#Mediator feedback and suggestions

1 messages · Page 1 of 1 (latest)

heady geyser
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As a mediator main i tested a lot of things with the character.

Skill 1 : The first skill seems good when playing the character for the first few times however maxing it first is mostly useless as it has no horde clear whatsoever. The skill does a lot of damage to single enemies but nothing to a group of mobs, even with skill 2 activated as we'll see later. Upgrading skill 1 is usefull only to proc more on hit items.

Skill 2 : This one is really good at level 0 and completly broken at level 1, but the problem is mostly that for the first 10 stages it's almost useless since at level 0 it will do close to no damage, the target will die too quickly for the skill to be relevant and it has a rather long cd for a skill that can in some case just disapear after 1 tick of damage if you accidently put it on the wrong mob. At level 1 the problem is still here as you can't put it on high hp mobs since you use it to kill them and the skill doesn't do damage to the target, it does have a huge horde clear tho. Level 2 and 3 are not as usefull as it sound.

Skill 3 : This skill is fine as it is nothing to say about it :/

Skill 4 : the weirdest but most broken ability in the game. Starting from floor 1 it can already one shot hordes, rampant and even sirens if you play it well. Once you have the level max on this skill it becomes an entirely different beast and let's you insta clear every horde and use skill 1 to one shot every siren. This skill needs either a nerf or a rework as it is really gamebreaking right now.

Passive : I have no use for the passive since there's never any curse items in my runs :/

fluid hawk
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Counterpoint to Skill 1. Instead of thinking it as a horde clear, think of it as a proc starter instead and get rid of the horde clear mindset for each skill.

Skill 2 is just really good, from what I gathered they can maybe make it linger after the death of the initial cursed enemy. Tech Hunters Onslaught stays and still goes off after the targeted enemies death so maybe they could work it similar to that,

Skill 4 is broken like every other ultimate ability, thats why they are ultimates. Maybe all of them need to be toned down quite a bit to keep them in line since scaling is just insane right now.

Passive might need to be tweaked to increase the chance to spawn cursed items on the map as well.

heady geyser
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For skill 1 i said it that it's only use is to proc on hit items, still in earlier level this is supposed to be the main source of damage but it's too low.

Makin skill 2 linger is a good idea, it won't make the skill too op but it'll fix the problem of putting on a mob and having that mob die instantly. Kinda like tech hunter skill 4.

You don't understand how broken skill 4 is... i have a build that let's you do 12 500 hit off of a single skill 1. Litteraly crashed the game twice because of that ^^'. Also because of that combo i'm talking about sirens are weaker than normal mobs xD

For the passive it's another great idea you have !

fluid hawk
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Still not as strong as Pandoras 4 with a single item Eli's String can let you hit for half a mil in a single lightning strike.

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And ive hit 18k on a single Skill 1 hit with bastion.

heady geyser
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each of these 12k5 hits did around 50k damage on my run 😐

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so that's half a billion damage on just a skill 1 😐

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i do think this urgently needs a nerf

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it's litteraly a button "erase from existence whatever is in that direction"

fluid hawk
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Thats just how scaling goes in games like these

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Its the main focus of the game really.

heady geyser
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scaling by floor 10 ???

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we're in the first loop that i one shot already anything

fluid hawk
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You do play on gatekeeper difficulty correct?

heady geyser
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there's scaling and scaling out of control

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i play on 200% yes

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since mediator is the most powerfull at this difficulty anyway

fluid hawk
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The game is new and they are still testing out the values so give it time

heady geyser
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that's the point of giving my feedback

fluid hawk
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Its better to be completely op now than have it to be too weak and then see it be overscaled

heady geyser
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that's what they did with infinity

fluid hawk
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Once we are reigned in with values and scaling things will feel much more comfortable and proper

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So us giving feedback like this helps a lot

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I do agree its far too easy scaling wise, especially when theres very little risk farming seal of the ancient stages

heady geyser
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the real problem is the damage the mobs do imo since if you don't have armor then you get one shot but once you find a forge with armor then you're invulnerable

fluid hawk
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Their damage isnt really much of an issue from my personal experience. You either outmaneuver them or simply wipe the screen.

heady geyser
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that's my point

fluid hawk
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Id say the main thing that kills me is poison or the exploding skulls in purgatory.

heady geyser
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what kills me is boredom

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after 3-4h of run i'm just afk in the middle of the map letting mobs die and suddenly i die on a totem with +damage taken event