#[1.0.3-RC3] The shapes get cut open if they jump with layers off

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golden wedgeBOT
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Shapes launch through hidden floors
Done • Priority: Lowest • Fix: None • Resolution: Duplicate

When upper floors are hidden, shapes launched via Belt Launcher vanish mid-flight. This occurs even on machine level 3 where there are no upper floors to hide. The expected behavior is that launched shapes remain visible during their trajectory regardless of the floor visibility setting.

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Shapes disappear halfway between Belt Launcher and Catcher (visually)
Done • Priority: Medium • Fix: 4 - Early Access • Resolution: Done

Shapes visually disappear halfway when flying between Belt Launcher and Belt Catcher. This occurs when shapes are in transit through the air between the two structures. If the Conveyor Belt after a Belt Catcher stops moving, shapes remain hanging in the air instead of disappearing completely. The issue can be reproduced by placing Mini-Miners connected to a Belt Launcher and Belt Catcher system and observing the transfer animation. This is a visual rendering problem related to belt port anima...

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Layer toggle on top layer hides catapulted shapes
To Do • Priority: Lowest • Fix: None

When the level toggle is activated on the top machine level, shapes launched by a Belt Launcher above that level become invisible. To reproduce, build a Belt Launcher on the 2nd level and press L to toggle the level view mode. The launched shapes disappear above the level. This should not occur on the top level since nothing exists above it to obscure. The issue persists as of build 1.0.3-rc3.
💬 Threads: [alpha 6.2] toggle-show-all-layers hides

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Shapes on hidden floors are showing while exiting the belt launchers and going into loaders
To Do • Priority: Low • Fix: None

Shapes on hidden levels are briefly visible when exiting Belt Launchers and entering Wagon Loaders. When upper levels are hidden, their shapes still momentarily appear during the transition between these machines. This can be reproduced in Classic Mode on the Regular scenario by placing Belt Launchers feeding into Wagon Loaders, hiding upper levels, and observing the shapes as they move between the machines. As of version 1.0.3-rc3, the issue was partially fixed so shapes no longer appear whe...
💬 Threads: [0.1.1]Graphic problem when input shape

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Catapults are simulated at low UPS while still in view
Done • Priority: Low • Fix: 4 - Early Access • Game: 14.37.57 • Resolution: Done

Belt Launchers are simulated at low updates per second while still visible on screen. The issue occurs when zooming in close to landing ramps on top of a Tunnel Station with shapes flying on all four lanes. At certain camera positions, shapes stop moving visually, and at other positions they disappear entirely, though throughput continues. This is a visual animation issue that does not affect actual game performance. The bug has been fixed but was noted as prone to breaking again in future up...

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Shapes stuck between catcher and launcher visible with floor visibility on on lower levels
To Do • Priority: Medium • Fix: Post 1.0

Shapes stuck between a Belt Catcher and Belt Launcher on the 2nd or 3rd machine level are visible from level 1 when floor visibility is toggled on using the default keybinding. This occurs when shapes come directly from a Conveyor Belt, are caught by a Belt Catcher connected directly to a Belt Launcher, and the line is clogged and not moving. The expected behavior is that shapes on higher levels should not be visible when floor visibility for those levels is hidden.
💬 Threads: [0.1.1] Shapes on hidden layers occassio