#crtafting

1 messages · Page 1 of 1 (latest)

hollow moth
#

["weapon_appistol"] = {
label = "AP Pistol",
toItems = {
WEAPON_APPISTOL = 1,
},
materials = {
["metalscrap"] = 360,
},
category = 'guns',
tables = {'guns'},
blueprint = 'Ap Pistol',
craftingSkill= 200,
metadata = {registered= false} -- If set, will write info/metadata on item
},
["weapon_smg"] = {
label = "SMG",
toItems = {
weapon_smg = 1,
},
materials = {
['iron'] = 80,
['metalscrap'] = 120,
['rubber'] = 10,
['steel'] = 65
},
category = 'guns',
tables = {'guns'},
blueprint = 'SMG',
craftingSkill= 20,
skillName = 'gun_crafting', -- optional. If set, will override what skill is required. ONLY WORKS WITH CW-REP!!!
metadata = {registered= false} -- If set, will write info/metadata on item
},
["weapon_pistol"] = {
label = "pistol",
toItems = {
weapon_pistol = 1,
},
materials = {
['iron'] = 80,
['metalscrap'] = 70,
['rubber'] = 8,
['steel'] = 60
},
category = 'guns',
tables = {'guns'},
blueprint = 'pistol',
craftingSkill= 20,
skillName = 'gun_crafting', -- optional. If set, will override what skill is required. ONLY WORKS WITH CW-REP!!!
metadata = {registered= false} -- If set, will write info/metadata on item
},
["weapon_carbinerifle"] = {
label = "Carbine Rifle",
toItems = {
weapon_carbinerifle = 1,
},
materials = {
['iron'] = 120,
['metalscrap'] = 120,
['rubber'] = 20,
['steel'] = 90,
},
category = 'guns',
tables = {'guns'},
blueprint = 'AR',
craftingSkill= 20,
skillName = 'gun_crafting', -- optional. If set, will override what skill is required. ONLY WORKS WITH CW-REP!!!
metadata = {registered= false} -- If set, will write info/metadata on item
},
}

-- Search for more tables here, for example: https://gta-objects.xyz/objects
-- For icons see https://pictogrammers.com/library/mdi/
Config.CraftingTables = {
['basic'] = {
title = "Crafting",
objects = { 'ex_prop_ex_toolchest_01', 'prop_toolchest_04', 'prop_toolchest_05'},
locations = { vector3(-1724.4014, 234.3492, 58.4717), },
skipPlaceObjectOnGroundProperly = true -- Defaults to false, if set to true then object wont be placed onto ground. Useful for placing items on tables etc
},

['guns'] = {
    title = "Weapon Crafting",
    craftingLevelText = "Guns crafting level:",
    icon = "pistol",
    locations = { vector3(780.5078, 1296.8372, 361.3615), }, -- BOXZONE: If you add one of these objects (locations = ...) it will spawn boxzones
    },
#

this is my config i can not get my items to show up in the crafting bench

#

Item table: {
"guns": "guns"
}
Current table type guns
matches guns
is basic table
weapon_appistol requires blueprint. Player has blueprint: false
Did not have access to weapon_appistol#

abstract crown
#

Have you unlocked the blueprints mentioned in the config on this character?

hollow moth
#

the ped doesnt do anything when i thrid eye them

abstract crown
#

Do you have the blueprints on you to learn them?

hollow moth
#

i have spawned them in

abstract crown
#

How did you spawn them in?

hollow moth
#

by doing giveitem command

abstract crown
#

Ah ok. I suggest you take your time to really read the readme. It explains how to create recipies and also this:

hollow moth
#

errrm sorry am blind how do i get them to work

abstract crown
#

You can't be serious? Kek

#

Please go through the readme, and comments in the config file, throughly.

hollow moth
#

still the same only thing am not suire on is the command window

abstract crown
#

So, you spawned the blueprint the way the readme says to do it, went to the teacher and had him teach you to make it, and then it still does not show up?

hollow moth
#

how do i add the blueprints into the garbage cans