#[1.0.3-rc3] Gold Refiner unequal output
9 messages · Page 1 of 1 (latest)
Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages — we're also scanning for duplicate reports automatically now.
📨 There are currently 36 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.
⏰ Our team is off on weekends, so it may take a bit longer for us to review your report. Thank you for your patience!
📋 Log files help us investigate issues. You can find yours here:
• Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
💾 Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu → Play → click the download icon on the relevant savegame.
You can also find them here:
• Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
Space Belt is consuming shapes
Done • Priority: Medium • Fix: 4 - Early Access • Resolution: Done
Space Belts are consuming shapes instead of transporting them properly. When shapes are sent through a Space Belt, significantly fewer shapes arrive at the destination than were sent - for example, 180 shapes sent but only 90 received. The issue persists continuously rather than just during the initial saturation period, and appears worse when the receiving Space Platform is more complex. Regular Conveyor Belts do not exhibit this behavior. The bug has already been fixed by Nicko.
Space belt losing efficiency
Done • Priority: Medium • Fix: 4 - Early Access • Game: 0.0.0-alpha23 • Resolution: Done
Space Belts are losing throughput and efficiency inconsistently. Sometimes the belt appears full, other times it does not. The exact trigger situation is uncertain, but the issue appears to be caused by belt filters. The problem seems to be fixed when filters are involved or adjusted.
3-Way Splitter distributes unevenly if one belt is full
Done • Priority: High • Fix: 4 - Early Access • Resolution: Done
The Split / Splitter / 3-Way Splitter distributes Shapes / Items unevenly when one Output / Machine Output / Exit Point Conveyor Belt / Belt is full. The distribution cycle fails to adjust properly, resulting in 2 Shapes going to some Conveyor Belts and 1 Shape to others instead of evenly distributing to free Conveyor Belts. The expected behavior is that the Split should skip the full Conveyor Belt and distribute 1 Shape evenly to each available Output. This issue has been fixed but may re-oc...
Space belts don't work at advertised speed
Done • Priority: Highest • Fix: Dimension Update [0.1.0] • Resolution: Done
Space Belts do not scale their throughput with Belt Speed upgrades. Without upgrades, four full Conveyor Belts can be merged onto one Space Belt and split evenly. After unlocking Belt Speed upgrades, the same setup fails and the four output Conveyor Belts no longer receive full throughput. Items on Space Belts appear to move at a constant speed regardless of upgrades, and the shader does not scale with Conveyor Belt speed.
1.0.0-alpha3-rc1 Some converter outputs vs ones in the milestone tab output are different
Done • Priority: Highest • Fix: 1.0.0 Release • Game: 1.0.0-alpha3-rc1 • Resolution: Won't Fix
In Manufacture Mode, certain Trade Station outputs (Green, Gold, and White) display partial shapes, but the corresponding entries in the Milestones Screen show full shapes, creating a mismatch. This can be reproduced by starting a new Manufacture Mode savegame with cheats enabled and comparing Trade Station outputs to those shown in the Milestones Screen. The Gold (Tier 8) shape was fixed to match, but Green and Yellow Trade Stations have multiple outputs making a fix impractical. The issue i...
💬 Threads: [1.0.0-A3-RC1] Some converter outputs vs
that might be https://imgur.com/a/PclW3jc with the trade station acting as the cutter in this case
Oh thanks...I think you'r correct.