Hi, i cant seem to spawn more than one table, i have three set down for gun benches, yet only one spawns with no errors and debug enabled, another thing im being a bit unsure on is where abouts my blueprint export would go, ill attach images of my table configs and also where i have been putting the exports in server.lua for rm-fleecafinal heist 🙂 ty!
#CW-CRAFTING tables not spawning and exports into other scripts
1 messages · Page 1 of 1 (latest)
So first, the easy one:
You need to also define the values in the export
Example:
exports['cw-crafting']:giveRandomBlueprint(source, 4, 970)
This means player with source has a 30/1000 chance to get a blueprint of max tier 4
ahh okay!! thank u that makes a lot of sense, apologies i didnt even think to look for docs
And for the tables: You created 3 tables with the same index ("guns"). If you want 3 "guns" tables you can put them all in the spawnTable table
Example with two:
['guns'] = {
title = "Weapon Crafting ",
icon = "pistol",
gang = "ballas",
spawnTable = { { coords = vector4(100.52, -1968.95, 20.91, 352.84), prop='gr_prop_gr_bench_02a' },
{ coords = vector4(400.52, 1968.95, 20.91, 352.84), prop='gr_prop_gr_bench_02a' }}
},
i am sorry haha thank you so much
so i got everything moved over from my dev server to my test and i cant target them, im sure it must be another script doing it as no errors in console with debug mode on too hm
Did you forget to remove the gang line?