#✨|sdxl

1 messages · Page 174 of 1

kindred shoal
#

this thing crashes every other prompt

#

i dont understand why it keeps doing this with sdxl.

#

i have to restart forge in order to get it back to normal.

glad grove
#

yes i get that error sometimes on forge XL

kindred shoal
#

i dont know why it happens though.

#

it's getting on my nerves

#

...it's fucking cutoff

#

i turned it off and it worked

glad grove
#

yea some extensions can trigger that error

#

in my case it was CADS

kindred shoal
#

i kinda need cutoff though.

#

i have so many colors that it won't work otherwise.

tawdry current
#

this is why sd1.5 prompting for sdxl isn't a good idea

glad grove
opal swan
glad grove
tawdry current
#

it's still based off sdxl though, right?

#

and does it still use clipg/l?

glad grove
#

no pony uses booru tags,it was trained that way

#

just like animagine

opal swan
tawdry current
#

if it is still sdxl at the core, as in trained from the base model, then the clip information is still relevant. afaik, models like pony are just lora merges

kindred shoal
#

yeah, i need cutoff. it's mixing colors way too bad.

tawdry current
#

where they trained a bunch of loras and merged them into a model like the base model

glad grove
#

wrong,pony is not a lora merge lol it was trained with 2.5 million images

tawdry current
#

from 100% scratch?

#

where they spent hundreds of thousands of dollars renting a server farm to make a whole new base model?

glad grove
#

oh wait a sec you are that guy who was saying the gov was reptilian right

#

ofc you would say that

tawdry current
#

hell no lol

#

that's some schizo sounding crap though lol

kindred shoal
#

i like how far this devolved.

glad grove
#

yea i remember that guy its the same one who claimed xl controlnet models were superior to 1.5 ones

opal swan
kindred shoal
#

dude it's still not working and i restarted forge and immediately turned on cutoff in the new window

tawdry current
glad grove
opal swan
kindred shoal
#

..can you not argue and help me out

#

😭

glad grove
kindred shoal
#

restart ui, enable it, restar ui again?

glad grove
#

or try to just enable it and then leave it on

#

yea disable it on the list of extensions then restart ui again

kindred shoal
#

okay so i disabled it, reloaded ui, enabled, reloaded, testing now

tawdry current
kindred shoal
glad grove
kindred shoal
opal swan
glad grove
burnt shadow
kindred shoal
#

okay so cutoff is on and empty, and it didn't error out

burnt shadow
glad grove
opal swan
kindred shoal
glad grove
kindred shoal
#

alr, it'll take a min to make a batch

#

i'll make a batch of 3

glad grove
#

if it works try another batch but with a cutoff prompt

kindred shoal
#

with cutoff, you just put in the colors right?

#

liek red, blue, red, purple etc etc

glad grove
#

it works with other stuff too like butterflies for example

kindred shoal
#

ahhh so does it work better with the full tag?

#

like white shirt?

glad grove
#

its better with just colors because thats what bleeds onto other stuff,other stuff that tends to bleed is "frills"

#

but depends on the model

kindred shoal
#

ahh, got it. okay so it ran the batch just fine

#

with an empty cutoff

#

error'd out with a filled in prompt

#

works with a cleared prompt

glad grove
#

yea in my case it fixed itself, was hoping for a fix but forge been dead since 2months

kindred shoal
#

that's so stupid

#

i'll try and clean install cutoff, because i really need cutoff.

#

AHA! I FIXED IT

#

It was embeddings I was using!

copper kraken
#

just to a private repo

kindred shoal
#

i removed the embeddings zPDXL and zPDXL-neg and it worked

#

zPDXL must use color tags or something

glad grove
native moon
#

a rodant!

kindred shoal
#

it does not look like sheer sleeves works here

#

because it's not a booru tag

#

see-through sleeves is a booru tag though

glad grove
#

yea this one works see-through_sleeves

kindred shoal
#

i'll try it after this batch. cutoff seems to not be working again unless i have the colors in the wrong order

gloomy lark
minor pecan
neon fjord
#

Hello
I don't know where to place this question but i tried hard to get decent images from various sdxl checkpoints and workflows in comfyui but still i can't get the image quality which I can generate so easily with SD1.5.
Is this a common issue?
I know this is a very general question but is this normal to struggle so hard with sdxl in the beginning?

copper kraken
tawdry current
# neon fjord Hello I don't know where to place this question but i tried hard to get decent ...

don't, feed, sdxl, prompts, like, this and type more like this. place things from most to least important and stay under 40 or so words(<75 tokens). your negative prompt doesn't really need much other than maybe nsfw, text, watermark. other than that, there really isn't any need for the mile long sd1.5 negative placebo prompts (most of which are just shifting the prompt seed and similar results could have been obtained by inserting empty tokens like , , , ,). Also, make sure your latent image size is set right like 1024x1024 or some other combination that multiplies to ~1 million pixels. 896x1152 is a pretty good one for portraits. I think 1344x768 is a pretty common one as well for landscapes and is almost equal to a 16:9 ratio (good for wallpapers)

#

don't set your cfg too high either, stick to somewhere between 4 and 7, the realism models like juggernaut prefer lower cfgs like 3-5

copper kraken
#

i rarely go below 5 myself

#

tends to get a "dusty" look

tawdry current
#

well the lower you go, the closer you get to the reference dataset and the less your negative prompt works. personally, i stick around 4-6. i always laugh when someone posts some "really good portrait" image and you can pretty much automatically tell they set the cfg to like 1 and you're basically getting an almost pure dataset image that completely ignored their prompt

copper kraken
#

it just starts losng a lot of definition and contrast

#

at those low values

tawdry current
#

yeah sometimes, but that's also good for if you typically do cleanups in photoshop afterwards. that way, you have more room to play with the darks and lights. depends on the cfg and the sampler a lot too

#

well and the model in general

glad grove
shut crescent
meager canopy
meager canopy
meager canopy
meager canopy
vague tapir
#

damn what promt did you use for 3 image ?

mellow tendon
shut crescent
vague tapir
shut crescent
vague tapir
meager canopy
mellow tendon
vivid rampart
#

Does anyone know math function for sdxl prompt weights?

shut crescent
blissful ruin
#

Is there any ways to use XL for free? I've used SD through Google Colab before

blissful ruin
shut crescent
copper kraken
blissful ruin
blissful ruin
#

The colab I was using didn't use SDXL

shut crescent
shut crescent
shut crescent
blissful ruin
shut crescent
shut crescent
blissful ruin
shut crescent
wet nacelle
burnt shadow
gloomy lark
wet nacelle
astral path
#

anyone knows a good strategy to fix this? adetailer doesnt fix it, happens a lot for me with people wearing glasses

wet nacelle
ashen otter
#

1+1=3 anyway hi

elfin rock
#

If anyone is interested in a free Alternative to Midjourney, I've been working on a bot that can generate images at a similar level if not better. The images generate as fast as 8 seconds. LMK if you want to test it out, we are looking for feedback and suggestions from anyone who is willing to help out.

wet nacelle
cyan crown
half roost
#

Life of an artist

#

A digital illustration of a steampunk library with clockwork machines, 4k, detailed, trending in artstation, fantasy vivid colors

elfin rock
#

it is a discord bot that uses a SDXL model for txt2img

wet nacelle
gloomy lark
#

now this...

cyan crown
#

for this I suggest to use with Realvis lightning 4.0

#

realvisxl 4.0 lightning

half roost
#

A model wearing a black off-the-shoulder dress, pearl earrings and a small gold chain with a delicate flower pendant around her neck. The background is a solid color and simple, highlighting her profile. She has blue eyes and long hair in loose waves, giving an elegant feel to the overall look of the outfit. Her expression radiates confidence as she poses for the camera, showcasing a stylish and fashionable style in the style of a fashionable portrait., vertical aspect ratio

gloomy lark
#

awesome stuff

cyan crown
#

thanks

gloomy lark
# cyan crown thanks

so one question though. what's the possibility of removing the need for the trigger word? is that something I can do myself in any way?

#

I like using that cute3drender with a merged model for just an overall look to everything.

#

I see that it doesn't particularly kick in without "lego world"

cyan crown
#

but the trigger helps sometime

gloomy lark
#

so this is the same prompt and seed, but without lego world. the look isn't complete like it is with the trigger

#

disregard the hands on chest, that's probably because of the detailed tattoos.

cyan crown
#

yes with trigger works better

#

can you give me the prompt?

gloomy lark
#

a stone giant wrapped in chains and tattoos is crouching in front of a gate looking down at a small group of diminutive people who are trying to gain access to the cloud town.

gloomy lark
#

i wonder if that's where that model comes in.

#

@cyan crown ok, i put the strength to 1.5 and now it's very consistent even without the trigger word

#

on my model

cyan crown
#

BTW it seems to work well

gloomy lark
#

yeah this is great stuff.

wet nacelle
gloomy lark
#

final value ended up being 1.25

#

the lego hands really solidified with the new aligned steps nvidia scheduling as well

wet nacelle
wet nacelle
glass forge
#

Why is every video abouty ELLA chinese...

tawdry current
#

A lot of the AI advancements have been driven by Chinese researchers

gloomy lark
#

I dunno about you guys, but that aligned steps sigma stuff fixed guns for me. They're all mostly correct all of a sudden.

upbeat summit
#

it can fix things for sure 🙂

wet nacelle
gloomy lark
pale bone
gloomy lark
minor pecan
#

robutussy

pale bone
sleek pumice
scarlet sparrow
#

"Design a vibrant and avant-garde sticker featuring an asymmetric layout with dynamic, irregular geometric shapes, such as fragmented lightning bolts and stars. The primary colors should be bright blue, vivid green, and shiny silver, contrasting against a glossy metallic silver background. This sticker is intended to be applied to a cylindrical surface."

copper kraken
inland hound
shut crescent
lapis cedar
restive garden
#

A colorful birthday celebration with balloons, streamers, and a delicious cake. The cake has the words "Happy Birthday Sharvi" written on it in frosting.

neat crest
#

Hey guys im using Stable Diffusion XL Turbo on ComfyUI and these are the images im seeing how do i fix this

hardy marsh
#

画一个哥斯拉

#

"Design a vibrant and avant-garde sticker featuring an asymmetric layout with dynamic, irregular geometric shapes, such as fragmented lightning bolts and stars. The primary colors should be bright blue, vivid green, and shiny silver, contrasting against a glossy metallic silver background. This sticker is intended to be applied to a cylindrical surface."

tawdry current
neat crest
#

Here it is

tawdry current
#

euler ancestral and a cfg of 1

#

and one step

neat crest
tawdry current
#

from the comfy examples

#

ahh good, np

#

if youre doing 4 steps, just switch to a lightning model, they are better in pretty much every way and do things at 1024 instead of 512

#

and you dont need to use the custom sampler with them either

lapis cedar
#

Can anyone send me a link for SDXL controlnet? I had to use SD 1.5 because I couldn't find SDXL.

lapis cedar
meager canopy
#

Which "controlnet"?

lapis cedar
#

let me show you sd 1.5

meager canopy
#

Do you mean the model? There is a search box on that site.

lapis cedar
#

I tried a few of them but it wouldn't process it and instead stop at that that point.

meager canopy
#

Just search "controlnet sdxl" and choose the one you want

lapis cedar
#

ok. thank you

meager canopy
lapis cedar
#

also any recommended hand fixer models for SDXL?

lapis cedar
#

thank you, I'll try it

shut crescent
opal swan
hallow barn
opal swan
wet nacelle
#

@humble capeDid you change the sampler in fooocus? I did. I find that default brings in more candid details whereas euler-a makes the scene look fake.

opal swan
wet nacelle
noble shoal
wet nacelle
wet nacelle
humble cape
#

@wet nacelle if you change the sampler you get better results ?

wet nacelle
humble cape
#

Do you run fooocus localy ? What is your gpu and how many vram , i plan to buy a new pc

wet nacelle
noble shoal
wet nacelle
humble cape
#

Ha okay thanks , i will buy an rtx 3060 12 gb

#

For image generation and game dev

gloomy lark
mellow tendon
#

"Some" skin on show.

gloomy lark
glass forge
#

Hoptimus Prime.

glass forge
# wet nacelle 4gb is for fooocus

Yes but fooocus waters things down under the hood to achieve such a friendly VRAM situations. The same generations with the same settings on Forge yield far superior results so be aware.

wet nacelle
#

FUCK AWF YOU FUCKER!!! FUCK WINDOWS!!!

gloomy lark
uncut gull
#

Hey everyone. I'm looking for a cloud API for Comfy. Does anyone know of one available?
Not something like a vm paid by the hour, just a cloud API hosting Comfy that's always available where you pay for usage. (I remember seeing something like it in some video ages ago, but no idea how to find it now.)

ashen otter
#

Ancient tech bruh

uncut gull
ashen otter
#

no no I just needed to say something random in here

#

sorry

uncut gull
#

A1111 / forge etc. will do in a pinch though.

wet nacelle
ashen otter
wet nacelle
shut crescent
wet nacelle
shut crescent
glass forge
#

how do you guys determine when a model is obsolete, when you have 50 6gig models laying around its becomign a problrem

#

hard to let go coz eahc model has strenghts

#

:/

uncut gull
#

You know, back when SD first came out, I was keeping every good image. It took a lot of careful prompting and re-rolling to get good images. It would be crazy to delete them. ...But then...

glass forge
#

I feel ya

#

also the images take up some gigs

#

but the damage is nowhere near as bad as the models

#

esp SDXL

#

which remind sme

#

how big is SD3? :0

#

i have 250 gigs of models

uncut gull
#

But really, what models do you have that you regularly use? I use Proton for prompt-following, CrystalClear's two latest for lora / controlnet compatibility, and Juggernaut Lightning for instant generation. I have a dozen others on my disk that I downloaded to test, and couldn't give me anything special vs. the others.

glass forge
#

good thing i learne dhow to link everythign to one folder (A1111)

#

durign ym first foray into this i didnt know you could do that

#

lol

#

disaster

#

yeah i only use maybe 5 regularily

#

more realistic stuff

uncut gull
#

The only other really "special" model I have is dreamlike photoreal, which can do photo-realistic fabric textures. But it's 1.5 and getting it to actually give me what I want is a huge pain.

#

I wonder what SD3 will replace... Probably not Lightning. Definitely Proton. Hmm.

glass forge
#

chacolrealponyworldm_v10 right ow is probably the most realistic sdxl model

#

i like the get the ones that come out like last week

#

the more time in the oven the more refined lol

#

its amazing how far sdxl came in 6 months

#

i remmeber first models

#

so i can just imagine what refined SD3 will be like

uncut gull
uncut gull
glass forge
#

well it is pony so fighting the nudity is a pain

uncut gull
glass forge
uncut gull
#

That looks very... focused.

glass forge
#

as for plain sdxl realityfuse is very realistic

uncut gull
#

What is a pony model?

glass forge
#

idk

#

sdxl thats more focused on nudity?

#

the models do great anatomy but nothign else

#

if you try to set your image to be anywhere other than a bderoom the backgrounds ar egarbage

#

with ponies

uncut gull
#

Let me see if it can do hands at least then. Why ponies?

glass forge
#

no clue

#

try them lol

#

put nudity in the negatives

#

to tone them down

uncut gull
#

Nevermind it says it will take 2 hours to download? Why? Civitai has never been slow for me before. Always like ~1 min downloads for SDXL.

glass forge
#

well

#

its the exact same size

#

as a sdxl

#

6.6 gigs

uncut gull
#

Yep. Same with all models, VPN rerolled and off. Huh.

glass forge
#

i hate going to civitai i always find new stuff i wanna try

#

i wa ssposed to archive models!

uncut gull
#

Oh well. I'll let the download manager run in the background and try them later. RealityFuse does look like great skin and fur texture.

gloomy lark
glass forge
gloomy lark
gloomy lark
glass forge
glass forge
#

Soon SDXL will be so fast we will actually run at -30 steps. As in we can go backward in time while generating. =0

#

The time machine will be built out of Nvidias not Deloreans.

ashen otter
#

Nvelorean

burnt shadow
gloomy lark
#

sigh. ok now i'm doing these in 8 seconds.

glass forge
#

cats for days

gloomy lark
#

pretty much.

glass forge
gloomy lark
#

hah

glass forge
gloomy lark
glossy wave
tawdry current
#

Been testing out an overkill combo of the align your steps(AYS)+AutomaticCFG+perturbed attention guidance(PAG). It got a bit confused though still with the various colors in the prompt for the instrumentation and the walls, but it still produced some pretty neat results. I should test some with sd3.
"in the style of retrofuturism, an advanced laboratory with pale {red|yellow|orange} analog instrumentation, analog screens, retro tech, pale {duck egg|coral|pea} pastel colored walls, (liminal:1.15), 60s film aesthetic" (I generated a bunch and it randomly picks one of the things inside the curly brackets, so like red and pea or yellow and coral, etc)

shut crescent
shut crescent
lapis cedar
#

Does anyone know a model that makes a similar style to Chinese Donghua? (CG anime)

wheat tulip
mellow tendon
meager canopy
mellow tendon
lapis cedar
wheat tulip
# lapis cedar thank you

sorry, i wasnt orioginally rtepsonding to you, (didint see ur message above mine) but np anyway

lapis cedar
#

I'll try looking more into these models. I really liked anime CG when I first watched it.

burnt shadow
#

@willow stone

willow stone
#

what i send

burnt shadow
willow stone
#

nice

#

need color explosion

burnt shadow
#

@willow stone

willow stone
#

moofi try this style

native knot
willow stone
native knot
willow stone
#

need beer plane for this

native knot
#

Currently working on ground support.

willow stone
#

looks like a carpet

glass forge
native knot
#

It's finally built:

shut crescent
mellow tendon
mellow tendon
burnt shadow
burnt shadow
burnt shadow
shut crescent
gloomy lark
#

frog-pigeon

mystic fable
#

Hey all,
Anyone has a solution for sdxl turbo upscaling (without weird ghosting and duplicate things)? the 512 resolution is quite low, but putting anything on top of sdxl turbo messes up the image 😦 no matter what ive tried

burnt shadow
mystic fable
burnt shadow
mystic fable
#

no, I use the webui thing

#

it looks less intimidating

burnt shadow
mystic fable
burnt shadow
#

well, can´t you upscale separately in A1111?

#

like in one go?

burnt shadow
mystic fable
#

sounds good, but in reality its the same thing to launch as the one I use 😄 messing with terminal all the time is what I don't really like with these solutions (I mean how hard it would be to make a launcher that does the same thing in the background)

opal swan
elfin mulch
opal swan
burnt shadow
burnt shadow
opal swan
opal swan
opal swan
burnt shadow
kindred shoal
#

brooo someone made a chappie lora for xl, that's dope

gloomy lark
#

basically as good as sora

burnt shadow
kindred shoal
#

n...no

burnt shadow
kindred shoal
kindred shoal
#

..oh

#

i didnt know that was a thing

burnt shadow
#

🤭

gloomy lark
opal swan
opal swan
burnt shadow
gloomy lark
opal swan
burnt shadow
neat crest
#

Guys how do i install SD roop? i did all the steps and installed all the requirments in a1111

opal swan
copper kraken
noble shoal
opal swan
burnt shadow
opal swan
willow stone
burnt shadow
willow stone
#

moofi is for you

burnt shadow
# willow stone

thank you, already know him, yet gonna work on it anyway 🙂

willow stone
#

remember i give you teamlab style for me its not works

willow stone
#

dont know result not same beautiful

vale eagle
burnt shadow
burnt shadow
willow stone
#

portal

burnt shadow
burnt shadow
#

@willow stone working quite well 🙂

opal swan
burnt shadow
opal swan
burnt shadow
opal swan
burnt shadow
opal swan
shut crescent
opal swan
lapis cedar
#

Does anyone have experience with DW Pose preprocessor? It doesn't seem to work when I use it in a workflow with a certain images and I don't know why.

willow stone
peak dove
cyan crown
leaden elk
shut crescent
meager canopy
gloomy lark
#

Fun tip for the day. Just add hyper detailed in front of everything.

vocal rapids
tawdry current
#

Hell yeah, I've been on a retrofuturism kick lately. I'm not big on using loras, but I'm definitely trying this one out later

glass forge
rustic garnet
#

it's very different from the retro futurism prompt in base model. More detailed/realistic, a little bit like old scifi games

wet nacelle
sleek bear
#

done*

wet nacelle
#

doen

sleek bear
#

real 😂

#

also what did you prompt to get this level of realism?

#

i type in photorealsitic and hd but i cant achive such results lol

copper kraken
#

look at those images... and think of what "photorealistic" usually means: very sharp, crisp, often actually CGI that looks, well, photorealistic

#

how would you describe those images? probably low quality, cell phone photo, 2000s photography, 90s photography, shit like that

wet nacelle
copper kraken
worthy torrent
#

bro how do you generate image in here

glass forge
wet nacelle
gloomy lark
covert shard
half cedar
#

Flying dragon

burnt shadow
gloomy lark
#

pixart.

#

I finally merged my stuff with cosxl. it knows how to do actual true total darkness.

noble shoal
gloomy lark
#

even makes anime colors pop

#

you merge cosxl with existing sdxl models.

meager canopy
#

Sweet Dreams

meager canopy
rotund stag
#

Cat on airplane

opal swan
ivory ledge
#

落霞与孤鹜齐飞,秋水共长天一色

rich olive
prime blade
#

A woman stands on the beach.

#

@rich olive A woman stands on the beach.

prime blade
opal swan
hollow frost
#

A group of children were playing in the forest and stumbled upon a small ginseng plant, and the ginseng elf was smiling beside it.

cyan crown
merry thistle
#

sea of flower

#

dream: sea of flower

shy kelp
#

Anyone using sdxl api?

#

Please tell, i want your help

cyan crown
shy kelp
cyan crown
cyan crown
shy kelp
safe stump
#

Hey is it possible to lora sdxl 1.0 into understanding text

#

Like sd 3

cyan crown
safe stump
#

Wow text is good

cyan crown
safe stump
#

Sd 3?

#

1.0 ?

cyan crown
#

only api

safe stump
#

How text ?

#

Is this sdxl 1.0 ?

#

Can you please dm me the link to the model

ember mango
#

I'd like as much please

safe stump
#

Can you please make a meme with text

#

Lol this is the first one pop in my fb feed like this for example

#

@shy kelp

#

You mean cant make memes like this with that model

#

Like This

#

Oh i want to make memes with a ai model

#

It's just fun i can put my meme ideas into reality

#

Yeah that's what i thought

#

But if the model can generate text it can fit the meme well with the font and colors etc

#

This is really good

#

Dall e 3 ?

#

Or sd 3?

#

Model that you trained ?

#

No way

#

That's good evan dall e have some issues with text

vale eagle
#

Wow, I am doing something similar but as a sdxl ft.

glass forge
# burnt shadow

i wish ym dreams were this creative or wer ethis good looking

gloomy lark
burnt shadow
burnt shadow
# gloomy lark

Smail-Lee´s loRA is simply a trained loRA from what I at least think to know

minor pecan
sleek bear
sleek bear
wet nacelle
sleek bear
#

or lets just say pics 😅

wet nacelle
#

No person that only uses AI can be called an artist. That label goes to the devs.

wet nacelle
sleek bear
wet nacelle
copper kraken
wet nacelle
#

It makes me furious that you want to do this right now.

#

You know what I mean. You can't spin my shit.

copper kraken
#

there's no "Spin" there, only clarification, jeez

wet nacelle
copper kraken
#

well, if you have a vision, then you're an artist, maybe just barely in many cases, but yeah

wet nacelle
copper kraken
#

i'd say i'm being objective, lol

#

your determination that i'm subjective is in itself subjective 😛

gloomy lark
#

look what I drew

#

def artist: An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art.

#

def art: something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings.

#

therefore, i am an artist.

#

noodles are my medium.

minor pecan
#

Art should make you uncomfortable!

#

Set CFG to 0 to see uncomfortable art

gloomy lark
#

hah

gloomy lark
copper kraken
upbeat summit
glass forge
#

AI is just a tool m'kay kids?

noble shoal
#

Pretty hard to get off that ai stuff

#

When SD3? thomas

burnt shadow
vale eagle
random siren
#

glass forge
gloomy lark
meager canopy
lavish shore
vale eagle
#

run prompts

azure dove
#

Warriors in ancient Chinese armor

gloomy lark
gloomy lark
cyan plover
#

anybody have tips for the best settings with the lightning or hyper loras?

gloomy lark
crisp owl
#

"NO THAT'S THE BLENDER!"

gloomy lark
gloomy lark
clear spade
#

Hi Everyone
Hope you all are doing good!

Is there any way to combine training of two models in single model using automatic1111

copper kraken
clear spade
copper kraken
#

you might want to look into kohya or onetrainer

#

a1111 is deprecated

clear spade
clear spade
copper kraken
#

no

clear spade
copper kraken
#

use comfyui for that stuff

#

and use onetrainer or kohya to train

clear spade
copper kraken
#

no prob

lusty wolf
zinc cargo
#

is the bot down forever?

copper kraken
#

Probably, unless they avoid going bankrupt somehow

zinc cargo
#

make sense

cyan crown
lusty wolf
gloomy lark
acoustic spruce
#

Random question, you guys seems to be able to upscale your images really good: is anyone doing it through controlnet and/or Ultimate SD upscaler? I've been looking for good guides but I've only found outdated ones from a year ago, or just shitty in general. Would appreciate it a lot if someone wanted to share a new good guide with me 😊

gloomy lark
#

I'm rendering in pixart at 512, then upscaling it to around 1792x1024, similar to dall-e in a single workflow. some people like to go insane with the upscaling, but for images you may only look at once or twice, that novelty wears off. you really don't need tiled upscaling for the res I'm talking about

#

you could use depth controlnet too, but again, if you're using deterministic samplers, it's not going to get all crazy in these lower resolutions.

ornate nova
#

hey all how do i use stable difusion because i paid for proffessional version

and i only got email and no password and how do i login and make images???

#

like i feel like lost now

#

why isnt it simple

acoustic spruce
#

A1111 Forge

#

I mean it's basically the same thing as the original UI but with some added settings

#

So if I understand you correctly, you are using the hires. fix WHILE you are generating the image?

#

Right, looks similar

#

Oh you're using 2 at the same time

#

Yeah it looks way more detailed

#

Is it possible to use it in img2img?

#

No problem! I'll check out the extension

#

Ah alright, thanks:)

#

That seems like a good idea. Will do!

safe stump
#

Sup

gloomy lark
gloomy lark
gloomy lark
weak thistle
#

hello! I have an application which creates an image using stable diffusion XL pipeline_text2image; then iterates over it using pipeline_image2image.

Things had been working fine for weeks but as of last night I'm now getting an error when using pipeline_image2image, it seems like it is not accepting the previous input which was a PIL image and am now getting this error:

cannot reshape tensor of 0 elements into shape [0, -1, 1, 512] because the unspecified dimension size -1 can be any value and is ambiguous

anybody else have this issue?

gloomy lark
#

can you paste a picture of your workflow?

weak thistle
#

first call to text2image:
original_img_content, image_bytes = hf.get_image_response_SDXL(hf.summarizer(output))

(note that images_bytes is used within the web app and original_img_content was passed to the inpainting call)

#

2nd call, to image2image
img_content, image_bytes_new = hf.get_image_response_SDXL(prompt=str(hf.summarizer(output) + scenario_prompts[i]), image_path = None, filtered_keywords=inpainting_keywords) #image_path = original_img_content

gloomy lark
#

are you using lightning or something? 2 inference steps? 0 config guidance? these aren't normal numbers that would work.

weak thistle
#

yes, using lightning, the image comes back in a couple seconds

gloomy lark
#

ok, so 2 steps would make sense, but usually the config guidance which is usually 6+ can be as low as 1 for lightning, but not 0.

#

so I'd start by making that 1.

#

I'd also verify that the the text2img stage is producing a real image. To rule out that the img2img second stage isn't complaining that I can't make an image of 0 pixels because effectively there's no input image.

weak thistle
#

confirming it does create a real image and display it in the application

gloomy lark
#

what resolution is the image from the first stage?

weak thistle
#

i will try adjusting the guidance as you suggest. it's 512 x 512, about 3.5MB

gloomy lark
#

that's sd 1.5 resolution, sdxl is usually 1024x1024 or some such.

#

all that said, just from a code perspective, you're saying if there's no result_image, go make one with txt2img and then you're passing that to img2img. But you're not checking that the txt2img stage actually made an image, so you're not doing a second result_image check before throwing it at img2img. but that's a separate programming thing.

weak thistle
#

i'm seeing the result of text2image display in the application so i know that part is working

gloomy lark
#

would be good just to have error logging in case txt2img fails.

#

sure

#

you're specifying sd 1.5 checkpoints for both or sdxl?

#

I'd make sure each stage has the appropriate SD version checkpoint configured.

weak thistle
#

I'm not specifying a checkpoint can you point me a link to what's best practice there? 🙂

gloomy lark
#

ksamplers can complain about tensor sizes, if you're trying to do sdxl stuff but have an sd 1.5 model pointed at it.

#

well you probably have that configured somewhere in the code there.

#

if it's already making an image, then at least the first stage has that configured. so i'd make sure the img2img has the same checkpoint configured.

#

checkpoint = stable diffusion model

weak thistle
#

ah gotcha. i'm loading this when starting up:

pipeline_text2image = AutoPipelineForText2Image.from_pretrained("stabilityai/sdxl-turbo", torch_dtype=torch.float16, variant="fp16")
pipeline_image2image = AutoPipelineForImage2Image.from_pretrained("stabilityai/sdxl-turbo", torch_dtype=torch.float16, variant="fp16")

#

so that's turbo not lightning 😅

gloomy lark
#

ok that makes more sense why it's 512x512 then.

#

sdxl turbo is that res, with 1 step, with a cfg of 1.

weak thistle
#

yep i'm just rereading the docs, it says to turn off guidance for SDXL turbo

gloomy lark
#

well, it doesn't like the image its getting for some reason.

#

so normally, the seed value of -1 is so that it randomizes the seed for each generation. it's complaining that a dimension of -1 isn't valid. it's needs to be betweeen 0 and 512. check your resolution settings and make sure your -1 seed value isn't in one of the resolution fields.

weak thistle
#

ok, good point looking into that

#

the image resolution is 512 x 512 and it's telling me the size is zero....so.....maybe i should convert this image into a tensor or numpy represetntation?

gloomy lark
#

yeah, at least on this side, that second stage isn't happy about it even though we can see it looks ok. unless that second stage isn't able to load the image file on that path or something.

#

but i don't have enough info to say one way or another

weak thistle
#

hmm....indeed! well i guess i have decided i'll try to convert to tensor or numpy and see if that does anything . thank you

weak thistle
#

well this is...just....i'm at a loss for words! changing the strength parameter got things to work as they had been

#

back to default 0.5

#

😱

#

now i remember the documentation

#

the product of num_inference_steps and strength has to be greater than 1

#

2 * 0.4 = 0.8 hence epic fail

#

well i'm glad we caught that 😭

#

but now i found something work doing a github pull request over! as that error message was not very helpful

icy brook
#

anyone on here good at extracting loras?

#

maybe? I am not getting it to work right. I get a LoRA but it just outputs noise really. I tried with the latest jugg model just for testing.

#

float though? not fp16?

#

wouldnt that make the file much larger

#

ok. so this works well for you anyway? these settings?

#

I have more options than you though

rustic garnet
#

I would have to check code, but is it even working for any model? Usually, Loras leave out a lot of components from the unet (e.g. there are no bias layers in lora). If your model relies on that layers you might fail when extracting the lora

#

I would say for proper lora extraction you have to fine-tune the model on the same layers you later extract in the lora (usually just the attention layers)

#

so idea behind lora extraction is rather that you don't have to decide for a rank before training

icy brook
rustic garnet
#

I could imagine that it just does not work if the model was not initially made for lora extraction

#

like if you have a model that finetunes the unet and the text encoder and later you only extract the unet it very likely won't work.
Fine-tuning usually involves training all layers of the unet (and maybe text encoder) while loras usually only finetune a subset of the layers

#

it's not a technical limitation though, rather an implementation issue

icy brook
#

I suppose I'll just have to balance and merge between models

rustic garnet
#

text encoder should work. I just say there are several components in the full fine-tuning that are not extracted in the lora. If your model deviates a lot from base model it might break

stone fossil
shut crescent
stone fossil
#

A raccoon screaming at the PC screen, with the text balloon: "FUCK PYTHON!!"

ashen otter
#

Aaa!

safe stump
ashen otter
#

@glass forge 👀

lusty wolf
uncut steeple
#

Using PixArt as a base and refining with unsampling with SDXL, really good stuff dogsmile

gloomy lark
uncut steeple
gloomy lark
uncut steeple
#

My discord name, I dont like to advertise myself here smugshroom

gloomy lark
#

Sure sounds good

uncut steeple
#

Unsampling is like sampler with flipped sigma, so it reverses the process until a certain step and reruns it but keeps the composition. Its really cool for refining stuff

#

Cause pixart itself is great for composition but details suck

gloomy lark
#

Clownshark has kept telling me how great it is, but I haven't had the mental bandwidth to try it out yet. Totally agree about pixart. My hope is that if sd3 is delayed enough, maybe someone big will do a fine tune of sigma

uncut steeple
#

Same, saw some people talking about fine tuning it but havent seen anything promising yet

uncut steeple
gloomy lark
#

On the pixart discord server I see people actively working on fine tuning and it's working, but i don't know how big their image sets are.

uncut steeple
#

Saw that too, but nothing to crazy from what ive looked at

#

Just as an example, pixart vs refined

gloomy lark
#

With the unsampling? Definitely a good output.

uncut steeple
#

Yep

#

I run it back 20 out of 40 steps and rerun the 20

gloomy lark
#

The whole face looks more normal as well

uncut steeple
#

You can also run it down to like 35 out of 40 steps, need to play around a little bit to get the idea

uncut steeple
#

And the random hand appearing omegalul

#

Thats the issue with unsampling

gloomy lark
#

Sounds like what can happen with a denoise setting that's too high on the sdxl stage. I usually use 0.5 but I've lately been doing 0.4 so the random stuff doesn't happen

uncut steeple
#

Yep, its trial and error pretty much, but I like it over the basic img2img

gloomy lark
#

I find I'm able to do 0.5 when using style transfer with ip adapter. Because it also does a bit of composition transfer, it keeps things from getting out of line

uncut steeple
#

Maybe I should try a combination of style transfer and unsampling

gloomy lark
stray warren
tawdry current
uncut steeple
#

Will try more tomorrow, but the first results were promising

copper kraken
#

it's basically a way to create non-random "noise"

#

to control its structure beyond shit like the distribution, color, scale, etc etc

smoky shard
#

Reference only half way through generation

tawdry current
# copper kraken it's basically a way to create non-random "noise"

Yep, it picks a noise seed and pattern essentially. If you don't unsample to 0, it will be partially solved. If you're using the same sampler type on the resampling half, there is no seed control(random will produce identical results). You can introduce variance by messing with the latents though like slerping latents in-between, but it gets messy sometimes and I think you have to enable the normalize flag on the unsampler since any random latent noise you might lerp it with will be normalized. I'm sure there's some way you could take the added noise and scale it to match the appropriate sigma level to match the unsampler's output though

copper kraken
#

are you referring to whatever seed is used with the flipped sigmas/unsampling?

tawdry current
#

you have to perturb the second sampler in other ways

copper kraken
#

oh i always run without added noise

tawdry current
#

yeah you cant add noise on it

#

so you have to either find a way to inject noise between the unsampler and the ksampler, or you can just manipulate it through adding empty tokens to the second prompt

#

to randomize it

copper kraken
#

oh wait wtf it does have an effect without added noise, somehow i didnt notice that

#

prolly cuz i was using the same sampler when i tested that. interesting

tawdry current
#

if you have add noise enabled on the ksampler advanced, you will break things depending on how early you start the resample. like if you're doing 30 steps and the unsampler is set to 25(rewinding 5 steps), then 5 steps of added noise on the ksampler half isn't going to do jack because the sigma values are so tiny for the 25-30 range

copper kraken
#

btw, do you know wtf the noise is latent option is about?

tawdry current
#

noiseislatent is somewhat complicated

rare axle
#

Jo bosses quick question yall make those stuff in like the ‘normal’ stable diffusion?

#

When I generate stuff they look so clumpy and “bad”

#

Are it settings or like models that do the trick or am I missing something

copper kraken
#

seed doesnt matter here

rare axle
tawdry current
copper kraken
#

same with sde for unsampling

#

ahh

tawdry current
# copper kraken seed doesnt matter here

Yeah that's what i keep trying to say, any seed after the unsample will not affect it. The only way you can get variations seems to be through your secondary prompt. You can add in prompt noise with ,, ,,,,, type stuff

copper kraken
#

yeah its certain combos of samplers where the seed has an effect

tawdry current
#

but you will only get one seed out of it

#

with other samplers

copper kraken
#

seed changes it here

tawdry current
#

dont use ancestral with unsampling

#

only use convergent samplers

copper kraken
#

yeah i dont usually

#

just screwing around here

#

seed changes it here too

tawdry current
#

dpmpp_sde is ancestral

copper kraken
#

thats the sampling side

tawdry current
#

run it a second time and see if it changes

copper kraken
#

no seed control here

tawdry current
#

main point, to avoid any further confusion: don't use ancestral samplers. any other sampler you use might give you a different result, but usually only on the first try

copper kraken
#

the ancestral ones are fantastic with the iterative unsampling schedules

#

the determistic ones are pretty bad with that

tawdry current
#

again, it depends on the range your trying to rewind and resample

copper kraken
#

no seed control here... guessing the seed control is just if you have ancestral on the sampling side?

#

typing one handed with dvorak with a cat in my arm hence the incessant screen caps lol

tawdry current
#

well as long as the schedulers stay the same, it probably isn't a big deal if you use ancestral samplers or not. i'll have to play around and double check

#

but afaik, you can't switch out schedulers, since they will screw with the expected sigmas and whatnot

copper kraken
#

yeah for sure noticed that too

#

ancestral ive foaund are okay if you want to change the image and/or add detail without the full effect of regular denoising

tawdry current
#

oh i know why i said dont use ancestral, it's for the unsample side

copper kraken
#

generally i avoid unsampling ancustral

#

ahh yes

tawdry current
#

been a while since i thought about why i do things the way i do them lol

#

figured all this stuff out months ago

copper kraken
#

basically just denoising then

#

ahh nice

tawdry current
#

yeah, but you have to keep the same sigma schedules, you can use whatever other settings you like on the resample part

copper kraken
#

hey glad you brought this up, its stupid obv but i didnt think about the fact ancestral are affected by the seed without an initial denoising

#

yeah changing the shape of those is bad

#

ive found you can get away with diff total step counts on the unsample vs sample side

#

and skipping a step can be interesting

tawdry current
#

i like what it did with the ears lol

#

swapped it from rabbit to tiger

#

but omg thanks for rereminding me that i can just use ancestral samplers on the resample half, i was driving myself nuts trying to screw with latent noise blending, when it's this damn simple. i kind of remember running into the same issue months back and then having the eureka moment lol

#

(for getting random new variations)

copper kraken
#

thats awesome

#

100%|████████████████████████████████████████████████████████████████████████████████| 100/100 [00:10<00:00, 9.60it/s]
100%|████████████████████████████████████████████████████████████████████████████████| 100/100 [00:16<00:00, 6.24it/s]

#

wtf

#

i randomly got crazy speeds ive never seen on an unsampling run

#

9.60 it/s

#

cant reproduce it

#

wait i can

#

what the hell

#

workflow

#

whoa wait wtf cfg strength changes your it/s???

#

50% speed boost with cfg = 1.0000

#

6.2 it/s or so with cfg = 1.01 or 0.99

#

9.5-10 it/s with cfg = 1.00

#

seems to hold with every sampler

tawdry current
#

yes, at 1cfg, you have no negative prompt

#

so it's massively faster

#

that's why all the turbo/lightning models usually use 1cfg

copper kraken
#

ahhhhh

#

but the nef prompt is still used at 0, etc then

tawdry current
#

another example of it working pretty well

#

sec i'll tidy up the workflow a little and post an image so other people can try messing around

copper kraken
#

great result

tawdry current
#

kind of been annotating it for people anyways, since the workflow is super annoying to remember all the rules of lol

copper kraken
#

theres a lot of tiny deets for sure

tawdry current
copper kraken
#

one is the unsampler node can be crazy sensitive to the nef prompt

#

but not if you flip sigmas via custom

tawdry current
#

in the workflow, i'm generating the initial image with another model, but people can do whatever they want for that part or load an image

#

the only real limitation of unsampling/split sigmas type workflows is that you can't really extend the total number of steps. like if you are doing 30 steps and unsample to 25 steps, you're only going to resample 5 steps with the ksampler. and due to how sigmas work, you cant easily just magically extend that to 50 steps for that half

copper kraken
#

you can usually just scale

#

with that id do 180 steps rewin d to 150

#

but it is def different

#

cuz the steps arunt tiny

#

usually for the best ime

tawdry current
#

won't work because if you have some sigma curve like an exponential falloff or something, it gets stretched from 0 to N steps, like 30. now let's say you only unsample 5 steps of it. on the ksampler, you're wanting to stretch it to 50 steps, instead of to 30 where you'd only be resampling 5 steps. that sigma curve gets interpolated to the max steps, so to 30 and 50 in this case. the ksampler wants to start at step 25, well now the sigmas don't match correctly and it will likely result in there being too much noise added now

copper kraken
#

idk its actually worked pretty well for some stuff at least

tawdry current
#

yeah it probably will in some cases, but mathmatically, it doesn't

#

even if you scale the sigmas, to match what it's actually expecting before being extended, the rest of the sigma curve is still off

copper kraken
#

oh yeah with that case it wouldnt work, non-integer step schedule

#

i keep it to integer multipliers

#

usually i try to keep the number of steps rewound the same as the steps for the initial denoise

#

with that one youd need to stop at step 41.666666666666666666666666666667

tawdry current
#

like using this example curve here, from some random SD blog, the curve will always look like this no matter how many steps you add. that 20 could be 200 and it would still look the same, since it gets interpolated to length. but if you're using your own custom curves and whatnot, that's different, but experimental

copper kraken
#

yeah

tawdry current
#

so this is why you can't easily extend the resampler half of an unsampler workflow. However, you could always do an extra pass where you just denoise everything by .25-.35, since the scene composition is mostly good now, you just want crisper quality on it.

copper kraken
#

oh i blow up both parts equally... usually

tawdry current
#

and that's why i usually do it if i'm only getting to resample 5-10 steps out of 30 or something(microvariations basically)

copper kraken
#

yeah or use a sde on the sampling side... res_momentumized can be really really good for that with a custom sched

#

30steps rewind to 25 for both

#

first, resample 25->30

#

second, resample 150->180

#

three seeds with res on the sample end

#

ffs cant believe i didnt realize those seeds matter 🤣

#

very glad you mentioned that

gloomy lark
tawdry current
# copper kraken second, resample 150->180

Yeah see you're still maintaining the same percentage spot through the noise schedule. There are more steps, yes, but it's usually going to produce very similar results with a hair more accuracy. What I was talking about would be like if you wanted to go from 1-(25/30)=16.7% to something like 1-(25/50)=50% if you wanted it more in terms of a relative denoising percentage

#

for more potential changes to the image, but that's why i was saying it's easier to just add in an extra stage where you then resample the whole image at .25-40 denoise

fierce heron
tawdry current
# fierce heron

out of all the endless things that can be made with stable diffusion, why are you making some 12 year old looking child?

fierce heron
#

cause she's infinetely more pretty than anything you've ever made 😂

tawdry current
#

And how old are you?

glad grove
fierce heron
minor pecan
fierce heron
#

👵

copper kraken
#

i see what you mean now, yeah

#

thought you meant something else

tawdry current
# fierce heron 64

A 64 year old sitting around making hyper-realistic pictures of 12 year olds... Yeah, I don't think anyone really needs to actually spell this out for you

glad grove
#

you should spell it out for him since you are the expert here

tawdry current
#

Why don't you take the conversation to a more public forum and not some tiny echo-chamber and see what the macro-consensus is on the topic...

glad grove
#

what macro consensus the one when you end up looking like a clown?

fierce heron
#

i dont think the macro-consensus is that making art of youthful people is wrong

#

otherwise i think you should call disney and tell them they are all pedos

glad grove
#

yea i dont see any 12 yo here only 12 i see here is that guy iq

gloomy lark
#

That's just a photo of some barely pubescent girl. That's not art.

fierce heron
#

AI art isnt art. got it

gloomy lark
#

That's some serious deflection there.

glad grove
#

almost a giant reach as trying to claim some picture age

tawdry current
#

Oh wait, let me guess, they are 1000 years old, they just look like a 12 year old... right...

glad grove
#

i mean it works for you