#Add mz-skills
1 messages · Page 1 of 1 (latest)
Everywhere where PlayerData.metadata.craftingrep is used and everywhere where
Player.Functions.SetMetaData('craftingrep', newSkill) is used you'll need to change accordingly
you shouldnt really need to change it tho, since Crafting has its own system
can you show example or something just 1 that code
Just search for those things
If you don't know how, you might wanna just use the base crafting skill sytem that this script comes with instead
like this
Maybe? If that replaces the functionality
i am getting this error
i didnt changed anything
benches need a objects = {} in them. Seems like the check for this didn't get pushed.
i think i have it
Not on the last one
There should just be a check for it before doing the loop over it in the code, but for some reason that seems to have gone lost with an update or something
okey then let me jjust add guns object
how player check craft level
@onyx osprey how much of a pain would it be to add a config option for MZ
i could see that being useful as even we used that in Sundown
It's totally useless
Crafting has it's own skill system
Theres 0 need for mz skills
The only real annoyance about using the stock "skill" system i that it doesn't have the nice calls to update skill.
Crafting already does all that behind the scenes so it's already implemented
Other than "having all skill in the same spot" theres no need for another skill system here
i mean that was the thought xD but fair enough. easy enough for user implimentation if desired
like how we used MZ skills, it woulda been more of a hassle to try and pull a seperate thing than just all at once was my thought. admin purposes and stuff
For sure, but that could be said for any skill system then
not just mz
Not really worth the time to add extra optionals when the existing system needs nothing to work.
Already regret having renewed banking shit in racingapp cause the extra code takes up like half the functions 
haha
tbf i just looked it over, if people really wanted Mz-skills, its like 5 lines to change. its not that difficult
got like 2 in the server file, and a few spots in client.
Yeah the spots i mentioned in the beginning right?
the pull for crafting rep in client
and then
setting the skill in Server,
but due to how MZ does it, chances are youd be setting skill in client instead so i think it would require a function
So it'd require an additional event call then
Thanks for checking. Now I know I deffo wont be adding that support 
i believe so yeah since MZ handles all skills client side
as i said, its easy enough if users wanna do it, i could throw it together in 5 minutes shrug
Did not think I'd see base QBs being better
since this means less calls back-and-fourth
also I think metadata has another up and that is that it's synced every x time, not on call iirc?
So instead of doing constant DB calls it syncs every like x minute or wahtever
not sure on that one
tbf something ive always wanted to do was move MZ stuff to server side
i never saw a reason it was done client aside from to maybe reduce load
That's the issue. I'd have to add it everywhere!
i mean, once you got the base system made it would just be adding a few exports in the other resources
hi is it possible to hide item for player dont have enought craft skill
Yes but only if you know how to code in Vue
idk can you help me
There's a link far down in the readme, in the section about changing the look.
You'll need an understanding in NPM, Typescript and VUE.
I don't have time to go over the process and guide you. You're on your own for this one ✌️
If it's too much you can always strike up a convo to comission this feature if you think it's really worth it.