target and in exponentially increases as the targets increase
Its pretty powerful as it stands. Two left clicks clear a barricade because it hits each piece of the barricade individually... ill be surprised if this was intended
Letās funkinā goooooooooooo
its not
Im not a light main but i just tried the throwing knives in a quickmatch and i think i ma be a light for a while lmao
It always struck me as odd that a large hammer swing for example only hits one target despite clearly looking like it can hit multiple people
The sledge is way to forgiving
only since the last patch tho right, where they changed melee aim assist
throwing knives buff is INSANE, i get the time before the first knife comes out and the delay between the 2 knives. but velocity and damage buff was too much in my opinion... as a throwing knife enthousiast....
Ill use it while i can thoš
yeah but these changes have been happening with dagger too ig
dagger was warranted thom
insane that you can hit from the side and it counts as backstab, at least imo
dagger absolutely sucked, even with the sidestepping
dagger is really skillfull in my opinion. if i get backstabbed by a light its 100% my own fault. i have even more respect for the lights that bait u into looking 1 way and then backstab u the other way. i like when weapons reward u for putting in alot of work and getting skilled.
but that was the case before the buff
ive felt like stabs r broken recently, i feel like im getting one shot stabbed backstabbed in my face
yeah thats what i mean, before the buff it was really your own fault and i respected the play, but now since the buff and the changes to the aim assist, idk how to feel about dagger tbh
lights are trading range for short range. so i think the dagger should shine in short range
but whatever. i get ur opinions. 1 shots always feel bad in my opinion.
i get what you mean too really, but they still have the dash so hahahah
aps sucks big times now
1 shots were never a problem imo, if everybody has 1 then it dhouldnt really matter in theory. its when a mechanic is buffed and made easier rather than it being a skill you hone.
nahhh i love aps now, it feels wayy more dynamic than aps= no throwables or projectiles unless u kill aps
well now u can actually use cl
was allways strong
before someone uses an aps turret it completely rendered that and the grenade launcher usless
now all weapons r viable and aps isint a meads crutch. me personally id love to be able to use other gadgets that arent aps defib and reshaper
played it yesterday
Cl, strong? When?
even mediums
its j a really good weapon all around, good 4 crowd control
0 range, can be counterplayed by just using less than half of a decent functioning brain. It's good and fun on casual modes, but that's it, it's far away from being op imo
only counters where aps and shields
Nobody was using cl even after the patch and it wasn't cause of the aps
i did š¦
it had counter balance before playable in low dia and now the aps is gone
i must be playing bots then cause everytime i run cl i go crazy nd ppl shit the bed every time
yes
and 0 range is skill based i did my 1500 damage over 50m whit the cl by accident
Call me brain-dead all you want, but I love the CL-40
well just got a massive buff
it didnt
well its most popular counter is almost unplayable now
Long range weapons?
if you try to play the cl on 50m+ that's on you aps got nerved in the ground and beyond
the snipers are getting more and more annoying on powershift. point and click LITERALLY hitscan. idk. kinda weird that it takes no skill
I dont get why u buffed the throwing knives
@thin wyvern keep that "just pick it up" in mind when I shoot 3 goo in less than 1 second.
Long range is the Cl50 biggest weaknesses
you can play if for max 50-70m after that its not your effective range that's not what its made for ... for you to have the option to outplay the cl whit range is rare as long as the cl player is any good you don't take the fight out of your range
goo isn't really a problem not very used at high elos so it doesn't affect me
Then APS nerf shouldn't effect high elos. Still the "just pick it up" argument is a bit silly.
I mean the APS turret was overpowered previously it destroys heavys rpg, mediums grenade launcher, lights grenades just a bit op
Aps shoots my rockets through the ground
lmao throwing knives are actually good now in casual
When can i be the terminator in the finals?
yes, its a ball of protection
This is an outrage!
idk, it doesnt have to be realistic. as long as u know the APS is a ball of protection then u can play around it. it doesnt need direct line of sight its a virtual game show. holding ur hand and stealing a cashout with the force is also outrageous. and turning to coins too
Already can
people have also stopped crying it's op i noticed 
i wouldnt say its OP. its just strong rn in my experience. but im a casual-andy
i think against mediums it's too strong rn for infinite ammo
lmao no they are op
i already played alot of TK before the buff, and this buff was so weird to me because it was already strong in casual if it was played to its strength. headshot damage and infini-ammo. so make a medium miss a few too much shot and get him down in the reload. but whatever thats just me
grenade spam annoying af now
i like the direction being able to hit more is super nice but the damage buff as well was unnecessary
wait did they make them easier to hit?
they are faster. velocity is up by 30m/s
they reduced the delay so that your knives are thrown earlier as well as projectile speed was increased
tk's being easier to hit is kinda cringe
100% agree. i dont find them as satisfying anymore now...
ok i think it's time for me to hide game feedback again, it's just people crying tk op and sword op
oh no the weapons that take more skill than a gun being meta this is such an awful thing...? 
sword was always strong but u need alot of work to make it do well. so its all good. i REALLY hope they dont nerf the sword. sword andy's that are good deserve it
how easy are they to use now?
well, i cant tell u. for me its about 2x easier after the velocity buff. i feel the velocity the most. u dont need to predict as much and u have more range. and they still do 63 damage.... PER BLADE
just try them in powershift uknow. ull feel it
i'll have to later today then
you don't have to aim as well by far, I used to be the only one using tk, now it's regular to see people using it
i used to main them as well when i still played the game 
whyd u quit?
game stopped being fun
i still kinda hope the LH1 will get a red dot sight some day. but i think i can hope till i lay in my grave
if there gonna keep the aps nerf then you should be able to place two
ya, def not a fan of the aps nerf considering how small of a protection radius it offers...
yea it was kinda annoying but they slammed it into the ground
LH1 and sniper both being on light is so annoying
i just want the irons to not suck
irons stink but i think thats the point
Also haven't looked up whats the consensus on the TK rework do they feel good?
i've heard they are easier to use now
A radius buff is needed if they want to nerf it this hard
I cant.... handle.... the snipers.... anymore
i know its skill issue (i guess) but winning the 1v1 and then getting sniped by the hit scan point and click sniper that camps spawn is just enraging. but i guess thats just me (powershift)
the data reshaper can have its utility, but its difficult to use by the nature of it strictly being line of sight and crosshair placement oriented
i may suggest a redux of the whole gadget--a data reshaper wave gun, that shoots a thin oval wave projectile that disintegrates very quick, and reshapes all of the entities that the projectile passes
it gives a very clear usage instruction, and sets expectations for both teams. it also gives the benefit of having a visual and audio cue for the people who are being oppressed by the wave gun
i think dematerializer is a very helpful gadget, but not as a specialization
a way to reintroduce recon senses would be to only allow the specialization to see enemy gadgets and barricades through walls. it gives a lot of information about how to approach a point, as well as possible synergy with the data reshaper wave gun i listed above. dematerializer, in a nerfed state, can become a gadget afterwards
Who thought this TK change was a good change lmao. its so busted i dont need to use my brain anymore
is it really op now? 
does it no longer require skill? 
im not even kidding. in casual its just borderline oppresive
hold m1 and dash baby
fuck
well ig there is no point in playing the game again if they are braindead easy
100%

im learning LH1 rn but i think i will just swap to TK until they revert velocity and damage
you mean keep damage and revert everything else 
I dont agree. my personal casual-andy average joe opinion, time before first proj spawns buff= fine. time between the 2 knives buff=fine damage and velocity= not fine
power shift is my favorite gamemode but the snipers are just too much to handle. its sucking the fun out of the gamemode for me. especially because it takes no skill to snipe with a hitscan sniper.
ya its a playground for snipers trying to hone skills. not gonna lie i play powershift to get better at quickscoping lol. I think only 1 light snipers should be allowed on each side by means of a voting system or something like that. problem solved lol
i hated recon senses its too similar to someone using esp cheats and id imagine it prob made it harder to catch cheaters when there saying they run recon senses and not esp lol
if the sniper took skill to play than i would not hate it as much. but its just hitscan so ye
it does if you actually push with your team but 90% of them dont
Hitscan is not skill. im sorry buddy.
im just yappin i guess. its just a lil too much sometimes getting hit for 115 because a light in spawn just points and clicks with a hitscan weapon
There's only a couple of guns that aren't hit scan š but i do agree that the sniper shouldn't be hitscan, at least past a certain distance it should have SOME travel time haha
Tk isnt op, its actually a viable choice now
we need an atachment
?
It's not skill if you sit back and just shoot from 50m+ but up close It's one of the higher skilled weapons
The RPG still not being nerfed is so stupid it's unreal. It's not fun on either end to use.
Just uninstall. The game will not ever be fun again unless your brain has holes in it.
it seems the devs only want people to play heavy
what are you telling me you don't like the rpg opener to every fight, unbreakable mesh shields, and a free 130 damage instant start up charge while being completely incapable of out-dpsing a heavy in a straight up fight at full hp?
anyone tried the buffed throwing knives yet?
They're fun and feel closer to the other light weapons now.
ok cool about to try them rn
you cant outdps them and they also get a free 140 damage on you with a single gadget
So... stun gun got nerfed cause people coudn't counterplay it, but now theres heavys stucking everyone in goo indefinitely š¤
Stun got nerfed cuz too many people complained and too many people used it as a crutch
Goo spam can be annoying but it's not super viable compared to mesh or c&s
So knives are good now, eh??
Yesh
ks-23 hitscan buff pls
All new S2 weapons need a buff
It's been slept on. If you were good with the throwing knives before the buff, you'll be a god with this buff now
change the noice to https://youtu.be/f53fti1kwgc?si=4ij9mEnpuI9TFyoG
i just dont get this, the aps is still very much usable, it just doesnt have infinite uses which felt wrong from the beginning
it can break up to 3 projectiles, not to mention that by the time its broken youll probably be able to place it back
not to mention if you run double medium then you have double that
sure 40% seems a bit overkill, but its a step in the right direction, and aps is still worth playing to waste enemy utility
I'm quitting if something isn't done about sledgehammer, goo gun, and LH1 in season three.
It is in no way fair.
the issue with balancing is that items will be exploited by the lowliest of players: 5 group of mediocre mediums with comms and 5 turrets. which is why the 40% hit to the aps is excessive, but, sadly, justified.
yeah i agree, the normal turret should lose some health over time or something, but defending is also really hard due to the power of heavy steals so its hard to balance stuff out
āšæ
Did the Fcar damage just increased or the Akm decreased?
I have never once used the throwing knives and my first time ever using them I dropped 21 kills in quick cash. They feel fun as hell but do too much damage for being a fast weapon with infinite ammo
These throwing knives aren't overtuned whatsoever... š¤
I think if they want to keep the speed they'll have to tone down the damage
You forgot throwing knives
Also what's wrong with sledge it's slow AF and the right click takes nineteen years to charge
Two hundred damage in one hit is ridiculous with the amount of range and width it has and it is broken when used with the goo gun.
Yeah throwing knives have been really annoying for a while I don't know why they buffed them again.
we should give heavy a 4 bore
how would you even balance that
amazing im all for it
fr got my vote
Hey has anyone lost their cns hoodie? I unlocked it but then it dissapeared from my inventory. Is there a way to get it back?
Goo movement nerf affected sticking goo on people in zip lines and using movement abilities. This was really a big, unneeded nerf for the goo fans
We got sonar grande, we got dart gun, what about pinging mine? (Sonar mine)
It's called motion sensor and they gave it to heavy
It's a grande
No it's not
You sure? Im pretty sure it's a grande, but i can't check cuz of family link
The motion sensor basically functions the same as a mine, you place it and when an enemy goes in it's proximity it goes off and pings them
It's literally a sonar mine
Yeah but the mine doesn't de spawn and activate when someone step on it
For medium
What?
The mine can be for the medium class
Medium did have sonar stuff, they took it away and gave it to light
Imo I doubt medium will get anything else they seem to want to do nothing but nerf the fuck out of that class
And I doubt they will make a sonar mine since that is basically what motion sensor is, if they are going to give one to medium then they will just give medium a motion sensor
The thing they took was the sonar dart
And sonar grenade
I guess why the reveal x players challenge was totally removed
good decision imo
sonar in the hands of Medium was the time in which the game almost died. no discussion. we witnessed it.
Is this the place where I could make a suggestion? I would love to see the lollypop skin for the hammer have a bigger sucker, it looks comically small in the lobby.
That was recon senses, which made sonar obsolete while it existed.
it was. but the effect is just gradually different. groups of 4 mediocre Mediums with comms and sonar grenades could, too, be an issue.
is it beginers luck to get 17 kills with dagger?
cuz i have never used it and have like 50 hours and just instantly popped off so wondering if its underated or if i got lucky?
Its good
It's not a very good weapon, so either you just mesh with it really well or you had the most unaware lobby in the world.
lmao TK are so braindead now
velocity buff was overdone. the knives velocity were fine as is. now its just braindead because the knives go so fast
I was thinking of if the light class had mines
They're better than the shotgun
i think it was the second one
daggers are now as strong as my cousin that wears a helmet and eats crayons š
how 'brainded' is tk now vs classes with higher health and high ttk weapons? please elaborate.
they should add a new shotgun for the heavy that allows you to shotty jump. A full mag would be enough to scale a building but it would be slow and put you at a disadvangtage. It would be used for pvp and for traversal.
also if you heald left click it would charge up and launch you very far but using your full mag.
Shotgun is shit tho
I think tk was always better than shotgun
TK was a high skill weapon
I feel like the skill floor was raised and the value was raised
It still requires higher skill than the majority of weapons
The lower velocity was just annoying, now it's more usable even for better players
petition to rename the ospuze M11 skin to Ospuzi.
What are the best weapons for medium class after update ?
1887 and akm.
Can you recommend me a loadout if iam playing solo with random people ?
You should pretty much always have defibrillators and the jump pad no matter what. For the akm I use dematerializer/heal beam and frag grenades. For 1887 I use turret and goo grenades.
skill diff
Steroids for heavy double damage but you take 75 hp when you use or no drawbacks if spec
HAHAHAHAHHA
Iām not joking it could be fun maybe not steroids tho like smelling salts or sm
double damage. so a lewis gun will kill a light in 3 shots? sounds like fun indeed!
Thatās why itās a spec with long cooldown
cool idea!! i dont think it should come out like u say right now.
it should never come out full stop
Lets make the Heavy even stronger than it already is lmao
Add Multibucks to the end of the battle pass (After level 106) so that players that have completed it entirely get to earn more in game currency and continue the grind towards cosmetics/skins.
75 - 100 Multibucks each level after 106
love the new throwing knives.
should definitely be tuned down in damage, but at least they feel nice to throw now.
how high on the leaderboard do you need to be to be diamond on the finals. If thatās not how it works then plz explain what I needa do to get diamond
Maybe 30 or 40 would be fair.
19k on EU
heavies that use goo gun are honestly much worse then heavies which use charge and slam, its such a actually busted ability, but because its a meme its okay for it too just be able too stun you infinitely with no cooldown
and you can use it too cancel a cash steal the same way you use taser
anyone knows how to make the cashout fly away using the gas canister?
I've seen it a couple of time
melee + throw barrel (gas) > catch > do again on target
Like an adrenaline injector?
@quartz paththe throw should hit the cash out right since it'll drop it
even with that my friend would already have the entire store unlocked it should be like 50 every "page" so per 8 items and exp for weapons/gadgets you use in the meantime
APS nerf literally just made mf's allergic to the powershift platform. Hilarious change with the powershift feedback being locked down. ā ļø
Fr like I recently played a game where everyone barely stayed on the platform, it was in the middle 90% of the match
any fcar nerfs lately
not since the nerf a couple weeks ago
im gonna say it ... this games just mid and needs some fresh air soon
well season 3 is near
Is season 3 on thursday next week?
Yes, it's kinda like easier to control ak now (but with less ammo)
This game is great but need some updates
Yes
So are we going to be getting any sights for weapons.
Preferred just a dot with an decent open sight profile
I donāt know about anyone else but I think that some sort of like tracer rounds would be pretty cool in THE FINALS. Like if you kill someone they explode into pixels or another one could be like instead of exploding into coins they burst into a bunch of cash. Kinda like the call of duty tracer packs you know
What weapons count for the damage quest this week?
well, depent which quest u talking about
Uuh the one deal 20000 damage with asault rifles and some others (idk how exactly that is in english)
in higher elo lobbies nothing changed.
Akm, fcar and famas
Just those?
Yeah no other assault rifles in the game afaik
i wish that one day we will get a M1 Garand skin for the LH1. and where if u shoot ur last bullet the mag pops out and makes the iconic 'ding' sound.
I would love that and i dont even play light
The LH1 is an M14 tho, a rifle that replaced the garand
i think it would be just a woodstock skin or some shit
yes, but it could work right? not saying that its no work to make those kind of skins. but make the mag inside the gun and not outside. different reloads. change how the gun looks so it looks like an m1 garand. badabing badaboom best skin ever
idk, feel like it could be problematic with the different reload mechanisms
i dont see how a different reload animation could cause troubles. calling it problematic is kinda overstating. but i get what ur saying. different reloads are hard to do. but its just, slide the slide back. mag pops out and pop a new mag in from the top side, slide slides forward automatically and thats it
idk, it wasnt supposed to be a sales pitch. i just wanted to share my thought because alot of people would love the M1 garand skin for the LH1 i feel like.
feel like a dev would just do a wood stock since its pretty much an m14, what i mean with problematic is that its an extra length to go more towards the garand skin since it yknow, requires a different reload animations and maybe even a different model-ish to fit garand proportions (like how they change the model with the pixlated LH1). feel like they would just give it an m14 skin style and call it a day, since well, its an M14, would you really go to the length to make it something else? (saying it as like a perspective of a dev)
im fine with either skin concept tho
What's the community feeling overall about the APS changes?
i think its a confusing yet good change, obviously they had to do something about it since it just straight up disables 2 weapons + every grenade without a downside in the game for use IE (cl-40, mgl32) so i expected to see it getting a set up time like the sentry and a cooldown after a few projectiles it eats, instead they straight up just make it destroyes 3 projectiles and then it dies
not to mention you can pick it back up after it getting damaged aswell
you sure? They either run or get bombarded by nades lol i was racking up kills just by throwing gas nade and frag nades
fair point. but the deciding principle in cas or comp, classic CO or new PSH, is to use different tactics and strategies to eliminate the opposition. it is now just gradually a little less easy to hedgehog POIs (cashout stations, platforms, terminals etc.). less intentional or experienced players will either challenge everything or nothing. nothing changed. just to illustrate: in PSH pre debuff aps, contestants tended to hedgehog and idle on the platform doing little to nothing. now, in said lobbies, contestants will, even if just slightly in the lead, give up the platform in a strategic choke to challenge, to eliminate the opposition, to only then progress the platform.
Still bet
Personally I like it as it makes more sense for it to reduce health with each grenade/projectile it hits (less annoying too)
It'd probably be a virtual extension. I'm aghast that they made one for XP 54 already but not lh1
Fair. I get why it was adjusted, but.... I never really had a problem with it to begin with. It was easy enough to shoot an APS down before throwing in frags etc. I suppose the balance efforts are welcomed, but it almost seems too drastic. I'm not sure it helps enough to warrant a slot in my loadout anymore. Maybe if the cool down was sped up just so I can replace it quickly and often.
yeah
I think we need a katana sword skin and butterfly knife dagger skin, itās blasphemy that we donāt yet. Anyone else with me?
when you ads with a gun and move, does your accuracy/recoil still get worse?
does anyone know if there will be a modifier system for the guns later on? like custom sights and mags? (i dont personally want this but js wondering if it was ever mentioned)
does anyone else think the throwing knives buff is OP? I can easily get 18-20 kills a match and I feel like it defeats the purpose of using other weapons unless they balance
It seems like every match everyone is just running throwing knives so it makes it difficult to try to do my pro circ obj's
Made me realise people are dumb enough to not throw grenades next to the colored circle of the aps. or just to shoot at it....
Yes it completely disable the heavy grenade luncher..... but there is so many way to bypass it. I feel like nade luncher will be nerfed soon
The unintentionally addition of aoe damage to melee weapons make them feel way better to use imo
Wait melee weapons have AOE?????????????
Ice lolly sword #1243918013615570974
i believe theres recoil smoothening. so if u strafe and keep ur aim on 1 point it reduces ur upwards recoil yesyes
i absolutely love the LH1, im still learning it but im already getting good games where my aim is pretty good. now i want to get good enough so i can hit headshots when i want to and not miss shots anymore cuz of the visual recoil. and then maybe embark is gonna bless me with a M1 Garand skin
Kebab skin for sword ggwp
a damage buff for the mgl would be very good for it I think
hey uhhh i just saw a guy doing full auto on the famas im going to go out on a limb and say that's not a thing right?
how long is the inactivity timer in the game
i want goo barricade jump back so badly man š¢
it made the game so much better and wasn't even broken why they gotta do me like this plz bro
pretty please give medium a bow that is more of a ranged weapon because they don't have a lot of range and it could be a high damage slow weapon.
AKM is fine?
i think it would be sick to have a bow
AKM literally outguns the casual snipers
Attention to all my fans
The akm and scar is terrible and the ks 23 is just better tbh
Clears both and Iām right
Itās because all you guys spray ur shots while I aim with precision because Iām the best olayer
Bow would belong to the light class, just sayin
I'm sure we all agree that the new throwing knives are superbly over tuned yeah? General consensus?
busted custard
True
For light class, a nail gun would be funny as a weaponš
light already has cool things the medium just has normal stuff
Google what legolas looks like idk
bro is a light
they will prob make it a skin for the M11 if they really did
only if you think there should be pointless weapons (pun intended). throwing knives dish out now, but so do ak, fcar, model etc. now they will just be outshot less.
does anyone have problem where they finish the mission but not receive the ak skin ?
Something needs to be done about Evasive Dash please it makes the game insufferable.
They were before the most recent update. Now they're just broken.
No? Now they're balanced
They nerfed flashbang š¦
the throwing knives got overtuned from useless to oneshots every other light + three shots a heavy and thats just.. ridiculous
the speed improvement is fine but the damage boost is overboard
the xm still out damages it
the damage changes do not affect light or heavy at all, it only effects mediums
Honestly lights weapons are already good for the class but the only thing is the health and specialization
What guns are good for sneaky players ?
dagger sword
Thx
why i update taday and i can not go in the game? crash report handler
anybody have the problem?
I've been having quite a bit of fun with the dagger lately. (That's if my teammates don't leave when they see my loadout ;-;)
too true unfortunately
TKs used to be a skill based weapon
Now there more forgiving/ easier to learn and deal more damage
I understand the notion. but if you let yourself get oneshot by other lights you just need to learn to evade. you need to get close, flank, surprise with the lowest health. those are the trade-offs still.
Remember the shotgun was nerfed because it could kill heavies and lights in an almost one shot
Remember when that was the barrier for overturned for light weapons was being too effective in matchups
If the tks are okay I want my old shotgun back
still skill based, but, yes, forgiving.
If a weapon is very forgiving or more forgiving it becomes less skill based
The damage would be more forgivable if they didn't make them easier to hit
indeed. but not not skill based.
I used the tks before they're far less skill based
I'm better with the tk then the shotgun and it's because it feels easier / better to kill with