Hello I wanted to make a request about the battle cooldown system I find it unfair players have to wait 8+ hours for dinosaurs. That take 7 days to hatch then wait 4+ hours to fuse I can't even enjoy the game because half the time I'm playing its just waiting until next day or week I feel it would help many people and bring in new players if the battle cooldown system would get an overhaul because for early game players the battle cooldown isn't that high where you have to wait 3 minutes to 60 minutes but when you start getting into late game its very disappointing when you waited 7 days without speed up to play A level 10 indominus Rex one time and then realized the more level you put into that dinosaur the cooldown it be extremely higher then you get the urge not to play any more since you can only play with your dinosaurs once every few days on top of waiting for hatch or fuse
#battle cooldown system overhaul
1 messages · Page 1 of 1 (latest)
Hey there. As disappointing as cooldowns are in the lategame, they’re supposed to give players an incentive to start amassing a variety of creatures of the same Ferocity. The cooldowns also exist to prevent going overkill to win battles too easily without any form of “punishment.”
Sure, it stinks that a Pachygalosaurus at Level 40 has the longest cooldown, clocking in at 6 days and 16 hours, but there are plenty of other endgame options other than it that offer much shorter cooldowns than the tankiest creature in the game. Glass cannon hybrids, when enough copies of them are amassed, can essentially nullify the time-gates lategame battle cooldowns can offer. The same can be easily done with other creatures as long as enough copies of them are ready to be used, too. 👍
You make a very valid point although I disagree with the fact you stated that "without any form of punishment" the cooldown in it of itself is already a punishment, let's take the Pachygalosaurus for example an average player(which is Majority of the games players) doesn't have the the Necessary resources To outright buy and max out the Pachygalosaurus with dna cost and food. So now they hatch 7 to 8 of these dinosaurs but for each one of it takes 7 days to hatch And for all that hard work,Resource and time spent guess what you have to wait 7 days ( rounded up) after using once. Now you're sitting there upset you wasted so much time for something you can only use once a week.
A good Alternative to this cooldown system is Allowing the player to use the dinosaur at different rates a day You might be asking what do I mean this is just an example but for commons it could be the same for common hybrids it could be like you can now use this dinosaurs 10 times a day use this rare at 8 times hybrids rare at 7 super rare 6 and on and on till like hybrids legendary you can use 2 or 3 times a day and if you want to use it more then pay this fix amount of dino bucks. Because the game shouldn't be punishing you for putting in the work and time. For the winning to easy part they should be able to code in a system where the game Recognize the Ferocity level of your dinosaurs and matches that for pvp, pve, and Tournaments.
Agreed
Its true. Basically you shouldnt even make dinosaurs which are better then lets say lvl 30 VIPs. Why?
All of the battles except the tournaments are based on your strongest dinos. As long as they stay weak, the battles are weak. So when you have enough dinos to easily run through dominator tourney, why bother making stronger dinos? The battle difficulty stays the same but the cooldowns of your dinos are getting worse and worse. There is just zero benefit from an Indoraptor lvl 40 in comparison to a lvl 1.
As a player who has been playing since 2017 but had to quit for awhile due to having a low end phone I noticed this problem but thought they would fix it when I came back(January of this year) I was very disappointed that it wasn't even fix but gotten even worse I feel I truth be told I thought about quitting again when I came back I was level 42, now level 71 and just now getting a level 20 indominus Rex and to sit there and realize that waiting the 12 hours window for my indominus Rex that will only get higher cooldown the more levels I put on is very Tedious there are many ways to Encourage players to not just have 1 dino team I would love to give more ideas but just wanted to give more people a chance to talk about their ideas before I can give a "better" or "best" idea for cooldowns