#[SPZ2-6461] [1.0.3-rc3] [MacOS] "We're so back" achievement not acquired after launching a Vortex Pl

22 messages · Page 1 of 1 (latest)

valid trellis
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after completing the final operator milestone in manufacture mode—collecting the certification—and then waiting for several vortex platforms to launch, i didn't get the "we're so back" steam achievement; i was playing online and with a proper internet connection

maybe it doesn't allow it in the same session as you got the milestone, is my guess? since you seem to only be able to launch after completing the milestone itself, and i received the achievement upon launching a vortex platform only after rebooting the game and launching another

nocturne obsidianBOT
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nocturne obsidianBOT
nocturne obsidianBOT
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Achievements are triggered multiple times between sessions
Done • Priority: Critical • Fix: 1.0.0 Release • Resolution: Fix Verified

Achievements are triggered multiple times between sessions. Starting a game and unlocking any achievement, then stopping and restarting the game, allows the same achievement to be unlocked again. The expected behavior is that achievements should only be triggered once and persist correctly across sessions. The issue was related to achievement state not being saved properly between sessions. This bug has been verified as fixed in a later build.

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Achievement 'Serious' can unlock early after unlocking 24 achievements during gameplay.
To Do • Priority: Low • Fix: None • Game: 1.0.3

The "Serious" achievement, which requires earning 25 achievements, is incorrectly unlocking early after only 24 achievements. The issue occurs on macOS when the game is launched offline, achievements are earned during the offline session, and the player reconnects to the internet and switches back to Steam. At the moment of reconnection, the achievement triggers prematurely. The expected behavior is that "Serious" should only unlock after 25 achievements have been earned.
💬 Threads: [1.0.3 rc-3] Acheivement 'Serious' trigg

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In game achievement notifiers don't always work
To Do • Priority: Low • Fix: None • Game: 1.0.0-RC2

In-game achievement notification popups do not always appear when an achievement is unlocked. The cause is unclear, as some achievements trigger the notification while others do not. To reproduce, delete the achievement.bin file from the local app data folder, load a savegame, confirm an achievement is still locked via the debug console, then unlock the corresponding milestone. The expected behavior is that every achievement unlock should display an in-game notification.

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In-game achievement notifications are missing when triggering achievements in game.
Done • Priority: Critical • Fix: 1.0.3 release (Hotfix 1) • Game: 1.0.2-rc1 • Resolution: Not A Bug

When achievements are triggered in shapez 2, no in-game notification toast is displayed to the player, although the Steam achievement still unlocks. This can be reproduced by deleting the achievement file, starting a new game, and triggering any achievement such as traveling a large distance from The Vortex. The expected behavior was that an in-game notification would appear alongside the Steam achievement. However, after discussion this was confirmed to be by design: as long as Steam is conn...

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Marathon and Can't Stop achievements not triggering on reaching required Operator Levels
Done • Priority: Critical • Fix: 1.0.3 release (Hotfix 1) • Game: 1.0.0-rc2 • Resolution: Fix Verified

The "Marathon" and "Can't Stop" achievements do not trigger at the correct Operator Levels. "Marathon" should trigger at Operator Level 100 but instead triggers at approximately 200, and "Can't Stop" does not trigger at all upon reaching Operator Level 250. The issue is reproduced by clearing achievement data, loading a savegame, and claiming Operator Levels on the Milestones Screen. The root cause was a code change that broke the "count" counting mode initialization for this achievement type...
💬 Threads: [1.0.0-rc2] 1.0.1-RC1 Marathon and Can't

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All operator level achievements are only counted after Operator Level 1 when progressing operator levels in game.
Done • Priority: Highest • Fix: 1.0.3 release (Hotfix 1) • Game: 1.0.2-rc1 • Resolution: Fix Verified

Operator Level achievements (such as Promotion, Career, Marathon, and CantStop) are off by one, only counting after Operator Level 1 instead of from the start. This means, for example, the Promotion achievement requires reaching Operator Level 11 instead of 10. The issue was introduced in version 1.0.1 RC1 and affects all Operator Level-based achievements, while Operator Shape achievements track correctly. Additionally, if a user deletes their achievements file at a high Operator Level, the c...

floral grail
valid trellis
nocturne obsidianBOT
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✅ Thank you for providing further information, our team will have a look again!

valid trellis
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i have the steam overlay enabled, though also checked after i had initially not gotten the achievement (seeing that it wasn't there in this achievements menu at first), then was when i relaunched the game and got it

floral grail
floral grail
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I tested this in a few ways and it didn't happen on Windows 11 so it might only be happening on macos (I didn't test it on linux).

valid trellis
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interesting—thank you for keeping me updated!

floral grail
valid trellis
nocturne obsidianBOT
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✅ Thank you for providing further information, our team will have a look again!

nocturne obsidianBOT
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🎫 Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6461 for reference. If you want to provide further information, just comment on this thread.