#QBCore after attempting to craft, waiting a decent amount of time, nothing happens.
1 messages · Page 1 of 1 (latest)
1. Include error logs. Both client and server side
None
2. When did the error occur?
When attempting to craft
3. Did you change anything in the config?
yes, allow cw-rep, change to qb-core playerstablename & dbidentifier, added spawnCoords to basic crafting.
4. Did you double check your config file changes?
yes.
5. Did you change anything outside of the Config file? Did you try with a clean version?
did not change anything outside of config. yes.
6. Post your Debug Logs
will be posted after this message.
7. Do you have any other scripts that might have and impact on the issue?
nope.
8. If any items, did you add all the items?
kinda confused lmao.
9. Have you investigated the error location and confirmed that it's not due to your other scripts?
no errors, so can't be certain.
10. Be specific: Exactly what did you do to cause the error.
use crafting bench, navigated to lockpick, attempted to create batch, nothing happens after, waited a decent amount of time.
^4=== cw-crafting ===
^2= Base setup =
Using OX Lib true
Using OX inventory true
Using Local Images false
^2= Rep =
Using CW Rep true
Using Level instead of skill false
Crafting skill name crafting
Crating Skill label "Crafting Skill"
^3Warning: Creating new BoxZone with debug enabled. ^0(^5@cw-crafting/client/client.lua^7:559)^7
^3Warning: Creating new BoxZone with debug enabled. ^0(^5@cw-crafting/client/client.lua^7:559)^7
Primary color: #52d996
Crafting was opened true
Fetching recipes
generating recipes for table basic
Amount of recipes: 0
Item table: {
"basic": "basic"
}
Current table type basic
matches basic
is basic table
lockpick has no requirements
materials {
"plastic": 12,
"metalscrap": 12
}
Current skill level 0
Required skill level nil
Has access to lockpick
====================
Item table: {
"basic": "basic"
}
Current table type basic
matches basic
is basic table
breakdown_phone has no requirements
materials {
"phone": 1
}
Current skill level 0
Required skill level nil
Has access to breakdown_phone
====================
Item table: {
"guns": "guns"
}
Current table type basic
matches nil
recipe did not match this table
Did not have access to weapon_appistol
====================
Checking if items are in pockets
amount: 12 plastic
amount: 12 metalscrap
Closing crafting
lockpick {
"materialsNameMap": {
"metalscrap": "Metal Scrap",
"plastic": "Plastic"
},
"materials": {
"plastic": 12,
"metalscrap": 12
},
"skillData": {
"currentSkill": 0,
"passes": true,
"skillLabel": "Crafting",
"skillName": "crafting"
},
"toMaterialsNameMap": {
"lockpick": "Lockpick"
},
"craftingSkill": 0,
"category": "Tools",
"keepMaterials": {
"plastic": true
},
"maxCraft": 10,
"craftingTime": 3000,
"skillGain": 5,
"toItems": {
"lockpick": 2
},
"customSkillGain": 5
}
total amount 12 plastic
{
"materialsNameMap": {
"metalscrap": "Metal Scrap",
"plastic": "Plastic"
},
"materials": {
"plastic": 12,
"metalscrap": 12
},
"skillData": {
"currentSkill": 0,
"passes": true,
"skillLabel": "Crafting",
"skillName": "crafting"
},
"toMaterialsNameMap": {
"lockpick": "Lockpick"
},
"craftingSkill": 0,
"category": "Tools",
"keepMaterials": {
"plastic": true
},
"maxCraft": 10,
"craftingTime": 3000,
"skillGain": 5,
"toItems": {
"lockpick": 2
},
"customSkillGain": 5
}
hasitem plastic : true 12
total amount 12 metalscrap
{
"materialsNameMap": {
"metalscrap": "Metal Scrap",
"plastic": "Plastic"
},
"materials": {
"plastic": 12,
"metalscrap": 12
},
"skillData": {
"currentSkill": 0,
"passes": true,
"skillLabel": "Crafting",
"skillName": "crafting"
},
"toMaterialsNameMap": {
"lockpick": "Lockpick"
},
"craftingSkill": 0,
"category": "Tools",
"keepMaterials": {
"plastic": true
},
"maxCraft": 10,
"craftingTime": 3000,
"skillGain": 5,
"toItems": {
"lockpick": 2
},
"customSkillGain": 5
}
hasitem metalscrap : true 12
Server prints:
12:27:17 AM [ script:cw-crafting] Fetching Bps for player 1
12:27:17 AM [ script:cw-crafting] Citizenid TGO33243
12:27:17 AM [ script:cw-crafting] Result from fetch {
12:27:17 AM [ script:cw-crafting] "crafting_blueprints": "[]"
12:27:17 AM [ script:cw-crafting] }
12:27:17 AM [ script:cw-crafting] Player had a list```
i have ox_lib enabled in the config, so it should be pulling that
yeah it's the oxlib one that's broken for qb
i mean regardless i've been having issues with ox_lib, like showTextUI will appear then disappear on like pug-repojob and shit like that 😂
function triggerProgressBar(name, label, time, cbSuc, cbCancel)
if Config.oxLib then
local canCancel = cbCancel ~= nil
if lib.progressBar({
duration = time,
label = label,
canCancel = canCancel,
}) then
cbSuc()
else
cbCancel()
end
else
local canCancel = cbCancel ~= nil
QBCore.Functions.Progressbar(name, label, time , false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, cbSuc(), cbCancel() or {})
end
end
Replace the triggerproggressbar in bridge/client/qb.lua with this
works now! appreciate that. (don't worry about ox_lib, forgot to remove from fxmanifest to test lmao)
Thanks for testing 👍