#cw-crafting F8
1 messages · Page 1 of 1 (latest)
ty ❤️
Are you on the latest version?
Because there's no console logs in the NUI in the latest version
Related to not having blueprints for the blueprint npc
ei one of the npcs have no blueprints to teach.
so I just comment it out?
I'd just remove the npc from you config instead if you're not using it
Also, just to verify, you are using oxlib right?
I am
The issue is that the if statment just before that line should check the lenght of options. That'd remove the error... but It'd still spawn an NPC that does nothing 
I removed completely Config.BlueprintDudes
no errors so far
now this last one
opening crafting table
I think that's because your craftingrep wasn't set
so its automatic?
Yeah it sets it to 0
let me craft something
wait, do I have to have craftingrep?
this one you mean Config.UseCWRepForCraftingSkill ?
not really, unless there is a detailed tutorial on how to integrate that into every other job
There's not
if you don't use that then cw-crafting only uses "craftingrep" from qbcore metadata
I think it sets it to 0 after first use
You can search for the string that's printed and delete the print if it's to much. But it should only be one time per player, unless you add craftingrep to your qbcore metadata setup
it keeps popping up every time I open crafting table
The script works, just that F8 thing... I guess I am too picky now haha
Did you craft something?
yes