#[SPZ2-6174] [1.0.3-rc3] Wrong sized fluid sphere

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leaden depot
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As the screenshot shows on the rightmost lane on the third layer the fluid sphere has the wrong size.
Graphic settings are minimal/turned off except anisotropic filtering and interface effects.
CPU: AMD 7800X3D
RAM: 32 GB
GPU: Nvidia GTX 970

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πŸ’Ύ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu β†’ Play β†’ click the download icon on the relevant savegame.
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Fluid pellets in the space pipes are clipping on layer 3 when graphics quality are set to minimum
To Do β€’ Priority: Low β€’ Fix: None

Fluid pellets in space pipes clip into the pipe geometry on level 3 when graphics quality is set to minimum. To reproduce, set graphics to minimum from the main menu, start a new Classic Mode savegame in the Regular scenario, enable cheats, place a space pipe, and let it fill with paint pellets. Zooming in on level 3 reveals the pellets are partially inside the pipe walls. Fluid pellets should always appear clearly contained within the pipes regardless of machine level or graphics settings.
πŸ’¬ Threads: [1.0.0] wrong look for fluid

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Curved points under pipes have fluid clipping into the pipes when fluid is partially full on minimum settings when in game
To Do β€’ Priority: Low β€’ Fix: None

Curved sections of pipes display a visual bug where fluid clips through the pipe geometry when the pipe is only partially filled and graphics are set to minimum settings. This occurs in Classic Mode on a Regular scenario. To reproduce, place pipes and wait for fluid to partially fill them. The expected behavior is that fluid should always appear contained within the pipe regardless of graphics settings or fill level.

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Fluid ball launched by Fluid Launcher causes clipping bug
To Do β€’ Priority: Low β€’ Fix: None β€’ Game: 1.0.0-beta3

When a fluid ball is launched by a Fluid Launcher, it visually clips through the machine as it passes from the inside to the outside. This can be observed in Classic Mode on a Regular scenario by slowing the game down with F7 and watching the fluid pellet exit the launcher. The fluid pellet becomes visible while still inside the hole, before it should appear. The expected behavior is that the pellet should only become visible after fully leaving the hole.
πŸ’¬ Threads: [1.0.0-B2] the fluid ball launch by flui

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Pipes that go forward/up/back spanning 2 or 3 machine levels show the vertical part as empty when they are partially full
To Do β€’ Priority: Medium β€’ Fix: None

Pipes that span 2 or 3 machine levels in a forward/up/back configuration display the vertical section as empty even when partially filled with fluid. This can be reproduced in Classic Mode by placing such pipes and allowing them to fill with paint. While other pipes correctly show partial fill levels, the vertical portion of these multi-level pipes appears empty. The vertical parts of pipes should visually indicate fluid presence whenever they are not completely empty. Observed in version 1.0...

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Crystal generator fluid is showing through its tank when graphics is set to minimum when in game
To Do β€’ Priority: Low β€’ Fix: None

When Graphics is set to minimum, the Crystal Generator's fluid visually shows through its tank rather than appearing contained within it. This can be observed by placing a Crystal Generator in Classic Mode and zooming in to view the tank. The fluid at the top clips through the tank geometry on minimum graphics settings. The expected behavior is that the fluid should look fully contained within the tank regardless of graphics quality. Reported on version 1.03-rc3.

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Fluid Tank's connection points look empty when pipes are partially full while in game
To Do β€’ Priority: Low β€’ Fix: None

The Fluid Tank's notches appear empty when connected pipes are partially full during gameplay. To reproduce, place a Fluid Tank in Classic Mode and allow it to partially fill, then connect its input to pipes leading to Crystal Generators. The fluid visually stops before entering the Fluid Tank rather than continuing inside. The expected behavior is that the fluid visual should flow continuously into the interior of the Fluid Tank. This was observed in version 1.03-rc3.

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[SPZ2-6174] [1.0.3-rc3] Wrong sized fluid sphere