["weapon_appistol"] = {
label = "AP Pistol",
toItems = {
WEAPON_APPISTOL = 1,
},
materials = {
["metalscrap"] = 360,
},
category = 'guns',
tables = {'guns'},
blueprint = 'Ap Pistol',
craftingSkill= 200,
metadata = {registered= false} -- If set, will write info/metadata on item
},
["weapon_smg"] = {
label = "SMG",
toItems = {
weapon_smg = 1,
},
materials = {
['iron'] = 80,
['metalscrap'] = 120,
['rubber'] = 10,
['steel'] = 65
},
category = 'guns',
tables = {'guns'},
blueprint = 'SMG',
craftingSkill= 20,
skillName = 'gun_crafting', -- optional. If set, will override what skill is required. ONLY WORKS WITH CW-REP!!!
metadata = {registered= false} -- If set, will write info/metadata on item
},
["weapon_pistol"] = {
label = "pistol",
toItems = {
weapon_pistol = 1,
},
materials = {
['iron'] = 80,
['metalscrap'] = 70,
['rubber'] = 8,
['steel'] = 60
},
category = 'guns',
tables = {'guns'},
blueprint = 'pistol',
craftingSkill= 20,
skillName = 'gun_crafting', -- optional. If set, will override what skill is required. ONLY WORKS WITH CW-REP!!!
metadata = {registered= false} -- If set, will write info/metadata on item
},
["weapon_carbinerifle"] = {
label = "Carbine Rifle",
toItems = {
weapon_carbinerifle = 1,
},
materials = {
['iron'] = 120,
['metalscrap'] = 120,
['rubber'] = 20,
['steel'] = 90,
},
category = 'guns',
tables = {'guns'},
blueprint = 'AR',
craftingSkill= 20,
skillName = 'gun_crafting', -- optional. If set, will override what skill is required. ONLY WORKS WITH CW-REP!!!
metadata = {registered= false} -- If set, will write info/metadata on item
},
}
-- Search for more tables here, for example: https://gta-objects.xyz/objects
-- For icons see https://pictogrammers.com/library/mdi/
Config.CraftingTables = {
['basic'] = {
title = "Crafting",
objects = { 'ex_prop_ex_toolchest_01', 'prop_toolchest_04', 'prop_toolchest_05'},
locations = { vector3(-1724.4014, 234.3492, 58.4717), },
skipPlaceObjectOnGroundProperly = true -- Defaults to false, if set to true then object wont be placed onto ground. Useful for placing items on tables etc
},
['guns'] = {
title = "Weapon Crafting",
craftingLevelText = "Guns crafting level:",
icon = "pistol",
locations = { vector3(780.5078, 1296.8372, 361.3615), }, -- BOXZONE: If you add one of these objects (locations = ...) it will spawn boxzones
},
