#17mov_Hud reduce resmon by using ox_lib caching

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crude hatch
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I was able to get my old hud to 0.00 idle by using ox_lib caching

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overextended.dev/ox_lib/Modules/Cache/Client

mortal wyvern
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I think Malizniak will be against this since he doesn’t want to use any external libs or create his one, I completely understand his decision.

Maybe he could create his own caching inside of the HUD

bold gull
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An idea that reduces script usage is using 2 seperate loops with different waits, store health, speed etc in a global variable and then have a loop that runs say every 200ms to update those values but only send the new values to UI every 2000ms or whatever

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and make sure you're only sending updates if something actually changes about the state