#Enhancer with Void

1 messages · Page 1 of 1 (latest)

regal spruce
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The enhancer item doesn't have any affect on voids 2nd skill, It's condition for use isn't a cool down but a status you get from the first skill. Once you use it, the status is removed. This means that having 2 uses doesn't change anything since the moment you have the entropy status again, you can use the 2nd skill, regardless of enhancer or how quickly you got the status again. I think it should add some amount of projectiles, multiply the projectiles by the amount of enhancers, or some multiple of the amount of enhancers (like each enhancer increases the amount of projectiles by 50% per stack) since it's basically a waste otherwise.

rotund grove
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Either they should do that or maybe just remove the item from the item pool when playing void model

harsh bay
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i think it’d be better to implement something for it rather than remove it