#beta 20251101 impression

1 messages · Page 1 of 1 (latest)

deep flicker
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FEEDBACK
1.Omega project looks nice,buliding omega will be fun.
2.Skill point can be more or less,I think 30 is little bit less than enough.
3.the amount of mannium to unlock tree is too many. I needed about 14k of them.
Im crazy about this game so i had enough already,but new player will feel so hard to earn enough mannium.
4.I dont feel the upgrades work on the game. I might use to be fully upgraded omega,but i hope I can feel bigger difference of builds and feel be stronger.
5,I feel 60 HP is too less for new player.

SUGGESTION
1.I hope Falling attack(↓A) be normal move,not unlocking skill.
I feel it's very common move,i dont want to use resource for that.
2.I want result screen of Omega project. I want to see how effected omega finally while customizing him like picture on this.
3.I hope to start with 80 HP....

haughty geyser
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Agree with the 30 limitation, it's not enought to boost one entire branch most of the time, 40 or 50 would be perfect

hard pollen
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Thank you for the suggestion. During development, we set our balance standards based on mathematical calculations, so we were concerned that things might have become a bit too strict as a result. We’re currently wrapping up the next beta update, so we plan to reflect this feedback in the beta after the next one or in the full release.
Thank you again for the great feedback.

ご提案ありがとうございます。
制作過程において数値的・数学的な計算をもとにバランス基準を設定していたため、やや厳しめになってしまっているのではないかと懸念していました。
現在は次回のベータアップデートの仕上げ作業を行っているため、こちらのフィードバックは「次の次のベータ版」または正式版にて反映させていただく予定です。
貴重なご意見、ありがとうございます。

deep flicker
#

I tried to focus on attack speed for Blood Katana.
It worked but HP Management was so tight.

crude arch
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I mind as well write my thoughts here and some might other lap:

  • I am concerned that too many mechanics are locked behind this system, some being fundamental aspects that should be unlocked permanently. These nodes limit the player in how they manage their points in areas that would actually benefit them.

  • As said already, 60 is way too low for the max possible HP, I think it would be better if the base was increased from 48 to 50 and the node Bone Reinforcement I was increased from 4/8/12 to 5/10/15. I also think Bone Reinforcement II is also needed which would be 10/20/30 of Max HP, this would align the strength of this system to the previous one in terms of the max possible starting health. Regain may also need to be looked over so that its strength is close to the previous system.

  • Successful Test Subject and Next-Generation Wreckage should drop dice so that it is possible for them to increase.

  • The Overflow Shield node either currently doesn’t work or its impact is minimal, it might currently not work with other healing aspects like the one in the shop, campfires and events.

  • Small change but I think the starting points should be 5 not 3.