#Checkpoint issue

1 messages · Page 1 of 1 (latest)

drowsy wraith
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So i installed everything from new
i created a track with 10 checkpoints
i setup the track and start the race, somehow it doesnt register the last check point, and if i dont restart the script, it wont register me driving past the first checkpoint.

It seems like there is a problem with races registering check point correctly. It used to work with old version, but something has broke.

runic halo
#

So you updated?

No errors in server side console?

drowsy wraith
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no server side errors no

runic halo
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And you updated from an old version correct?

drowsy wraith
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i clean installed it all

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removed all old tables from database

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the only error i got was

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local function getVehicleFromVehList(hash)
for _, v in pairs(QBCore.Shared.Vehicles) do
if hash == joaat(v.hash) then
return v.name, v.brand
end
end
print('^1It seems like you have not added your vehicle ('..GetDisplayNameFromVehicleModel(hash)..') to the vehicles.lua')
return 'model not found', 'brand not found'
end

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line 70 client

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but not sure if that is important

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it just cant find my hash for the car i was using

runic halo
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Did you try with a car that you had added vehicles.lua?

drowsy wraith
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yes

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t20

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should be standard

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for me it seems like there is a issue with checkpoints in general, maybe a table who should be -1 or something like that

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when i start a race the ui shows 1/10

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so if i pass 9 check points

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i would be missing one

runic halo
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I haven't noticed this issue at all

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I probably wont have time to verify if i'm experiencing this for a couple of days

drowsy wraith
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@runic halo well i just wanted to let you know

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hope that it helps

runic halo
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It might not be an issue with the script. It hasn't been updated in quite a while and no other reports about what seems like a mayyyyor issue. But thanks 👍 when I have time I'll see if I can replicate it

runic halo
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(ignore my car changing customization. My quick-customization-randomizer-button is INSERT LuL )