#[1.0.3-rc3] Trash looks weird on the second layer

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gray kindleBOT
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Trash has a visual distortion when it's foundation is not on the first level
To Do โ€ข Priority: Low โ€ข Fix: None

The Trash machine displays visual distortion when placed on a Space Platform that is not on the default Level 1. The issue can be reproduced in Classic Mode by placing Trash on different machine levels using cheats. On Level 1 the Trash appears smooth, but on other levels it looks distorted. The distortion worsens for all levels when the Space Platform is placed farther from The Vortex. The Trash should appear smooth on all machine levels regardless of position.
๐Ÿ’ฌ Threads: Trash building material rendering is bro

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Belt Corner connections have artifacts on Layer 1 and 2
Done โ€ข Priority: Medium โ€ข Fix: 2 - Demo โ€ข Resolution: Done

Belt corners on Machine Level 1 and 2 display visual artifacts at their connection points. The issue occurs when placing corner Conveyor Belts on these levels and moving the camera to certain viewing angles. The connection lines between belt segments appear incorrectly rendered, creating visual glitches. This is a graphical rendering issue that affects the visual appearance of belt connections but presumably does not impact functionality. The issue has been fixed.

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Layer visibility produces artifacts on buildings
Done โ€ข Priority: Medium โ€ข Fix: OLD Early Access โ€ข Resolution: Done

When using Layer visibility features to hide or show different Machine Levels, visual artifacts appear on Structures. The artifacts were particularly noticeable on Conveyor Belts and various Machines. As of Alpha 14, many artifacts have been fixed on Conveyor Belts and most Structures. However, some minor visual artifacts still remain visible on Conveyor Belts at Level 1, though they may require rotating the camera to specific angles to observe them. The issue affects the visual rendering of ...

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Trash Visual Bug
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When viewing the Trash from certain camera angles where walls become nearly parallel with the camera view, an incorrect shadow appears on the wall. The issue involves the shadow interacting improperly with the fog effect. One picture shows the correct fog appearance, while another shows the bugged shadow-fog interaction. This is a visual/graphics issue specific to certain viewing angles of the Trash structure. The issue appears to have been fixed according to discussion.

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Graphics glitch when toggling layers
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When toggling Graphics visibility in one-layer visibility mode, Train graphics experience a glitch. The issue causes the Graphics to incorrectly dissect the Shape of displayed items, treating them as if they have multiple Shape Layer components. This affects the visual rendering of Shapes being transported by Trains. The reporter also observed this happening without Graphics toggling but could not reproduce that scenario consistently. The bug has been fixed, including a related issue where Sh...

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Trash visual glitch Only a few Grid Spaces from the hub
To Do โ€ข Priority: Low โ€ข Fix: Probably Never

The Trash machine exhibits a visual glitch where its particles appear distorted or torn when placed even a short distance from The Vortex. The issue is noticeable at locations as close as -1/-G and worsens with distance. While not gameplay-breaking, the flickering and tearing of Trash particle effects is visually distracting, especially when Trash is placed in large fields.
๐Ÿ’ฌ Threads: [1.0.3-rc3] Trash fliker alot, when plac