#💣┇weapons-gadgets

1 messages · Page 14 of 1

floral ore
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pyro grenade nope Its terrible for TTK potential in combat

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might be another item ont he list that needs tweaking for sure to get more use

spiral ferry
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i think its fine, it does a little of a lot

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not best at any of those things

floral ore
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the glitch trap similar to gas trap as well where you can place it on a seeling a floor below a team and detonate it and disable all of them before you swing

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probably not intended but you can throw a motion tracker on a object and push it through a wall or floor and track people on the other side

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again kind of team dependant to follow up

spiral ferry
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on the presumable 2v3 you just made?

blissful forge
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how do i equip skins and stuff

spiral ferry
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the character editor has tabs at top

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and also hovering over items theres an edit for them to style those

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(also on character editor)

floral ore
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I do agree though a lot of items are obsolete in comparison but they all have potential depending on level SBMM and team

blissful forge
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i click on the stuff but it doesnt show that it equiped

floral ore
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I do think the tracking dart is underrated and will be utilized more and more in higher level lobbies but still could use a buff for casuals

spiral ferry
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it takes a utility slot

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what do you replace?

floral ore
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yah thats the sacrifice but also if your witha team they cover the other end of utilities

blissful forge
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i found now

floral ore
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I either run defib / frag / gas or swap gas with dart

spiral ferry
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you replaced sonar?

floral ore
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just depends on how good the teams are usually I can recognize a few names for higher skilled 3 stacks and know the dart will slow down them a lot..

floral ore
spiral ferry
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sonar grenade

floral ore
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yah I dont use it as much with recon and good comms less needed if nooone ran recon then sonar would be back in play

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the lack of audio in a lot of cases causes you to guess throw them and its kinda a waste

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but works the same when people start getting ping by sonar they slow their roll

spiral ferry
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i think higher level players dont need to respect the dart so much

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people running around with recon anyway

floral ore
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they do though I play a lot of matches with top 500 3 stacks and it works as intended

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2 darts and spawn familiarity it gets pretty precise

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tag their mediums they wont push for the 10 seconds in fear of getting targeted and beamed

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also based on timing if they are entering a final push to cap attempt thats a win/loss situation they stop in their tracks every time

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if you are playing bronze players who dont care then yah its useless

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it also does a decent job at highlighting a target and my team does the reverse well mark 1-2 players and recon the 3rd if the 3rd splits well acctually focus fire them easily because we can avoid the trakced targets

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also gives solid info they are coming to rez etc and then the gas nade goes out and stops that etc etc

spiral ferry
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if it works it works, I am not so convinced long term that people will still respect it

floral ore
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I agree it will change a lot

spiral ferry
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unless they nerf medium sonar

floral ore
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I think it will get popular later for a short time till the new meta or change comes

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would you prefer med sonar nurf or the nuke barrels first?

spiral ferry
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i would prefer C4 and RPG nerf

floral ore
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I also enjoy the dart over sonar some times because I guess im blind but I cant really identify L/M/H with sonar so when I swing and catch a heavy nuke i wouldnt have swung if I could tell the dif

narrow patrol
spiral ferry
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1 c4 and rpg not 1 shot lights

floral ore
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I think its fair to 1 shot a light I think the accuracy of it needs to be on point and force lights to a bit more careful its the weird radius that upsets me non direct hits

spiral ferry
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it has enough utility as is

floral ore
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they defintily dont need both

spiral ferry
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it could do 0 damage and its stil considerable

floral ore
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and there needs to be more punishment for shooting a light of their feet

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off their feet and surviving

spiral ferry
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literally if they dont have dash they cant avoid getting oneshot with rpg, and thats insane to me

floral ore
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yah I agree and i complain about it a lot but at the same time on a competative level if it ever gets there comms and intel prevent that identify the heavy know the obvious of them having that kit and make sure your light isnt rambo diving in first

haughty juniper
floral ore
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again sucks for casuals but for competative mentality its very avoidable

spiral ferry
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heavys would still sometimes pick rpg at 75 damage

floral ore
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as the competative scene grows youll see more of people baiting and luring out those cool down utilities

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I was running APS turret on a chair during opening pushes that would save myself or team from an opening barrell

raw mortar
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how much in-game currency you get from winning a quick play? and what is the best way to farm this currency?

spiral ferry
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for unlocks its like 100/game

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its all about equal so play whats fun and the time goes faster and better

haughty juniper
floral ore
spiral ferry
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its fine at 0 damage you know

spiral ferry
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its the longest range no-setup cap interupt

haughty juniper
# floral ore yah thats the radius issue its deal 150 and like 75-80 damage dpeneding on inpac...

Yeah I think proximity-based dmg in a radius would be fine, but direct hit IMO dmg should be the same. It's really not that hard to bait or dodge, it has a lengthy CD (if you're fighting long enough for a heavy to have 2 rpg charges then you're just not fighting well), and the reality is that otherwise heavy's kit is increasingly being pushed towards big, slow melee/tank, which just gets boring to play real fast when literally everyone can kite you forever. Lewis gun is a bit OP right now but that + RPG are really the only things getting heavy's any real combat score. Otherwise we're just basically a slow walking shield bot. Boring AF after a couple matches.

floral ore
spiral ferry
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i would expect direct hit only as the nerf, and its likely sufficient

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but i also think RPG is an autoinclude with that nerf

haughty juniper
spiral ferry
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uh direct hit as in on hitting a character does +75 or something

floral ore
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I would like them to look at the barrells and C4 as well because its not the damage that gets me its the weird behavior in its radius sometimes I think its bugged and related to the objects being attached to the barrell and the c4 like spreading to the range of the barrell

spiral ferry
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75 in a blast +75 on collision with character

floral ore
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if you ever get hit by a gas barrell thats C4ed the radius is obsurd some times

spiral ferry
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c4 nerf is obvious

floral ore
haughty juniper
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c4/nukes have alrerady been nerfed twice.

spiral ferry
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just make it 1 c4

floral ore
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yah they nurfed the damage but I dont think they addressed the weird radius behavior which is what makes them so potent

haughty juniper
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heavy's not the only class with c4 btw.

spiral ferry
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yes it is

haughty juniper
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Sorry, 'explosive device kinda like c4'. breach charges, etc

floral ore
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the lights c4 doesnt work the same on the barrells

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they have a small radius and seem to explode idpendantly of the barrell

spiral ferry
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breach barrels are fine

haughty juniper
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regardless, we have these maps full of destructible elements and feel like half the community keeps advocating for less ways to destroy things, lol

floral ore
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however a decent medium trick is using to landmines on a barrell and chucking it

spiral ferry
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gtg, nice chat :0

vagrant shadow
dreamy turret
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I think no

muted meadow
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feel the model 18 needs a cheeky buff, even just a slight headshot multiplier it feels satisfying yet so inconsistent and not being able to 1 shot a light is rough

quiet osprey
regal wyvern
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model 18 needs reload buff so every reload is two shells not the two one two

primal cloak
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why is the double barrel on lights so strong :/ they double tap heavies

junior geyser
untold frost
rose inlet
primal cloak
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I wish the flamethrower would get a damage buff even if its super small

frank portal
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why medium gunshot is trash when light and heavy gunshots just burn everyass

frank portal
rose inlet
frank portal
primal cloak
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the flamethrower is the only fun gun imo

frank portal
rose inlet
frank portal
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even not winning, actually just playing

frank portal
rose inlet
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cheatertr^

frank portal
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ok, and?

frank portal
primal cloak
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nah if I can't have fun in a game with the weapon(s) I want to use then it isn't a game worth playing

regal wyvern
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medium shotgun is their best gun. get gud 🗿

errant vessel
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I don't want to shoot a lighter, i want a flameTHROWER

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I think the damage and all is good on it now, just not for the range it has.

cloud oar
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Heavy C4 nuke barrels are the goat.

regal wyvern
uncut badge
errant vessel
autumn moon
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Flamethrower is quite op

errant vessel
uncut badge
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I like the db im a basic bich ik

errant vessel
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It USED to be

autumn moon
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Depends on how you use it and against what

errant vessel
autumn moon
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That’s true

errant vessel
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So, give it some more range..keep the damage as is, and maybe allow 1-2 more ticks of fire after..i think its at like 3 ticks right now

autumn moon
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I think 5 ticks, but can be wrong

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Seems to be 25 damage

errant vessel
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But right now it feels like a Musk flamethrower lol

autumn moon
wild bloom
deep light
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what’s the most important specials and gadgets my team should use as a MMH lineup

wild bloom
deep light
# wild bloom Defib and dome shield are required basically

yeah i’m having the most problem with wether or not the heavy should have the mesh shield or the goo gun for blocking off entry while defending and also on top of that if the two mediums should run both heal or one turret and one heal

quiet osprey
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Goo gun is love, goo gun is life.

wild bloom
deep light
wild bloom
deep light
quiet osprey
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shield is very 🥱 🥱 goo gun is exciting and fun

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I don't play ranked though so I'm just a pleb

nova jolt
ashen drum
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catch this glitch grenade

rocky path
plucky wolf
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Hehe

feral veldt
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How long does the Vanishing bomb last?

frigid arch
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35 seconds

covert helm
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What’s considered a ranged weapon, apart from the sniper and LH1 on light?

chrome sapphire
covert helm
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Even the smgs?

chrome sapphire
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It's either ranged or meele. The effective range is a different question.

nova jolt
restive plover
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they need to add something to throw on an explosive like c4 for medium class, annoying i cant one shot ppl like tanks

jagged seal
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So far from my playing experience, even with glitch nades and glitch mines, med's turrets need a nerf. either how much damage they do or reduce the HP, People are hella abusing it and the turrets feel like they are as strong as a heavy and tanky like a heavy.

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Oh mines also need a nerf, there can be wayy too many on the field at once and mine stacking is crazy, sometimes the mines don't even work, i swear i see enemies stepping on my mines and nothing happens

snow sundial
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Light Build Equipment Idea:
Morphine Injection (3x)
Allows you to heal yourself/teammates with 50 health each injection

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or crack (3x)
10x speed increase

narrow patrol
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more

patent venture
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3* heals for 50 would be busted

brave yew
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add this Catpls as a throwable weapon and it wouldnt be animal abuse since the finals is just advanced vr

lone sundial
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Make pokeballs to put naughty heavys inside

pearl gyro
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please make the healing gun have a cooldown bc otherwise the mediums just spam healing the heavies

pearl gyro
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oh lmao my bad

brazen kiln
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healgun is not infinite, it overheats and you can out dps the hps.

patent venture
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Alright, screw meta this meta that, whats your favourite colour for the basic tool levels?, i personally like the blue

patent venture
patent venture
regal wyvern
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it looks clean af

patent venture
proud parcel
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The rpg is still completely fucking stupid. Why embark refuses to change the rpg to be a destruction tool instead of a tool for some dogshit heavy ape to rpg the feet of the first player he sees is beyond me.

hearty verge
patent venture
# hearty verge Based on what?

Its slang, to sorta say like thats a good opinion, not the best way to explain it but thats sorta the basics of it ( the base if you will ).

fading kite
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he was trying to help you nerd

patent venture
hearty verge
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No, he's just not aware of what I said, neither are you. The questions is: How?

upbeat heart
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What is the Best weapon for M

patent venture
# upbeat heart What is the Best weapon for M

fcar is the general consensus, i still stand by ak being better but its between those 2, but theres no bad med weapon aside from (arguably) riot shield, so whatver you like most but rn, its fcar or akm

polar spindle
hearty verge
zealous ridge
upbeat heart
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Can I turn off my vibration on my controller?

patent venture
zealous ridge
polar spindle
upbeat heart
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How do I change my binds in my keyboard and mouse

zealous ridge
upbeat heart
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On my Xbox

zealous ridge
upbeat heart
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Oh ok

patent venture
hazy meteor
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V9S worth the unlock?
Or better to stick to SG+cloak or SMG+dash

rugged crest
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v9s still pretty good atleast it fs still melts light players

restive plover
stone heart
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What’s the fastest way to level up your guns? I’ve gotten my heal gun maxed but I feel like 1k xp a match is so tiring

raw sail
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click on other players heads

stone heart
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Rip

flat quest
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What’s the best things to run on light?

autumn root
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I think that if we lower the time on stun guns from 45 seconds to 40 seconds mediums/heavies might be able to counter it

tulip isle
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best thing to run on light is your cursor for a half-second while picking medium or heavy bc they are better

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in reality
mp5 - stun, glitch, your choice

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dash and invis are both good. double barrel is gonna get nerfed i wouldnt crutch on it. m11 and v9s are also good but mp5 is best.

patent zinc
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Smoke clear gas?

agile badger
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smoke clears fire
fire clears gas

patent zinc
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Gas clear smoke?

warm lion
patent zinc
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Alrighty, thanks for the responses

rich sorrel
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Yeah, mp5 probably going to get nerfed as well, and I'm going to take a wild guess and say they might mess with the invis cooldown. Stun gun probably needs a nerf assuming it doesnt get one. 5 seconds of movement lock, ability lock, and ADS cancel is a bit too much. one of these needs to go or the stun needs to be shorter

wild rain
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I think medium need better guns

rich sorrel
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A big issue I am noticing with gameplay is that they don't seem to know what they want the ttk to be. Medium feels like it has the most "fun" ttk, but it falls behind due to the light having an incredibly fast damage output, and the heavy having a split between really fast and terribly slow ttk

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mediums guns feel really good to me, It just isnt supported by the rest of the game very well

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the throwing knives have a similar ttk to medium, but too slow for how light is expected to play

wild rain
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Throwing knives are a bit rough though.

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And I get what you mean

rich sorrel
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the knives come out a little delayed, I think the first knife comes out when your character visually throws the second, that has gotten me a couple times

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they also just don't do the damage they need to, to be worth running the risk of not being hitscan and slow firerate. I agree with them being rough

wild rain
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There is an easy fix, either they speed up the fire rate or the up the damage

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I do think they are alright as they are but the fire rate could go up

hot anchor
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someone is spamming moolah
in all channel

rich sorrel
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Medium could use a stability fix aswell, I play on console and while the guns aren't too hard to aim, they are notably annoying to control with the speed most characters end up moving

hot anchor
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@spice oxide hello there~ check out spammer

dim estuary
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Do you all feel like the guardian turret is overpowered

agile badger
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no

hot anchor
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nop\

rich sorrel
dim estuary
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I feel like it’s accuracy and dps can ruin a fight

rich sorrel
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it needs either a firerate nerf, or a health nerf

hot anchor
dim estuary
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Yeah that would make it way more fair

hot anchor
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kinda tanky, and it reset with no penalty for its re-setup \after it is nearly destroyed

rich sorrel
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at minimum, make it have a tracking delay so that it doesnt have god accuracy at any range other than hugging distance

tulip isle
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dunno why turrets are still in games
they arent fun to use or fight and just make balancing jank

ember talon
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Gadget idea : a padlock to lock the door and would oblige enemies to destroy it 🥹 I'd love this when fleeing from a fight

hot anchor
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I bet pyro do same effect

frozen ruin
ember talon
agile badger
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how would you destroy a padlock on the other side of the door

frozen ruin
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Goo does the exact same thing... Put goo right in front of the door, problem solved. Padlock = goo

ember talon
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You've got a point

frozen ruin
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Can also put a jump pad in a door way making it impossible to go through without breaking the pad

warm lion
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it'd also be useless when all the doors are gone lol

mental swift
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C4 on barrels needs some kind of nerf, this is the most braindead thing in the game.. throw 1 barrel - team wipe.. for my opinion if c4 is placed on barrels they shouldnt be throwable or something, 0 skill needed to kill , espacialy if you can shoot rpg right after it to finish the rest

rugged crest
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i like the oil grenade idea maybe oil gun with flint n steel

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and if u stand on oil u slip

agile badger
rugged crest
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i want the oil to change the friction on the ground so ur momentum is nasty and u slide hella

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maybe give light a defib type gadget that they place on a teamates body and revives them in 5 or so seconds.. could have a longer cooldown than defib.. would reward light players who can successfully swoop in and recover teamates bodies, allowing them to revive them and return to the battle quickly.. lights dont really have much team interaction and im sure its designed that way.. maybe they can have like a regen grenade they can hit themselves/teamates with

sleek bramble
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I unlocked heavy granade launcher and I love it. I killed more people than usual and ı defended cashout. It is usefull.

rugged crest
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give grapple 2 charges just cuz it buns let em spiderman

worn lantern
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Can we get a nuf on medium the fcar and defibrillator not fun at all to play light and heavy pz😭😭😭😭

hidden crypt
torpid galleon
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i really want a BOW

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I want to feel like fking katniss in the hunger games, just more modern

limpid cliff
spiral pilot
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can light class get a claymore kind of gadget, similar to a mine, less damage but easier to activate with like lasers?

jagged falcon
agile badger
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medium already has 3 different mines, i don’t think they need another one

spiral pilot
jagged falcon
jagged falcon
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ight who else feels like the sniper on light needs a (and i cannot stress this enough) SLIGHT damage buff, and a SLIGHTLY slower firerate, make body shots do 140 and headshots do 215, BUT its .25 seconds slower between shots, or 150 body,225 head but .5 seconds slower between shots

DISCLAIMER: i dont play light, idk what the light community's ideas on the sniper is, but this is something that I feel would make the sniper/long range light a little bit better cuz last time i went light against a light with a sniper, i could always survive because id just make it hard to hit heads and my medium would heal me so i feel like a damage buff would be good yall

unreal oasis
# jagged falcon ight who else feels like the sniper on light needs a (and i cannot stress this e...

I recently unlocked Lv. 5 sniper skin and after playing for a while I'd actually suggest a change in the other direction. Damage imo is in a fine place (i get why we can't 1 shot headshot mediums) but making the cycle speed in between bullets slightly faster may make it a little easier to finish off picks before they can duck to cover. Or make it where if your still zoomed in through the scope after your first shot your next shot get's that faster cycle speed (to prevent quick scope exploiting in close quarters.)

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also I'll add that body shot + melle = kill on a light player which feels like cheating if you can get a hip fire shot off (though I use dash so it's a bit easier to chase after low players.)

jagged falcon
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again dude i dont play light so idk what is needed i play pt defense medium

hidden crypt
digital pasture
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Anyone having issues trying to defib people when their token is in a bush, snow bank, etc.?

frozen ruin
soft juniper
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Does anyone thing that adding a new type of damage would be cool like Ice/freeze?

cerulean bolt
digital pasture
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Yeah it's not always viable to do that.

cedar dome
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what nade should I use in light build, currently Im using frag smoke and breach, I wanna replace smoke

haughty juniper
keen verge
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fast mag, laser sight

unreal oasis
# frozen ruin But this isn't COD, and you're not quite meant to solo targets from a far? Why ...

The main point I’m trying to make is the sniper imo is lights weakest weapon for team fights in a lot of ways atm. Mainly from a (your far away from a team fight in most scenarios and are usually easy to beam or chase down).

In the chaos of an open brawl/cash out it can be useful yes, but most fights take place indoors, so having a faster cycle speed to hopefully secure that medium/heavy you just hit 2-3 times would make it a little easier in securing picks for your team. Especially if you hit a headshot, makes it more lethal without having to change/alter damage.

quiet osprey
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Need more old timey weapons like a Sparks LRR as seen in Hunt Showdown and BF1 🤠

tender mango
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dude i just "discovered" an amazing strat, so you need an explosive such as c4,remote, or landmines, with it you need to toss the explosive then melee it at the right time. For landmines you need to insta melee and others you need timing. This idea isnt 100% original as I saw someone discuss this with something else niche. this idea could be rly helpful is theres an invis nearby and u glitch landmine on urself so hes revealed or you could use an explosive to make like a super melee attack, ive tried it and it nearly one shots mediums and brings heavys low.

quick grove
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dude i just "discovered" an amazing strat, so you need an explosive such as c4,remote, or landmines, with it you need to toss the explosive then melee it at the right time. For landmines you need to insta melee and others you need timing. This idea isnt 100% original as I saw someone discuss this with something else niche. this idea could be rly helpful is theres an invis nearby and u glitch landmine on urself so hes revealed or you could use an explosive to make like a super melee attack, ive tried it and it nearly one shots mediums and brings heavys low.

torn linden
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Nerf the rpg already

maiden sigil
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is it possible to press a button to change to the last gadget? like the triangle button on controller

astral mauve
#

lf permanent squad for ranked im silver

keen jacinth
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Get rid of the stun gun or give it to a different class

rugged crest
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chickeeennnn i decided to get the finals after watching ur sniping vids gs m8

rugged crest
#

wind cannon that blasts people through walls

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and blasts the user away

fair beacon
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a stim that heals like 50hp and gives a move speed boost ex: gives a medium the speed of a light

rugged crest
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interesting i was thinking of giving light that but could work for medium

mystic crest
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Hi

hollow bloom
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So why does this look like a discount CS Azimov skin

dreamy turret
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Bingo

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It looks mid but idk what your talking about

slender wing
#

Sword needs better skins

raven pewter
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do shotguns not have headshot multiplier?

dreamy estuary
#

nuke OP

spark echo
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Gas mask?

soft juniper
# sharp mantle Yes that shit be dope

The best way I could see it working would be slowing down all movement, decreasing fire rate, and reload speed think of it like hitting someone with a slow motion button but another idea would be a splash grenade of healing.... also while tryping this out another cool idea would be Acid watching that shit eat through walls and floor would be cool

sharp mantle
soft juniper
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Sounds about right

autumn root
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yes

rugged stratus
lost hawk
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asd

lone shell
#

no?

hearty verge
whole frost
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How is heavy's getting an RPG AND being able to have a grenade launcher at the same time fair

whole frost
hearty verge
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Yes it does? The point of heavy is to pvp hard.

whole frost
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So me being a little smaller makes up for him being able to have basically two secondaries and use a bunch of good gadgets

hearty verge
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Yes.

remote parcel
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dude i just "discovered" an amazing strat, so you need an explosive such as c4,remote, or landmines, with it you need to toss the explosive then melee it at the right time. For landmines you need to insta melee and others you need timing. This idea isnt 100% original as I saw someone discuss this with something else niche. this idea could be rly helpful is theres an invis nearby and u glitch landmine on urself so hes revealed or you could use an explosive to make like a super melee attack, ive tried it and it nearly one shots mediums and brings heavys low.

crimson cloud
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Bro heavy are so cheated... Why they have so many life and so many weapon do incressed Damage ????? nerf heavy man

nova pike
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will they ever nerf invis on light. or atleast add a cooldown between re-activation?

soft juniper
soft juniper
slender wing
lone shell
slender wing
sweet shuttle
#

Does the flashbang flash your allies?

hot anchor
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yep

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yea night vision is actually not too bad

thick zealot
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There's so many butthurt light players in this chat ded ded ded

serene sapphire
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I heard goo guns no longer glob players on the spot, is that true?

bright hill
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It not

soft juniper
serene sapphire
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I guess I'll have to make the most of it. Cause it fun

soft juniper
#

Even if there stuck in place for a Moment it’s enough time to do something + I love being creative with the goo gun

soft juniper
soft juniper
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That’s exactly what it is 100%

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Fun thing is if your 1v1 you have enough time to pull your gun out shoot then for a little damage then goo again

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Also does anyone else get surprised when there really good with a weapon they didn’t expect to be with? For me it’s the riot shield

serene sapphire
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Me when the riotshield stops my sledgehammer: "oh crumbs..."

wild rapids
karmic iron
#

i saw a bat skin and a stick skin they are pretty cool

#

need more skins that change the model not just texture

fair nacelle
#

how much does breach charge do?

sullen tree
soft juniper
soft juniper
raven pewter
#

can we actually have weapon balance this is ridiculous

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like why do i have to spend fucking 4 hours grinding to get the money for one weapon and it's literal SHIT

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like why do have to hit every buckshot pellet??? I have two shots you literally have no margin for error

#

"better hope your pellets hit lololol" i hope the devs lose their homes

raven pewter
warm lion
#

you sound like someone who doesn't two shot everybody with the double barrel

raven pewter
warm lion
#

you can just run stun gun so they stop moving

raven pewter
#

if i have to tailor my build around making a weapon usable that's just bad game design

#

like yeah i know the shotgun is broken if you stack invis but that shit's actually boring

warm lion
#

nah you mad cause you bad
simple

raven pewter
#

Touch grass. Simple.

warm lion
#

likewise

raven pewter
# warm lion likewise

I'm not the one telling people to nolife a video game when they criticize it lmao that doesn't apply to me. good try though kid

warm lion
#

i never said to no life it lol

velvet chasm
#

Feel like you should no life it

raven pewter
#

whenever anyone says "skill issue" or "get good" that literally means to nolife it. some of us actually contribute to society for a living and can't spend 100% of our time dedicated to a f2p battlepass shooter that's gonna be dead in a year.

velvet chasm
#

Just quit your job bro its that simple

raven pewter
#

so true!!!

velvet chasm
#

Yeah but your right about the "skill issue" and "get good" thing

raven pewter
#

legit man like all of the nolives who say shit like that don't have real jobs or skillsets so they cope with that by tryharding people who do

#

all the DB shotgun needs is the headshot mp applied at close range like the pistol

hearty verge
#

If you want a game that caters to your job-skill issue balance then play dice

#

What a silly argument
And yes I play the finals 16 hours a day

raven pewter
#

get a job and go outside before you say anything like that to me

raven pewter
ruby hull
#

Does unlocking a gadget on 1 build unlock it on others, i.e. the gas grenade

hearty verge
raven pewter
hearty verge
raven pewter
hearty verge
raven pewter
#

Not even going to dignify that with a response.

stark belfry
#

FCAR>

storm wigeon
#

i was dissapointed to find that i couldn't rocket jump with the heavy rl

warm lion
#

Also should've went to the practice range first to test the weapons

soft juniper
raven pewter
warm lion
vapid ridge
#

is there any weapon that feels similar to the sniper?

soft juniper
vapid ridge
#

thanks! any for the other body types too?

warm lion
#

Not really no

gleaming gyro
#

No weapons in this game have proper scopes? Seems all use iron sight? Lame :/

gleaming gyro
neon pelican
#

Do you think they’ll change that in future or it’ll be sight less?

warm lion
soft juniper
vapid ridge
warm lion
hearty verge
soft juniper
hearty verge
#

That's so silly.

agile anchor
#

Turret damage is absolutely maddeness

warm lion
#

Turret damage is weak ass

raven pewter
warm lion
#

Turret is ridiculously easy to fight

#

@spice oxide

proud parcel
#

Turret is definitely strong but it's not nearly as bad as people are saying.

warm lion
#

It hasn't been strong since cb1

raven pewter
#

you need splosives to deal with it effectively

warm lion
#

Goo and smoke exist

proud parcel
#

Shoot it dummy

#

It doesn't have that much hp.

raven pewter
warm lion
#

No it fucking does not

#

It doesn't outdamage any of the weapons

raven pewter
#

you got a source for that buckaroo

proud parcel
#

burden of proof is on you bud

agile anchor
#

you tell me what doesnt have aim bot?

#

or what else gas aim bot

warm lion
#

Pretty much every weapon can kill everyone in like 3 seconds
Turret isn't gonna kill shit

agile anchor
#

that turret locks on and does alot off dmg

raven pewter
agile anchor
#

got 400 hp i think

proud parcel
warm lion
proud parcel
raven pewter
warm lion
#

No

proud parcel
#

You can out dps a turret

agile anchor
#

the only part thats good about its that its a static placement

warm lion
#

Bro is bad ok that's why he thinks that it's a fourth teammate

night hull
#

why do you talk like that

proud parcel
#

Turrets are good but really not that big of an issue at all.

proud parcel
#

There's far bigger problem gadgets like the stun gun and the rpg STILL

raven pewter
#

Not really possible to say consideting there's no damage data

warm lion
#

You can literally see how little damage it did to the medium

proud parcel
#

Are you an idiot?

agile anchor
#

if your going to complain baout a RPG then just uninstall

warm lion
#

They're laughably bad

proud parcel
#

"no i don't think the free kill 0 skill gadget is a problem lol"

raven pewter
warm lion
raven pewter
proud parcel
#

The RPG is still so horrendously dumb still despite it's nerf.

warm lion
agile anchor
proud parcel
agile anchor
#

you moaning about a ROCKET

raven pewter
proud parcel
#

I refuse to entertain anyone who has no issue with the RPG anymore. You're a fucking idiot if you see no issue with it.

warm lion
agile anchor
#

its an explosive device what do you expect it to do?

warm lion
#

You got a lot of free time for a person with a job

agile anchor
#

shoot fucking flowers? you fucking monkey

fleet zodiac
proud parcel
#

Eat shit, it's still overpowered and I don't give half of a remote fuck about any """realism""" arguement

warm lion
#

I mean the heavy nerfs were literally just a slap on the wrist I'm ngl

proud parcel
fleet zodiac
#

I propose a RANGE nerf, because nerfing damage would make it unviable, and health would make it too ez

warm lion
#

Needs more bloom on the aim
Need ADS for better accuracy
And longer time to ADS

warm lion
#

On rpg

proud parcel
#

Eh, maybe a slight hp nerf or an extension of it's activation time. I don't have too much of a problem with the turret right now given how much other shit is problematic

warm lion
#

Just make it more unwieldy

fleet zodiac
#

What about an AOE reduction to players, forcing aim, but increase structure damage, to promote destructive use

proud parcel
#

Just reduce player damage drastically and make it a tool for destruction like it was originally.

fleet zodiac
warm lion
#

All that matters to me is that it's capable of one shotting a dumb light

proud parcel
#

There's no skill to the RPG even with the damage nerfs

fleet zodiac
warm lion
#

Or make it arc

proud parcel
#

Nah here's the thing, if it's a 1 shot or near 1 shot gadget people will STILL use it exclusively on players

fleet zodiac
proud parcel
#

Heavies still run around with it out to shoot players with instead of blowing up structures

fleet zodiac
warm lion
#

I mean there's only so much structural damage a single RPG with a long cooldown can do

#

It'd need its second charge back if it's gonna go back to destruction focused usage

fleet zodiac
#

Look, if lights have three different ways to onetap lights… why can’t heavy; the higher damage tank class
And lights can onetap WITHOUT a cooldown

warm lion
#

It's all trade offs
The real change we need is giving mediums back their light one shots

#

Or give them like 2 more

#

It isn't balanced that they aren't allowed to one shot a light while the other classes can

fleet zodiac
warm lion
#

149 damage :)

fleet zodiac
#

140

#

Also increase lights regen rate to promote movement and hitnrun strats

warm lion
fleet zodiac
#

They will be incentivized to play by dodging in and out of combat or single out hurt or unaware targets
Like Yuma kuga from world trigger

fleet zodiac
warm lion
#

This has gotta be the second time I've seen someone said world trigger

fleet zodiac
warm lion
#

Is it still in the tournament arc

fleet zodiac
#

Worked on it so hard he had to go to the hospital for four years

fleet zodiac
warm lion
#

Wait
What ship

fleet zodiac
#

Hehehe

#

Read unofficial translations to get like, five books ahead

#

Mangakakalot. Com

warm lion
#

What the hell

#

Who the heck only reads official translations in this hobby anyway

fleet zodiac
#

They kinda gave up translating fast cus he dropped jump

fleet zodiac
#

I bought the official books until like… 19
Then I discovered I could read for free
(I still buy tho, cus author needs money)

#

Aaanyways, if anything, I think an initial burst for the fire made (dealing more damage on impact) would be cool

gleaming gyro
#

please what are some good weapons to buy? prefer with scope

fleet zodiac
gleaming gyro
spiral anvil
warm lion
gleaming gyro
spiral anvil
gleaming gyro
#

okey

spiral anvil
#

you get creds after every match

fleet zodiac
gleaming gyro
#

so far hammer has been my favorite on heavy, is it viable? any other close range weapons?

spiral anvil
#

sword

gleaming gyro
warm lion
#

They're great fun though
Just don't expect to win as much

gleaming gyro
#

think they can be or never will be?

spiral anvil
#

sword cloak is actually pretty good

spiral anvil
warm lion
#

Cloak is hella mid
And I don't think they'll ever be so meta just because they're inherently disadvantaged with the lack of range

spiral anvil
#

melee will always be outclassed by ranged weapons

fleet zodiac
#

Yall need to stop asking about and debating the meta
Here it is: ||having fun is the meta||

warm lion
spiral anvil
warm lion
#

I can hear you and see you
You best simply run away before I smack your tiny ass

spiral anvil
#

till you get stunned and one magged

warm lion
#

Just don't get stunned lol

gleaming gyro
#

i played with someone who summoned turrets. seems op?

warm lion
spiral anvil
#

but even then they can just cloak and it can't see them 💀

warm lion
#

Even then they can just run fast enough to make it miss

#

No cloak needed

gleaming gyro
#

throwing knives seem cool , but probably bad?

warm lion
#

Perfect accuracy when just on the ground but otherwise it goes all over the place
Unless you alt fire
That's perfectly accurate

buoyant estuary
#

stun gun needs a NERF

#

really keeps a big dude from doing anything? cant use anything!?!?!?!?!? i have a magic light shield as a heavy but a little stun gun and i cant do anything!?

sullen jay
#

nah

buoyant estuary
#

its way to stupid!

#

im like 130 LBs and even i can get some movement from a stungun (not as much as i should) but if you can RUN THREW A WALL!!!! it should not hurt you that bad......

#

at least let me use my special!

gleaming gyro
#

No shot fcar is good.. horrendous recoil and meh dps..

stray anvil
#

Yeah

lusty hornet
stray anvil
#

Agreed

visual shell
fleet zodiac
lusty hornet
#

Hahaha I’m not very good either but I so@storms drop 20 bombs

maiden frost
#

im the best light build here

fleet zodiac
lusty hornet
#

Yeah it’s gotta be good if I can be top the team with it (I’m bad usually)

junior salmon
gray spire
#

Is frag good

restive plover
#

IDEA: Replace grapple with something and then add a grapple gun!

zealous dove
# gray spire Is frag good

it’s aiight there’s just usually better options for every class. only one that can make it work really is medium and even then there’s better options (gas, pyro)

restive plover
static kite
#

How does weapon and gadget xp work? Is it pure usage, or do I actually need to damage things to get it?

static kite
#

I did have one game where I got a chance to mess around when the cash box got stuck under the ground, I think I got some from just blowing up buildings and firing the goo gun? I want to test it, but I'd basiclly be trowing in quick play.

static kite
#

Tutorial doesn't give xp.

#

Otherwise an afk macro would be possible.

fringe aspen
#

Angle angels

fossil ore
dim bramble
#

So jumps on a pad. Uses on a zip. Kills with mines, nades and such. People spotted with sensors.
Not overall damage to buildings

kind skiff
#

REMOVE C4 SHİT FROM THE GAME THANKS

soft juniper
#

Elaborate

barren sable
soft juniper
kind skiff
#

dude really the game is all about c4 its fucking boring man

soft juniper
#

Welcome to Heavy class they blow shit up and break everything

kind skiff
#

dude i play heavy and im plat, its fun but every single player doing the same shit. its damn boring

soft juniper
#

I know the feeling when everyone does the same thing making it boring Im a Light main and Xp is boring since everyone uses it so I’m using basically anything else

kind skiff
#

i cant understand why devs still not removed this shit from game man

#

its been 15 20 days from last patch

soft juniper
#

I’m sure they won’t remove it since it was nerfed last patch too if I’m correct

kind skiff
#

yeah nerfed but changed nothing lol still 1 shots peopel with same combo

soft juniper
#

From what I remember they nerfed the blast radios so they could always nerf the damage

#

Kinda like how they made the taser have a longer range that it didn’t really need

#

I also love how everyone wants stuff from the light class and Heavy class deleted from the game but no one has grief with medium

fleet zodiac
weak flicker
#

how to easiliy get dmg with carriables?

echo sleet
fleet zodiac
fleet zodiac
raw sail
wise axle
brazen quiver
#

Recommended loadout for new heavy players?

wise axle
quick nacelle
#

can we make it so when you inspect grenades you hold it in one hand and point at it with the other would be kinda funny

rich knoll
#

is there not any inspection emote for the sword yet

fickle vault
#

SA1216 is dogshit

plain crown
#

d5yer6 rdtdrt

reef jacinth
#

best grenade?

soft juniper
#

Frag is always reliable but really its all down to preference + the class you use

tired spire
#

Gun knife

soft juniper
#

Like both Pyro and Gas are good for Area Control and Goo is good defensive reasons and this is just going with the base options... Smoke Is almost never used from what I see and same goes for Flashbang

#

so its all preference always good to test them all out to see what works best for your playstyle

keen tendon
#

Hello embark studios. I just want to say how much I love your game the finals. I have 60 hours logged and it’s the most fun I’ve had playing a game for a while. I think you guys have created a very special game. But I have one suggestion to make this game a 10/10. Add a plunger skin to the grappling hook. I think it would be so funny and it matches this games aesthetic. I hope you bring my idea to life. Hope the team is well. Cheers.

midnight mango
#

Ideas for each class:

Light: Nerf StunGun
Add longer delay between the Double barrel shots or reduce range
add grapler gadget and replace it with something like a time reverse
Maybe, just maybe, add akimbos

Med: Add 1-2 more bullets to the cl-40 (thumper/china lake)
Add a semi auto DMR (PLEASE)
such as the vss vintorez, dragunov or mk11 to make the kit more diverse
riot shield swing speed increase to make it not actual garbage

Heavy: nerf lewis recoil
increase charge length but make it stop on impact
make grenade launcher do more damage to compensate for the nades no exploding on impact

patent venture
#

im 1 level from alien suit >:)

patent venture
midnight mango
spiral pilot
wary schooner
spiral pilot
wary schooner
dull roost
#

nerf stun gun range, dumb when you have a support heavy and every single thing is disabled from a stun shot a whole corridor away from the site. Should be 7 meter tbh, lights are fast they can run in and stun and actually have some risk using it, right now stun is no risk all reward

spiral pilot
dull roost
#

nah

wary schooner
dull roost
wary schooner
spiral pilot
dull roost
vapid epoch
spiral pilot
vapid epoch
#

Light has no real team value and relies heavily on picks and clean up but against defib/heal/shield it cant compete in a team game

wary schooner
vapid epoch
#

^^ light cant face tank a heavy unless it has dash and stun gun

dull roost
#

just killing the light doesn't save u from the rest of the fight. I said in a support role heavy, like at the site the rest of their team is coming too not just the light lol

spiral pilot
vapid epoch
scenic gale
#

Holi

low flicker
low flicker
hot anchor
#

M11 can melt H in .5s

spiral pilot
green plume
#

C4 on cash box, throw cashbox to other team.
💥
RIP other team

gleaming gyro
#

Please what are some weapons worth buying in your guys opinion? Any class

hot anchor
#

what u play

#

u cant try everything in the shooting range

#

u gonna unlock all gradually but unlock the class u play first will be good

icy wasp
#

Im gonna start a war, you ready?

#

FCAR vs AK

icy wasp
bleak notch
#

fcar

hot anchor
#

ono, thats a typo
i wanna type can...

hot anchor
bleak notch
#

yup:D

hot anchor
#

third is revolver follow up with shotgun and finally the Riot

bleak notch
#

and the grenade launcher is just irrlevant

hot anchor
#

oh no i forgot it lol

bleak notch
#

i meannn, it is anyway so yeah

hot anchor
#

cl will come b4 riot then moolah unless riot get buff or else it stay at the back

drifting leaf
#

bug game : super quick melee

unreal cairn
#

Why is any1 blaming light? i do 16 kills+ rounds every round as meele Light with stun gun ... Just know how to play it and u can kill Heavy easy with ur mobility

cloud snow
#

what is best weapon in game for dps. close to mid range

hot anchor
#

Sa1216

fickle charm
#

Why does rpg need to hit teammates? that shit is just pure rng

gleaming gyro
#

"earn xp while using this weapon to lvl it up" so as you lvl weapon up it will get stronger?

warm lion
regal wyvern
#

the 1887 is the best dont listen to anyone

quick grove
edgy ruin
quick grove
#

here is a war. Healing beam or recon sense ?

dire wasp
#

Doesn’t matter fcar will carry regardless of what you use

safe ridge
bright hill
#

Bring back the ability to hold the dagger backstab b4 you do the attack, even make it disable cloak.

fast aspen
bright hill
#

I swear

sullen tree
vapid epoch
low flicker
vagrant shadow
fervent fable
warm lion
flat herald
#

hi

green zinc
#

hello how i can get this discord gadget?

vapid epoch
low flicker
#

i was just saying if you compare the ttk of light to heavy they are suprisingly about the same, usually if i go 1v1 with a light if i win im about dead (unless i two shot them with the shotgun 😈 or whip out my rpg and 1 shot them 😈 or i decimate their whole team with a red barrel c4 combo 😈 )

torn maple
#

C4 needs a cooldown buff. I hate waiting so long between team wipes 😦

midnight mango
limpid harness
#

Just hit things with sledgehammer while C4 is on cooldown

spiral pilot
ember haven
#

I don't think the stungun should stop you from using other things in your loudout. Your ability maybe, but not swapping to gadgets

soft juniper
#

The other way could work too no gadgets but can still ability

vernal tinsel
#

Has the throwing knife xp ever been addressed by the devs? 20k to hit level 2, vs 9k xp on every other weapon/gadget

ember haven
midnight mango
# spiral pilot unfun? dude if you die from 1 rpg, thats more unfun. the db is fine, its considr...

just because the rpg is too op doesnt mean the stungun is fine, both are unbalanced. DB needs a nerf, nothing should be able to 1 shot (with the firerate and dmg of the shotgun might aswell be just 1 shot) and i dont think its unfair to simply just increase dmg drop or just make it shoot slower as shotgun are meant to to alot of dmg. the dbs role as a sort of awareness punisher is meant for something like the knife and the db is able to be played as a normal gun, not as a invis rat weapon.

spiral pilot
midnight mango
#

every class btw, same issue w rpg

spiral pilot
midnight mango
gusty abyss
#

I heard somewhere there adding a new gun, is this true?

spiral pilot
spiral pilot
#

there are alot of counters to invis and DB only becomes good enough with invis, you can use your ear/eyes, stuff like sonar grenade, recon, which completly counters light. you can run thermal to counter another light aswell

gusty abyss
#

Just run the sniper and shoot them before they get close, invisibility be damned

spiral pilot
#

ppl need to understand that invis is not op. for the ppl that think it is op, the DB will just make it more painful. the game should not be balanced around below average players

gusty abyss
#

Invis stun DB, however I believe is a different story

spiral pilot
#

the light class doesnt add any utility, other than maybe glitch to the team. you wanna take the only thing from them which is being annoying and maybe get a kill?

gusty abyss
spiral pilot
gusty abyss
spiral pilot
gusty abyss
spiral pilot
gusty abyss
glad oasis
#

I tried to get my friend to use the stun gun but he just simply does not have the sauce to weild it.

strange trout
#

What's the best melee weapon for getting kills? Trying to grind the 150 melee kills trophy

cold kelp
#

can someone give me tips for hitting more shots with the lewis gun?

agile badger
#

try aiming

unkempt spruce
#

Tierlist?

glad oasis
strange trout
#

Hmm I'll try that thx

glad oasis
#

No problem

#

Just try your favorite gadgets

strange trout
#

Do u recommend bank it, or quick cash tho? Or tournament?

agile badger
#

bank it is the superior testing ground

strange trout
#

It shall be done

#

6 kills not bad

glad oasis
#

Very nice

strange trout
#

Ye this works nicely, flashbang is situational tho

glad oasis
smoky tide
strange trout
smoky tide
#

With light sniper, body shot melee on light, headshot melee medium and heavy i didnt even bother

glad oasis
#

I find the sword with the dash more fun to use

#

But i only played light for melee, im actuall a medium shotgun main

sudden oak
#

i love nukes

gray spire
#

Anyone actully use pyro bombs I never see them

torn maple
sudden oak
#

double nukes

turbid frost
slender wing
reef brook
#

I feel very sorry for the M's revolver (R .357), it has such good potential, but it is very far from the power of a shotgun at close range, and it is very weak at long range because of accuracy and poor scope (I actually can't see opponents in my sights, maybe should make it thinner?)

gray spire
#

Not easy but fun 🤩

restive plover
slender wing
restive plover
slender wing
restive plover
#

i think ur right bt im not sure

#

but most irl revolvers have raised irons

sudden oak
reef brook
reef brook
# gray spire It’s fun though

It is. But I want it to be effective as well, I like revolvers in video games. And in pvp with an enemy it is very difficult to deal with him because it's simply harder to hit for you than for him

blissful sail
#

C4 Robatama

reef brook
covert vault
#

Why is the charm slot on the dagger skin flip out flayer just pasted to the side of the blade, there is a clip on the bottom of the handle and they just don't use it.

sudden oak
#

Give us a sledgehammer skin that makes the bonk sound

desert solar
#

MGL32 desperately needs a 30-40% reduced damage air-burst mode as an alternate fire instead of an ADS - weapon needs more flexibility.

Primary Fire: Standard Dual-Bounce Impact @ 100% damage - standard environment destruction.
Secondary Fire: 1.5m Proxim. Air Burst @ 60-70% standard damage - reduced environment destruction.

minor scarab
#

Hey anyone use the dmr for the light consistently? Feels awkward for me to use personally

minor scarab
#

That’s what I’m saying, the damage doesn’t feel right for the recoil. And I don’t fw the ironsights aswell

fickle vault
#

Barricade vs Dome Shield?

echo olive
#

dome shield all the way

fickle vault
#

I'm not used to barricade. Some say dome is not viable since it has only 300 hp

sour geyser
jagged prairie
#

What’s the best medium gadgets?

sour geyser
#

its good for the cashout

daring nymph
jagged prairie
#

What about the third?

sour geyser
#

pyro nade

jagged prairie
#

What about defibrillator

daring nymph
#

i say jump, defib, then whatever u want personally as third

desert solar
#

Jump Pad/Gas Nade/Defib

sour geyser
minor scarab
#

Ey I’ve been finessing light thermal visions and smoke jades, work well with dash or if you wanna be very sneaky cloak, it’s been working wonders with the m11

plush fractal
#

Anyone on trynna play ranked ?

minor scarab
#

smoke nades and @plush fractal try the lfg tabs 🙂

plush fractal
#

Anyone trynna play ?

blissful stirrup
#

ADD MORE BACKS TO THE FCAR

#

MAGS

desert solar
meager gate
#

Nerf zip line

dawn canyon
#

nerf that one thing. you know what i mean

proper halo
#

As someone who's been maining the mgl32 and gotten rank 6 on it I'd like to give my feedback about this weapon in terms of what it performs, why it is limiting and some suggestions to balance it out. I've gone through all the stages of grief learning this gun and I am still learning because it can be really complicated. I know I'm not speaking for many since not many get interested in this weird quirky weapon but may as well be recorded here.

The mgl sweetspot are mid-range fights in closed areas. It's controlled spam can be powerful to deny choke points and the required bounce allows you to create confusing angles to hit your opponents. It's particularly good when a squad is cornered together. But that's also about it. Those are the situations that the gun is supposed to be good, and at best it performs very similarly to what other guns achieve.

However, the situations that are unfavourable for the mgl are generally impossible to win and forces you to be passive and smart about your positioning.
Fighting from low ground vs high ground? Impossible. Even a 1m or 2m difference from your opponent and it becomes really hard to hit them directly on their feet. Being creative to bounce the grenade in all kinds of situations is a requirement; and The Finals can have extremely complex geometry in many situations. You basically have to "aim backwards" with this gun. When engaging with an opponent your eyes aren't focusing on aiming directly at the opponent, but rather what angles in the current scenario allows me to possibly hit my opponent.

#

and this "possibly" is key. The nade is a HARD projectile to hit. It's dumb spam in some situations, but on average you have to be really smart with each shot or else you don't ever kill opponents and always just deal half damage. If you get to hit them to begin with.
As of rn, full dmg hits can 2 hit a light, 4 hit a medium and 5 a heavy. Out of a 6 shot mag, on a hard projectile to hit (situational). You aren't always fullly damaging your opponents though, and because each shot in the mag matters a lot, it's really unforgiving to miss. Comparatively any other hitscan gun doesn't have to jump half of the mgl's hoops to deal damage to an opponent, on any situation, as long as there is LOS.

I have a feeling that the mgl was designed specifically to not have impact detonation, as that would really change this weapon from being extremely quirky to being functionally similar to the cl-40.
If this is the case, I think the mgl deserves other QOL changes in order to make it more usable compared to other guns, while still being situational. Stat buffs like increasing projectile speed or hitbox, decreasing the ammount of self damage (to make close range fights less suicidal), simply having a small increase in damage or being more effective against shields (to become some form of anti-meta) are all decent solutions that could make this weapon go from being "too weird for it's benefits" to being a strong hard-to-master gun.

if you've read this ty hug_friend

keen sigil
#

vault c4 nukes

keen sigil
#

vault c4 nukes

fast aspen
proper halo
fast aspen
proper halo
fast aspen
proper halo
# fast aspen it doesn't even direct impact like dome shield or sentry, so using the MGL32 is ...

the dome shield has a bugged interaction and sometimes even makes the nade bounce a second time. It's a really innefective gun against dome shield in particular, but it's OK against mesh (which is a suggestion for a buff I gave in my post).

Having the mgl as a main weapon is a hard tradeoff, definitely. In the current meta it's a disadvantage but I'm mostly suggesting ways to make this weapon a usable and healthy option while still being quirky and hard-to-master.

fast aspen
sturdy cedar
#

dome bouncing off projectiles is kinda mid

finite hamlet
#

what are the best gadgets with sniper ?

rare trout
finite hamlet
rare trout
#

i use grapple bc i freestyle snipe. U tryna play?

soft juniper
#

Kinda wish you could use a reserve slot to hold 1 other Specialization or make it so it takes 2 slots

muted meadow
#

Pls fix sniper scope when moving, bullet doesnt go where the scope is as it is not centre of screen.

uneven edge
#

Nerf the shotgun on light build

hot anchor
#

nerf dmg, and add 1 mag

bold totem
#

problem with light build nerfs is a hey get absolutely mulched by heavy c4 tac nukes,rpgs and medium recon senses. these are meta dominant things that make it hard for lights to counter without simple staying at sniper range, or being sneaky enough to employ his cheese stun gun assassinations

orchid lagoon
#

Defib is 5p% hp so it inherently gets more value by using it on a heavy. What if it was a set amount, 100-150 HP. Lights would come back closer to full which would help them and the other 2 wouldn't feel much of a difference

wraith cliff
#

Are the throwing knives good?

mellow peak
#

It's meh

spiral ferry
#

curious what nerfs and buffs people are thinking should happen

#

the only one i feel strongly about so far is c4 should have 1 charge

tranquil marsh
#

Jump pad or zip line for medium?

tranquil marsh
spiral ferry
#

jump pad

#

jumpad is faster and can be used to choke an enterance

tranquil marsh
#

What do you all think about the Heavy's shotgun SA1216? Is it viable?

spiral ferry
#

it was op, got a nerf last patch, ,and is now pretty balanced imo

hazy meteor
# spiral ferry curious what nerfs and buffs people are thinking should happen
  • M60 needs a buff, it's just a straight downgrade to the Lewis
  • Revolver needs its sights fixed, they are not aligned
  • C4 needs to be reduced to 1 charge, and throwable objects need their range reduced if C4 is attached them
  • Glitch grenades needs to be impact detonated
  • Dash needs a minor buff, a little bit more range and reduce the visibility of the trail
  • Grappling Hook needs a significant buff; farther range and much quicker recharge
  • Cloak needs a minor nerf, more visible when moving
  • Light / Medium as a whole class needs rework — medium has too much necessary team utility meanwhile light has nothing. Easiest fix is Light should have a faster health Regen and get defibs — them being the fast skirmishers suits the in/out reviver role better and also balances Medium out by no longer have all the must-have team utility.
  • Recon Senses need a slight nerf.
  • Aim Assist needs nerf
lone shell
spiral ferry
#

is there a link to revolver not lining up? it felt like it when i tried it but didnt verify

hazy meteor
hazy meteor
lone shell
spiral ferry
#

is that not true with the LH as well?

mental swift
#

give CL40 1 more shot into the mag and i love you ❤️

spiral ferry
#

thats actually a decent idea for balancing over a reload buff

hot anchor
#

a double refill would be also good for a mag of 4

umbral oak
#

this is a dumb question but i have a daily to do 2500 damage on ranged weapons... are ranged weapons just regular guns?

hot anchor
#

If the item produce another something to deal damage then its ranged

spiral ferry
#

range weapons just non melee weapons

umbral oak
#

copy, thank you!

desert solar
# hazy meteor - M60 needs a buff, it's just a straight downgrade to the Lewis - Revolver needs...

M60 needs a buff
Agreed. If it's going to have reduced accuracy, it needs to be made up for with a cleaner recoil pattern.

Revolver needs sights fixed.
I personally haven't experienced them being misaligned. The only misaligned gun I've run into was the CBT LH1 - which they fixed - BUT... if they are misaligned, then obviously yeah, fix it.

C4 needs to be reduced to one charge.
50/50. I'd be okay with C4 maintaining it's 2 charge count, but only if the damage to structures is retained, and player damage is reduced. The heavy should be about demolition and sustain damage - not direct.

Glitch grenades need to be impact.
100% agree BUT... AOE needs to be reduce in that case, and you should be able to carry two - force you to make deliberate throws.

Dash needs a minor buff.
Disagree as a primarily Dash user. What DOES need to be fixed is that it bugs out sometime when you pair it with a jump, and it doesn't launch you forward.

Grappling hook needs a range buff and higher recharge rate.
Disagree on range. Agree on recharge rate. The range I've been able to get out of this game's grapple is bananas, and even dwarves Titanfall 2's grapple range.

Cloak needs a visibility nerf.
Disagree. I WOULD agree if this game's engine used a different method of post-processing. THe post-processing causes so much ghosting, it is obnoxiously easy to spot Cloak. This is a big reason why I don't use it anymore.

Medium rework.
Interesting premise. Can't say I agree 100%, but the idea of a rushing medic (Light) is unique. I will agree that a majority of the utility is on Medium and should probably be spread out a bit more. The utility a full medium squad has is riudiculous and they're the hardest to fight. This would be a huge rework though and is a little bit to deep to have a casual convo about here.

Recon senses need nerf.
Agree as an abusive user of this, but I reckon we're already going to see it changed. Based on the viral clips from ITzTimmy using the jump pad tablet to have better visbility when using Recon senses, I imaghine we'lkl end up seeing a rework where it will require you put your gun away, you pull out a tablet, and you can only see through obstructions your tablet is aimed at for clear visbility. It should not be able to used mid combat because of how strong of an advantage it gives.

Aim assist needs nerf.
The age old argument. I don't even bother with this conversation anymore. There will never be a sweet spot for either playerbase.

royal imp
#

'

spiral ferry
#

i would take glitch grenade goes through shields

static lodge
spiral ferry
#

i like the bounce, i dont like bounce off shield

faint anchor
tranquil marsh
#

I like how versatile the goo gun is. You can plug holes in a wall, build a bridge to cross gaps, or even mantle up to higher ground

viral knot
spiral pilot
#

Glitch grenades explode on impact is a bad thing, I use walls to make my glitch grenades hit from different angles that you otherwise can’t reach if they explode on impact. Make sure glitch Grenada’s doesn’t get blocked by small objects which is the main issue. They could explode on shield impact tho

ember haven
#

Do yall think the Med's APS needs to not affect grenade launchers?

faint anchor
glad oasis
#

Thoughts on the model 1887

spiral ferry
faint anchor
calm forge
errant vessel
#

Hmm go full Goo? Goo Gun, Weapon(For me flamer or MGL), C4,Goo Grenade(replacing barrier or Dome), RPG

#

Whats the recharge time on Goo Nades vs Barrier?

viral knot
ember haven
errant vessel
#

Hmmm no i think its fair that the APS negates the MGL...that is why we have reserves, for such occasions

#

Like, theres a lot of counter play in this game. For example. Recon Senses vs Cloak

#

There is no reserves for that lol. At least with the MGL, if we go up against an APS we can swap out

languid moth
#

yo

frozen bridge
#

Hello, hello! 💚

proper halo
# viral knot This is where it pays off to play a bunch of Demoman in TF2. I love the gun but ...

I played demoman and soldier competitively on tf2. Not that it meant much considering the competitive scene was pretty small but I did have many thousands of hours of experience. I can guarantee you that the heavy mgl, in the context of the finals, is nowhere near as prevalent as demoman was strong.

the mgl32 is harder to use than any demo weapon. Also, I guarantee you that from the perspective of the good players (at least from the top 1000) is that the mgl32 is garbage. So is the sledge and the flamethrower. They are just not flexible enough to compete with the Lewis or strong enough to compete with the SA in close quarters.

As of right now, most non-conventional weapons in the game that are really hard to use are also really undertuned so while embark expected them to be secret OP, they're just secret average if you get really good with them. This is true for the mgl, the flamethrower, the throwing knives, the cl-40 and pretty much any melee weapon

#

Also as a baseline let's not use any arguments of "this weapon is not trash I can stomp quick matches on it" because... yeah.

golden adder
# spiral ferry if you ever wanna see grenade launchers in ranked, yes

The APS grenade launcher interaction is pretty unfair for the launcher user.

Only ways to fix are
A. APS doesn’t stop primary weapons
B. APS breaks after so many uses

would be odd and require a lot of work but

C. APS disables the explosion but takes direct impact damage from GL rounds.

marsh valley
#

good evening, I come here to ask whether or not the cloak is more easily visible on a higher resolution

glad oasis
marsh valley
spiral ferry
#

namely cause you cant unpick in ranked

glad oasis
quaint delta
#

If you use c4 barrel you should be castrated and banned from going within a mile of any child. fact

proper halo
# marsh valley good evening, I come here to ask whether or not the cloak is more easily visible...

comparatively to someone running the game on the lowest settings possible: yes, absolutely.
Particularly when you're using any of the low-res superscaling methods like the DLSS, they blur out a lot of information from your screen and invis lights become actually indistinguishable even when they're moving.
The higher res and sharpness of graphics you have, the easier time you will have to spot the transluscent moving target

restive plover
#

are sniper crosshairs fixed yet or is everything still askew

spiral ferry
#

so easy i dont even consider using stealth and I play light

spiral ferry
tranquil marsh
#

would anyone recommend aps turret for medium?

knotty juniper
desert solar
# proper halo I played demoman and soldier competitively on tf2. Not that it meant much consid...

I'm a big fan of lobbed projectile weapons (Tribes/Quake player, here), but I strongly believe the CL40 needs one more shell (as it's currently the only weapon in the game that can't one-mag a Heavy, even with direct hits) and the reload function of the 1886 shotgun, and the MGL32 needs a secondary-fire 1.5 proxim. airburst option that does 30-40% less damage to push people out of impossible corners, and to make closer range fights more manageable.

proper halo
# desert solar I'm a big fan of lobbed projectile weapons (Tribes/Quake player, here), but I st...

nice I also loved tribes, and I'm looking forward to this new tribes that will soon come out!

yeah I also think cl40 needs a buff, although I haven't played it enough to have other suggestions.

if you haven't read, you can scroll up a bit on this channel where I wrote a big text with opinions and suggestions for the mgl32. But the tldr is that I think the forced bounce was by-design and I don't think they intend to give it an airburst option although it would solve some of the flexibility issues of the mgl.
Personally I think it makes sense to be a niche weapon that isn't very flexible, but if this is the case, then it deserves to be better and stronger in what it does now. Just getting stat buffs and QOL features should be enough to make it go from "unusable and weird" to a strong hard-to-master gun where I think it belongs.

desert solar
# proper halo nice I also loved tribes, and I'm looking forward to this new tribes that will s...

Yeah, if you haven't yet, the new Tribes has a play test you can join. It's pretty fun.

I was responding to your earlier post, but quoted it incorrectly.

The biggest problem with the heavy class right now is that it's having an identity crisis - originally stemming from the power of the RPG. The Heavy has a high health pool, good sustain weapons, and obscene burst in a lot of circumstances. With weapons like the MGL32 (at least the way it's designed in this game) is that it's TOO niche. Maybe that heightens the appeal of potentially getting good with it, but when you can enter rounds blind and get absolutely smashed as an MGL32 user and you have effectively no recourse, you're kinda boned.

With almost any other weapon in the game, you can, in someway, alter your immediate playstyle to allow your weapon to shine a bit more brightly, but the MGL32 (not the CL40 in this case, though I still think it needs an additional shell) doesn't really have any fallback methods.

The Heavy needs to be pushed into an identity, and I'd prefer that identity to be suppression over burst damage. It would also fit with how it's main MG's work as well as those MGs have the highest kill potential per mag of any weapon in the game, but it doles out that potential over a longer period with a larger mag.

proper halo
# desert solar Yeah, if you haven't yet, the new Tribes has a play test you can join. It's pret...

oh yeah, absolutely. I think rpg isn't particularly the issue, but just adds up to the fact that nukes are horrendous in their current form and they turn heavy into a juggernaut that's tanky and also happen to wipe squads with a single throwable. Even if most of the times you're only getting 1 kill per nuke, it's still a ridiculous opening to any fight. Instakill or be instakilled is not healthy but this also goes beyond the discussion about the MGL.

In the context of the current meta, the MGL fits nicely into a HHM composition, and the reasoning is that, while it definitely isn't flexible, it makes up for it by allowing confusing angles that a lot of people have no idea how to deal with. In most rounds I play I tend to be competing for the highest combat scores with the MGL, but overall I'm also not achieving any incredible results compared to people who are also fragging out but using the meta. In fact, my greatest performances are an "average" performance of a higher ranked player stomping out on the unbalanced rankeds.

But this is also the problem with the MGL: you're required to have at least one teammate nearby because you are particularly weak against anyone who gets really close to you. Getting tased by a light when you're alone is pretty much guaranteed death, except if you're running lewis or SA you still have a pretty decent chance of surviving / fighting back. Sword lights become extremely hard to deal with even though they are weak for pretty much most other weapons.

funnily enough, I haven't hated the APS much. It actually covers a pretty small area and unless there are multiples in a cashout you can find many other angles to deal damage. Of course, the ideal solution is having another teammate breaking it. But I also like the idea of the APS having some form of cooldown per projectile or simply a limit in how many can be blocked in total.

Also yeah, I think suppression should be what heavy specializes in, and the mgl does that, just not very well

#

Also even though I talked about the ideal comp, I've been soloqueueing with the MGL + goo gun, so I'm definitely having a harder time than most people, that's for sure xD

spiral ferry
#

turret is least good and its still stonks

maiden thunder
#

Which weapon on heavy build is the best? Is it still the shotty

desert solar
maiden thunder
#

And what gadgets should I use?

desert solar
maiden thunder
#

Can the c4 still be attached to the red things?

proper halo
#

rpg c4 and dome, only lewis and shotty are actually meta. Sledge is fun tho, just very easily shut down.

desert solar
#

Yup

spiral ferry
#

theres a B tier hammer strat thats still good but not meta

#

where u basically just play for interrupts

desert solar
#

I'd still consider the Sledge over just about any other heavy item behind the Lewis/Shotty tho.

maiden thunder
#

I am actually the typical ligtht build player or medium, but I think I will win way more games with a heavy build

proper halo
#

dome is also switchable for the other defensive options, I personally run the goo nade, but dome is very strong with the SA particularly.

desert solar
#

In about a month, we'll be seeing the goo gun turn meta. People are starting to understand it's resourcefulness

spiral ferry
#

maybe

maiden thunder
#

Yeah, I rly like the goo nades aswell

spiral ferry
#

go is better in the world without lights

#

lights kinda beat goo in general

proper halo
#

I am also rank 5 with the goo gun. I think it's strong because it's flexible, you can use for mobility and reinforcement, the problem is that the goo shot itself is very unprecise which means it's really easy to fuck up. And getting yourself stuck in it during a hot moment is death.

maiden thunder
#

Are the weapons on the heavy build worse than the medium and light build weapons? Since the heavy build has way more hp

spiral ferry
#

eh

#

light has best weapons but no hp

proper halo
#

no. SA is arguably the strongest weapon in the game for CQC, and lewis has a ttk very close to other guns, it's just a little harder to beam people from far away compared to an FCAR, but still strong.

spiral ferry
#

M and H are pretty comprable

#

fcar higher dps less ammo

maiden thunder
#

I shred with the fcar, I need something like that on the heavy build

proper halo
#

lewis then. You'll do good with it.

glad oasis
#

what gets me killed with the fcar is when i miss that 1 bullet for the the kill then die bc of i have to reload, skill dif ig

desert solar
glad oasis
#

i need to practice with the med rifles more, but i do have alot of fun with the shotgun even tho its not as good

dapper quest
#

shotgun fries lights only time i use it is when there is a lot

primal agate
#

fcar is definately kinda busted rn

glad oasis
viral knot
signal niche
#

Pyro Mine + Goo Canister

Goo Canister
makes Wall of Goo

Fire ignites Goo

Fire + Goo =
Wall of Goo Fire Bomb

#

Goo Barrel explodes, drops the Pyro Mine. Enemy triggers the Pyro Mine and ignites the Wall of Goo

#

🔥💥☄️

ruby bay
#

Maybe a red dot for the light marksman rife? thoughts??

teal flume
#

p90 and ak74u for light

soft juniper
spiral ferry
#

i like the crosshair on the sniper its clean

deep hawk
#

There should be a weapon for dual wielding pistols. Like the fortnite version of it.

tall raft
proper halo
rose barn
#

oi can we add discombobulators please. like from gmod

spice hinge
#

oi can we add discombobulators please. like from gmod

rose barn
#

oi can we add discombobulators please. like from gmod

alpine eagle
#

get rid of riot sheild or nerf it

glad oasis
# alpine eagle get rid of riot sheild or nerf it

to be honest, in my humble opinion the riot shield is really not that strong, its just annoying to deal with. if you play with your team and a riot shield user is by themselves, just take different angles and kill them. or if you have grenades, c4, etc. just use those. your last option is to just run away, they will never catch you unless your heavy

alpine eagle
#

I got caught when i was a medium, and got two shot, its super annoying to deal with

keen panther
#

gadget suggestion: remember those hot wheels tracks that had speed boost segments that would launch your car through a loop de loop

we should have those

dusky hound
#

How bout like a pad on the ground that recharges your ability, there would be multiple on the map

desert latch
#

Thoughts on a silenced 3 burst AR (M16) less damage and ROF than the AK but more accuracy and velocity

teal abyss
cobalt spruce
#

they should add white dye job as part of leveling rewards for the healing gun

hot anchor
#

whooops no, bc Q ability only have 5 lv

cobalt spruce
#

yea but still add it for cool

#

going for a monochrome look for my character

drowsy cape
#

dem

hollow barn
#

Hey I think there should be more skins in the game. I know it just released but I feel like having a library almost like CSGO would be epic. I’d love to design some or even have a page for others to submit ideas. It could be a great community thing to have monthly skins picked out of community commissions or smt? Just think that would be nice. If this isn’t a thing already, where should I submit this idea for the skins? I have tons of skin ideas I want to sketch up

#

Thoughts on this anyone?

fervent juniper
#

no

kind warren
#

flamethrower best heavy meta

grim mulch
hot anchor
calm verge
#

@sturdy raven @median olive @rocky marten trying to change weapons skins, charms, stickers ect wont save now. ive tried multiple times and i cant change any of those items. just stuck with same skins....... this was also a problem in the BETA.... look into it please

kind warren
kind warren
hot anchor
kind warren
young basin
#

Hello, I have a suggestion regarding the loadout differences between Light and Medium class. In the Light class there are 9 weapons to choose from while in the Medium class there are only 6. The LH1 (M14 carbine) doesn't fit this class, I have a friend who plays only as a Light class and he shares the same opinion as mine. My point is that the Light class is being played in a fast and agile manner, it's meant for quick distractions or infiltration, a DMR type of gun doesn't fit this class. I completely understand the sniper rifle (SR-84) but I cannot understand the DMR. The LH1 rifle could be more fitting in the Medium class since that's a more support oriented class. It's a robust yet precise rifle with huge potential yet it cannot be used in the right manner. Please consider reassigning the LH1 carbine to the Medium class. Also, as a side note: The weapon design is amazing, everything is natural about them. Thank you for your patience and time!

soft juniper
#

I kinda Vibe with the idea of putting LH1 on Medium

acoustic pecan
#

I kinda vibe with getting a big throwable set of bricks as the heavy

#

If light gets throwing knives heavy gets large bricks to crunk people with is all I’m saying

steel cobalt
#

the DMR into medoum would be a really good addition to medium its missing like a mid/long range dmg wep

soft juniper
#

What about a javelin? the light attack is a melee option and the alternat fire can let you throw it/charge it up for more damage

soft juniper
empty kindle
#

when there is a light right up in your face what do you prefer hipfire or aim fire?

acoustic pecan
#

Hip fire every day for dealing with him close up

steel cobalt
burnt sorrel
empty kindle
steel cobalt
kind warren
#

anyone ever combo'd a glitch mine on a carriable?

soft juniper
kind warren
#

i main a defensive build heavy, "teammates" always running the opposite directions of me

soft juniper
#

Yeah but the glitch mine is best used for defensive ways to hold a point But gas is just better at that

#
  • I feel the glitch on the mine Doesn’t last long
#

But again I’m just exited for any new weapons specials or gadgets they add

#
  • really want them to shake up the current meta