#💣┇weapons-gadgets
1 messages · Page 14 of 1
the glitch trap similar to gas trap as well where you can place it on a seeling a floor below a team and detonate it and disable all of them before you swing
probably not intended but you can throw a motion tracker on a object and push it through a wall or floor and track people on the other side
again kind of team dependant to follow up
on the presumable 2v3 you just made?
how do i equip skins and stuff
the character editor has tabs at top
and also hovering over items theres an edit for them to style those
(also on character editor)
I do agree though a lot of items are obsolete in comparison but they all have potential depending on level SBMM and team
i click on the stuff but it doesnt show that it equiped
I do think the tracking dart is underrated and will be utilized more and more in higher level lobbies but still could use a buff for casuals
yah thats the sacrifice but also if your witha team they cover the other end of utilities
i found now
I either run defib / frag / gas or swap gas with dart
you replaced sonar?
just depends on how good the teams are usually I can recognize a few names for higher skilled 3 stacks and know the dart will slow down them a lot..
what do you mean? I still run the sonar if im IGL
sonar grenade
yah I dont use it as much with recon and good comms less needed if nooone ran recon then sonar would be back in play
the lack of audio in a lot of cases causes you to guess throw them and its kinda a waste
but works the same when people start getting ping by sonar they slow their roll
i think higher level players dont need to respect the dart so much
people running around with recon anyway
they do though I play a lot of matches with top 500 3 stacks and it works as intended
2 darts and spawn familiarity it gets pretty precise
tag their mediums they wont push for the 10 seconds in fear of getting targeted and beamed
also based on timing if they are entering a final push to cap attempt thats a win/loss situation they stop in their tracks every time
if you are playing bronze players who dont care then yah its useless
it also does a decent job at highlighting a target and my team does the reverse well mark 1-2 players and recon the 3rd if the 3rd splits well acctually focus fire them easily because we can avoid the trakced targets
also gives solid info they are coming to rez etc and then the gas nade goes out and stops that etc etc
if it works it works, I am not so convinced long term that people will still respect it
I agree it will change a lot
unless they nerf medium sonar
I think it will get popular later for a short time till the new meta or change comes
would you prefer med sonar nurf or the nuke barrels first?
i would prefer C4 and RPG nerf
I also enjoy the dart over sonar some times because I guess im blind but I cant really identify L/M/H with sonar so when I swing and catch a heavy nuke i wouldnt have swung if I could tell the dif

1 c4 and rpg not 1 shot lights
I think its fair to 1 shot a light I think the accuracy of it needs to be on point and force lights to a bit more careful its the weird radius that upsets me non direct hits
it has enough utility as is
they defintily dont need both
it could do 0 damage and its stil considerable
and there needs to be more punishment for shooting a light of their feet
off their feet and surviving
literally if they dont have dash they cant avoid getting oneshot with rpg, and thats insane to me
yah I agree and i complain about it a lot but at the same time on a competative level if it ever gets there comms and intel prevent that identify the heavy know the obvious of them having that kit and make sure your light isnt rambo diving in first
To be fair, MOST of the rpg kills I get as a heavy on lights are lights being WAYYY out of position. Pushing when they shouldn't, trying to solo flank before their team commits to the fight, or just other typical soloq stuff. It's not hard to see the heavy has RPG, or to at a minimum expect they might - wait til they use it or wait to put yourself in such a position
yah that exactly<<
again sucks for casuals but for competative mentality its very avoidable
heavys would still sometimes pick rpg at 75 damage
as the competative scene grows youll see more of people baiting and luring out those cool down utilities
I was running APS turret on a chair during opening pushes that would save myself or team from an opening barrell
how much in-game currency you get from winning a quick play? and what is the best way to farm this currency?
for unlocks its like 100/game
its all about equal so play whats fun and the time goes faster and better
right; game is super young right now so people are just 'bad'. even the 'good' players aren't as good as the 'good' players will be in season 2. lots of learning going on across the board.
yah thats the radius issue its deal 150 and like 75-80 damage dpeneding on inpact radius thats what id like to see change
its fine at 0 damage you know
agreed
thanks!
its the longest range no-setup cap interupt
Yeah I think proximity-based dmg in a radius would be fine, but direct hit IMO dmg should be the same. It's really not that hard to bait or dodge, it has a lengthy CD (if you're fighting long enough for a heavy to have 2 rpg charges then you're just not fighting well), and the reality is that otherwise heavy's kit is increasingly being pushed towards big, slow melee/tank, which just gets boring to play real fast when literally everyone can kite you forever. Lewis gun is a bit OP right now but that + RPG are really the only things getting heavy's any real combat score. Otherwise we're just basically a slow walking shield bot. Boring AF after a couple matches.
yah that was my original statement I think its completely fair to 1 hit lights with an RPG but I also expect it to be a direct hit I think they need to modify the radius or create more radius options and damage ranges for it because it really seems to be like 2 different radius and 2 damage options
i would expect direct hit only as the nerf, and its likely sufficient
but i also think RPG is an autoinclude with that nerf
lol, but how direct is direct? hit the chest? hit on the ground at the feet? headshot only? you're oversimplifying lol. this is why proximity-radius is just a more scalable/predictable system
uh direct hit as in on hitting a character does +75 or something
I would like them to look at the barrells and C4 as well because its not the damage that gets me its the weird behavior in its radius sometimes I think its bugged and related to the objects being attached to the barrell and the c4 like spreading to the range of the barrell
75 in a blast +75 on collision with character
if you ever get hit by a gas barrell thats C4ed the radius is obsurd some times
c4 nerf is obvious
I mean I wouldnt be against that
c4/nukes have alrerady been nerfed twice.
just make it 1 c4
yah they nurfed the damage but I dont think they addressed the weird radius behavior which is what makes them so potent
heavy's not the only class with c4 btw.
yes it is
Sorry, 'explosive device kinda like c4'. breach charges, etc
the lights c4 doesnt work the same on the barrells
they have a small radius and seem to explode idpendantly of the barrell
breach barrels are fine
regardless, we have these maps full of destructible elements and feel like half the community keeps advocating for less ways to destroy things, lol
however a decent medium trick is using to landmines on a barrell and chucking it
lol
gtg, nice chat :0
Watch this for ZERO RECOIL The Finals How To Have ZERO Recoil and Better Aim! (EASY)
https://youtu.be/Ox6bZV5Rn_s
I think no
feel the model 18 needs a cheeky buff, even just a slight headshot multiplier it feels satisfying yet so inconsistent and not being able to 1 shot a light is rough
Damage is fine, imo. Reload is just overly punishing, they should speed it up just a smidge
Agreed
Agreed!
awful take.
model 18 needs reload buff so every reload is two shells not the two one two
why is the double barrel on lights so strong :/ they double tap heavies
because it’s the super shotgun, obv it’s good
They should turn the reload up so that they can keep the two shot but punish people for missing and raise the skill gap
I wish the flamethrower would get a damage buff even if its super small
why medium gunshot is trash when light and heavy gunshots just burn everyass
Its must be deleted imho
ok, and?
the flamethrower is the only fun gun imo
its a tactical game, fun is searching a winning way
even not winning, actually just playing
ok, and?
cheatertr^
ok, and?
lol, infinity ammo
nah if I can't have fun in a game with the weapon(s) I want to use then it isn't a game worth playing
well point
medium shotgun is their best gun. get gud 🗿
iyho?
WHat it really needs is a range buff
I don't want to shoot a lighter, i want a flameTHROWER
I think the damage and all is good on it now, just not for the range it has.
Heavy C4 nuke barrels are the goat.
huh
Glich nade or c4?
Flamethrower
Flamethrower is quite op
Not at all
I like the db im a basic bich ik
It USED to be
Depends on how you use it and against what
The problem is that It is out ranged, and out damaged by the shotgun.
That’s true
So, give it some more range..keep the damage as is, and maybe allow 1-2 more ticks of fire after..i think its at like 3 ticks right now
But right now it feels like a Musk flamethrower lol

if you are at 4/6 bullets it literally takes your character 4 shells that they need to put in before you get 6/6 its so dumb
what’s the most important specials and gadgets my team should use as a MMH lineup
Defib and dome shield are required basically
yeah i’m having the most problem with wether or not the heavy should have the mesh shield or the goo gun for blocking off entry while defending and also on top of that if the two mediums should run both heal or one turret and one heal
Goo gun is love, goo gun is life.
The goo gun is sick but as long as 1 guy has fire your defense turns into the enemy teams damage
but it still wastes their time and it give away position too
True but i feel the shield is still more useful in other situations
idk just a thought and it’s making it very hard to decide
shield is very 🥱 🥱 goo gun is exciting and fun
I don't play ranked though so I'm just a pleb
i like the shield
catch this glitch grenade
The Riot Shield needs a buff
Hehe
How long does the Vanishing bomb last?
35 seconds
What’s considered a ranged weapon, apart from the sniper and LH1 on light?
everything but dagger and sword
Even the smgs?

they need to add something to throw on an explosive like c4 for medium class, annoying i cant one shot ppl like tanks
So far from my playing experience, even with glitch nades and glitch mines, med's turrets need a nerf. either how much damage they do or reduce the HP, People are hella abusing it and the turrets feel like they are as strong as a heavy and tanky like a heavy.
Oh mines also need a nerf, there can be wayy too many on the field at once and mine stacking is crazy, sometimes the mines don't even work, i swear i see enemies stepping on my mines and nothing happens
Glitch grenade/mine nerfs em
Light Build Equipment Idea:
Morphine Injection (3x)
Allows you to heal yourself/teammates with 50 health each injection
or crack (3x)
10x speed increase
more
3* heals for 50 would be busted
add this
as a throwable weapon and it wouldnt be animal abuse since the finals is just advanced vr
Make pokeballs to put naughty heavys inside
please make the healing gun have a cooldown bc otherwise the mediums just spam healing the heavies
Glitch nade 🤯
oh lmao my bad
healgun is not infinite, it overheats and you can out dps the hps.
Alright, screw meta this meta that, whats your favourite colour for the basic tool levels?, i personally like the blue
it litteraly does though, though yeah you barely see it since its pretty hard toa chive
white 
based
it looks clean af
mmm, i've been playing a lot of heavy recently so i wanna get red to go with guitar
The rpg is still completely fucking stupid. Why embark refuses to change the rpg to be a destruction tool instead of a tool for some dogshit heavy ape to rpg the feet of the first player he sees is beyond me.
Based on what?
Its slang, to sorta say like thats a good opinion, not the best way to explain it but thats sorta the basics of it ( the base if you will ).
Lmao you ok there buddy?
he was trying to help you nerd
im tryna explain what based means
No, he's just not aware of what I said, neither are you. The questions is: How?
What is the Best weapon for M
fcar is the general consensus, i still stand by ak being better but its between those 2, but theres no bad med weapon aside from (arguably) riot shield, so whatver you like most but rn, its fcar or akm
Being f2p having yellow everything kinda goes hard
AKM
I mainly play med so got my kit red, looks price nice imo, about the get my shotgun to lvl 6 ^^
Can I turn off my vibration on my controller?
im personally not a massive fan of yellow but fair fair
Yes, should be on the bottom row
Most of the account level skin customisation is yellow And the nama tama 250credit raincoat is all yellow so I look like a big minion heavy charging through the stratosphere
How do I change my binds in my keyboard and mouse
should be on the keyboard and mouse settings folder
On my Xbox
pretty sure you can't do that
Oh ok
Ohhh right your talking about the clothing im talking about the gun colour but i respect the drip nonetheless 🔥
V9S worth the unlock?
Or better to stick to SG+cloak or SMG+dash
v9s still pretty good atleast it fs still melts light players
smg + dash is goated
What’s the fastest way to level up your guns? I’ve gotten my heal gun maxed but I feel like 1k xp a match is so tiring
click on other players heads
Rip
What’s the best things to run on light?
I think that if we lower the time on stun guns from 45 seconds to 40 seconds mediums/heavies might be able to counter it
best thing to run on light is your cursor for a half-second while picking medium or heavy bc they are better
in reality
mp5 - stun, glitch, your choice
dash and invis are both good. double barrel is gonna get nerfed i wouldnt crutch on it. m11 and v9s are also good but mp5 is best.
Smoke clear gas?
smoke clears fire
fire clears gas
Gas clear smoke?
no
Alrighty, thanks for the responses
Yeah, mp5 probably going to get nerfed as well, and I'm going to take a wild guess and say they might mess with the invis cooldown. Stun gun probably needs a nerf assuming it doesnt get one. 5 seconds of movement lock, ability lock, and ADS cancel is a bit too much. one of these needs to go or the stun needs to be shorter
I think medium need better guns
A big issue I am noticing with gameplay is that they don't seem to know what they want the ttk to be. Medium feels like it has the most "fun" ttk, but it falls behind due to the light having an incredibly fast damage output, and the heavy having a split between really fast and terribly slow ttk
mediums guns feel really good to me, It just isnt supported by the rest of the game very well
the throwing knives have a similar ttk to medium, but too slow for how light is expected to play
the knives come out a little delayed, I think the first knife comes out when your character visually throws the second, that has gotten me a couple times
they also just don't do the damage they need to, to be worth running the risk of not being hitscan and slow firerate. I agree with them being rough
There is an easy fix, either they speed up the fire rate or the up the damage
I do think they are alright as they are but the fire rate could go up
someone is spamming 
in all channel
Medium could use a stability fix aswell, I play on console and while the guns aren't too hard to aim, they are notably annoying to control with the speed most characters end up moving
@spice oxide hello there~ check out spammer
console hav.... aim assist
Do you all feel like the guardian turret is overpowered
no
nop\
aim assist doesnt help with recoil jitter, and yeah triple medium 2 turret and 1 heal is crazy right now
I feel like it’s accuracy and dps can ruin a fight
it needs either a firerate nerf, or a health nerf
i think if turret really need nerf then its their HP
Yeah that would make it way more fair
kinda tanky, and it reset with no penalty for its re-setup \after it is nearly destroyed
at minimum, make it have a tracking delay so that it doesnt have god accuracy at any range other than hugging distance
dunno why turrets are still in games
they arent fun to use or fight and just make balancing jank
Gadget idea : a padlock to lock the door and would oblige enemies to destroy it 🥹 I'd love this when fleeing from a fight
I bet pyro do same effect
You think this would be fun to play against?
It'd be as frustrating as many other gadgets https://cdn.discordapp.com/emojis/1011661947990704209.webp?size=48&quality=lossless&size=40
how would you destroy a padlock on the other side of the door
Goo does the exact same thing... Put goo right in front of the door, problem solved. Padlock = goo
You've got a point
Can also put a jump pad in a door way making it impossible to go through without breaking the pad
it'd also be useless when all the doors are gone lol
C4 on barrels needs some kind of nerf, this is the most braindead thing in the game.. throw 1 barrel - team wipe.. for my opinion if c4 is placed on barrels they shouldnt be throwable or something, 0 skill needed to kill , espacialy if you can shoot rpg right after it to finish the rest
just shoot the barrel lol
i like the oil grenade idea maybe oil gun with flint n steel
and if u stand on oil u slip
i agree because i want faceplant animations
i want the oil to change the friction on the ground so ur momentum is nasty and u slide hella
maybe give light a defib type gadget that they place on a teamates body and revives them in 5 or so seconds.. could have a longer cooldown than defib.. would reward light players who can successfully swoop in and recover teamates bodies, allowing them to revive them and return to the battle quickly.. lights dont really have much team interaction and im sure its designed that way.. maybe they can have like a regen grenade they can hit themselves/teamates with
I unlocked heavy granade launcher and I love it. I killed more people than usual and ı defended cashout. It is usefull.
give grapple 2 charges just cuz it buns let em spiderman
Can we get a nuf on medium the fcar and defibrillator not fun at all to play light and heavy pz😭😭😭😭
you trollin on the defib right?
i really want a BOW
I want to feel like fking katniss in the hunger games, just more modern
wdym bro
low key best item in game
can light class get a claymore kind of gadget, similar to a mine, less damage but easier to activate with like lasers?
but i mean like isnt that more of a medium kinda thing cuz light is more of a hit and run and medium is kind of a point denial like with their mines and turrets and stuff dont get me wrong i love the idea but think itd fit better on medium
medium already has 3 different mines, i don’t think they need another one
i played alot of shooters and all of the recon/sniper kind of classes had claymores available, good to back them up when sniping, which light does
idk who theyd add it to but they should add it
ight who else feels like the sniper on light needs a (and i cannot stress this enough) SLIGHT damage buff, and a SLIGHTLY slower firerate, make body shots do 140 and headshots do 215, BUT its .25 seconds slower between shots, or 150 body,225 head but .5 seconds slower between shots
DISCLAIMER: i dont play light, idk what the light community's ideas on the sniper is, but this is something that I feel would make the sniper/long range light a little bit better cuz last time i went light against a light with a sniper, i could always survive because id just make it hard to hit heads and my medium would heal me so i feel like a damage buff would be good yall
I recently unlocked Lv. 5 sniper skin and after playing for a while I'd actually suggest a change in the other direction. Damage imo is in a fine place (i get why we can't 1 shot headshot mediums) but making the cycle speed in between bullets slightly faster may make it a little easier to finish off picks before they can duck to cover. Or make it where if your still zoomed in through the scope after your first shot your next shot get's that faster cycle speed (to prevent quick scope exploiting in close quarters.)
also I'll add that body shot + melle = kill on a light player which feels like cheating if you can get a hip fire shot off (though I use dash so it's a bit easier to chase after low players.)
again dude i dont play light so idk what is needed i play pt defense medium
im saying like what is bro yappin anout
Anyone having issues trying to defib people when their token is in a bush, snow bank, etc.?
But this isn't COD, and you're not quite meant to solo targets from a far? Why not coordinate with a teammate on the targets you hit. I've found amazing success running LLM where one light runs sniper and the other runs a close/mid range option. If you coordinate well you can rip through targets.
Does anyone thing that adding a new type of damage would be cool like Ice/freeze?
no
I have this problem too so sometimes I pick them up and revive them somewhere
Yeah it's not always viable to do that.
what nade should I use in light build, currently Im using frag smoke and breach, I wanna replace smoke
Yes, known issue - pretty much any particles (including plant leaves, items, chair legs, etc) will block rez
fast mag, laser sight
The main point I’m trying to make is the sniper imo is lights weakest weapon for team fights in a lot of ways atm. Mainly from a (your far away from a team fight in most scenarios and are usually easy to beam or chase down).
In the chaos of an open brawl/cash out it can be useful yes, but most fights take place indoors, so having a faster cycle speed to hopefully secure that medium/heavy you just hit 2-3 times would make it a little easier in securing picks for your team. Especially if you hit a headshot, makes it more lethal without having to change/alter damage.
Need more old timey weapons like a Sparks LRR as seen in Hunt Showdown and BF1 🤠
dude i just "discovered" an amazing strat, so you need an explosive such as c4,remote, or landmines, with it you need to toss the explosive then melee it at the right time. For landmines you need to insta melee and others you need timing. This idea isnt 100% original as I saw someone discuss this with something else niche. this idea could be rly helpful is theres an invis nearby and u glitch landmine on urself so hes revealed or you could use an explosive to make like a super melee attack, ive tried it and it nearly one shots mediums and brings heavys low.
dude i just "discovered" an amazing strat, so you need an explosive such as c4,remote, or landmines, with it you need to toss the explosive then melee it at the right time. For landmines you need to insta melee and others you need timing. This idea isnt 100% original as I saw someone discuss this with something else niche. this idea could be rly helpful is theres an invis nearby and u glitch landmine on urself so hes revealed or you could use an explosive to make like a super melee attack, ive tried it and it nearly one shots mediums and brings heavys low.
Nerf the rpg already
is it possible to press a button to change to the last gadget? like the triangle button on controller
lf permanent squad for ranked im silver
Get rid of the stun gun or give it to a different class
chickeeennnn i decided to get the finals after watching ur sniping vids gs m8
a stim that heals like 50hp and gives a move speed boost ex: gives a medium the speed of a light
interesting i was thinking of giving light that but could work for medium
Hi
So why does this look like a discount CS Azimov skin
Sword needs better skins
do shotguns not have headshot multiplier?
nuke OP
Gas mask?
Yes that shit be dope
The best way I could see it working would be slowing down all movement, decreasing fire rate, and reload speed think of it like hitting someone with a slow motion button but another idea would be a splash grenade of healing.... also while tryping this out another cool idea would be Acid watching that shit eat through walls and floor would be cool
Acid should be with medium like an acid gun or sum shi medium dont have any destruction
Sounds about right
yes
Beta had soooo many good skins for it (not many but they were very good)
asd
No
How is heavy's getting an RPG AND being able to have a grenade launcher at the same time fair
He big, you small
That doesn't make up for him being able to ONE SHOT ME FROM HALF WAY ACROSS THE MAP, AND STILL USE AN LMG AT THE SAME TIME
Yes it does? The point of heavy is to pvp hard.
So me being a little smaller makes up for him being able to have basically two secondaries and use a bunch of good gadgets
Yes.
dude i just "discovered" an amazing strat, so you need an explosive such as c4,remote, or landmines, with it you need to toss the explosive then melee it at the right time. For landmines you need to insta melee and others you need timing. This idea isnt 100% original as I saw someone discuss this with something else niche. this idea could be rly helpful is theres an invis nearby and u glitch landmine on urself so hes revealed or you could use an explosive to make like a super melee attack, ive tried it and it nearly one shots mediums and brings heavys low.
Bro heavy are so cheated... Why they have so many life and so many weapon do incressed Damage ????? nerf heavy man
will they ever nerf invis on light. or atleast add a cooldown between re-activation?
Having more sword skin would be nice but we will need to wait. In my opinion they should be addressing balancing alittle then give us new content like new maps, Weapons, Gadgts and sprinkling some skins hear and there
Heavy does what his class is ment to do Big tanky wall + destruction/Damage the down side is there size and speed makes him an easy target
Pretty basic though
Really?
A full gold skin is just basic imo, not really creative
Does the flashbang flash your allies?
There's so many butthurt light players in this chat

I heard goo guns no longer glob players on the spot, is that true?
It not
No it does I was clowning on people with it and the flame thrower last night
I guess I'll have to make the most of it. Cause it fun
Even if there stuck in place for a Moment it’s enough time to do something + I love being creative with the goo gun
I’m a light main and I know what’s a difficult match up but it does feel like a lot of light players don’t understand that
That’s exactly what it is 100%
Fun thing is if your 1v1 you have enough time to pull your gun out shoot then for a little damage then goo again
Also does anyone else get surprised when there really good with a weapon they didn’t expect to be with? For me it’s the riot shield
Me when the riotshield stops my sledgehammer: "oh crumbs..."
bro I'm pretty sure its hard NOT to be good with the riot shield. Most players have 0 idea how to strafe and just get rolled by it
i agree
i saw a bat skin and a stick skin they are pretty cool
need more skins that change the model not just texture
how much does breach charge do?
I think like 156. it's enough to kill a light and tickle a heavy.
I don’t see a lot of riot shields players actually use the shield part and go full swing
Breach is really nice but I have gotten so use to not using it that it feels weird to use it
can we actually have weapon balance this is ridiculous
like why do i have to spend fucking 4 hours grinding to get the money for one weapon and it's literal SHIT
like why do have to hit every buckshot pellet??? I have two shots you literally have no margin for error
"better hope your pellets hit lololol" i hope the devs lose their homes
sounds like a skill issue
You sound like you don't go outside
you sound like someone who doesn't two shot everybody with the double barrel
yeah i have this thing called a job I can't spend every waking moment playing with my joystick it's real unfortunate 😭
you can just run stun gun so they stop moving
if i have to tailor my build around making a weapon usable that's just bad game design
like yeah i know the shotgun is broken if you stack invis but that shit's actually boring
nah you mad cause you bad
simple
Touch grass. Simple.
likewise
I'm not the one telling people to nolife a video game when they criticize it lmao that doesn't apply to me. good try though kid
i never said to no life it lol
Feel like you should no life it
whenever anyone says "skill issue" or "get good" that literally means to nolife it. some of us actually contribute to society for a living and can't spend 100% of our time dedicated to a f2p battlepass shooter that's gonna be dead in a year.
Just quit your job bro its that simple
so true!!!
Yeah but your right about the "skill issue" and "get good" thing
legit man like all of the nolives who say shit like that don't have real jobs or skillsets so they cope with that by tryharding people who do
all the DB shotgun needs is the headshot mp applied at close range like the pistol
What the hell do you expect man
If you want a game that caters to your job-skill issue balance then play dice
What a silly argument
And yes I play the finals 16 hours a day
okay then I don't value anything you say lmao it's pretty simple
get a job and go outside before you say anything like that to me
Skill issue.
More like smell issue, because I can smell your shower-avoidant ass through my screen and speakers.
Does unlocking a gadget on 1 build unlock it on others, i.e. the gas grenade
Provide evidence other than straight up racism as to why this would be the case?
lmao did I strike a nerve?
One would assume, my friend. As long as the equipment is actually usable on other builds.
I appreciate the feedback!
No, you're just a silly billy. Git Gud
Git job.
Why?
Not even going to dignify that with a response.
FCAR>
i was dissapointed to find that i couldn't rocket jump with the heavy rl
No
It literally just means you bad
Get good
Also should've went to the practice range first to test the weapons
Nah dude keep trying it will work eventually 🤣
Get a job.
The audacity to say this shit when you just suck lol
is there any weapon that feels similar to the sniper?
LH1 might be the closest if your light
thanks! any for the other body types too?
Not really no
No weapons in this game have proper scopes? Seems all use iron sight? Lame :/
There's like 3
Cant you lvl up weapons and attsch attachments like in warzone?
Do you think they’ll change that in future or it’ll be sight less?
No
This game does not want to become cod
If your like shooting from a farm Revolver has farthest range on medium and for Heavy there isn’t really a good long distance weapon besides Lewis
what the fuck.
Thanks! I dont really play heavy anyways so the revolver should do
Ikr
Genuinely explain why would one work?
If you can go to practice range with the revolver to test it out first if you don’t like it the AKM or FCAR is the best your gona get
That's so silly.
ill try that, thanks again!:)
Turret damage is absolutely maddeness
Turret damage is weak ass
Turret is ridiculous honestly it's like having another teammate
Something most people don't realize is that it has a period after it's placed where it has much less HP and does not shoot at anyone. If you see someoen drop it just pop the thing and stop it entirely. The dome shield is the same way. Shoot it right as someone puts it down to break it quickly.
Turret is definitely strong but it's not nearly as bad as people are saying.
It hasn't been strong since cb1
you need splosives to deal with it effectively
Goo and smoke exist
it outdamages like half the weapon roster
you got a source for that buckaroo
burden of proof is on you bud
Pretty much every weapon can kill everyone in like 3 seconds
Turret isn't gonna kill shit
that turret locks on and does alot off dmg
literally has more hp than medium lmao
got 400 hp i think
It has it's moments.
It will do less damage than medium
The turret is at it's best for being a source of harassment and for doing exactly what it did here and finishing off low HP enemies
so basically a fourth teammates
No
You can out dps a turret
the only part thats good about its that its a static placement
Bro is bad ok that's why he thinks that it's a fourth teammate
why do you talk like that
Turrets are good but really not that big of an issue at all.
it ain't, it's just mediocre
There's far bigger problem gadgets like the stun gun and the rpg STILL
Not really possible to say consideting there's no damage data
You can literally see how little damage it did to the medium
Are you an idiot?
if your going to complain baout a RPG then just uninstall
You should go check out his messages earlier
They're laughably bad
"no i don't think the free kill 0 skill gadget is a problem lol"
Get a job lololol
Says the guy hoping th devs get homeless
well yeah they suck at their job
The RPG is still so horrendously dumb still despite it's nerf.
And you just suck at the game
Get off the chat and actually learn to play lol
you stand infront off an rpg and look what happens?
Stand in front of a moving train for me, thanks
you moaning about a ROCKET
"u bad" any new things to say?
I refuse to entertain anyone who has no issue with the RPG anymore. You're a fucking idiot if you see no issue with it.
"get job" any new things to say?
its an explosive device what do you expect it to do?
You got a lot of free time for a person with a job
shoot fucking flowers? you fucking monkey
THAT is a skill issue
Eat shit, it's still overpowered and I don't give half of a remote fuck about any """realism""" arguement
I mean the heavy nerfs were literally just a slap on the wrist I'm ngl
Absolutely lmao. Those guys were not very good. They knew it was there.
Still needs a nerf
I propose a RANGE nerf, because nerfing damage would make it unviable, and health would make it too ez
Needs more bloom on the aim
Need ADS for better accuracy
And longer time to ADS
On turret?
On rpg
Eh, maybe a slight hp nerf or an extension of it's activation time. I don't have too much of a problem with the turret right now given how much other shit is problematic
Just make it more unwieldy
What about an AOE reduction to players, forcing aim, but increase structure damage, to promote destructive use
Just reduce player damage drastically and make it a tool for destruction like it was originally.
Keep player damage… reward skill
(Reduce player AOE)
All that matters to me is that it's capable of one shotting a dumb light
There's no skill to the RPG even with the damage nerfs
Just reduce AOE to players so it requires more aim
Or travel time increase
Or make it arc
Nah here's the thing, if it's a 1 shot or near 1 shot gadget people will STILL use it exclusively on players
Nah… that’s a bit funky… maybe reskin as mortar?
Heavies still run around with it out to shoot players with instead of blowing up structures
Ok but to be fair, whats the issue with that?
Heavy is a destructive but slow tank
I mean there's only so much structural damage a single RPG with a long cooldown can do
It'd need its second charge back if it's gonna go back to destruction focused usage
Look, if lights have three different ways to onetap lights… why can’t heavy; the higher damage tank class
And lights can onetap WITHOUT a cooldown
It's all trade offs
The real change we need is giving mediums back their light one shots
Or give them like 2 more
It isn't balanced that they aren't allowed to one shot a light while the other classes can
Hmmm… what about this, the rpg should deal just enough to follow up with a quick melee
Therefore it deals with STUPID lights, not tactful ones
149 damage :)
I mean the ones who aren't getting one shot to begin with are the less stupid ones
They will be incentivized to play by dodging in and out of combat or single out hurt or unaware targets
Like Yuma kuga from world trigger
Yeah but a smart heavy can get em ez, heavy + bounce pad = air strike
Flying heavy doesn’t discriminate
This has gotta be the second time I've seen someone said world trigger
Great manga 10/10
Feel bad for the creator tho
Is it still in the tournament arc
Worked on it so hard he had to go to the hospital for four years
It’s still in the ship practice arc
Wait
What ship
Hehehe
Read unofficial translations to get like, five books ahead
Mangakakalot. Com
They kinda gave up translating fast cus he dropped jump
True
I bought the official books until like… 19
Then I discovered I could read for free
(I still buy tho, cus author needs money)
Aaanyways, if anything, I think an initial burst for the fire made (dealing more damage on impact) would be cool
please what are some good weapons to buy? prefer with scope
FCAR is broken, light smg is solid… heavy doesn’t have any, but everything is fun
What class and what playstyle?
is it hard to farm currency? I bought the lewis gun for heavy because i read its S tier but didnt like it..
just play bank it or tournaments for a couple hours
Test out weapons in the practice range first before buying next time
it seems you can only earn 3,000? per week? month?
no it's just the max you can have at one time
okey
you get creds after every match
Ahhhh, I just play for fun, idk about currency strats
so far hammer has been my favorite on heavy, is it viable? any other close range weapons?
sword
Melee weapons aren't meta
😦
They're great fun though
Just don't expect to win as much
think they can be or never will be?
sword cloak is actually pretty good
probably not
Cloak is hella mid
And I don't think they'll ever be so meta just because they're inherently disadvantaged with the lack of range
melee will always be outclassed by ranged weapons
Yall need to stop asking about and debating the meta
Here it is: ||having fun is the meta||
Unless it's flame against sledge
cloak is easily the best light specialization
Cloak is easily the worst
It's useless against me
I can hear you and see you
You best simply run away before I smack your tiny ass
till you get stunned and one magged
Just don't get stunned lol
i played with someone who summoned turrets. seems op?
It's a distraction at best
Won't do more damage than a half competent player
yeah turrets don't do much damage, they just make people freak out. only thing it can really do is maybe pick off a damaged light when they're in a panic.
but even then they can just cloak and it can't see them 💀
throwing knives seem cool , but probably bad?
Other weapons do whatever it does better
Perfect accuracy when just on the ground but otherwise it goes all over the place
Unless you alt fire
That's perfectly accurate
stun gun needs a NERF
really keeps a big dude from doing anything? cant use anything!?!?!?!?!? i have a magic light shield as a heavy but a little stun gun and i cant do anything!?
nah
its way to stupid!
im like 130 LBs and even i can get some movement from a stungun (not as much as i should) but if you can RUN THREW A WALL!!!! it should not hurt you that bad......
at least let me use my special!
No shot fcar is good.. horrendous recoil and meh dps..
Yeah
The fcar kills faster but you just gotta have good aim man, if you can control it it’ll rip
Agreed
Is this a meme comment?
It’s ez to control (I just suck)
Hahaha I’m not very good either but I so@storms drop 20 bombs
im the best light build here
Fcar is so good that I can topfrag with it
Yeah it’s gotta be good if I can be top the team with it (I’m bad usually)
Ok🤝 🏅
Is frag good
IDEA: Replace grapple with something and then add a grapple gun!
it’s aiight there’s just usually better options for every class. only one that can make it work really is medium and even then there’s better options (gas, pyro)
You can get kills with it easily.
How does weapon and gadget xp work? Is it pure usage, or do I actually need to damage things to get it?
Good question.
I did have one game where I got a chance to mess around when the cash box got stuck under the ground, I think I got some from just blowing up buildings and firing the goo gun? I want to test it, but I'd basiclly be trowing in quick play.
Can you try in totoruial
Angle angels
Heres what i do run the vanish grenade and grapple instead of having cloak on special then get best if both worlds , however i do think the grapple would be better as a gadget
Whenever they get used by people pretty much. Defib, traversal, player damage. Goo gun I THINK applies similarly to the heavy shields. They can take damage and give support score on objective
So jumps on a pad. Uses on a zip. Kills with mines, nades and such. People spotted with sensors.
Not overall damage to buildings
REMOVE C4 SHİT FROM THE GAME THANKS
Elaborate
But I like blowing people up 😢🥺
Same C4 is fun more fun the the rocket launcher Imo
dude really the game is all about c4 its fucking boring man
Welcome to Heavy class they blow shit up and break everything
dude i play heavy and im plat, its fun but every single player doing the same shit. its damn boring
I know the feeling when everyone does the same thing making it boring Im a Light main and Xp is boring since everyone uses it so I’m using basically anything else
i cant understand why devs still not removed this shit from game man
its been 15 20 days from last patch
I’m sure they won’t remove it since it was nerfed last patch too if I’m correct
yeah nerfed but changed nothing lol still 1 shots peopel with same combo
From what I remember they nerfed the blast radios so they could always nerf the damage
Kinda like how they made the taser have a longer range that it didn’t really need
I also love how everyone wants stuff from the light class and Heavy class deleted from the game but no one has grief with medium
But it’s fun
how to easiliy get dmg with carriables?
It’s fun watching teams get deleted 😭
It’s fun watching buildings get fucked up as well
When fighting just fling as many things as possible, like a bad fight scene
with poison i like to throw it at a wall then throw at them so it might blow up ontop of them. with red barrel throw it then instantly grab it again to cook it then throw again for closer range dmg
Putting on APS makes it explode the moment you hit it.
Recommended loadout for new heavy players?
SA1216 if you have AIM.
If not, mesh shield and flamethrower.
Personal Opinion
can we make it so when you inspect grenades you hold it in one hand and point at it with the other would be kinda funny
is there not any inspection emote for the sword yet
SA1216 is dogshit
d5yer6 rdtdrt
best grenade?
Frag is always reliable but really its all down to preference + the class you use
Gun knife
Like both Pyro and Gas are good for Area Control and Goo is good defensive reasons and this is just going with the base options... Smoke Is almost never used from what I see and same goes for Flashbang
so its all preference always good to test them all out to see what works best for your playstyle
Hello embark studios. I just want to say how much I love your game the finals. I have 60 hours logged and it’s the most fun I’ve had playing a game for a while. I think you guys have created a very special game. But I have one suggestion to make this game a 10/10. Add a plunger skin to the grappling hook. I think it would be so funny and it matches this games aesthetic. I hope you bring my idea to life. Hope the team is well. Cheers.
Ideas for each class:
Light: Nerf StunGun
Add longer delay between the Double barrel shots or reduce range
add grapler gadget and replace it with something like a time reverse
Maybe, just maybe, add akimbos
Med: Add 1-2 more bullets to the cl-40 (thumper/china lake)
Add a semi auto DMR (PLEASE)
such as the vss vintorez, dragunov or mk11 to make the kit more diverse
riot shield swing speed increase to make it not actual garbage
Heavy: nerf lewis recoil
increase charge length but make it stop on impact
make grenade launcher do more damage to compensate for the nades no exploding on impact
im 1 level from alien suit >:)
i dont play medium much so i'll leave that alone, but heavies charge and slam needs buffs not nerfs, grenade launcher is good rn, your supposed to play off the fact they don't explode on impact, i disagree wtih all of these
the fact the nade dont explode on impact, i feel should give it more damage, i do like the idea of the projectile bouncing but the AOE damage in contrast with the versitility make it very useless
light does not need any nerfs, stungun is fine, other classes need nerfs and light need some help with their gadgets
Yea that's true but i feel like medium should get a wider variety of weapons because medium just gets so boring.
all should get more weapons and gadgets in the future, matter of time. the amount of weapons we have right now is really low
But they keep making light weapons, I feel like they should just buff/balance/nerf its weapons/gadgets
nerf stun gun range, dumb when you have a support heavy and every single thing is disabled from a stun shot a whole corridor away from the site. Should be 7 meter tbh, lights are fast they can run in and stun and actually have some risk using it, right now stun is no risk all reward
why is light almost not picked in high ranked? why can heavys easily fight back when stunned? why does the heavy has rpg as a simple one delete button tool that doesnt even require good aim?
Are you trippin???
nah
Thats what im saying, whenever im playing light i get one shot by an rpg every game.
cuz light is pretty useless when ur actually playing as a team, doesn't mean it don't got an OP stun gun right now. Also the rpg blast radius damage is so tiny you def gotta aim. try using it urself lol
Bro i can kill a light 9/10 when im stunned
i used rpg often enough, not even heavy main
same if its just them, but when u get stunned from outside a building and it disables all ur utility its quite OP right now with any fight of two teams when u lose all support utility on the heavy
Overall heavy has more use than light in almost every way
if light had defib we could start talking about light being useful
Light has no real team value and relies heavily on picks and clean up but against defib/heal/shield it cant compete in a team game
His weapons have a good enough hip-fire for them to kill the light.
^^ light cant face tank a heavy unless it has dash and stun gun
just killing the light doesn't save u from the rest of the fight. I said in a support role heavy, like at the site the rest of their team is coming too not just the light lol
still gets deleted by shotgun
Thats why dash is in there to dodge the 4 shots then dump a clip into the headshot hitbox
shotgun kills in 2 hits
Holi
Stun gun, try it out
Dont get close, throwing knifes, lh1, smg, sniper etc
Light has the highest dps+ damage per mag, truly a skill issue
M11 can melt H in .5s
Not even with headshots
C4 on cash box, throw cashbox to other team.
💥
RIP other team
Please what are some weapons worth buying in your guys opinion? Any class
what u play
u cant try everything in the shooting range
u gonna unlock all gradually but unlock the class u play first will be good
yes you can, tf?
fcar
ono, thats a typo
i wanna type can...
car is best
ak is second
yup:D
third is revolver follow up with shotgun and finally the Riot
and the grenade launcher is just irrlevant
oh no i forgot it lol
i meannn, it is anyway so yeah
cl will come b4 riot then
unless riot get buff or else it stay at the back
bug game : super quick melee
Why is any1 blaming light? i do 16 kills+ rounds every round as meele Light with stun gun ... Just know how to play it and u can kill Heavy easy with ur mobility
what is best weapon in game for dps. close to mid range
Sa1216
Why does rpg need to hit teammates? that shit is just pure rng
"earn xp while using this weapon to lvl it up" so as you lvl weapon up it will get stronger?
no you just get cosmetics and stuff
the 1887 is the best dont listen to anyone
FCAR
AK is good if you have god tier aim, but if not then I would say CAR
here is a war. Healing beam or recon sense ?
Doesn’t matter fcar will carry regardless of what you use
Bring back the ability to hold the dagger backstab b4 you do the attack, even make it disable cloak.
holding it would be a bless, ngl
I swear
sorry, you think stun gun is OP because it means heavy can't 1v3 as well?
I literally main light with a 3kd bud chill out
So your issue is that you cant play anything other than stun gun and dash? Sounds like an issue surrounding skill.
BEST RECOIL CONTROL METHOD LEGIT 🤝🕺 https://youtu.be/EWvbjbFLpo4?si=95G-YGVFsm51T_mh
i will forever use healing beam
don't self promote in the wrong channel
hello how i can get this discord gadget?
I don't have an issue im just being homest that lights the worst for ranked
that i agree with
i was just saying if you compare the ttk of light to heavy they are suprisingly about the same, usually if i go 1v1 with a light if i win im about dead (unless i two shot them with the shotgun 😈 or whip out my rpg and 1 shot them 😈 or i decimate their whole team with a red barrel c4 combo 😈 )
C4 needs a cooldown buff. I hate waiting so long between team wipes 😦
many people agree with the stungun stun time being a problem and is seen as unfun, rather than game breaking. Shotgun Def needs a nerf (pullout time or rpm) since you can currently sneak behind a enemy and 2 pump them. It also takes away from the skill for the dagger, making it useless
Just hit things with sledgehammer while C4 is on cooldown
unfun? dude if you die from 1 rpg, thats more unfun. the db is fine, its considred a noob killer weapon, no awareness = db kills. problem lies in audio cues for invis and also latency problems for the dagger
I don't think the stungun should stop you from using other things in your loudout. Your ability maybe, but not swapping to gadgets
The other way could work too no gadgets but can still ability
Has the throwing knife xp ever been addressed by the devs? 20k to hit level 2, vs 9k xp on every other weapon/gadget
Real pain in the buns and on the worst weapon too
just because the rpg is too op doesnt mean the stungun is fine, both are unbalanced. DB needs a nerf, nothing should be able to 1 shot (with the firerate and dmg of the shotgun might aswell be just 1 shot) and i dont think its unfair to simply just increase dmg drop or just make it shoot slower as shotgun are meant to to alot of dmg. the dbs role as a sort of awareness punisher is meant for something like the knife and the db is able to be played as a normal gun, not as a invis rat weapon.
ppl seem to forget that light is running around with 150 hp, meaning that class need stuff to makeup for having such low hp, if you nerf all that stuff you make light even worse than it alrdy is
hp dont matter when ur guns kills in a single second
every class btw, same issue w rpg
this is only true for the DB out of all the weapons and even the DB isnt used much in high ranks because its just not as good, teams will either revengekill you or they get defib and healed, while you run away reloading
what about casual, most players on the finals dont even play comp
I heard somewhere there adding a new gun, is this true?
look at mobas for example, for casual the typical invisible heros/champions are considered OP and often useless in high ranks
what about spy in tf2
there are alot of counters to invis and DB only becomes good enough with invis, you can use your ear/eyes, stuff like sonar grenade, recon, which completly counters light. you can run thermal to counter another light aswell
Just run the sniper and shoot them before they get close, invisibility be damned
ppl need to understand that invis is not op. for the ppl that think it is op, the DB will just make it more painful. the game should not be balanced around below average players
Invis stun DB, however I believe is a different story
if we talk about pure 1v1 i say its strong but it is not because you have a team around you.
the light class doesnt add any utility, other than maybe glitch to the team. you wanna take the only thing from them which is being annoying and maybe get a kill?
I think it rides both sides of the spectrum in 1v1 it destroys because it limits your turn speed but I think it also thrives in group battles, weaving in and out of the chaos but I do think you’re right, I feel like good players will stomp invis out first so they no longer have to watch flank
the turnspeed when getting stunned is the same, it doesnt reduce the turnspeed anymore, they nerfed it from the beta and that made the stungun so much worse
I see I see, I purposely don’t use stun gun because I find it lame but I do use the sniper so I don’t win very many of those,
for the sniper stungun is less important, still useful tho. i mean why would you criple yourself not using the stungun when you play alrdy the weakest class
I would say I don’t run up and use the sniper but I do, and I think you’re right imma start using it
stungun can stop steals, that alone has good value
You are very right, your wisdom has crossed many generations to get to you
I tried to get my friend to use the stun gun but he just simply does not have the sauce to weild it.
What's the best melee weapon for getting kills? Trying to grind the 150 melee kills trophy
can someone give me tips for hitting more shots with the lewis gun?
try aiming
Tierlist?
If you do the light sword with dash or invis, then have smokes, flash, and breach charge you should have a blast getting kills
Hmm I'll try that thx
Ye I'm gonna try dash with flash, breach and invis bomb
Do u recommend bank it, or quick cash tho? Or tournament?
bank it is the superior testing ground
Very nice
Ye this works nicely, flashbang is situational tho
I just throw a flash and do the dash with the sword while they cant see. Really good for assassinating lights and mediums
I got mine done by quick meleeing
You are a madman
With light sniper, body shot melee on light, headshot melee medium and heavy i didnt even bother
Dagger imo
I find the sword with the dash more fun to use
But i only played light for melee, im actuall a medium shotgun main
i love nukes
Anyone actully use pyro bombs I never see them
Nukes ftw!
double nukes
Me
I usually throw them one chashouts so ppl get damaged a bit
i use them a lot, theyre mad useful if you know how to use them
I feel very sorry for the M's revolver (R .357), it has such good potential, but it is very far from the power of a shotgun at close range, and it is very weak at long range because of accuracy and poor scope (I actually can't see opponents in my sights, maybe should make it thinner?)
It’s fun though
Not easy but fun 🤩
i use them when i play agro medium
most if not all revolvers have a iron sight scope
but most irons are better than these
im pretty sure it uses "real" models or replicas
Sure, but I'm saying they could make it thinner, not a 2x scope or something. I mean that thing in the middle. And in any case, this revolver never shoots exactly in the center, which sometimes frustrates me
It is. But I want it to be effective as well, I like revolvers in video games. And in pvp with an enemy it is very difficult to deal with him because it's simply harder to hit for you than for him
C4 
Also a skin "High noon" for R .357 is very nice looking, but FCAR is a meta , so you have no choice
Why is the charm slot on the dagger skin flip out flayer just pasted to the side of the blade, there is a clip on the bottom of the handle and they just don't use it.
Give us a sledgehammer skin that makes the bonk sound
MGL32 desperately needs a 30-40% reduced damage air-burst mode as an alternate fire instead of an ADS - weapon needs more flexibility.
Primary Fire: Standard Dual-Bounce Impact @ 100% damage - standard environment destruction.
Secondary Fire: 1.5m Proxim. Air Burst @ 60-70% standard damage - reduced environment destruction.
Hey anyone use the dmr for the light consistently? Feels awkward for me to use personally
i personally hate it
That’s what I’m saying, the damage doesn’t feel right for the recoil. And I don’t fw the ironsights aswell
Barricade vs Dome Shield?
dome shield all the way
I'm not used to barricade. Some say dome is not viable since it has only 300 hp
yeah, it feels like theres no damage with it and the recoil is massive
What’s the best medium gadgets?
i would say gas mine
its good for the cashout
jump pad 100%
What about the third?
pyro nade
What about defibrillator
i say jump, defib, then whatever u want personally as third
Jump Pad/Gas Nade/Defib
its good if ur a good teammate and care about the other people in ur team
Ey I’ve been finessing light thermal visions and smoke jades, work well with dash or if you wanna be very sneaky cloak, it’s been working wonders with the m11
Anyone on trynna play ranked ?
smoke nades and @plush fractal try the lfg tabs 🙂
Anyone trynna play ?
You have infinite ammo. wut?
Nerf zip line
nerf that one thing. you know what i mean
As someone who's been maining the mgl32 and gotten rank 6 on it I'd like to give my feedback about this weapon in terms of what it performs, why it is limiting and some suggestions to balance it out. I've gone through all the stages of grief learning this gun and I am still learning because it can be really complicated. I know I'm not speaking for many since not many get interested in this weird quirky weapon but may as well be recorded here.
The mgl sweetspot are mid-range fights in closed areas. It's controlled spam can be powerful to deny choke points and the required bounce allows you to create confusing angles to hit your opponents. It's particularly good when a squad is cornered together. But that's also about it. Those are the situations that the gun is supposed to be good, and at best it performs very similarly to what other guns achieve.
However, the situations that are unfavourable for the mgl are generally impossible to win and forces you to be passive and smart about your positioning.
Fighting from low ground vs high ground? Impossible. Even a 1m or 2m difference from your opponent and it becomes really hard to hit them directly on their feet. Being creative to bounce the grenade in all kinds of situations is a requirement; and The Finals can have extremely complex geometry in many situations. You basically have to "aim backwards" with this gun. When engaging with an opponent your eyes aren't focusing on aiming directly at the opponent, but rather what angles in the current scenario allows me to possibly hit my opponent.
and this "possibly" is key. The nade is a HARD projectile to hit. It's dumb spam in some situations, but on average you have to be really smart with each shot or else you don't ever kill opponents and always just deal half damage. If you get to hit them to begin with.
As of rn, full dmg hits can 2 hit a light, 4 hit a medium and 5 a heavy. Out of a 6 shot mag, on a hard projectile to hit (situational). You aren't always fullly damaging your opponents though, and because each shot in the mag matters a lot, it's really unforgiving to miss. Comparatively any other hitscan gun doesn't have to jump half of the mgl's hoops to deal damage to an opponent, on any situation, as long as there is LOS.
I have a feeling that the mgl was designed specifically to not have impact detonation, as that would really change this weapon from being extremely quirky to being functionally similar to the cl-40.
If this is the case, I think the mgl deserves other QOL changes in order to make it more usable compared to other guns, while still being situational. Stat buffs like increasing projectile speed or hitbox, decreasing the ammount of self damage (to make close range fights less suicidal), simply having a small increase in damage or being more effective against shields (to become some form of anti-meta) are all decent solutions that could make this weapon go from being "too weird for it's benefits" to being a strong hard-to-master gun.
if you've read this ty 
vault c4 nukes
vault c4 nukes
would you think that direct hit impact should deal damage and would that benefit this gun or do you reckon that would be too OP ?
It wouldn't be op, but it would be easier to pick up and become a very "shallow" version of what it is now in terms of thinking with it's projectile.
it was the first thing i was thinking when i "bought" this gun and i was quite disappointed in how a heavy grenade launcher should work imo, but yeah.. i wasn't sure if i was using it wrong but for now i've been stepping away from it and became hammer main with the occasional lewis gun usage
it's definitely unintuitive and rn not very rewarding because it's very hard to learn and requires positioning. But it's also what makes it really interesting.
it doesn't even direct impact like dome shield or sentry, so using the MGL32 is lowkey putting yourself at a disadvantage imo, it's only good for lowkey AoE splash damage, but that's it.. the moment i get stunned by a light i can't even directly aim towards him nor picking a close combat fight will be the death of the user
the dome shield has a bugged interaction and sometimes even makes the nade bounce a second time. It's a really innefective gun against dome shield in particular, but it's OK against mesh (which is a suggestion for a buff I gave in my post).
Having the mgl as a main weapon is a hard tradeoff, definitely. In the current meta it's a disadvantage but I'm mostly suggesting ways to make this weapon a usable and healthy option while still being quirky and hard-to-master.
alright, thanks for the replies.
wanted to get your opinion on it all 🙂
dome bouncing off projectiles is kinda mid
what are the best gadgets with sniper ?
i use toxic smoke breach charge and frag gernade
and what ability ?
i use grapple bc i freestyle snipe. U tryna play?
Kinda wish you could use a reserve slot to hold 1 other Specialization or make it so it takes 2 slots
Pls fix sniper scope when moving, bullet doesnt go where the scope is as it is not centre of screen.
Nerf the shotgun on light build
nerf dmg, and add 1 mag
problem with light build nerfs is a hey get absolutely mulched by heavy c4 tac nukes,rpgs and medium recon senses. these are meta dominant things that make it hard for lights to counter without simple staying at sniper range, or being sneaky enough to employ his cheese stun gun assassinations
Defib is 5p% hp so it inherently gets more value by using it on a heavy. What if it was a set amount, 100-150 HP. Lights would come back closer to full which would help them and the other 2 wouldn't feel much of a difference
Are the throwing knives good?
It's meh
curious what nerfs and buffs people are thinking should happen
the only one i feel strongly about so far is c4 should have 1 charge
Jump pad or zip line for medium?
2 charges of c4 seems a bit much for heavy when you take in the fact that you also get a rpg too
What do you all think about the Heavy's shotgun SA1216? Is it viable?
it was op, got a nerf last patch, ,and is now pretty balanced imo
- M60 needs a buff, it's just a straight downgrade to the Lewis
- Revolver needs its sights fixed, they are not aligned
- C4 needs to be reduced to 1 charge, and throwable objects need their range reduced if C4 is attached them
- Glitch grenades needs to be impact detonated
- Dash needs a minor buff, a little bit more range and reduce the visibility of the trail
- Grappling Hook needs a significant buff; farther range and much quicker recharge
- Cloak needs a minor nerf, more visible when moving
- Light / Medium as a whole class needs rework — medium has too much necessary team utility meanwhile light has nothing. Easiest fix is Light should have a faster health Regen and get defibs — them being the fast skirmishers suits the in/out reviver role better and also balances Medium out by no longer have all the must-have team utility.
- Recon Senses need a slight nerf.
- Aim Assist needs nerf
you want the cloak to get nerfed? ik its good but a nerf will make it weak no.
is there a link to revolver not lining up? it felt like it when i tried it but didnt verify
Not significantly.
If you sprint with it, it should flicker a bit more — if standing still then it shouldn't be visible
All the crosshairs/ironsights are not centred on the centre screen when moving and shooting.
It's "visual recoil" — the bullets always go centre screen regardless of the barrel or sights being.
The revolver for whatever reason has this even when standing still
or maybe just an on and of bottom.
is that not true with the LH as well?
give CL40 1 more shot into the mag and i love you ❤️
thats actually a decent idea for balancing over a reload buff
a double refill would be also good for a mag of 4
this is a dumb question but i have a daily to do 2500 damage on ranged weapons... are ranged weapons just regular guns?
If the item produce another something to deal damage then its ranged
range weapons just non melee weapons
copy, thank you!
M60 needs a buff
Agreed. If it's going to have reduced accuracy, it needs to be made up for with a cleaner recoil pattern.
Revolver needs sights fixed.
I personally haven't experienced them being misaligned. The only misaligned gun I've run into was the CBT LH1 - which they fixed - BUT... if they are misaligned, then obviously yeah, fix it.
C4 needs to be reduced to one charge.
50/50. I'd be okay with C4 maintaining it's 2 charge count, but only if the damage to structures is retained, and player damage is reduced. The heavy should be about demolition and sustain damage - not direct.
Glitch grenades need to be impact.
100% agree BUT... AOE needs to be reduce in that case, and you should be able to carry two - force you to make deliberate throws.
Dash needs a minor buff.
Disagree as a primarily Dash user. What DOES need to be fixed is that it bugs out sometime when you pair it with a jump, and it doesn't launch you forward.
Grappling hook needs a range buff and higher recharge rate.
Disagree on range. Agree on recharge rate. The range I've been able to get out of this game's grapple is bananas, and even dwarves Titanfall 2's grapple range.
Cloak needs a visibility nerf.
Disagree. I WOULD agree if this game's engine used a different method of post-processing. THe post-processing causes so much ghosting, it is obnoxiously easy to spot Cloak. This is a big reason why I don't use it anymore.
Medium rework.
Interesting premise. Can't say I agree 100%, but the idea of a rushing medic (Light) is unique. I will agree that a majority of the utility is on Medium and should probably be spread out a bit more. The utility a full medium squad has is riudiculous and they're the hardest to fight. This would be a huge rework though and is a little bit to deep to have a casual convo about here.
Recon senses need nerf.
Agree as an abusive user of this, but I reckon we're already going to see it changed. Based on the viral clips from ITzTimmy using the jump pad tablet to have better visbility when using Recon senses, I imaghine we'lkl end up seeing a rework where it will require you put your gun away, you pull out a tablet, and you can only see through obstructions your tablet is aimed at for clear visbility. It should not be able to used mid combat because of how strong of an advantage it gives.
Aim assist needs nerf.
The age old argument. I don't even bother with this conversation anymore. There will never be a sweet spot for either playerbase.
'
i would take glitch grenade goes through shields
This or they instantly explode upon hitting a shield (or maybe even make them explode on impact with anything)
i like the bounce, i dont like bounce off shield
the goo gun is insanely underrated, even if they have a flamethrower/pyro granade you can still spam goo. https://www.youtube.com/watch?v=bduJBMwODfY
I like how versatile the goo gun is. You can plug holes in a wall, build a bridge to cross gaps, or even mantle up to higher ground
This is where it pays off to play a bunch of Demoman in TF2. I love the gun but hate the mediums denying projectiles which completely shuts down the grenade launcher entirely. I think the MGL is good, even really good, personally.
Glitch grenades explode on impact is a bad thing, I use walls to make my glitch grenades hit from different angles that you otherwise can’t reach if they explode on impact. Make sure glitch Grenada’s doesn’t get blocked by small objects which is the main issue. They could explode on shield impact tho
Do yall think the Med's APS needs to not affect grenade launchers?
I definitely agree! Right now they are too op but if they would do this it would not only nerf it for worse players mindlessly throwing them, but also make them even better for higher level players
Thoughts on the model 1887
if you ever wanna see grenade launchers in ranked, yes
Its pretty balanced, best medium weapon close range but still very outperformed by fcar and akm overall
Amazing imo, I enjoy it every time I use it.
Hmm go full Goo? Goo Gun, Weapon(For me flamer or MGL), C4,Goo Grenade(replacing barrier or Dome), RPG
Whats the recharge time on Goo Nades vs Barrier?
Yes. It's dumb to invalidate an entire weapon category and make it unusable for no reason. It's fine for preventing grenades or nukes but god damn...
Like, the Heavys GL doeesn't need more reasons to not use it.
Hmmm no i think its fair that the APS negates the MGL...that is why we have reserves, for such occasions
Like, theres a lot of counter play in this game. For example. Recon Senses vs Cloak
There is no reserves for that lol. At least with the MGL, if we go up against an APS we can swap out
yo
Hello, hello! 💚
I played demoman and soldier competitively on tf2. Not that it meant much considering the competitive scene was pretty small but I did have many thousands of hours of experience. I can guarantee you that the heavy mgl, in the context of the finals, is nowhere near as prevalent as demoman was strong.
the mgl32 is harder to use than any demo weapon. Also, I guarantee you that from the perspective of the good players (at least from the top 1000) is that the mgl32 is garbage. So is the sledge and the flamethrower. They are just not flexible enough to compete with the Lewis or strong enough to compete with the SA in close quarters.
As of right now, most non-conventional weapons in the game that are really hard to use are also really undertuned so while embark expected them to be secret OP, they're just secret average if you get really good with them. This is true for the mgl, the flamethrower, the throwing knives, the cl-40 and pretty much any melee weapon
Also as a baseline let's not use any arguments of "this weapon is not trash I can stomp quick matches on it" because... yeah.
The APS grenade launcher interaction is pretty unfair for the launcher user.
Only ways to fix are
A. APS doesn’t stop primary weapons
B. APS breaks after so many uses
would be odd and require a lot of work but
C. APS disables the explosion but takes direct impact damage from GL rounds.
good evening, I come here to ask whether or not the cloak is more easily visible on a higher resolution
i dont think it is, not entirely sure, but you can also hear them running around
I feel like i don't see them as good as before by downgrading to 1080 from 1440
A.
namely cause you cant unpick in ranked
that is quite the difference in resolution, but ive never changed res so it might be affected by that
If you use c4 barrel you should be castrated and banned from going within a mile of any child. fact
comparatively to someone running the game on the lowest settings possible: yes, absolutely.
Particularly when you're using any of the low-res superscaling methods like the DLSS, they blur out a lot of information from your screen and invis lights become actually indistinguishable even when they're moving.
The higher res and sharpness of graphics you have, the easier time you will have to spot the transluscent moving target
are sniper crosshairs fixed yet or is everything still askew
i run 4k and its been ez
so easy i dont even consider using stealth and I play light
i main sniper and I dont know what your complaint is
would anyone recommend aps turret for medium?
highly recommend
I'm a big fan of lobbed projectile weapons (Tribes/Quake player, here), but I strongly believe the CL40 needs one more shell (as it's currently the only weapon in the game that can't one-mag a Heavy, even with direct hits) and the reload function of the 1886 shotgun, and the MGL32 needs a secondary-fire 1.5 proxim. airburst option that does 30-40% less damage to push people out of impossible corners, and to make closer range fights more manageable.
nice I also loved tribes, and I'm looking forward to this new tribes that will soon come out!
yeah I also think cl40 needs a buff, although I haven't played it enough to have other suggestions.
if you haven't read, you can scroll up a bit on this channel where I wrote a big text with opinions and suggestions for the mgl32. But the tldr is that I think the forced bounce was by-design and I don't think they intend to give it an airburst option although it would solve some of the flexibility issues of the mgl.
Personally I think it makes sense to be a niche weapon that isn't very flexible, but if this is the case, then it deserves to be better and stronger in what it does now. Just getting stat buffs and QOL features should be enough to make it go from "unusable and weird" to a strong hard-to-master gun where I think it belongs.
Yeah, if you haven't yet, the new Tribes has a play test you can join. It's pretty fun.
I was responding to your earlier post, but quoted it incorrectly.
The biggest problem with the heavy class right now is that it's having an identity crisis - originally stemming from the power of the RPG. The Heavy has a high health pool, good sustain weapons, and obscene burst in a lot of circumstances. With weapons like the MGL32 (at least the way it's designed in this game) is that it's TOO niche. Maybe that heightens the appeal of potentially getting good with it, but when you can enter rounds blind and get absolutely smashed as an MGL32 user and you have effectively no recourse, you're kinda boned.
With almost any other weapon in the game, you can, in someway, alter your immediate playstyle to allow your weapon to shine a bit more brightly, but the MGL32 (not the CL40 in this case, though I still think it needs an additional shell) doesn't really have any fallback methods.
The Heavy needs to be pushed into an identity, and I'd prefer that identity to be suppression over burst damage. It would also fit with how it's main MG's work as well as those MGs have the highest kill potential per mag of any weapon in the game, but it doles out that potential over a longer period with a larger mag.
oh yeah, absolutely. I think rpg isn't particularly the issue, but just adds up to the fact that nukes are horrendous in their current form and they turn heavy into a juggernaut that's tanky and also happen to wipe squads with a single throwable. Even if most of the times you're only getting 1 kill per nuke, it's still a ridiculous opening to any fight. Instakill or be instakilled is not healthy but this also goes beyond the discussion about the MGL.
In the context of the current meta, the MGL fits nicely into a HHM composition, and the reasoning is that, while it definitely isn't flexible, it makes up for it by allowing confusing angles that a lot of people have no idea how to deal with. In most rounds I play I tend to be competing for the highest combat scores with the MGL, but overall I'm also not achieving any incredible results compared to people who are also fragging out but using the meta. In fact, my greatest performances are an "average" performance of a higher ranked player stomping out on the unbalanced rankeds.
But this is also the problem with the MGL: you're required to have at least one teammate nearby because you are particularly weak against anyone who gets really close to you. Getting tased by a light when you're alone is pretty much guaranteed death, except if you're running lewis or SA you still have a pretty decent chance of surviving / fighting back. Sword lights become extremely hard to deal with even though they are weak for pretty much most other weapons.
funnily enough, I haven't hated the APS much. It actually covers a pretty small area and unless there are multiples in a cashout you can find many other angles to deal damage. Of course, the ideal solution is having another teammate breaking it. But I also like the idea of the APS having some form of cooldown per projectile or simply a limit in how many can be blocked in total.
Also yeah, I think suppression should be what heavy specializes in, and the mgl does that, just not very well
Also even though I talked about the ideal comp, I've been soloqueueing with the MGL + goo gun, so I'm definitely having a harder time than most people, that's for sure xD
mediums abilities are all S tier
turret is least good and its still stonks
Which weapon on heavy build is the best? Is it still the shotty
Lewis/Shotty/Sledge
And what gadgets should I use?
Meta is dome shield, C4, and your final choice of w/e
Can the c4 still be attached to the red things?
rpg c4 and dome, only lewis and shotty are actually meta. Sledge is fun tho, just very easily shut down.
Yup
theres a B tier hammer strat thats still good but not meta
where u basically just play for interrupts
I'd still consider the Sledge over just about any other heavy item behind the Lewis/Shotty tho.
I am actually the typical ligtht build player or medium, but I think I will win way more games with a heavy build
dome is also switchable for the other defensive options, I personally run the goo nade, but dome is very strong with the SA particularly.
In about a month, we'll be seeing the goo gun turn meta. People are starting to understand it's resourcefulness
maybe
Yeah, I rly like the goo nades aswell
I am also rank 5 with the goo gun. I think it's strong because it's flexible, you can use for mobility and reinforcement, the problem is that the goo shot itself is very unprecise which means it's really easy to fuck up. And getting yourself stuck in it during a hot moment is death.
Are the weapons on the heavy build worse than the medium and light build weapons? Since the heavy build has way more hp
no. SA is arguably the strongest weapon in the game for CQC, and lewis has a ttk very close to other guns, it's just a little harder to beam people from far away compared to an FCAR, but still strong.
I shred with the fcar, I need something like that on the heavy build
lewis then. You'll do good with it.
what gets me killed with the fcar is when i miss that 1 bullet for the the kill then die bc of i have to reload, skill dif ig
That's kinda the same shtick with the MP5. You get the clean sight picture and more linear recoil pattern, but missing 1 or 2 shots is detrimental. It's why the AKM is superior, IMO. No reason not to give yourself that flexibility becuase lets say you DO land your shots with your AKM, you now have a quarter of a mag to still help with, or potentially finish off another kill with.
i need to practice with the med rifles more, but i do have alot of fun with the shotgun even tho its not as good
shotgun fries lights only time i use it is when there is a lot
fcar is definately kinda busted rn
just have to make those shots count
Didn't claim the weapon isn't underpowered at all. I'm saying it's fine. The only thing that would make it better is if the aps didn't completely nullify it, or the cl-40. As it is right now it's an ok weapon. Not bad but most certainly far from being unusable. If you can aim with it it's pretty good.
Pyro Mine + Goo Canister
Goo Canister
makes Wall of Goo
Fire ignites Goo
Fire + Goo =
Wall of Goo Fire Bomb
Goo Barrel explodes, drops the Pyro Mine. Enemy triggers the Pyro Mine and ignites the Wall of Goo
🔥💥☄️
Maybe a red dot for the light marksman rife? thoughts??
p90 and ak74u for light
Kinda like how the red dot is there for sniper in tf2?
i like the crosshair on the sniper its clean
There should be a weapon for dual wielding pistols. Like the fortnite version of it.
Perhaps a medium-distance optic like an ACOG
1000%
I'm not entirely disagreeing with you, but I am disagreeing. It's an ok weapon, you can find SOME success, but overall it's a much weaker option
oi can we add discombobulators please. like from gmod
oi can we add discombobulators please. like from gmod
oi can we add discombobulators please. like from gmod
get rid of riot sheild or nerf it
to be honest, in my humble opinion the riot shield is really not that strong, its just annoying to deal with. if you play with your team and a riot shield user is by themselves, just take different angles and kill them. or if you have grenades, c4, etc. just use those. your last option is to just run away, they will never catch you unless your heavy
I got caught when i was a medium, and got two shot, its super annoying to deal with
i feel that
gadget suggestion: remember those hot wheels tracks that had speed boost segments that would launch your car through a loop de loop
we should have those
How bout like a pad on the ground that recharges your ability, there would be multiple on the map
Thoughts on a silenced 3 burst AR (M16) less damage and ROF than the AK but more accuracy and velocity
AKM is better
they should add white dye job as part of leveling rewards for the healing gun
i bet they forget
whooops no, bc Q ability only have 5 lv
dem
Hey I think there should be more skins in the game. I know it just released but I feel like having a library almost like CSGO would be epic. I’d love to design some or even have a page for others to submit ideas. It could be a great community thing to have monthly skins picked out of community commissions or smt? Just think that would be nice. If this isn’t a thing already, where should I submit this idea for the skins? I have tons of skin ideas I want to sketch up
Thoughts on this anyone?
no
flamethrower best heavy meta
only in beta now it sucks
😔Someone blame me use that yesterday
@sturdy raven @median olive @rocky marten trying to change weapons skins, charms, stickers ect wont save now. ive tried multiple times and i cant change any of those items. just stuck with same skins....... this was also a problem in the BETA.... look into it please
that is fair, would have loved to use it during that time im a newbie :/
if you play a little "slower" and time the blasts in a manner where you could damage up to 3 Contestants, that's where it comes into play for me. Oh also immediate Gas removal is very nice on Vaults
yes, not me blaming 
someone blamed me for that 😔
keep running what feels right to your play style 😄
Hello, I have a suggestion regarding the loadout differences between Light and Medium class. In the Light class there are 9 weapons to choose from while in the Medium class there are only 6. The LH1 (M14 carbine) doesn't fit this class, I have a friend who plays only as a Light class and he shares the same opinion as mine. My point is that the Light class is being played in a fast and agile manner, it's meant for quick distractions or infiltration, a DMR type of gun doesn't fit this class. I completely understand the sniper rifle (SR-84) but I cannot understand the DMR. The LH1 rifle could be more fitting in the Medium class since that's a more support oriented class. It's a robust yet precise rifle with huge potential yet it cannot be used in the right manner. Please consider reassigning the LH1 carbine to the Medium class. Also, as a side note: The weapon design is amazing, everything is natural about them. Thank you for your patience and time!
I kinda Vibe with the idea of putting LH1 on Medium
I kinda vibe with getting a big throwable set of bricks as the heavy
If light gets throwing knives heavy gets large bricks to crunk people with is all I’m saying
the DMR into medoum would be a really good addition to medium its missing like a mid/long range dmg wep
What about a javelin? the light attack is a melee option and the alternat fire can let you throw it/charge it up for more damage
- it could pierce through people when thown if you kill them so you could kill more people that way
when there is a light right up in your face what do you prefer hipfire or aim fire?
Hip fire every day for dealing with him close up
depends on the wep you play i guess
hip fire but even if i ads i still get the kill so idk
but what do you prefer
with assault rifels i prefer aiming down they seem to wide spread when hip fireing
anyone ever combo'd a glitch mine on a carriable?
Sounds like an idea but it would be best combed with a C4 or breach and most people are allergic to team work
so true bestie so true
i main a defensive build heavy, "teammates" always running the opposite directions of me